You are on page 1of 2

CHARACTER RACE CLASS

ALIGNMENT DEITY LEVEL EXPERIENCE PENALTY

GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES HANDEDNESS

BIRTH / PAST / FAMILY NATIONALITY / RESIDENCE

APPEARANCE CLOTHING

PERSONALITY / MANNERISMS NOTES


TOTAL CURRENT SUBDUAL

ABILITY SCORES SAVING THROWS HIT POINTS

TEMP TEMP BASE ABI MAGIC MISC TEMP


SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH or DRAG
FORT
STR CONSTITUTION = + + + +
REF 1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD
DEX DEXTERITY = + + + +
WILL
CON WISDOM = + + + + LOAD MAX MAX CHK
SPEED LOAD DEX PEN RUN

INT L NORM
SAVING THROW MODIFIERS RESISTANCES

WIS SPEED M +3 -3 x4

CHA H +1 -6 x3

ARMOR CLASS = 10 + + + + + ARMOR & PROTECTION MAX CHECK SPELL


TYPE ARMOR BONUS DEX PEN FAIL SPEED WGT
NORMAL BASE ARMOR SHIELD DEX SIZE MISC
BONUS BONUS MOD MOD MOD

AC MODIFIERS

SPELL
FLAT-
FAILURE
FOOTED

CHECK
TOUCH PENALTY PROFICIENT WITH : □ LIGHT ARMOR □ MEDIUM ARMOR □ HEAVY ARMOR □ SHIELDS

INITIATIVE +1 = +1 + ATTACK BONUSES BASE ATTACK BONUS +2 ATTACK MODIFIERS


TOTAL DEX MISC
TOTAL BASE ABI SIZE MISC TEMP
INITIATIVE MODIFIERS ATTACK BONUS ATTACK BONUS MOD MOD MOD MOD
MELEE
STRENGTH +3 = + + + +
RANGED
DEXTERITY +3 = + + + +
GRAPPLE
STRENGTH
+3 = + + + +

WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT NOTES & RELATED FEATS

WEAPON PROFICIENCIES
□ ALL SIMPLE COMBAT FEATS & NOTES
□ ALL MARTIAL
SKILLS SKILL ABI MISC KEY SKILLS SKILL ABI MISC KEY
MOD RANKS MOD MOD ABILITY TYPE MOD RANKS MOD MOD ABILITY TYPE

Appraise  = + + INT Knowledge History = + + INT


Balance * = + + DEX Knowledge The Planes = + + INT
Bluff  = + + CHA Knowledge = + + INT
Climb * = + + STR Listen  = + + WIS
Concentration  = + + CON Move Silently * = + + DEX
Craft  unskilled = + + INT Open Lock = + + DEX
Craft  = + + INT Perform  unskilled = + + CHA
Craft  = + + INT Perform  = + + CHA
Craft  = + + INT Perform  = + + CHA
Decipher Script = + + INT Profession = + + WIS
Diplomacy  = + + CHA Profession = + + WIS
Disable Device = + + INT Profession = + + WIS
Disguise  = + + CHA Ride  = + + DEX
Escape Artist * = + + DEX Search  = + + INT
Forgery  = + + INT Sense Motive  = + + WIS
Gather Information  = + + CHA Sleight of Hands * = + + DEX
Handle Animal = + + CHA Spellcraft = + + INT
Heal  = + + WIS Spot  = + + WIS
Hide * = + + DEX Survival  = + + WIS
Intimidate  = + + CHA Swim  * (x2) = + + STR
Jump * = + + STR Tumble * = + + DEX
Knowledge (arcana) = + + INT Use Magic Device = + + CHA
Knowledge (religion) = + + INT Use Rope  = + + DEX
Knowledge (nature) = + + INT = + +
Knowledge (local) = + + INT = + +

 Can be used untrained * Armor Check Penalty Applies (marcar con ◘ (alt+8) las habilidades de clase y con un X las de clase crusada)

SKILL MODIFIERS RACIAL TRAITS & CLASS FEATURES FEATS LANGUAGES

EQUIPMENT EQUIPMENT VALUABLES


LOCATION WGT LOCATION WGT AMOUNT

NOTES