P. 1
D20 Modern - WOTC - Menace Manual - Oef We

D20 Modern - WOTC - Menace Manual - Oef We

5.0

|Views: 4,272|Likes:
Published by sgtfrag

More info:

Published by: sgtfrag on Nov 04, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

01/22/2014

pdf

text

original

620_17761_MenaceMan4a.qxd 6/5/03 4:00 PM Page 1

MODERN
MODERN

d20

U.S., CANADA,
ASIA, PACIFIC, & LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707

Questions? 1-800-324-6496

EUROPEAN HEADQUARTERS
Wizards of the Coast, Belgium
T Hofveld 6d
1702 Groot-Bijgaarden
Belgium

+322 467 3360

DESIGNERS

ART DIRECTOR

EDITORS

MIRANDA HORNER, PENNY WILLIAMS, STAN!

COVER ARTIST

DAVE JOHNSON

CHRISTOPHER PERKINS

INTERIOR ARTISTS

BILL SLAVICSEK

VICE PRESIDENT OF PUBLISHING

KALMAN ANDRASOFSZKY, JASON ALEXANDER,
JOACHIM BARRUM, TED BEARGEON, LANGDON FOSS,
FRAZER IRVING, KARL KERSCHL, CHESTER LAWRENCE,
KAGAN MCLEOD, RAVEN MIMURA, MIKAEL NOGUCHI,
DEAN ORMSTON, JAKE PARKER, ZAK PLUCINSKI,
SCOTT SCHOMBURG, JOEL THOMAS,
JONATHONWAYSHAK, SAM WOOD

This d20 System game product uses mechanics developed for the new DUNGEONS& DRAGONS®game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison, and the d20 Modern Roleplaying Gameby Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. This product also uses mechanics developed for the
Psionics Handbook by Bruce R. Cordell, theCall of Cthulhu®Roleplaying Gameby Monte Cook and John Tynes, and the Star Wars®Roleplaying Gameby
Bill Slavicsek, Andy Collins, and JD Wiker.

This Wizards of the Coast®game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more
about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.

620-17761-001-EN
9 8 7 6 5 4 3 2 1
First Printing: September 2003

Visit our website at www.wizards.com/d20modern

d20 System, the d20 System logo, DUNGEONS& DRAGONS, D&D, WIZARDSOFTHe COAST, and the Wizardsof the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. d20 MODERN, d20, AGENTSOF PSI, SHADOWCHASERS,MENACE

MANUAL, and URBANARCANAare trademarks of Wizards of the Coast, Inc. Star Wars is a registered trademark of Lucas Licensing Ltd. All other trademarks are the properties of their respective owners. Distributed to the hobby, toy, and comic trade in the United
States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This
material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product
is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2003 Wizards of the Coast, Inc.

DIGITALPRODUCTIONSPECIALIST

ANGELIKA LOKOTZ

JD WIKER, ERIC CAGLE, MATTHEW SERNETT

ADDITIONAL DESIGN

CHRISTOPHER PERKINS

MANAGING EDITOR AND DESIGN MANAGER

PROJECT MANAGER

MARTIN DURHAM

DIRECTOR OF RPG R&D

MARY KIRCHOFF

ANTHONY VALTERRA

ROBERT RAPER

ORIGINAL GRAPHIC DESIGN

CYNTHIA FLIEGE

RICH BAKER, GWENDOLYN F.M. KESTREL, CHARLES RYAN, YASUYO N. DUNNETT AND MIA BROOKS

SPECIAL THANKS TO

PRODUCTION MANAGER

CHAS DELONG

CARTOGRAPHER

ROB LAZZARETTI, DENNIS KAUTH

CATEGORY MANAGER

620_17761_MenaceMan4a.qxd 6/5/03 4:00 PM Page 2

3

Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

How to Use This Book. . . . . . . . . . . . . . . . . . . 5
Reading the Creature Entries. . . . . . . . . . . . . 5
Challenge Rating. . . . . . . . . . . . . . . . . . . . . 5
Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Type. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Hit Dice (HD) and Hit Points (hp). . . . . . . . 8
Massive Damage Threshold. . . . . . . . . . . . 8
Initiative. . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Defense. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Base Attack Bonus (BAB). . . . . . . . . . . . . . . 8
Grapple Modifier (Grap). . . . . . . . . . . . . . . 9
Primary Attack (Atk). . . . . . . . . . . . . . . . . . 9
Full Attack (Full Atk). . . . . . . . . . . . . . . . . . 9
Fighting Space (FS). . . . . . . . . . . . . . . . . . . . 9
Reach. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Allegiances (AL). . . . . . . . . . . . . . . . . . . . . . 9
Saves (SV). . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Action Points (AP). . . . . . . . . . . . . . . . . . . 10
Reputation (Rep). . . . . . . . . . . . . . . . . . . . 10
Abilities. . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Advancement. . . . . . . . . . . . . . . . . . . . . . . 10
Creature Weaknesses. . . . . . . . . . . . . . . . . . . 10
Source Effects. . . . . . . . . . . . . . . . . . . . . . . 11

Chapter One: Creatures. . . . . . . . . . . . . . . . . . . . 12

Acid Rainer. . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Alien Probe. . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Anaconda, Giant. . . . . . . . . . . . . . . . . . . . . . . 15
Animated Object. . . . . . . . . . . . . . . . . . . . . . 16
Boar (Wild Pig). . . . . . . . . . . . . . . . . . . . . . . . . 17
Bodak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Bogeyman (Template). . . . . . . . . . . . . . . . . . . 19
Cat Folk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Charred One. . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chemical Golem. . . . . . . . . . . . . . . . . . . . . . . 22
Chimpanzee. . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Crawfordsville Monster. . . . . . . . . . . . . . . . . 24
Crawling Claw. . . . . . . . . . . . . . . . . . . . . . . . . 25
Create Crawling Claw Sidebar. . . . . . . . . 25
Demonic Machine. . . . . . . . . . . . . . . . . . . . . 26
Dimensional Horror. . . . . . . . . . . . . . . . . . . . 26
New Equipment. . . . . . . . . . . . . . . . . . . . . 28
Dinosaur, Plesiosaur. . . . . . . . . . . . . . . . . . . . 29
Dinosaur, Pteradon. . . . . . . . . . . . . . . . . . . . . 30
Dinosaur, Tyrannosaur. . . . . . . . . . . . . . . . . . 30
Doom Hag. . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Dread Tree. . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Drop Bear. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Elohim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Etoile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Fiend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Baal (unique archfiend). . . . . . . . . . . . . . . 37
Fleshraker (knife fiend). . . . . . . . . . . . . . . 38
Harriken (headsnatcher fiend). . . . . . . . . 39
Jumping Jack (blood fiend). . . . . . . . . . . . 40
Kwevencha (spider fiend). . . . . . . . . . . . . 41
Murdergaunt (whisper fiend). . . . . . . . . . 42
Stygilor (tumor fiend). . . . . . . . . . . . . . . . 43

Fire Wisp. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Fraal (Gray). . . . . . . . . . . . . . . . . . . . . . . . . . . 45
The Truth. . . . . . . . . . . . . . . . . . . . . . . . . . 46
Fraal Society. . . . . . . . . . . . . . . . . . . . . . . . 46
Fraal Weapons. . . . . . . . . . . . . . . . . . . . . . 46
Gardhyi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Ghoul (Template). . . . . . . . . . . . . . . . . . . . . . 48
Grimlock. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Half-Fiend (Template). . . . . . . . . . . . . . . . . . 50
Half-Fraal (Template). . . . . . . . . . . . . . . . . . . 51
Harpy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Hippopotamus. . . . . . . . . . . . . . . . . . . . . . . . 53
Infester. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Intellect Devourer. . . . . . . . . . . . . . . . . . . . . 54
Jynx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Kinori. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Kroath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Kroath Weapons. . . . . . . . . . . . . . . . . . . . 58
Litter Brute. . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Luciferan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Malleable Creature (Template). . . . . . . . . . . 61
Maniac (Template). . . . . . . . . . . . . . . . . . . . . 62
Man-’o-War, Giant. . . . . . . . . . . . . . . . . . . . . 63
Mapinguari. . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Megalodon. . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Mongolian Death Worm. . . . . . . . . . . . . . . . 65
Monitor Lizard. . . . . . . . . . . . . . . . . . . . . . . . 66
Montauk Monster. . . . . . . . . . . . . . . . . . . . . 66
Mothfolk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Neothelid. . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Night Terror. . . . . . . . . . . . . . . . . . . . . . . . . . 70
N’sss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
N’sss Weapons. . . . . . . . . . . . . . . . . . . . . . 72
Revenant (Template). . . . . . . . . . . . . . . . . . . . 73
Robot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Building a Robot. . . . . . . . . . . . . . . . . . . . 75
Rod. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Rogue Tulpa. . . . . . . . . . . . . . . . . . . . . . . . . . 77
Sand Slave. . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Sasquatch. . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Satanic Ichor. . . . . . . . . . . . . . . . . . . . . . . . . . 81
Scorpion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Sea Serpent. . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Sesheyan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Sewer Sludge. . . . . . . . . . . . . . . . . . . . . . . . . 84
Shark, Huge. . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Skin Feaster. . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Snake, Cobra. . . . . . . . . . . . . . . . . . . . . . . . . . 86
Snake, Hoop. . . . . . . . . . . . . . . . . . . . . . . . . . 87
Star Doppelganger. . . . . . . . . . . . . . . . . . . . . 88
Thought Eater. . . . . . . . . . . . . . . . . . . . . . . . . 91
Thunderbird. . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Toxic Sludge. . . . . . . . . . . . . . . . . . . . . . . . . . 93
Udoroot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Whisperer in the Dark. . . . . . . . . . . . . . . . . . 94
Yeti. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Zap. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Zeikune. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

Chapter Two: GM Characters. . . . . . . . . . . . . . 98

Bringing Supporting Characters to Life. . . . 99
Buying Services. . . . . . . . . . . . . . . . . . . . . . . . 99
Reading the Character Entries. . . . . . . . . . 100
Animal Handler (Strong/Charismatic). . . . 100
Attorney (Smart/Charismatic). . . . . . . . . . . 101
Black Marketeer (Tough/Smart). . . . . . . . . 102
Burglar (Fast/Smart). . . . . . . . . . . . . . . . . . . 102
Clergy (Dedicated/Charismatic). . . . . . . . . 103

Contract Killer (Fast). . . . . . . . . . . . . . . . . . 104
Cultist (Tough/Dedicated). . . . . . . . . . . . . . 105
Demolitions Expert (Smart/Fast). . . . . . . . 106
ER Physician (Smart/Dedicated). . . . . . . . . 106
Firefighter (Strong/Dedicated). . . . . . . . . . 107
Fringe Scientist (Smart/Dedicated). . . . . . 108
Government Agent
(Tough/Smart/Dedicated). . . . . . . . . . . 109
Government Investigator
(Strong/Smart). . . . . . . . . . . . . . . . . . . . . 110
Government Bureaucrat (Dedicated). . . . . . 111
Grifter (Fast/Charismatic). . . . . . . . . . . . . . . 112
High-Tech Criminal (Fast/Smart). . . . . . . . . 113
Lawyer (Smart/Charismatic). . . . . . . . . . . . . 113
Martial Arts Disciple (Fast/Strong). . . . . . . 114
Mercenary (Strong). . . . . . . . . . . . . . . . . . . . 115
Paramedic (Strong/Dedicated). . . . . . . . . . . 115
Parapsychologist (Smart/Dedicated). . . . . . 117
Security Guard (Tough/Strong). . . . . . . . . . 117
Security Specialist (Smart/Dedicated). . . . 118
Spy (Fast/Smart/Charismatic). . . . . . . . . . . 119
SWAT Team Member (Fast/Tough). . . . . . . 120
Undercover Cop (Tough/Charismatic). . . . 120
University Scientist (Smart). . . . . . . . . . . . . 121
Vatican Investigator (Dedicated). . . . . . . . . 122
Wilderness Tracker (Fast/Dedicated). . . . . 123
Heroic GM Characters. . . . . . . . . . . . . . . . . 124
The 25th Freedom Corps. . . . . . . . . . . . . 124
Barret’s Crew. . . . . . . . . . . . . . . . . . . . . . . 126
The Circle A’s. . . . . . . . . . . . . . . . . . . . . . . 129
The Cleaning Crew. . . . . . . . . . . . . . . . . . 132
Club Diabolique. . . . . . . . . . . . . . . . . . . . 135
Shadow Company. . . . . . . . . . . . . . . . . . 138
Fleshing Out GM Characters. . . . . . . . . . . . 141

Chapter Three: Factions. . . . . . . . . . . . . . . . . . 142

Reality vs. Spin. . . . . . . . . . . . . . . . . . . . . . . 143
Splinter Groups & Rogue Agents. . . . . . . . . 143
Reading the Organization Entries. . . . . . . . 143
Organization. . . . . . . . . . . . . . . . . . . . . . . 143
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . 144
Involving the Heroes. . . . . . . . . . . . . . . . 144
Using the Organization. . . . . . . . . . . . . . 144
Learning About the Organization. . . . . . 144
Members. . . . . . . . . . . . . . . . . . . . . . . . . . 144
Al-Jambiya. . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Central Intelligence Agency, The. . . . . . . . 148
Crimson Scorpion. . . . . . . . . . . . . . . . . . . . . 152
Cryptonauts, The. . . . . . . . . . . . . . . . . . . . . . 157
Department of Defense, The. . . . . . . . . . . . 161
Federal Bureau of Investigation, The. . . . . 164
Federal Emergency
Management Agency, The. . . . . . . . . . . . 168
Final Church, The. . . . . . . . . . . . . . . . . . . . . 170
Global Network News. . . . . . . . . . . . . . . . . 172
Green Brigade, The. . . . . . . . . . . . . . . . . . . . 179
Hoffmann Institute, The. . . . . . . . . . . . . . . 186
La Gente. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Nautilus Club, The. . . . . . . . . . . . . . . . . . . . 195
Neo-Scientologists. . . . . . . . . . . . . . . . . . . 200
Nova Records. . . . . . . . . . . . . . . . . . . . . . . . 204
Six-Fingered Hand, The. . . . . . . . . . . . . . . . 209
Solomon Solutions. . . . . . . . . . . . . . . . . . . . 213
United Nations Elite Security Force, The. . 218

Creatures Ranked by Challenge Rating. . . . . . 224

C
O
N
T
E
N
T
S

CONTENTS

620_17761_MenaceMan4a.qxd 6/5/03 4:00 PM Page 3

You hold in your hands a massive collection of creatures, characters, and organiza-
tions for the d20 Modern Roleplaying Game. If it goes bump in the night, cor-
ners you in a dark alley, or plots to take over the world, chances are it’s described
in this book. Gamemasters (GMs) can use the creatures, characters, and organiza-
tions described herein to develop interesting challenges, or even just entertaining
interludes, for d20 MODERNheroes.
Chapter One:This chapter details nonhuman creatures, including ordinary ani-
mals, aliens, magical and mechanical constructs, and things from beyond. This sec-
tion includes the strange organisms that human beings sometimes encounter on the
fringes of civilization. Animals that have not been scientifically proven to exist (cryp-
tids, or “hidden animals”) lurk in places where few humans care or dare to tread. As
civilization sprawls across the Earth, however, sightings of and even face-to-face
encounters with such creatures become increasingly common.
Alien encounters, too, seem to occur primarily on the edges of civilization, though
as otherworldly visitors grow increasingly bold, they occasionally venture even into
urban surroundings. Aliens are defined as beings not native to Earth, but some of
them are not native to any world in our universe either. Such “extradimensionals”
might be intelligent creatures from other planes of existence, and their past explo-
rations of our world might have been taken for visitations of godlike beings. Encoun-
ters with extradimensionals are the most harrowing of all, for such creatures
frequently do not adhere to the laws of physics, and they can often impose the
effects of their own realities upon heroes unfortunate enough to meet them.
Chapter Two:This section covers character archetypes. From the police and fire-
fighters who keep citizens safe to the contract killers and burglars who don’t much care
if others feel safe or not, these ordinary and extraordinary people can come into con-
tact with the heroes at any time during adventures. This section provides the GM with
pregenerated statistics for just about any single person the heroes might encounter.

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->