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Tarot Deck of Many Things

Tarot Deck of Many Things

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Published by Sylvain Robert

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Published by: Sylvain Robert on Oct 22, 2009
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Tarot Deck of Many Things

0 I II III The Fool The Magician The Priestess The Empress You lose XP equal to 1,000 x character level and you must draw again. +1 to each Mental Stat Gain the ability to Lay on Hands, using your total level rather than just paladin levels Everyone loses trust in you. -5 to animal empathy, bluff, diplomacy, gather information, handle animal, and perform. Gain the Leadership Feat free and the loyalty of 100 soldiers Gain a major magic weapon A dilemma will occur in the near future Gain an unseen ally that will aid you in the future +1 to each Physical Stat Know the answer to your next dilemma. May choose to roll a die, where even = gain a level, or odd= lose a level, or you must draw again the same amount of cards you drew before drawing this one. Change alignment instantly. You are separated from everyone on a distant plane. Defeat dread wraith or be forever destroyed. Enmity between you and an outsider from the outer planes. Enmity between you and an outsider from the inner planes. Immediately lose all wealth and real property. Immediately gain a +2 bonus to one ability score of your choice. You are granted 1d4 wishes. You gain a beneficial medium wondrous item and 2,500 XP per character level.


The Emperor The Hierophant The Lovers The Chariot Strength The Hermit Wheel of Fortun e


Justice the Hanged Man Death Temperance The Devil Tthe Tower The Star The Moon The Sun


Judgment The World

You are judged for every action you have made in your life by a deity. -1 to each stat Rods

King of Rods Queen of Rods Knight of Rods Page of Rods Ace of Rods Two of Rods Three of Rods Four of Rods Five of Rods Six of Rods Seven of Rods Eight of Rods Nine of Rods Ten of Rods

Educated Nature Exile Unwitting Calamity Dominion Separation Throne Strife

+2 permanent bonus to Intelligence Gain the services of a 4th level ranger. You are required to perform a quest or be forever exiled into oblivion. -2 permanent penalty to Intelligence. A dilemma in the future will have disastrous results. Character is possessed by an evil spirit. Transported randomly from your current location. Gain a +6 on Diplomacy checks plus a small keep. You gain the enmity of a group of people on the material plane Next dilemma is guaranteed to be successful Next dilemma will have embarrassing results +2 Permanent bonus to Dexterity +2 Permanent bonus to Strength +2 Permanent bonus to Constitution Cups

King of Cups Queen of Cups Knight of Cups Page of Cups


Gain a +2 competence bonus to all knowledge skills Gain the services of a 4th level sorcerer

Naivety Perfectionist

You will be tricked The following will happen on the next natural 20 or 1 you roll 20 = +1 permanently to the stat revolving around the roll. 1 = -1 permanently to the stat revolving around the roll. +2 Permanent bonus to Charisma

Ace of Cups

Two of Cups


You have an aura about you that strengthens your spirit. +5 to animal empathy, bluff, diplomacy, disguise, gather information, handle animal, intimidate, and perform. Avoid any situation you choose, once Character granted 1 miracle, once, at any time the character desires by his god

Three of Cups Four of Cups Five of Cups Disappointment

Character loses exactly as much XP as he has gained since last level plus 2. (Example If the PC has 8500 XP, then he loses 2502, which would cause a level loss) You will meet someone from your past Gain 25 pieces of jewelry or 50 gems

Six of Cups Seven of Cups Eight of Cups Nine of Cups Ten of Cups

The Past

Indolence Abundance Fear

-2 permanent penalty to Dexterity You gain XP equal to 1000 x character level and you may draw again. Lose all nerve permanently. -10 to all fear-based checks. Swords

King of Swords


You take on a vindictive nature and every living creature you make contact with must make a Will save (DC 10 + character level) or forever hate you. You lose XP equal to 2500 x character level. This loss may result in the loss of levels. Gain services of a 4th level fighter Gain the services of a 4th level rogue All XP the character gains from now on reduced by 25% Defeat the next monster you meet without any other help to gain one level. However, if you lose the battle for any reason, you lose one level.

Queen of Swords Knight of Swords Page of Swords Ace of Swords Two of Swords

Loss Knight Spy Struggle

Three of Swords Four of Swords Five of Swords Six of Swords


You are thrust into a depression. -5 to Will save. You are imprisoned

Rogue Spirituality

One of your friends turns against you. +2 Permanent bonus to Wisdom.

Seven of Swords Eight of Swords Nine of Swords Ten of Swords


Your most prized possession will be stolen from you. Body functions, but soul is trapped forever.


-2 permanent penalty to Charisma -1 on all saving throws permanently Pentacles

King of Pentacle s Queen of Pentacl es Knight of Pentac les Page of Pentacle s Ace of Pentacles Two of Pentacles

Experience Ruin Stagnation

All XP the character gains from now on increased by 25% All items you possess are sundered/destroyed/stolen. You age until you reach venerable age. You gain all of the penalties of aging but you do not gain any of the benefits. -2 to each Mental stat.

Spiritual Starvat ion Falsity

-2 permanent penalty to Wisdom. No matter what you do you will always make a mistake in some way, be it small as mistaking north from south, or as critical as stabilizing a dying person. Your next encounter will yield twice as much XP as normal to you. Your next encounter will yield half as much XP as normal to you. -2 Permanent penalty to Constitution Character gains a permanent +1 to all rolls Character suffers a 1 to all rolls permanently You gain exactly enough XP to obtain the next level Character Gains a magic item worth approximately 1000GP per level of the character A Pouch of 1000 x the characters level in platinum coins appears on his side.

Three of Pentacl es Four of Pentacle s Five of Pentacles Six of Pentacles Seven of Pentacl es Eight of Pentacle s Nine of Pentacle s Ten of Pentacles

Rewards Greed Sickness Success Failure Training Gain Wealth

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