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D20 Modern - WOTC - Menace Manual - Oef We

D20 Modern - WOTC - Menace Manual - Oef We


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Published by: sgtfrag on Nov 04, 2009
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The wild boar is an aggressive swine that originated in
Europe and spread to northern Africa and Asia. These crea-
tures have also been introduced into roughly half of the
United States, as well as portions of South America. Boars
are still hunted in parts of Europe and India.
A wild boar’s hide is covered with short, woolly, grayish-
black hair. Along the spine, hair mixes with stiffer bristles to
form a sort of mane. The average adult boar stands 3 feet
high at the shoulder and measures roughly 4 feet long. Its
formidable tusks protrude from its lower jaw and can grow
up to 12 inches long.
Wild boars are mostly herbivorous, feeding on grains,
grasses, and fruit, as well as roots that they dig out of the
ground with their tusks. Sometimes, however, they kill and
eat tiny animals, such as mice, rats, frogs, birds, worms, and
insects. Boars travel in family groups, usually foraging in wild
forests in temperate areas. Because of their unusually sharp
sense of smell, they can generally detect interlopers and
avoid them. A surprised boar always attacks to give the rest
of the herd time to escape.
Wild boars are known for their ferocity. In the Middle
Ages, the sport of boar hunting was quite popular, though
the creature’s deadly tusk attacks often made it extremely
dangerous for the hunters.

Species Traits

Ferocity (Ex):A boar is so fiercely aggressive in combat
that it continues fighting even when disabled or dying. See
page 141 in the d20 Modern Roleplaying Gamefor expla-
nations of disabled and dying.
Scent (Ex):This ability allows a boar to detect approach-
ing enemies, sniff out hidden foes, and track by sense of
smell. See Special Qualities in Chapter Eight: Friends and
Foes in the d20 Modern Roleplaying Gamefor details.


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Boar (Wild Pig):CR 3; Medium-size animal; HD 3d8+9;
hp22; Mas 17; Init +0; Spd 40 ft.; Defense 16, touch 10, flat-
footed 16 (+6 natural); BAB +2; Grap +4; Atk +4 melee
(1d8+3, gore); Full Atk +4 melee (1d8+3, gore); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ ferocity, low-light vision, scent; AL none; SV
Fort +6, Ref +3, Will +2; AP 0; Rep +0; Str 15, Dex 10, Con 17,
Int 2, Wis 13, Cha 4.
Skills:Listen +7, Spot +5.
Advancement:4–5 HD (Medium-size).

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