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Safety Contents
& Support

Safety Information Table of Contents
A very small percentage of people may experience a you experience any of these symptoms. Parents Installation and System Requirements 4 Scout vehicle 26
seizure when exposed to certain visual images, should watch for or ask their children about the
including flashing lights or patterns that may abovesymptoms. Children and teenagers are more System Requirements 4 ATG 26
appear in video games. Even people who have no likely than adults to experience these seizures. Minimum 4 Artillery 29
history of seizures or epilepsy may have an undiag- Recommended 4 AA 31
nosed condition that can cause these photosensitive The risk of photosensitive epileptic seizures may be
epileptic seizures while watching video games. reduced by sitting farther from the television screen, Introduction 5 Cars 32
using a smaller television screen, playing in a well- Support 33
These seizures may have a variety of symptoms lit room, and not playing when you are drowsy or Heroes 6
including: lightheadedness, altered vision, eye or fatigued. Ammo 34
face twitching, jerking or shaking of arms or legs, Hans von Gröbel 6 Tactical Bomber 34
disorientation, confusion, or momentary loss of If you or any of your relatives have a history of Jeffrey S. Wilson 6 Level Bomber 35
awareness. Seizures may also cause loss of con- seizures or epilepsy, consult a doctor before playing. Aleksander Vladimiriov 7
sciousness or convulsions that can lead to injury Recon Plane 35
from falling down or striking nearby objects. Michelle 7 Glider 36
James Barnes 7 Transport plane 36
Immediately stop playing and consult a doctor if
Main Menu 8 Soviet Units 37
New Game 8 Tanks 37
Load Game 8 Recon 40
SUPPORT Multiplayer
LAN
8
9
ATG
Artillery
41
42
Please write down all important specification infor- In order to get this information, please go to "Run" Multiplayer Game Modes 10
mation for your computer (see below) as well as an in your Windows-start-menu and type "ddxdiag" in AA 44
exact description (when, how and where the error the command line before confirming it by pressing Direct IP 11 Transports 45
occurred; what exactly were you doing?), before the Enter key. Now the DirectX diagnostic program Gamespy 11
contacting our technical support. This guarantees will start. It mainly shows all the relevant driver Ammo 46
that we can help you in a fast and efficient way. files of your system components. In order to receive Tutorial 12 Tactical Bomber 46
a text file of this information, simply click the but- Training Camp 12 Level Bomber 47
ton "Save All Information". You can then place a Scenario 12
text file with all the relevant data on your hard Recon Plane 47
Please provide us with the following drive in order to send it via e-mail or keep it for Options 12
information: future reference. Game Options 12 Allied Units 48
Personal details: Graphics 13 Tanks 48
Sound 13 Recon Vehicle 51
• E-mail address Contacts:
Credits 13 ATG 52
• If you are contacting us from outside of You can find our online support form on Artillery 53
Germany, please provide us with Exit 13
information on your location and the language WWW.PANZERS.COM AA 55
Battlefield 14 Trucks 55
version of the program you are using.
Please do not direct support requests to our compa-
The Game Interface 14 Support 56
ny address or phone number as staff cannot answer Minimap 14 Ammo 57
Computer details: any technical The Information Area 15 Tactical Bomber 57
• Computer make and model questions. Orders Area 15 Level Bomber 58
• Windows version Upper tray 16 Recon Plane 58
• Speed and manufacturer of the processor Getting started 16 Glider 59
• Speed and manufacturer of the CD ROM drive Transporter 59
• Total System RAM
Game controls 17
Control keys 17 Other Nations 60
• Video card make and model
Camera controls 18 Tanks 60
• Sound card make and model
Cursors 18 SP Artillery 61
• Mouse and driver information as well as infor- Artillery 61
mation on any further Equipment 19
peripherals (e.g. joysticks) More Information and Updates: ATG 61
Headquarters 20
www.PANZERS.com Truck 62
Unit Description 21 Plane 62
German Units 21 Credits 63
Tanks 21
User License Agreement 66
Install Introduction

Installation and system requirements Introduction
To install Panzers, insert the game CD into your CD-ROM drive. Codename: Panzers is a military strategy game based on WWII events.
Setup should automatically begin, you’ll only need to follow the instructions. The game includes three campaigns, one for each side fighting the war: Germany, the Soviet
If setup does not begin automatically upon inserting the Panzers CD in your unit, please pro- Union and the Anglo-American allies. Each campaign is divided into a number of missions.
ceed as follows: The German campaign includes operations conducted by the German forces during the initial
1. On your Startup menu, click Run... stages of the war: the 1939 Polish invasion, operations against Northern France, the summer
1941 invasion of the Soviet Union, the Moscow offensive in the autumn of 1941 and the siege
2. Type D:\Setup.exe (where D is the default letter for your of Stalingrad in 1942.
CD-ROM drive, please change it if necessary).
3. Click Accept.
The Allied campaign starts with the landing in Normandy and ends with the occupation of the
Follow the onscreen instructions to install the game and play Panzers. Eagle’s Nest. It also includes destroying a V2-rocket base, playing the famous Operation
Market Garden and The Battle of the Bulge.
During the installation process, you’ll be asked if you wish to install GameSpy The game’s events unveil from one mission to another in historical sequence. Each mission
(for multiplayer games via the Internet). Answer YES to install GameSpy on your computer includes one or several objectives which must be completed. There are
and follow the onscreen instructions. supp-lementary (optional) missions also which allow the player to gain experience points and
additional income. Area maps and positions of troops in main missions
are very close to real historical events.

System Requirements You will play the role of commander of a small military formation; your task is to accomplish
all missions successfully and ultimately complete all campaigns. Your formation includes vari-
Minimum ous forces - artillery, armored troops, infantry, support and supplies units; you’ll be able to
Processor: AMD Athlon™ 750 MHz or Intel Pentium® III 750 MHz call for air support. At the beginning of each mission you’ll be given specific objective(s).
Usually these will include attacking enemy positions, capturing strategic objects (towns,
RAM: 256 MB
bridges and railway stations), defeating enemy forces and capturing bases; defensive opera-
Videocard: DirectX-compatible graphics card, T&L capable, tions’ objectives include holding fortified positions under strikes by superior enemy forces.
32 MB RAM, e.g. GeForce2MX/Radeon7200 You’ll be able to give individual orders to any combat unit under your command, or put sever-
Soundcard: DirectX-compatible al combat units together into a group and manage it as a single entity. The mission is consid-
CD-ROM: 8x or faster ered successful when all mission objectives are accomplished; if all your forces have been
OS: Windows® 98/Me/2000/XP defeated or you failed to achieve the objectives essential to the mission scenario, the mission is
Hard Drive Space: 3 GB considered failed.
DirectX Version: DirectX 9.0b (included on disc)

Recommended
Processor: AMD Athlon™ 1,8 GHz or Intel Pentium® III 1,8 GHz
RAM: 512 MB
Videocard: DirectX-compatible graphics card, T&L capable,
64 MB RAM, e.g. GeForce4Ti series/ Radeon9500
Soundcard: DirectXcompatible
CD-ROM: 8x or faster
OS: Windows® 98/Me/2000/XP
Hard Drive Space: 3 GB
DirectX Version: DirectX 9.0b (included on disc)

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Heroes Heroes

Heroes
Hans von Gröbel Aleksander Vladimiriov
Hans von Gröbel was born on May 10, 1910 in Leipzig, Germany. Following in Aleksander Vladimiriov was born on the 28th of December in 1911 on a small farm
the footsteps of his father, he decided to pursue a career in the military. He outside the village of Dmitrov. His mother and father were simple farmers, though his
was admitted to the Reichswehr after having father was of noble lineage. While attending primary school, Aleksander dreamt of
passing the difficult entrance examinations. His classmates got to know becoming the driver of the village’s sole tractor.
him as an honest, thoughtful, and determined young man who was born to When he was enlisted in a barracks of Moscow, a new world unfolded before him.
lead others. After dull village life he experienced countless novelties in the capital city of the
In the years that followed, education and harsh physical training strength- Soviet Union. The well-built and cheerful young man easily made friends and never
ened his character. In 1933, he passed his final examinations and became declined a small glass of vodka when offered to him by
a lieutenant in the German army. His colleagues liked and respected him, as his comrades. Not even harsh military training could dampen his spirits; his laugh was
did the soldiers under his command. often heard above those of his mates. He excelled in bravery as well: Once on the
Hans was satisfied with his position because soldiers of the Wehrmacht were training ground, he seized upon a badly thrown grenade, picked it up and threw it
getting new vehicles, new equipment, higher pay, and - most importantly - away, saving the life of five men without concern
more respect. for his own.
He unsuspectingly believed in a government that ended the economic crisis This deed attracted the attention of his superiors and started the upward trajectory of his
and reintroduced prosperity to his country. He couldn't know that due to that career. He was promoted to efreitor (corporal) then he rose through the ranks of “mladshiy
very same government the whole country was going to lie in ruins in just a serzhant”, “serzhant”, “starhiy serzhant”, “starshina”, “mladshiy lieutenant”.
few years’ time. In a few years time he advanced to the rank of lieutenant and was charged with com-
manding an armor company. He was admired and highly respected by his men. As a
child he dreamed of driving a tractor but when the war started he commanded a
whole company of tanks.
Jeffrey S. Wilson
Jeffrey Samuel Wilson was born on May 5, 1910 Michelle
in West Memphis, Tennessee. As a young boy he When the dogs of war broke free, Michelle was 24. A beautiful woman
learned the harsh realities of a farmer’s son’s life: with wavy brown hair, liquid brown eyes and most attractive body, she
only hard work in the fields and no time for hob- always fascinated men with her appearance. This seductive feminine body
bies. hid an iron will and an unalterable sense of justice. She decided to join the
So, when he turned 14, he decided to join the army French Resistance, to actively support the war against those for whom human
life and values had absolutely no meaning.
not only to escape the dull everyday routine on the
farm but also to see the world as a soldier. Wilson
had always been a patriot and liked to listen to his James Barnes
grandfather's lectures about the history of
James Barnes was born on January 8, 1908 in Guildford,
America. His grandfather also told him what it
south of London. He came from a rather rich family and
means to be a real American: to be proud of one's received private lessons by some of the most respectable
own country, to know the concept of justice and to teachers from all over the country. He enjoyed a sheltered
defend peace! childhood and was taught to behave as a proper gentleman:
His career in the army was toilsome but progressed steadily; after all, he never had an easy polite, respectful and always maintaining one’s composure. Later on, his parents sent him to a
military academy so he would also learn the virtues of discipline. Here, he had to get accus-
life, so why should it be different in the army? Still, in the army he was not only accepted but
tomed to rather harsh and sometimes rough manners. But he always kept to his polite ways and
garnered a great deal of respect. He's a great example for his subordinates and an acknowl- was thus given the nickname "The Gentleman".
edged leader amongst the other officers.
Throughout the years he gained more and more respect and acknowledgement from his fellow
His distinctive trademark is his particular liking for Cuban cigars. You would never see him soldiers and decided to stay in the army and take up a military carrier.
hatching ingenious war strategies during the great battles without one of his beloved cigars in Between battles he enjoys a nice cup of tea and civilized conversations about politics and busi-
a corner of his mouth. ness - preferably with his American friend, Jeffrey S. Wilson.

6 7
Main Menu Main Menu

Main Menu
The intro will take you to the main menu, where you can start either a new game or load a LAN
previously saved game, start a multiplayer game, launch the tutorial, change options, view the
credits or exit the game.
Select LAN if you wish to host a game or
join a game on a local area network. All
the running games are displayed in the
main window, to join an already existing
game, select it from the games list and
click Join. To start a new game, select
“CCreate game” and enter a name for your
game.

On the Multiplayer screen you can select a
type and you can adjust
New Game settings for your new game.
In the Main Menu, click on New Game to get to the new game menu. There you can start a Basically there are two main game set-
new campaign, load an existing scenario or start a skirmish game. tings, Multiplayer and Cooperative.
In campaign play your goal is to accomplish missions connected to a storyline. You must suc- The Cooperative game is a game for 2
cessfully accomplish each mission to move along to the next one. Select one of the three players, where all the mission objectives
heroes, Hans von Gröbel, Aleksander Vladimirov or Jeffrey S. Wilson to start a German, must be achieved fighting as a team.
Russian or Allied campaign.
Click on the Scenario option in the New Game menu to select and load one of the pre-
designed maps.
A skirmish is a battle against the computer without having to complete objectives as those in
the campaign missions. In a Multiplayer game 8 players can
choose from one of the three available game types: Team Match, Domination and Assault. In
a Team Match game, the player cannot recruit units during the game, additional units can be
Load Game recruited later on if enough prestige points are earned. In a Domination game, the enemy
Click here to continue the game from where you last left it off. You’ll be able to load any facilities can be captured and units can be trained during the game. In Assault mode one
saved game you’ve got, be it from campaign or from a skirmish. Select it from the list and “aggressive” team has to capture a designated enemy objective, while the “defensive” team
click LOAD. You may erase your unwanted games by clicking DELETE. strives to hold position and to anihilate the incoming forces. By selecting Early Game Age,
mostly infantry and light armored units can be purchased for a start, the available prestige
limit is low. If you wish to start with heavy tanks and weaponry you should select Late Game
Age.
Multiplayer After completing the game settings, and choosing the Prestige limit, game type and game age
An important aspect of the Panzers experience is the possibility of playing against human you must lock the settings to allow players to recruit their units (see Headquarters screen in
opponents; either over the Internet or, if you are lucky enough to have one, a local area net- section “Getting Started”). When everyone is done and
work (LAN). To play a LAN game, you’ll need TCP/IP network protocol installed. The multi- confirmed it by selecting “I’m ready” tab, you can launch the game.
player game supports up to 8 players on one map, in 2 teams. Each team consists of maxi-
mum 4 members. Enter your user name before starting a multiplayer game.

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Main Menu Main Menu

Multiplayer Game Modes Direct IP
Choose this option if you wish to join a game on your LAN or the Internet. Enter the IP
address of the host computer.
Team Deathmatch
Strive for victory in a battle with up to 7 other computer and/or human opponents.
Rely only on your own hand-picked soldiers. Use the gear and units you were sent, because
Gamespy
you are not going to get any reinforcements. You can play Panzers via the Internet through the GameSpy master-server. If you select the
GameSpy mode, the game will be connected to the GameSpy master-server. Enter your user
Further information on this subject can be found in the games itself under Mission Goals.
name before connecting to the server. When the connection is established and the master-serv-
er list is read, you’ll enter the game’s title room.
Domination
Strive for victory in a battle with up to 7 other computer and/or human opponents.
Conquer and hold the automobile factory and infantry camp. They will build the backbone for
your forces and will supply you with new units after they have been captured.
Don't forget the radar station. It will allow you to carry out air attacks and send scouts over
the battlefield.

Assault
Strive for victory in a battle with up to 7 other computer and/or human opponents.
Decide for yourself, whether or not you want to stick up for a mission goal or act as an attack-
er in order to fulfil various mission goals.

Coop Mode The middle screen section displays list of active game sessions. Each session’s line
Play each mission of the three campaigns together with a friend. Endure the adversity of the displays the name of the game and the current number of players. The column
battlefield and fight side-by-side not only to survive but also to conquer! showing the number of players displays the games you can join in green (the game hasn’t been
started yet); the games which already began are displayed in red
Only the well thought out plan of two captains will turn the tide of the battle to your favor. (you cannot join them).

After you have chosen the game settings and set the prestige limit, game mode, game time You can chat with the players connected to the server, who are not playing.On the left, there’s
and map, you need to confirm the settings so that players can begin recruiting their soldiers the chat window for players who wish to begin the game; the line for typing your messages in
(more information in the headquarters section under "Game Start"). As soon as all the players is located below.
have finished recruiting their units, and the button "Ready" has been clicked, the game can
begin. Click on the “Create” button to launch a game session. The new session will appear in the
title room’s list. Click on “Join Selected Game” to join the selected session (you can join only
open sessions). After you created your own session or joined an existing one, you’ll switch to
the Staging Room screen.

The Staging room screen is a gathering place for all who wish to start a new game. You can
switch anytime between the GameSpy Title Room and the Staging Room before pressing the
“I’m ready” tab. When all players are ready you can move on to Multiplayer screen (see LAN
section) and begin the game.

10 11
Main Menu Main Menu

Tutorial Fog of War:
Enabled and set to Normal by default, allows you to see the whole map with the
The Tutorial will walk you through exploring a map and interacting with various structures, unexplored areas in shadow. If green is selected, the full map is displayed (whithout
besides basic unit coordination. revealing the enemy units positions) and a green doted circle marks the viewing
range for each unit. If disabled, the full map is
Training Camp displayed with no additonal markings.
In this area you can test most of the available troops and develop new game strategies without Unit acknowledgement/Other Unit Voices:
having to worry about time or winning. Video and audio feedback are available, but you can select audio only or disable
both.

Scenario (new game)
Graphics
There are two maps in the Scenario Mode that were developed with the experienced gamer in
mind - i.e. those who have already mastered the campaigns. In order to win AH-01 and AH- Video options are a determining factor in the performance of Panzers in your
02 you need to eradicate all enemy units and destroy all buildings. In the future, further sce- computer. Try them out to find a balance between speed and video quality. T
narios can be found in the internet. he different options are:
Brightness:
Here you can adjust the brightness of the game.
Options
Screen Resolution:
Click here to set your Game, Video and Sound Options. Modifies the screen resolution in which the game will run.
The available resolutions are 640x480, 800x600, 1024x768, 1152x864,
Game Options 1280x960 and 1600x1200.
Here you can configure general aspects of game control and interface. Color Depths:
The different options are: Increases the quality of colour representation in the game.
Refresh Rate:
Setting a higher refresh rate reduces the flicker of the screen and consequently is
more comforting for your eyes, but can damage your monitor if misused. Please
check your monitor’s user guide for supported refresh rates.
Vsync:
may be enabled or disabled.
Anti-Aliasing, Shadows, Texture detail, Texture filtering:
Setting higher values for these options will very much improve the appearance of the
game, however may have considerable impact on the performance of some
machines.

Sound
Here you can adjust in-game music volume, sound effects and speech volume.

Mouse Scroll Speed / Keyboard Scroll Speed: Credits
Controls the speed of camera movement across the terrain. Displays information about the team behind Panzers.
Tooltips / Showtips:
When selected, tool and game related tips are displayed when placing the mouse
cursor over icons in the orders area or in the game area, troops, etc. Exit
Autosave: Exits Panzers and returns you to the Windows desktop.
When enabled, the game will be automatically saved every X minute
(X is a user defined value).

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Interface Interface

Battlefield
This section will teach you to lead your troops in battle, which is your main task once you start The Information Area
playing Panzers. You’ll learn everything you need to know about what’s happening in the bat-
The information area shows all the information regarding the currently selected elements in
tlefield regardless of it being a campaign mission, a skirmish against AI, or when you play
the game.
online with a group of friends.
When you select a unit, you’ll be able to see the type of the unit, the health points (red heart
icon), the available ammunition (bullets icon), the experience points (stripes icon) and temper-
The Game Interface ature (characteristic of armored vehicles, which can get realy hot when exposed to flames). If
This section will teach you how to utilise the user interface in Panzers, you select mutiple units, green squares show how many units of the same type are available in
this is where you will control the operations. The interface contains: the troop or if you select a vehicle, how many men are inside. The information area also dis-
plays information regarding the damage each unit can inflict upon the enemy and icons corre-
sponding to abilities, equipment and available friendly support each unit can request (recon plane,
a) the information area bombers, etc.)
b) minimap
Information Area
c) orders area
d) upper tray

Minimap
The minimap is a reduced map of the battlefield. All troops and buildings are shown in the
minimap as little dots or icons (in the case of buildings) of different colours: green for own
troops, red for enemy troops and grey for buildings. The location you must reach in order to
complete the main objective is marked with a light blue crosshair.
Orders Area

Orders Area
In this area you can give orders to your units, to take a stance (stand, crouch, lie), to perform
actions (stop, attack, move) or use equipment (throw grenades, provide medical assistance).
Some of these icons are common for all units, others are unit specific.
Common Orders:
Stop: The unit will disregard all previous orders and will stop all actions.
Attack: The unit will keep attacking the designated target until destroyed.
Move: The unit will move to the ordered position.
Free move state: The unit will start shooting at and chasing the enemy that comes in
view.
Hold move state: The unit will shoot at the enemy that comes in its range but won’t
On the minimap you can place markers to draw allied troops’ attention (! icon), you can tog- move.
gle on/off the terain(middle icon) and ally colours (double flag icon). Passive state: In this state no unit moves, infantry returns fire if attacked, vehicles don’t.

There are several unit specific orders, by placing the mouse cursor over the icons a short
description of each is displayed (please make sure that the Tooltips options is checked in the
Game Options menu).

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Start Controls

Getting started Game Controls
Upper tray

At the top of the screen there is a tray with several game controls. The left margin contains
the ”dog tags” of units grouped together. Selecting the menu option you
can exit to the main menu, or selecting the objectives option you can review the objectives.
The P(Prestige) box displays the amount of prestige you have. You can
gain more prestige points by completing secondary objectives and at the end of the level you
can use these to recruit more units. Next to the prestige box are a time counter, counting the
gameplay duration and 3 buttons which allow you to pause
the game, play the game in normal speed or with accelerated speed.
Each mission contains optional objectives, by completing these you can earn prestige points.
Getting started Prestige points are extremely valuable, at the end of each level you can recruit additional units
for your campaign. In Headquarters you can trade your prestige points for units, but overall
If you are a rookie strategy game player, we suggest that you complete the tutorial before you can command no more than 25 units.
starting a new game. Whatever your choice, please find below a few hints
to get started.
CONTROL KEYS
To scroll the map, just move the cursor to the edge of the screen. To control
the camera view, just press and hold down the middle mouse button. By moving the mouse to
the left or to the right you can rotate the camera, or you can tilt it by moving the mouse up W - Stop STRG+A - Select all units
and down. You can zoom in and out with the mouse wheel E - Attack STRG+S - Select all soldiers
or can scroll the minimap by moving the mouse while holding the left mouse button pressed.
R - Move STRG+T - Select all tanks
You can issue orders, following a few simple steps: select a unit (or several units) by clicking
on it with the left mouse button (referred to as LMB further on), click LMB on the action icon S - Vehicles:
from the orders area and afterwards click with the right mouse button ( referred to as RMB Reverse/Backward move SHIFT - Carry out orders
further on) on the target area or object. S - Soldiers: (press and hold)
During battle, to command troops more efficiently, you might want to create groups. To grenades, infl. boat, etc.
achieve this, select a few units by holding pressed the LMB and draging the D - Exit SPACE - Pause
cursor around them. Press CTRL key and one numeric key (for example CTRL and 1) to cre- F - Special orders
ate group 1. Tag number 1 will appear on the upper tray. Later on, you can access this group BACKSPACE - Double speed
(e.g. Attach/Detach)
by pressing key 1.
X - Free move
Units gain experience points in battle, when the XP reaches a certain level. Consequently the F6 - Quick save
unit steps up one level and gains extra health, firepower or wider hearing range. C - Stand ground
F9 - Quick load
In the orders area, equipment icons can be activated during gameplay (check small dot in the V - Passive
F8 - Fullscreen on/off
upper right corner of these icons), thus the units will automatically use Q - Stand
the available equipment when needed. F10 - Show objectives
A - Crouch
Y/Z - Lie down
N - Choose next unit

16 17
Controls Equipment

Equipment
CAMERA CONTROLS 1. Panzerhandmine
Squads can take magnetic handmines to battle. They run up to a tank, attach
Scrolling: press and hold the right mouse button (with no unit selected) them onto its armor and the magnets fix the weapon
to steel. A time fuse activates the shaped charge capable of causing large
or move the cursor to the screen edges damage even to the the heaviest tank and destroying medium and light tanks
Rotation: move the mouse left or right while pressing the middle mouse button with one blast.
Tilting: move the mouse up or down while pressing the middle mouse button
Zooming: move the mouse wheel up or down
Mini-map scrolling: move the mouse while pressing the left mouse button
on the mini-map 2. Handgrenade
Handgrenades can be used in close combat, soldiers automatically throw
CURSORS them on the enemy if they are close enough.
Colour codes: grey marks the empty battlefield, green marks own units, yellow marks allied
units, red marks enemy units and blue marks neutral units/objects (empty vehicles, houses).

cursor with a crosshair – attack
3. Explosives
cursor with bullets – ammo refill Explosives packs are used to blow up bunkers or buildings.
The squad runs up to the target, places one and runs to cover before the
explosion.
cursor with a wrench – repair

cursor with a flag – rally point

cursor with an arrow – follow
4. Molotov cocktail (incendiary bottle)
The Molotov cocktail is a regular glass bottle filled with flammable liquid,
plugged by a cloth. Partisans set it afire before throwing it on a tank or vehi-
cursor with a + sign – healing cle. Upon impact, the bottle broke and the contained liquid ignited. Later the
German army mass-produced it for military use, it was called Brandflasche
which means flame or incendiary bottle.
cursor with a square intersected by a line – link for towing vehicles

cursor with a left arrow – enter buildings, vehicles
5. Tank mine
A squad can take anti-tank mines and place them in places where enemy
red circle with a cross – invalid selection (teritory, target) vehicles are likely to come. If a tank runs onto a mine, the explosion immobi-
lizes it by damaging its tracks.
two intersecting circles – rotate camera

big white crosshair – special attack
(grernade, bomber, fighter bomber, external support).

18 19
Headquarter German
Units

Unit Description
6. Mine detector German Units
The mine detector is an electronic device able to indicate the presence of
metal in the ground. If the soldier who received an order to
sweep mines finds a mine, he marks the place with a flag and goes on search-
Tanks
ing. Own vehicles will avoid these places. These marked mines can be
destroyed by shooting at the location. Panzerkampfwagen I,
Version B, SdKfz 101
Following the WW1 defeat, Germany was not
7. Binoculars allowed to construct an armored weapon. Still, in
Squads equipped with a binoculars are able to spot enemy units from a far- 1933 the development of a training vehicle was
ther distance as it enhances their range of vision. commissioned.
The result: The ‘Panzerkampfwagen I’, also known
under its codename ‘agricultural tractor’. Despite
the relative inferiority of the ”Panzer I B’s”
weapons and its armor, which became evident in
1934, and despite being only officially used as a
training vehicle, the ‘I B’ version played an important role during the ‘Blitzkrieg’ in Poland
8. Inflatable boat and France.
Units having an inflatable boat (folded into a backpack) can cross Its crew consisted of two men, the driver and the commander who was also the shooter and
any water. They need just a little time to prepare the boat for use and a little fired at his targets from a rotating turret using twin MG 13s (caliber 32). The minimal armor
time to fold it again. If we order them to the other side of a river they auto- provided protection against only light infantry. Nevertheless, despite the ineffective battle
matically use the boat. If we switch this option characteristics of the ‘Panzer B I’ it gave the Germans valuable experience towards the devel-
off they will look for a bridge to get to the other side. opment of more powerful tanks. Also, at 5 metric tons operating weight, the Panzer B 1’s
100hp engine was insufficient. On top of that, it guzzled more than 26 gallons of gas per 100
kilometers. It’s limitations aside; nearly every panzer crew was trained on this model.

Headquarters Panzerkampfwagen II,
Version C, SdKfz 121
Headquarters
As the development of Panzer III and IV became
Use the headquarters in the campaign and before multiplayer and skirmish games to assemble
delayed in 1934, the Panzerkampf-wagen II was
the army of your choice. Here a certain amount of prestige will be available to you which you
intended to fill the resulting gap. Conceived as a
can either set yourself or earn by accomplishing mission goals.
light battle and
On the left side of headquarters you will see your army and on the right side your fleet of vehi- reconnaissance tank, it also became a training
cles - i.e. all of the units you currently have at your disposal. All information about the vehi- vehicle like its predecessor.
cles and also equipment and the experience of your soldiers can be seen in the middle of the
A radio operator who was also responsible for
screen. Each soldier can carry two pieces of equipment. However, they have to be bought first
reloading the 2cm automatic cannon complement-
- the ones being used are marked in white.
ed the Crew of the Panzer II C. While the weapons
Make sure that it is not the vehicles and tanks that gain the experience but rather the crew. were more powerful than those of its predecessor, they were ineffective against the new tanks
Therefore, it is often wise to rotate the vehicle's crew. The price of the initial use of the vehicle of the enemy.
will be charged directly upon choosing the "Change Vehicle" option. The armor was still only effective against light infantry. With its 140hp Maybach engine, the
Panzer II C had to avoid other tanks.

20 21
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Units Units

Panzerkampfwagen III, Panzerkampfwagen IV,
Version F, SdKfz 141 Version F2, SdKfz 161/1
What the German Wehrmacht was missing In its F2 Revision, the Panzer IV finally was
in 1935 was a tank that would finally have equipped with what would turn it into the nightmare
a realistic chance of disabling enemy tanks. of the best-allied tanks; a long
The Panzerkampfwagen III began manufacture barreled 7.5cm anti-tank cannon.
starting in 1938. In its ‘F’ revision, it was equipped With it, experienced crews were able to
with a 5 cm cannon. Additional weaponry consisted disable practically every allied tank. The longer
of dual caliber 32 MG’s, one fitted to the turret, the barrel proved itself primarily during the Russia cam-
other to the bow. paign.
The Panzer III was successfully used in Poland and As before, the Russian tanks seemed to be immune
France and was able to crack superior tanks of the enemy. against the smaller cannons of the Germans. The F2 changed this drastically. Still, the
The Panzer III’s crew consisted of 5 people; the driver, the commander who coordinated the Russian ‘Panzer Rifles’ were a big threat to the side armor of the Panzer IV. Subsequently,
battle while watching from the turret, a shooter, a loader and a radio operator who also oper- armor skirts were added to protect the drives and turret. This upgrade turned out to be amaz-
ated the MGs. The 30mm armor was sufficient against anti-tank grenades and MG fire, but ingly resistant against hollow point ammunition.
was too weak against direct enemy tank hits. This was seen primarily during the Russia cam- As with the earlier revisions, 5 person crews where hunting enemy infantry and tanks.
paign, when the tanks sides were easily penetrated by Russian ‘Panzer Rifles’. The sides of the Starting with revision B the draftsmen included a 300hp engine, as its predecessor’s 250hp
turret and the drive were then reinforced with armor skirts. engine was evidently to weak.
Until 1943 approximately 5,300 Panzer IV had been built, considering all revisions.

Panzerkampfwagen IV,
Version D, SdKfz 161 Panzerkampfwagen VI Tiger,
During the course of war, the Panzer IV was posi-
Version E, SdKfz 181
tioned as the backbone of German tank squads. To retain the thread posed by the allied tanks in
Despite being originally conceived as 1941, the famous ‚Tiger’ tank was manufactured
a support unit for the Panzer III and infantry, it starting in July 1942. Its strongest assets were the
was clear even towards the end of the war that it 8.8cm cannon, which the
was still a dangerous weapon against enemy tanks. engineers derived from the famous ‘88’- an 8.8cm
flak. At a distance of roughly a mile, its projectiles
It was equipped with an impressively big 7.5cm
penetrated all allied tanks.
cannon, whose only weakness in the D revision was The allied tanks had to be quite close to the Tiger,
its short barrel. to penetrate its 10cm hull. And even if the dis-
tance was sufficient, the enemy tank only had a chance of success if it hit with exactly the
As with the Panzer III, 5 person crews were hunting enemy infantry and tanks from within
right angle. If the Tiger’s driver was guarding the angle towards
the Panzer IV. Starting with revision B the draftsmen included a 300hp engine, as its prede-
the enemy optimally, the tank was de facto invincible.
cessor’s 250hp engine was evidently to weak.
Although the commander, driver, shooter, loader and radio operator could always rely on the
While not excelling through its speed, the Panzer IV proved to be an excellent weapon, that
enormous firepower and strong armor of their ‘cat of prey’, its 650hp engine caused frequent
especially in later revisions, spread fear within the enemy.
problems. On the one hand the tank was not sufficiently motorized with it; on the other hand
its frequent stalls and failures regularly caused dangerous situations. Even in later revisions,
these problems could never be fully eliminated. Another weakness of the tiger was its depend-
ence on terrain conditions.
With a weight of roughly 57 tons, it was better off avoiding muddy grounds.

22 23
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Panzerkampfwagen VI Tiger II, Furthermore, the engineers delivered brilliant work with the undercarriage, as no WWII tank
Version B, SdKfz 182 came close to the Panther in terms of absorption and suspension. Despite the recoil, the
Panther was capable of precise targeting.
Between January and September 1944, The Panther is considered to be one of the best weapons of WWII, as the resourceful combi-
Henschel delivered 500 ‚King Tigers’ to the German nation of weaponry, armor and speed made it extremely dangerous. It was able to destroy
Wehrmacht, which remained in battle until the end every Allied tank and was feared by the T-34 crews.
of the war in Operation Market Garden, the
Ardennes Offensive, Hungary, Poland and during the
defense of Berlin. Although the ‚King Tiger’, a nick-
name awarded by the allies, was an upgrade of the
Tiger I, it differed quite drastically from its prede- Panzerkampfwagen V Panther,
cessor. For one, it was armed with the new 8.8cm Revision D, SdKfz 171
KwK 43 L/71 cannon, which was able to penetrate 28cm thick steel over a distance of 1 km, As soon as the Russian T-34 tank appeared
making it the most powerful weapon of WWII. Even over a distance of 3.5km, it was still on the scene of WWII, tough times began for
able to pierce every allied tank before it needed to fight back. The tank’s armor was further German tank forces. The T-34 was far superior to
improved over that of the Tiger I. Consequently it feared no enemy tanks with the exception of all German tanks and its tilted armor deflected
the Russian JS II and JS III. many grenades like tennis balls.
The Tiger II was the pride of German tank forces and immediately achieved terrifying status To counteract the T-34 which was appearing
with the allies. Its biggest enemy was unfortunately its own technology. During the war, more in large volumes, German front officials sug-gested
‘King Tigers’ were disabled by mechanical breakdowns than by enemy tanks. Often the crew of to simply copy the T-34, but they had no suitable
five had no other chance than to desert and destroy their paralyzed cat. engines and fuel. Therefore the Germans began con-
structing the Panther, utilizing the tilted armor design and the wide tracks of the T-34. The
Panther’s design was drastically different from all
earlier German tanks.
Panzerkampfwagen V Panther, The manufacturing cycle began with revision D in December 1942. The engineers warned the
Version A, SdKfz 171 users that the first revision had various construction related problems,
but 250 of these Panthers were used during the Kursk Offensive, leading to a
As soon as the Russian T-34 tank appeared on the drop-out of 80% of the Panthers on day one.
scene of WWII, tough times began for the German
tank forces. The T-34 was far superior to all Despite these early problems, the Panther developed into one of the best tanks of WWII. The
German tanks and its angled armor deflected many shooter was able to target objects over a distance of 2000 m with his 7.5cm long barrel can-
grenades like tennis balls. non. Every 4th shot was a direct hit, using rapid automatic fire.
To counteract the T-34, which was appearing in Furthermore, the engineers delivered brilliant work with the undercarriage, as no WWII tank
large volumes, German front officials suggested to came close to the Panther in terms of absorption and suspension.
simply copy the T-34, but they had no suitable Despite the recoil, the Panther was capable of precise targeting.
engines and fuel. Therefore the Germans began con- The Panther is considered to be one of the best weapons of WWII, as the resourceful combi-
structing the Panther utilizing the tilted armor nation of weaponry, armor and speed made it extremely dangerous. It was able to destroy
design and the wide tracks of the T-34. The Panther’s every Allied tank and was even feared by the T-34 crews.
design was drastically different from all earlier German tanks.
The manufacturing cycle of Revision A began in August 1943. The draftsmen replaced the
MG loophole with an MG34 fitted onto a sphere and equipped the Panther with armor skirts.
The shooter was able to target objects over a distance of 2000 m with his 7.5cm long barrel
cannon. Every 4th shot was a direct hit, using rapid automatic fire.

24 25
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Scout vehicle 88 mm Flak
(Model 36)
Light Panzerspähwagen FU, Take a 88mm anti-aircraft gun, lower the
SdKfz 223 barrel and you’ve got one of the most lethal anti-
tank guns known in the Second World War.
Between 1935 and 1944, approximately 1,900 In the early years the German Wehrmacht learned
Panzerspähwagen were delivered to the the hard lesson that their normal
Wehr-macht. In various tank, motorized and light AT-guns were not powerful enough to penetrate the
divisions, this vehicle served as scout and ob-server. armor of heavy French and British tanks. To be
The crews of two to four people had more successful against enemy armor, the German
a complete set of radio equipment at their army used their most powerful weapon against
disposal with which they could contact their com- them: the 8.8cm Anti-Air gun. Used against ground targets, it had an immense impact. The
manders using a large frame antenna on ”8.8” was one of the most feared weapons used by the Wehrmacht. It could hit targets from
the outside of the vehicle. The armored upper body more than 16,000 yards, and its high velocity shells were feared by every allied tank crew.
was equipped with a rotating turret and was built on top of the chassis of a normal car. The One of the problems was its heavy weight, and the need for a vehicle such as an Opel Blitz, to
turret was closed on all sides and protected against grenades with pull it to the frontline. Nevertheless a well trained 8.8 crew was able to deploy it in a few min-
a grid on the top. The 223 was initially armed with an MG34 which was replaced by the utes.
‘Panzer Rifle’ 41 in 1942.
The impact the 8.8 had at the frontline was not only devastating to the enemy’s
With its big wheels and the 75hp Horch engine, it was usable on all terrain and served the vehicles, its long barreled gun, firing high velocity shells had a very characteristic sound that
Wehrmacht until the end of the war in all theaters, usually accompanied by vehicles with long soon worked also as some kind of psychological weapon. The gun was
distance radio and protected by light tanks equipped with so successful that variations were later also used in tanks like the famous Tiger
2cm cannons. or Königstiger (Tiger II).

ATG
Marder II, SdKfz 131 Sturmgeschütz III,
When the Russian T-34/76 and the KV I began in StuG III F, SdKfz 142/1
1941 to rough up the Eastern Front, the
In 1935, General von Manstein requested a vehi-
Wehrmacht urgently needed mobile anti tank guns
cle fitted with an adequate gun and able to defend
to avoid being waltzed over by the masses of
itself against enemy armor to backup the infantry.
Russian tanks. Using a recycling approach, the
The self-propelled Sturm-geschütz III was the
Germans consequently developed the Marder series
answer, created on top
as intermediate solution. The concept was based on
of the frame of the Panzer III.
fitting anti-tank cannons to the chassis of tanks that
were already decommissioned. Within the Marder When the version StuG III F entered service, the
series, the Marder II was produced with the highest quantity. infantry had not only a vehicle to support them in
The engineers fitted a 7.5cm anti-tank gun on the chassis of the outdated Panzer II F. The most typical infantry tasks, but its long barreled 75mm gun was also able
shooter was only able to turn the cannon in a narrow angle to the left and right; therefore the to penetrate all enemy armor of that time. Because of its low design the StuG III was hard to
Marder II always had to face the enemy directly. The crew of three in the Marder II was only hit. Its 4 man crew had a much higher chance of survival in combat than those that used the
minimally protected. The light armor was easily Marder II.
penetrated by enemy fire and the turret with its open top was a standing invitation to enemy The StuG III was manufactured in high numbers, because it was easy to build and cheap.
soldiers to throw their grenades in. Compared to its construction costs it was rather successful in defending
Nevertheless, the Marder II turned out to be a successful anti-tank weapon. With its heavy missions, and was in service until the end of WWII.
cannon, it destroyed even the Russian high-end tanks. The production of the Marder II was
halted when the first hunting tanks entered the battle, but it continued to be used until the end
of the war.

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Hetzer PaK 37mm (Model 35/36)
Small, agile, fast and hard to spot - the Hetzer (or The 37mm Anti-Tank-Gun had a range of 7,200m.
”badger”) got the right name. Designed as a full With its light weight of 450kg for an anti-tank-
armored hunting tank (Jagdpanzer), they were gun, it was easy to maneuver. Unfortunately after
placed into service beginning in 1943. 1941 the crew on this
The totally new top was constructed on top gun was not able to score any kills.
of the older Panzer 38t frame. The Hetzer got a The 37mm was not powerful enough
75mm PaK 39 L/48 in front and on top a 7,92mm to penetrate the new allied tanks anymore.
MG that could be rotated a full 360°. The 37mm PaK was not only used against tanks.
The space inside was rather small. The four person It was also used against enemy infantry.
crew did not have much room. But in exchange they For this objective, it had not only AP ammunition but also HE.
had a reliable tank, with a front armor of 60mm and a very low
silhouette, which made the Hetzer very hard to hit.
The design of the Hetzer was so reliable, that even after WWII, it remained
in production for the Czech army. PaK 50mm (Model 38)
The 1940’s saw the introduction of the
50mm Anti-Tank-Gun which was able to hit
Jagdpanther a tank from 9,400m. Its ability to penetrate armor
was at first enough, but later it met
The Jagdpanther was bestowed the name ”Heavy its match when it was used against the heavy
tank Killers” in 1944 by allied troops, because of its Russian tanks.
dangerous combination of an The crew was able to fire between 12 and
8.8 Anti-Tank-Gun on top of a normal Panther 14 shots per minute. The PaK 50 was able
frame. The 700HP Maybach engine was able to fire AP, HE and HEAT ammunition.
to accelerate the 45 ton vehicle up to 50km/h. But
the limited pivoting range of its gun made it neces-
sary to move the whole tank in the direction of its
target. But once in position, Artillery
the enemy had only one option - to run.
Its gun and extremely thick front armor reduced every enemy in front of the Jagdpanther to
prey. sIG 33 I
Its chassis was also very reliable and the crew did not need to fear engine Only 40 of the heavy infantry gun ‘33’ were built
or mechanical breakdowns. Therefore the Jagdpanther is known as one of the between 1939 and 1940. With a 150mm gun
masterpieces of WWII tank design. mounted on the Panzer I’s frame, the sIG I was an
artillery unit. When fired on enemy infantry, its
impact was enormous. But like all self-propelled
guns, the sIG I was very vul-
nerable to enemy infantry once they came
close enough.

28 29
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LeFH 18 (Wespe) grenades without recoil, as the flue gas discharged through holes around the barrel of the
mortar.
Self-propelled guns were appreciated in all
The designers mounted some kind of extension arm on top of the rear end, so that monstrosity
artillery units. The advantages of better
was easier to reload.
mobility and armor were clear to see.
The Wespe was one of these self-propelled guns,
and also one with a very large gun. sIG 33 II (15cm)
On the chassis of the older Panzer II the designers
mounted a 10,5cm howitzer. The Wespe had a The heavy infantry gun 33 II was only built in
crew of 5 persons, which were able to move their small numbers between 1942 and 1943. With its
12 ton heavy gun up to 40km/h. 150mm gun, on a Panzer II chassis, the sIG II
Although the Wespe only had armor in front, and was used by the artillery. Its firepower had a dev-
in most cases only very little ammunition and gasoline, the 680 constructed units became a astating effect behind enemy lines. But like all self-
common part of propelled guns, the sIG 33 II lacked armor and
all artillery units. was very vulnerable to infantry attacks. The armor
was not thick enough to withstand MG fire.

Panzerwerfer 42
AA
The Allied troops called the Panzerwerfer
42 the ”Moaning Minnie”. When it fired its feared
15cm grenades (from 10 launchers), SdKfz 10 Demag 4-5/d7
they were blown whistling over 7km towards their The design of this puller had began in 1932
target. Because of their high explosive power and as an infantry transporter. In 1938 a 2cm Anti-Air-
great dispersion, Moaning Minnie had devastating Gun was mounted on it, which made the SdKfz 10 a
impact behind enemy lines. mobile anti aircraft platform. The Demag had at its
The launcher was mounted on the ”mule”. front two wheels and
The half rack was everything except fast with at its rear tracks that enabled it to travel cross-
a top speed of 40km/h. Still, it was able to cover all country. The advantages were clear to see; unlike
terrains. The crew also had a 7,92mm MG for defense. But it was always better to provide stationary anti-air units, the SdKfz 10 was able to
cover it with real infantry squad. When the enemy needed to be attacked from a large area use the natural cover of the
and from great distance, before being attacked with infantry and tanks, the Panzerwerfer 42 surrounding environment. The sides of the
was the right tool to use. loading area could be released to make a wide plat-
form from where the gunner
could open fire on enemy aircraft as well as ground targets.
Assault mortar Tiger
The original design idea behind the 38cm
mortar, was to use it against submarines. However
in 1944 it was simply planted onto the chassis of
the Tiger. The result was the Assault Mortar Tiger
(Sturmmörser). From its extremely short-barreled
gun, it fired 365kg shells up to a distance of 5km.
But the fate
of those 18 Assault Mortars came quickly.
Not only were all of them destroyed in battle, their
tactical value was also questionable. The only rea-
son for their use was the close fighting between houses, since a single shot from them could
destroy a whole house alone. Against bunkers or fortifications it was also rather successful.
The crew of 5 was safe in that massive armored stronghold, from which they fired their 13

30 31
German German
Units Units

Cars SdKfz 10 Demag
The design of this puller had begun in the 1932 as
Kübelwagen an infantry transporter. Constructed
as a half-track, it had great cross-country
And they kept running and running and running... abilities regardless of weather conditions.
even today you can sometimes see a VW Later all kinds of Anti-Air-Guns and Anti-Tank-
Kübelwagen on the road. But its career started in Guns were mounted on the SdKfz 10 and it became
1935 when, at the beginning of WWII, the first a rather good combat unit.
”cross-country” Kübelwagen was brought into serv-
ice. The first Kübelwagens saw action in the Poland
campaign when they were used
to transport officers or normal infantry quickly to
the front line. Unfortunately, the Kübelwagen
showed serious problems in its first iteration. For SdKfz 250/1
example, it was simply not able to maintain slower speeds of 4km/h, nor was it only fast Designed as a light armored personnel carrier
enough for the driver when he was alone which wasn’t possible when traveling with marching (APC), the SdKfz 250/1 was mostly used
troops. An even bigger problem was its lack of cross-country to transport up to four soldiers and for
abilities. reconnaissance duties. Once it made contact
Later it got a better gear box, so it could drive slowly alongside the troops. with the enemy, its two MG34 and armor
A greater clearance underneath increased also its ability to travel cross-country. was something on the plus side. It also carried more
By the end of WWII nearly 55.000 had been produced - relatively low numbers, than 2000 shots of ammunition for its MGs. This
compared to the greater than 600.000 Jeeps produced. Because of its air cooled engine, even APC was a cross-country halftrack, which served in
the north African desert wasn’t a big problem for it. Some versions recon duties for Panzer
were even fitted with tracks in the Russian campaign. So it was able to drive divisions and Panzer grenade divisions.
through the landscape of the Siberian winter.
It saw action at all frontlines, and was able to deal with most terrains without too much trou-
ble. Even US and British troops used it from time to time when they were able to capture one. Support

SdKfz 11, Hansa Lloyd
Krupp L2 (with convertible top)
The Hansa Lloyd Halftrack was one of the work-
At the beginning of the war the Wehrmacht was horses of the Wehrmacht. When the task was to pull
able to employ fast Blitzkrieg tactics because of heavy howitzers, ATGs, AAAs or other heavy gear,
their high mobility. To support this high degree of the SdKfz 11 was often called upon. In its large
mobility, the Wehrmacht used many different vehi- loading space, it could carry lots of ammunition and
cles. other equipment. At the end of the war it had to pull
In 1929 the Krupp company began to design a new, greater and greater weights as the weapons became
cross-country infantry transporter based on the more and more lethal.
Model L2, which could carry up to eight Soldiers to
their destination. 1936 it received a more powerful
60 HP engine. With this engine, it was able to trav-
el 70km/h. There were more than 7,000 L2’s pro-
duced.
The Krupp L2 was not only used for transporting soldiers; it also pulled the 37mm PaK
35/36.

32 33
German German
Units Units

Ammo Level Bomber

Krupp L2 He 111 (Heinkel)
At the beginning of the war the Wehrmacht was Between 1939 and 1944 Heinkel delivered 5,656
able to maintain their fast Blitzkrieg tactics due to He111 to the Luftwaffe. The He111
their high mobility. For this reason the Wehrmacht saw their first duty in the Spanish civil war. That its
used many different vehicles. defenses of three 7,92mm MGs were not sufficient,
In 1929 the Krupp Company began designing a was first seen in the Battle of Britain against the
new, cross-country infantry transporter, based on RAF.
the Model L2, which could carry up to eight sol- The He111 was not only a bomber. It was
diers to their destination. In 1936 it received a also a flying launch platform for the V1, and in an
more powerful engine with 60HP. With these unusual twin hull version with 5 engines, it towed
engines it was able to travel 70km/h. There were more than 7,000 L2’s produced. the giant paraglider Me321. The Luftwaffe was also
The Krupp L2 not only transported soldiers, but also pulled the 37mm PaK 35/36. used for service as a transport plane.
Important tasks placed upon the Heinkel were the attacking of the convoys PQ17 and PQ18
in the Artic Sea. It also helped the ground troops on the Russian front. Before that it had
already been pulled from the western front, due to its heavy losses.
Tactical Bomber As the war continued on, the designers fitted the He111 with up to eight MGs-- in their last
build with a caliber of 20mm and twin mounted. The weight was nearly doubled from eight to
fourteen tons. The version H was able to carry tow tons of bombs and still maintain a speed of
Ju 87b Stuka 415km/h.
”Stuka” is the abbreviation for ”Sturz-Kampf-
Bomber” - which means dive-bomber. With its crew
of two, the Ju87 became soon infamous for its
”Jericho trumpets” - an unusual air-screw on its left Recon Plane
landing gear. Just the sound of it often caused terror
and chaos on the ground when it started to howl as
the ”Stuka” dived down on its target. The Ju87 Storch Fi 156
dove straight down on its targets. Because of its The pilots of the Luftwaffe called their stork ”fly-
ability to dive vertically it was able to precisely tar- ing Kübelwagen”. It was used nearly for the same
get fortifications, bunkers and tanks. They first saw duties as the VW car-- as a recon and transport
service in Poland and later as kind of a flying plane, carrying injured soldiers and officers. It’s
artillery, assisting the tanks on ground. The myth ended in the Battle of Britain. The Ju87 suf- greatest strength was that it needed only 65m to
fered heavy losses and from some point later they were pulled from service on the front. take off and less than 20m to land. Fieseler deliv-
But under the right circumstances the Ju87 was successful. This was especially true on the ered 2,549 Storks to the Luftwaffe. It was also
Russian front, where they served a long time fighting against tank columns. equipped with a 7.92mm MG for a rear gunner.
But the best way to evade an enemy fighter was to
slow down and use its unbelievable maneuverabili-
ty.

34 35
German Soviet
Units Units

Soviet Units
Glider Soviet Units

DFS-230 Tanks
Paratroopers biggest problem is that they are spread
out over a larger area after they’re entered their Bt-7 M
combat zone. To avoid this the Luftwaffe designed a The BT-7M was the racehorse of the Russian
new transport craft- the Sturmlastensegler. With armored divisions. With its 500HP diesel engine it
this type of glider, was able to speed 86km/h through the fields.
it was possible for the first time to bring Although its speed was great, its armor was
paratroopers precisely to their target. extremely thin and its biggest handicap. This thin
But this was not the only advantage of the paraglid- armor proved later in war against the modern
er; it could glide over a distance of 60km. The tow- German tank fatal. Nevertheless, the Bt-7 M
ing plane for the DFS 230 was a modified Ju 52. remained the backbone of the Russian tanks
The DFS 230 columns.
was able to carry a weight of one ton, nine soldiers, a radio unit and 3,000 rounds of ammu- The crew of three used a 76.2mm antitank
nition. gun and three 7.62mm MGs.
Its planed successor was the BT-IS, but that tank was never used in combat.
Instead the Russian engineers progressed with their designs and created one of
the most famous and most important tanks in history - the well known T-34.
Transport plane

Ju 52 („Tante Ju”)
T-26
The Tante Ju (Aunt Ju), even today this historical
plane is still flying. The first Ju 52 entered service The Russians designed the T-26 as a light infantry
in 1930 as a transport plane constructed by the support tank with the tasks of
Junkers Company. reconnaissance missions and as a vanguard.
Later it was redesigned as a passenger plane for It was nearly a reproduction of the British Vickers
German Lufthansa. It has seventeen six ton tank and was with its 30km/h top speed not
passenger seats and three BMW 132 radial fast enough for a good
engines. reconnaissance vehicle.
The legend of this corrugated iron plane called Likewise the T-26 suffered due to its very thin
”Tante Ju” (Aunt Ju) or ”Eiserne Anna” (Iron Anna) started in WWII. She was able to armor which was not compensated for with its
transport eighteen fully equipped 45mm gun and its two MGs. Its crew of three remained a threat against the
soldiers to the front or fourteen injured soldiers back. She could also carry two German Panzer III and IV, but with its non-existent armor it was also an easy
tons of gear, towed gliders, and was equipped with a magnet coil for searching target to destroy.
for sea-mines, and was used as a training plane. The T-26 was used first against Finland between 1939 and 1940, and also later against the
At the beginning of the war the Ju 51 was used additionally as a bomber and German tanks.
transported high numbers of troops to the frontline. The bomber had a MG15 on
it top and was able to carry one and a half tons of bombs. In the air landing
operation ”Merkur” against Crete 493 Ju 52 participated in the first wave alone. From 1939
to 1945, 2,084 were constructed. Later in the war, she was the most important plane for sup-
plying the ground forces.

36 37
Soviet Soviet
Units Units

KV-II T 34 / 85
The KV-II was a nightmare for the German troops If there was one tank that can be named as the first
at the beginning of the Russian who was quick, equipped with a lethal gun and also
campaign. The huge and thick armored turret with had good armor, then it was the T-34/76. It was pro-
its great 15,2cm howitzer made that 52 ton tank a duced in Stalingrad in extremely high numbers. It was
big target for any German gunner. But it was easier a shock for
to hit than to damage this monster. Sometimes even the Germans when they first met the T-34,
several direct hits as it was able to destroy any German tank
didn’t bother the KV-II. Rather, the KV-II took on and could also withstand all German ATGs.
one German tank after another. One single KV-II Its 500HP engine made the T-34 travel at 40km/h
managed to stop a whole German cross-country. With its wide tracks
column right after the war began. It simply stood on the street, blocked it, and destroyed sev- mud and snow presented no handicap. The T-34/76 m40 was the first production model of its
eral German tanks. class. Its 76,2mm gun had 100 shells and the tank was also equipped with 2 MGs. The driver
It had a crew of six, but only 330 were built between 1940 and 1941. Its used an angled mirror to look out of the tank.
production facilities were further west than others, and the Germans managed to The commander used a similar system to control the battlefield. And while the 76.2mm can-
capture them. For fighting enemy infantry, the KV-II was equipped with a single MG. non could take out any German tank of that time, the sloped shape
of the T-34 made many German shells ricochet.
Although the German Panther was technically the better tank in the same class, the sheer
numbers of T-34s produced (10,760) made it a bone-crusher against enemy German troops.
T 34 / 76 m40 The T-34 was probably the most important tank of the allied forces and also had a great
impact on all following tank designs.
If there was one tank that can be named The T-34/85 was a reaction to the better armor used on German tanks and their new 88mm
as the first who was quick, equipped with gun. The T-34/85 received a modified KV-85 turret on the T-34/76 chassis and was equipped
a lethal gun and also had good armor, then with a 85mm gun. With these modifications, they were able to destroy a German Tiger from
it was the T-34/76. It was produced in Stalingrad 1,500m, although only from the side.
in extremely high numbers.
It was a shock for the Germans when they first
met the T-34, as it was able to destroy any
German tank and could also withstand IS II
all German ATGs.
The heavy tank IS II, named after Josef Stalin,
Its 500HP engine made the T-34 travel at 40km/h cross-country. With its wide was a true monstrosity. Its crew of four used a
tracks mud and snow presented no handicap. The T-34/76 m40 was the first 122mm gun, which could penetrate all German
production model of its class. Its 76,2mm gun had 100 shells and the tank was armor. Even the German King tiger needed to
also equipped with 2 MGs. The driver used an angled mirror to look out of the tank. The com- be careful engaging the IS II. The Russians used
mander used a similar system to control the battlefield. And while the 76.2mm cannon could the IS II in the final battle around Berlin, with a
take out any German tank of that time, the sloped shape devastating result on the last German troops. An
of the T-34 made many German shells ricochet. observer of a fight between an IS II and a
Although the German Panther was technically the better tank in the same class, German Panther recalls that he saw the Russian
the sheer numbers of T-34s produced (10,760) made it a bone-crusher against enemy German shell penetrated the Panther’s front armor and
troops. The T-34 was probably the most important tank of the allied forces and also had a left again through the rear of the tank before it exploded.
great impact on all following tank designs. A short time after its introduction the Russian engineers noticed that that the German 7.5cm
gun could penetrate the IS II from all sides. The consequence was better front armor angled
at 60 degrees. Incoming shells often ricochet or bounced away due to this angle. Between
1944 and 1945, 3,475 IS II’s were produced.

38 39
Soviet Soviet
Units Units

Recon ATG

BA-64 45mm m1932
The BA-64 was a lightly armored reconnaissance The 45mm m1932 Anti-Tank-Gun was the
vehicle used by the Russian infantry. successor of the German 37mm Rheinmetall PaK.
It was armed with a 7.62mm MG mounted But like the German PaK it also lacked firepower
in a small turret. when the Russians entered the war.
The vehicle was rather small and had only It was hardly able to penetrate any armor.
a crew of two. But it was extremely capable trav-
eling cross-country. Because of its small size, it
was hard to hit. It also had a rather long range of
470km. Approximately 3,500 were produced.

57mm ZIS-2
The 57mm ZIS-2 Anti-Tank-Gun was a very good
and easy to handle weapon for the Russians. It
fired high velocity shells over
a range of 8,400m. At 500m it was able
to penetrate 14cm of steel.

76,2mm ZIS-3
The German slang for the ZIS-3 was
”Ratsch-Bumm”. It was original planed as a field
cannon, but had great success as an ATG. It could
fire its shells over 10,000m and was able to pene-
trate 10cm steel at 500m.
Many of those ATGs were captured by the Germans,
which used them often against their former owners.

40 41
Soviet Soviet
Units Units

SU-85 SU-122
Between 1943 and 1944, 2,050 of this tank hunter The Russian army combined what they got
were sent into combat by the Russians. Equipped to create new assault guns and hunter tanks.
with a 85mm anti tank gun, which was originally In the case of the SU-122 the draftsman mounted a
developed as an anti air gun, 122 howitzer on top of a T-34 chassis and created a
the SU-85 was a dangerous threat-- especially very good assault gun that was able to pass even the
against the German Panzer III and IV. worst terrain. But the SU-122 was rarely able to
Unfortunately it lacked a MG, which made it vulner- apply its great speed, because it had to stay with the
able to enemy infantry. The lack of a infantry.
turret was also a disadvantage, because the crew Captured SU-122 were often used against their for-
needed to direct the whole tank roughly towards mer owners, because the Wehrmacht was able to
their target. use its own ammunition with the 122mm gun.
On road the SU-85 was able to travel at 55km/h with its 500HP engine.
Which made it as fast as the German Jagdpanther.
Soon the Russians figured out that the weapon the SU-85 used fit better in the T-34, and
therefore it was replaced by the SU-100 ISU-152
The ISU-152 was based on the chassis of the IS
II. The draftsman, however, mounted a longer
15.2 cm howitzer on it with immense firepower.
Artillery Special for a Russian hunter tank was its 12.7mm
MG, which was mounted on top of the tank.
SU-76 Unfortunately the gunner had to move on top of
the turret if he wanted to use it, which made him a
The SU-76 was originally planed as a hunter tank, welcome target for enemy infantry. The designers
but it was equipped with a 76.2mm assault gun. originally intended the MG to be used against
Unfortunately that gun lacked penetration power enemy planes.
after 1943 when the armor of German tanks
increased. The chassis was a T-70. Its high turret
was rather large, which made it an easy target. It
was also open at the top, which provided a wel-
come opportunity for infantry using hand-
grenades.
M30 122mm Howitzer
The Russians countered that with sheer numbers. More than 12,000 SU-76’s were build The Soviet 122mm field Howitzer was placed into
between 1940 and 1945. service in 1939 and remained in production until the
60’s. This howitzer was able to fire
a shell of 21.7 kg over a distance of 12 km. It had
only enough armor to protect the crew against
shrapnel. As usual for all Russian artillery guns, its
tires were filled with foam,
so even after a direct hit, it could still move.

42 43
Soviet Soviet
Units Units

15,2cm Howitzer Transports
From its more then 2m long barrel the
Russian 152mm field howitzer was able to launch
40 kg weighting grenades over a GAZ-AA
distance of 9km. With its weight of 2.7 tons, The legendary ”Polutorka” Gaz-AA truck was one
it was rather heavy. of the most produced Russian vehicles;
As usual for all Russian artillery guns, its tires were from 1930 to 1950 more than 1 Million were pro-
filled with foam, so even after a direct hit, it could duced. The Gaz-AA was used for all kind of tasks: as
still move. common truck, ammunition transport, gasoline
transport, ambulance truck, mobile radio station
and also as AAA carrier.
The Gaz-AA was able to use many types of gasoline.
Katysha ZIS-6, BM-13 Even kerosene could be filled in its fuel tank when
This rocket launcher was later named ”Katysha” the weather was hot enough.
by the Russians and ”Stalinorgel” by the It could carry around 1.7 tons and could travel at
Germans. It was a terror for every German soldier 75km/h.
who had to face its devastating power. When a
whole column of Katyshas fired their rockets with
ear-battering sound the impact on their targets
was fear and shock.
The Katysha was one of the greatest secrets the
Russian army used in WWII. So secret, that the
Russian crew was often controlled by members of the secret service.
Once at the frontlines, there wasn’t much chance to secure knowledge about it.
The Katysha was not only used against enemy infantry. With AP or incendiary
ammunition it even increased its impact on the German soldiers.

AA

GAZ-AA 25mm AAA truck
The legendary ”Polutorka” Gaz-AA truck was one
of the largest produced Russian vehicles. Ffrom
1930 to 1950 more than 1 million were produced.
The Gaz-AA was used for all kinds
of tasks: as common truck, ammunition
transport, gasoline transport, ambulance truck,
mobile radio station and also as AAA carrier.
The Gaz-AA was able to use many types of gasoline.
Even kerosene could be filled in its fuel tank when
the weather was hot enough.
It could carry around 1.7 tons and could travel at
75km/h.

44 45
Soviet Soviet
Units Units

Ammo Level Bomber

GAZ-AA
The legendary ”Polutorka” Gaz-AA truck was one IL-4 DB-3F
of the most produced vehicles of the Russians. From In 1938, the engineering office of Iljushin
1930 to 1950, more than 1 million were produced. created the new DB-3 version of the medium
The Gaz-AA was used for all kind of tasks: as com- bomber IL-4. After the first tests were
mon truck, ammunition transport, gasoline trans- successful the plane entered production at the end
port, ambulance truck, mobile radio station and also of that year with then name IL-4 DB-3F. 5,256
as AAA carrier. were produced between 1939 and 1945. With its
The Gaz-AA was able to use all kinds of gasoline. good defensive weapons of three MGs, long range
Even kerosene could be filled in its fuel tank when and capability to carrying nearly one ton of bombs
the weather was hot enough. It could carry around the IL-4 DB-3F became a very successful plane.
1.7 tons and could travel at 75km/h. After the Wehrmacht invaded Russia, the IL-4 DB-3F was first used against tactical targets
behind enemy lines. Later they were relocated to the Baltic Sea and the black sea, to support
the torpedo bomber squadrons there.
Tactical Bomber In 1942, the original motor of the MA-87A was changed and the more powerful
M-88B engines were used such that the bomber became an even better plane.
So good that it remained in service after the war. It could reach an altitude
IL-2 Sturmovik of 10,000m and travel more than 3,800km to drop it’s deadly bomb load.

The IL-2 Sturmovik was often compared to
a flying tank. The entire front was fitted with 14mm
thick armor when the fighter/bomber entered service Recon Plane
in 1941. The pilot, engine and fuel tank were pro-
tected against bullets from the armor. The canopy’s
front was also made
of 65mm bulletproof glass. It got four MGs mount-
SU-2R
ed in its wing roots, which were replaced by more The Russian engineers designed the two seater SU-
lethal weapons later in war. 2R as a light bomber and reconnaissance plane.
But the IL-2 was not secure against German fight- Although its pilots later flew more recon missions,
ers, which attacked them from behind and shot down many Sturmoviks. The engineer’s reac- the plane was rather well armed and could carry up
tion was the two seated version IL-2M, which got a tail gunner using a 23mm MG. to 600kg of bombs. In the beginning of production,
it received four MGs
Although the IL-2 Sturmovik was one of the most successful planes of WWII, the German
in its wings, but later the engineers decided to
and Finish pilots were not impressed by its quality. It was produced in
reduce them to two 7,62mm MGs and also changed
numbers greater than 30,000, but the German Luftwaffe wouldn’t have used it,
its design so that the plane could
due to its low technical standard. But this did not change the fact that the IL-2
carry six type RS-82 rockets.
was very successful and used until the end in Berlin.
It was only produced for two years, until 1942. Around 500 planes were produced in that
time.

46 47
Allied Allied
Units Units

Allied Units
Allied Units The Matilda II was the total opposite to the
Crusader in terms of armor. In 1940 it could with-
stand any German ATG thanks to its
Tanks nearly 78mm thick armor. In some cases even the
88 wasn’t able to penetrate it. On the other hand,
its 2 pound was a threat for all German tanks. The
Cromwell MK I mix of armor and gun power made it a very lethal
tank. It had also a MG to engage enemy infantry.
In 1934, Sir John Carden designed the Cromwell
The Germans were very lucky the tank was pro-
MK I in difficult economical times. As such, the
duced in small numbers and present in only small
construction lacked a lot of
numbers on the battle in France.
features which would have increased its cost. The
chassis was a trap for ricochets. Its first engine The Matilda II proved fatal for Italian in North
was a normal Rolls Royce engine, the same used in Africa. Great numbers of Italian tanks exploded
cars, which proved much too weak for such a under the fire of the Matilda II and weren’t able to penetrate the Matilda with their weaker
heavy vehicle. Later the engine was replaced by an guns. Because of its success in the desert the British called it the ”Queen of the desert”.
AEC engine, which was normally used in buses. It This great track record ended when the Germans landed in northern Africa.
also had an additional engine, used to start its The 2 pound became too weak against the new German tanks. It could only destroy German
main engine and charge its battery. tanks from a very close range. But the Matilda had first to come that close with its two 95HP
The MkI was armed with a 94mm howitzer and two Vickers caliber 0.303 MGs, diesel engines. Unfortunately it was not possible to mount a bigger gun in its small turret.
firing from two smaller turrets below the main turret. The two MG turrets were Production ended in 1943, leaving a total of 2,900 produced.
more than unpopular between the gunners who had to use them.
The MkI fought in the 1st Armored Division in France and in the 2nd and 7th Armored Sherman ”Firefly”
Division in North Africa.
The Sherman Tank was the all around weapon of the allied armored vehicles. It addition to
being placed in service with a 75mm Anti-Tank-
Crusader II Gun, it was also used for sapping duties,
wrecking, swimming and flamer version or even as
The Crusader was a legend in its home, although it
mobile rocket launcher. One of its advantages was
was clearly inferior to the German Panzer III and
that it was produced with many of casted steel so
IV. The Crusader was part of the British ”Cruiser-
that it could be assembled quite
class” and was armed with a 2 pound gun which
quickly. The facilities could produce
was in 1941 too weak against the new German
approximately 1,000 Shermans per month.
tanks. The Achilie’s heel of the Crusader was its
armor, which was in some places only 7mm thick. Another advantage was its horizontally stabilized
Although its armor was angled, it was destroyed in gun. With it, the crew of five able to fire while the
high numbers by enemy ATGs. tank was driving. Later, the 75mm gun became too
weak against the newer German tanks, like the
But the Crusader II was a sprinter, which was clear
Panther or Tiger. But the high numbers of used Shermans compensated it. Often 15
to see in the African desert. Thanks to its shock
Shermans attacked a single Panther.
absorbers it was able to speed with 65km/h through the desert sand and was faster than its
manufacturer claimed. The reason was often its crew, which tuned the engine - also decreasing The first versions had the unpleasant habit of catching fire without any enemy contact. The
the reliability of it. reason was the 425HP gasoline-operated engine from Chrysler. Sometimes even the ammuni-
tion caught fire, which ended in a disaster. Because of that, Germans gave it the nick-name
The Crusader was also equipped with a MG. But for the MG there was a small
”Tommy Kocher” or ”Tommy-boiler”.
turret mounted on its chassis, which offered more points to penetrate the tank.
The Sherman Firefly got its name not because of its habit to catch fire, but rather because the
In May of 1941 the 6th Royal Tank Regiment in the Middle East was fitted with Crusader II
British engineers noticed that the Sherman was powerful enough to carry the British 17
tanks. They took part in the operation ”Battleaxe” in the same year.
pound gun. This team made a very lethal tank, which could also penetrate the armor of the
The 22nd Armored Brigade used the Crusader in the same year in the operation ”Crusader”.
German Tiger.
Matilda II

48 49
Allied Allied
Units Units

M26 Pershing Sherman M4A4
The M26 Pershing was known as ”Tiger The Sherman Tank was the all around weapon of
tamer”. It got its nickname because of its the allied armored vehicles. It addition to being
90mm gun and its up to 110mm thick armor. placed in service with a 75mm
The gun fired from a casted turret high Anti-Tank-Gun, it was also used for sapping duties,
velocity shell, which could kill both the Panther wrecking, swimming and flamer version or even as
and Tiger from great distances. mobile rocket launcher. One of its advantages was
And since its gun was also stabilized, it could do that it was produced with many of casted steel so
that even while driving. This tank entered service that it could be assembled quite quickly. The facili-
very late in WWII, and only 20 had reached the ties could produce approximately 1,000 Shermans
European continent in January 1945. Only one per month.
Pershing was destroyed by a German tank. Another advantage was its horizontally stabilized gun. With it, the crew of five able to fire
A German ”Nashorn” was able to surprise a Pershing at point-blank range and scored a kill while the tank was driving. Later, the 75mm gun became too weak against the newer German
on it at only 250m. tanks, like the Panther or Tiger. But the high numbers of used Shermans compensated it.
Often 15 Shermans attacked a single Panther.
The first versions had the unpleasant habit of catching fire without any enemy contact. The
reason was the 425HP gasoline-operated engine from Chrysler. Sometimes even the ammuni-
Churchill VII tion caught fire, which ended in a disaster. Because of that, Germans gave it the nick-name
The British Churchill Tank was designed to break ”Tommy Kocher” or ”Tommy-boiler”.
through enemy fortifications. The The Sherman tank was one of the best known tanks in WWII-- last but not least, because the
requirements for its design were the ability to cross USA exported it in many countries all around the world..
5m wide trenches or climb 2m high walls. It should
also be able to withstand 100mm shells. The result
was a rather bad combat tank because of its heavy
weight and therefore slow speed. But it became some Recon Vehicle
kind of multi-role tank of the British forces. The
Churchill was produced with a two pound or a 76mm
howitzer, equipped with a MG, or another
version without. Humber IV
There are numerous version of the Churchill VII. The The Humber was designed as a recon vehicle. With
BEF used it for mine sweeping duties, bridge building, its large wheels and powerful engine it had great
as an anti-air tank, flamer tank and even a version with 26cm howitzer was developed. cross-country abilities. The first saw combat in 1941
The Churchill VII was of completely new design when compared to its predecessor. in the African desert.
It not only looked different, it had a turret with a commanding dome, better armor, a rein- The Humber IV got a 37mm gun, which
forced chassis, new portholes, better gear and was equipped with a new 75mm anti tank gun. resulted in it having a crew of three.
Its expandability made it between 1943 and 1945 the most famous tank among British The driver could see backwards through a
forces. special designed flap on the rear.

50 51
Allied Allied
Units Units

ATG 6 pound ATG
The very successful six pound ATG was
M36 Slugger 90mm dangerous for most German tanks. The only excep-
tion was the Tiger. This gun fired a
The ”tank killer” M36 was the new king of the special SABOT shell over 9,000m. At 900m
battlefield and displaced the German 88 it could still penetrate 63mm steel.
in its role. The goal was to mount a gun on a vehi- The gun was good enough that the USA copied it.
cle to hunt down the Tiger and Panther. The chas-
sis was taken from a M10, but it needed a com-
plete new design for a turret that was able to hold
this heavy gun. Because of its powerful gun and
special ammunition, it could destroy the Tiger and
Panther from a rather far distance. The crew often
used the ”shoot and scoot” tactic, and many kills
were claimed without a single loss of a M36.
Artillery
More than 1,400 M36 were used in service between 1944 and 1945.

Bishop (Valentine)
When the Wehrmacht started to use self-
propelled guns against the British forces in northern
Archer (Valentine) Africa, the British reaction was simply to design
The Archer was the perfect mobile ATG for pulling something equal. British forces used the chassis of
out. The reason was: Shortly after 1942 the British the Valentine tank and mounted a 25 pound gun on
tank engineers noticed that the new 17 pound ATG it. It was difficult to move the gun quickly and the
would make a great addition barrel could not move up to a higher angle. If the
as a tank gun. The company Vickers received the crew wanted to fire over a greater distance, they
contract to mount it on the chassis of the Valentine had to unmount and carry it up a ramp. Because of
Tank. This chassis was rather narrow, and the heavy limited room it could not carry much ammunition. It
gun stressed the front too much. was carried in a trailer.
The engineers simply mounted the gun There wasn’t enough room for all crew members in the vehicle, so often one of them had to sit
backwards. It was pointing to the rear, while the on the engine’s hood.
tank drove into the other direction. Because of this The Bishop wasn’t very mobile, but that didn’t stop it from being successful against enemy
the tank was difficult to tanks and infantry. The 25 pound shells were a feared weapon.
handle in combat but it was a dangerous opponent when it was protecting troops moving
back. It’s powerful gun was also of good use when the Archer was operating from a well cov-
ered spot.

52 53
Allied Allied
Units Units

25 Pound (87,6mm) AA
The British 25 pound artillery gun was one of the
most popular guns the allied used in WWII. The gun M16 Multiple Gun Motor Carriage
could be loaded with several types of ammunition
and able to fire AP, HE, smoke grenades and shrap- Confronted with the dangerous threat of the
nel. The ballistics of it was calibrated for 25 pound Luftwaffe, the allied needed vehicles that were very
shells, such that other shells had a slightly different mobile and also able to fight against air attacks. For
line of fire. that purpose the engineers mounted four .50cal
The 25 pound artillery was able to handle even diffi- MGs on top of a fast half track, able to go cross-
cult terrain, even with its weight of 1.8 tons. The country. The MGs could turn
impact of the shells was so great that the 25 pound a full 360° and fire nearly 500 rounds per minute.
was also used in the ATG Sexton. The turret was also able to turn with the high speed
of 60° per second. A safety catch avoided firing
from behind into the driving cab.

Bofors 40mm L/60
BL 5.5-inch
The Bofors 40mm L/60 was one of the most suc-
The British 5 1/2” Artillery was an approved cessful Anti-Air-Gun of WWII. It was used as
weapon in WWII. It was part of the medium mobile AAA on ground as well as on ships. From
artillery and was mounted on the MkII its 40mm barrel the L/60 fired between 100 and
chassis. From its 140mm barrel, it was able to fire 150 rounds per minute.
three 36.3kg shells per minute over a distance of The Bofors L/60 was even used later by
16,400m. It could also fire smoke and flare the Hungarians in the BF 210heavy fighter.
grenades.

Trucks

Dodge wc57
M7 Priest
The Dodge WC57 Command Car was used as
The M7 Priest was a combination of a 105mm how- mobile radio station to maintain contact between all
itzer and the chassis of the US tank M3. The US forces at the frontline.
army used the M7 Priest mainly as artillery at
medium range to support attacking infantry. It had Like the Jeep, the WC57 was great for off road
a crew of seven. duties. Because of its 4-wheel-drive it could climb up
inclines as steep as 60° and was more powerful than
The M7 Priest was in production from early 1942 the Jeep with its 76HP engine. To help other vehi-
and was demanded highly by British troops. They cles in difficult terrain, the engineers equipped it
badly needed a replacement for their mobile artillery with a winch. It was nearly powerful enough to pull
Bishop in northern Africa. 5,000 were ordered by the WC57.
the British but the USA couldn’t deliver those num-
bers. Only 5,500 were produced. Between 1942 and 1944, Dodge constructed 6,010
WC57’s.

54 55
Allied Allied
Units Units

Jeep Ammo
The legendary Wiley’s Jeep was probably
the most famous military car the allied used. Bedford QL
It was capable to find its way through worst terrain
the whole world over. With its four-wheeled drive The Bedford QL was the British counterpart to the
and water cooled 54HP engine, Opel Blitz and was used for many different tasks -
it could climb hills at 60°, travel through shallow as weapon platform, ammunition
waters and had no problem in the desert or in the transports, normal truck, toeing vehicle or
jungle. On road it could travel with up to 105km/h gasoline transport. Because of the many tasks
and was produced in high numbers because of its it could fulfill it was used all over the world. With
easy to build chassis. 52,000 built, it was the most produced three ton
More than 600,000 were produced and all allied nation used it. truck used by British forces in WWII. Because of its
4-wheel-drive it also had great off-road abilities.
In service the Jeep was used as transport, officer’s car and served in numerous combat mis-
sions. It was sometimes equipped with a pivot MG, additional fuel tank and armor. It’s inter-
esting that the fuel consumption was low; it only needed around
12 liters on road and off road it greater. Tactical Bomber

Bedford QL Hawker Typhoon
The Bedford QL was the British counterpart After some throwbacks and wrong decisions
to the Opel Blitz and was used for many in the evolution of the fighter/bomber Typhoon, in
different tasks-- as weapon platform, ammunition 1942, Gloster was able to deliver the first planes
transport, normal truck, puller or gasoline trans- to the Royal Air Force. It should have been able to
port. It was placed into service across the world fight even the fastest fighter/bombers the
because of the numerous tasks it could perform. Luftwaffe had.
With 52,000 built, it was the most produced three
ton truck the British forces used in WWII. It also For air-to-air combat the 664km/h fast Typhoon
had great off road abilities due to its 4-wheel- was equipped with four 20mm Hispanio cannons.
drive. It also carried eight rocket launchers. Alternatively
it could carry two
500 lbs. bombs.
Support The Typhoon was a shock for the Luftwaffe. In 1943, one year after it entered service, it was
no match against other fighter/bombers. In the summer of 1944, hundreds of Typhoons fired
millions of rounds, thousands of rockets and hundreds of bombs between the lines of German
M2A1 Half Track forces at Falaise. In this battle alone, the Typhoons destroyed more than 175 German tanks.
The M2A1 Halftrack was a great tower for the US
Army. It could carry the driver and a commander,
as well as up to seven passengers between difficult
terrain because of its tracks. Above the passenger’s
seat, a M2 .50cal MG was mounted which had
enough firepower to be a serious threat for most
light armored enemies. The M2A1 was also able to
carry ten grenades or fourteen anti-tank mines.
Because of its powerful engines the transport was
able to race 75km/h cross-country. It was armored with 12mm steel. It could also toe artillery
guns.

56 57
Allied Allied
Units Units

Level Bomber Glider

B-25 Horsa
Beside the B-27, the B-25 Mitchell was one of the Paratroopers biggest problem was that they were
heaviest armed medium bombers in WWII. The ver- spread out over a larger area after they’re entered
sion B25-J was equipped with eighteen MGs which their combat zone. To avoid that the RAF, as well
were worth provided more than as the Luftwaffe, the paraglider was designed as a
adequate defense. Not every version was fitted with new transport craft.
so many MGs-- the common configuration supported With that kind of plane it was for the first time pos-
a crew of six men; the pilot, co-pilot, navigator (who sible to bring paratroopers very
was also bombardier and precisely to their target.
gunner), the engineer (who also was gunner), the But this was not the only advantage of the paraglid-
radio operator (also gunner) and the rear gunner. er; it could glide silently over a long distance. The
The B-25 was powered by twin 1,700 HP radial Horsa glider had a wingspan of 27m and could carry a weight of
engines and had a range of 2,200km. It could carry several sets of bombs; three 1,000lbs 3.2 tons. Twenty-five fully equipped solders got room in its hull.
bombs or two 1,600lbs. Some were fitted to drop air mines. The US air force used the B-25 One of the Horsas most famous mission was completed in June 1944 when they attacked the
in Europe as well as the Pacific theater. ”Pegasus Bridge”. This was the first attack in operation ”Overlord”.

Recon Plane
Transporter
Mosquito
When the first Mosquito flew on the 25th of C 47
November, 1940, the plane had to be protected
from its own anti-air guns. To make clear that it The famous Douglas C 47-A Dakota was the mili-
wasn’t a German plane, the first Mosquito was tary version of the DC 3. Some of them remain in
painted in bright yellow. The AAA didn’t fire on service today.
that plane, and since then, the career of a great Empty, its weight was 7.7 tons and it could carry
plane began. a weight of four tons. It was one of the most
To make the plane as light as possible, very fast important transport planes in the US air force. It
and cheap, it was constructed mostly from wood. could travel 2,415km at 300km/h using a cruising
This austerity paid itself off. Although the altitude of 3,050m powered by twin Pratt &
Mosquito wasn’t faster than the Spitfire, it did Whitney engine with both 1,200HP.
manage to reach a top speed of 630km/h and was therefore one of the fastest bombers of its
time.
The light construction, high speed and long range were the perfect condition for long range
recon duties above enemy territory. Its first recon flight was made September 17th, 1941
over France. For that purpose the plane was fitted with stronger engines, because of that the
speed and range increased again. This version could travel at 710km/h and was faster than
many fighters of the Luftwaffe.
But the Mosquito was not only a recon plane. It was also used a long-range bomber,
fighter/bomber, night fighter, torpedo bomber, submarine hunter and minelayer. Some ver-
sions were also heavily armed with 20mm cannons and 0,303cal MGs.

58 59
Other Nations Other Nations
Units Units

Other Nations
Other Nations SP Artillery

Tanks Zrinyi
The Hungarians built an assault cannon with
7TP (Poland) a 105mm howitzer on the chassis of the Turan.
The Zrinyi’s crew of four used their moving cannon
The Polish light battle tank 7TP was a copy primarily during house-to-house fighting and
of the British 1934 Vickers-Armstrong. The Polish against enemy infantry. The tactic advantage in
engineers simply equipped it with a new engine-- a house-to-house fighting was
110hp diesel engine, resulting in the first diesel pow- evident, as whole buildings could be pulverized
ered tank in history. Although with few shots.
its 17 mm armor was somewhat weak, it was more
or less able to go head to head with the German Between 1943 and 1944, the Hungarian
Panzer I and Panzer II. This was achieved by equip- engineers built 60 of these moveable howitzers. The chassis was propelled by a 260hp Weisz
ping one of its turrets with V8 engine, achieving top speeds of 40km/h.
a 37mm anti-tank cannon that was capable of pene-
trating the German tank’s hulls. The technical capabilities of their equipment didn’t help the
Poles much though, as they only had 150 7TP’s. The three man crews were practically over-
run by the German troops. Artillery
Two turrets protruded from the chassis of the 7TP in the earlier versions equipped with one
MG each. Later the Poles discarded one of the MGs in favor of the 37mm anti-tank cannon. 75mm WZ 1897 (Poland)
Weighing in at nine tons, the diesel engine managed to accelerate the 7TP to 37km/h.
The Wehrmacht used captured 7TPs for local police service in occupied Poland and The 75mm WZ 1897 artillery gun was originally
as tractors. developed by the French and was the backbone of
the French artillery in WWI. As this cannon was
known as reliable, the Poles used
it to hold the advance of the German Wehrmacht in
1939.
Renault R-35 (France)
The Germans used captured guns of this type
Basically, with the R-35 the French had one
to arm the Atlantic wall. Several hundred were used
of the most advanced tanks of its time.
under the name 75mm PAK 97/38 as anti-tank can-
They chose however to equip it only with a 37mm
nons, to counteract the thread posed by Russian
cannon constructed during WWI. Unfortunately, it
tanks.
was entirely undermanned with a crew of two. There
was only the driver and a second man acting truly
as general dogs boy. He had to radio, reload, target, ATG
shoot and guide the driver. On top of this, the
French tank tactics were seriously flawed, leading to
the doom of the R-35s. Instead of approaching the 75mm L.36.3 Field Gun (France)
enemy in groups, only individual attacks were com-
manded. The French soldiers were able to shoot up to twen-
ty projectiles weighing 5.3 kg each into the enemy
With a weight of eleven tons, the R-35’s 85hp lines with their L.36.3 field gun, bridging a dis-
engine was capable of achieving a running speed of 20km/h. Its 40mm armor was sufficient tance of up to 4,500 meters. The roughly three
during the early war, but the insufficient crew size and the French battle tactics lead to its meter long cannon was easy to use. Trained shoot-
failure. ers were able to ready it within a few minutes.

60 61
Stormregion Credits
Stormregion

Credits
Truck

Polski Fiat 621
The 2.5 ton Polski Fiat 621 was a tracked vehicle
that could operate in heavy terrain and transport Lead Designer Lead Graphic Artist Video Editing and Post
soldiers and field guns to the front. Six fully Attila "Maci" Bánki Horváth Gábor "Mogyi" Mogyorósi Production
equipped infantry soldiers found space on its load Gábor "Mogyi" Mogyorósi
floor and the engine was strong enough to drag two Game Designers 3D Graphic Artist
cannons simultaneously. Even muddy grounds and Attila "Maci" Bánki Horváth Gábor "Mogyi" Mogyorósi Sound FX
shallow waters János "Ibrahim" Ibrányi László "Termi" Nagy Tibor "Spender" Járási
presented few obstacles due to the Fiat’s high Story Szabolcs "Kutya" Józsa Music
ground clearance. Gyula "Gyula" Nagy Zoltán "Bruzsy" Ruzsányi Péter "tmlc" Antovszki
János "Ibrahim" Ibrányi Gábor "Gabesz" Csipke
Csaba "Floyd" Gyulai Music Supervisor
Level Designers Gábor "Mogyi" Mogyorósi
László "Termi" Nagy 2D Graphic Artist
Plane Csaba "Floyd" Gyulai Content Manager
Gyula "Gyula" Nagy László "Edge" Noszlopi
László "Termi" Nagy
Mission Scripters Gyula "Gyula" Nagy Additonal Artists
Pzl-p11c (Poland) Attila "Maci" Bánki Horváth Szabolcs "Jester" Mátéfy
László "Termi" Nagy Technical Artist
Zoltán "Bruzsy" Ruzsányi Endre "End" Számel
When the German Wehrmacht invaded Poland, Gábor "Tass" Komor Gábor "Palkó" Palkó
twelve squadrons of P11’s entered the battle against János "Ibrahim" Ibrányi Animation Hassan "Asi" Elsayed Ashraf
the seemingly superior enemy. Although the Polish Lead Programmer Zoltán "Bruzsy" Ruzsányi Balázs "Cabo" Kalazdi
pilots fought under chaotic conditions, they managed Péter "Hyp-X" Bajusz Szabolcs "Kutya" Józsa
to shoot down 126 planes of the Luftwaffe-- if at a Lead QA
3D Engine Programming In-game animation script Gábor "Tass" Komor
high cost, as 114 of their own pilots found death in János "Ibrahim" Ibrányi
their destroyed P11s. Péter "Hyp-X" Bajusz Russian translation
Gábor "Remage" Pap Tamás "Accord" Körözsi
The advantage of the one-seater P 11 was its excel- Olga Tsigannik
AI Programming Mocap supervisor
lent maneuverability, which it owed to its unusual Szabolcs "Kutya" Józsa Testers
wing construction, its fin and its Polish developed Mercury IVS engine. Even as the pilots in Lajos "Lala" Nádasi István „Kipu” Krippl
their P11s were at a István "EXA" Cseh Mocap recording Miklós „Mike” Leszkó
disadvantage against the German Me109s, they still were able to award considerable damage Game Content Programming Brainfactor Studio lead by Zsolt „Hunyi” Hunyadkürti
to the enemy due to daring flight maneuvers. The P11’s 500hp Mercury engine accelerated István "EXA" Cseh Miklós "Árnyék" Szabó Zsolt „Sikló” Lakatos
the plane to a top speed of 390km/h, climbing at 800 meter Lajos "Lala" Nádasi Mocap actors Krisztián „Crix” Barabás
per minute to a ceiling of eleven kilometers. In addition to two caliber 31 MGs Gábor "Remage" Pap János "Ibrahim" Ibrányi Extra Testing Support
the P11 was able to carry two 12.25 kg bombs. Péter "Hyp-X" Bajusz Gyula "Gyula" Nagy Lajos "Princo" Góczi
Visual Effects Programming Ádám "Csiga" Csillag
Gábor "Lupus" Horváth The Architect
Tamás "Accord" Körözsi Achim "Rosso" Heidelauf
Gábor "Remage" Pap Szonja "A Kislány" Hüse
Edina "Az Anyukája" Gurály Project Lead
Interface Programming Tamás "Havoc" Szerémy
István "EXA" Cseh
Multiplayer Programming
Lajos "Lala" Nádasi
István "EXA" Cseh

62 63
Credits Extra
CDV Software Credits

Extra credits
DEVELOPMENT David Spak SPECIAL THANKS TRANSLATION AND Voice Talents EXTRA THANKS FROM
Additional Testers Noah Alonso VOICE RECORDINGS Hans Bayer STORMREGION TO
Development Director Stephen Belless
Dirk Weber Willi Püschel Georg Backer Localization Agency
Gunnar Steincke Gregor Bellmann Translocacell – Nigel David Cassey
Senior Producer Clorisa Gagnon ATI
Extra Testing Support
Sonja Bühring Localization Services Justin Cooney
Achim Heidelauf Martin Deppe Thomas Haevele
Wolfgang Gaebler Additional Textwork & Ian Halcrow Kevin Strange
Localisation Manager Thorsten Feld Revisions Richard "7 of 5" Huddy
Thomas Kröll Wolfgang Gaebler Phillip Hall
Carsten Kisslat Peter Harting Creative
Oliver Silski MARKETING & PR Daniel Grunder
Steve Hudson
Elmar Grunenberg Additional Translation Andrea D’Orta
Marketing & PR Director Achim Heidelauf Valeri Kossoi Chen Reed
Family Heidelauf
QualiTy ASSURANCE Eric Standop Sonja Bühring Eugenia Kritchevski
Stefan Hertrich GameSpy
QA Director PR Manager Daniel Jänsch Project Management & Jürg Löw Art Santos
Peter Oehler Evelyn Reina Lloyd Kaufman & Troma Artistic Direction Norman Matt Joost Schuur
Michel Judt Martin Löhlein Martin Ruiz Torreblanca Nikita Mirtov Kay Richey
QA Manager Christine Richter Mark Rossman
Frank Müller Tom Hitchcock
Thomas Heil German & English Alexander Schottky
Marketing Manager Yasmin Müller
Senior QA Coordinator Translations Coordination Dwight Toppin NVidia
Randy Dohack Daniel "Seepferdchen"
André Dordel Bettina Golk Ellen Wagner Cem Cebenoyan
Oberlerchner
Senior Graphic Designer Voice Recording Engineer Volker Wolf Joe Sousa
Co-Leadtester Peter Ohlmann
A. Adrian Alonso Martin Kühn Andreas Wolfram Kevin Strange
Daniel Schömperlen Mike Pearson
Gregor Bellmann Junior Graphic Designer Frank Quednau Tom Zahner RADGameTools
Voice FX & Edit Advisor
Sara Stehlin Sven & Pascal Schmidt Evgeny Zelichenko Mitch Soule
QA Tester Patrick Kuhlmann
Silvija Svetec Kristinka Selesi XGI
André Mehnert Todd Singerman Recording Scripts
Bogdan Trifan Additional Graphics Achim Heidelauf Jeryuan Yan
Oliver Krainhöfner Dennis Sloutsky
Christine Jung Andrew Uhlemann & International Sales
Christoph Weinstein Achim Heidelauf László "Z" Zehetmayer
Triggerfish
Daniel Pathmaperuma Web Developer Rafal Walczowski Péter "Petroff" Wodzinsky
Eric Schreiber Henry Graffmann
Werner Aron Stefan Schwöbel
Holger Heinz Sales Director
Sebastian Kaluza CDV USA
Andreas Jäger
Pascal Renschler CEO
Per Piper Robert Pickens
Michael Fochler
Marketing & PR Director
Roland Thimister
Wendy Beasley
Sebastian Merkel
Stefan Pröll QA & Customer
Stefan Schreiber Support Manager
Thomas Heilbronner David Green
Christian Schaffer
Thorsten Of
Thorsten Biller

64 65
License License

End-User License Agreement
YOU SHOULD CAREFULLY READ THE FOL- (b) negotiate the whole software product which are covering the software product. for a special aim, for property, for the non-vio-
LOWING LICENSE AGREEMENT BEFORE (including all covering material (in media- or (4) You must not remove, modify or change the lation, concerning the software product and the
INSTALLING THIS SOFTWARE PROGRAM. form), upgrades, and the License Agreement hints about copyrights and trade-marks from stipulation, which assigns service activities,
With the use/installation of the CD you agree to durable and completely to the consignee. the software product. This particularly regards respective for shortcomings in the field of serv-
the following license agreement: Responsibilities/ Restrictions. to hints on the packing and the data media, in ice activities.
This License Agreement is a legal binding con- THE SOFTWARE PRODUCT CONTAINS A hints which are published on the web site or LIMITED LIABILITY.
tract between you and CDV Software LEVEL/ WORLD EDITOR THAT ALLOWS which are accessible by internet, or others (1) As far as this is permitted by practicable
Entertainment AG for the above mentioned soft- YOU TO CREATE CUSTOM LEVELS OR which are included in the software product or law, CDV Software Entertainment AG and
ware product, consisting of the computer soft- OTHER MATERIALS FOR YOUR PERSON- are created from this. their suppliers are not liable for special dam-
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ALS"). YOU ARE NOT BE ENTITLED TO Limited warranty
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66 67
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