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World of Darkness- Unmasked- The Main Event

World of Darkness- Unmasked- The Main Event

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Professional wrestling for the World of Darkness by Reclining Panda Games, 1st edition. Rough draft, never published. No infringement on any copyright intended. World of Darkness owned by White Wolf.
Professional wrestling for the World of Darkness by Reclining Panda Games, 1st edition. Rough draft, never published. No infringement on any copyright intended. World of Darkness owned by White Wolf.

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Published by: Selrach on Oct 18, 2009
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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

“Unmasked: The Main Event” Professional Wrestling in the World of Darkness ©2008 Reclining Panda Games

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Professional wrestling Introduction Professional wrestling, or pro wrestling, is the athletic performance, management, and marketing of a form of entertainment that is based on simulated elements of catch wrestling, mock combat and theatre. Modern professional wrestling usually features striking and grappling techniques, which are modeled after diverse sets of global wrestling and pugilistic styles. Modern professional wrestling is commonly associated with a company, often referred to as a federation or promotion, where the participants create an entertaining show simulating a dueling match. The level of realism may vary from sports entertainment (the American World Wrestling Entertainment (WWE) promotion) to stiff style (the Japanese strong style as exemplified by Antonio Inoki) to spot fests. In Mexico the dominant style is the stylized, theatrical Lucha libre. As opposed to more mainstream combative sporting events like boxing, a professional wrestler's athletic prowess and skills are utilized more for one to cause an injury on the other rather than to protect them. In many cases, the victim of an attack in a professional wrestling environment is required to do more athletically than the one performing the attack. If the wrestler absorbing the attack is less skilled or less athletic, he may injure his partner or even himself. In the World of Darkness: The “WWE” or World Wrestling Empire is a multi national, global spanning entity worth billions. While fronted and claimed to be owned by the charismatic Mr. Vincent “Vince” McHamm, the WWE is in reality a wholly owned subsidiary of Knight Industries with strong connections to Pentax Industries’ media holdings. Rules The nature of professional wrestling is only one of the many differences it has with traditional wrestling. There is no governing authority for professional wrestling rules, although there is a general standard which has developed. Each promotion has their own variation, but all are similar enough to avoid confusion. Any rule described here is simply a standard, and may or may not correspond exactly with any given promotion's ruleset. General Structure Matches are held between two or more sides known as “corners". Each corner may consist of one wrestler, or a team of two or more. Most team matches are governed by tag team rules (see below). Other matches are free-for-alls, with multiple combatants but no teams. In all variants, there can be only one winning team or wrestler. The standard method of scoring is the "fall", which is accomplished by: • pinning the opponent's shoulders to the mat for three seconds (or sometimes five, though this is rarely used today), • knocking out or otherwise incapacitating the opponent, • forcing the opponent to submit,

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL
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a forfeit via a disqualified opponent, or the opponent remaining outside the ring for too long (count-out).

These are each explained in greater detail below. Typically, falls must occur within the ring area. Most wrestling matches last for a set number of falls, with the first side to achieve that number of pinfalls, submissions, or countouts being the winner. Historically, matches were wrestled to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). The standard for modern matches is one fall. These matches are given a time limit; if not enough falls are scored by the end of the time limit; the match is declared a draw. Modern matches are generally given a 10- to 30- minute time limit for standard matches; title matches can go for up to one hour. An alternative is a match set for a prescribed length of time, with a running tally of falls. The entrant with the most falls at the end of the time limit is declared the winner. This is usually for 20, 30 or 60 minutes, and is commonly called an Ironman match. In matches with multiple competitors, an elimination system may be used. Any wrestler who has a fall scored against them is forced out of the match, and the match continues until only one remains. Many modern specialty matches have been devised, with unique winning conditions. See Professional wrestling match types. The Referee Each match is assigned a referee, who is the final arbitrator. (In multi-man lucha libre matches, two referees are used, one inside the ring and one outside.) Although their actions are also frequently scripted for dramatic effect, referees are subject to certain general rules and requirements in order to maintain the theatrical appearance of unbiased authority. The most basic rule is than an action must be seen by a referee to be declared for a fall or disqualification. This allows for “heel” characters to gain a scripted advantage by diSTRacting or disabling the referee in order to perform some ostensibly illegal maneuver on their opponent. Most referees are unnamed and essentially anonymous, but special guest referees may be used from time to time; by virtue of their celebrity status, they are often scripted to dispense with the appearance of neutrality and use their influence to unfairly influence the outcome of the match for added dramatic impact. The Match Matches are held within a wrestling ring, an elevated square canvas mat with posts on each corner. A cloth apron hangs over the edges of the ring. Three horizontal ropes or cables surround the ring, suspended with turnbuckles which are connected to the posts. For safety, the ropes are padded at the turnbuckles and cushioned mats surround the floor outside the ring. Guardrails or a similar barrier enclose this area from the audience. Wrestlers are generally expected to stay within the confines of the ring, though matches sometimes end up outside the ring, and even in the audience, to add excitement. Tag Team Rules

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL In some team matches only one entrant from each team may be designated as the 'legal' or 'active' wrestler at a time. The two wrestlers must make physical contact (typically palm-to-palm) in order to transfer this legal status. This is known as a tag, with the participants tagging out and tagging in. The non-legal wrestlers must remain outside the ring or other legal area at all times (and avoid purposeful contact with the opposing wrestlers) or face reprimand from the referee. In most promotions, the wrestler to be tagged in must be touching the turnbuckle on his corner, or a cloth STRap attached to the turnbuckle. Some multi-wrestler matches allow for a set number of legal wrestlers, and a legal wrestler may tag out to any other wrestler, regardless of team. In these matches, the tag need not be a mutual effort, and this results in active wrestlers being tagged out against their will. In a Texas Tornado Tag Team match, all the competitors are legal in the match, and tagging in and out is not necessary. Techniques Wrestlers may grab, hold, twist, or strike any part of an opponent's body, except the throat, groin, or eye. An opponent's hair or clothing may not be grabbed. Wrestlers may strike an opponent using any part of their own limbs, head or body, with the following exceptions: a wrestler may not punch his or her opponent with a closed fist nor kick his or her opponent with the toe of their boot. Biting is not allowed, nor is spitting in the eyes. Wrestlers may lift an opponent and throw them, drop them, or otherwise force them to the mat. A wrestler may jump onto an opponent, whether standing or lying down, in any manner. Any legal wrestler is open to attack from any direction at any time, including when they are downed, as long as they are within the ring area enclosed by the ring ropes. If any part of either wrestler is in contact with the ropes or has otherwise broken the plane of ropes all grappling contact between the wrestlers must be broken within a five count or else the attacking wrestler may be subject to disqualification. This rule is often used STRategically in order to escape from a submission hold, and a wrestler can break the plane of the ropes by placing his foot or other body part on (or under) the ropes to avoid losing by pinfall. This is commonly referred to as a rope break. Ways to Win Pinfall In order to score by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's clothing, therefore they are popular cheating methods for heels, unless certain stipulations make such an advantage legal. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Occasionally, there are instances where a pinfall is made where both wrestlers' shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner. Game Mechanics: If a wrestler has been transitioned to the mat and held there for 2 turns in a pin hold then he is considered counted out regardless of remaining health. Storytellers should remember that a pinfall can be broken by the arm or leg of the pinned wrestler lying on the rope. Submission To score by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., figure four leg-lock, arm-lock, sleeper-hold etc.). Passing out in a submission hold constitutes a loss by knockout. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the STRength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored, however the rule is now much more commonly observed for safety reasons. If the wrestler has passed out, the opponent then scores by submission. A wrestler may voluntarily submit by verbally informing the referee. Also, a wrestler can indicate a voluntary submission by "tapping out", that is, tapping a free hand against the mat or against an opponent. Submission was initially a large factor in professional wrestling, but following the decline of the submission-oriented catch-as-catch-can style from mainSTReam professional wrestling, the submission largely faded. Despite this, some wrestlers have became famous for winning matches via submission. A wrestler with a signature submission technique is portrayed as better at applying the hold, making it more painful or more difficult to get out of than others who use it. Game Mechanics: If a wrestler’s damage level is lowered to “mauled” or lower he may ask for a submission at the Storytellers discretion. Player Characters are of course free to call Submission at any point. Countout A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (or twenty), and thus disqualified. The count is broken and re-started when a wrestler in the ring exits the ring. If one wrestler is counted down for a count (usually 10 seconds) it is considered a pinfall for the other wrestler as long as they are on their feet at the end of the count. Game Mechanics: If a wrestler is deemed to have been outside of the ring for 3 turns he is considered counted out and forfeits the match. Of course, the Referees’ attention has to be on the wrestler. Disqualification Disqualification from a match is called for a number of reasons:

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

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• • • •

Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, hair-pulling, choking or biting an opponent, or repeatedly punching with a closed fist. These violations are usually subject to a referee-administered five count and will result in disqualification if not released before. Attacking an opponent's eye, such as raking it, poking it, gouging it, punching it or other severe attacks to the eye. Any outside interference involving a person not involved in the match STRiking or holding a wrestler. If a heel attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification. In this disqualification method, the wrestler being attacked by the foreign member is awarded the win. STRiking an opponent with a foreign object (unless the rules of the match specifically allow this). A direct low blow to the groin (unless the rules of the match specifically allow this). Despite hitting the groin, the inverted atomic drop known also as Manhattan Drop is not considered a low blow. This is because it involves dropping the opponent so that their groin hits the wrestler's knee, rather than raising a knee to hit the opponent's groin. In the same fashion, if a wrestler is lifted so that they fall and STRaddle an object it is frowned upon but not deemed illegal. Another nonillegal method is to take the feet away from under an opponent while they are standing on the top rope so they drop and STRaddle the rope/corner turnbuckle. Intentionally laying hands on the referee or to an extreme case, often in special referee matches, touching the referee with any body parts. Pulling an opponent's wrestling trunks for a pinfall during a match (although this usually only results in nullification of the pinfall). Pulling an opponent's mask off during a match (this is illegal in Mexico, and sometimes in Japan). In a Royal Rumble style match, it is illegal to enter the ring before your due entrance.

In practice, the rules of the fight are often violated without disqualification due to the referee being diSTRacted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match, which is commonly referred to by the term "ref bump". While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualifies the wrestler who knocked him down when the referee recovers.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL If all participants in a match continue to breach the referee's inSTRuctions, the match may end in a double disqualification, where both wrestlers or teams (in a tag team match) have been disqualified. The match is essentially nullified, and called a draw or in some cases a restart or the same match being held at a Pay Per View or next night's show. In most wrestling promotions, a championship cannot change hands as a result of a disqualification, often referred to as the "champion's advantage." Playing into this, some heel wrestlers will attempt to "get themselves disqualified" to "protect" their championships. A relatively recent trend in wrestling has been the development of the no-disqualification (or Hardcore) match. This type of match became increasingly prominent during the 1990s, and was a particular feature of the Extreme Championship Wrestling (ECW) promotion. When WWE (then WWF) unveiled its new 'Attitude' era in 1997, the nodisqualification match was used as a centerpiece for this new design of wrestling, and a Hardcore Title was offered between 1998 and 2002. Completely new matches developed from the Hardcore/no-DQ match, including: • Tables, Ladders, and Chairs (a ladder match where all three items may be used as a weapon against an opponent). • Hardcore match (a no-disqualification match where falls count anywhere, even out of the venue).

Draw A professional wrestling match can end in a draw. A draw occurs if both opponents are simultaneously disqualified (as with a count-out), neither opponent is able to answer a ten-count, or both opponents simultaneously win the match. The latter can occur if, for example, one opponent's shoulders touch the mat while maintaining a submission hold against another opponent. If the opponent in the hold begins to tap out at the same time a referee counts to three for pinning the opponent delivering the hold, both opponents have legally achieved scoring conditions simultaneously. Traditionally, a championship may not change hands in the event of a draw, though some promotions such as TNA Wrestling have endorsed rules where the champion may lose a title by disqualification. A variant of the draw is the time-limit draw, where the match does not have a winner by a specified time period (a one-hour draw, which was once common, is known in wrestling circles as a "Broadway"). Game Mechanics: If 8 combat rounds elapse without any of the above conditions being fulfilled (i.e.: pinfall, countout, etc), then the match is ended and considered a draw. No Contest A wrestling match may be declared a No Contest if the winning conditions are unable to occur. This can be due to excessive interference, loss of referee's control over the match, one or more participants sustaining debilitating injury not caused by the opponent, or the inability of a scheduled match to even begin. A No Contest is a state separate and distinct from a draw -- a draw indicates winning conditions were met. Although the terms are sometimes used interchangeably in practice, this usage is technically incorrect.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Chap 2 Dramatic elements While each wrestling match is ostensibly a competition of athletics and STRategy, the goal of each match from a business standpoint is to excite and entertain the audience. Although the competition is staged, dramatic emphasis can be utilized to draw out the most intense reaction from the audience. Heightened interest results in higher attendance rates, increased ticket sales, higher ratings on television broadcasts (which result in greater ad revenue), higher pay-per-view buyrates, and sales of branded merchandise and recorded video footage. All of these contribute to the profit of the promotion company. Kayfabe Kayfabe (pronounced KAY-fayb) refers to the portrayal of events in the industry as "real", that is, the portrayal of professional wrestling as being not staged or not “worked”. Events or interviews being a "work" means that the event/interview has been "kayfabed" or staged, and is part of a wrestling angle while being passed off as legitimate. A wrestler breaking kayfabe during a show would be likened to an actor breaking character on camera. Kayfabe is often seen as the suspension of disbelief that is used to create the nonwrestling aspects of promotions, such as feuds, angles, and gimmicks, in a similar manner with other forms of entertainment such as soap opera or film. In the past, virtually all wrestlers adhered to kayfabe in public, even when outside the ring and offcamera, in order to preserve the illusion that the competition in pro wrestling was not staged. With the advent of the Internet Wrestling Community and the sports entertainment movement in pro wrestling, the maintenance of pro wrestling's backstage secrets are more difficult to keep than they were in earlier decades. Today, kayfabe is sometimes broken to advance storylines, to explain prolonged absences due to legitimate injury, as a tribute to a wrestler, or even for comedic effect. Character and Persona In Latin America and English-speaking countries, most wrestlers (and other on-stage performers) portray character roles, sometimes with personalities wildly different from their own. These personalities are a gimmick intended to heighten interest in a wrestler without regard to athletic ability. Some can be unrealistic and cartoon-like, while others carry more verisimilitude. In lucha libre, many characters wear masks, adopting a secret identity akin to a super hero, a near-sacred tradition. An individual wrestler may keep one persona for his entire career, or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves, and sometimes a character is owned by the wrestler. Many wrestlers are strongly identified with their character, even responding to the name in public or between friends. A professional wrestling character's popularity can grow to the point that it makes appearances in other media or even give the performer enough visibility to enter politics. Typically, matches are staged between a protagonist, historically an audience favorite, known as a face, or "the good guy" and an antagonist, historically a villain with

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL arrogance, a tendency to break rules, or other unlikable qualities, called a heel. In recent years, however, anti-heroes have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively. At times a character may "turn", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build up over time. It almost always is accomplished with a markable change in behavior on the part of the character. Some turns become defining points in a wrestler's career.( As was the case when Hulk Hogan turned heel after being a top face for over a decade.) Others may have no noticeable effect on the character's status. If a character repeatedly switches between being a face and heel, this lessens the effect of such turns, and may result in apathy from the audience. As with personas in general, a character's face or heel alignment may change with time, or remain constant over its lifetime. Story While true exhibition matches are not uncommon, most matches tell a story analogous to a scene in a play or film, or an episode of a serial drama: The face will win (triumph) or lose (tragedy). Longer story arcs can result from multiple matches over the course of time. Since most promotions have a championship title, competition for the championship is a common impetus for stories. Also, anything from a character's own hair to his job with the promotion can be wagered in a match. Some matches are designed to further a story of only one participant. It could be intended to portray him or her as a strong unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling vignettes are shown in order to enhance a character's image without the need for matches. Other stories result from a natural rivalry between two or more characters. Outside of performance, these are referred to as feuds. A feud can exist between any number of participants and can last for a few days up to multiple decades. ( The feud between Ric Flair and Ricky Steamboat lasted from the late 70's into early 90's. The career-spanning history between characters Mike Awesome and Masato Tanaka is another example of a long-running feud.) In theory, the longer a feud is built up, the more audience interest (aka heat) will exist. The main event of a wrestling show is generally the one with the most heat behind it. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see him win. Since the advent of television, many other elements have been utilized to tell story within a professional wrestling setting: pre- and post-match interviews, "backstage" skits, positions of authority, division rankings (typically the #1-contendership spot), contracts, lotteries, and even news stories on promotion websites. Also, anything that can be used as an element of drama can exist in professional wrestling stories: romantic relationships (including love triangles and marriage), racism, classism, nepotism, favoritism, family bonds, personal histories, grudges, theft, cheating, assault, betrayal, bribery, seduction, stalking, confidence tricks, extortion, blackmail, substance abuse, self-doubt, self-sacrifice; even kidnapping, pedophilia, sexual fetishism, misogyny, rape and death have been portrayed in wrestling. Some promotions have included supernatural elements such as magic, curses, the undead and satanic imagery.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Commentators have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed. Championship titles Professional wrestling mimics the structure of title match combat sports. Participants compete for a championship title, and must defend it after winning it. These titles are represented physically by a belt that can be worn by the champion. In the case of team wrestling, there is a belt for each member of the team. Almost all professional wrestling promotions have one major title, and some have more. Titles are designated by divisions of weight, height, gender, wrestling style and other qualifications. Typically, each promotion only recognizes the 'legitimacy' of their titles, although crosspromotion does happen. Also, when one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion. Behind the scenes, the decision makers in a company will decide to give a title to the most accomplished performer, or the one with the most popular or exciting character. Lesser titles may also be awarded to those performers who show potential, thus allowing them greater exposure to the audience. Sometimes, though, a title will be given to a performer out of necessity, nepotism, politics, a desire for controversy, or other unmerited circumstance. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation. A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. The most decorated wrestlers tend to be revered as legends. Non-standard matches Often a match will take place under additional rules, usually serving as a special attraction or a climactic point in a feud or storyline. Sometimes this will be the culmination of an entire feud, ending it for the immediate future in a match known as a blowoff match. Perhaps the most well-known non-standard match is the cage match, in which the ring is surrounded by a fence or similar metal structure, with the express intention of preventing escape or outside interference -- and with the added bonus of the cage being a potentially brutal weapon or platform for launching attacks. Another example is the WWE's Royal Rumble match, which involves thirty participants in a random and unknown order. The Rumble match is itself a spectacle in that it is a once-yearly event with multiple participants, including individuals who might not interact otherwise. But it also serves as a catalyst for the company's ongoing feuds, as well as a springboard for new storylines -- most importantly determining the main event at the following WrestleMania.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Ring entrance While the wrestling matches themselves are the primary focus of professional wrestling, a key dramatic element of the business can be entrances of the wrestlers to the arena and ring. It is typical for a wrestler to get their biggest crowd reaction (or 'pop') for their ring entrance, rather than for anything they do in the wrestling match itself. All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance. The music played during the ring entrance will usually mirror the wrestler's personality. Many wrestlers, particularly in America, have music and lyrics especially written for their ring entrance. While invented long before, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of Hulk Hogan and the WWF, and their Rock 'n' Wrestling Connection. Other dramatic elements of a ring entrance can include:
• • • • • • • • • •

A distinct sound or opening note in the music . pyrotechnics or smoke darkening of the arena, often accompanied by mood lighting or strobe lighting, entering in a manner in keeping with their character traits, such as a fast, highly energetic entrance, or a slow, stoic entrance driving a motor vehicle into the arena acting out a trademark behavior, such as posing to display their muscularity, mounting the ring ropes, or sitting in the corner talking to the crowd using a distinctive patter Coming through the audience, such as The Sandman's beer drinking and can smashing entrance, or Diamond Dallas Page's exit through the crowd. accompaniment by a ringside crew or personal security Descending from the ceiling with a zip line or rappel line and stunt harness.

Some of the bigger stars in the industry, such as Triple H, The Undertaker, and The Sandman, can perform ring entrances lasting up to three minutes or more. It is not uncommon for ring entrances to sometimes last longer than the match itself, especially in matches involving a mismatch. Special ring entrances are also developed for big occasions, most notably the WrestleMania event. WrestleMania III for example saw all wrestlers enter the arena on motorized miniature wrestling rings. Live bands are sometimes hired to perform live entrance music at special events.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Chap 3 The Game New Abilities The new Abilities are separate from the more mundane Talent: Brawl skill in order to reflect the time and practice the true wrestling professional places in his craft. Brawl is just street fighting, this is an art. Talents Wrestling attacks You have been trained in, and are knowledgeable of various attack styles used by professional wrestlers. Smashes, elbows, clotheslines and others, you know them all. Each point in Brawl counts as a free point in this skill. Each dot in this skill allows you to specialize in one specific attack, allowing you to use that maneuver at -1 difficulty. * Novice: You’ve seen a few moves on TV. ** Practiced: You might have used some of these moves in bar fights. *** Competent: You might belong to a minor Independent wrestling league, or better. **** Expert: You could be a well known Professional Wrestler. ***** Master: You could teach the best a few moves. Aerial techniques You have been trained in, and are knowledgeable of spectacular aerial maneuvers, using the ring and its posts and ropes as aids. Each dot in Acrobatics gives you a free point in this skill. Each dot in this skill also allows you to specialize in one specific maneuver, allowing you to use that maneuver at -1 difficulty. *Novice: You and some friends have practiced a few moves in the backyard on some old mattresses. **Practiced: You might belong to a minor Independent wrestling league. ***Competent: You can make being tossed from the top of a turnbuckle look good. ****Expert: You might be a well known Professional Wrestler. *****Master: As good as it gets. A true maeSTRo of the acrobatic arts Wrestling holds You have been trained in, and are knowledgeable of all manner of wrestling holds. This includes various stretches, locks and pins. Each dot in this skill allows you to specialize in one specific maneuver, allowing you to use that maneuver at -1 difficulty. * Novice: You’ve seen a few moves on TV. ** Practiced: You and your cousins tried out a few moves in the backyard. *** Competent: You might belong to a minor Independent wrestling league, or better. **** Expert: You could be a well known Professional Wrestler. ***** Master: You could teach the best a few moves.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

Wrestling throws You have been trained in, and are knowledgeable of all manner of wrestling throws. This includes all manner of takedowns, slams and drops. Each dot in this skill allows you to specialize in one specific maneuver, allowing you to use that maneuver at -1 difficulty. * Novice: You’ve seen a few moves on TV. ** Practiced: You and your cousins tried out a few moves in the backyard. *** Competent: You might belong to a minor Independent wrestling league, or better. **** Expert: You might be a well known Professional Wrestler. *****Master: You could teach the best a few moves. Tag Team Moves You have been trained in, and are knowledgeable of all manner of tag-team wrestling moves. Each dot in this skill allows you to specialize in one specific maneuver, allowing you to use that maneuver at -2 difficulty if both you and your partner have specialized in the same move. * Novice: You’ve practiced with some friends. ** Practiced: Your amateur moves look great on you tube. *** Competent: You might be able to join an Independent wrestling tag-team. **** Expert: You and you partner work together perfectly. *****Master: You and your partner move with supernatural grace. Suggested Abilities Talents: Brawl, Wrestling Attacks This can be used as an option to the new skill Talents: Wrestling attacks above. Talents: Dodge To get out of those nasty situations. Talents: Expression, Acrobatics Reflects hours of acrobatic training the character has had in and out of the ring. A must have for Aerial maneuvers. Talents: Expression, Acting / Showmanship Nearly anyone can wrestle, only the best do it with style. This skill reflects your ability to appeal to the crowds. Covers your ability to “talk trash” and the amount of work your character has placed into creating his persona. A real must for managers. Suggested Backgrounds Fame Reflects your renown in the wrestling and real world.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Chap 4 Let the games begin. Sequence of play. Entering the ring • Either wrestlers or teams enter the arena. Showmanship (Manipulation + Expression, Showmanship/Acting, Diff: 4) rolls are made to gauge audience reaction. Players and story tellers should play this out with one automatic success given to the player if role-played well. The winner of this roll receives 2 extra willpower points for the remainder of the match. This temporary willpower boost can exceed the normal maximum.

The Match 1. Initiative (Alertness + wits, diff: 4) is rolled. The side with the most successes goes first. In the case of a tag team match, the wrestler(s) in the ring roll. Managers and others outside the ring may also roll if planning to take any actions this round. 2. Illegal attacks which interrupt initiative may take place at this point. 3. Winner of initiative declares action and rolls for success. Other side may attempt to dodge, block or evade as normal if applicable, and not currently in a hold. 4. If in a hold, may now attempt to break. (Both wrestlers roll STR vs. Difficulty of other wrestlers STR Wrestler with most successes wins. If tie, then wrestler with highest STR wins. If still a tie then hold is not broken) If still in a hold then all actions are lost until next round. 5. Next player declares action and acts. Other side may attempt to dodge, block or evade as normal if applicable, and not currently in a hold 6. Return to 1, repeat until “pinfall”, “submission”, “draw”, “disqualification” or “no contest” conditions are met.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

Chap 5 Professional wrestling moves Professional wrestling attacks Attacking maneuvers are offensive moves in professional wrestling, used to set up an opponent for a submission hold or for a throw. There are a wide variety of attacking moves in pro wrestling, and many moves are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique. Professional wrestling contains a variety of punches and kicks found in martial arts and other fighting sports; the moves listed below are more specific to wrestling itself. Many of the moves below can also be performed from a raised platform (the top rope, the ring apron, etc.); these are called aerial variations. Moves are listed under general categories whenever possible. Back elbow Trait Used: DEX+ Wrestling Attack Accuracy: Normal Difficulty: 5 Damage: STR

Also known as a Reverse Elbow, in this attack, the wrestler stands with his back to a running opponent and thrusts out an elbow, into which the opponent runs. Bell clap Trait Used: DEX+ Wrestling Attack Difficulty: 4 Accuracy: Normal Damage: Stun 1 round The attacking wrestler slaps both ears of an opponent simultaneously with the palms of his hands, distorting their balance. It is often used to escape a bear hug hold. Wrestler slapped lose any remaining actions this round. Body press Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Also known as a splash or body block, a body press involves an wrestler falling against the opponent with the core of their body. It is executed from a running or jumping position, using momentum and weight to impact the opponent, and most variations can seamlessly transition into a pin. This attack is a plancha in lucha libre. Back press Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This press is executed while facing away from a standing opponent. Against a fallen opponent, this is a senton.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Big Splash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The big splash involves a wrestler jumping forward and landing stomach-first across an opponent lying on the ground below. This move was a trademark of Haystack Calhoun and has been a mainstay in the move sets of heavier/larger wrestlers. On some occasions a wrestler has a short running start before executing the move. Body avalanche Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler charges into an opponent in the corner of the ring without leaving their feet, crushing them into the turnbuckle. This is normally used by bigger, heavier wrestlers. Crossbody Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Also known as crossbody block, this is a maneuver in which a wrestler jumps onto his opponent and lands horizontally across the opponent's torso, forcing them to the mat and usually resulting in a pinfall attempt. There is also an aerial variation, known as a flying crossbody, where wrestler leaps from an elevated position towards the opponent. Lou Thesz press Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR + pin in a body scissors This move, popularized and subsequently named after Lou Thesz, sees the attacking wrestler jump towards a standing opponent and knock him over, resulting in the opponent lying on his back with the attacking wrestler sitting on the opponent's chest, pinning him in a body scissors. Stinger splash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This is an attack in which a wrestler runs at an opponent, who is upright in the corner, then jumps forward so that he splashes his whole body stomach-first, squashing his opponent between him and the turnbuckle. This move was named after its most notable user, Sting. Vertical press Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR + fall to mat A vertical splash is a jumping attack made against a standing opponent, landing against the opponent's upper body while remaining upright, and bringing them down to the mat into a vertical splash (seated senton) position. Bronco buster

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR In the Bronco buster, an opponent is seated in the corner of the ring while the attacking wrestler jumps in the corner, STRaddling his or her opponent's body, and bounces up and down on the opponent's chest. Goldust added pelvic thrusts to his version of the Bronco buster. The Bronco buster is normally treated as having comic or sexual connotations rather than as a legitimately painful move, the latter particularly true during some matches between female wrestlers. Chops Backhand chop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler slaps the chest of his opponent with the palm of the hand using a backhand swing. Many wrestlers use this chop, often referring to it as a knife edge chop, Cross chop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A variation of the aforementioned chop, the wrestler runs and lunges forward in a crossbody-esque fashion while crossing their arms in an "X" fashion and then hits a double backhand chop to the opponent. This move was innovated and popularized by Mil Mascaras, who used it as a finishing move. Forehand chop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler slaps the chest of the opponent using the forehand. Sometimes referred to as a frying pan, or openhand chop. Kesagiri chop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A backhand chop downward and diagonal to the side of the opponents neck. Mongolian chop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler 'karate chops' both the opponent's shoulders and sides of the neck with the hands' edges in a swinging motion at the same time. Overhead chop Trait Used: DEX+ Wrestling Attack Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Also known as a brain chop or a tomahawk chop, this move was made famous by the legendary Giant Baba. The wrestler draws his hand back and hits the opponent vertically with a backhand chop, usually hitting the head. Clothesline Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 A clothesline is a move in which one wrestler runs towards another and extends his/her arm out from the side of the body and parallel to the ground, hitting the opponent in the neck or chest and knocking him/her over. This move is often confused with a lariat. Cactus clothesline Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 A clothesline used by Mick Foley that is named after his "Cactus Jack" gimmick. The attacking wrestler charges at an opponent who is against the ring ropes and clotheslines him/her, and the force and momentum from the charge knocks both the wrestler and the opponent over the top rope and onto the floor. Clothesline from Hell Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 A lariat referred to as a clothesline. The attacking wrestler gets a running start (usually off the ropes) first before hitting a stiff, high-impact lariat, in which he swings his arm forward while running toward his opponent. Corner clothesline Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 A clothesline used by a wrestler where instead of knocking a standing opponent, the wrestler charges against an opponent on the corner. Flying clothesline Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +2 While running towards an opponent, an attacking wrestler leaps up into the air, before connecting with a clothesline. Another version sees an attacking wrestler leap up into the air and connecting with a clothesline onto an opponent leaning against the corner turnbuckle. Short-arm clothesline Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 Also known as a short clothesline or short-range clothesline, this variation is set up by Irish-whipping the opponent, but holding onto the arm. When the held arm is completely extended, the wrestler pulls the opponent back and clotheslines him with the other arm.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Alternatively, this move can be performed in the same fashion, but following an Arm wrench or Wrist lock instead of an Irish whip, or by simply grabbing hold of one of the opponent's arms with one the wrestler's hands, pulling it towards the wrestler and clotheslining him with his spare arm. Three-point stance clothesline Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 In this move, a wrestler uses three-point stance and then clotheslines his opponent. This move is also known as charging clothesline. Double axe handle Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 Also known as a Double Sledge or Polish Hammer, this attack sees the wrestler clutch both hands together and swing them at an opponent, hitting any part of them. The Polish Hammer name comes from its most noted user, Ivan Putski. The other names come from the attack mimicking the motion seen when people swing a sledgehammer or axe. There is also a top rope variation. Drops Drops are moves in which wrestlers jump or fall down onto a person on the floor, landing with a specific part of the body Butt drop Trait Used: DEX+ Wrestling Attack Difficulty: 4 Accuracy: Normal Damage: STR This is the same move as a Seated senton. Must be performed on a prone opponent. Chop drop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler either falls forward, or jumps up and drops down, hitting a lying opponent with a backhand chop on the way down. The wrestler usually lands on his knees. Scotty 2 Hotty's Worm is a chop drop preceded by a routine that involves Scotty hopping on one leg four times (as the crowd chants W-O-R-M), doing worm dance moves towards the opponent and swinging his arms just before hitting the chop drop, while his opponent lies motionless on the mat. Elbow drop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR An elbow drop is a move in which a wrestler jumps or falls down on an opponent driving his or her elbow into anywhere on the opponent's body.[1] A common elbow drop sees a wrestler raise one elbow before falling to one side and STRiking it across an opponent.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Another common elbow drop is the pointed elbow drop that sees a wrestler raise both elbows up and drop directly forward dropping one, or both elbows onto the opponent. The Rock's People's Elbow, involves the user dropping his opponent supine in the middle of the ring (usually with a scoop slam or a spinebuster), pulling off his elbow pad and throwing it into the audience, bouncing twice off the ring ropes to gain acceleration, getting near his opponent again, performing a feint leg drop and hitting an elbow drop to the opponent's chest. Bionic elbow Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This is a move in which a wrestler faces an opponent and smashes his elbow on to the top of the opponents head, made famous by Dusty Rhodes who precedes the move by 3 or 4 punches then spins his arms, grabs his crotch then hits his opponent with the elbow. Spinning headlock elbow drop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This is any elbow drop which is performed after applying a headlock, the most widely known variation is an inverted facelock elbow drop in which a wrestler puts his opponent into a inverted facelock, and then turns 180°, dropping the elbow across the opponent's chest, driving him down to the mat Fist drop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A fist drop is a move in which a wrestler jumps/falls down on an opponent driving his fist into anywhere on the opponent's body. Forearm drop A forearm drop is a move in which a wrestler jumps down on an opponent driving his forearm into anywhere on the opponent's body. Hell-bow Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This move sees the attacking wrestler keep an opponent facedown on all fours before hitting a pointed forearm smash to the back of the opponent's head. Headbutt drop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A headbutt drop is a move in which a wrestler jumps/falls down on an opponent driving his head into anywhere on the opponent's body. Knee drop Trait Used: DEX+ Wrestling Attack Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A knee drop is a move in which a wrestler jumps/falls down on an opponent driving his knee into anywhere on the opponent's body. It is often sold as more powerful if the wrestler bounces off the ropes first. Knee drop bulldog Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A knee drop that involves the wrestler placing one knee against the base of the opponent's neck, who is leaning forward, then dropping. This forces the opponent's head down to the mat, while landing on the opponent's upper body, and driving his knee to the neck of the opponent. There is also a diving version. Leg drop Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A move in which a wrestler will jump/fall and land the back of his leg across an opponent's chest, throat, or face.” Elbow smash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler makes a punching motion, but tucks his or her hand towards the chest so the elbow and forearm make contact.[1] These can be used in place of punches because STRiking with a clenched fist is illegal in most wrestling matches. Facewash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR With an opponent sitting against the bottom corner turnbuckle, an attacking wrestler repeatedly rubs the sole of their boot across the face of the opponent. This is usually followed by either a running front kick, a running knee, a running low yakuza kick, a low jumping single leg running front dropkick or other STRikes that first see the attacking wrestler rebound off the opposing ropes and charge at the opponent. Forearm club Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR An attacking wrestler uses one hand to take hold of an opponent (by their head or hair) and lean them forward while extending his or her other arm in a raised position and clenching the fist of that hand before throwing the arm forward down onto the opponent; using his or her forearm and clenched fist to club the opponent across the back of his or her head/neck. This will often send the opponent to the mat front-first. A lesser used version of this move can see the attacking wrestler take hold of an opponent and lean him or her backwards to expose his or her chest area, allowing the attacking wrestler to club the chest of the opponent and send him or her to the mat back-first.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Forearm smash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR An attacking wrestler charges at the opponent, sometimes with their arms out folded over each other, and then hits the opponent in the chest or face to force them back and down to the mat. Sometimes, however, it hits the opponent's chin or face. Flying forearm smash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR While running towards an opponent (usually after bouncing off the ropes), an attacking wrestler would leap up into the air, before connecting with a forearm smash. Sliding forearm smash Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR With the opponent seated on the mat, the attacking wrestler does a slide across the mat, before connecting with a forearm smash. Headbutt Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR An attack where a wrestler uses his head to STRike a part of the opponent's body, usually the head or skull, to daze him. Unlike a legitimate headbutt, the pro-wrestling version most often impacts with the opponent's forehead, counting on the superior hardness of the wrestler's head and the momentum delivered to hurt the opponent without hurting the wrestler. The headbutt is most often used by Samoan and Tongan wrestlers, who are generally portrayed in pro wrestling as having hard heads. However, very large wrestlers, such as André the Giant, have also used headbutts, counting on their sheer size to easily subdue their opponents. Battering ram Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands facing an upright opponent, lowers their head and then jumps or charges forwards, driving the top of their head into the abdomen of the opponent. Trapping headbutts Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler holds both the opponent's arms under his own, and delivers a series of headbutts to his opponent, who is unable to counter. This attack was popularized in the United States by Al Snow, whose fans would chant "Head" as he performed the maneuver. Knee STRikes

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Attacks where a wrestler will STRike an opponent using their knees. The idea of using knees as an offensive weapon is popular through out British wrestling. Basic knee STRike Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Go 2 Sleep Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +2 Also known as Go 2 Sleep or G.T.S. (Go To Sleep), this move sees a wrestler place an opponent in a fireman's carry and proceed to drop the opponent in front of them. While the opponent is falling, the wrestler quickly lifts a knee up, STRiking the opponent in the face. Kenta also uses an inverted variation in which he lifts his opponent into an Argentine backbreaker rack, throws his opponent forward, and STRikes the back of the opponent's head with his knee. High knee Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR An attack in which a wrestler will charge towards their opponent, then raise their knee or jump up so that their knee hit the opponent usually into the side of the head or face.[1] This move has been closely associated with Harley Race, often being referred to as a "Harley Race-style High Knee". KENTA uses a dropkick-like variation named the Busaiku Knee Kick where he charges towards the opponent and jumps up from his left foot, throwing his right leg and arms forward while bending his left knee, STRiking the opponent in the head and/or upper chest region. Shining Wizard Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A STRike delivered to an opponent down on one knee. After stepping off the opponent's raised knee with one foot, the wrestler swings his other leg and STRikes the opponent's head with either the side of his knee or his shin. The move was innovated and named by Keiji Mutoh, who originally performed the move as a high knee to the forehead of the opponent. An inverted variation known as the Glimmering Warlock was innovated by Arik Cannon and is performed to an opponent down on one knee after stepping off of one of the opponent's calves from behind with the wrestler swinging his other leg and STRiking the back of his opponent's head with an enzuigiri. Hip attack Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Also known as a Butt bump /Butt thump, this attack is usually performed with a running start, when wrestler jumps into the air, spins around, and thrusts his pelvis backwards,

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL thus hitting the opponent's head or chest with his hip or buttocks. The move is also known as the Butt Butt and was made famous by Iceman Parsons in World Class Championship Wrestling in the 80s as well as the tag team The Killer Bees, who called it the Bee Stinger. Kick A kick is an attack using the foot, knee or leg to STRike any part of the opponent's body. Basic Kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1

Backflip kick Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +1 While the wrestler has his or her back to the opponent, he or she performs a standing backflip and hits the opponent in the head with one or both his or her legs, with the wrestler usually landing on his or her hands and/or feet facing downward. This maneuver is known for its use chiefly by Puroresu Legend Keiji Mutoh and, more recently, A.J. Styles who calls it the Pelé kick after the famed Brazilian footballer who popularised the bicycle kick in football. Corner backflip kick Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +1 This move sees an opponent propped up in the corner as an attacking wrestler charges towards him or her, running up the ropes (that are beside the opponent), or in some cases, up the opponent, and, as he or she reaches the top, kicking off this opponent's chest to perform a backflip so the wrestler lands on his/her feet. Big boot, Yakuza Kick, Mafia Kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 This is usually done with the opponent charging towards the wrestler, using the opponent's momentum to deliver the wrestler's boot to the upper-body or head. This move is commonly performed by tall wrestlers to enhance its view as a STRong attack even though the wrestler themselves are not moving and the opponent is running into their foot, and due to that their height makes it easy for their leg to reach the head of normal sized wrestlers. When this move is performed with the wrestler charging towards an opponent it is referred to as a Yakuza Kick, named by Masahiro Chono. Taking the naming convention in reference to the organized crime groups, the move is also referred to as a Mafia Kick in the United States, and Hooligan Kick in the United Kingdom. Bicycle kick Trait Used: DEX+ Wrestling Attack Difficulty: 6

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: Normal Damage: STR +1 An attacking wrestler jumps up and kicks forward with both feet in a pedaling motion with the foot that gets lifted second being extended fully to catch a charging opponent directly in the face. Dragon whip Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +1 This is a leg lariat or Spinning heel-kick move which is performed after an opponent catches the leg of a wrestler who has attempted a kick of some sort (i.e. superkick or side kick), then while the opponent throws the leg out away from himself the wrestler continues to spin all the way out with his leg still extended to hit the leg lariat. Dropkick Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +3 both on mat A dropkick is defined as an attack where the wrestler jumps up and kicks the opponent with the soles of both feet, this sees the wrestler twist as they jump so that when the feet connect with the opponent one foot is raised higher that the other (depending on which way they twist) and the wrestler fall back to the mat on their side, or front.[1] This is commonly employed by light and nimble wrestlers who can take advantage of their agility. Enzuigiri Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 The term Enzui is the Japanese word for medulla oblongata and giri means "to chop". Thus, an enzuigiri (often misspelled 'ensuigiri' or 'enzuiguri') is any attack that STRikes the back of the head. It is usually associated with lighter weight class wrestlers, as well as wrestlers who have a martial arts background or gimmick. It is often a counter-move after a kick is blocked and the leg caught, or the initial kick is a feint to set up the real enzuigiri attack. Football kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 Sometimes also referred to as a soccer kick. The wrestler kicks an opponent, who is sitting on the mat, vertically to their back, with the foot STRiking the base of the spine, and the shin STRiking the back of the head. Hardcore Holly uses a variation in which he positions the opponent facing the ropes, grabs both ankles lifting the lower half of the body, with the upper body now hanging over the ropes, and delivers a firm kick between the legs to the lower abdominal region of the opponent. Jumping high kick Trait Used: DEX+ Wrestling Attack Difficulty: 6

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: Normal Damage: STR +1 The wrestler jumps up and kicks the opponent to the side of their head. It is properly called a Gamengiri, but due to the similar nature can be confused for an enzuigiri. Legsweep Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 The wrestler drops to one knee and extends their other leg, then quickly pivots their body around, using their extended leg to knock away the opponent’s legs. Mule kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 While facing away from a charging opponent, the wrestler bends down and pushes out one foot, STRiking the opponent with the bottom of it. A double mule kick variation is also possible, usually done with the wrestler facing away from the opponent, sometimes done in a corner. The wrestler jumps and kicks backwards with both legs to the opponent, hitting them with both soles of their feet. If acrobatically inclined, the wrestler can then roll forward into a standing position. Overhead kick Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +2 Similar to a backflip kick, this attack sees the wrestler either start by lying down or drops down on the mat while the opponent standing near their head. The wrestler lifts a leg and kicks up over their waist and chest, hitting the opponent with the top of their foot, usually in the head. Can be used as a counter to an attack from behind. For example, a wrestler attempts a full nelson, the wrestler breaks the opponent’s lock, falls to the canvas and kicks them in the face with their foot. Punt Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 Based on the punt kick used in American football, this sees the wrestler take a run up to a kneeling opponent and STRike him in the head with the sole of his foot. Rolling wheel kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR It is also known as a Abisegiri, Rolling Koppou kick or Spinning Wheel Kick. The wrestler rolls towards a standing opponent, extending a leg which connects with the back, chest, or head of the opponent. Savate kick Trait Used: DEX+ Wrestling Attack Difficulty: 6

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: Normal Damage: STR +1 The most commonly used kick which is referred to as a "Savate kick" in wrestling is the chassé, a piston-action kick, with the sole of the foot to an opponent's head or chin. This kick is in some ways similar to, but not considered, a superkick. Scissors kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 A version of a leg drop, which is performed on an opponent who is standing, bent over, usually in the middle of the ring. This sees a wrestler bounces off the ropes, jumps -driving his leg(s) into the back of the head and the neck of the opponent, forcing them face first into the floor. Also known as a Jumping Axe Kick, or a Butterfly Kick. Shoot kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 A kickboxing-style kick with the shin STRiking an opponent's face or chest. Sole kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 A thrust kick where the wrestler turns his torso away from the opponent while at the same time lifting his leg horizontally and extending it forward, STRiking the opponent in the torso with the sole of his foot. Tiger Mask and Último Dragón use it as a part of their kick combination, which consists of a shoot kick and a spin kick, followed by the jumping rolling sole butt kick. A spin kick variation sees the wrestler spin around and then perform the sole butt kick with his outer leg, which is known as a Rolling sole kick in Japan. There is also jumping variation where the wrestler jumps STRaight up, spins in the air, and then delivers the sole butt with his outer leg targeting the head of the opponent. Spin kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 A high kick which gains power and momentum from spinning in place. Similar to the spinning heel kick or a reverse roundhouse kick, but the wrestler does not jump off the ground, making the move a leg lariat of sorts. It is common to see this move executed after an opponent is irish whipped off the ropes. In Mexico, it is known as La Filomena. Spinning heel kick Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +2 This move usually involves the wrestler spinning 360 degrees as they jump so that his or her body is somewhat horizontal, before hitting their opponent with back of his/her leg(s) or heel(s) on the face, neck or chest.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Stomp Trait Used: DEX+ Wrestling Attack Difficulty: 4 Accuracy: Normal Damage: STR Also known as a foot stomp, this attack sees a wrestler stamp his foot on any part of a fallen opponent. One variation of the stomp called the Garvin Stomp, named after its innovator Ron Garvin, sees a wrestler perform a series of stomps all over the body of a fallen opponent in the order of left arm, left chest, left stomach, left upper leg, left lower leg, right lower leg, right upper leg, right stomach, right chest, right arm, and finally the jaw. Double foot stomp Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR +1 The wrestler jumps and stamps both feet on any part of an opponent. Also known as a double stomp. Superkick Trait Used: DEX+ Wrestling Attack Difficulty: 7 Accuracy: Normal Damage: STR +2 A high side thrust kick with the sole of the foot to an opponent's head or chin, usually preceded by a sidestep, often referred to as a Shuffle side kick, Crescent Kick, or just a Side kick. The wrestler will often slap their thigh to generate an appropriate sound effect. It is the equivalent of the Sokuto Geri or Yoko Geri used in Karate. Tiger feint kick Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 The Tiger Feint Kick, named after Tiger Mask, and innovated by Satoru Sayama, the original Tiger Mask, is a move in which a wrestler jumps through the second and top rope while holding on to the ropes, and uses the momentum to swing back around into the ring, and was originally performed as a fake dive to make opponents and fans think that the wrestler was about to dive through the ropes to opponents outside the ring. This move requires high agility, and is mainly used by smaller wrestlers in Japan and Mexico. Lariat In wrestling, a lariat is when an attacking wrestler runs towards an opponent, wraps his arm around their upper chest and neck and then forces them to the ground. This move is similar to a clothesline, the difference being that in a clothesline the wrestler's arm is kept STRaight to the side of the wrestler during the move, while in the lariat the wrestler STRikes their opponent with his arm. A lariat to the back of the opponent's neck and shoulders is sometimes referred to as a northern lariat or enzui lariat. A lariat where the wrestler doesn't run but simply STRikes the opponent while standing next to him is sometimes referred to as a short range lariat or a Burning Lariat. The wrestler can also hold the opponent's head up before performing the lariat with his other arm. A short-arm lariat is variation where the wrestler grabs one

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL of the opponent's wrists with his hand and pulls the opponent closer, STRiking him with the lariat with his other arm. Basic Lariat: Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR

Crooked arm lariat Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The crooked arm lariat is performed when an attacking wrestler runs towards an opponent with the arm bent upward at the elbow 60-90 degrees and wraps his arm around their head forcing them to the ground. Flying lariat Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 The attacking wrestler first uses the ropes to build up speed. When speed is built the attacking wrestler uses the speed to leap forward and wrap his/or her arm around the opponent's neck, causing the power of the force to knock down the opponent. Lariat takedown Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR + both on mat The wrestler runs towards his opponent, wraps his arm around their upper chest and neck of the opponent, and swings his legs forward, using his momentum to pull the opponent down with him to the mat, on to their upper back. This move is also called a running neckbreaker, bulldog lariat or a (one-man) Hart Attack. Leg lariat Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Also referred to as a jumping leg lariat or a running calf kick this attack is seen when an attacking wrestler runs towards an opponent, jumps and wraps his leg around the opponent's head / neck knocking the opponent to the ground. . Punch Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A simple close-fisted punch, normally to the body or face of the opponent. Unlike most illegal attacks, punches almost never result in disqualification. Instead, the referee simply admonishes the wrestler to stop, usually to no effect. Punches are often used by both heels and faces. However, when heel wrestlers perform the STRike while either the opponent is not expecting it, or when the referee is in some way diSTRacted, it seems more devastating and often referred to as a "cheap shot".

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Heart Punch Trait Used: DEX+ Wrestling Attack Difficulty: 8 Accuracy: Normal Damage: unconsciousness The wrestler raises the opponent's left arm up over their head, sometimes folding it back behind their neck as well, then delivers a STRong punch into the side of the ribcage. The move is alleged to rely on "Oriental pressure points" to STRike a nerve causing the opponent's heart to momentarily stop, rendering them unconscious. This finisher was used briefly by The Undertaker during his days as 'Mean Mark' Callous, Mounted punches Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A common variation of the punch involves standing on the middle or top ropes and delivering repeated punches to the face while the opponent is backed up against the turnbuckles. The crowd tends to count the punches, which typically end at ten, provided they're not interrupted by the opponent pushing the wrestler off the ropes. In some cases, with a prone opponent facing up or down, the wrestler can seat themselves on top and throw punches towards the head area in a similar manner. Spinning back fist Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR Often aimed at a standing opponent or one sat on the top turnbuckle. The wrestler holds their arm out with fist clenched and turns their body with speed so that the back of their fist STRikes the opponent in the head or chest on rotation. Slap Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler delivers an overpowering backhand / open-hand slap to his / her opponent. Double slap Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler slaps both of the opponent's cheeks with his/her both hands.This sometimes can be referred to a Bell clap. Palm STRike Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Known as a Shotei, this move sees the wrestler deliver an open hand STRike with the palm of their hand, usually to the chin of the opponent. Senton, Senton Splash, Back Splash Trait Used: DEX+ Wrestling Attack Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Similar to a big splash, except the wrestler jumps over an opponent while falling backwards to land back-first on the opponent. Often referred to as a Senton Splash, or Back Splash in reference to the big splash as well as to differentiate from the senton's diving version. Another slight variation on a standard senton sees the attacking wrestler jump forward and perform a somersault (front flip) to land back-first on the opponent. This is appropriately known as a Somersault Senton, but is also referred to as a Front flip senton / Rolling senton. Cannonball Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This is a front flip senton performed to an opponent sitting in a corner. With the opponent seated the wrestler runs at the opponent and flips forward 180° so that their back impacts on the opponents chest and head causing the opponent to be sandwiched between the turnbuckle and the wrestler. Standing corkscrew senton Trait Used: DEX+ Wrestling Attack Difficulty: 6 Accuracy: Normal Damage: STR +1 This senton variation is performed by first executing a backflip, then spinning 180°, landing on a fallen opponent back-first. Seated senton Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A seated senton, also known as a vertical splash, is a maneuver in which a wrestler jumps down to a sitting position across the chest or stomach of a fallen opponent. This particular move is usually executed one of two ways: from a standing position over the opponent or from the middle rope with the opponent in the corner. Some larger wrestlers in the past have used the seated senton as a finisher, such as Yokozuna, who called it the Banzai drop. John Tenta used a variation in which he would run and bounce off the ropes for momentum before leaping onto the opponent. The butt drop as it is sometimes known as is an obvious and often-used counter to the sunset flip. Shoulder block Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A shoulder block sees a STRike an opponent with their shoulder usually ramming their shoulder, by keeping their arm down by their side, into the opponent's shoulder or abdomen of an opponent running towards them. However, often this will see a larger wrestler stand still and have the other wrestler run towards the larger one to try an execute the move only to get knocked down. The shoulder block often is used to display the size and STRength of a wrestler, with the larger wrestler challenging another to run off the ropes and hit the move. This usually

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL sees the other wrestler attempt to charge at the larger one several times only to see their attempts have no effect, or get knocked down themselves. A slight variation on this called the body block which is also typically used by large wrestlers, this sees an opponent run at the large wrestler who would simply engulf the charging opponent by swing his/her arms round and forcing the opponent to impact the wrestlers entire body. Chop block Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The chop block is a shoulder block that targets the back of an opponent's knee. The wrestler performing this attack would come from behind an opponent and drop down to connect with his/her shoulder into the back of one of the opponent's knees, this is often used to weaken the leg for submission holds. Ric Flair uses this move as a signature. Spear Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Also known as a shoulder block takedown, this is an attack where an attacking wrestler charges towards a standing opponent, jumps and brings his body parallel to the ground, driving their shoulder into the opponent's mid-section, tackling them and forcing them down to the mat. This move will often see the wrestler also pull his opponent's legs, as in a double leg takedown. Rhino uses a version he calls the Gore, in which he does not hold on to the opponent to tackle them, but instead uses the move as a high-impact STRiking maneuver. Turnbuckle thrust Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This move is a shoulder block performed to an opponent who is set up on the turnbuckle. The opponent is often resting back first against the turnbuckles. The wrestler can run at the opponent, but normally the wrestler will place his/her shoulder against the opponent and swing their legs back and forth, driving their shoulder into the opponent’s chest, often repeatedly to then gain momentum. Standing moonsault Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR A move in which a wrestler, who is standing next to an opponent lying on the ground, turns his back to the opponent and executes a standing backflip, landing on the opponent chest-first. Stink Face Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: Humiliation This move sees a wrestler rubbing his or her bottom in the face of an opponent lying in the corner of the ring. This is done to humiliate the opponent.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Uppercut Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The uppercut is a punch used in boxing that usually aims at the opponent's chin. It is, along with the hook, one of the two main punches that count in the statistics as power punches. In boxing an uppercut only refers to a punch, while in wrestling other forms of uppercuts are used including an open-handed punch version (see throat thrust below). European uppercut Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This is a forearm uppercut in which a wrestler does a quick grapple then brings their arm up inside to hit the opponent under the chin. This move has long been a signature move of many European wrestlers and is often adopted by more technical wrestlers also. Knee lift Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR This is an uppercut using the wrestler's knee in which a wrestler brings their knee up to hit the opponent under the chin. This often sees a prone opponent bent over when the wrestler chargers at the opponent and lifts his knee up under them. Double knee lift Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR The wrestler forces the opponent’s head down, then quickly jumps, bending at the knees, and hits the opponent in the face or chest. Throat thrust Trait Used: DEX+ Wrestling Attack Difficulty: 5 Accuracy: Normal Damage: STR Also known as a throat STRike, sword stab, or an open-hand uppercut, this attack is similar to a conventional uppercut, but the wrestler STRikes at the opponent's throat with an open hand usually with their palm facing upwards and with all five fingers together.. This move can also be done with the opponent in a side headlock.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Weapon shots Many items are used as weapons in professional wrestling. Some of the more common weapons used include chairs, guitars, folding tables, title belts, "kendo sticks", and trash cans. While picking up the upper half of the ring steps for use as a weapon is illegal, slamming an opponent into the ring steps is not considered illegal, though it is frowned upon. However, these weapons are legal in hardcore matches. Chair shot Trait Used: DEX+ Melee Difficulty: 5 Accuracy: Normal Damage: STR +2 A wrestler simply hits the opponent with a chair. In modern wrestling steel/metal folding chairs are used with the STRike being performed with the flat face of the chair to slow the swing and diSTRibute the impact, to prevent injury. One man con-chair-to Trait Used: DEX+ Melee Difficulty: 5 Accuracy: Normal Damage: STR +2 This chair attack involves a wrestler placing their opponent so that they are horizontal with their head resting on a chair, then hitting their head from above with a second chair, squashing the head of the opponent between both chairs. This move was made popular by the former team Edge and Christian, who developed this move from its double team version. El Kabong Trait Used: DEX+ Melee Difficulty: 5 Accuracy: Normal Damage: STR +1 This move simply involves breaking a guitar over an opponent's head. Since the guitar is usually acoustic, it is often referred to as "The Acoustic Equalizer". The "El Kabong" name comes from the name of the alter ego of cartoon character Quick Draw McGraw, known for doing the same..

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Transition moves Some moves are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack. Discus Trait Used: DEX+ wrestling attack Difficulty: +1 Accuracy: Normal Damage: +1, setup for attack This is a move in which a wrestler will spin in place before hitting an attack, like the discus clothesline, discus punch, or the discus forearm. The move is usually used instead of charging towards an opponent to build up momentum for an attack. Handspring Trait Used: DEX+ expression, acrobatics Difficulty: +1 Accuracy: Normal Damage: setup for attack The wrestler runs towards the ropes and performs a handstand right next to them, using his momentum to throw his legs against the ropes, using the spring to throw himself backwards back onto his feet, and using the momentum still to leap backwards, usually to deliver an attack. A back elbow STRike variation is the most common. Another common variation of the handspring transition sees the attacking wrestler Irishwhip their opponent onto a turnbuckle from an adjacent corner. Once the opponent crashes with their back onto the turnbuckle, the wrestler immediately performs a handspring combo towards the opponent across the ring. The acrobatic combination usually consists of a cartwheel followed by one or two back-tucks leaving the wrestler's back facing the opponent. When the wrestler is in close range of the opponent, they are free to use the momentum of the handspring combination to leap backwards and STRike with either a back-elbow, a back-thump, a dropkick or any other convenient attack Rolling Thunder Trait Used: DEX+ expression, acrobatics Difficulty: +1 Accuracy: Normal Damage: +1, setup for attack A rolling thunder refers to the action of a forward roll towards an opponent using the complete rotation to spring up onto their feet and into the air and perform an attack. The most popular version of this ends it with a jumping somersault senton and is used by Rob Van Dam.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Wrestling holds Professional wrestling holds include a number of set moves and pins used by competitors to immobilize their opponents or lead to a submission. This covers the various pins, STRetches and transition holds used in the ring. Moves are listed under general categories whenever possible To break a hold requires a resisted STR vs. STR roll difficulty 5. The opponent in the hold must rank more successes than the other to break. If unable to break a hold than initiative for next round is forfeited. All damage is considered “bashing” type damage. STRetches An element borrowed from professional wrestling's catch wrestling origins, STRetches (or submission holds) are techniques in which a wrestler holds another in a position that puts STRess on the opponent's body. STRetches are usually employed to weaken an opponent or to force him or her to submit, either vocally or by tapping out: slapping the mat, floor, or opponent with a free hand three times. Many of these holds, when applied vigorously, STRetch the opponent's muscles or twist his or her joints uncomfortably, hence the name. Chokes, although not in general STRess positions like the other STRetches, are usually grouped with STRetches as they serve the same tactical purposes. In public performance, for safety's sake, STRetches are usually not performed to the point where the opponent must submit or risk injury. Likewise, chokes are usually not applied to the point where they cut off the oxygen supply to the opponent's brain. They should not be attempted without proper training and supervision, as there is significant risk of serious injury. Head, face, chin and shoulder locks Anaconda vise Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A Brazilian Jiu-Jitsu and Judo compression choke. The anaconda vise is done from a position in which the wrestler and the opponent are seated on the mat facing each other. The wrestler sits on one side of the opponent and using his near arm encircles the opponent in a headlock position and grabs the opponent's near wrist, bending the arm upwards. Then, the wrestler maneuvers his or her other arm through the "hole" created by the opponent's bent wrist, locks his or her hand upon his or her own wrist, and then pulls the opponent forward, causing pressure on the opponent's arm and neck. In a variation called the Anaconda Cross, the opponent's other arm is also trapped as it is wrapped over the opponent's chest and pinned under the wrestler's arms. Camel clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler sits on the back of his opponent, who is face down on the mat, and places the arm or, more commonly, both arms of the opponent on his thighs. The wrestler then

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL reaches around the opponent's head and applies a chinlock. The wrestler then leans back and pulls the opponent's head and torso. A camel clutch can also refer simply to a rear chinlock while seated on the back of an opponent, without placing the arms on the thighs. Camel clutch sleeper hold Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR In this variation of the camel clutch, a wrestler sits on the back of an opponent while they are lying on the mat face down. Instead of putting the opponent in a rear chinlock, they put him/her in a sleeper hold. When damage reaches “incapacitated” from a sleeper hold the opponant is considered to be unconscious. Chickenwing camel clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A wrestler stands behind an opponent and applies a double chickenwing. The wrestler then forces the opponent face-down to the mat, sits on his back, and pulls backwards, STRetching the opponent's neck and upper body backwards. Inverted facelock camel clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as a Dragon Clutch, an inverted facelock camel clutch sees the wrestler stand behind their opponent and apply an Inverted facelock. They then force the opponent to the mat face down, sit on their back, and pull backwards, STRetching the opponent's neck and upper body backwards.

Leg hook camel clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Essentially a regular Camel Clutch, but before the wrestler locks in the chinlock, he pulls the opponent's leg backwards (as in the single leg Boston crab), and tucks it under the wrestler's underarm, then continues to perform the typical camel clutch, applying more pressure to the lower back with the leg's new position. Chinlock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as a rear chinlock this hold sees an attacking wrestler lift his opponent, who is lying on the mat face up, to a sitting position. The wrestler then places his knee in the opponents back and grasps the opponents chin then either pulls STRaight back on the chin or wrenches it to the side. However, this hold is dangerous, it could STRain, or even snap the tendons in the opponents neck.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A variation of the hold, called the reverse chinlock, sees the attacker kneel behind a sitting opponent and wrap around one arm under the opponent's chin and lock their hands. Similar to a sleeper hold, this can also be done from a standing position. Another variation of this hold, referred to as a bridging reverse chinlock, sees the attacking wrestler kneel before the opponent and grasp their neck into a reverse chinlock, before flipping forward to plant their feet and bridge their back adding additional pressure to the opponent's neck and upper back. Clawhold Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Popularly known as the Iron Claw and sometimes known as a head vice or skull clutch, the clawhold was a finishing hold of Teutonic heels, Fritz Von Erich and his sons David, Kevin, Kerry, Mike, and Chris as well as Baron Von Raschke. The claw was a squeezing of the skull, by curling one's finger tips in using primarily the last two knuckles of the finger, thereby applying five different points of pressure. The focal point is to use gripping power to almost attempt to shove ones fingers into the opponent's head as oppose to just squeezing with the flat of ones fingers. Usually the ref would declare the opponent incapacitated and call the match. A ruthless user of the hold, such as Blackjack Mulligan, could draw blood either by breaking the nose or inducing a hemorrhage. The Undertaker, while wrestling as "Mean" Mark Callous in the late 1980s, used a variation in which he would claw the opponents jaw rather than head. He dubbed this variation as the Callous Clutch. Both The Great Khali and Brian Adams have also used a double-claw variation. The wrestler performing the hold would approach their opponents from behind and grip their heads with both hands. While in the vise, the wrestler could control their opponent by the temples and bring them down to a seated position where more pressure could be exerted. An illegal variation of the clawhold known as alternatively the Testicular claw, or the Crotch Claw, exists. This variation, as the name implies, sees a wrestler grab the crotch of their opponent and squeeze. Another variation is known as the Stomach claw, which in form is just like the clawhold, only applied to one's stomach. Shoulder claw Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Similar to a clawhold, the attacking wrestler applies a nerve lock onto the opponent's shoulder(s) using his/her hands and fingers for a submission attempt, sometimes by the same effect as a sleeper hold. One variant may see the wrestler instead lock their hands on the opponent's neck. Another variation may see the wrestler mount an opponent on their back and apply the hold for either a pinfall or a submission. Stomach claw Trait Used: DEX+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Just like the original clawhold, the attacker applies a painful nerve hold to his\her adversary's stomach, forcing them to submit or pass out. If held for a certain peroid of time the opponent may cough up blood. This hold was used by Freddie Blassie during his career as a wrestler. Killer Kowalski has also used this move during his professional wrestling career. Cobra clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Popularized by Sgt. Slaughter and also known as a cross-arm lock or cross-arm choke. Later coined as the "Million Dollar Dream" by Ted DiBiase. The wrestler stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponents arm (the same side arm as the one the wrestler is applying the half nelson) and pulls it across the face of the opponent and locks their hand to the wrist behind the neck to make the opponent submit. Bridging cobra clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR With the opponent lying face down, the wrestler sits beside the opponent, facing the same way, locks on the cobra clutch, and then arches his legs and back, bending the opponent's torso and neck upwards. Crossface Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR From behind the opponent the wrestler locks his hands together and pulls back on the face of the opponent, pulling the neck of the opponent backwards. The move requires some leverage to be applied, and as such it cannot be applied on a freely standing opponent. The most common variant sees a wrestler lock one arm of a fallen opponent, who is belly down on the mat with the wrestler on top and to the side, and placing it between their legs before locking their hands around the opponent's chin or face and pulling back to STRetch the opponent's neck and shoulder.. Chickenwing over the shoulder crossface Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A variation of a crossface in which a wrestler goes to a fallen opponent and places one arm over the wrestler's nearest shoulder before applying the crossface where the attacking wrestler locks his/her hands around the opponent's chin (or lower face), then pulls back to STRetching the opponent's neck and shoulder. This move is currently used by TNA wrestler Alex Shelley, calling it the Border City STRetch. This move can also be used instead of a facelock or sleeper in a regular or cross-legged STF.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This move is not to be confused with the Crossface chickenwing. Front chancery Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler faces his opponent, and both are in same position (prone or standing). The wrestler then places his forearm under opponent's chin and armpit on top of it. The wrestler may also underhook his opponent's arm with his free arm. Front sleeper Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler places the opponent in a front chancery and rolls backwards, pulling the opponent over him and onto their back, with the wrestler ending up lying on the opponent. The wrestler then squeezes the opponent's torso with his legs, similar to a body scissors and arches his spinal cavity backwards, pulling the opponent's medulla oblongata forward, and thus applying pressure on the neck and facial region. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Front facelock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler faces his opponent, who is bent forward. The wrestler tucks the opponent's head in his armpit and wraps his arm around the head so that the forearm is pressed against the face. The wrestler then grabs the arm with his free hand to lock in the hold and compress the opponent's face. Full nelson Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR From behind his opponent, the wrestler slips both arms underneath the opponent's armpits and locks his hands behind his neck, pushing the opponent's head forward against his chest. It can be combined into either a suplex (throwing the opponent backwards) or a slam (lifting the opponent while in the nelson and then releasing). A full nelson can also be done as a combination of a half nelson maneuver with one of the wrestler's hands and arms holding one of the opponent's arms and the other arm being held by the wrestler's legs (an arm scissors) to complete the nelson. Half nelson Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind their opponent and wraps one arm under the opponent's armpit (on the same side) and places the hand behind the opponent's head. The wrestler

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL then pulls back with that side of his body while pushing forward with the hand, bending the opponent's shoulder back and pressing the chin against the chest. Inverted facelock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind his opponent and bends him backwards. The wrestler tucks the opponent's head face-up under his armpit, and wraps his arm around the head so that his forearm is pressed against the back of the opponent's neck. The wrestler then pulls the opponent's head backwards and up, wrenching the opponent's neck. Bite of the Dragon Trait Used: DEX+ wrestling holds Difficulty: 6 Accuracy: Normal Damage: STR +1 This move sees a wrestler stand behind an opponent with the ring ropes between them before grabbing an inverted facelock on the opponent and wrapping his legs around the opponent's body for a body scissors. As the move uses the ring ropes it's illegal under most match rules, and the attacking wrestler has to release the hold before the referee reaches a five count or be disqualified. Stretch Plum Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler applies an Inverted facelock to a seated opponent and places his far leg between the opponent's legs and pushes his near leg's knee against the opponent's back. The wrestler then pulls the opponent's head backwards with their arms and the opponent's far leg outwards with their leg. This move is also known as Eastern STRetch. It was named after Japanese women's wrestler Plum Mariko. Mandible claw Trait Used: DEX+ wrestling holds Difficulty: 7 Accuracy: Normal Damage: STR +1 The wrestler darts their middle and ring fingers into the soft tissue under the opponent's tongue with their thumb under the chin, squeezing the mandible between them. The move is said to attack a nerve cluster, which both causes intense pain and causes the opponent to reflexively gag until they pass out. The move was invented by Dr. Sam Sheppard, a doctor who was convicted of his wife's murder, and became a wrestler following his subsequent acquittal and release from prison. The move was later popularized by Mick Foley, using it as his finisher for his Mankind persona. He originally wore a tongue-depressor-like rubber protective covering over the two middle fingers. Later, he would often place a sock puppet known as Mr. Socko over his hand before applying the move; this variant is known as the Socko Claw. The move can also be performed barehanded. As with a sleeper hold, when damage reaches “incapacitated” the opponent is considered to be unconscious.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Neck scissors Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also referred to as a head scissors, this hold sees a wrestler approach a fallen opponent and sit next to them before turning onto their side towards the opponent and placing their legs on either side of the opponent's head, crossing the top leg after its gone around the opponent's chin. The wrestler then tightens the grip to choke an opponent by compressing their throat. Often, however, an opponent will simply place their hands under the knee of the attacking wrestler and push it up over their chin so they can escape. Another way to escape the hold will see the opponent raise themselves to their feet while still in the hold, forcing the attacking wrestler to a seated position. This in turn uncrosses their legs, allowing the opponent to simply lift their head out. Masato Yoshino popularized another variation of this maneuver in Japan, where he climbs to the top turnbuckle, and does the neck scissors from the top turnbuckle to a standing opponent. This is an illegal maneuver, so must be broken before a five count. WWE Diva Melina is also known for using this move. Three-quarter facelock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands in front of the opponent while both persons are facing the same direction, with some space in between the two. Then, the wrestler moves slightly to the left while still positioned in front of the opponent. The wrestler then uses the right hand to reach back and grab the opponent from behind the head, thus pulling the opponent's head above the wrestler's shoulder. The move is also referred to as the European Headlock, due to its prominence in European wrestling. The two-handed version sees the wrestler use both hands, and can be referred to as the three-quarter chancery, side head chancery or, most often, the Cravate. This hold is a staple of European style professional wrestling and technical wrestling influenced by European professional wrestling. An inverted version of the cravate is used by Chris Hero as part of his Hangman's Clutch submissions in which the hand positioning is the same as a normal cravate but the facelock is connected around the face of the opponent, not from behind the opponent's head, thus pulling the opponents head backwards rather than forwards putting significant pressure on the neck by STRetching it backwards and in other directions toward which the neck would not normally bend. Three-quarter nelson Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A wrestler stands behind their opponent and places one of the opponent's arms in a half nelson and then places the opponent's other arm in either a hammerlock or chickenwing.

Side headlock

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Trait Used: DEX+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: STR

In this hold a wrestler who is facing away from an opponent would wrap his/her arm around the neck of an opponent. This is also called a reverse chancery. Though this is an often used rest hold, it is also sometimes the beginning of a standard bulldog move. STF Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Short for Stepover Toehold Facelock. This hold is performed on an opponent who is lying face down on the mat. A wrestler grabs one of the opponent's legs, and places the opponent's ankle between his/her thighs. The wrestler then lies on top of the opponent's back and locks his arms around the opponent's head. The wrestler then pulls down with his arms to STRetch the opponent's back, neck, and knee. Cross-legged STF Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler takes the opponent's legs, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit. The wrestler then grabs the free ankle and places its ankle between his thighs. He then lays on top of the opponent's back and locks his arms around the opponent's face. The wrestler then pulls back STRetching the opponent's back, neck, and knees. Muta Lock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as an Inverted STF or Sickle hold this hold is named after The Great Muta, who innovated it. The wrestler first takes the opponent's legs, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit before then turning around so that they are facing away from the opponent and places one of his feet into the triangle created by the opponent's crossed legs. The wrestler then places the opponent's free ankle under his knee-pit and bridges backwards to reach over their head and locks his/her arms around the opponent's head. STS Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This hold is a modified STF in which the wrestler wraps his arm around the neck of the opponent in a sleeper hold instead of pulling back on the head of the opponent. It is also used by John Cena, who calls it the STFU and is modified with crossed hands and more elevation than the STF.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A variation exists in which, after applying the STS, the wrestler turns to his side, pulling the opponent on top of him, face up. This was also innovated and popularized by Masahiro Chono, who calls it the FTS. Arm locks Armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as an arm wrench. The wrestler takes the opponents arm and twists it, putting pressure on the shoulder and elbow. Crucifix armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler holds an opponent's arm with his arms, pulling the arm across his chest. He is situated perpendicular to and behind the opponent. The wrestler then holds the other arm with his legs, STRetching the shoulders back in a crucifying position and hyperextending the elbow. This technique is also called a cross armbreaker, or jujigatame, a term borrowed from Judo. Fujiwara armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A grounded armbar with the opponent lying on his belly, the aggressor lies on the opponent's back, at a 90° angle to him, putting some or all of his weight on the opponent to prevent him from moving. The opponent's arm is then hooked and pulled back into his body, STRetching the forearms, biceps and pectoral muscles. Variations of this can include clasping the opponent's hand instead of hooking the upper arm, for extra leverage and bridging out, while performing the move to increase leverage and immobilize the opponent. The move is named after Yoshiaki Fujiwara. Similar to or the same as UdeHishigi-Waki-Gatame in judo. This can also be used as a transition maneuver into a Crippler Crossface, etc. Headscissors armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler wraps his legs around the opponent's head, facing towards the opponent. He then grabs one of the opponent's arms and wrenches in backwards, causing pressure on the shoulder and elbow of the opponent. This can often be performed on a standing wrestler.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Kensuke Sasaki crosses his legs before applying the head scissors with his shins on an opponent who is lying down on the mat face down. Sasaki then turns to his side, forcing the opponent's body of the mat, causing extra pressure, as the opponent has to support his bodyweight on his squeezed neck. He calls this variation STRangle Hold Alpha. Scissored armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler approaches a prone, face down opponent from the side. The wrestler then "scissors" (clasps) the near arm of the opponent with their legs and takes hold of the far arm of the opponent with both hands, forcing the opponent onto their side and placing STRess on both shoulder joints, as well as making it harder for the opponent to breathe. This move was popularized by Perry Saturn as the Rings of Saturn. Seated armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Known as Ashigatame in Japan. The wrestler sits on either side of an opponent who is lying prone on the mat, with the wrestler's legs scissoring one of the opponent's arms. The wrestler then grabs hold of the wrist of that arm, pulling it upwards, causing hyperextension of the shoulder and elbow. Tiger feint crucifix armbar Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent begins supine, lying with their back on the bottom or second rope and facing into the ring. The wrestler runs towards the opponent and jumps through the second and top rope while holding on to the ropes, then swings around and grapevines the opponent's arms, applying a crucifix armbar. Barely Legal Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR From behind a seated opponent, the wrestler grabs one of the opponent's elbows and pulls it up and backward toward himself. He then bends the wrist and forces the open palm of the opponent's hand into his chest, putting pressure on the wrist. Named by Barry Darsow. Chickenwing Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind the opponent and hooks one of his arms so that both wrestlers' elbow joints are snug together and their arms are wrapped around one another. The wrestler then pulls the arm upward against the back of his opponent.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Chickenwing arm lock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR In Mixed martial arts this move is known as the Kimura, after Masahiko Kimura. The wrestler lays on top of the opponent's torso, in a 90° angle. He or she then grabs hold of the opponent's wrist with his or her far hand and pushes it behind the opponent's back. He or she then puts his other arm over the opponent's shoulder, reaches under the opponent's arm and grabs hold of his or her other wrist. He or she then uses both arms to pull the opponent's arm behind him or her into an unnatural position, causing pressure. The pressure can cause the other wrestler to guff loud and hard. Key lock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This hold is very similar to the Chickenwing arm lock, the difference being that the opponent's arm is bent the other way. The wrestler lays on top of the opponent's torso, in a 90° angle. He then grabs hold of the opponent's wrist with his near hand, so that the opponent's hand is palm up and folded fully, and holds it down. He then reaches under the opponent's arm with his other arm and grabs hold of his other arm's wrist. He then forces the opponent's elbow upwards, bending the arm to an unnatural position. Crossface chickenwing Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A chickenwing variation where the wrestler applies the chickenwing to one of the opponent's arms. The wrestler then uses his free arm to either push the arm, and particularly its radius bone, against the face of the opponent to cause pain, or wrap the arm around the neck of the opponent in a sleeper hold. The wrestler may also grasp his hands together in either variation. Elevated double chickenwing This maneuver sees the attacking wrestler hook both of the opponent's arms and then pushes upward on the opponent's back (lower Scapula), lifting them in the air in a torturous manner followed by the opponent being slammed to the mat. Notable users include Jazz, who dubbed it the Bitch Clamp, and Beth Phoenix followed by the "Glam Slam" Sitting double chickenwing Trait Used: DEX+ wrestling holds Difficulty: 6 Accuracy: Normal Damage: STR +1 The wrestler locks both of the opponent's arms into chickenwings, forces him to a seated position, and pushes his chest forward against the opponent's shoulders while pulling the opponent's arms upwards. Bridging grounded double chickenwing Trait Used: DEX+ wrestling holds Difficulty: 6 Accuracy: Normal Damage: STR +1

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL When an opponent is lying face down on the mat the wrestler locks a double chickenwing on their arms and then performs a forward roll into a bridging position further STRessing the hold. This hold is popularly associated with Bryan Danielson who uses it as a finisher named the Cattle Mutilation. Hammerlock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler grabs his/her opponent's arm, pulling it around behind the opponent's back. This STRetches the pectorals and shoulder joint, and immobilizes the arm. This is a legitimate controlling/debilitating hold, and is commonly used by police officers in the United States to subdue uncooperative persons for arrest. Wrist lock Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler grasps the opponent's hand and twists backwards, placing pressure on the wrist. While this can inflict pain on its own, it is most often used as a transition hold, leading into either a hammer lock, an elbow to the held arm, or kicks to the opponent's abdominal area. Chokes Arm triangle choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler wraps his arms around the head and one arm of the opponent and squeezes, choking the opponent. It is considered legal in professional wrestling, although it is a chokehold. Corner foot choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler pushes their opponent into the turnbuckle and extends their leg, choking their opponent while using the top two ropes for support. This attack is illegal and results in a wrestler's disqualification, should the move not be broken by a count of five. Double choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler grabs his opponent's throat with both hands and throttles him. Figure four necklock Trait Used: DEX+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This neck lock sees a wrestler sit above a fallen opponent and wrap his/her legs around the opponent in the form of the figure 4, with one leg crossing under the opponent's chin and under the wrestler's other leg the wrestler squeezes and chokes the opponent. In an illegal version of the hold, best described as a hanging figure four necklock, the wrestler stands on top of the turnbuckle, wraps his/her legs around the head of the opponent, who has their back turned against the turnbuckle, in the figure 4 and falls backwards, choking the opponent. In most matches the hold would have to be released before a five count. This version is most commonly used by Candice Michelle Gogoplata Trait Used: STR+ wrestling holds Difficulty: 6 Accuracy: Normal Damage: STR +2 The gogoplata is executed from a guard. Specifically, it is usually executed from a "rubber guard," where the legs are held very high, against the opponent's upper back. The fighter then slips one foot in front of the opponent's head and under his chin, locks his hands behind the opponent's head, and chokes the opponent by pressing his shin or instep against the opponent's trachea. Wrestlers use a modified version, where they just push the shin into the throat in the exact same manner, instead of grabbing your toes and pulling towards yourself and than causes the wrestlers to bleed from their mouths. Guillotine choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler applies a front sleeper and proceeds to take the opponent downward and applies a body scissors with the legs.This move is a favorite of many mixed martial arts fighters. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Half nelson choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler puts his opponent in a half nelson with one arm and grabs the opponent's neck with the other. This hold is the judo choke hold known as a katahajime with an added body scissors. This choke was popularized in professional wrestling by Taz as his finisher the Tazmission. Koji Clutch Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent lays face down on the mat. The wrestler lies face up and slightly to the side of the opponent. The wrestler then hooks their far leg across the neck of the opponent. The wrestler then hooks his hands behind the opponent's head, having one arm pass over their own leg and the other under. The wrestler then pulls backwards with his arms and pushes forward with his leg, causing pressure. The name comes from the man who

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL innovated the move, Koji Kanemoto. This move is commonly transitioned from the Reverse STO. Leg choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR With the opponent hung over the second rope, facing the outside of the ring, the attacking wrestler hooks their left or right leg over the back of the opponent's neck. The attacking wrestler then pulls the second rope upwards, compressing the opponent's throat between the rope and attacking wrestler's leg, choking them. This move is illegal due to usage of the ring ropes, and results in a disqualification for the wrestler should they not release the hold before a count of five. Rear naked choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A grounded version of a sleeper hold with an added body scissors that is derived from Martial arts and more recently MMA. This hold was popularized in wrestling by TNA wrestler Samoa Joe who calls it the Clutch or the Coquina Clutch. Single arm choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler grabs his opponent's throat with one hand and squeezes tightly. A "goozle" is a single arm choke held briefly before performing a chokeslam. . Sleeper holds A sleeper hold is generally applied in the following manner: The wrestler applying the hold positions himself behind his opponent. The wrestler then wraps his/her right arm around the opponent's neck, pressing the biceps against one side of the neck and the inner bone of the forearm against the other side (it also works just as well reversed, with the left arm). The neck is squeezed inside the arm extremely tightly. Additional pressure can be applied by grabbing the left shoulder with the right hand, or grabbing the biceps of the left arm near the elbow, then using the left hand to push the opponent's head towards the crook of the right elbow. It is usually taught that at this point (or during the process) the opponent should be brought to the ground if not already there. This is said to help avoid the opponent countering the hold as well as allowing the wrestler to have a leverage to apply more pressure. The opponent will typically go limp after a time in the hold, at which point a referee would raise the opponent's hand and drop it to the ground three times. If the hands drops three times in a row the opponent is considered unconscious and the wrestler would gain a submission victory.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Arm-hook sleeper Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as the Buffalo Sleeper. The wrestler is kneeling behind a seated opponent. He grabs hold of one of the opponent's arms, bends it backwards overhead, and locks its wrist into his armpit. The wrestler then wraps his free arm under the opponent's chin, like in a Sleeper hold, puts his other arm through the arch created by the opponent's trapped arm, and locks his hands. He then squeezes the opponent's neck, causing pressure. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Dragon sleeper Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind the opponent who is either sitting or lying down, places the opponent in an inverted facelock, and hooks the opponent's near arm with his free arm. The wrestler then pulls backwards and up, wrenching the opponent's neck. If the opponent is sitting, the wrestler can place their knee under the opponent's back, adding more pressure. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Spider Twist Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent is sitting while the wrestler is behind the opponentholding the opponent's wrist. The wrestler will apply an armscissor with one leg and a headscissors. then the wrestler clasps his hand, one arm passes through the leg applying the headscissors and the other goes under. The wrestler pulls upwards while his leg goes downwards, appling pressure to the shoulders, head and back. Innovated by Mariko Yoshida. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Straight jacket Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as the Japanese STRanglehold (Goku-Raku Gatame), Criss-cross STRanglehold, or a Cross armed choke. The wrestler sits on the back of an opponent who is lying face down on the mat. The wrestler then grabs hold of the opponent's wrists and crosses their arms under their chin. The wrestler then pulls back on the arms, causing pressure.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Thumb choke hold Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stands behind an opponent and reaches around the opponent's neck with one arm. The wrestler then extends a thumb and thrusts it into the windpipe of the opponent, cutting off their air supply. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Tonga death grip Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler darts his/her hand under an opponent's chin and grabs a hold of a pressure point above the throat, squeezing the nerve. This cuts off the air supply and the opponent fades out, yet this is not considered an air choke as it is not squeezing the windpipe. This hold is unique in that it can be used as a sleeper like submission or, should the "unconscious" opponent end up lying on his back, a pinfall Triangle choke Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler grabs hold of one of his opponent's arms, wraps his legs around the opponent's throat and arm in a figure four and squeezes. Although it is a choke hold, it is still considered an illegal hold. Commonly used in Japanese wrestling promotions and MMA. This move was commonly used as a regular submission move and finisher by The Undertaker. Two-handed chokelift Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as a Neck-Hanging Tree a wrestler grasps an opponent's neck with both hands then lifts them up and then slams them. This is a transition hold for moves such as the two-handed chokeslam and the chokebomb. Body locks Bear hug Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A wrestler stands in front of an opponent and locks his hands around the opponent, squeezing him. Often he will shake his body from side to side, in order to generate more pain around the ribs and spine. Frequently used by powerhouse style wrestlers, this rather

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL simple to apply hold was used by heels and faces alike. Originally innovated in pro wrestling by Georg Hackenschmidt, and popularized by Bruno Sammartino. Side bear hug Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A wrestler stands to one side of an opponent, facing them, and locks their arms around the opponent, linking their hands under the arm of the opponent on the opposing side. The wrestler then brings their arms closer together, compressing the torso of the opponent. Body scissors Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A wrestler approaches a sitting opponent from in front, behind, or either sides. The attacking wrestler then sits next to the opponent and wraps their legs around the opponent, crossing their ankles and then tightening their grip by squeezing together their thighs or STRaightening their legs to choke the wrestler by compressing their torso. This hold is often used in conjunction with a hold applied to the head or the arms in order to reSTRain the opponent and makes them want to tap out. Gutwrench Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Similar to a bear hug from a behind, a gutwrench hold starts with the opponent doubled over and the attacking wrestler pushing the opponent's head to one side of his legs, he then locks his arms around the opponents waist and lifts the opponent up as though going for a powerbomb so the victims back is drapped over the attacking wrestlers shoulder. This hold is often transitioned into a submission, powerbomb, backbreaker, or suplex Back and torso Stretches Abdominal Stretch Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also known as a Cobra Twist, this hold begins with a wrestler facing his opponent's side. The wrestler first STRaddles one of the opponent's legs, then reaches over the opponent's near arm with the arm close to the opponent's back and locks it. Squatting and twisting to the side, flexs the opponent's back and STRetches their abdomen.

Backbreakers Argentine backbreaker rack Trait Used: STR+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This backbreaker submission, better known as a Torture rack, sees the attacking wrestler place his/her opponent face-up across the wrestler's own shoulders before hooking the head with one hand and a leg with the other to then pull down on both ends to flex the opponent's back. This move is closely associated with American wrestlers Lex Luger and Hercules Hernandez. The Argentine backbreaker drop variation of this submission move sees the attacking wrestler first hold an opponent up for the Argentine backbreaker rack before dropping to the mat in a sitting/kneeling position, thus flexing the opponent's back with the impact of the drop. The seated variation of this move, known as the Shock Treatment, is used by Abyss as one of his finishers. The Burning Hammer Trait Used: STR+ wrestling holds Difficulty: 6 Accuracy: Normal Damage: STR+2 A variation of the Argentine backbreaker drop version sees the wrestler lift the opponent further up by lifting the opponents legs and pulling down on their head further before performing the drop. This isolates and increases the damage in the neck and ribcage areas rather than across the back. This move is considered to be one of the most dangerous moves in professional wrestling. A botch by either wrestler will result in the damage being fatal type damage, Backbreaker drop Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A backbreaker move in which a wrestler lifts an opponent up into a backbreaker submission hold before dropping down to a sitting or kneeling position while maintaining the hold, thus jarring the back of the opponent by driving the opponent's spine into the attacking wrestler's shoulder. Notable variations include: Argentine backbreaker drop, Canadian backbreaker drop Another variation is the double underhook backbreaker drop which sees the attacking wrestler first face a bent over opponent and hook both of the opponent's arms with their own arms before then flipping the opponent up and over so the opponent's back is resting on the wrestler's shoulder, with the opponent's head pointing in the direction that the wrestler is facing. The attacking wrestler then drops to a kneeling or sitting position while maintaining the hold, thus jarring the back of the victim by driving the victim's spine into the attacker's shoulder. Belly to back suplex backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind his opponent and puts his head under the arm of the opponent, as for a belly to back suplex, but raises a knee, and brings the opponent back down, so that the opponent's back collides with the knee of the wrestler.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Also known as the Blue Thunder Backbreaker in reference to the Blue Thunder Driver, which also involves an opponent being spun-out in front of a wrestler after being lifted for a belly to back suplex. Canadian backbreaker rack Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR An attacking wrestler first lifts an opponent up so the opponent's back is resting on the wrestler's shoulder, with the opponent's head pointing in the direction that the wrestler is facing. While being held face up across the wrestler's shoulder, the wrestler then links his/her arms around the opponent's torso and presses down, squeezing the opponent's spine against the wrestler's shoulder. The Canadian backbreaker drop variation of this move sees the attacking wrestler, who is applying the hold, drop down to a kneeling position while maintaining the hold, thus jarring the back of the opponent by driving the opponent's spine into the attacking wrestler's shoulder. Catapult backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The Catapult throw typically starts with an opponent on his/her back, and the attacking wrestler standing and facing him/her. The wrestler hooks each of the opponent's legs in one of his/her arms then falls backwards to slingshot the opponent into a turnbuckles, ladders, ropes etc. At this point the attacking wrestler will remain on the ground and raise his knees while still holding the opponent's legs. The rebounding opponent will instantly trip falling backwards onto the raised knees of the wrestler. Chokeslam backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler performing the move stands in front of and slightly to the left of the opponent receiving it. The wrestler then reaches out and grabs the opponent's throat and trunks, and lifts him or her in the air as though the wrestler is about to deliver a chokeslam. However, as the wrestler brings the opponent back down to the mat the wrestler kneels, slamming the other wrestler's back onto his extended knee. This move is popularly known as a Chokebreaker / Choke Breaker, which is a portmanteau of this move's technical name. Cobra clutch backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This move involves an attacking wrestler first putting an opponent in a cobra clutch hold before then lifting the opponent up while maintaining the hold (turning them in mid-air so they are horizontal) and bringing them down while the wrestler drops to a knee so that the opponent impacts back-first on the knee of the attacking wrestler. All while the wrestler continues to maintain the hold. The attacking wrestler can maintain the hold after impact

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL for a cobra clutch submission attempt. Most used by The Big Show during his tenure in ECW. Double knee backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This move was innovated by independent wrestler Chi Chi Cruz, who calls it the Cruz Control, and is also referred to as a Lung Blower. This backbreaker involves an attacking wrestler going behind an opponent and putting both of their hands round an opponent's head for a rear chin lock or on both of the opponent's shoulders while jumping up to place both his/her knees against the opponent's back; both wrestlers then fall backward to the ground, forcing the wrestler's knees to push up into the back of the opponent. Carlito of the WWE performs a version of this which he calls the Back Cracker or more recently the Back Stabber. Double underhook backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR An attacking wrestler stands facing a bent over opponent and hooks his/her arms before then lifts the opponent as for a Tiger Driver. However as the opponents drops back down the wrestler raises a knee and brings the opponent back down horizontally so his/her back collides with the knee of the attacking wrestler. It has been used extensively by Chris Jericho and by CM Punk (who named it the Welcome to Chicago, Motherfucker). Front backbreaker Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler scoops up the opponent so that they are holding them horizontally, and then drops to one knee, slamming the opponent's back onto their other knee. Half nelson backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stands behind the opponent and locks in a half nelson before then lifting the opponent, as if to perform a half nelson slam, but as the wrestler brings the opponent down to the mat he/she drops to one knee slamming the opponent's back across the extended knee. Inverted headlock backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stand back to back to the opponent and uses one arm to place the opponent in an inverted headlock from behind before then executing a quarter turn while bending at the waist to bend the opponent backwards neck first across the back of the attacking wrestler. This move is mostly used by Randy Orton.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Mat backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stands behind an opponent, grabbing them by their head to seemingly perform a standard mat slam. However, as the wrestler pulls the opponent backwards down to the mat, the wrestler kneels down, driving the opponent's back into the wrestler's exposed knee. If the wrestler uses the opponent's hair to pull them back onto the wrestler's exposed knee it is known as a hair-pull backbreaker. Pendulum backbreaker Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This basic backbreaker involves a wrestler standing side-to-side and slightly behind, with the opponent facing in the same direction, then reaching around the opponent's torso with one arm across the opponent's chest and under both arms and places the other arm under the opponent's legs. The wrestler then lifts the opponent up, bringing his/her legs off the ground, and dropping him/her back-first against the wrestler's knee. The pendulum backbreaker can also be done by spinning around and then dropping the opponent onto the knee. Backbreaker submission Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This basic backbreaker submission involves the wrestler to lay his opponent's back across one of his knees, then while placing one hand on his opponent's chin and the other on their knee the wrestler would push down to bend the opponent around his/her knee. This move is usually performed at the end of a pendulum backbreaker, a move which sees a wrestler drop an opponent down on the wrestler's knee, thus weakening the back before the hold is applied, as well as setting the opponent in a proper position. Side slam backbreaker Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler firsts stands side-to-side and slightly behind with the opponent, facing in the opposite direction before next reaching around the opponent's torso with one arm across the opponent's chest and under both arms, lifting him or her in the air as though the wrestler is about to deliver a side slam. However, as the wrestler brings the opponent back down to the mat the attacking wrestler kneels, slamming the opponent's back across his/her extended knee. A swinging side slam variation sees the attacking wrestler first lift the opponent horizontally across their chest before swinging them to their side and dropping the opponent back first on their knee. A spinning side slam variation sees the attacking wrestler catch an oncoming opponent and spin them around 180° before dropping them back first onto their knee.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL STO backbreaker Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stands facing the opponent, then puts one of their arms across the opponents chest holding their shoulder, the attacking wrestler then sweeps the legs of the opponent in the fashion of an STO, but brings their knee forward so the opponent falls back first on to it. Jay Lethal utilizes this backbreaker in unison with the reverse STO, which he calls the Lethal Combination. John Morrison does a variation where he preforms this backbreaker and then follows it with a Russian legsweep, STO or a neckbreaker slam. Tilt-a-whirl backbreaker Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stands facing the opponent, who is often charging at the attacker, before bending the opponent down so they are bent in front of the attacking wrestler as he/she stands over them then the wrestler reaches around the opponent's body and lifts them up, spinning the opponent in front of the wrestler's body. As the wrestler brings the opponent back down to the mat the wrestler kneels, slamming the opponent's back across the extended knee. Boston crab Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This typically starts with the opponent on his back, and the wrestler standing and facing him. The wrestler hooks each of the opponent's legs in one of his arms, and then turns the opponent face-down, stepping over him in the process. The final position has the wrestler in a semi-sitting position and facing away from his opponent, with the opponent's back and legs bent back toward his face. Chris Jericho's version is a High-angle Boston Crab more commonly known as the Walls of Jericho. Bow and arrow hold Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler kneels on his opponent's back with both knees, hooking the head with one arm and the legs with the other. He then rolls back so that his opponent is suspended on his knees above him, facing up. The wrestler pulls down with both arms while pushing up with the knees to bend the opponent's back. Awesome Kong uses a variation in which she places her opponent over her shoulders in a reverse torture rack position. Then she pulls forward opponent's head with one arm and legs with the other arm, flexing the back. This variation is known as the Accordion Rack. Gory special Trait Used: STR+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This hold, also known as the Gory lock and innovated by Salvador "Gory" Guerrero, sees a wrestler lift their opponent over their shoulder so that the opponent's upper back is across the wrestler's shoulder. Thus, the wrestler and opponent are back to back, facing opposite directions. The opponent's legs are tucked around the wrestler's hips. The wrestler can now apply pressure by applying a chinlock and pressing down. One or both of the opponent's arms can also be hooked for extra pressure. Octopus hold Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind the opponent and hooks a leg over the opponent's opposite leg. The wrestler then forces the opponent to one side, traps one of the opponent's arms with their own arm, and drapes their free leg over the neck of the opponent, forcing it downward. This elevates the wrestler and places all the weight of the wrestler on the opponent. The wrestler has one arm free, which can be used for balance. Surfboard Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The surfboard hold first sees a wrestler stand behind a fallen opponent, who is lying stomach first to the floor. The wrestler places one foot down just above each of the opponent's knees and bends his or her legs up, hooking them around his or her own knees; at this point the wrestler grasps both of his opponent's wrists (usually slapping the opponent's back in an attempt to bring the arms in reach), and falls backwards while compressing the opponent's shoulder-blades and lifting him or her off the ground. This can see the wrestler fall to a seated position or go onto his or her own back, lifting the opponent skyward, which will increase pressure on the opponent but put the wrestler in risk of pinning his or her own shoulders to the mat. Another version of a surfboard which is most often applied by a standing wrestler against a prone opponent -- but may also be applied by a seated wrestler or against a seated or kneeling opponent -- sees the wrestler grasp both of his opponent's wrists, while placing his or her foot or knee on the opponent's upper back, pulling back on the arms to compress the opponent's shoulder blades. Leg locks Ankle lock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A wrestler will grab the opponent's foot and lift their leg off the ground. Then with one hand grab the opponent's toes or outside of foot, and with the other wrap around the ankle and through the "hole" created and grab his own wrist, essentially putting the opponent's ankle in a Key Lock. Then they will bend the opponent's ankle. This move was popularized by Ken Shamrock and later Kurt Angle.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A grapevined variation sees the wrestler applying the ankle lock hold and then falling to the mat and scissoring the leg of the opponent. This stops the opponent from rolling out of the move and makes it harder for him/her to crawl to the ropes but lessens the pressure that can be applied. Argentine leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Technically known as an Over the shoulder single leg Boston crab and commonly known as a STRetch Muffler. The wrestler stands over a face-down opponent lying on the ground. He lifts one leg of the opponent and drapes it over his neck. He then uses his arms to force the shin and thigh of the opponent down, thereby placing pressure on the opponent's knee. For a short time, Brock Lesnar used the Boston crab version of this maneuver and called it the Brock Lock. Tony Mamaluke introduced a variation where he steps over the downed opponent and sits on their lower back as in a half Boston crab, calling it the Sicilian Crab. Último Guerrero uses a variation where he grabs his opponent's corresponding leg and wraps his feet around their neck called the Guerrero Special ll. Shuji Kondo uses his own variation where both his opponent's legs are crossed over the neck called Cat's Cradle. Cloverleaf Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also popularly known as a Texas cloverleaf, the wrestler stands at the feet of his supine opponent, grabs the opponent's legs and lifts them up. The wrestler then bends one leg so that the shin is behind the knee of the STRaight leg and places the ankle of the STRaight leg in their armpit. With the same arm, they reach around the ankle and through the opening formed by the legs, and lock their hands together. The wrestler then steps over his opponent, turning the opponent over as in a sharpshooter and proceeds to squat and lean back. The hold compresses the legs, flexes the spine, and STRetches the abdomen. Cloverleaf with armlock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR An armlock variation of the cloverleaf that is similar to a single leg Boston crab with armlock. This hold begins with a supine opponent lying face up on the mat. The attacking wrestler then seizes one of the arms and proceeds to walk over the opponent while continuing to hold the arm, forcing them to turn over onto their stomach. The wrestler then kneels down on the opponents back, locking the opponent's arm behind his knee in the process. The wrestler then reaches over and bends one leg so that the shin is behind the knee of the STRaight leg and places the ankle of the STRaight leg in their armpit. With the same arm, the wrestler reaches around the ankle and through the opening formed by the legs, and locks his hands together as in a Cloverleaf. The wrestler then pulls back so as to STRetch the legs, back and neck of the opponent while keeping the arm trapped.

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Inverted cloverleaf Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR In this variation of a cloverleaf instead of turning around when turning the opponent over, the wrestler faces the same direction as the opponent to squat and lean forward to apply more pressure to the legs, spine, and abdomen. This hold is a finisher of Shuji Kondo, who named it the Gorilla Clutch. Kondo also uses a variation where he falls back and applies a body scissors the abdomen of his opponent. Cheerleader Melissa adds an attack to the hold by STRetching the opponent's legs so far that she is able to kick the opponent's head with their own feet. Leglock cloverleaf Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This variation of the cloverleaf sees the wrestler, after crossing one of the opponents legs over the other in a figure four shape, lock the over leg behind their near knee before placing the STRaight leg under their armpit and turning over. The wrestler proceeds to lean back pulling on the leg under the armpit. This keeps the over leg, now under, locked while putting pressure on the leg and STRetching the legs and back. Rivera Cloverleaf Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A variation of the cloverleaf. The wrestler hooks the legs like a cloverleaf but weaves his hands through to clasp his other hand. When the wrestler applies this modified cloverleaf he also hooks the sticking out ankle with his leg [which ever one it is] into his kneepit. Now the wrestler wrenches back like a normal cloverleaf. Innovated by Chris Hero. Cross kneelock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR With the opponent lying face down on the mat, the wrestler grabs hold of shin of one of the opponent's legs and wraps his legs around the leg. The wrestler then twists the leg, hyperextending the knee. Very similar to the grapevine ankle lock, with the only difference that the wrestler wraps his arms around the shin, and not his hands around the ankle of the opponent. Commonly used as a counter to an attack from behind. The wrestler flips forward down on to his back, placing his legs around one of the legs of the opponent on the way down, and thus using his momentum to drop the opponent forward down to the mat. The move can be also applied by running towards the opponent and then performing the flip when next to him. Damascus head-leglock Trait Used: STR+ wrestling holds Difficulty: 5

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: Normal Damage: STR The wrestler forces the opponent to the ground and opens up the legs of the opponent, stepping in with both legs. The wrestler then wraps his legs around the head of the opponent and crosses the opponent's legs, applying pressure on them with his hands. The wrestler next turns 180 degrees and leans back, compressing the spine. This hold applies pressure on the temples, the calves, and compresses the spine. Also known as the D-lock for the capital D formed. Figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands over the opponent who is lying on the mat face up and grasps a leg of the opponent. The wrestler then does a spinning toe hold and grasps the other leg, crossing them into a "4" (hence the name) as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own. This move was made popular as the finishing move of "Nature Boy" Buddy Rogers, Jack Brisco, Carlitos Colón, Greg Valentine and Ric Flair, who sometimes adds to it by twisting his opponents ankle as it is locked in, Ric Flair often uses his hands to elevate himself, causing more pressure on the legs. Also, if the referee is diSTRacted, he will hold the ropes to apply more pain, and at least once when he was part of The Four Horsemen he held onto their hands and they pulled to help him gain leverage. An inverted variation exists more recently used by Shawn Michaels where the wrestler takes one of the opponent's legs, turns 90 degrees, then grabs the other opponent's leg and crosses it with the other, puts one foot in between and the other on the other leg, and then bridges over. A wrestler may counter the figure four by rolling over on to their stomach, which applies the pressure on the original applier's legs. This counter to the figure four is often called a modified indian deathlock or sometimes referred to as a sharpshooter variant. Inverted figure four-ankle lock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This submission hold involves a combination of the Figure-Four Leglock and the Ankle lock. However, instead of locking the opponents legs in a "4" shape, the attacking wrestler crosses one of the opponent's legs over to the other and applies pressure on the opponent's crossed leg with one of his own and at the same time uses a key ankle lock submission grapevine on the other leg. Inverted three quarter figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent is lying face down on the ground. The wrestler kneels over the opponent's thighs with his left leg between the opponent's leg, then bends his opponent's left leg around his left thigh. After that he places the opponent's right leg over the opponent's left ankle and puts his own right leg under the opponent's left ankle. Finally, he puts both of his feet over the opponent's right foot and presses on it.

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Kneeling figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent is down on their back with the wrestler standing over one of their legs. The wrestler applies a spinning toehold, crosses the opponent's legs and kneels on them. It is commonly known as the Prison Lock or Jailhouse Lock and is sometimes confused with the Indian Deathlock. Modified figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This version, used by Shawn Michaels and innovated by Jamie Noble, who dubbed it the Trailer Hitch, is a variant which sees the opponent face up with the wrestler grabbing the opponent's legs, puts his own leg through it and twists them as if doing a sharpshooter, but instead puts his other leg on the foot of the opponent nearest to him, drops down to the mat and applies pressure. Reverse figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler using this move stands over the opponent with the opponent face up and grasps a leg of the opponent. The wrestler then turns 90 degrees and grasps the other leg, crossing them as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own. Even though the move is called a reverse figure four leglock the wrestler is only turned 90 degrees, making the term side figure four leglock more appropriate. However reverse figure four leglock is the most common name. It is most closely associated with Japanese wrestler Yuji Nagata, who calls it the Nagata Lock. Nagata would salute to signal the maneuver to the crowd before dropping to the mat. There are also standing and spinning versions. Ringpost figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent is either downed or standing next to one of the ring corner posts. The wrestler exits the ring to the outside and drags the opponent by the legs towards the ringpost, so that the post is between the opponent's legs (similar to when somebody 'crotches' their opponent with the ringpost). The executor then stands on the ring apron, on the outside of the turnbuckle/ropes and applies the figure four leglock with the ringpost between the opponent's legs. The performer of the hold then falls back while grabbing the opponent's legs/feet, hanging upside down from the ring apron. The ringpost assists the move, creating more damage and leverage to the opponent's knee.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Because the performer is out of the ring while he/she has this hold locked in, this move doesn't last long as it usually results in a count-out. This move also uses the ring-post, which is illegal in professional wrestling, and a 5 count is used which leads to a disqualification. Standing figure four leglock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The opponent is down on their back with the wrestler standing over one of their legs with one foot placed on either side of the leg. The wrestler plants his foot in the knee of the opponents other leg and then bends that leg at the knee over the top of the first leg forming the figure four. The wrestler then bridges back. Haas of Pain Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR A submission invented and named by the Haas brothers Charlie and Russ Haas, this modified inverted reverse figure-four leglock variation sees the wrestler cross one leg of an opponent over the other and stand on the crossed leg, then take hold of the free leg and lay down on his back, raising the opponent's legs up into the air and causing pain to their legs and lower back Indian deathlock Trait Used: DEX + wrestling holds Difficulty: 7 Accuracy: Normal Damage: STR +2 Also known as the British Figure Four Leglock, the wrestler lifts up a leg of a face-up opponent and walks one of their legs around the other leg before dropping to a kneeling position, thus locking the opponents leg behind the wrestlers knee. The wrestler then reaches over and grabs the opponents far leg and places it on top of the trapped foot of the opponent. The wrestler then performs a forward roll while maintaining the hold. This forces the opponent onto their chest while the wrestler ends in a sitting position facing the same direction as their opponent. From here the wrestler can reach forwards and perform many upper body submissions as well. A standing version can also be applied which sees a standing wrestler place one of his legs between the legs of a face-down opponent and then bends one leg behind the leg of the wrestler, placing it on top of the knee pit of the opponents other leg. The wrestler then picks up the STRaight leg of the opponent, bends it backwards to lock the other leg in the knee pit and places the foot in front of the shin of the standing leg in the knee pit, thus locking the leg. Inverted Indian deathlock Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR With the opponent on his back, the wrestler standing beside him, sits with his leg over and between the opponent's legs (often using a legdrop to the knee). Then places the opponents far leg in the knee-pit of the near leg, finishing the submission by putting the

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL opponents ankle on top of his own ankle and rolling both onto their bellys and pushing back with the wrestlers ankle. Kneebar Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Also called a STRaight legbar, the basic kneebar is performed similarly to an armbar by holding the opponents leg in between the legs and arms so the opponent's kneecap points towards the body. The wrestler pushing the hips forward, the opponent's leg is STRaightened, and further leveraging hyperextends the knee. Sharpshooter Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR Probably invented by Riki Chōshū. Made popular by Bret Hart and is arguably the most famous wrestling move in Canada. The opponent starts supine. The wrestler steps between his opponent's legs with one leg and wraps the opponent's legs around that leg. Holding the opponent's legs in place, the wrestler then steps over the opponent, flipping him over into a prone position. Finally, the wrestler leans back to compress the legs. Hart's niece Natalya has recently taken the Sharpshooter as a finisher in reference to her father Jim "The Anvil" Neidhart and uncle Bret Hart in the Hart Foundation. Spinning toe hold Trait Used: STR+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The wrestler using this move stands over the opponent who is lying on the mat, face up and grasps a leg of the opponent. The wrestler then turns 360 degrees over the leg twisting it inward. A wrestler will repeatedly step over the leg and round again to twist the knee, and ankle joint even more. Transition holds Some holds are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack. Arm trap Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition This is when a wrestler holds both the opponent's arms under his own, from here the opponent is left prone and unable to counter or move away from the wrestler. Al Snow was known to deliver a series of headbutts from this position, while other wrestlers use this to secure a suplex. Butterfly Trait Used: DEX+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: Transition

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Technically known as a double underhook. The wrestler and the opponent begin facing one another, with the opponent bent over. The wrestler approaches the opponent and reaches under the opponent's shoulders, then threads their arms up and around the opponent's torso, with their hands meeting in the middle of the opponent's back or neck (essentially an inverted full nelson hold). The hold in itself is not a submission move, and is more commonly a set up for various throws, drops or slams, but it can be applied from various positions that cause it to become one. Mick Foley would commonly use the butterfly to execute a DDT. When the opponent is seated on the mat while the wrestler applies the butterfly hold it is known as a butterfly lock. Matt Hardy uses a variation called the Scar where he applies the double underhook and then wraps his legs around the torso of the opponent, in a body scissors. Crucifix Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition The wrestler stands in front of and facing a bent over opponent and places them in a gutwrench waistlock. The wrestler then flips the opponent up and over so the opponent is lying face up on the back of the wrestler. The wrestler then moves his hands to the upper arm or wrists of the opponent, holding them in position, and spreading the arms of the opponent (as though they were being crucified). This is mainly often a set-up for a Crucifix Powerbomb. Reverse crucifix Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition The wrestler stands in front of and with their back to a standing opponent. The wrestler then leans backwards and seizes the opponent around the waist, pulling them forward and upwards so they are lying across the shoulder of the opponent, facing downwards. The wrestler then takes hold of the upper arms or wrists of the opponent and spreads them, holding the opponent in place. Electric chair Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition A transitional hold in which an attacking wrestler hoists an opponent up onto their shoulders so that they are both facing in the same direction It is often used to set up various drops and slams in singles competition. However it is more often used in double team maneuver, in which another wrestler uses flying attacks to knock opponents off the shoulders of the wrestler. Like many transition holds, the defensive wrestler often uses the position to perform a variety of counter moves, most notably the Victory roll. Fireman's carry Trait Used: DEX+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: Transition

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL The wrestler bends over with the opponent standing to the side of the wrestler. The wrestler then pulls the opponent's arm over his/her farthest shoulder and diSTRibutes the wrestler's body over his/her shoulders while having the other hand between and holding onto one of the opponent's legs and stands up. The opponent is draped face-down across the wrestler's shoulders, with the wrestler's arms wrapped around from behind. It is a key component of several throws, drops and slams. There is also a variation,in which the opponent is held diagonally across the wrestlers back with their legs across one shoulder and head under the opposite shoulder (usually held in place with a facelock). There is a third variation in which a wrestler lift his opponent across his shoulders and then proceeds to slam his opponent to the mat. Gorilla press Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition A transition lift from which many throws, drops and slams can be performed. It became a popular technique for larger and STRonger wrestlers as the lift is seen to emphasize their height and power. Gutwrench Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition A set up for many throws and slams, this sees the attacking wrestler put a bent at the waist opponent to one side of him, reach the near hand around and lock his hands around the waist. A common move out of this transition can be a powerbomb. Lady of the Lake Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition This is a move used to trick an unsuspecting opponent. The wrestler sits down, crosses his or her legs, tucks their head into their chest and wraps one arm around their ankle (so they are effectively rolled into a ball). The wrestler then extends their remaining arm between their legs and then waits. The opponent, ostensibly confused, normally takes the offered hand, at which point the wrestler rolls forward and into an arm lock. This move can be easily countered into an entanglement submission hold. The Lady of the Lake is an old British wrestling technique where it was most useful in the context of classic rules that limited attacking a downed opponent. The move is often called the Johnny Saint Special in reference to British wrestler Johnny Saint who popularized the hold which was invented by his mentor, George Kidd. Mounted Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition The wrestler sits on top of the opponent's torso, facing their head, with his legs on either side. When the opponent is facing down the position is referred to as back mount. Various STRikes to the opponent's head are often performed from this position.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Pumphandle Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition The wrestler stands behind his opponent and bends him forward. One of the opponent's arms is pulled back between his legs and held, while the other arm is hooked, then the wrestler lifts the opponent up over his shoulder. From here many throws, drops and slams can be performed. Scoop Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition Facing his opponent, the wrestler reaches between his opponent's legs with one arm and reaches around their back from the same side with his other arm. The wrestler lifts his opponent up so they are horizontal across the wrestlers body. From here many throws, drops and slams can be performed. Tilt-a-whirl Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition The wrestler stands facing the opponent. The wrestler bends the opponent down so they are bent facing in front on the wrestler's body. The wrestler reaches around the opponent's body with their arms and lifts them up, spinning the opponent in front of the wrestler's body, often to deliver a slam or most commonly a Tilt-a-whirl backbreaker. Usually performed on a charging opponent, this can also be a transition hold for counter attacks that sees the wrestler (who is being tilt-a-whirled) hit many throws and drops like a DDT or headscissors takedown. This variation was made popular by "Flyin'" Brian Pillman. Wheelbarrow Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: Transition This move is achieved when a wrestler wraps a forward facing opponent's legs around his waist (either by standing behind an opponent who is lying face-first on the mat or by catching a charging opponent), then the wrestler would apply a gutwrench hold and lift the opponent up off the ground into the air, then either continue lifting and fall backwards to wheelbarrow suplex, or forcing the opponent back down to the mat to hit a wheelbarrow facebuster. This can also can be a transition hold for counter attacks that sees the wrestler (who is being wheelbarrowed) hit many throws and drops like a DDT or a bulldog and rolling pin combinations. The Matrix Trait Used: DEX+ wrestling holds Accuracy: Normal Difficulty: 5 Damage: Evasion/Dodge

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This is an evasion which sees the wrestler doing a "Matrix" (bending over backwards into a standing bridge, such as when Neo does a similar move near the end of the first Matrix movie) to avoid a clothesline or any other attack. This move was popularized by Elix Skipper during his run in WCW and TNA and later Trish STRatus during her run in WWE which it was called the "MaTrish" Miscellaneous Armpit claw Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR The armpit claw was a squeezing of the muscle in the front of the armpit with the four fingers dug into the armpit and the thumb pressing into the front of the shoulder. The opponent's arm would bend at the wrist and elbow, and his fingers would curl into a claw. The hold caused great pain, causing the opponent to submit or to lose all control of his arm and hand, at which point the referee would call for the bell. Collar-and-elbow tie up Trait Used: DEX+ wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR This is a stand-up grappling position where both wrestlers have a collar tie, and hold the opponent's other arm at the elbow. The collar-and-elbow is generally a neutral position, but by pushing the hand on the elbow up and towards the inside of the opponent's arms, a controlling wrestler can turn an opponent into a belly-to-back position. Alternatively, if a controlling wrestler pushes forward while releasing the collar tie they can wrap their extended arm around the head of their opponent back round to their own other arm to sinch in a side headlock. Fish hook Trait Used: DEX+ wrestling holds Difficulty: 6 Accuracy: Normal Damage: Transition The wrestler bends one of his fingers into a hook, and uses it to STRetch the opponent's mouth or nose. An illegal hold under usual rules. Austin Aries uses a half surfboard variation, called Fish Hook of Doom, where the opponent is lying face down. He grabs one of the opponent's wrists with one hand and fish hooks the opponent's mouth with the other. He then places his knees against the opponent's STRetched arm, and pulls back with his arms. Skin the cat Trait Used: DEX+ Expression, Acrobatics Difficulty: 6 Accuracy: Normal Damage: Defensive Popularized by Ricky Steamboat, this defensive maneuver is used when a wrestler is thrown over the top rope. While being thrown over the wrestler grabs the top rope with both hands and holds on so that they end up dangling from the top rope but not landing on the apron or on the floor. The wrestler then proceeds to lift their legs over their head

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL and rotate their body back towards the ring to go back over the top rope and into the ring, landing in the ring on their feet. Sunset flip This move commonly sees an attacking wrestler dive over an opponent who is facing him/her, usually bent over forwards, catching the opponent in a waistlock from behind and landing back-first behind the opponent. From that position the wrestler rolls forward into a sitting position, pulling the opponent over backwards and down to the mat so that he lands on his back into a sitout pin position. Suicide(TNA iMPACT) performs this move in a tilt-a-whirl fashion which is called the DOA. While being held on the shoulders of an attacking wrestler in a position where this second wrestler is STRaddling the head of the attacking wrestler while facing in the other direction; as if they were riding off into the sunset. Tree of Woe Trait Used: STR + wrestling holds Difficulty: 6 Accuracy: Normal Damage: Transition/ Suspended on turnbuckle This involves a wrestler suspending an opponent upside down on a turnbuckle, with the opponent's back being up against it. To do this the opponent's legs are then hooked under the top ropes, leaving the opponent facing the attacking wrestler, upside down. Often an attacking wrestler will choke, kick, or stomp the opponent until the referee uses up his five count. The technique is also used to trap an opponent while the attacking wrestler runs at them and delivers some form of offensive maneuver, such as a running knee attack or a baseball slide. Airplane spin Trait Used: STR + wrestling holds Difficulty: 5 Accuracy: Normal Damage: STR, Transition A wrestler lifts the opponent onto their shoulders and spins him around and around until they get dizzy and crash to the ground.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Professional wrestling throws Professional wrestling throws are the application of techniques that involve lifting the opponent up and throwing or slamming him or her down, which makes up most of the action of professional wrestling. Some of these moves are illegal in some forms of traditional amateur wrestling because they can cause serious injury, especially in a competitive environment. They are sometimes also called "power moves", as they are meant to emphasize a wrestler's STRength. There are a wide variety of slams and throws in pro wrestling and many moves are known by several different names. Professional wrestlers frequently give their "finisher" (signature moves that usually result in a win) new names that reflect their gimmick. Moves are listed under general categories whenever possible. An opponent who succeeds in breaking out of a throw may immediately state a counter move or may use their normal action, but may not do both with the same action. Armbreaker Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR An armbreaker is any move in which the wrestler slams the opponent's arm against a part of the wrestler's body, usually a knee or shoulder. where a wrestler concentrates on the arm and drops a part of their body on to the arm. Armbar takedown Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This variation of the armbreaker involves the attacking wrestler grabbing the opponent's left or right arm, holding it across their chest and then falling backwards, dropping the opponent face first as well as damaging the opponent's arm and shoulder. This move is also known as a single arm DDT. Arm drag Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A move in which the wrestler uses his or her opponent's momentum to the opponent's disadvantage. The wrestler hooks the opponent's arm and flips him or her over onto the mat. The wrestler may roll on to his or her side to give the move extra momentum. Often called a hiptoss Japanese arm drag Trait Used: DEX + wrestling throws Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This move is performed when an opponent runs towards the wrestler facing him or her. When the opponent is in range, the wrestler hooks the opponent's near arm with both hands and falls backwards forcing the wrestler's own momentum to cause him or her to flip forwards over the head of the wrestler and onto his or her back. Over the shoulder arm drag Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler grabs his or her opponent's arm, then turns to face the other direction and pulls the opponent over his or her shoulder. It is essentially the same as the ippon seoinage found in Judo. Springboard arm drag Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR An arm drag performed where the attacking wrestler grabs an opponent's arm, runs up the corner ring ropes and springboards, usually off the top rope, over the opponent. This drags the opponent by his or her arm to flip over onto the mat or on to the ropes. Arm wringer Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR An Arm Wringer or Spinning Wristlock is a move in which the wrestler grabs the opponent's arm by the wrist/arm and twists it over the wrestler's head to spin it around with enough force to take the opponent to the mat. The maneuver is a popular rest hold in American wrestling. Quite frequently the move is broken with an Irish Whip, reversed into a hammerlock, or countered with a reverse elbow or eye rake/gouge. Atomic drop Trait Used: STR + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A move in which the wrestler goes behind an opponent puts his head under the opponent's shoulder and lifts his opponent up and then drops him or her tailbone-first on the wrestler's knee or groin Inverted atomic drop Trait Used: STR + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A move in which the wrestler puts his or her head under the opponent's shoulder and lifts the opponent up and then drops him or her "lower abdomen region" or groin first on the wrestler's knee. It is called a Manhattan Drop in Japan, as named by Masahiro Chono. Even though this move is an indirect low blow, it is considered a legal move. Theoretically, it is the opponent's groin that has impacted with the wrestler's knee, not the other way around. Shawn Michaels is a well-known user of the move, as it usually proceeds his signature elbow drop.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Backbreaker Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A backbreaker is any move in which the wrestler lifts his/her opponent up and jumps or drops his/her opponent so that the opponent's back impacts or is bent backwards against a part of the wrestler's body. Back body drop Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A back body drop or backdrop, is a move in which a wrestler bends forward or crouches in front of his/her opponent, grabs hold of his/her opponent, and stands up, lifting the opponent up and over and dropping him/her behind the back. It is applied frequently against a charging opponent. Mountain Bomb Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The opponent runs towards the wrestler. The wrestler ducks, hooks one of the opponent's legs with one of his arms, stands up and falls backwards, flipping the opponent and driving him back first down to the mat, with the wrestler landing on top of the opponent. Innovated and named by Hiroyoshi Tenzan. Body slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A body slam is any move in which a wrestler picks up his or her opponent and throws him or her down to the ground. When used by itself, the term body slam generally refers to a basic scoop slam. Alabama slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Also known as a double leg slam, a flapjack spinebuster or a water-wheel slam, this highangle spinebuster variation involves a wrestler placing their head between an opponent's knees or under the opponent's arm, then standing up, holding onto their opponent's legs, so that the opponent is facing the wrestler's back. The wrestler then simply brings both hands down, throwing the opponent back-first to the mat. They may also hold the opponent in place while spinning in several circles before throwing the opponent down. Biel throw Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands to the side of their opponent, grabs them, and throws them forward, causing them to flip over onto their back. It is considered a very basic technique, so basic

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL that a forward rolling fall is commonly called a biel bump, and is mainly used by very large wrestlers to emphasize power and STRength over finesse. Chokeslam Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A chokeslam is any body slam in which the wrestler grasps their opponent's neck, lifts them up, and slams them to the mat, causing them to land on their back. Kane, Big Show and The Undertaker are most notable in using this move as finishers or as signature moves, among others. Cobra clutch slam Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR In this slam a wrestler places the opponent in a cobra clutch and then lift the opponent into the air by their neck before jumping backwards, falling face down or into a sitting position, driving the opponent back first down to the mat. Fireman's Carry Throws Fireman's carry slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler first drapes an opponent over their shoulders in a fireman's carry position. The wrestler then takes hold of the thigh and arm of the opponent, which are hung over the front side of the wrestler, and leans forward, pulling the opponent over their head and shoulders, slamming them down on their back in front of the wrestler. A Rolling fireman's carry slam Trait Used: STR + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A variation that sees the wrestler keep hold of the opponent and run forward before slamming the opponent to the ground, using the momentum to roll over the opponent. Mr. Kennedy has been known to perform a jumping variation from the second rope (and on occasion, the top rope or a ladder), and calls it the Green Bay Plunge. Fireman's carry takeover Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR and Transition to mat The wrestler kneels down on one knee and simultaneously grabs hold of one the opponent's thighs with one arm and one of the opponent's arms with his other arm. He then pulls the opponent on his shoulders and then rises up slightly, using the motion to push the opponent off his shoulders, flipping him to the mat onto his back. This is usually used as a transition move. Death Valley driver

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Often abbreviated to D.V.B. and known as a Death Valley Bomb in Japan. This is a move in which a brainbuster-type slam is performed from a fireman's carry. The wrestler falls in the direction that the opponent's head is facing, driving the opponent's head into the mat. This move was innovated by Etsuko Mita. Sean O'Haire uses a variation in which he throws out his opponent on the opposite side. He calls this the Widow Maker or the Prophecy. Toby Klein does a version he calls the Insanity Driver, where he gets his opponent in position then he spins before slamming them (quite often onto a weapon of some sort). Beth Phoenix uses a variation in which she and the opponent were on the second rope. Then she lifts the opponent in the Fireman's carry position. She and the opponent would then descend to the mat, impacting the opponent's head. Fireman's carry gutbuster Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This is the most common version of the elevated gutbuster and sees the attacking wrestler first lift the opponent up across their shoulders; a position known as a "fireman's carry", before then dropping down to one knee while simultaneously elevating the opponent over their head forcing them to drop down and impact their exposed knee. Fireman's carry powerbomb Trait Used: STR + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 The wrestler lifts the opponent on to his shoulders, into the Fireman's carry position. The wrestler grabs hold of the opponent's near leg with one hand, and his head with the other. He then pushes the opponent's upper body up and simultaneously spins them, causing them to end up in front of the wrestler face up. The wrestler then either sits down or stays standing. He may also wrap his hands around the opponent's upper legs. Fallaway slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Also known as a Table Top Suplex or the Last Call. The wrestler, while standing in front of an opponent would reach between their opponent's legs with one arm and reaches around their back from the same side with their other arm. The wrestler lifts their opponent up so they are horizontal across the wrestler's body then falls backward throwing the opponent over their head down to the mat back-first. This slam can be either bridged into a pin, or the wrestler can float over into another fallaway slam. It can also be performed from the second turnbuckle, usually called a Super Fallaway Slam or Super Last Call. Full nelson slam Trait Used: STR + wrestling throws Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL In this move the aggressor places their opponent in a full nelson hold and uses it to lift them off the ground. Once in the air, the aggressor removes one of their arms (so their opponent is now in a half nelson) and slams them down to the mat. Another similar variation known as Double chickenwing slam sees the wrestler apply double chickenwing instead of a full nelson before slamming the opponent. Gorilla press drop Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler lifts their opponent up over their head with arms fully extended then drops the opponent down face-first in front or back. It is a popular technique for very large wrestlers because it emphasizes their height and power. Made famous by the Ultimate Warrior, this move is also called the Military Press Slam. Gorilla press slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This slam sees a wrestler first lift their opponent up over their head with arms fully extended (as in the military press used in weight lifting), before lowering the arm under the head of the opponent so that the opponent falls to that side, while flipping over and landing on his/her back. The attacking wrestler may repeatedly press the opponent overhead to show his STRength, prior to dropping them. In a variation of the move, the wrestler falls to a seated position, slamming the opponent down between their legs, in a fashion similar to that of the Michinoku Driver II. This is referred to as a Gorilla Press Driver. This also works for larger wrestlers Half nelson slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind, slightly to one side of and facing the opponent. The wrestler reaches under one of the opponent's arms with their corresponding arm and places the palm of their hand on the neck of the opponent, thereby forcing the arm of the opponent up into the air to complete the half nelson. The wrestler then lifts the opponent up, turns, and falls forward, slamming the opponent into the mat Hammerlock slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A variation of the standard scoop slam, used prominently by the Anderson family. While facing the opponent, the wrestler bends, for example, the opponent's left arm behind the opponent's back into a hammerlock position. The wrestler now, with the left arm, reaches over the opponent's right shoulder and down the back, grabbing the wrist of the opponent's hammerlocked left arm. While firmly holding the opponent's hammerlocked wrist in place, the wrestler uses the right arm to reach down between the opponent's legs and scoops up the opponent. The wrestler then turns the opponent upside down, and

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL slams the opponent's back down to the mat, so that the opponent lands on the hammerlocked arm behind the back. Olympic slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind the opponent and grabs hold of one of the opponent's wrists, tucks his head under that arm's armpit, and wraps his free arm around the near leg of the opponent. The wrestler then lifts the opponent up on his shoulders sideways, and at the same time spins 90° and falls down on to his back, slamming the opponent down to the mat back first. The move can also be initiated from the front of an opponent. Following a knee to the stomach, the performer places his head under the opponent's armpit, and performs the same motions for that of initiating it from the rear of an opponent, once more spinning backwards 90° while falling to the mat. The move was originally named and innovated by Kurt Angle. Pumphandle drop Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Also known as a Tilt slam, the wrestler stands behind their opponent and bends them forward. One of the opponent's arms is pulled back between their legs and held, while the other arm is hooked. The wrestler then lifts their opponent up until they are parallel with the wrestler's chest, then throws themselves forward, driving the back of the opponent into the ground with the weight of the wrestler atop them. Road Dogg Jesse James uses this as his finisher. Pumphandle slam Trait Used: STR + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 The wrestler stands behind their opponent and bends them forward. One of the opponent's arms is pulled back between their legs and held, while the other arm is hooked (pumphandle). The attacking wrestler uses the hold to lift the opponent up over their shoulder, while over the shoulder the attacking wrestler would fall forward to slam the opponent against the mat back-first, normally the type of powerslam delivered is a front powerslam. The move can also see other variations of a powerslam used, particularly into a sidewalk slam position. Pumphandle Michinoku driver II Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler lifts the opponent as with a pumphandle slam, but falls to a sitting position and drops the opponent between their legs as with a Michinoku Driver II. Pumphandle fallaway slam Trait Used: STR + wrestling throws Accuracy: Normal Difficulty: 5 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Also known as the Tilt Suplex. The wrestler hooks up the opponent as a pumphandle slam, then the wrestler goes through the body movements for the fallaway slam, executing the release of the opponent as they enter the apex of the throw, instead of at or just past the apex of the throw like when one executes the fallaway slam. Usually the opponent then adds effort to gain extra rotations in the air for effect or to ensure that they do not take the bump on their side. Samoan drop Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Technically known as a Fireman's carry drop; the wrestler drapes an opponent over their shoulders in a fireman's carry position then falls backwards, driving the opponent down to the mat on their back. The move has been a signature move for Samoan wrestlers throughout the years. A Samoan drop is usually a counter to drop the opponents momentum. Scoop slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Facing their opponent, the wrestler reaches between their opponent's legs with one arm and reaches around their back from the same side with their other arm. The wrestler lifts their opponent up and turns them upside down so that they are held up by the wrestler's arm cradling their back. The wrestler then throws the opponent to the ground so that they land on their back. The opponent will often assist the slammer by placing their arm on the slammers thigh. Side slam Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands face to face with the opponent, slightly to their side. The wrestler tucks his head under the opponent's near arm, reaches across the opponent's chest and around their neck with his near arm, and places his other arm against their back. The wrestler then lifts the opponent up and throws them forward while still standing to slam them down to the mat back first. This more common Powerslam Version sees the wrestler falls down to the mat with the opponent. Spinebuster Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler starts by facing their opponent. They then grab the opponent around the waist and lift them up, turning 180°, and toss them forward onto their back or slam them down while landing on top of them. It is usually performed against a charging opponent, using the opponent's own momentum to make the throw more powerful. It is called a rolling spinebuster or spinning spinebuster in Japan. This version is generally associated with Arn Anderson and his name is often evoked whenever a wrestler performs it (Double-A Spinebuster, Anderson Spinebuster, etc.) Another version, more commonly

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL used by larger wrestlers sees the wrestler elevate the opponent up and drop down with them to the mat without spinning, slamming their opponent's back into the mat. Brainbuster Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A brainbuster, also known as an Avalanche Suplex, is a move in which a wrestler puts his/her opponent in a front facelock, hooks his/her tights, and lifts him/her up as if he/she was performing a vertical suplex. The wrestler then jumps up and falls onto his/her back so that the opponent lands on his/her head while remaining vertical. Bulldog Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A bulldog, originally known as bulldogging or a bulldogging headlock, is any move in which the wrestler grabs an opponent's head and jumps forward, so that the wrestler lands, often in a sitting position, and drives the opponent's face into the mat. This move plus some other variations are sometimes referred to as a facebuster. It can also be used as a reversal to a powerbomb. Cutter Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This variant is done from the front, using a three-quarters facelock, and has many derivative variants. Cobra clutch bulldog Trait Used: DEX + wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +2 The wrestler applies a Cobra Clutch and then leaps forward, falling into a sitting position and driving the face of the opponent into the ground. Half nelson bulldog Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler hooks a half nelson hold on his opponent with one arm and his opponents waist with the other. He then leaps forward into a sitting position, driving the face of the opponent into the ground. This move is also incorrectly referred to as a faceplant, which is a different move altogether. One-handed bulldog Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Also known as the "Face Crusher", the one-handed bulldog is in fact more of a facebuster than an actual bulldog and generally sees a wrestler run up from behind their opponent,

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL grab the opponent's head with one hand and leap forward to drive this opponent's face into the mat. A two-handed variation of this sees the attacking wrestler charge at the opponent and push, with both hands, down on the back of the opponent's head to force them face-first into the mat below. Reverse bulldog Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The attacking wrestler stands side-to-side and slightly behind with the opponent, facing in the opposite direction, from there he/she leaps in the air and drops to a seated position driving the opponent neck and back first to the mat. In another variation, the attacker runs to the opponent and executes the move. This is usually referred to a lariat takedown. Spinning bulldog Trait Used: DEX + wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +2 The wrestler places the opponent in a modified fireman's carry in which the opponent is held diagonally across the wrestlers back with their legs across one shoulder and head under the opposite shoulder (usually held in place with a facelock). The wrestler then spins simultaneously throwing the opponent's legs off the wrestler's shoulders and dropping to the ground, driving the opponent's head into the mat in a bulldog position. Catapult Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: Transition A Catapult or Slingshot Catapult is a throw that typically starts with the opponent on his/her back, and the wrestler standing and facing him. The wrestler hooks each of the opponent's legs in one of his/her arms then falls backwards to slingshot the opponent into a turnbuckle, ladder, rope, etc. This can also be held for a backbreaker. DDT Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Similar to a bulldog, a DDT is any move in which the wrestler falls down or backwards to drive the opponent's head into the mat. The classic DDT is performed by putting the opponent in a front facelock and falling backwards so that the opponent is forced to dive forward onto his/her head. Death Valley driver Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 Often abbreviated to D.V.D. and known as a Death Valley Bomb in Japan. This is a move in which a brainbuster-type slam is performed from a fireman's carry. The wrestler falls in the direction that the opponent's head is facing, driving the opponent's head into the mat. This move was innovated by Etsuko Mita.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Sean O'Haire uses a variation in which he throws out his opponent on the opposite side. He calls this the Widow Maker or the Prophecy. Toby Klein does a version he calls the Insanity Driver, where he gets his opponent in position then he spins before slamming them (quite often onto a weapon of some sort). Inverted Death Valley driver Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 Invented by Kyoko Inoue and called the Victoria Driver. Also known as a Burning Hammer or inverted D.V.D. The move is executed from a Argentine backbreaker rack (face up, with the neck and one leg cradled) position. The wrestler falls sideways, driving the opponent's head to the mat. This is considered an extremely dangerous move as the opponent's body cannot roll with the natural momentum of the move to absorb the impact. It was popularized by Kenta Kobashi as the Burning Hammer. A cut-throat variation of this driver was innovated by Mark Briscoe, which he named the Cut-Throat Driver, where instead of holding the body of the opponent he would hold the far arm of the opponent across the opponents own throat, and maintain it by holding the opponents wrist, before performing the inverted Death Valley driver. Side Death Valley driver Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A variation between the regular Death Valley driver and the inverted one. The opponent lays on the shoulders of the wrestler on his side, facing either the opposite or the same direction as the wrestler, with the wrestler holding the opponent by the lower leg, and either the head or lower arm. The wrestler then falls sideways, driving the opponent down to the mat shoulder and neck first. Driver A Driver is a variation of many moves; it involves an opponent being driven down between the legs of a wrestler (who is dropping to a seated position) on the back of his/her neck/shoulder area. Electric chair driver Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR In this variation of a driver the wrestler lifts the opponent on his/her shoulders in an electric chair sitting position and then takes hold of the opponent and pulls him/her over his/her shoulder and down to the mat while falling to a sit out position so that the opponent lands on his/her upper back and neck between the legs of the wrestler, facing towards him/her, usually resulting in a pin. Nick Mondo used an iconoclasm instead of the usual driver. He calls this variation the Assault Driver.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Fisherman driver Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler places the opponent in a front facelock and hooks one of the opponent's legs with his free arm. The wrestler then lifts the opponent upside down or onto his shoulders, and then sits down, driving the opponent between his legs, head and shoulder first. A wrist-clutch variation of this driver exists which sees the wrestler lift the opponent onto his/her shoulders, and while the opponent is on his/her shoulders, he/she uses the hand hooking the opponent's leg to reach upwards and clutch the wrist of the arm opposite the hooked leg. While maintaining the wrist-clutch they then perform the driver. There is a further variation that does not include the shoulder lift that sees the wrestler hook the leg and wrist while the opponent is standing in front of them, lift the opponent upside down and then fall to the sitout position. Half nelson driver Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands behind the opponent and applies a half nelson hold on his opponent, placing one of his hands against the opponent's neck after hooking the opponent's arm with it. He the scoops the opponent's near leg with his other arm and lifts the opponent up, flips the opponent upside down, and then either kneels or sits down, driving the opponent down to the mat on their neck. Michinoku driver II Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Also known as a 'sitout scoop slam piledriver', but is named after its inventor TAKA Michinoku. While facing his/her opponent, the wrestler reaches between his/her opponent's legs with one arm and reaches around his/her back from the other side with his/her other arm. The wrestler lifts his/her opponent up and turns him/her upside down so that he/she is held up by the wrestler's arm cradling his/her back. The wrestler then throws the opponent to the ground as he/she falls to a sitting position so that the opponent lands on his/her upper back. This is often simply called a Michinoku Driver because TAKA Michinoku rarely uses the original Michinoku Driver, a double underhook brainbuster. Michinoku driver II-B Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR TAKA Michinoku also invented a variation of the Michinoku Driver II in which the wrestler stands behind the opponent, applies an inverted facelock, lifts them upside down, and then drops down to a sitting position, driving the opponent down to the mat between the wrestler's legs upper back first. Samoan driver Trait Used: STR + wrestling throws Difficulty: 5

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: Normal Damage: STR Also known as Fireman's carry michinoku Driver II or sitout death valley driver. The attacking wrestler drapes an opponent over their shoulders in a fireman's carry position and then takes hold of the opponent and pulls them over their shoulder and down to the mat while falling to a sitting position so that the opponent lands on their upper back and neck between the legs of the wrestler, facing towards them. Tiger driver Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 Invented by Mitsuharu Misawa. The wrestler faces a bent over opponent and double underhooks the opponent's arms. The wrestler then lifts them up, flips the opponent and drops the opponent on their back while falling to sitting position, often pinning the opponent in the process. This is also known as a 'sitout double underhook powerbomb'. There is some dispute over the correct name because the move resembles a Powerbomb more than a driver. Thus, the move is also sometimes referred to as a Tiger Bomb. However, Tiger Driver is the original and more commonly accepted name. Some consider a double underhook powerbomb where the wrestler does not drop into a sitout position to be a Tiger Bomb, while the sitout variant is considered the Tiger Driver. Wheelbarrow driver Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Similar to a wheelbarrow facebuster but instead of dropping their opponent face first, they drop their opponent so that the opponent lands on their upper back and neck between the legs of the wrestler, facing towards them usually resulting in a pin. Electric chair drop Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler lifts the opponent on his/her shoulders in an electric chair sitting position and then falls backwards driving the opponent back-first into the mat. Facebreaker Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A facebreaker is any move in which the wrestler slams his/her opponent's face against a part of the wrestler's body, usually the knee. Facebreaker DDT Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 The wrestler applies a front facelock and then falls backwards, much like a normal DDT, but instead of the opponent's head impacting the mat, the wrestler falls to a kneeling or sitting position driving the face of the opponent onto his/her knee.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Facebreaker knee smash Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The knee smash, also called a Coconuts crush, is a standard facebreaker which involves the wrestler facing an opponent and grabbing him or her by the head or hair and pulling the opponent's face down, dropping it on to the wrestler's knee. Often used by a wrestler to stun an opponent and set him or her up for another move. Many other facebreakers use the knee to inflict the damage; one variation sees the wrestler apply a standing side headlock, and simultaneously pull the opponent forward and smash the wrestler's knee to the opponent's head. There is also a double knee variation. Double knee facebreaker Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 This facebreaker involves an attacking wrestler, who is standing face-to-face with an opponent, hooking both hands around the opponent's head and then leaping to bring both knees up to the face of the opponent. The wrestler then falls backwards to the mat, thus forcing the opponent to fall forwards and impact the exposed knees. CIMA and his Typhoon stablemates, most notably Susumu Yokosuka, use a double-team variation from a wheelbarrow position called the Superdrol. A single knee variation is also possible. Petey Williams uses a version where he slingshots off the ring apron into the ring and drives both knees into his opponents chest. Naomichi Marufuji has recently started using the maneuver, and after seeing him perform it at an ROH show, Chris Jericho adopted a running variation called the Codebreaker as his new finisher, usually preceded by his signature stance. Hangman's facebreaker Trait Used: DEX + wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 Also described as an over the shoulder facebreaker, this facebreaker is performed when an attacking wrestler, who is standing in a back-to-back position with an opponent, reaches back to pull the opponent's head over his/her shoulder before (while keeping a hold of the opponent's head) spinning round to twist the opponent's head over as they drop down to one knee forcing the opponent face-first into the wrestlers exposed knee in one quick fluid motion. Facebuster Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A facebuster, also known as a faceplant, is any move in which the wrestler forces his/her opponent's face down to the mat which does not involve a headlock or facelock. If these are used then the move is either a DDT or bulldog variation. Also, inverted Mat Slams are commonly referred to as facebusters. A standard Facebuster also known as a Jumping

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL facebuster involves the wrestler grabbing hold of the opponent by his/her head or hair and jumping down, forcing the opponent's face into the mat.

Flapjack, Hotshot Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A flapjack, also known as a Pancake slam, is any move that throws the opponent so that he/she is pushed upward and therefore having him/her fall on his/her front. In a basic flapjack, a wrestler pushes his opponent upward by reaching under his legs and lifting him into the air. While retaining the hold on the opponent's leg, the wrestler would fall backwards, dropping the opponent front-first into the canvas. It is commonly used by a wrestler when an opponent is charging towards him. The move is similar to a back drop, but the wrestler pushes upwards so that the opponent falls onto his/her face instead of falling back-first. A Hotshot is referred to when a flapjack is performed so that the opponent falls across the ring ropes. The fireman's carry flapjack sees the wrestler lift the opponent on to a fireman's carry, and then throw the upper body of the opponent away from the wrestler while the wrestler falls backwards, driving the opponent down to the mat chest first. Alley Oop , Reverse powerbomb Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler lifts the opponent so that they are seated on the wrestler’s shoulders, facing away from him, as in a powerbomb. The wrestler then falls backwards while throwing the opponent the same way, dropping them down to the mat on their chest. Tori innovated a variation of this maneuver where she wouldn't keep the opponent on her shoulders, but instead, she would do the maneuver very fast so it whipped the opponent. Giant swing Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A Giant swing starts with an opponent lying on the mat, face up, and the wrestler at the opponent's feet. The wrestler takes the opponent's legs up under his/her arms, similar to the setup for a catapult, but instead pivots, spinning around to lift the opponent off the mat. The attacking may release the opponent to send him/her flying, or simply slow until the back of the opponent returns to the ground. Guillotine drop Trait Used: STR + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This move sees the attacking wrestler lift the opponent in a standing guillotine choke and to drop the opponent lower spine first to the mat. This eventually causes an effect to the whole spine and neck. Nikki Roxx first applies a hammerlock and then executes the move. She dubbed this the Barbie Crusher or Voodoo Drop for her Roxxi Laveaux

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL gimmick. Chris Hero uses a variation of the move where he applies a cravate instead of a guillotine choke. He calls the move Cravate Countdown. Gutbuster Trait Used: DEX + wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A Gutbuster is any move in which the wrestler lifts his/her opponent up and jumps or drops him/her so that the opponent's stomach impacts against part of the wrestler's body, usually the knee. A basic gutbuster is often called a stomach breaker and is essentially the same as a backbreaker but with the opponent facing the opposite direction. This similarity with backbreakers is reflected in almost every gutbuster variation, which if inverted would become backbreakers and visa versa. Double knee gutbuster Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This gutbuster involves an attacking wrestler, who is standing face-to-face with an opponent, hooking both hands around the opponent's head and leaping to bring both knees up to the stomach of the opponent; the wrestler will then fall backwards, forcing the opponent to fall forwards and impact the exposed knees. Elevated gutbuster Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 This variation of a gutbuster sees an opponent first elevated into a high lifting transition hold before being dropped down for a gutbuster. Gorilla press gutbuster Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 This version of the elevated gutbuster first sees the attacking wrestler lift an opponent over his/her head with his/her arms fully extended; a position known as a "Gorilla press", before then dropping down to one knee while simultaneously elevating the opponent over his/her head forcing him/her to drop down and impact the attacking wrestler's exposed knee. Gutbuster drop Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 An elevated gutbuster in which an attacking wrestler would lift an opponent up, stomachfirst, across one of their shoulders before dropping down to their knees forcing the opponent's stomach to impact on the wrestler's shoulder. Rib breaker Trait Used: DEX+ wrestling throws Accuracy: Normal Difficulty: 6 Damage: STR +1

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A rib breaker is a version of a gutbuster that involves the wrestler scooping the opponent up by reaching between the legs of the opponent with one arm and reaching around their back from the same side with his/her other arm. The wrestler then lifts his/her opponent up so they are horizontal across the wrestler’s body. From here the wrestler drops down to one knee, forcing the opponent to drop stomach/rib-first against the wrestler's raised knee. Headscissors takedown Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The move can be performed two ways, with the wrestler facing up or down. With the wrestler's legs scissored around the opponent's head, and if the wrestler is facing up, he performs a backflip, dragging the opponent into a forced somersault that throws the opponent away and on to their back. If the wrestler is facing down, he bends forward instead of performing a backflip. Of the two variations the facing down version is more often referred to as a Headscissors takedown with the facing up version being referred to as a Frankensteiner or Hurricanrana. A variation where the wrestler forces the opponent to spin before releasing him is referred to as a Satellite (spinning) headscissors. Another variation when the attacking wrestler rotates numerous times around the opponent before performing the head scissors is known as Déjà Vu as named by Dragon Kid. Frankensteiner Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This move is commonly referred to as a huracanrana or hurricanrana, although it is technically slightly different. The move is described as a headscissors takedown that is performed against a running opponent. The wrestler jumps on the shoulders of the charging opponent and performs a backflip, using his momentum to throw the opponent over him and on to their back It was named "Frankensteiner" by Scott Steiner, who used it as a finishing move. The move also has a variation where the opponent is sitting on the top rope, that variation is also referred to as frankensteiner. Another variation of the Frankensteiner sees a grounded wrestler first "kip-up" on to a standing opponent's shoulders, this is where a wrestler roll onto the back of his/her shoulders bringing his/her legs up and kicking forward to build momentum to lift themselves off the floor and on to the standing opponent. This is often referred to as a kip-up hurricanrana, though technically it's a frankensteiner. Reverse frankensteiner Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 Also known as an Inverted Frankensteiner or Poison Rana, this move is similar to a standard frankensteiner. The wrestler jumps on the shoulders of an opponent and performs a backflip, using the momentum to throw the opponent over. However, in this version a wrestler jumps on the shoulders of an opponent from behind, so that they are

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL facing the same way as the opponent. By leaning backwards the wrestler attempts to perform a backflip and throw the opponent over on their belly. Due to the difficulty in performing a backflip with the extra weight often the ending of this move sees the opponent's head stuck between the legs of the wrestler hitting the mat first; giving it a resemblance to a back-to-back flip piledriver. This move is dangerous in that the attacking wrestler cannot let go of the head scissors because the opponent has no natural momentum with the move so most of the time the opponent lands on their head between the legs of the wrestler, and if the opponent doesn't aid the backflip enough the wrestler can end up being crushed by the opponent landing on their back. Hurricanrana Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The correct name for this maneuver is the Huracanrana, but it is commonly misspelled in English as Hurricanrana and was invented by Luchador Huracan Ramirez. This is a Frankensteiner headscissors takedown that ends in a rana pinning hold. The rana is any double-leg cradle. Rey Mysterio and Evan Bourne use the same move except Rey Mysterio calls his the West Coast Pop which is a springboard version. The huracanrana is typically done with more velocity than the headscissors takedown, as the opponent needs to land directly underneath the wrestler, instead of being tossed away. It is often confused with the more impactful non-pinning headscissor variation known as a Frankensteiner, although the difference is similar to seeing a bridged suplex compared to a released one. Hip toss Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler stands next to the opponent with both facing the same direction, and the wrestler hooks their closest arm underneath and behind the opponent's closest armpit. The wrestler then quickly lifts the opponent up with that arm and throws them forward, which would lead the wrestler to flip the opponent onto their back to end the move. Iconoclasm Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 This top rope flipping slam sees a wrestler stand under an opponent, who is situated on the top turnbuckle, turn his/her back to this opponent while taking hold of the opponent's arms from below, often holding underneath the opponent's arm pits. The wrestler would then throw the opponent forward while falling to a seated position, flipping the opponent over in midair, and slamming them down to the mat back first. The Iconoclasm was popularized and named by Dragon Gate wrestler, CIMA. There is also a cross armed variation, dubbed the goriconoclasm by CIMA. Irish whip Trait Used: DEX+ wrestling throws Difficulty: 5

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: Normal Damage: Transition Also called a hammer throw. A move in which the wrestler grabs one of his/her opponent's arms and spins, swinging the opponent into an obstacle such as the ring ropes, a turnbuckle, or the stairs leading into the ring. An Irish whip into the ring ropes is usually used to set the opponent up for another technique as he/she bounces off, such as a back body drop, clothesline or sleeper hold. An Irish whip into the turnbuckles usually sees the opponent remain in the corner, allowing a follow-up attack from the wrestler, such as a corner clothesline, avalanche, Stinger splash, or a running knee; the opponent may remain standing or slump to the ground, usually in a seated position, which will vary the attack. One occasional use of the Irish whip is to try to "hit for the cycle" by whipping one's opponent into each corner in turn. Some professional wrestlers can use this move as an advantage by running up the turnbuckle and using a high flying move such as Jeff Hardy using his Whisper in the Wind. Jawbreaker Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A jawbreaker is any move in which the wrestler slams his/her opponent's jaw against a part of the wrestler's body, usually his/her knee, head or shoulder. Sitout jawbreaker Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A standard jawbreaker is seen when a wrestler (either stands facing or not facing opponent) places his/her head under the jaw of the opponent and holds the opponent in place before falling into a sitting or kneeling position, driving the jaw of the opponent into the top of his/her head. Sometimes it is also used to counter a headlock by the opponent. Shoulder jawbreaker Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR Also known as a hangman's jawbreaker, the wrestler stands facing the opponent, places his/her shoulder under the jaw of the opponent and holds the opponent in place before falling into a sitting or kneeling position, driving the jaw of the opponent into his/her shoulder. Stunner Trait Used: DEX+ wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +1 A Stunner is a sitout three-quarter facelock jawbreaker. It involves an attacking wrestler applying a three-quarter facelock (reaching behind the head of an opponent, thus pulling the opponent's jaw above the wrestler's shoulder) before falling to a seated position and forcing the defender's jaw to drop down on the shoulder of the attacking wrestler.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Mat slam Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A mat slam is any move in which the wrestler forces the back of the opponent's head into the mat which does not involve a headlock or facelock. If these are used then the move is considered a type of DDT (if the wrestler falls backwards) or bulldog. A standard Mat Slam involves the wrestler grabbing hold of the opponent by his/her head or hair and pulling back, forcing the back of the opponent's head into the mat. Double underhook mat slam Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler faces an opponent, overhooks both arms, and then pivots 180º so that the opponent is facing upwards with his or her head pressed against the upper back--or under an arm--of the wrestler. The wrestler then drops down to his/her back, driving the back of the opponent's head and neck into the mat. Sitout rear mat slam Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler takes hold of their opponent from behind, holding them by either their hair or the top of their head. The wrestler then jumps backwards and falls to a sitting position, driving the back of the opponent's head into the ground between their legs. variation sees the wrestler run up the corner turnbuckles, perform a backflip over a chasing opponent, and at the same time grab hold of the opponents head and perform the slam. In another variation the wrestler could put the opponent in a Straight jacket hold before dropping him/her in a sitout position. Sleeper slam Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This slamming version of a headlock takedown sees a wrestler apply a sleeper hold to the opponent, then falls face first to the ground, pulling the opponent down with them and driving the back and head of the opponent into the ground. Chris Jericho popularized this move and calls it the Flashback. Another version Jericho popularized involves catching the head of a charging opponent, swinging around them to pull them down to the mat. When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious Tilt-a-whirl mat slam Trait Used: DEX+ wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +1 As the name suggests the wrestler would first use a tilt-a-whirl to raise the opponent into a belly-to-belly (piledriver) position, from here the wrestler would fall forward planting the opponent into the mat back-first. This is also called Tilt-a-whirl slam.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL The move is sometimes named by fans and independent commentators as an "Inverted Styles Clash" in reference to a belly-to-back version. Though not often used by many wrestlers, this mat slam does happen as a result of other botched (poorly executed) moves. When a wrestler is lifted for a standard tilt-a-whirl slam they can often be positioned wrong a land in this fashion, also when wrestlers are performing tombstone piledriver if the weight isn't properly distributed the attacking wrestler can fall forward instead of straight down; hitting a mat slam rather than the piledriver they are attempting. Monkey flip Trait Used: DEX+ wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +1 This move, often referred to as a Monkey climb in British wrestling, involves an attacking wrestler, who is standing face-to-face with an opponent, hooking both hands around the opponent's head before then bringing up both legs so that they place their feet on the hips/waist of the opponent; making the head hold and the wrestlers' sense of balance are the only things allowing both wrestler to be in an upright position. At this point, the attacking wrestler would shift their weight so that they fall backwards to the mat while forcing the opponent to fall forwards with them only to have the attacking wrestler push up with their legs forcing the opponent to flip forwards, over the wrestler's head, onto their back. This move is most commonly performed out of a ring corner. This is due to it being easier to climb onto an opponent while in the corner as balance is easily retained, and it allows the maximum length of ring to propel the opponent across. Muscle Buster Trait Used: DEX+ wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +1 Also known as double leg hook brainbuster,the move is performed when an attacking wrestler hooks both an opponent's legs with his/her arms and tucks their head in next to the opponent's before standing and lifting the opponent up, so that they are upside down with their head resting on the attacking wrestler's shoulder. From this position, the attacking wrestler jumps up and drops down to the mat, driving the opponent shoulder first down to the mat with the opponent's neck impacting both the wrestler's shoulder and the mat. This can see the wrestler pick up an opponent who is standing but bent forward but it often begins with an opponent who is sitting on an elevated position, usually a top turnbuckle, because it's easier to hook and lift an opponent when they are positioned higher than the wrestler. Samoa Joe is noted for often using an Avalanche Muscle Buster, where he falls to the mat from a raised platform, usually the second rope. The move also has a neckbreaker variation which focuses more of the attack on the opponent's neck. Neckbreaker Trait Used: DEX+ wrestling throws Difficulty: 7 Accuracy: Normal Damage: STR +1 There are two general categories of neckbreaker, which are related only in that they attack the opponent's neck. One category of neckbreaker is the type of move in which the wrestler slams his/her opponent's neck against a part of the wrestler's body, usually

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL his/her knee, head or shoulder. A neckbreaker slam is another technique in which the wrestler throws his/her opponent to the ground by twisting the opponent's neck. also a back head slam or, when a wrestler drops to the mat while holding an opponent by their neck, without having to twist it. Piledriver Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A Piledriver is any move in which the wrestler grabs their opponent, turns them upsidedown, and drops into a sitting or kneeling position, driving the opponent's head into the mat. Other variations focus the attack on the neck, rather than the head. Powerbomb Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A powerbomb is a move in which an opponent is lifted up into the air and then slammed down back-first to the mat. The standard Powerbomb sees the opponent placed in a standing headscissors position (bent forward with their head placed between the wrestler's thighs), lifted up on the wrestler's shoulders, and slammed back-first down to the mat. Powerslam Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1 A powerslam is any slam in which the wrestler performing the technique falls face-down on top of his/her opponent. The use of the term "powerslam" usually refers to the front powerslam and the scoop powerslam. Shin breaker Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR The wrestler faces the opponent from the side, slightly behind. He tucks his head under the opponent's near armpit, and grabs hold of the opponent's near leg, bending it fully. He then lifts the opponent up and slams him downwards, impacting the opponent's bent leg on one of the wrestler's knee. This move is used to weaken the leg for a submission maneuver. Shoulderbreaker Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A shoulderbreaker is any move in which the wrestler slams his/her opponent's shoulder against any part of the wrestler's body, usually the shin or knee. This move is normally used to weaken the arm for a submission maneuver or to make it more difficult for the opponent to kick out of a possible pinfall attempt. The most common version sees the wrestler turn the opponent upside-down and drop the opponent shoulder-first on the wrestler's knee. Usually the opponent is held over the wrestler's shoulder in either a

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL powerslam position, or less commonly an inverted powerslam position for what is sometimes called the Reverse Shoulderbreaker. Snake Eyes Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR This move sees the wrestler place the opponent stomach down on his or her shoulder such that they both are facing the same direction. The wrestler then throws the opponent face-first onto any top turnbuckle or throat-first on any top rope of the ring. The move was made popular by Kevin Nash during his early 90's WCW gimmick of Vinnie Vegas and by the Undertaker in the WWE, usually followed by a Big Boot. Snapmare Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition With the wrestler's back to the opponent, he/she applies a three-quarter facelock (also known as a cravate), kneels down, and then pulls the opponent forward, flipping them over his/her shoulder down to the mat, back first. Another variation sees the wrestler hold the opponent by the hair instead of putting them in a three quarters facelock before slamming them to the mat. This is often used as a transition to a submission hold, usually a grounded sleeper. Snapmare driver Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR A high impact variation of the snapmare where instead of flipping the opponent over, the wrestler drops down either on their chest or down on their knees and drives the opponent's head down to the mat forehead first, with the three quarters facelock. Suplex Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition A suplex is the same as the amateur suplex, a throw which involves arching/bridging either overhead or twisting to the side, so the opponent is slammed to the mat back-first. The term suplex (without qualifiers) can also refer specifically to the vertical suplex. Spinning crucifix toss Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1, transition The wrestler lifts the opponent above his back with the opponent's arm spread out in a crucifix hold, spins around, pushes the opponent up, and moves out of the way, dropping the opponent down to the mat. TNA wrestler James Storm performs this move, calling it the Eye of the Storm. Trips and sweeps

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Cobra clutch legsweep Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR, transition The wrestler places his opponent in the Cobra clutch, then stands to one side of the opponent, hooks their nearest foot behind their opponent's nearest leg and throws themselves backwards, forcing their opponent backwards to the ground. Double leg takedown Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition A tackle where the intention is to force the opponent down on their back by tackling them at their waist or upper thighs. This usually involves grabbing the opponent with both arms around the opponent's legs while keeping the chest close to the opponent, and using this position to force the opponent to the ground. Dragon screw legwhip Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition This is a legwhip where a wrestler grabs an opponent's leg and holds it parallel to the mat while they are facing each other. The attacking wrestler then spins the leg inwards causing the opponent to fall off balance and twist in the air bringing them to the ground in a turning motion. Popularized by Tatsumi Fujinami who gave the move its name. Mandala hineri Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition Also referred to as Mandara Twist, this is a variant of the dragon screw where the wrestler spins to the outside, causing leg damage and causing their opponent to go airborne. Drop toe-hold Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition The wrestler falls to the ground, placing one foot at the front of the opponent's ankle and the other in the back of the shin. This causes the opponent to fall face first into the ground. It is sometimes used illegally to force an opponent into a chair or other elevated weapon; it is also used occasionally to force an opponent face-first into the turnbuckles, stunning him/her or her momentarily. Technical wrestlers may use it as a quick transitional move into a grounded submission hold. Also referred to as a Scissor Sweep. Half nelson legsweep Trait Used: DEX+ wrestling throws Difficulty: 6 Accuracy: Normal Damage: STR +1, transition The wrestler stands behind, slightly to one side of and facing the opponent. The wrestler reaches under one of the opponent's arms with his/her corresponding arm and places the palm of his/her hand on the neck of the opponent, thereby forcing the arm of the

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL opponent up into the air (the Half Nelson). The wrestler then uses his/her other arm to pull the opponent's other arm behind the opponent's head, so both opponent's arms are pinned. The wrestler then hooks the opponent's near leg and throws themselves backwards, driving the opponent back-first to the ground.

Russian legsweep Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition Also known as a Side Russian legsweep. A move in which a wrestler stands side-to-side and slightly behind with the opponent, facing in the same direction, and reaches behind the opponent's back to hook the opponent's head with the other hand extending the opponent's nearest arm, then while hooking the opponent's leg the wrestler falls backward, pulling the opponent to the mat back-first. Three-quarter facelock Russian legsweep Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition The wrestler stands in front of, facing away from and slightly to one side of the opponent. The wrestler then reaches behind themselves and applies a three-quarter facelock to the opponent. The wrestler then hooks the opponent's near leg with their own near leg and sweeps the leg away, simultaneously throwing themselves backwards, thus driving the opponent to the ground (with the weight of the wrestler on top of them) and wrenching the opponent's neck. Schoolboy Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition This technique gives its name to the schoolboy bump and is performed when the wrestler drops down to his (schoolboy)/her (schoolgirl) knees behind the opponent and forces his/her bodyweight forward to trip the opponent over the attacking wrestler so that they fall flat on their back. The name schoolboy also refers to a roll-up pin. STO Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition STO (Space Tornado Ogawa) is a sweep in which a wrestler wraps one arm across the chest of his/her opponent and sweeps the opponent's leg with his/her own leg to slam the other wrestler back-first. This can also be a lariat-legsweep combination to slam down an opponent. Same as the judo sweep O-soto-gari. Naoya Ogawa, a former Olympic judoka, adapted the move into pro wrestling. Chokehold STO Trait Used: DEX+ wrestling throws Accuracy: Normal Difficulty: 5 Damage: STR, transition

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This variation of the STO involves the attacking wrestler applying a one handed choke before sweeping the opponent's leg. Shelly Martinez is notable for using this move during her tenure in both World Wrestling Entertainment and Total Nonstop Action Wrestling. Clawhold STO Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition Also known as an STK (Space Tornado Kensuke) as named by Kensuke Sasaki. This move is an STO where the wrestler would first apply a clawhold with one hand before sweeping his/her opponent's leg. Reverse STO Trait Used: DEX+ wrestling throws Difficulty: 5 Accuracy: Normal Damage: STR, transition This is a move in which a wrestler stands side-to-side and slightly behind with the opponent, facing in the opposite direction, and reaches around the opponent's torso with one arm across the opponent's chest with his/her hand holding onto his/her other hand which is behind the opponent's head. The wrestler then falls backward, driving the opponent into the mat face-first.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Professional wrestling aerial techniques Aerial techniques are spectacular maneuvers, using the ring and its posts and ropes as aids, used in professional wrestling to show off the speed and agility of a wrestler. These moves are mainly done by smaller quicker wrestlers who are unable to do most of the power moves. There is a wide variety of aerial techniques in pro wrestling. Many moves are known by several different names. Professional wrestlers frequently give their "finishers" (signature moves that usually result in a win) new names. Occasionally these names become popular and are used regardless of the wrestler performing the technique. Due to injuries being caused by these high risk moves, many promotions ban the use of some maneuvers, or at least tell wrestlers to "tone down" their use. During 2005, World Wrestling Entertainment (WWE) allegedly banned the use of the shooting star press and 450° splash for fear of injury. However, WWE commentator and former executive Jim Ross stated in 2006 that he was unaware of such a policy. Recently, Matt Sydal, who is currently on the ECW brand (wrestling as Evan Bourne) has used the Shooting Star press as his finishing move. Basic Aerial techniques / maneuvers Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR Arm twist ropewalk chop Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The wrestler grabs a hold of one of the opponent's wrists, and twists that arm. The wrestler then climbs up the corner turnbuckles and walks on the top rope, before jumping down and clubbing the opponent on their chest or back of their neck. This attack is widely known in America as Old School. Axe handle Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR Also known as a Double Axe Handle, Double Axe Handle Smash or Double Sledge, this is accomplished by jumping from the top turnbuckle to the mat or floor and STRiking your opponent with two fists held together in the fashion of holding an axe. This is usually done on a standing or rising opponent, not a prone one. Crossbody Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This move is used by many, usually light, wrestlers and is often known as a diving crossbody (but usually just referred to as crossbody or cross body block) which is the elevated version of the crossbody maneuver in which a wrestler jumps from an elevated position (usually the top turnbuckle) onto an opponent, landing horizontally across the opponent's torso, forcing them to the mat and usually resulting in a pinfall attempt.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Reverse crossbody Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This term refers to a variation where the wrestler, who is on an elevated position and facing away from the opponent, performs a twisting backflip and lands on a standing opponent horizontally across the opponent's torso as in the regular variation. Though these can be accomplished from the top turnbuckle to an opponent inside the ring, other versions exist where the wrestler goes over the top rope to the outside, Diamond Dust Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This move is a Forward somersault three-quarter facelock bulldog/jawbreaker performed by an attacking wrestler from an aerial platform. This move involves the attacking wrestler standing on a platform (i.e. the second turnbuckle, or sitting on the top turnbuckle) and facing the back of a standing opponent while applying an inverted facelock. From this position the attacking wrestler leaps forward, somersaulting, to roll the inverted facelock into a three-quarter facelock, as they fall the wrestler drops to a seated position and driving the opponent's jaw into their shoulder for a jawbreaker, or, the wrestler falls back-first forcing the opponent's face into the mat/shoulder for the bulldog. Diving bulldog Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR, Transition This is a bulldog performed by a wrestler from an elevated position. A bulldog is a move in which the wrestler applies a headlock or face lock to his opponent and leaps forward, so that the wrestler lands on his back or in a sitting position, driving the opponent’s face into the mat. A standard diving bulldog sees the wrestler jump down on an opponent from an elevated platform and apply any version of a headlock to take down the opponent to the mat. Springboard bulldog Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR, Transition This is a bulldog performed after springboarding (bouncing) off the ring ropes. In some cases a headlock is first applied before the wrestler bounces off the ropes. Another version is the springboard bulldog is seen where a wrestler will springboard off the ring ropes before applying the headlock. While flying towards an opponent, a wrestler catches his opponent in a headlock and then drives the opponent into the ground as the wrestler falls to the mat. Diving elbow drop Trait Used: DEX + Aerial techniques Accuracy: Normal Difficulty: 6 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A diving elbow drop is executed by diving onto a prone opponent with one's elbow cocked, driving the elbow into the opponent's shoulder or chest or head. Axe handle elbow drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler sits on the top turnbuckle with a foot on each second rope, facing a supine opponent. The wrestler then leaps towards the opponent, clasping their forearms together, and lands on their knees, driving both elbows into the shoulder or chest of the opponent. Corkscrew elbow drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler stands on the top turnbuckle with the opponent lying face up on the mat. The wrestler then leaps at the fallen opponent at the same time executing a 360 horizontal turn before driving the elbow into the opponent with increased force. This move can be done without the use of the top turnbuckle. Diving back elbow drop Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 A less common variation on a diving elbow drop; the wrestler stands on the top turnbuckle facing away from the opponent then leaps backwards, extending and cocking one elbow. This allows for greater range but less precision. Shooting star elbow drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler leaps towards a prone opponent from an elevated position, executes a backflip in mid-air, and lands with their elbow cocked, driving the elbow onto the opponent's chest. Diving fist drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A fist drop is a move in which a wrestler jumps down from the turnbuckle on an opponent driving his fist into the opponent's chest or head. When doing a diving fist drop, wrestlers have their front four knuckles out, and their thumb to the side Diving headbutt Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A diving headbutt is a jumping or sometimes free fall headbutt delivered from the top turnbuckle to anywhere on the opponent's body. The move was innovated serendipitously by Harley Race, when he fell from the top turnbuckle onto his opponent. He adapted it as a signature move, and it was then adapted and further popularized by The Dynamite Kid.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Race has stated that he regrets inventing the move because he feels that it has had a part in giving various wrestlers who utilize the move spine problems, most notably The Dynamite Kid. It was later revealed that this move may not only cause spinal problems, but may also cause brain damage. The brain damage found in the brain of Chris Benoit has been attributed to the move. Some versions include a "swan dive" style, where the performer spreads his arms out while falling. The "swan dive" is the most popular version today and its popularity was closely associated with Chris Benoit who used it as one of his finishing maneuvers, in a tribute to his idol, The Dynamite Kid. El Santo and El Hijo del Santo use a swan dive variation where they hit the opponent in the abdomen, called Tope de Cristo in Spanish. Jun Izumida uses a variation where he turns 45° to his side in mid-air, tucking his arm beneath him. He calls it the Meteorite Impact. Diving hurricanrana Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR Also known as Diving huracanrana. This move is executed by jumping forward off the top rope with legs apart, STRaddling a standing opponent's shoulders, while using the momentum to snap off a hurricanrana. Dragonrana Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR In this variant of the diving hurricanrana, the wrestler first performs a front flip from the top rope before executing a true hurricanrana in to a pin. Springboard hurricanrana Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The variant sees a wrestler, on the ring apron, first use the top ring rope to springboard (bounce) towards an opponent in the ring, straddling the standing opponent's head so the wrestler is seated on the opponent's shoulders, while using the momentum to snap off a hurricanrana. Diving knee drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A move in which a wrestler jumps from a raised platform (the top turnbuckle, the apron, etc) and lands his or her knee on a prone opponent. Calf branding Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This diving knee drop bulldog sees the opponent standing near one of the ring corners facing towards the center of the ring, while the attacking wrestler is standing on the

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL second turnbuckle. From there, the wrestler grabs the opponent and places one knee against the base of the opponent's neck, pushes away from the corner and drives the opponent down to the mat face first - landing on the opponent's upper body, and driving his or her knee to the neck of the opponent.. Diving leg drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR Also called a Guillotine Leg Drop, this diving attack sees a wrestler jump forward from a raised platform (i.e. top turnbuckle, the ring apron, etc) landing the bottom side of his/her leg across an opponent (usually on the throat or face). Kenny DykSTRa uses a high elevation version of this move, for which he jumps off the turnbuckle and tucks his legs behind him, and extending them at the last second for the legdrop. It is sometimes referred to as a "Knee Feint" Leg Drop. Corkscrew shooting star legdrop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler performs a shooting star legdrop, but during the backflip executes a 180° body rotation. The only difference between this move and the shooting star legdrop is the wrestler lands in the opposing direction. Diving leg drop bulldog Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This is a diving version of the leg drop bulldog, that sees the wrestler springboarding off one of the ropes or jumping from the top turnbuckle and dropping their leg across the back of the head of an opponent who is leaning forward. Moonsault leg drop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This variation sees the wrestler perform a top turnbuckle moonsault but instead of landing on the opponent in a splash position the wrestler would continue the rotation to drive his leg across an opponent who is lying on the ground. Somersault legdrop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler, standing on an elevated position, jumps, flips forward and lands his leg on the opponent lying beneath him. Somersault corkscrew leg drop Trait Used: DEX + Aerial techniques Accuracy: Normal Difficulty: 6 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL The wrestler is standing on an elevated position. He then jumps forward, flipping and rotating 360° simultaneously, and lands his leg on the chest of the opponent lying beneath him. Often turned into a senton, and less often press, due to the difficulty in aiming. Shooting star legdrop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This move sees an attacking wrestler jump forward from an elevated position, executing a backflip in mid-air and keeps revolving backwards so that they perform a legdrop so that they land the bottom side of their leg across the opponent's throat, chest or face. This version was popularized by Jason Cross and calls it the Crossfire. Springboard legdrop Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A move in which a wrestler who is standing on the ring apron springboards (bounces) off the top ring rope in towards a fallen opponent in the ring, landing the bottom side of their leg across the opponent's throat, or face. This move sees the attacking wrestler land their leg across the back of the neck instead of the throat if the opponent is situated face-down. There is also a variation known as the Triple Jump Legdrop where, from a running start, the wrestler jumps to a chair, to the top ring rope and then performs a springboard leg drop to an opponent on the outside of the ring. Diving shoulder block Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler dives off of an elevated position, tucks his arms, and STRikes the opponent with one of his shoulders to the upper body. Diving spear Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This is a diving shoulder block takedown, also known as a spear. A move in which a wrestler will jump from a raised platform such the top turnbuckle, and drive their shoulder into the opponent's torso, forcing them down to the mat. Diving stomp Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This is a dive where a wrestler jumps down from a raised platform on an opponent dropping his foot onto any part of an opponent's body. Diving double foot stomp Trait Used: DEX + Aerial techniques Accuracy: Normal Difficulty: 6 Damage: STR

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL The wrestler jumps down from a raised platform on an opponent driving both his feet into anywhere on the opponent's body, usually the chest. Moonsault double foot stomp Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This variation sees the wrestler perform a moonsault but instead of landing on the opponent in a splash position the wrestler would continue the rotation so that he/she would be able to drive both feet into an opponent who is lying on the ground. Mushroom stomp Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR While situated on the middle rope of a turnbuckle, a wrestler will jump over a charging wrestler, pressing his feet off their back to push them into the turnbuckle with more force, before landing on their own two feet. The technique's name is a reference to the stomping attacks used by video game character Mario, often on mushroom-themed enemies and environments. Shooting star double foot stomp Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This variation of the double foot stomp sees the wrestler perform a shooting star press and continue the rotation to land with both feet on an opponent. Flying clothesline Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 A move in which a wrestler will jump from an elevated position and perform a clothesline to a standing opponent. Kane uses the flying clothesline regularly, but adds a somersault to his landing in the case of an opponent ducking. A version of this move, called a Flying Lariat which is similar but involves the wrestler wrapping his arm around the opponents head. Flying back elbow Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 A move in which the wrestler will jump from an elevated position (usually the top turnbuckle or the middle rope) and STRike a standing opponent with the back of his or her elbow. Flying neckbreaker Trait Used: DEX + Aerial techniques Accuracy: Normal Difficulty: 7 Damage: STR +1

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A neckbreaker type move in which the attacking wrestler jumps from a raised platform (usually the second turnbuckle) and grabs an opponent's neck while in midair, thereby taking them down with a neckbreaker. The most common variation of this is the Flipping Neckbreaker or Blockbuster which is a neckbreaker where the attacking wrestler performs a somersault, and while flipping, catches the opponents head ending in a falling neckbreaker. This was made famous by Buff Bagwell, who called it the Buff Blockbuster. A variation of the flipping neckbreaker is used by Shannon Moore who catches the head of an opponent who is bent over and facing one side to perform an aerial version of a front flip neckbreaker, he calls this the Mooregasm. CM Punk uses a corkscrew variation of the flipping neckbreaker as a reversal to a corner Irish whip or corner flapjack. When running to the corner, or being thrown onto the corner, Punk leaps or lands onto the second turnbuckle, performs a corkscrew somersault, and catches the opponent in the neckbreaker. Flying spinning heel kick Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 A move in which the wrestler will jump from an elevated position (usually the top turnbuckle) and STRike a standing opponent with spinning heel kick in mid-air. Flying thrust kick Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 Executed when a wrestler jumps from a raised platform (usually the top turnbuckle), and hits a standing opponent with a thrust kick in mid-air. "Gentleman" Chris Adams invented this maneuver in the late-1980s, calling it a "flying superkick". Most recently, this move has been used by Rob Van Dam, who kicked his opponent in the chest (or to the face of an interfering opponent/opponent on the apron). Frankensteiner Trait Used: DEX + Aerial techniques Difficulty: 5 Accuracy: Normal Damage: STR , Transition This is a headscissors takedown executed on an opponent sitting on the top turnbuckle. With the attacking wrestler's legs scissored around the opponent's head while they face each other, the wrestler performs a backflip to swing through the opponent's open legs, dragging the opponent into a forced somersault that distances the wrestler from the opponent, who lands on his or her back. Reverse frankensteiner Trait Used: DEX + Aerial techniques Difficulty: 5 Accuracy: Normal Damage: STR , Transition Also known as an Inverted Frankensteiner or Poison Rana. This is a headscissors takedown executed on an opponent sitting on the top turnbuckle. However, unlike a standard frankensteiner, the opponent is facing away from the ring on the top turnbuckle thus the opponent backflips over and lands on his or her chest rather than his or her back.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This move can also be performed to the outside of the ring if the opponent is facing the inside of the ring or sitting on one edge of the corner turnbuckle facing the audience with both legs on the outside of the ring on the same side. There is also a standing variation of this move in which the wrestler jumps onto the opponent's shoulders from behind and then flips backwards driving the opponent's head and/or chest onto the mat. These are all very dangerous variations which as, like an inverted death valley driver, the opponent can not roll naturally with the momentum of the move to cushion the fall, leading to a possibility they will land on their head or neck. In addition to this possible harm, it's also a danger to the attacking wrestler as the wrestler needs to be almost vertical to lift up the opponent off the turnbuckle, as the opponent can not somersault themselves off the turnbuckle. If the move is botched, the opponent would land directly on the vertical wrestler, driving them head and neck first into the mat. Moonsault Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A move in which a wrestler executes a backflip and lands on an opponent. A basic moonsault is generally attempted from the top turnbuckle, though myriad variations exist. Missile dropkick Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A dropkick from an elevated surface such as a turnbuckle, a table or a ladder to a standing opponent. Plancha Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR An accepted term in American wrestling for a slingshot crossbody. Here the wrestler goes from the inside of the ring over the top ring rope to the outside. In lucha libre, this is called a Pescado when the top ring rope is used for a slingshot, though the term plancha has been popularly accepted in American wrestling for the same maneuver. In America a move from the top turnbuckle to a standing opponent on the outside where the chests impact each other is also commonly referred to as a plancha. Plancha is also used in America to refer to any attack from the ring to the outside in which the wrestler impacts their chest against the opponent’s chest. For example, a shooting star press to the outside onto a standing opponent is referred to as a shooting star plancha. Senton Trait Used: DEX + Aerial techniques Difficulty: 5 Accuracy: Normal Damage: STR A senton splash is similar to a normal splash. However, instead of impacting stomach first, the wrestler lands back first across the opponent. 450° senton

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR +1 The Wrestler jumps to the top turnbuckle or jumps onto the ropes, facing away from the ring, and executes a 450° backflip, landing in an ordinary senton position. 630° senton Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +2 The wrestler performs a senton, flipping 630 degrees forward before landing, i.e. one full rotation (360 degrees) following by a somersault senton (270 degrees). Corkscrew 630° senton Trait Used: DEX + Aerial techniques Difficulty: 8 Accuracy: Normal Damage: STR +3 The wrestler, facing away from the ring and situated on the top turnbuckle, performs a 180° turn in mid-air and then performs a 630° senton onto a lying opponent. Jack Evans utilizes this maneuver as his finisher. Corkscrew senton Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR +1 This senton is performed by executing a backflip from the top turnbuckle, then spinning 180°, landing on a fallen opponent back-first. However, this move often ends with a legdrop instead of a senton, due to the difficulty of execution. The corkscrew senton can also see the wrestler hit the move on a standing opponent. This is often referred to as the Halo, a name closely associated with Shannon Moore. Corkscrew senton can also refer to a move in which a wrestler, who is on the top rope facing away from the ring, jumps backwards and turns 180° in midair before performing a senton bomb. Imploding senton bomb Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR +1 A variant of the imploding 450 splash. This move sees a wrestler facing away from the ring while on the top turnbuckle jump backwards executing a senton bomb on to a lying opponent. Seated senton Trait Used: DEX + Aerial techniques Difficulty: 5 Accuracy: Normal Damage: STR, Transition This variant on the senton which sees the wrestler use his/her tailbone and lower body in a seated position to force the opponent to the mat rather than using their whole back. This seated senton is performed by jumping forward off a raised platform or springboarding on to the shoulders of a standing opponent forcing them to the ground. This can also be performed onto an opponent prone on the mat.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Known in lucha libre as a "La Silla". A variation of this move known as a Banzai Drop, sees a wrestler who is standing above a fallen opponent, go up onto the second turnbuckle (facing away from the ring) and jump down dropping his/her buttocks on the opponent's body (usually the chest or stomach). This move is basically a butt drop from a raised platform, Molly-Go-Round Trait Used: DEX + Aerial techniques Difficulty: 5 Accuracy: Normal Damage: STR, Transition This variant on the seated senton, which is technically described as a flipping seated senton, is performed by flipping forward off a raised platform on to the shoulders of a standing opponent forcing them to the ground in a pinning position. The move gained its name through its use by Molly Holly. Senton bomb Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR In this variation of the senton, the attacking wrestler executes a quick front somersault off the top turnbuckle, before landing on the opponent back first as in a regular senton. It can also be performed from a standing position. High-angle senton bomb Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A variant of the senton bomb, which sees an attacking wrestler leaping off the top turnbuckle keeping their bodies STRaight and arms out-STRetched, making it resemble a swan dive, and then waiting until the last moment to execute the flip, so that they just barely complete it when impacting with the opponent. This move was popularized by Jeff Hardy, who named it the Swanton Bomb Shooting star senton Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The wrestler jumps forward from an elevated position, executing a backflip in mid-air to perform a shooting star, but continues the rotation after the initial backflip and lands on a downed opponent in the senton position. Innovated and popularized by Yoshitsune, who calls this move the Shura. A reverse 450. Shiranui Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The shiranui (or sea fire in English) is a springboard backflip three-quarter facelock falling reverse DDT, which has also been known as Sliced Bread #2, Ninja, and Shinobi. In this move a wrestler places a three-quarter facelock on the opponent and runs up a vertical surface, usually the corner turnbuckles, then jumps backwards, performing a

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL backflip in the air, landing face down to the mat, driving the opponent back-first down to the mat. In a slight variation called a “Contra Code”, the wrestler lands to a seated position, driving the opponent's head between his legs. Both variations can see a modified version where both wrestlers are already perched on the top rope, and the backflip DDT is the only part performed, which may be known as a Super Shiranui. Another top-rope variation is used by Marufuji when the opponent is seated on the top turnbuckle with his back to the ring, and Marufuji climbs the turnbuckles applies the three-quarter facelock while standing on the top rope, and performs the backflip, landing on his knees and driving his opponent's head into the mat with much greater force; this has also been called the Super Shiranui. There is also a standing variation of this move. As well as a bulldog variation. Shooting star piledriver Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This move more closely resembles a shooting star ending in a facebuster rather than a piledriver, though it was referred to as a "Shooting Star Piledriver" by announcers at the time of its most notable occurrence. During a Ring of Honor event, wrestler Jody Fleisch tried to execute a springboard shooting star press on Low Ki but botched the landing in such a way that, instead of Low Ki catching Fleisch and falling to the ground, Fleisch's legs STRaddled the head of Low Ki and grounded him with so much force it drove Low Ki's head into the mat below. Though its most notable use was unintentional it is in fact used by other wrestlers often ending in positions similar to that of a complete shot or a DDT. Splash Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR The basic splash, which is also known as a press, involves a wrestler jumping forward from a raised platform (usually the top turnbuckle) and landing stomach first across an opponent lying on the ground below. The splash was popularized in America by Jimmy "The Superfly" Snuka, one of the first 'high-flyers' to wrestle in North America, who called the move the Superfly. It was one of the first and most popular highflying moves to be seen in mainSTReam wrestling. Even today, the move is often called a Superfly Splash in his honor. 360° Splash Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The 360° Splash, also known as a Spin Splash or a Spiral Splash, sees the wrestler stand on the top turnbuckle with the opponent lying face up on the mat. The wrestler then leaps at the fallen opponent while at the same time executes 360° spin before landing on the opponent in the splash position. 450° splash

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The 450° Splash, as it's correctly known, involves flipping forward 450° from a raised platform, landing on the opponent in the splash position. A standing version is also possible from the mat. Corkscrew 450° splash Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 Also known as a Phoenix Splash as named by its inventor Japanese wrestler Hayabusa, this move is performed when a wrestler (facing backwards to the ring from the top turnbuckle) jumps, turns 180° and performs a 450° splash. A standing version is also possible from the mat. Imploding 450° splash Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This move sees the attacking wrestler stand on the top turnbuckle facing away from the ring. He or she then jumps backwards and executes a 450° splash inwards (facing the turnbuckle) onto a downed opponent laying on the mat. This is also known as a Dragon Star Press, Flaming Star Press, or an Imploding Star Press. Corkscrew splash Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The wrestler stands on the top turnbuckle with the opponent lying face up on the mat. The wrestler then leaps at the fallen opponent at the same time executing a 360 horizontal turn before landing on the opponent in the splash position. Corner slingshot splash Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 The wrestler places the opponent so he or she is lying supine and with his or her head and feet facing opposite corners of the ring. The attacking wrestler then approaches an adjacent turnbuckle, places his or her hands on the top rope and climbs to the first or second rope. The wrestler then bounces on the ropes before throwing their legs and body outwards and releasing the ropes, thus flying outwards and downwards and connecting with the torso of the opponent. Frog splash Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This move is performed by leaping from the top rope, STRetching out to a horizontal position, and bringing one's feet and hands inward and outward before landing. The original, and slightly different, version of the frog splash, as innovated by Art Barr and named by 2 Cold Scorpio, sees the wrestler bring their hands between their legs and

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL kick up with their feet before drawing both arms and legs back outwards.. This variant is also the finisher of D-Lo Brown, who calls it Lo Down. Art Barr's tag team partner, Eddie Guerrero, would go on to use the more common variation as a tribute to Barr after Barr's death in late 1994. After Guerrero died in 2005, many close friends and family such as Chavo Guerrero, Rey Mysterio and Christian Cage, started using frog splashes during matches as a tribute. Rob Van Dam performs a turning variation named the Five-Star Frog Splash where the opponent is not placed perpendicular to the corner. Instead Van Dam turns in mid-air to land on the opponent in the splash position, regardless of which direction the opponent is lying in. He also uses a regular version, generally going halfway or more than halfway across the ring to hit his opponent. Shooting star press Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR A shooting star press is a technique invented by Jushin Liger after seeing a similar move performed in the manga Fist of the North Star. In a standard shooting star press, the wrestler jumps forward from an elevated position and presses knees to chest, executes a backflip in mid-air, and lands on the opponent in the splash/press position. In kayfabe, the move is considered a more impactful version of a splash, since the wrestler utilizes rotational speed, as if he were a circular saw. The shooting star press is considered a very dangerous maneuver both to execute and to receive. If the wrestler is unable to completely rotate, or if he lands incorrectly on the opponent, then there can be a serious injury As a result of injuries promotions sometimes ban the use of the maneuver. As of 2007, WWE was thought to have officially banned the move in sanctioned matches. This has turned out not be the case as Paul London still uses a running variation and John Morrison a standing variation on occasion. As of the debut of ECW Superstar Evan Bourne, WWE has resurrected the move. WWE asked Bourne to perform it for them multiple times to prove whether or not it was a safety risk. After nailing it each time, the WWE allowed him to use the move as his finisher. Corkscrew shooting star press Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 Also known as a corkscrew shooting star splash, this is a move in which a wrestler, from a raised platform, jumps and executes a backflip in mid-air while turning 360° to land on the opponent in the splash position. Springboard shooting star press Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 A move in which a wrestler first springboards (bounces) off the top ring rope and executes a backflip in mid-air to land on the opponent. This can see the attacking wrestler stand on the ring ropes and springboard into the ring, or stand in the ring and springboard

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL to the outside. The outside version is sometimes referred to as a shooting star which was popularized by A.J. Styles Standing shooting star press Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR Also known as a shooting star splash, this move sees a wrestler stand next to an opponent lying on the mat placing one foot close to the opponent while drawing back both his/her other leg and the arm on that side of his/her body, extending both these limbs full while bending the leg closest to the opponent at the knee. From here the wrestler throws their extended arm and leg forward in a swinging motion while kicking off (jumping up) with the bent leg, using the momentum of the swing to execute a backflip in mid-air and land on the opponent in the splash position. John Morrison and Paul London also use this as a finisher. Standing corkscrew shooting star press Trait Used: DEX + Aerial techniques Difficulty: 7 Accuracy: Normal Damage: STR +1 This move sees a wrestler stand next to an opponent laying on the mat placing one foot close to the opponent while drawing back both his/her other leg and the arm on that side of his/her body, extending both these limbs full, while bending the leg closest to the opponent at the knee. From here the wrestler throws their extended arm and leg forward in a swinging motion while kicking off (jumping up) with the bent leg, using the momentum of the swing to execute a backflip in mid-air while turning 360° to land on the opponent in the splash position. Sunset flip Trait Used: DEX + Aerial techniques Difficulty: 6 Accuracy: Normal Damage: STR This is a pinning move where a wrestler and his opponent face each other, with the wrestler on higher ground (such as the top turnbuckle). The wrestler dives over the opponent, catches him in a waistlock from behind, and rolls into a sitting position as he hits the mat. As the wrestler rolls over, he pulls the opponent over backwards so that he lands on his back in a pinning position. Transition moves Some moves are meant not to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack. Grounding Trait Used: DEX + Aerial techniques Difficulty: 5 Accuracy: Normal Damage: STR , transition The wrestler jumps onto an opponent from an elevated platform as the opponent is standing up, so that the opponent falls to his knees with his head between the legs of the wrestler. This move is generally used to set up for a powerbomb.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Springboard Trait Used: DEX + Aerial techniques Difficulty: +1 Accuracy: Normal Damage: +1 Springboarding involves a wrestler using any of the ring ropes to bounce upward. Most high-flying techniques can be performed after a spring board, i.e. springboard legdrop, springboard dropkick. Sometimes wrestlers will bounce off one set of ring ropes then off another to perform a move, this is referred to as a double springboard, the most notable double springboard move is a version of a springboard moonsault in which a wrestler bounces off the rope to elevate himself/herself to the top-rope from where he/she bounces off to perform the moonsault. Another version of a springboard is the rope run/climb in which a wrestler would run up the ring ropes, effectively springboarding with one foot off each ring rope. This is often used in a version of a Tornado DDT in which a wrestler applies a headlock runs up the ropes (often at the turnbuckle), still holding onto the opponent, spins off from the elevated height to hit the DDT. Shooting star Trait Used: DEX + Aerial techniques Difficulty: +1 Accuracy: Normal Damage: +1 , transition This move sees a wrestler jump forward from an elevated position followed by executing a backflip in mid-air. Many techniques can be performed after a shooting star, most well known is the shooting star press but there are other variations like the shooting star legdrop and shooting star elbow drop. Slingshot Trait Used: DEX + Aerial techniques Difficulty: +1 Accuracy: Normal Damage: +1 A slingshot involves a wrestler, who is standing on the ring apron, pulling on the top rope and using its momentum to hurl themselves over the rope and into the ring. Many highflying techniques can be performed after a slingshot. Swan Dive Trait Used: DEX + Aerial techniques Difficulty: +1 Accuracy: Normal Damage: +1 , transition Used primarily in Japan, this is a maneuver where the wrestler quickly leaps over the top rope, lands on the outside of the ring, then performs a springboard.

Aerial Modifiers Ropewalk The term ropewalk is used to refer to any move which first sees the attacking wrestler walks along the top rope before performing a move. One of the most well known examples in American wrestling is Old School, performed famously by The Undertaker. Standing

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL The term standing is used to refer to any move which is being performed at the same level as the opponent, usually on the ring mat. This is rather than most aerial moves which are performed from a raised platform like the top turnbuckle. Suicide The term suicide or suicida is placed before any move that goes from the ring, the ring apron, or the turnbuckles to the outside of the ring. The most obvious is a suicide dive also known as a topé suicida, which is simply a jump through or over ring ropes to the outside. When a front flip is performed after leaping through the ropes, or by jumping over the top rope and performing a front flip, to land on the opponent back first, the move is known as a suicide senton or Topé con Hilo. Although it would appear as if Hilo is the Mexican name for the move, in Mexico the move is referred to as a Topé con Giro. Giro (Spanish for spin) was miSTRanslated as Hilo in Japan and the name Hilo (which in Spanish actually means thread) has remained outside of Mexico. Super The term super (the terms diving, avalanche, and top-rope are also used) is placed before any move which is being performed off the top- or second rope. For example, if a Samoan drop was performed from the top turnbuckle it would be called a "Super Samoan Drop". Many move variations performed off the top rope use the term "Avalanche" instead of "super", especially in Japan. Suplexes performed from the top or second rope are referred to as superplexes.

Illegal attacks Illegal attacks are mainly used by heel wrestlers and are usually an offense punishable by disqualification, though typically done when the referee is disabled or otherwise diSTRacted. The most well-known illegal moves are ones that attack the groin of a male wrestler. Asian mist Trait Used: DEX + melee Difficulty: 5 Accuracy: Normal Damage: normally Stun, loss of Initiative The wrestler spits a colored mist, typically green, but also in red and black varieties, into the face of the opponent, supposedly stinging and temporarily blinding them. As the name implies, the move is associated with wrestlers of Asian origin. This action must be arranged for at the beginning of the match. The liquid or powder must already be on the person of the wrestler unless some other arraignment is made, such as the manager or another holds onto it outside the ring until it is to be used. With the expenditure of a willpower point this action may be used to interrupt inititive allowing the action to take place before the normal course of the round. This counts as an action. Biting Trait Used: DEX + Brawl Difficulty: 5

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Accuracy: +1 Damage: STR +1 The wrestler seizes a body part of the opponent and bites down with their teeth. Biting is often used when a wrestler is "trapped", either in a corner of the ring or in a submission hold, as a desperation move. Eye poke Trait Used: DEX + Brawl Difficulty: 5 Accuracy: +1 Damage: STR The wrestler pokes his finger(s) into an opponent's eye(s). This is an illegal attack mainly used by heel wrestlers to gain an upper hand on their opponent. With the expenditure of a willpower point this action may be used to interrupt inititive allowing the action to take place before the normal course of the round. This counts as an action. Eye rake Trait Used: DEX + Brawl Difficulty: 5 Accuracy: +1 Damage: STR Also called a Thumb to the eye. This is when a wrestler rakes his thumb(s) down an opponent's eye(s). This is an illegal attack mainly used by heel wrestlers to gain an upperhand on their opponent. With the expenditure of a willpower point this action may be used to interrupt initiative allowing the action to take place before the normal course of the round. This counts as an action. Fireball Trait Used: DEX + melee Difficulty: 5 Accuracy: Normal Damage: normally Stun, loss of Initiative The wrestler, using a concealed lighter, sets alight a piece of quick-burning flash paper and throws it at the opponent's face, giving the impression of a supernatural ball of fire emerging from their hand. Note that this action may prompt Rotschrek checks in kindred characters. This action must be arranged for at the beginning of the match. The paper or powder must already be on the person of the wrestler unless some other arraignment is made, such as the manager or another holds onto it outside the ring until it is to be used. With the expenditure of a willpower point this action may be used to interrupt initiative allowing the action to take place before the normal course of the round. This counts as an action. Hangman Trait Used: DEX + Wrestling Holds Difficulty: 5 Accuracy: Normal Damage: STR +1 Seen when a wrestler who is on the opposite side of the ring ropes from an opponent (on the 'apron') grabs him by the head and drops down, forcing the opponent’s throat across the ropes. This is an illegal attack because of its use of the rope. Also known as a "Hot Shot".

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Hair Pull Trait Used: DEX + Brawl Difficulty: 5 Accuracy: Normal Damage: ½ STR Simple yet dirty move, that sees one wrestler take advantage of another's long hair by pulling it. In modern mainSTReam wrestling, it is more commonly used by female heel wrestlers. Similarly to a submission hold in the ropes, or a choke, the wrestler is given a five count to stop, before being disqualified. With the expenditure of a willpower point this action may be used to interrupt inititive allowing the action to take place before the normal course of the round. This counts as an action. Low blow Trait Used: DEX + Brawl Difficulty: 5 Accuracy: Normal Damage: STR A direct shot to the groin of an opponent; otherwise known as a groin attack or referred to in slang terms as an Irish Curse. It is an offense punishable by disqualification. This illegal attack is mainly used by heel wrestlers or valets to gain the upper hand on their male opponents. Although kicking an opponent in the groin is the most obvious method, the most popular version sees an attacking wrestler drop to their knees and raise their arm up between the opponent's legs, STRiking the groin with the inside of their elbow-joint. Often wrestlers will perform the STRike while the referee is in some way diSTRacted in what is known as a "cheap shot". Testicular claw Trait Used: DEX + Brawl Difficulty: 5 Accuracy: Normal Damage: STR A clawhold by which a wrestler will grab hold of an opponent’s testicles and squeeze. This is an illegal attack mainly used by wrestlers to gain the upper hand on their opponents and is an offense punishable by disqualification.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

Professional wrestling tag-team maneuvers The double-team maneuvers in professional wrestling are executed by two wrestlers instead of one and typically are used by tag teams in tag team matches. Many of these maneuvers are combination of two throws, or submission holds. There is a wide variety of double-team moves in pro wrestling. Most moves are known by the names that professional wrestlers give their "finishing move" (signature moves that usually result in a win) names. Occasionally these names become popular and are used regardless of the wrestler performing the technique. Aided brainbuster Trait Used: DEX + Tag-Team Moves Difficulty: 5 Accuracy: Normal Damage: STR +1 An aided brainbuster sees one wrestler help another wrestler perform a brainbuster, usually by putting their own weight behind the move to increase its impact. Aided calf kick Trait Used: DEX + Tag-Team Moves Difficulty: 5 Accuracy: Normal Damage: STR +1 An aided calf kick sees one wrestler whip their opponent into the turnbuckle (or position the opponent on the top turnbuckle) and get down on all fours preceding their partner, who then runs from the opposite turnbuckle, leaps off his partner's back, and perform an aided high elevation calf kick. Aided dropkick An aided drop kick sees one wrestler whip their opponent into the turnbuckle (or position the opponent on the top turnbuckle) and get down on all fours. Their partner then runs from the opposite turnbuckle, leaps off his partner's back, and use the momentum to perform an aided high elevation dropkick. Aided neckbreaker Any double-team move in which one wrestler helps another to perform a neckbreaker by twisting/forcing the opponent down to the mat harder while a neckbreaker is performed. Another version of an aided neckbreaker, known as an elevated neckbreaker, sees one member of the attacking tag team get the opponent up into an elevated position to allow a wrestler to perform a neckbreaker from a greater height. Aided whiplash This is a normal whiplash, but instead of having the opponent held in the air with the aid of the ring rope, he or she is kept in the elevated position by another wrestler. This wrestler has the opponent's legs on his or her shoulders and is facing the first wrestler. When the neckbreaker is performed, the extra wrestler will often twist himself or herself down to the mat and land on top of the opponent

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Argentine rack, neckbreaker combination This move first sees one wrestler place an opponent in an Argentine backbreaker rack where the opponent is held face-up across both the shoulders of the attacking wrestler. At this point, the second attacking wrestler then grabs the racked opponent's head and, along with the first wrestler, falls to the ground supposedly driving the opponent's head and neck into the mat below. Another variation is when the attacking wrestler falls backwards and the partner then does a cutter on the opponent as he falls face first into the mat. Assisted Gory neckbreaker One partner sets the opponent up in a Gory neckbreaker, the other partner then grabs the opponents arms and pulls down on them, forcing the opponent's neck to press against their partners head. Both partners then proceed to drop to a seated or kneeling position there by completing the neckbreaker. Belly to back suplex, neckbreaker combination This elevated neckbreaker, also informally known as a 3D-B as named by the Dudley Boyz, is a combination of backdrop or a Back suplex side slam and a neckbreaker. This maneuver sees an opponent get pushed upwards in a belly to back suplex lift by Bubba Ray Dudley then as the opponent falls to the mat D-Von Dudley would apply a headlock neckbreaker forcing the opponent's head into the mat. Dudley Death Drop The Dudley Death Drop, often shortened to 3-D, is an elevated cutter which sees a combination of a Flapjack and a cutter.. This maneuver sees an opponent get pushed upwards in a flapjack throw , then as the opponent falls to the mat the second wrestler applies a cutter forcing the opponent's head down to the mat. Since the Dudleyz lost the rights to the Dudley name after leaving WWE, the move is now known exclusively as the 3-D. Fireman's carry, neckbreaker combination One wrestler (usually the larger one) places an opponent over his or her shoulders in the fireman's carry position while the other attacking wrestler runs and jumps up alongside both men and takes hold/twists the neck of the opponent for any type of neckbreaker slam as the first wrestler falls down to the mat forcing the opponent down with them in a Samoan drop. This can see the wrestler performing the fireman's carry turn on the spot (an airplane spin) while the other charges at him or her and performs the neckbreaker as he or she spins. Another variation is when someone holds the opponent in a fireman's carry position. His partner then gives the opponent a side headlock and together at the same time, they do a double rolling somersault into a combination of the Rolling fireman's carry slam and the Corkscrew neckbreaker. German Suplex, neckbreaker combination One wrestler holds the opponent in a german suplex hold,while another wrestler behind the both of them,once the wrestler performs a German suplex,the wrestler behind performs the neckbreaker.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Gory bomb, cutter combination One partner sets up a Gory Bomb on the opponent, while his partner stands to the back side of him. When the original partner releases the opponent, the second executes a cutter as the opponent falls. Powerbomb, neckbreaker combination This elevated neckbreaker is performed when one attacking wrestler stands facing a bent over opponent and seizes the opponent around the waist, flipping them over as in a suplex up onto another wrestler's shoulders, leaving them in a prone powerbomb position. The first wrestler keeps hold of the opponent's head at this point, holding it against their shoulder as with a hangman's neckbreaker while keeping the opponent's back and head parallel with the ground. From here the first wrestler falls to a sitting position while the other wrestler who is holding the opponent in the powerbomb position drops to their knees, thus driving the neck of the opponent into the shoulder of this wrestler from an elevated position. Other variations can see the wrestler get placed in the powerbomb position without the aid of a suplex lift. One such version sees the attacking wrestler skylift an opponent (throw him or her into the air) before catching him or her in the powerbomb neckbreaker as they fall to the mat. The move can be performed using the other powerbomb variations, the Briscoe Brothers perform a crucifix powerbomb variation in which Mark Briscoe lifts the opponent into a crucifix powerbomb while Jay Briscoe runs and jumps to catch the head of the opponent in a neckbreaker as they are thrown by Mark. Russian legsweep, neckbreaker combination One partner sets up a Russian legsweep on the victim while the other stands behind the victim and reaches backwards over his shoulder and around the victim's chin with one arm. The first partner completes the Russian legsweep as the second partner sits out, driving the back of the victim's neck against the rear attacker's shoulder. Wheelbarrow facebuster, cutter combination This move first sees one wrestler place an opponent in a wheelbarrow facebuster position while the other wrestler applies a Three-quarters face lock. One wrestler then drops to his or her back as his or her partner drops to a sit out position performing a cutter and a wheelbarrow facebuster. Wheelbarrow, double underhook facebuster combination While one wrestler holds an opponent in a wheelbarrow hold the second wrestler applies a double underhooks and drops to his knees while the other the other wrestler drops to a sitting position impacting the opponents face on the mat. Aided piledriver Any double-team move in which one wrestler help another to perform a Piledriver on an opponent by pushing down on the opponent’s feet for more impact. In a variation of the move, the second wrestler jumps off the turnbuckle while pushing the opponent’s feet downward for even more damage, this is well known as a Spike Piledriver (not to be

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL confused with a one-man Spike piledriver). It has also been known under the name Stuffed Piledriver.. Aided powerbomb Also known as a spike powerbomb, this is any double-team move in which one wrestler help another to perform a Powerbomb, either by aiding the wrestler to get the opponent up on to their shoulders or by pulling down on the opponent as they get dropped down, to force them into the mat harder. Aided superbomb In this version one partner sits on the top rope facing the ring, the second partner stands behind the opponent (both facing the first partner). The second partner then puts his head under one of the opponent's arms and lifts him into the air placing him on the first partners shoulders (the opponent's legs around his neck), from there the first partner stands up and jumps forward Powerbombing the opponent from the second rope down to the ring.. Superbomb, neckbreaker slam combination In this version, the first partner sits on the top rope facing the ring, the second partner stands behind the opponent (both facing the first partner). The second partner then puts his head under one of the opponent's arms and lifts him into the air placing him on the first partners shoulders (the opponent’s legs around his neck). Alternatively, the second partner can lift the opponent up in a fireman's carry, then flip the opponent's legs to the first partner. Then the second partner holds onto the neck of the opponent and runs forward while dropping down for a neckbreaker slam while first partner on the turnbuckle simultaneously jumps forward in a seated position superbombing the opponent with extra force from the second rope down to the ring. Powerbomb, diving attack combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off the top rope and impacts the opponent with an aerial attack, driving the opponent backwards and completing the partner's powerbomb with added force. Certain attacks can also be timed so that, instead of hitting the opponent at the apex of the move, they can impact at the exact moment the powerbomb impacts the opponent on the floor. Like all the below variations, this move does not have to see the second attacking wrestler dive from the turnbuckle it can be performed from any elevated surface, or alternatively the wrestler could springboard off the ring ropes to gain height. Powerbomb, diving legdrop combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off the top rope and impacts the opponent with a diving leg drop just as the victim himself lands on the mat, crushing his neck, face, or chest. The leg drop can sometimes be a somersault variation.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Powerbomb, double knee backbreaker combination One wrestler sets up the opponent for a powerbomb while his partner is positioned in front of him. The partner then leaps upwards grabbing the opponent from behind by the chin and pulling him down into a double knee backbreaker while the first wrestler delivers the powerbomb. Powerbomb, flying neckbreaker combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off the top rope and impacts the opponent with a flying neckbreaker, driving the opponent backwards and finishing the powerbomb with extra force. Powerbomb, missile dropkick combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off the top rope and impacts the opponent with a missile dropkick, driving the opponent backwards and finishing the powerbomb with extra force. Powerbomb, shiranui combination This Device variation sees one of the wrestlers lift the opponent onto his shoulders, into the powerbomb position, while standing with his back to the corner turnbuckles. Another wrestler then climbs to the top turnbuckle, faces away from the ring, and grabs a threequarter facelock on the opponent, performing a Shiranui, while the other wrestler slams the opponent down. Aided splash This move starts with both partners on either the right or left side of an opponent who is lying prone on the mat, face-up, with one partner in front of the other and both of them facing away from the opponent. The one closest to the opponent picks up the other partner, who is facing away from him/her, and makes a 180° turn before dropping the partner on the opponent. The wrestler can lift his partner in a variety of ways (military press, wheelbarrow suplex, etc.) before dropping him on the opponent. Another variation starts with both partners on either the right or left side of an opponent who is lying prone on the mat, face-up, with one partner in front of the other and both of them facing away from the opponent. The one closest to the opponent performs a military press on the other partner and before throwing them, while the other opponent performs a 360° Splash. Aided suplex Any double-team move in which one wrestler help another to perform a suplex, usually by putting their own weight behind the move to increase its impact. Aided wheelbarrow suplex

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This move sees one wrestler wrap a forward facing opponent's legs around his/her waist and apply a gutwrench hold to lift the opponent up off the ground. His partner then steps in front of both wrestlers and grabs either the victim's arms or shoulders and yanks them upward, just as the first attacker throws himself and the victim backwards in a wheelbarrow suplex. This increases the momentum with which the victim is thrown backwards on his upper back, neck, and head. Power-Plex This was the finishing move of the tag team known as Power and Glory. Hercules would take an opponent and sit him on the top turnbuckle (as to set up a superplex) near his partner Roma. When Hercules set up the opponent and was ready to perform the superplex, he would tag in Roma. Roma would run to the next turnbuckle and climb up. As Hercules executed the superplex, Roma would fly off the top turnbuckle with a splash, timing the landing on the opponent so that he would hit immediately after Hercules landed. Backbreaker hold, diving elbow drop combination One wrestler would hit a pendulum backbreaker and hold the opponent over his knee as another wrestler jumped down to hit the opponent with a diving elbow drop from the middle or top rope to his exposed head or chest, flipping the opponent over down to the mat. This move was known as the Demolition Decapitation (also given the name The Demolisher) when it was used by Demolition in the WWF, and as such it (and variations of it) are often such is still called by this name today. Backbreaker hold, top-rope legdrop combination One wrestler would hold the opponent over his knee, in a backbreaker position as another wrestler jumped down to hit the opponent with a top-rope leg drop to his exposed head, flipping the opponent over down to the mat. Known as Cutting The Cheese when Steve Blackman & Al Snow teamed together. Battering ram One wrestler stands behind his partner and leans forward, placing his head underneath his partner's arm, in a headlock. The two then charge forward, ramming the head of the rear wrestler into the opponent. The move was named and made famous by The Bushwhackers. There is also a single person version of the move. Bearhug hold, attack combination One of a number of double team moves in which one parter holds the victim in a bearhug while the other partner either runs or dives at the elevated victim and impacts him in the chest, neck, or face, driving him backwards into the ground in the process. As a variant of the bearhug/attack combination, the holding wrestler can instead use a spinebuster, driving the opponent down instead of releasing them. Bearhug hold, flying crossbody combination

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL One wrestler would apply a bearhug and elevate the opponent while the other wrestler executed a flying body press from the top rope, driving the opponent to the ground from an elevated height. Bearhug hold, high kick combination One wrestler would apply a bearhug and elevate the opponent while the other wrestler executed a high dropkick or other high kicks as the first wrestler drops the opponent to the ground, Bearhug hold, seated senton combination One wrestler applies a bearhug to the victim while his or her partner climbs the turnbuckle behind them. The second partner then dives off the turnbuckle, performering a seated senton on the victim, driving him out of his partner's arms and into the mat. This move is commonly referred to as the Cannonball crash. Bearhug hold, superkick, jackknife pin combination One wrestler would apply a bearhug while the other wrestler executed a superkick to the face of the opponent. The opponent would fall backwards, and the partner applying the bearhug would roll forward with their momentum, flipping over into a bridge position, holding both legs and ending up in a Jackknife pinning position. The now defunct team of Charlie Haas & Shelton Benjamin used this move as their double team finisher. Bearhug hold, top-rope legdrop combination Commonly referred to as the Veg-O-Matic, also referred to as an Aided guillotine legdrop. In this move one wrestler would apply a bearhug and hold the opponent out as another wrestler jumped down to hit the opponent with a top-rope leg drop to his exposed head or torso, forcing the opponent hard back down to the mat. Hart Attack Technically known as a Bearhug, lariat combination, this was the traditional finishing move of The Hart Foundation (Bret Hart and Jim Neidhart). Neidhart would lift up the opponent in a bearhug in the center of the ring, while Hart leaned against the ringside ropes, facing the opponent's back. Hart would then run past the two and bounce off the ropes on the opposite side of the ring. On his return, Hart would make a running leap and perform a lariat takedown on the opponent as Neidhart let go of him, resulting in both Hart and the opponent falling onto their backs. Hart sometimes did the lariat takedown from the second corner rope. Con-chair-to This move was popularized and named by the team of Edge and Christian, and consists of a double steel folding chair shot to the head of an opponent, one from either side hitting the back of the head and the face of an opponent simultaneously. Edge and Christian often slammed the chairs on the mat to "tune up the band" before hitting the opponent. There is also a one man version of the move known as a one man con-chair-to where the opponent's head is lying on a chair on the mat and the attacker slams another chair on their head. The name of the move is derived from the musical term "concerto"..

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Doomsday Device A move in which one wrestler hoists the opponent on his shoulders in the electric chair position, while another wrestler climbs to the top turnbuckle and delivers a flying attack on the prone opponent, often resulting in the opponent doing a backflip and landing on their front. This move was made famous by the tag team known as the Road Warriors, but also used by Team 3D. Double bulldog A double bulldog is when two wrestlers both hit a bulldog on a single opponent. It can also refer to two bulldogs being performed by one wrestler on two opponents at the same time. Double cutter A double cutter is a common term which refers to double team variations of the threequarter facelock bulldog maneuver (known as a "cutter"). This move sees the attacking wrestlers first stand either side of an opponent and apply a three-quarter facelock (reaching behind the head of an opponent, thus pulling the opponent's jaw above each of the wrestler's shoulders) before both (moving forwards and) falling backwards to force the opponent face first to the mat below. However, due to the face lock the opponent's face often never reaches the mat, instead lands on the shoulders of the attacking wrestlers. Double chokeslam When two wrestlers execute a chokeslam on a single opponent at the same time it is referred to as a double chokeslam. Due to convenience of wording, a double chokeslam can also refer to two chokeslams being performed by one wrestler on two opponents at the same time (ie; single person double chokeslam), and occasionally in a tag team match where each member of one team will chokeslam a member of the opposing team (ie; two person simultaneous chokeslams) which can also be referred to as stereo chokeslams. . The traditional version is also referred to as a double spinebuster / double front slam as the action of lifting an opponent up and throwing them down are much the same, though the spinebuster, and front slam are more common on a charging opponent. Triple chokeslam A variation of the chokeslam move, done by Kane and Big Show, is the triple chokeslam, where both of the wrestlers chokeslam a single opponent and each simultaneously chokeslam another opponent alone with their free hands Double clothesline Two wrestlers both hitting a clothesline on a single opponent by joining hands is referred to as a double clothesline. A variation has both wrestlers charging from opposite sides of a single opponent with a clothesline. A double clothesline can also refer to two clotheslines being performed by one wrestler on two opponents at the same time. Double crucifix powerbomb

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This two man version of a crucifix powerbomb sees a single opponent lifted up between two wrestlers so that the opponent is being lifted by their spread out arms. At the apex of the move where the opponent is raised to the highest point it will look as though he/she had been crucified. At this point the attacking wrestlers then kneel, and bend forwards, to throw the opponent forward to the mat on to their back or neck and shoulders. Most commonly used by The Backseat Boyz calling it the T-Gimmick. Double DDT Two wrestlers both use a DDT move on a single opponent by standing to either side of the opponent and applying the front facelock before hitting the move. This move can see more than one opponent headlocked, using the wrestlers free arms, to become a seemingly indefinite line of wrestlers and opponents all linked together. A double DDT can also refer to two DDTs being performed by one wrestler on two opponents at the same time. Double inverted DDT This is similar to a normal double DDT only that they are in an inverted headlock and drop them in the back of the head. Double Lifting DDT This is similar to a normal double DDT except for the fact that both wrestlers jump and lift the opponent. Also known as a Double Edgecution. Double shiranui This double team DDT sees two attacking wrestlers perform the shiranui (three-quarter facelock backflip diving reverse DDT) variation on one single opponent, with each wrestler applying the three-quarter facelock from opposing sides of the opponent. Like the shiranui, this double team version can be performed from both a standing and elevated position. Double dropkick Two wrestlers simultaneously dropkick a single opponent. Attacking wrestlers may both target the front or back of the opponent, or sometimes "sandwich" the opponent by dropkicking them from either side. Double missile dropkick Similar to the double dropkick, both wrestlers execute missile dropkicks from adjacent turnbuckles onto a single opponent. Timing is of the utmost importance when executing this move; at the 2003 Royal Rumble, Rey Mysterio and Edge attempted this move on Christopher Nowinski. Mysterio jumped too early, and Edge landed on the face of a supine Nowinski, which eventually resulted in Nowinski suffering a career-ending concussion. Double drop toe-hold In a double drop toe-hold two wrestlers hit a drop toe-hold on each leg of a single opponent.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Double elbow drop This is a double team maneuver which involves two wrestlers hitting a variations of a elbow drop (standing, or flying) on one person at the same time. Often this move sees two wrestlers knock down a charging opponent leaving the opponent in a position in which both wrestlers can stand either side of the fallen opponent and before elbow drops. These elbow drops are often preceded by some sort of dance/taunt or the joining of hands. Double Enzuigiri This is a double team maneuver in which both attacking wrestlers will perform and Ensiguri on a single opponent, each from different sides. This move is most often used by the Motor City Machine Guns. Double Extreme Legdrop This move sees one wrestler climb to the top turnbuckle while his partner holds up their opponent's legs (The opponent in question is obviously perpendicular to the wrestler on the top rope). Then, the wrestler on the top rope performs a leg drop on the opponent's neck while his partner performs an Extreme Legdrop (double leg drop to the groin/lowerabdominal area) at the same time. Double fireman's carry Two wrestlers both lift a single opponent up into a fireman's carry leaving the two wrestlers back-to-back with the opponent across their shoulders is called a double fireman's carry. From Here the two wrestlers can perform a double version of a fireman's carry slam; the wrestlers can also both fall backwards down to the mat dropping the opponent face-first into the canvas in a double flapjack type move. Double flapjack Two wrestlers throw a single opponent up into a flapjack. In this move both wrestlers would push the opponent upward by reaching under their legs and lifting them into the air, while remaining the hold on the opponent’s legs the wrestlers would fall backwards, dropping the opponent front-first into the canvas. Another basic double flapjack is similar to a back drop, in which the wrestlers push the opponent upwards and release him/her so that they fall onto their face instead of falling back-first. Double hip toss When two wrestlers both hit a hip toss on a single opponent by both wrestlers underhooking the closest arm and then quickly lifting the opponent up and throwing him/her forward, flipping the opponent onto his/her back. Catching hip toss As two wrestlers hit the hip toss on a single opponent, both wrestlers catch the legs of the opponent as he/she flips over so that both have a hold of one arm and leg of their opponent.From this position the wrestlers can lift the opponent up into the air and drop them onto the mat, or lift the opponent up and drop to a kneeling position so that the opponent would drop onto their knees. This double team move is more common with, lighter wrestlers or wrestlers with an old school style. Double STO

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This move can either be a Double STO when two wrestlers both hit a STO on a single opponent at the same time, or an Aided STO, known in Japan as Oregatokare, or "rage dragon slayer" where one wrestler help another wrestler to perform the STO, usually by sweeping out the legs from under the opponent. An inverted variation also exists. Double submission This term applies to any instance when attacking wrestlers lock an opponent in simultaneous submission holds. Obviously many variations exist in which most commonly one wrestler will work on the lower body/legs with moves like the Sharpshooter, the Texas cloverleaf and the reverse figure four, while the other wrestler works on the upper half/head with moves like the camel clutch. Double superkick A tandem attack where two wrestlers stand in front of an opponent and hit him/her in the face/head with a high, side thrust kick, known as a Superkick. Double suplex A throw in which two wrestlers will both suplex one opponent at the same time is called double suplex. The most common Suplexes used for this double team move are the Snap and Vertical variations, in which the wrestlers apply a front face lock to the opponent, draping the opponent’s near arm over their respective shoulders, at this point the wrestlers will either pull their own legs back and kick them forward quickly slamming them to the ground to build momentum to fall backwards and flip the opponent over them so they all land on their backs for a double snap suplex. In a double vertical suplex the move is the same except that when the opponent is in position he/she is lifted up and held upside-down before the wrestlers fall backwards. A double suplex can also refer to two suplexes being performed by one wrestler on two opponents at the same time, although this move is much rarer and typically requires a larger wrestler to suplex two smaller wrestlers often as a counter to a standard double suplex. Double belly to back suplex The attackers stand behind the opponent on either side of him and put their heads under his arms. They then lift the opponent up using their arms wrapped around his torso. The attackers finally fall backwards and drop the opponent flat on his back or, occasionally on the back of his head. Double inverted suplex The attackers stand behind an opponent and each applies an inverted facelock with his or her inside arm, and uses the other arm to aid in elevating the opponent so that he/she is lifted up and held upside-down before the attackers fall to their backs driving the opponent down to the mat front-first, behind the attackers. Double slingshot inverted suplex Two wrestlers stand behind an opponent and bend him or her backwards, each placing his face under their inside armpit. With their outside hands, each wrestler then grabs the

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL waist of the victim's pants, using it for leverage to raise his legs into the air. The attackers, without letting go of the victim's head, then drop the back of his legs across the top ring rope. The tension in the rope sends the victim's legs bouncing up into the air where, guided by the attackers (who fall backwards), he then flips over their heads and drops face over into the mat, effectively completing a double inverted suplex. Elevated DDT An elevated DDT is any double team move that sees one wrestler keep an opponent suspended in an elevated position so that another wrestler can perform a DDT and drop the opponent from the raised position. one variation sees a wrestler apply a front facelock to an opponent and lift them so that their legs are placed on the top of the shoulders of another wrestler, and this point the first wrestler quickly throws himself to the ground backwards so that the opponent is forced to dive forward onto his/her head with extra force because of the height of which they are dropped. This is an aided version of the one-man elevated DDT. Belly to back suplex, inverted DDT combination This elevated DDT, is a combination of backdrop and an inverted DDT. This maneuver sees an opponent get pushed upwards in a belly to back suplex lift by one attacking wrestler then as the opponent falls to the mat the second attacking wrestler would apply the inverted headlock forcing the opponent's head into the mat. Flapjack DDT One of the most common double team elevated DDT is known as a Flapjack DDT, a combination of Flapjack and a DDT. This maneuver sees an opponent get pushed upwards in air during a flapjack attempted then just as the opponent falls to the mat the wrestlers partner will put opponent in a front facelock and as all three fall down to the mat the DDT will ensure the opponent is forced to dive forward onto his own head. MNM used this move efficiently in matches calling it The Snapshot often finishing matches with it. Sidewalk slam, headlock takedown This move involves one wrestler setting up an opponent for a sidewalk slam will the opponent is held in the air his head is exposed at this point another wrestler will be able to perform many moves that only involve the attack of that exposed head (i.e. reverse DDT variations, headlock takedowns, and neckbreakers) these moves force the opponent down harder to the mat when the first wrestler drops him/her. Elevated jawbreaker With an opponent kept up in an elevated position by one wrestler, another wrestler has chance to drop the opponent into any type of jawbreaker from a raised height. Most notably this sees the opponent's legs being held on the shoulders of one wrestler while another wrestler catches hold of the head of this opponent. At this point the wrestler will lock a hold onto the head of the opponent and drop them into the jawbreaker. Elevated splash

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This is where one wrestler (usually a larger wrestler) backs up to the corner turnbuckles and allows another wrestler to climb the turnbuckle then up onto his/her shoulders, this wrestler then jumps off to perform any type of diving splash (i.e. Shooting star press) on a supine opponent. Sometimes this move sees the first wrestler climb up on the turnbuckle himself getting even higher before the second wrestler gets up there and jumps off him. High and Low A "high and low" double team maneuver is a type of takedown that sees two wrestlers hit a combination of attacks on a standing opponent; one aimed to hit high, while the other is aimed low. The high attack usually comes from in front of the opponent, while the low attack comes from behind, sending the opponent back-first into the mat with greater force. Lariat, running chop block combination The attacking wrestlers stand on opposite sides of an opponent (front and back). The wrestler facing the front then executes a running lariat while the wrestler from behind executes a running chop block knocking the opponent backwards. Superkick, spinning leg sweep combination Both wrestlers stand facing a standing opponent. One wrestler executes a spinning leg sweep to the back of the opponent's legs, and the other executes a superkick towards the opponent simultaneously, knocking the opponent backwards. Total Elimination This high and low move sees both wrestlers stand facing a standing opponent before Saturn executes a spinning leg sweep to the back of the opponent's legs, and Kronus executes a spinning heel-kick towards the opponent simultaneously, knocking the opponent backwards. Leapfrog body guillotine Also called a Leapfrog Stun Gun, this move sees an opponent rest with his upper body on the ropes and his feet on one of the attacking wrestler's shoulders while the other wrestler charges at his partner, leapfroging over him/her and STRaddling the opponent's lower back. Leg drop, splash combination This type of combination sees two wrestlers simultaneously execute any type of splash and leg drop on one prone opponent lying on the mat. However, the double team move is not limited to grounded variations of splashes and leg drops many wrestlers utilize aerial versions, or versions where one of the two attacks come from an elevated position. Poetry in Motion This move sees one wrestler either place his opponent or Irish whip his opponent into the turnbuckle. The same wrestler then gets down on all fours and their partner runs from the opposite side of the ring/opposite turnbuckle, leap off his partner's back, and perform an

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL aided splash/calf kick/heel kick/leg lariat/dropkick or in some rare instances, a leg drop on the opponent. A one man version sees the use of a chair (or chairs), instead of the partner, and perform the attack. If the move is done with a chair in hand, it is usually a dropkick version, with the attacker driving the chair into his opponent. Prone low blow This is a double team move in which one wrestler will set up an opponent so that his partner can perform a low blow. Diving headbutt low blow While one wrestler slams an opponent and spreads their legs apart the other wrestler would climb the turnbuckle and perform a diving headbutt into the opponent's groin. Diving leg drop low blow While one wrestler slams an opponent and spreads their legs apart the other wrestler would climb the turnbuckle and perform a diving leg drop into the opponent's groin or face or chest. Reverse STO, enzuigiri combination In this combination one wrestler prepares to deliver a reverse STO to an opponent and then while holding them in position their partner delivers an enzuigiri kick to the back of the head of the opponent who is then dropped for the reverse STO driving them down to the mat face-first with the added momentum of the kick. Rocket Launcher One wrestler ascends the top turnbuckle. Their partner then stands below them and reaches up, taking hold of them. The wrestler on the top rope then performs a flying body splash, with their partner throwing them, thus increasing their range and height. edit] Assisted senton One of the wrestlers ascends the top turnbuckle. Their partner then stands below them and reaches up, taking hold of them. The wrestler on the top rope then performs a Senton bomb, with their partner throwing them, thus increasing their range and height. Russian legsweep, clothesline combination One wrestler begins a Russian legsweep as another wrestler hits the opponent with a clothesline, forcing the opponent hard back down to the mat. Sidewalk slam, top-rope legdrop combination One wrestler would perform a Sidewalk slam, and then their partner would perform a top-rope legdrop on the prone, supine opponent. A slight variation of this sees the wrestler stay grounded instead of ascending to the top turnbuckle, performing a jumping legdrop on the opponent rather than a top rope one. Sky lift slam

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL This move first sees the two attacking wrestlers standing either side of an opponent and hook their arms under the legs and arms of their side to elevated the opponent. From this position, the wrestlers then force the opponent upwards, throwing them up while releasing the hold to allow the opponent to fall and slam into the mat back-first. This move can also be done by one wrestler using the corner as the tag team partner. The five-wrestler team known as Spirit Squad used a variation dubbed the High Spirits in which each of the attacking wrestlers stood over a fallen opponent and grabbed hold of a limb/extremity. From here, the wrestlers would all lift at once; throwing the opponent into the air before releasing the hold of the limbs to allow gravity to pull the opponent, back first, down to the mat. Slingshot catapult, attack combination The first wrestler performs a slingshot catapult on the opponent sending them towards their partner while their partner performs an attack on the prone opponent, knocking them back down with greater force. The partner now chooses an attack. Slingshot catapult, clothesline combination The first wrestler performs a slingshot catapult on the opponent sending them towards their partner while their partner sticks their arm out and does a clothesline, knocking the opponent down. Other variations use variants of the clothesline like the more impactful Lariat, or the partner goes to the top rope and performs a clothesline off the top rope Slingshot catapult, missile dropkick combination The first wrestler performs a slingshot catapult on his or her opponent, sending them flying towards the opposite turnbuckle. His or her partner then jumps off that turnbuckle and delivers a missile dropkick to the opponent in midair. Slingshot catapult, top rope bulldog combination The first wrestler performs a slingshot catapult in an attempt to throw the opponent away from the corner turnbuckle away from where the second wrestler is situated. As the opponent is lifted off the ground up into the apex of the throw, the second wrestler dives off the turnbuckle and performs a diving bulldog on that same opponent forcing his/her head down into the mat. Spanish fly This variation of the moonsault side slam is performed while all three wrestlers are on the top turnbuckle. The wrestlers stand either side, slightly behind, and facing the front of a standing opponent, the wrestlers then reach under the near arms of the opponent, across the chest and under the opponent far arm, while placing their other hands on the back of the opponent to hold them in place. The wrestlers then perform a moonsault while holding the opponent, driving the opponent into the ground back-first in a side slam position. Stack-superplex

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL A variation of the superplex (a vertical suplex off the top turnbuckle) in which the wrestler delivering the suplex sits upon the shoulders of another wrestler rather than standing on the ring ropes/turnbuckles where the opponent is situated. At the apex of the suplex, the lower wrestler allows himself to fall backwards, increasing the power and momentum of the other wrestler's maneuver. A multi person variation, commonly known as the Tower of Doom, first sees an attacking wrestler climb the turnbuckles as if to perform a superplex on an opponent situated on the top turnbuckle, or in some case two wrestlers attempt a double superplex on the single opponent. However, at this point one or more wrestlers stand under the elevated wrestlers and hold them as if to perform a powerbomb; slamming them to the mat as they pull the other wrestler off the top. STO, German suplex combination This move requires one person standing behind the opponent, while one stands in front. The wrestler in front will deliver an STO, and the wrestler behind the opponent will perform a German Suplex on the same opponent. STO, Russian legsweep combination This move requires one person standing behind the opponent, while one stands in front. The wrestler in front will deliver an STO, and the wrestler behind the opponent will perform a Russian legsweep on the same opponent. Superkick-Plex This combination move sees one wrestler hit a superkick to the chin of an opponent who is being held in a belly-to-back position by the second wrestler. The second wrestler uses the thrust of the superkick to aid in executing a bridging German suplex for a pinfall attempt. This move is not to be confused with a superplex, which is a suplex from the top turnbuckle. Suplex, 450° splash combination While standing next to and with his back to a downed opponent, one of the attacking wrestlers performs a vertical suplex lift on their own partner where at the apex of the suplex the first wrestler releases the suplex and the second uses the altitude and rotation to perform a 450° splash onto the downed opponent. Suplex, flying attack combination One wrestler would apply a stalling vertical suplex and elevate the opponent while the other wrestler executed a flying attack like a flying crossbody block or a missile dropkick from the top rope, driving the opponent to the ground from an elevated height. Wheelbarrow hold, top rope legdrop combination This move sees one wrestler wrap a forward facing opponent's legs around his/her waist and apply a gutwrench hold to lift the opponent up off the ground. At this point another wrestler, who is situated on the top turnbuckle would then jump down to hit the opponent with a top-rope leg drop to the back of his exposed head, forcefully driving the opponent's face and body back down to the mat.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL Wishbone This move, which is named after the tradition of pulling on a wishbone, sees two wrestlers each take hold of an opponent's leg (who is lying face up on the mat) and yank them in opposite directions STRetching out the groin area.

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL
Quick and dirty wrestling rules for WOD
Sequence of play. Entering the ring • Both wrestlers or teams enter the arena. Showmanship (Manipulation + Expression, Showmanship/Acting, Diff: 4) rolls are made to gauge audience reaction. Players and story tellers should play this out with one automatic success given to the player if role-played well. The winner of this roll receives 2 extra willpower points for the remainder of the match. This temporary willpower boost can exceed the normal maximum. The Match 7. Initiative (Alertness + wits, diff: 4) is rolled. The side with the most successes goes first. In the case of a tag team match, the wrestler(s) in the ring roll. Managers and others outside the ring may also roll if planning to take any actions this round. 8. Illegal attacks which interrupt initiative may take place at this point. 9. Winner of initiative declares action and rolls for success. Other side may attempt to dodge, block or evade as normal if applicable, and not currently in a hold. 10. If in a hold, may now attempt to break. (Both wrestlers roll Str. vs. Difficulty of other wrestlers Str. Wrestler with most successes wins. If tie, then wrestler with highest Str. wins. If still a tie then hold is not broken) If still in a hold then all actions are lost until next round. 11. Next player declares action and acts. Other side may attempt to dodge, block or evade as normal if applicable, and not currently in a hold 12. Return to 1, repeat until “pinfall”, “submission”, “draw”, “disqualification” or “no contest” conditions are met. All moves can be classified among the following. Wrestling attacks Examples are: • Chops • Press • Clothesline • Drops • Knee strikes • Kicks • Headbutts • Uppercuts Trait Used: Dex + Brawl Or Wrestling Attack Accuracy: Normal Aerial techniques Examples are: • Somersault legdrop • Diving knee drop • Diving headbutt • Splash • Frog splash Trait Used: Dex + Athletics Difficulty: 6 (Kicks 7) Or Aerial techniques Accuracy: Normal Damage: Str. (Kicks Str +1) Combination transition moves add +1 to difficulty Difficulty: 5 (Kicks 6) Damage: Str. (Kicks Str +1)

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

Wrestling holds Examples are: • Sleeper holds * • Stretches • Locks • Clutches • Pinholds Trait Used: Str + Brawl Difficulty: 5 Or Wrestling Holds Accuracy: Normal Damage: Str. * When damage reaches “incapacitated” from a sleeper hold the opponent is considered to be unconscious. Sleeper holds do not affect the undead or wraiths. To break the hold both wrestlers roll Str. vs. Str., difficulty target being the other wrestler’s Str. Wrestler with the most successes win. In case of tie the wrestler with the highest Str. Wins. Wrestling throws Examples are: • Piledriver • Suplex • Sweeps • Frankenstiener Trait Used: Dex + Brawl Difficulty: 5 Or Wrestling Throws Accuracy: Normal Damage: Str, possible transition Combination transition moves add +1 to difficulty Tag-team maneuvers Examples are: • Aided dropkick • Aided piledriver • Double superkick • Elevated splash • Double fireman's carry Trait Used: Dex + Brawl Difficulty: 6 Or Wrestling Holds/Throws Accuracy: Normal Damage: Str Both wrestlers working together on a move must both roll successes, otherwise the move fails. Weapon attacks Examples include • Chair shot • El Kabong • Foreign object • Asian mist Trait Used: Dex + Melee Accuracy: Normal Difficulty: 5 Damage: Str

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Professional Wrestling in the World of Darkness CONFIDENTIAL Copyright 2008 Reclining Panda Games CONFIDENTIAL

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