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Find-It-In-Front

:
Find-It-In-Front:
Dr. Pinball Section
Dr.inside cover & theSection
Pinball front pages
The
DR. ¶ thru DR. ¿ covers the basics

Alot of questions get answered here...

The Portals™Service Menu,
Section 3, is your Technical Friend...

http://www.SternPinball.com
2020 Janice Ave., Melrose Park, IL 60160

Your Parts Sales & Technical Support Team
Joe
Blackwell

Susan
White

Patty
Schraps

DIRECTOR,
Parts Sales &
Technical Support

Parts
Sales
MANAGER

Parts
Stockroom
MANAGER

Chas
Siddiqi


Alfer

Technical
Support
ENGINEER

Technical Support
Documentation
ADMINISTRATOR

Please call us at 1-800-542-5377 or
1-708-345-7700 for Technical Support.
Visit us at our Web Site www.SternPinball.com.

Stern™Pinball, Inc. © 2002
All Rights Reserved.
Printed in the U.S.A.
March 2002 ~ Print Copy:

¯®­¬
SPI PNº:

780-5076-00

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. Pages 47-50. You can now FACTORY RESET all Adjustments WITHOUT affecting the AUDITS! 6HOHFW DQ\ . Chapter 5..QVWDOOV.. New to Portals! The INSTALLS MENU! Read over Section 3. Customize your game with ease without having to go through many Adjustments.

QVWDOOV. 5HVHW DOO $GMXVWPHQWV .

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.very useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700 (Option 1). If using Diagnostics. New to our Pinball Games? Don’t forget to go over Section 3. . Chapter 1. Portals Service Menu Introduction..

6. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B.B. 6.B. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.3v AC G.9%$&. 6. 50v DC Lt. 50v DC Upr.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S. 18v DC Controlled Lamps F23 4A 250v S.B.B. 2. see Sec. Lamps (YEL to WHT-YEL) F26 5A 250v S. 12v DC Logic Power F9 5A 250v S.B. Lamps (VIO to WHT-VIO) F28 3A 250v S.I.%2.I. 50v DC Rt. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom) n/a 8A 250v S. 5. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S. Chp.B.B. Flipper (GRY-YEL RED-YEL) For locations & more information on fuses./$<287/2&$7.I.216)XVHV%ULGJHV5HOD\V 520V9 'LVSOD\3RZHU6XSSO\%RDUG QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.B. Lamps (GRN to WHT-GRN) F27 5A 250v S. 220v AC Main Fuse Line (International) P l a y f i e l d F u s e s LOC: UNDER PLAYFIELD (near Flippe rs) n/a 3A 250v S.B. 50v DC Magnet F21 3A 250v S.3v AC G.B.B.B. 50v DC Coils F22 8A 250v S. 20v DC Low Power Coils F8 5A 250v S.    )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ  &KDSWHU  3DUWV .B.B.B.GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV. 5v DC Logic F24 5A 250v S.I. 12v DC Logic Power F20 3A 250v S. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B.3v AC G.S.) BOARD F1 3e4A 250v S.3v AC G. 6.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.

 )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& %RDUGV VKRZQ UHYLHZ 6HFWLRQ  &KDSWHU  3ULQWHG &LUFXLW %RDUGV 7KH <HOORZ 3DJHV.

I.2 3RZHU 'ULYHU %RDUG U36 U37 'LVSOD\ &RQWUROOHU %RDUG ‡ U210 CPU/ OPSYS EPROM 1R)XVHV Jumper @ W6 must be present for 8MB EPROMs 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\. Relay F8 F7 B3 B20 BRIDGES B2 &38  6RXQG %RDUG . F1 &386RXQG%RDUG SW300 U21 U17 U212 CMOS RAM VOICE ROMS .23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.

see Section 3.: 5 Amp 250v Slo-Blo Fuse INSIDE VIEW OF INSIDE VIEW OF THE PINBALL CABINET THE PINBALL CABINET USA: 8 Amp 250v Slo-Blo Fuse Transformer on Cabinet Bottom '5 : . 6ROHQRLG ([SDQGHU %RDUG 3x AA SOUND/ U7 OPSYS EPROM B21 *** All BRIDGES rated 35A @ 100v *** +50v DC High B1 Current Coils B2 B3 B20 +18v DC Illumination B21 +5v DC Logic Voltage F6 F21 ROM 0 B1 F28 F20 1R)XVHV Inside Coin Door Playfield Power Interlock Switch Volume Control & Service Switches For operational usage.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch )LQG. Chapter 1. The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. (Neither board contain Fuses. Portals Service Menu Introduction.Q)URQW 'U3LQEDOO +20v DC Low Current Coils +/-12v DC Sound / Display / Logic Int’l.W.

Q)URQW 'U3LQEDOO . Dr.7. . To get into the Service Menu Mode. power-up the game (if not already) and open the Coin Door. GO TO DIAGNOSTICS MENU.It-In-Front: Dr. until the "DR. Chapter 2. Dr. On the Coin Door is the Portals• Service Switch Set (Red.1)5217'U3LQEDOO6HFWLRQ([SODLQHG The key technical data from various parts of the manual were extracted and combined into the "Find.W. After selection. '5." are available for selection. press the Black "ENTER" Button to activate this ICON. Pinball will expect a response such as "NO" or "YES".I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ." Icon flashing. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. . Switch or Lamp Circuit needs to be diagnosed. You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. Magnets. the "on-screen" diagnostic aide. Pinball displays a question or requests a procedure. Pinball will now display a question or a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20. see the end of Section 3.". Pinball is also available in a Flow Chart Help Format in the Game Display. enter the Portals• Service Menu. Coil "DR.1'. the operator / technician must enter the Service Menu Mode (for a complete description of the Portals• Service Menu and ICONS Read! Section 3.QWHUORFN 3RUWDOV• 6HUYLFH 6ZLWFK PXVW EH SXOOHG RXW 6ZLWFK 6HW 5HG *UHHQ %ODFN While in the Portals• Service Menu. For Mini-Icons explanations & details. the Start Button can be used in lieu of the Black Button. Dr.) will assist the technician in locating important technical information needed to troubleshoot the Pinball Machine.). selecting the "DR. Looking at the Video Display you will momentarily see the introductory screen followed by the MAIN MENU.). The DR." Icon will bring the operator/technician into DR. Switch "DR. )LQG. PINBALL) is flashing: Press the Black "ENTER" Button to activate this ICON. Chapter 1)." and Lamp "DR. Step 1: Push down the Black "BEGIN TEST" Button. Green & Black Buttons).W:RUNV?????? First. After entering Portals• . PINBALL MENU (Flow Chart Menus) now appears with the COIL "DR. Dr." When Dr. This is a feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display). In our Portals• Service Menu. To access." This section (pages '5 . Pinball Section. the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing. Pinball. if short replace. Three (3) Icons. etc. VUKs. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers." Icon (DR. PINBALL (Flow Chart Menus). However. Step 3: Select or activate the Icons by pushing the Black "ENTER" Button. the Left & Right Flipper Buttons can be used in lieu of the Red & Green Buttons. in Switch or Active Switch Tests only the Red & Green Buttons can be used.QVLGH &RLQ 'RRU : = ??????+RZ. use the Red "LEFT" or Green "RIGHT" Buttons. Step 2: Move through the Menus by pushing the Red "LEFT" or Green "RIGHT" Buttons.

Sound & Voice ROM Locations see '5 X. Opening the Coin Door will initiate a Factory Restore (Reset). U17 U21 U36 U37 965-0370-76 965-0371-76 965-0372-76 965-0373-76 For Game. the game will report this switch in Technician Alerts & will indicate the following display warning: If this display flashes (along with an audible sound).C. ON Norway OFF CPU COUNTRY SETTING: Pos. Bd. 2.'6 If this display flashes. Switzerland ON OFF CPU COUNTRY SETTING: Pos. Netherlands ON OFF CPU COUNTRY SETTING: Pos. CPU / Sound Bd. Finland ON OFF ON         8 9999999         8 88 9 9999         8 9 999999         88 999999         8 8 99 9999         8 8 9 99999 Pos. Sweden ON OFF CPU COUNTRY SETTING: Pos. (Back Side) ROM 0 The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. Canada OFF CPU COUNTRY SETTING: Pos.). CPU / Sound Bd. Australia ON CPU COUNTRY SETTING: OFF Pos. CPU / Sound Bd.&$. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. Germany ON CPU COUNTRY SETTING: OFF Pos. ON Portugal OFF CPU COUNTRY SETTING: Pos. Spain ON OFF CPU COUNTRY SETTING: Pos. Denmark ON OFF CPU COUNTRY SETTING: Pos. PART Nº Game ROM Sound EPROM Display EPROM Display EPROM 1MB 512K 4MB N/C CPU / Sound Bd. To check. 5. ?????????&38'.g. the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed. )LQG. (more details in Sec. ON OFF CPU COUNTRY SETTING: Pos. OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e. in the Auto Launch. '5 Z .g. New Zealand ON OFF ON ON         99999999         88 9 99999         888 99999         8888 9999         8 999 9999         8 99 99999         8 9999 999 CPU COUNTRY SETTING: Pos.Q)URQW 'U3LQEDOO TYPE BD. This alert can also appear if a switch associated with a coil (e. 4. Italy OFF CPU COUNTRY SETTING: Pos. ON Belgium OFF CPU COUNTRY SETTING: Pos.7&+6(77. NAME LOC.$*1267. Chp. Greece OFF CPU COUNTRY SETTING: Pos. U212) has been corrupted. CPU / Sound Bd. Eject. 3. the game is indicating that CMOS RAM memory (CPU Loc. ON OFF CPU COUNTRY SETTING: Pos. NAME Dot Matrix Display Bd. Top Middle) CPU COUNTRY SETTING: USA CPU COUNTRY SETTING: Austria Pos. Display Cntlr. enter the Portals Service Menu System.36:. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). PCBs).1*6????????? Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6. U210 U7 ROM 0 ROM 1 965-0367-76 965-0368-76 965-0369-76 N/A Voice ROM 1 Voice ROM 2 Voice ROM 3 Voice ROM 4 8MB 8MB 8MB 8MB CPU / Sound Bd. This is caused be either failure in memory (e. select the "DIAG" Icon (GO TO DIAGNOSTICS MENU) from the MAIN MENU and select the "TECH" Icon (more details in Sec.W. Bd.'. Scoop. Chp.g. by opening the Memory Protect Switch. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball). etc. UK ON OFF         8 8 9 9 9999         8 8 999 999         8 8 9 99 999         88 8 9 9999         88 99 9999         888 9 9999 5206800$5<7$%/( I. Display Cntlr. GO TO DIAGNOSTICS MENU). ON OFF CPU COUNTRY SETTING: France Pos. the game has detected faulty switches and/or missing pinballs.

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LEFT
BUTTON
(UK ONLY)
on Cabinet side

4TH
COIN
SLOT
On Coin Door

6TH
COIN
SLOT
On Coin Door

RIGHT
COIN
SLOT
On Coin Door

CENTER
COIN SLOT
/ DBA
On Coin Door

LEFT
COIN
SLOT
On Coin Door

5TH
COIN
SLOT
On Coin Door

RIGHT
BUTTON
(UK ONLY)
on Cabinet side 

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Under Playfield

RIGHT
ORBIT 

Under Playfield

4-BALL
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(LEFT) 

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RIGHT
RAMP
ENTER
On Ramp Assy.

RIGHT
RAMP
EXIT
On Ramp Assy.

CENTER
LANE
Under Playfield   

NOT
USED

4-BALL
TROUGH #2 

On Assembly

4-BALL
TROUGH #3 

On Assembly

4-BALL
TROUGH
VUK OPTO 

On Assembly

4-BALL
STACKING
OPTO 

On Assembly

SHOOTER
LANE 

Under Playfield 

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POP
BUMPER
EXIT
Under Playfield

DROP
TARGET
On Assembly

LEFT
ORBIT
Under Playfield

SURPRISE
PAKAGE
TARGET 

On Assembly
'
2
7 GROTTO
6 EJECT 
Under Playfield 

NOT
USED

Under Playfield

CENTER
RAMP
EXIT
On Ramp Assy.

LEFT
TOP
LANE
Under Playfield

MIDDLE
TOP
LANE   

Under Playfield

TRIANGLE
MECH 1
(RIGHT)
On Assembly

TRIANGLE
MECH 2
(LEFT)
On Assembly

RIGHT
TOP
LANE
Under Playfield  

Under Playfield

PEEK-A-BOO
TARGET
On Assembly

VUK
On Assembly

NOT
USED 

On Ramp Assy.     

On Ramp Assy.

RAMP
BALL
LOCK 3
On Ramp Assy.

RAMP
BALL
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On Ramp Assy.

RAMP
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BUMPER
On Assembly

LEFT
RAMP
EXIT

RIGHT
BUMPER 
On Ramp Assy.  On Assembly
'
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6 (CLOSED)
BUMPER 
On Assembly 
On Assembly
TEASE
CENTERFOLD 2 SCREW
(OPEN)
LIMIT
On Assembly  

On Assembly

NOT
USED

NOT
USED

Under Playfield 

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NOT
USED 

Under Playfield  

START
BUTTON
Cabinet Front

NOT
USED 

On Assembly

On Assembly    

NOT
USED 

NOT
USED  

TOURNAMENT
BUTTON
Cabinet Front  

NOT
USED
Under Playfield 

4
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On Coin Door

PLUMB
BOB
TILT
Inside Cabinet

LEFT
OUTLANE
Under Playfield

LEFT
RETURN
LANE
Under Playfield

LEFT
SLINGSHOT
On Assembly

RIGHT
OUTLANE
Under Playfield

RIGHT
RETURN
LANE
Under Playfield

RIGHT
SLINGSHOT
On Assembly      

NOT
USED  

NOT
USED  

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#1 LEFT
FLIPPER
BUTTON
in Cabinet side

#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
in Cabinet side

#3 RIGHT
FLIPPER
BUTTON
in Cabinet side

#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
in Cabinet side

#5
NOT
USED
in Cabinet side

'6

'6

'6

'6

'6

#6 VOLUME
(RED BUTTON)
(In Test: LEFT)

'6
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
on Coin Door
'6
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
on Coin Door
'6
on Coin Door

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JANUARY
#555 Bulb 

APRIL
#555 Bulb 

#555 Bulb

JULY
#555 Bulb

FEBRUARY
#555 Bulb
MAY

AUGUST 

#555 Bulb

OCTOBER 

#555 Bulb
BUNNY
#1 (BOTTOM) 

#555 Bulb
MIDDLE
TOP LANE 

#555 Bulb
NOT
USED 

#555 Bulb
MAGAZINE
'276
3&4 

#555 Bulb
NOT
USED 

#555 Bulb 

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MARCH 
#555 Bulb
JUNE 

#555 Bulb
SEPTEMBER 

#555 Bulb

NOVEMBER 

#555 Bulb
BUNNY
#2 

#555 Bulb
RIGHT
TOP LANE 

#555 Bulb
SPLASH
(RT RAMP) 

#555 Bulb
DOUBLE
JACKPOT 

#555 Bulb
NOT
USED 

#555 Bulb
CTRFOLD SPOTLITE STRIP POKER
'276 (LT RAMP) '276
(LT #2) 
#555 Bulb 

#555 Bulb 

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DECEMBER 

#555 Bulb
BUNNY
#3 

#555 Bulb
PHOTO SHOOT
(CENTER) 

#555 Bulb
PHOTO SHOOT
(RT ORBIT) 

#555 Bulb
JACKPOT 

#555 Bulb
PEEK-A-BOO
1&2 

#555 Bulb
COLLECT PLAY'276
MATES 

#555 Bulb 

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MANSION
1 (LT) 

#555 Bulb
LEFT
OUTLANE 

#555 Bulb
PHOTO SHOOT
(LT ORBIT) 

#555 Bulb
SURPRISE
PACKAGE 

#555 Bulb
BUNNY
#4 

#555 Bulb
EXTRA
BALL 

#555 Bulb
BUNNY
(RT ORBIT) 

#555 Bulb
NOT
USED 

#555 Bulb
PEEK-A-BOO
3 

#555 Bulb

MANSION
2 

#555 Bulb
LEFT
RETURN LANE 

#555 Bulb
BUNNY
(LT ORBIT) 

#555 Bulb

MANSION
3 

#555 Bulb
RIGHT
RETURN LANE 

#555 Bulb
PHOTO SHOOT
(LT RAMP) 

#555 Bulb
DROP
TARGET 

#555 Bulb
BUNNY
#10 

#555 Bulb
PAJAMA PARTY
HURRY-UP 

#555 Bulb
JACKPOT
HURRY-UP 

#555 Bulb
NOT
USED 

#555 Bulb

TEASE 

#555 Bulb
BUNNY
#5 

#555 Bulb
GROTTO
ARROW 

#555 Bulb
PHOTO SHOOT
(VUK) 

#555 Bulb
NOT
USED 

#555 Bulb
CTRFOLD SPOTLITE
PEEK-A-BOO
'276
(RT #1)
4 
#555 Bulb 

#555 Bulb
CTRFOLD SPOTLITE CTRFOLD SPOTLITE LEFT
'276 BUMPER
'276
(LT #1)
'276 (RT #3) 
#555 Bulb 
#555 Bulb 

#555 Bulb

MANSION
4 (RT)
#44 Bulb
RIGHT
OUTLANE
#555 Bulb
SPLASH
(LT RAMP)
#555 Bulb 

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AGAIN 
#555 Bulb
PEEK-A-BOO 

#555 Bulb 

MULTIBALL
#555 Bulb
NOT
USED
#555 Bulb 

MYSTERY
#555 Bulb  

SPECIAL
#555 Bulb
NOT
USED
#555 Bulb  

CTRFOLD SPOTLITE
'276
(RT #2) 

#555 Bulb
RIGHT & BOTTOM

BUMPERS
#555 Bulb

'276   

JACKPOT
(LT RAMP) 

#555 Bulb
PAJAMA PARTY
MULTIBALL 

#555 Bulb
LEFT
TOP LANE 

#555 Bulb
PHOTO SHOOT
(RT RAMP) 

#555 Bulb
MAGAZINE
'276
1&2 

#555 Bulb
NOT
USED 

#555 Bulb
START
BUTTON 

#555 Bulb
TOURNAMENT
BUTTON 

#555 Bulb

)LQG,W,Q)URQW
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' /2&$7. 7<3. Lamp & Coil assemblies require diodes..216 /$03 0$75.& -XXX -XXX Note: All Switch.& = Switches/Lamps mounted below the P/F. *5.&$/ 6:.&$/ /$03 6&+(0$7. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies.216                                                                            '6      '6    '6 Legend Note:                                 '6 = Switches/Lamps mounted above P/F.' /2&$7. *5. '('.6:. D iode O n T erminal S trip or D iode O n D iode B oard 'U3LQEDOO )LQG..7&+ 0$75.W.mounted on Cabinet.& = .7&+ 6&+(0$7.&$7(' 6:..Q)URQW  '5 \ . 7<3..7&+ 6&+(0$7.

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'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULE:WRUV0DS                                             ?????????. call your nearest Distributor.QWHUQDWLRQDO'LVWULE:WRUV0DS????????? For Parts & Service. or country. province. (Parts Sales & Technical Support) with any questions or if your Distributor cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466.SternPinball.com for current Distributor Information & other pinball needs. View the above maps & the directories on the next page to locate your closest Distributor in your state.Q)URQW 'U3LQEDOO . '5 _ )LQG. Visit us at www. Call Stern Pinball.W. Distributors and phone numbers are subject to change. Inc.

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6+ &2/80%..7.1*721 0RXQWDLQ &RLQ Portland 1-800-987-4946 King Of Prussia (1) 1-610-265-1155 Pittsburgh (2) 1-412-331-8703 &OHYHODQG &RLQ Pittsburgh (2) 1-412-323-8400 *UHHQ &RLQ Pittsburgh (2) 1-412-881-8804 5RWK 1RYHOW\ 6XSHULRU.2 6WDUEXUVW &RLQ 0DFK Toronto 1-416-251-2122 3DUWV 6HUYLFH 2QO\ %5. %HWVRQ (QWHUSULVHV New Hyde Park (1) 1-516-354-4647 Syracuse (2) 1-315-455-5400 'HLWK 'LVWULEXWLQJ Roslyn Heights (3) 1-516-621-1234 1257+ &$52/. Lakewood 1-732-364-9900 1(: 0(.1$ %UDG\ 'LVWULEXWLQJ Charlotte (1) 1-704-357-6284 2SHUDWRUV 'LVWULEXWLQJ Fargo 1-701-282-7877 Cincinnati (1) 1-513-851-4100 Cleveland (2) 1-216-692-0960 6KDIIHU 'LVWULEXWLQJ Columbus (3) 1-614-421-6800 Macedonia (4) 1-330-467-4850 Dallas (1) 1-214-741-6381 Houston (2) 1-713-523-7366 San Antonio (3) 1-210-226-6322 0DVWHU 6DOHV Corsicana (4) 1-903-874-4740 6RXWKJDWH $PXVHPHQW Houston (2) 1-713-691-7335 San Antonio (3) 1-210-225-3844 2.$ &DQ &RLQ 0DFKLQH Burnaby (1) 1-604-420-4008 3DFLILF 9HQGLQJ Vancouver (2) 1-604-324-2164 48(%(& /DQLHO $XWRPDWLF 0DFK Montreal 1-514-731-8571 Salt Lake City 1-801-262-5494 6SHFLDOW\ &RLQ 3URGXFWV 6WUXYH 'LVWULEXWLQJ 3(116</9$1.&2 0RXQWDLQ &RLQ Albuquerque 1-505-345-7706 1(: <25./$+20$ *DOD[\ 'LVWULEXWLQJ 6RXWKJDWH0RVV 'LVW 25(*21 0RXQWDLQ &RLQ 87$+ 0RXQWDLQ &RLQ Tulsa 1-918-835-1166 Irving (5) 1-972-721-4600 Portland 1-503-234-5491 217$5.$ %HWVRQ (QWHUSULVHV :$6+.

com for current Distributor Information. call the neighboring state or province with the city closest to you (indicated with a white dot). Mrytle Beach 1-843-626-1900 7(11(66(( %UDG\ 'LVWULEXWLQJ Memphis 1-901-345-7811 *UHHQ *$0(6 Memphis 1-901-353-1000 Archdale (2) 1-336-884-5714 Chicago (2) 773-384-2300 &$1$'$ Note: Distributors are subject to change. ????????.1$ *UHHQ &RLQ Note: For states and Canadian Provinces which do not have Distributors. View the map on the previous page. States or Provinces with more than 1 city containing a distributor are numbered.SternPinball.1$ 8QLYHUVH (OHFWURQLFV Buenos Aires [54] 1865-4730 (OHFWURSRUW )ORUHQFLD.QWHUQDWLRQDO'LVWULE:WRUV'LUHFWRU\???????? $5*(17.6&216.1 3LRQHHU 6DOHV 6YF Green Bay (1) 1-920-336-5800 Menomonee Falls (2) 1-262-781-1420 /LHEHUPDQ9LNLQJ 9HQG Menomonee Falls (2) 1-262-255-6580 Wilkes-Barre (3) 1-570-824-9994 6287+ &$52/. Visit us at www. Salt Lake City 1-801-328-1636 Seattle 1-206-682-5700 :.

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& How to Secure the Backbox for Transporting. Schematics & Troubleshooting. Chp.8AMP & Hong | 8AMP* (*England & Hong Kong use an 8 250v S/B Fuse. High.W. 5. 110v AC . an additional 13e4" MORE to the overall height should be added to the dimensions.) | 1832w* Kong use an WATTAGE: 412w WATTAGE: 1145w 95v AC .8AMP WATTAGE: 329w WATTAGE: 940w 218v AC . CURRENT: 2. See Sec. 3.6AMP CURRENT: 8AMP WATTAGE: 812w WATTAGE: 264w AMP 8A Fuse. Pinball Game Set-Up Procedures. S ave a nd r e ta in a ll p r in te d in for m at io n on t he g am e. observe ALL precautions whenever transporting the game. Remove the legs & secure the game within the transporting vehicle. Cabinet Wiring (Transformer Power Wiring).0(16.240v AC @ 50Hz High Line: Export AVG OPERATION MAX OPERATION England uses 5AMP 250v Slo-Blo Fuses.108v AC @ 50Hz / 60Hz Low Line: Export Japan Only AVG OPERATION MAX OPERATION uses an 8AMP 250v Slo-Blo Fuse.32:(55(48.216 '5 = )LQG.5(0(176 This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. 22" 233e4" 511e2" 49" 161e4" 37" Bottom Depth Leg Length: 301e4" Front Height Back Height To reduce the possibility of damage. and Low Line conditions. for transformer connections required for Normal. ???????????75$163257$7.21???????????? Back Width 273e4" 755e8" 277e8" The overall Front (37") & Back (755e8") dimensions reflect the ADDED +11e4" height with the Leg Levelers turned all the way in. CURRENT: 5AMP CURRENT: 1. (+/. Chapter 1.125v AC @ 60Hz Normal Line: Domestic AVG OPERATION MAX OPERATION uses an 8AMP 250v Slo-Blo Fuse.10) 11e4" 54 " 1e 2 *$0('. CURRENT: 8AMP CURRENT: 2.Q)URQW 'U3LQEDOO . 260lbs. The Cabinet is designed to give the recommended 6.5° pitch to the Playfield when all four (4) Legs are installed with the Leg Levelers turned all the way in. Read & follow Section 1. Height: 56" Width: 31" Depth: 31" Approximate Unboxed Weight: Wt. With the Leg Levelers turned all the way out.

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labels and/or decals describe warnings. READ ALL PRINTED INFORMATION! Shipping instructions.after reading the Pinball Game Set-Up Instruction Sheet (SPI Part Nº 755-5310-00) included with your New Pinball Game. BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. Make sure the proper amount of pinballs were installed (Amount of balls are always specified on decal attached to the lock down assembly and at the top of the inside cover)." "This appliance is not to be cleaned by a Water Jet. See the illustration "Leg Leveler Adjustment" on Page 4. and/or important information specific to the game. inside the cabinet). SEE PAGE 4 FOR AN ILLUSTRATION. if required. 3. GO TO DIAGNOSTICS MENU. 6. Portals Service Menu Introduction. ensure no wires or cables are pinched and that cable harnesses are not pulled tight. Raise the playfield and support it. Start with the Leg Levelers turned all the way in (1. by lifting the Prop Rod (located on the left.). Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers. The end of the Prop Rod should be placed into the hole under playfield. If desired. Home or Tournament Settings.5° determined by the Bubble Level. 3. perform any self tests at this time (see Section 3. Chapter 1. Check that all fuses are seated properly.6HFWLRQ  & KD SW H U    R I   6HF$IWHU6HW8S $IWH U6 H W 8S 3LQEDOO*DPH6HW 8S3URF HGXU HV . continue with the below procedures: :LWKWKH%DFN*ODVV5HPRYHG 1. (if any) from the game. and the Display Power Bd. 7KHSOD\ILHOGLQFOLQHDIIHFWVGLII LFXOW\ RISOD\8VHWK HUHFRPPHQGHG LQFOLQH*DPHGLIILFXOW\LVEHVWYDULHGXVLQJJDPHDGMXV WPHQWV :LWKWKH&RLQ'RRU2SH Q 7. Remove all shipping tie downs. etc. shipping instruction pages. and Chapter 2. shipping blocks. See the illustration "Easy Access Service System . packing foam. . Standard and/or Custom (see Section 3. 8. 4. Check all connectors in the Backbox for loose wire terminations.. adjust the Leg Levelers as required until the game pitch is 6. Chapter 4. :LWKWKH 3OD\ILHOG*ODVV5HPRYHG 2. Reseat any loose wire by pushing in on the terminal. depending on the condition of the floor. Close and lock the Backbox and secure its’ keys back inside the Coin Door. Chapter 5. I/O Power Driver Board. etc. SAVE ALL PRINTED INFORMATION.. GO TO ADJUSTMENTS MENU and Section 3.3 Positions" on Page 4. Per CE: "The appliance has to be placed in a horizontal position. cautions. If desired.or 5-Ball Play. Add-A-Ball. GO TO INSTALLS MENU to adjust Game Difficulty. 5. adjust Game Pricing. Ensure Fluorescent Light Tube is seated correctly. Novelty. USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHEIVED. for instructions on how to enter "Begin Play Test" and "Game Name Test" Menus to test components on the game).25" from floor to bottom of leg)."  $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH . Push on all connectors plugged into the CPU/Sound Board. to check that they are properly seated. Visually inspect all cabinet cables and connector terminations.

3L QEDO O*DPH6HW 8S)XW XU H5HIHUHQFH Open up the Printable Version in both 8-1/2 X 11 & 11 X 17. 6HF$IWHU6HW8S  6HFWLRQ&KDSWHU 3DJH  $IWHU6HW8S .

6HF$IWHU6HW8S 3L QE DO O*DPH6HW 8S)XW XU H5HIHUHQFH&RQW LQXHG  $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH .

+RZWR6HFXUHWKH%DFNER[IRU7UDQVSRUWLQJ 6HF$IWHU6HW8S For more Backbox details & part numbers. . see Section 4. Chapter 1. Backbox Assembly. Pages 56-57.

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Bubble Level located on the wood rail next to the Shooter Lane. Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s). View the bubble in the level provided on the right side wood rail. Cabinet Leg Start adjustment with the leg levelers turned all the way in. 3e -16 8 Hex Nut Adjust the front or rear levelers as necessary to cause the bubble to float between the two (2) black lines. it is not recommended. /HJ/HY HOHU $GM XVW P HQW Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided . Bubble Bubble should be between the 2 black lines. . Use a pinball to roll down the center of the playfield for side-to-side leveling. YOUR PLAYFIELD PITCH IS NOW AT 6. however.5° AS REQUIRED FOR PROPER GAME PLAY! Leg Leveler turned all the way in.

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Position 3 With the playfield at rest. the Playfield Support Slide Brackets (Fig. 2A). swivel the playfield toward the Backbox. 2A Fig. 2B & 2C). 1B). 6HFWLRQ&KDSWHU 3DJH Fig. 1A) can be seen & can clear Fig. checking that the mechanical components clear the cabinet front. carefully lift the playfield (take care when using the Bottom Arch to hoist). 1A the cabinet front. At this time. the Prop Rod (located on the right inside of cabinet) can be used by positioning the Prop Rod end into the receiving playfield hole (Fig. 6" to 8"). 1C). hold the sides & pull toward the front of the cabinet (approx. until resistance is felt from Edge Slide Brackets stopping against the Slide & Pivot Support Brackets located on either side of the cabinet (Fig. pull the playfield Fig. 2C Fig. (D V\$FF HVV6HU Y LF H6\VW HP 3RVL WL RQV With the front molding & glass removed. Positions 1 & 2 Fig. 1C toward the front of the cabinet. then rest the playfield on the Playfield Support Slide Brackets at the front channel of cabinet (Fig. 2B  $IWHU6HW8S . Or. then rest on the top edge (Fig. At this time. 1B When lifted high enough.

but only if the Start Button is depressed for 2-3 seconds. Pressing the Start Button after ball 1 of any player will start a new game (if credits are available). or SPECIAL.) 'X UL QJ*DPH)HDW XU HV )HDWXUH0RGH &RPELQDWLRQ6KRWV Features are lit on the playfield and started by completing certain shots (e. Multiball may vary with the amount of balls used depending on game style. and the posted credits are reduced by one. will be eliminated. This can be adjusted with Adj. Ramp(s) and/or any combination of the shots). 0XOWLEDOO Multiball is started after completion of certain features. Orbit(s). 3. (Note: Any partial credit remaining during game play after the end of ball 1.g. The game generates a sound for the first coin & for each subsequent coin with the display indicating the number of credits posted.6HFWLRQ  & KD SW H U    R I   *DP H 2SHUDWLR Q )HDWXUHV 6WDUWLQJD1RUPDO*DPH Insert coin(s). Subsequent players can be added (up to 4 can play!) by pressing the Start Button before the end of ball 1 (with sufficient credit in the game). Press the Start Button and a start-up sound is produced. Replay Awards (Default = CREDIT). Adjust to NONE if a replay award is not desired. The display now indicates the player or # of players selected from the total depressions of the Start Button. (QGRI*DPH)HDWX UHV 6WDUWLQJ7HDP3OD\  'RXEOH V . or power down. 5HSOD\)HDWXUH Replay awards are given as the player exceeds a High Score Level during game play. EXTRA BALL. The display indicates the ball in play. completion of Target Banks. and a ball is served to the Shooter Lane. An introduction is shown followed by Skill Shot Graphics and/or instructions. Players exceeding the High Score Levels can receive: CREDIT. This delay is to avoid accidental "re-starts" of a game.

07. The totals for players 1 & 3 (Team 1) and players 2 & 4 (Team 2) are displayed individually as well as the combined score for both teams. press the Start Button. 0DWF K)HDWXUH At the end of each ball.QLWLDOV1DPH If player achieved a new high score in a game or acheived a special feature (if given) the player may enter 3 Initials. Continued Next Page. if applicable). Team Play only works in a 4-Player game. If power is interrupted during the course of a game. the individual scores are shown. however. Chp. When all player(s) have played all balls (including any Extra Balls). Tilt Warnings (Default = 01) or prolonged closure. the game ends. to players with very low scores on the second or third ball). Closure of the Plumb Bob Tilt Switch according to the number of tilts set. Percentage Game Features are not automatically advanced as they are for the Regular Play Features. In all other cases. then the system produces a random 2-digit number (a multiple of 10. At the end of the last ball of a game (including any extra balls. Closure of the Slam Tilt Switch on the Coin Door ends the current game(s). Match Percentage (Default = 8%) can be changed from 0-10%. High Score Initials (Default = 3 Initials) can also be changed to 10-Letter Name. enter letters in the same fashion. 26. (QWHULQJ. In Adj. The differences between Normal Game Play and League/Tournament Play are: There is no "auto-percentaging" (awarding extra balls. Use the Flipper Buttons to choose a letter or character as seen on the Dot Display. see Sec. will never match nor award anything. specials. 00 to 90). 3. League Play has now begun. *DPH (QGLQJV Team Play is a four player game. For more details with Adjustments. etc. 4. Changing this adjustment to OFF will not display the "Match Animation" nor award anything. 6WDUWLQJ/HDJXH3OD\ After credit is posted. Custom Message (Default = ON) can be displayed during the Attract Mode. Adj. it will end that game (see Starting a Normal Game). The game then proceeds into the Game-Over Mode and then to the Attract Mode. Note: Adj. while holding in the Left Flipper Button. *DPH2SHUDWLRQ )HDWXUHV 6HFWLRQ&KDSWHU 3DJH 6HF*DPH2S 6W DU WRI*D P H)HDW XU HV . 09. 24. In Adj. Hitting the Start Button locks in the letter or character and proceeds to the next letter. Matching the last 2 digits of the player’s score with this number awards a credit. Mystery Features are awarded in a set order rather than random in Normal Game Play. will end the current Ball-In-Play. earned bonuses are collected. earned bonuses are collected. Changing the percentage to 0% displays the "Match Animation" at the end of the game.

GO TO ADJUSTMENTS MENU. see Section 3. Four levels may be selected. 03. For more details with Adjustments. also. Replay Levels. This can be adjusted with. If your card is lost or damaged. (Hint: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy. With the Autopercentage Feature. the game will automatically adjust for the new recommended percentage score(s). The Replay Percent is automatically adjusted or you can set a Fixed Replay Score. if the actual replay percentage is higher or lower than that desired. simply COPY this page and cut out the Instruction Card as a temporary replacement until a new card is ordered. 02. QVW UX FW LRQ&D UG Below is a COPY of the Game Instruction Card (SPI Nº: 755-5176-10 USA) which is included with every game. see see Section 3. Adj. Chapter 4. Replay Award (Default = CREDIT). Replays: Fixed/Auto (Default = 12%. Adj.) COPY & CUT FOLD HERE   )RUPRUHGHWDLOHGJDPHUXOHVYLVLWRXUZHEVLWH# ZZZ6WHUQ3LQEDOOFRPDQGFOLFNRQWKH 3/$<%2<RU*DPH$UFKLYH 3RS%XPSHU/LQN 6HFWLRQ&KDSWHU 3DJH *DPH2SHUDWLRQ )HDWXUHV . this is done by utilizing Adj. 01. Chapter 5. GO TO INSTALLS MENU for further customization of your Pinball Game. adjustable). You may choose to make a different "score-to-beat" adjustment.$XWR3HUFHQWDJLQJ This game is equipped with Auto Percentaging. Adjustments allow awarding of a "CREDIT" (or your setting) as each level is exceeded. 6HF*DPH2S .

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QWUR ] ] ] ] ] ] ] ] .0( 2) 35.6 0(18 .   )8785( (.21$/  3RUWDOV 6HUYLFH 0HQX6\VWHP 6HFWLRQ 3DJH 6HF0HQX.21 $7 7.3$16.17.6 12123(5$7.1* 7+.

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QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW LI &RLO )ODVKODPS 7 HVWLQJ 7KH 0HPRU\ 3URWHFW 6ZLWFK LV GLVDEOHG ZKHQ WKH &RLQ 'RRU LV RSHQ UHTXLUHG IRU DQ\ FKDQJHV. Service Credits Menu and Portals• Service Menu.$FFHVV 8VH The Service Switch Set provides access for three (3) functions available for your use.QVLGH &RLQ 'RRU 7KH 3OD\ILHOG 3RZHU . They are Volume Menu. Green or Black) is pushed first. 5HG D *UHHQ %ODFN . All are accessed separately depending on which colored button (Red.

Adjustment 11. To access any of these three (3) functions you must first open the Coin Door (see pictorial above) with the Game in the Attract Mode (not already in any Function or Menu stated below). adds Service Credits (will not affect your audits as "paid" credits). Read! Read! Read! 6HFWLRQ&KDSWHU 3DJH 3RUWDOV• 6HUYLFH 0HQX. Note: This function is disabled if Adjustment 25. however. Note: Pushing the Start Button operates the same as the Black Button of the Service Switch Set. while in this Service Mode. This is useful for the technician to test the game in regular play without affecting the game audits. while in this Service Mode. (Default = 30) determines this. 3XVKLQJ )XQFWLRQ9ROXPH0HQX 5HG VW 6HF0HQX. The remaining six (6) Chapters of this Section explains all Icons & Menus in detail. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set.g. up to 50 credits can be applied.QWUR Pushing the Red Button first. hold down or depress the Red "LEFT" Button until desired the volume is achieved. enters the Volume Menu. )XQFWLRQ6HUYLFH&UHGLWV0HQX 3XVKLQJ *UHHQ VW Pushing the Green Button first. while in this Volume Mode. Please read the remainder of this Chapter for more information on the Portals• Service Menu. Select or activate the Icon chosen (the Icon will be "flashing") by pushing down or depressing the Black "ENTER" Button. hold down or depress the Green "RIGHT" Button until the desired volume is achieved. Each depression adds 1 credit. Once your credits are added. this menu will automatically exit a few seconds after the last button depression. and there are 8 paid credits present. to DECREASE the volume. Once in. to INCREASE the volume. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set. If the Credit Limit is 30. Free Play. The Service Credits are limited to the Credit Limit in addition to any paid credits present in the game (e. Once your adjustments are made. enters the Portals• Service Menu. this menu will automatically exit a few seconds after the last button depression. While in this Mode. is set to YES. 3XVKLQJ %ODFN VW )XQFWLRQ3RUWDOV• 6HUYLFH0HQX Pushing the Black Button first.QWURGXFWLRQ . see Chapter 4 of this Section for details). Set between 0 and 31. it can be changed from 04-50. Credit Limit. 15 is the Factory Default.). only 22 Service Credits can be applied. move through the menus and sub-menus by pushing down or depressing the Red "LEFT" or Green "RIGHT" Buttons.

Pushing the Black "ENTER" Button (or Start Button) will select the Icon and the Menu Screen will change to the menu selected. and the Black "ENTER" Button (or Start Button) to activate the selected Icon.6HFWLRQ  & KD SW H U   R I   3 R U WD O V • 6HUY LFH0HQX.QWUR To get into the Service Menu Mode review "Function 3. the symbols indicates that there are more Icons to select in each direction. The Button Switch at the top is the Playfield Power Interlock Switch. Portals• Service Menu Introduction). meaning any adjustment changes that are made will not be written to memory. It’s simple.QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX.QWURGXFWLRQ Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. easy and fun to use! Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon left or right. Chapter 1. View QUIT THIS SESSION (Exiting the Portals• Service Menu) at the end of this chapter (reference Section 3. Green. as the Start & Flipper Buttons are a part of this test. The Icon selected will blink. Use both the manual and the display to help customize. troubleshoot and/or diagnose faults. The use of the Service Switch Set (Red. push down the Black "BEGIN TEST" Button to begin. if any. ensure the Coin Door is OPEN to disable this switch. & Black Buttons) is required in Switch Test or Active Switch Test. This section is divided into chapters which coincide with the MAIN MENU. Looking at the display you will momentarily see "Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed by the MAIN MENU: . After Power-Up. The MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: As the operator views the Menu Screen(s). will also provide more detailed information. View the Portals• Service Menu Icon Tree on the next pages for a complete overview of all menus used in this system. thus allowing for desired changes. +RZWR8VH 7KLV6H FWLRQ This section will cover all functions available in the Portals• Service Menu in a Step-By-Step process. The chapters in this section. If this button is pushed in. The "HELP" Icon & "?" Mini-Icon provide explanation of ICON usage in the Menu where the "HELP" Icon or "?" Mini-Icon was selected. Portals• Service Menu" on the previous page. Select the "QUIT" Icon to completely exit the Service Mode. 3RUWDOV• 6HUYLFH 0HQX. The previous and following pages in this Chapter will instruct the operator on how to move through the Menus. If changing adjustments is required. It is located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). It must be pulled out for electro-mechanical device testing or diagnostic purposes (this is required). The Button Switch at the bottom is the Memory Protect Switch. the Playfield Power is diasabled while the Coin Door is OPEN. Select the "PREV" Icons to move backwards through the menu levels. which coincide with the MAIN MENU. It is enabled while the Coin Door is CLOSED.

Chp. YOU MUST PULL OUT the Power Interlock Switch for operation with the Coin Door open. AUDITS MENU ADJUSTMENTS MENU STANDARD AUDITS See Display EARNINGS AUDITS See Display FROM AUDITS MENU: PRINTER MENU FEATURE AUDITS See Display GO TO PRINTER MENU STANDARD ADJUSTMENTS See Display FEATURE ADJUSTMENTS See Display CUSTOM MESSAGE See Display Note: Special equipment is required.3RUWDOV• 6HUYLFH0HQX. 2 D * DIAGNOSTICS MENU GO TO SWITCH MENU * GO TO COIL MENU FROM DIAGNOSTICS MENU: ACTIVE SWITCH TEST SWITCH TEST In Test CLEAR BALL TROUGH See Display SINGLE COIL TEST DEDICATED SWITCH TEST In Test 6HF0HQX. QUICK PRINTOUT See Display FULL PRINTOUT See Display 6HFWLRQ&KDSWHU 3DJH RESET PRINTER * See Display 3RUWDOV• 6HUYLFH 0HQX. Note: In Sub-Menu Displays.FRQ7UHHIRU3LQEDOO*DPH Read the following chapters in this section: Note: In Sub-Menu Tests or Displays.QWURGXFWLRQ . 3 LAMP FLOW CHART See Display CENTERFOLD MOTOR TEST TRIANGLE MOTOR TEST STEPPER MOTOR TEST In Test In Test In Test See Display ^MORE_ DIAGNOSTICS MENU CONTINUED Note: In Sub-Menu Displays. further action is required: select & activate the appropriate Mini-Icon(s). PINBALL COIL FLOW CHART SWITCH FLOW CHART See Display GO TO FUSE TABLE See Display FROM DIAGNOSTICS MENU: FROM DIAGNOSTICS MENU: XX DR. MENU: SWITCH MENU Chp. further action is required: select & activate the appropriate Mini-Icon(s). further action is required: select & activate the appropriate Mini-Icon(s). TEST FLASH LAMPS In Test GO TO LAMP MENU Chp. WHEN ENTERING THESE NOTED MENUS. PINBALL SERVICE PHONE # See Display LAMP MENU CYCLING COIL TEST In Test TECHNICIAN ALERTS See Display FROM DIAGNOSTICS MENU: COIL MENU In Test BEGIN PLAY TEST In Test * FROM DIAG. 4 for more detailed information on these Menus.QWUR * SINGLE LAMP TEST ROW LAMP TEST COLUMN LAMP TEST In Test In Test TEST ALL LAMPS In Test In Test In Test * ^MORE_ DIAGNOSTICS MENU CONTINUED SOUND/ SPEAKER TEST In Test FIRE KNOCKER Audible Sound DOT MATRIX TEST In Test BEGIN BURN IN In Test GO TO PLAYBOY TESTS PLAYBOY TESTS DR.

Select and activate to: Move LEFT or RIGHT. Pinball Menus. this Menu was not available. Optional equipment will be required. Pinball Menus. This Menu will allow a simple method of setting up the game for Prize Tournaments.QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH . When this Menu becomes activated with updated Game Code or Special Tournament Game Code. Select while current switch. The last icon activated before exiting this menu will supercede any previous Icon selected in the group. 3RUWDOV• 6HUYLFH 0HQX. Select and activate Select and activate Select and activate to QUIT. current Menu. I N S TA L L S M E N U INSTALL EXTRA EASY INSTALL EASY INSTALL NORMAL INSTALL HARD INSTALL EXTRA HARD INSTALL 3-BALL INSTALL 5-BALL INSTALL ADD-A-BALL INSTALL FACTORY $ . Note: If a new MINI-ICON is used for a specific function. Selecting the "FACT" Icon.50 COMPETITION FREE PLAY COMPETITION INSTALL HOME PLAY FILM STAR RESET INSTALL NOVELTY Note: After selection of any of the 1st four Reset Icons. exits & to view HELP to return to the PREVIOUS Menu.3RUWDOV• 6HUYLFH0HQX. the request is installed and returns to the Reset Menu. 5 Chp. View the schematic (DRAWing) of current display. look for a Manual Addendum and / or Service Bulletin outlining this feature (available through your Distributor when completed). select the "?" Icon for more information. Answer NO or YES for Flow Chart Menu questions in the Dr. RUN (or activate) selected test or coil.FRQ7UHHIRU3LQEDOO*DPH&RQWLQXHG Note: After selection of any of the Install Icons. Read the following chapters in this section: Chp. DECREMENT (-) or INCREMENT (+) displayed value or select previous / next. 6HF0HQX. 7 for more detailed information on these Menus. select previous / next or move backwards / forwards. END current coil selection to select a new coil for diagnosing in the Dr. PULSE coil. returns to the Screens of the Attract Mode. TOURNAMENT MENU RESET MENU F U T U R E E X PA N S I O N RESET COIN AUDITS RESET GAME AUDITS RESET HIGH SCORES RESET CREDITS FACTORY RESET Note: At time of printing. the request is installed and returns to the Install Menu.QWUR ^ M O R E _ I N S TA L L S M E N U C O N T I N U E D E X I T S P O R TA L S ™ E X I T S P O R TA L S ™ //////////////////////////////// EXPLANATION & USAGE OF COMMON LARGE & MINI-ICONS USED IN VARIOUS MENUS & SUB-MENUS: These non-selectable Icons appear in the selected Menu only when there are MORE Icons to the LEFT or to the RIGHT available for selection. the request is installed and exits the Portals™Service Menu System. lamp or coil is viewed. 6 Chp.

Each chapter started is from the MAIN MENU. the switches can be tested individually and also all active switches can be tested. For more help on Button Usage. go to the chapter in this manual explaining the icon(s) selected. Do so until MAIN MENU appears.). Find the Icon in the Portals• Service Menu by navigating with the Red or Green Buttons. If the operator "gets lost". Within the chapter. In this menu. D If the display is in any other menu other than the MAIN MENU. select and activate the "PREV" Icon until the display indicates MAIN MENU.QWUR ([ DPSOH After entering Portals• . the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: Press the Black "ENTER" Button to activate this ICON. Chapters 2 through 7 will cover all menu items within the Portals• Service Menu.QWURGXFWLRQ . The example will show activation of the "SW" Icon (GO TO SWITCH MENU). use the Red "LEFT" & Green "RIGHT" Buttons to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the previous menu. select & activate the "HELP" Icon or "?" Mini-Icons. 6HF0HQX. The Icon is shown preceding the text. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing: 6HFWLRQ&KDSWHU 3DJH 3RUWDOV• 6HUYLFH 0HQX. and Sub-Menu will be covered sequentially with their explanation & function. Follow Portals• Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire system (Also.3RUWDOV • 6HU YLFH0HQX([DPSOH This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. Use the same technique to access all the Icons in the Portals• Service Menu.

if the "<<" or ">>" Mini-Icon is activated. the display will go to (slip between) the previous tests (Active & Dedicated Switch Tests). This will bring up the Switch Schematic Display. Activating the "DRAW" Icon when a switch is not closed. In Switch Test. do so while the switch is momentarily closed. will give the generic switch schematic as shown below. Use either the Red or Green Button to select the "PREV" Mini-Icon. To exit the Portals Service Menu.QWUR Press the Black "ENTER" Button to activate this icon. Go through other Diagnostics selections or exit. use a pinball to close any playfield switches. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. press either the Red or Green Button to select the "DRAW" Mini-Icon. and the "Pin-Outs" from the CPU/Sound Board. 3RUWDOV• 6HUYLFH 0HQX. the Return (Row) Wire and the Drive (Column) Wire. To view the schematic for the switch selected. The SWITCH TEST MENU now appears with the "TEST" Icon (SWITCH TEST) flashing: All switches can be tested one at a time. the Flipper & Start Buttons are deactivated (because they can be part of these tests). . the respective Switch Matrix Grid Position (1-64) will be lit. select and activate the "PREV" Icon in the Menu. The display describes the switch in the Switch Matrix which includes the name of the switch.QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX. select & activate the "QUIT" Icon (see the next page). As each switch is closed. rolling the ball at Stand-Up Targets or over/under switches is suggested. Press the Black "ENTER" Button to return to Switch Test Menu." Green "RIGHT" and/or Black "ENTER" Buttons to select and activate the "MINI-ICONS" at the bottom of the display. To exit any display where there are no Mini-Icons (Schematics or Help Displays).Press the Black Button to activate this ICON. Press the Black Button to activate this Mini-Icon. To exit out of this Sub-Menu. drive transistor. press any button to return to the previous Menu. Use finger for all non-playfield switches. While in Switch Test or Active Switch Test. Use the Red "LEFT. When possible. The Switch Test Display now appears.

48.66(66.77+.21 ([LWLQJWKH3R UWDOV 6HU YLFH0HQX.

x The Volume adjustment can only be made when in the Attract Mode. Chp. 6. Chapter 2." Icons "scroll" along continuously in the MAIN MENU. if the "QUIT" Icon or "QUIT" Mini-Icon is selected and activated. x Check the associated wiring harness to/from the CPU/Sound Board. Connector CN6. or the Help Display appears to be non-functional. 3RUWDOV• 6HUYLFH 0HQX. GO TO RESET MENU. In ADJUSTMENTS MENU. Chapter 2. x Check for a stuck switch on the Green Button. the "<<" & ">>" Mini-Icons will appear not to function. Can’t move selection of Icon with the Left and/or Right Flipper Buttons. Some Icons appear non-functional in the GAME SPECIFIC MENU under the DIAGNOSTICS MENU. x Check the Service Switches wiring harness for poor or no connection and/or broken wires. 4. • In the MAIN MENU and in all SUB-MENUS. 3. Use the Red "LEFT" or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu. Some Icons appear non-functional in the PRINTER MENU(S). to Svc. the CPU Game Code & Display Code versions with Check-Sums are shown. In Portals• Service Menu. if any (see Section 3. The Green Service Button in the Attract Mode will not enter the SERVICE CREDITS MENU to add Service Credits. The display returns to the ATTRACT MODE exiting the Service Session after a FACTORY RESET. Changes can be made with the Coin Door OPEN only. In Portals• Service Menu. the "GAME NAME" Icon will not invoke another display. Chp.) x This is normal. 6HFWLRQ&KDSWHU 3DJH SOLUTION x Check the Service Switch(es) (Red. x If there is no other test under this Menu. GO TO DIAGNOSTICS MENU. After a FACTORY RESET. D The game will go into the same Power-Up Routine as if turning on the game. GO TO DIAGNOSTICS MENU. x If the Service Switch Set and/or the Coin Door was replaced. the Portals• Service Menu Session will be exited and returned to the Attract Mode. call Technical Support for additional help. x Ensure the POWER INTERLOCK SWITCH is pulled out (see the start of this Chapter). with the Coin Door CLOSED. x Check CPU/Sound Board for possible failure. The Start and Flipper Buttons do not select or activate Icons in the SWITCH TEST MENU. Bulletin #74. the display seems to lock up. Technician Alerts). Refer Section 3. Switch Test. In COIL TEST MENU. Note: If there is no "Go To (Game Name) Test(s). The below Problem / Solution Table was designed to answer some common problems frequently asked. Green & Black Buttons) for loose connections or bad Ground. Upon Power-Up. (Ref. The Volume Mode is entered by pressing the Red "VOLUME" Button. If the Green Button "clicks" and locks into an up/down position. x Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5. ensure the Locking Mechanism on the Green Button was removed. The remaining Icons should function as normal. x Check F1 (3/4A Fuse) on the Display Power Supply Board. the volume cannot be adjusted with the Red or Green Buttons. x Check to make sure the Game is not in "Free Play. 3UREOHP6ROXWLRQ7DEOH PROBLEM 6HF0HQX. Remove it. exit completely out of the Portals• Service Menu. x This is normal only in Diagnostic’s Switch & Active Switch Tests (see previous Problem). and re-enter. SCHEMATICS & TROUBLESHOOTING. the "-" Icon. x Check the Dot Matrix Display for loose wiring harness for poor or no connection and/or broken wires. Chapter 3.QWUR Will not enter the Service Mode after depressing the Black "BEGIN TEST" Button. "+" Icon and "RUN" Icon will appear not to function. x This is normal. x If no printing equipment is connected. as they are a part of the Switch Test. Refer to Sec. Refer to Sec. x This is normal. Playfield Wiring. followed by the Location ID & Game ID Numbers and Alerts." If the game is set to Free Play.QWURGXFWLRQ . adjustments are not getting changed as desired (using the Flipper & Start Buttons). adding Service Credits is not required. These switches are deactivated. Then use the Red "LEFT" to decrease / decrement (-) or Green "RIGHT" Button to increase / increment (+) the volume. the Service Session is automatically exited. GO TO PRINTER MENU. Factory Reset. the Green Button has this lock switch. All Service Buttons (Red. Green and Black) appear nonfunctional. The Memory Protect Switch is enabled when the Coin Door is CLOSED. 5. x Check the Service Switches wiring harness for poor or no connection and/or broken wires. the coils and flashlamps do not fire after activating the "RUN" Icon. x If you cannot clear the situation by exiting back one Menu. Chapter 2. The Display "blanks out. #-Flipper Circuit Wiring Diagram. If the problem persists. Refer to Section 3.

select the "DIAG" Icon (GO TO DIAGNOSTICS MENU) from the MAIN MENU and select the "TECH" Icon (more details in this Chapter. 5. To initiate. Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU. Chp. CAUTION: Remove pinballs from the Ball Trough prior to lifting the playfield for servicing. PULL OUT the Power Interlock Switch for operation. Each feature may be tested manually or automatically after entering the Portals• Service Menu (see Chapter 1 of this Section). If this display flashes (along with an audible sound). Opening the Coin Door will initiate a Factory Restore (Reset). switches and coils. watch the Display for any Alerts. See Access & Use in Chapter 1 of this Section for the location of this switch. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV This flashing display is shown immediately upon opening the Coin Door as a reminder that 20v/50v DC power to the playfield is disabled. Cycling Coils. Technician Alerts. Pages 24-25). This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). All Icons and there usages are explained throughout this chapter in order. opening the Coin Door or exiting Portals• . then select the "CLR" Icon to enter the CLEAR BALL TROUGH MENU. This is also useful to retrieve one ball for game testing in Begin Play Test & ’Game Name’ Tests. the game is indicating that CMOS RAM memory (CPU Loc. . Select the "RUN" Mini-Icon & press the Start Button to remove one ball at a time. This is caused be either failure in memory (e. Single Lamp / All / Row / Column Tests. from the MAIN MENU. and ’Game Name’ Tests) may be used for troubleshooting. OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (more details in this Chapter. After exiting these tests. PCBs). the Flipper & Start Buttons cannot be used as the alternate navigation buttons as they are a part of these tests. Closing the Coin Door will automatically reset this switch.6HFWLRQ  &K DS WHU    RI  *R 7R' L DJQR VWLFV0H QX 2YHU YL HZ The Portals• Service Menu System provides tests for sounds. Pages 24-25). Important: Upon Power-up. To check.g. display. Continue through this chapter for the explanation & usage of the Icons in the DIAGNOSTICS MENU. by opening the Memory Protect Switch. lamps. PULL OUT the Power Interlock Switch ONLY if you’re in a Testing Menu requiring power. Technician Alerts. (more details in Sec. the Left & Right Flipper and Start Buttons can once again be used. If this display flashes. The automatic tests (e. enter the Portals• Service Menu System. $* 1 267 . * 2 7 2' . the MAIN MENU now appears. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. & 6 0 ( 1 8 After entering Portals• . select the "DIAG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The DIAGNOSTICS MENU appears. All electro-mechanical devices (such as Coils) cannot be tested with the switch pushed in. 4. U212) has been corrupted. Usage Note: Only in Switch & Active Switch Tests. Test Flash Lamps) may be used for a quick verification of automatic test functions and the manual tests (Begin Play Test. Continue through this chapter for the explanation & usage of the Icons in the DIAGNOSTICS MENU. the game has detected faulty switches and/or missing pinballs.g. This can easily be done in the Portals• Service Menu System.

press the Black Button again. which includes the switch name. Return (Row) Wire. press either the Red or Green Button to select the "DRAW" Mini-Icon.&$7('6:. In Dedicated Switch Test. select the "PREV" Mini-Icon to return to SWITCH MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests. Part Number and the "Pin-Outs" from the CPU/Sound Board. Drive (Column) Wire. the information if displayed momentarily. To return to Switch Test.' '('.7&+0$75. To view the schematic for the switch selected. Drive (Column) Wire. from the SWITCH MENU.. 'H GLFDWHG6ZLWF K7HV W 6HF'LDJQRVWLFV To initiate. select the "ACT" Icon with either the Red or Green Buttons & press the Black Button. 6:. from the DIAGNOSTICS MENU. do so while the switch is momentarily closed. The SWITCH TEST MENU consists of three (3) parts: Switch Test. When the switch is closed. $F WLYH6ZLWF K7HV W To initiate. select the "DED" Icon with either Flipper Button & press the Start Button (the Service Switches are deactivated during this test. If still in a previous test. from the SWITCH MENU. the display will describe the switch which includes the Switch Name. Drive Transistor.*R7R6ZLWFK0HQX To initiate. Drive (Column) Wire and the "Pin-Outs" from the CPU/Sound Board.7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH. Return (Row) Wire. This cycle continues until all switches are cleared or until the test is exited. Return (Row) Wire. Part Number and the "Pin-Outs" from the CPU/Sound Board. from the SWITCH MENU. Switches are configured in an 8 x 8 Matrix of Columns (Switch Drives) and Rows (Switch Returns) with up to 64 possible switches. select the "SW" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. close each switch and observe the display. select the "TEST" Icon with either the Red or Green Buttons & press the Black Button.). Press the Black Button to activate this Mini-Icon. In Active Switch Test. the display sequences through the Switch Names. Active Switches & Dedicated Switch Test. The display will describe the switch in the Switch Matrix. In Switch Test. if any switches are stuck closed (or made from the presence of a pinball). Reminder: The Flipper & Start Buttons (part of Switch Tests) cannot be used as navigation buttons during these test(s) D 6ZLWFK7HVW To initiate.*5.

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2 &13  8 *5<%/.13876  8 *5<%51 &13  8 *5<5(' &13  8 *5<25* &13  8 *5<<(/ &13  8 127 86(' *5<*51 &13  8 *5<%/8 &13  8 *5<9. (End-of-Stroke) in Cabinet side #5 NOT USED in Cabinet side '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV.S. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door 'HGLFDWHG 6ZLWFK 6FKHP *R7R 'LDJQRVWLFV0HQX .   4 127 86(' *519. CRED. Lamp & Coil assemblies require diodes. &13 *URXQG %/.2 &13 LEFT BUMPER On Assembly LEFT RAMP EXIT RIGHT BUMPER  On Ramp Assy. RAMP BALL LOCK 3 On Ramp Assy. LEFT TOP LANE Under Playfield MIDDLE TOP LANE Under Playfield RIGHT TOP LANE Under Playfield POP BUMPER EXIT Under Playfield DROP TARGET On Assembly LEFT ORBIT Under Playfield   Under Playfield TRIANGLE MECH 1 (RIGHT) On Assembly TRIANGLE MECH 2 (LEFT) On Assembly  On Assembly ' 2 7 GROTTO 6 EJECT  Under Playfield   Under Playfield PEEK-A-BOO TARGET On Assembly VUK On Assembly NOT USED  On Ramp Assy.O.  4 127 86(' *51%/8 &13 LEFT RAMP ENTER On Ramp Assy. RIGHT RAMP EXIT On Ramp Assy.  On Assembly ' 2 7 CENTERFOLD 1 BOTTOM 6 (CLOSED) BUMPER  On Assembly  On Assembly TEASE CENTERFOLD 2 SCREW (OPEN) LIMIT  On Assembly  On Assembly NOT USED  NOT USED   4 127 86(' *51%/. RAMP BALL LOCK 2 On Ramp Assy.     On Ramp Assy. CENTER LANE Under Playfield    NOT USED      Under Playfield CENTER RAMP EXIT On Ramp Assy. RAMP BALL LOCK 1 On Ramp Assy.& 8 . &13 3 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D iode O n T erminal S trip or D iode O n D iode B oard  *1' .S (End-of-Stroke) in Cabinet side #3 RIGHT FLIPPER BUTTON in Cabinet side #4 RIGHT FLIPPER E.O. &13 SURPRISE PAKAGE TARGET NOT USED  7\SLFDO 6ZLWFK 6FKHPDWLF :LULQJ 6HFWLRQ&KDSWHU 3DJH  4 127 86(' *51<(/ &13 NOT USED  Under Playfield  NOT USED  Under Playfield  On Assembly On Assembly   TOURNAMENT BUTTON  START BUTTON Cabinet Front  On Coin Door  NOT USED NOT USED   Cabinet Front  NOT USED   PLUMB BOB TILT Inside Cabinet  4 127 86(' *51*5< &13 LEFT OUTLANE Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly RIGHT OUTLANE Under Playfield RIGHT RETURN LANE Under Playfield RIGHT SLINGSHOT On Assembly       NOT USED   NOT USED  Note: All Switch.2 &13  8 127 86(' :+7*5< &13  4 127 86(' *51%51 &13 LEFT BUTTON (UK ONLY) on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (UK ONLY) on Cabinet side  4 127 86(' *515(' &13         SKILL SHOT Under Playfield RIGHT ORBIT Under Playfield 4-BALL TROUGH #1 (LEFT) On Assembly 4-BALL TROUGH #2 On Assembly 4-BALL TROUGH #3 On Assembly 4-BALL TROUGH VUK OPTO On Assembly 4-BALL STACKING OPTO On Assembly SHOOTER LANE Under Playfield     4 127 86(' *5125* &13 RIGHT RAMP ENTER On Ramp Assy.  8 127 86(' :+7%51 &13  8 127 86(' :+75(' &13  8 127 86(' :+725* &13  8 127 86(' :+7<(/ &13  8 127 86(' :+7*51 &13  8 127 86(' :+7%/8 &13  8 127 86(' :+79.

Row 6HH Nº Nº Nº 1RWHV  . X2 8 6 NOT USED 8 7 '276 NOT USED 8 8 '276 Dedicated Switches descriptions on previous page. 14 / Sw.. 59 Note 1: Sw.General Parts & Switches.6ZLWFK0DWUL[*ULG'HVFULSWLRQVZLWK3DUW1XPEHUVDQG/RFDWLRQV The Switch locations correspond with the Switch Nº in the Part Number Table shown & the Switch Matrix Grid (previous page). Mount R/O 8 1   LEFT OUTLANE 500-6227-02 8 2   LEFT RETURN LANE on Rt. For entire Button Assembly.                 14 15                  '6    '6  '6  1 2 3 4 5 6 7 8 9 10 11 12 13   Legend Note: = Switches mounted above playfield. 1. Chp. Parts. Note 5: Switch located in/on Cabinet.. Note 7: UK Only.Gen. X2 8 3 on Rt. 15 have both REC/TRANS on same board. Col. Playfield . 62 63 Cabinet . 4. 4. 1. Mount R/O 8 4   RIGHT OUTLANE 500-6227-02 8 5   RIGHT RETURN LANEon Rt. 64 Note 6: Future Use. Mount R/O  RIGHT SLINGSHOT 180-5054-00 Leaf Sw. see Sec. see Sec. Note 4: Switch Only. Mount R/O  LEFT SLINGSHOT 180-5054-00 Leaf Sw. DS: = Switches mounted below playfield. 60 Note 2: For more details. 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Sw. 61 Note 3: Switch sold only with Bracket and/or Target. Chp. *R7R 'LDJQRVWLFV0HQX 6ZLWFK 0DWUL[ 'HVFULSWLRQ 3DUW Nº Note: The ¥ Coin Switch (for Japan) is 180-5091-00 180-5160-00 1 1   LEFT BUTTON (UK ONLY)  4TH COIN SLOT 180-5024-00 1 2 (Future Use) 1 3   6TH COIN SLOT  RIGHT COIN SLOT 1 4  180-5024-00 CENTER COIN SLOT / DBA 1 5  LEFT COIN SLOT 1 6 (UK Only) 1 7   5TH COIN SLOT 180-5160-00 1 8   RIGHT BUTTON (UK ONLY) 2 1 '276 SKILL SHOT 500-6227-02 2 2 '276 RIGHT ORBIT '276 4-BALL TROUGH #1 (LEFT) 2 3 180-5119-02 2 4 '276 4-BALL TROUGH #2 2 5 '276 4-BALL TROUGH #3 4-BALL TROUGH BOT TRANS: 515-5173-00  2 6 VUK OPTO BOT REC: 515-5174-00 4-BALL TOP TRANS: 515-5173-00  2 7 STACKING OPTO TOP REC: 515-5174-00 180-5157-00 2 8 '276 SHOOTER LANE 180-5190-28 3 1   RIGHT RAMP ENTER 180-5190-48 3 2   RIGHT RAMP EXIT 180-5190-28 3 3   CENTER LANE NOT USED 3 4 '276 180-5190-48 3 5   CENTER RAMP EXIT 3 6   LEFT TOP LANE 3 7   MIDDLE TOP LANE 500-6227-02 3 8   RIGHT TOP LANE 4 1   POP BUMPER EXIT 180-5158-00 4 2 '276 DROP TARGET 500-6227-01 4 3   LEFT ORBIT NOT USED 4 4    TRIANGLE MECH 1 (RIGHT) 4 5 180-5189-00  TRIANGLE MECH 2 (LEFT) 4 6  NOT USED 4 7 500-6148-01 4 8   PEEK-A-BOO TARGET 515-5967-02 5 1   SURPRISE PACKAGE TARGET 180-5186-00 5 2 '276 GROTTO EJECT 180-5116-01 5 3 '276 VUK NOT USED 5 4 '276 NOT USED 5 5 '276 5 6 '276 RAMP BALL LOCK 3 180-5119-02 5 7 '276 RAMP BALL LOCK 1 5 8 '276 RAMP BALL LOCK 2 180-5190-28 6 1 '276 LEFT RAMP ENTER 180-5190-48 6 2 '276 LEFT RAMP EXIT 6 3 '276 CENTERFOLD 1 (CLOSED) 180-5119-00  CENTERFOLD 2 (OPEN) 6 4 NOT USED 6 5 '276  NOT USED 6 6  NOT USED 6 7 NOT USED 6 8   7 4 '276 LEFT BUMPER 180-5015-03 7 2 '276 RIGHT BUMPER 7 3 '276 BOTTOM BUMPER 180-5190-48 7 4 '276 TEASE SCREW LIMIT 7 5   TOURNAMENT BUTTON Switch Only 180-5174-00 Switch Only 7 6   START BUTTON  NOT USED 7 7 HANGER 535-5319-00  7 8 PLUMB BOB TILT CONTACT 535-7563-01 on Rt.    '6 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 DOTS: Diode On Terminal Strip or DODB: Diode On Diode Board.

If still in a previous test. the Coil or Flash Lamp will fire on the Playfield and/or Backbox. the "Pin-Outs" from the I/O Power Driver Board. The test pulses each regular Coil or Flash Lamp sequentially (cycling) on the Playfield and in the Backbox (if Coils are used). the Coil Voltage and Gauge-Turns (e. Coils 01-16 are typically High Current Coils (although Low 38// 287 WKH 3RZHU . Press the Black Button on the "+" Mini-Icon. &\FOLQJ&RLO7HVW 6HF'LDJQRVWLFV To initiate. Select either the "-" or "+" Mini-Icons. Coils IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ 17-32 are typically Low Current Coils. the wire with colors. Coils Detailed Chart Table & the Backbox I/O Power Driver Board Detailed Wiring Diagram. select the "TEST" Icon with either the Red or Green Buttons and press the Black Button. The display indicates CYCLING COILS. To test and view a particular Coil or Flash Lamp. see Section 5. D iode O n T erminal S trip or D iode O n D iode B oard 7\SLFDO &RLO :LULQJ $QRGH 1RQ %DQGHG 6LGH. Ensure the Power Interlock Switch is pulled out.) See the next three (3) pages for the Coil & Flash Lamp Location Maps (corresponds to above tables). as each coil is selected. select the "CYC" Icon with either the Red or Green Buttons and press the Black Button. 6LQJOH&RLO7H VW To initiate. The coils are listed in groups. Each time the Black Button is pushed.g.*R7R&RL O0HQX D To initiate. Flash Lamps are typically used in positions 26-32 (although may be used in any position & will be noted). select the "COIL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. 23-800). Start with the "+" Mini-Icon to start the manual Single Coil Test from #1 (the test runs through all Coils and Flash Lamps #1-#32 & Optional UK Only Auxilliary Positions AUX 1-3).QWHUORFN 6ZLWFK Current Coils may be used in these positions & will be noted). Chapter 4. from the COIL MENU. Printed Circuit Boards. Note: All Switch. select the "RUN" Mini-Icon and press the Black Button. Press the Black Button again to move forward in the test. from the DIAGNOSTICS MENU. Important: For more on troubleshooting & diagnosing. with the display indicating the Coil or Flash Lamp information. from the COIL MENU. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. the display will describe the Coil or Flash Lamp Name with the corresponding number. Lamp & Coil assemblies require diodes. select the "PREV" Mini-Icon to return to COIL MENU or select either of the "<<" or ">>" Mini-Icons to move to Cycling Coil Test (selecting again will return to Coil Test). Continue with the same procedure to run through the entire test.  7\SH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil Coil &RLO )ODVK/DPS'HVFULSWLRQV &RLO  )ODVK /DPS 'HVFULSWLRQV  7\SH 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 TROUGH UP-KICKER (VUK) (26-1200) AUTO LAUNCH (23-700) BALL LOCK POST (27-1500) LEFT ORBIT POST (26-1200) DROP TARGET (27-1500) CENTER LANE POST (26-1200) BEAD SCREEN LEFT (26-1200) BEAD SCREEN RIGHT (26-1200) LEFT BUMPER (26-1200) RIGHT BUMPER (26-1200) BOTTOM BUMPER (26-1200) GROTTO EJECT (26-1200) VUK (26-1200) MAGAZINE POST (24-940) LEFT FLIPPER [50V RED/YEL] (23-1100) RIGHT FLIPPER [50V RED/YEL] (23-1100) Coil Coil Coil Coil Coil Coil Coil Coil Flash Flash Flash Flash Flash Coil Coil Coil &RLO  )ODVK /DPS 'HVFULSWLRQV LEFT SLINGSHOT (23-800) RIGHT SLINGSHOT (23-800) DROP SCREEN STEPPER #1 (Stepper Motor) DROP SCREEN STEPPER #2 (Stepper Motor) DROP SCREEN STEPPER #3 (Stepper Motor) TRIANGLE BILLBOARD (Relay Board) DROP SCREEN STEPPER #4 (Stepper Motor) (OPTIONAL COIN METER) FLASH: TRIANGLE X1 (#89 Bulb) FLASH: MIRROR X4 (#906 Bulb) FLASH: BACK LT X1 BACK RT X1 (#906 Bulb) FLASH: LT SLINGSHOT X1 (#906 Bulb) FLASH: RT SLINGSHOT X1 (#906 Bulb) FLASH: TRIPLE JACKPOT X1 (#89 Bulb) CENTERFOLD ON/OFF (DC Relay Board) CENTERFOLD OPEN/CLOSE (DC Relay Bd.

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= Coils and Flash Lamps mounted below playfield.&RLO )ODVK/DPS/RFDWLRQV                        6HF'LDJQRVWLFV     $8.         $8.   Use the previous page and the following two (2) pages in conjunction with above Coil and Flash Lamp Maps.  $8. $X[  $X[  $X[  6HFWLRQ&KDSWHU 3DJH . The following Coil is optional:    *R7R 'LDJQRVWLFV0HQX The following Coils are for UK Only: #89 Bulb #906 Bulb (Bayonet) 165-5000-89 (Wedge Base) 165-5004-00 All Coil Positions are used. Legend Note: The following Bulb Types are used for Flash Lamps: = Coils and Flash Lamps mounted above playfield.

BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 090-5044-00T Coil GA-Turn +LJK &XUUHQW &RLOV *URXS  23-700 27-1500 090-5004-00T 26-1200 27-1500 26-1200 090-5044-00T 26-1200 26-1200 Drive Transistor (D. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC 090-5044-00T #12 GROTTO EJECT Q12 I/O Pwr. RED J7-P4 J16-P3 Q20 I/O Pwr. Control Line Connect Power Line Color Power Line Connnection Power Voltage #25 FLASH: TRIANGLE X1 Q25 I/O Pwr. Drvr.Q &2. Drvr. 041-5062-00 20v DC Relay Bd. Drvr. Control Line Color D./ 7(67 +LJK &XUUHQW &RLOV *URXS  &2. VIO-GRY J7-P10 BRN GRY-RED to WHT GRY-RED to WHT GRY-RED to WHT BRN GRY-RED to WHT RED J16-P7 Drive Transistor (D. Mtr.T. Board) Sol./('&+$577$%/( Drive Transistor (D. BLK-ORG J6-P3 ORG J6-P 10 20v DC #906 Bulb 165-5004-00 20v DC #906 Bulb #28 FLASH: LT SLINGSHOT X1 Q28 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 VUK Q13 I/O Pwr. Expander (Aux./6'(7$. Control Line Color D. Expander (Aux. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 RIGHT BUMPER Q10 I/O Pwr. Drvr. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Bulb Type D 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Control Line Color D.T./ 0(18 DOVR VHOHFW &<&/. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Mtr. Drvr. BRN-BLU J8-P7 BRN J7-P1 20v DC #7 BEAD SCREEN LEFT Q7 I/O Pwr. Board) 165-5000-89 165-5004-00 165-5004-00 Q32 I/O Pwr.) Driver Ouput Board D. Drvr. Drvr. GRN J7-P6 20v DC Stepr. BLK-BLU J6-P6 ORG J6-P10 20v DC #31 CENTERFOLD ON/OFF Q31 I/O Pwr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC 090-5004-00B #6 CENTER LANE POST Q6 I/O Pwr.T. Drvr. BLU J7-P9 Q24 I/O Pwr.1* &2. Mtr. Drvr. BLK-GRN J6-P5 ORG J6-P10 20v DC #906 Bulb 165-5004-00 20v DC #906 Bulb #30 FLASH: TRIPLE JACPOT X1 Q30 I/O Pwr.) Driver Ouput Board D. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC 090-5001-00T Q18 I/O Pwr. Drvr. Drvr.) Driver Ouput Board D. Drvr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC #26 FLASH: MIRROR X4 Q26 I/O Pwr. Board) Sol. Drvr. BLK-YEL J6-P4 ORG J6-P10 #29 FLASH: RT SLINGSHOT X1 Q29 I/O Pwr. Drvr. BLU-BLK J9-P7 J7-P1 20v DC 090-5036-00B #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr.T. Drvr.FRQ. Drvr. BLK-GRY J6-P8 BRN J7-P1 #32 CENTERFOLD OPEN/CLOSE 1RWH . Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Meter # Q17 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 20v DC DC Relay 520-5066-00 20v DC (Motor) #9 LEFT BUMPER 6HF'LDJQRVWLFV /RZ &XUUHQW &RLOV *URXS  #17 LEFT SLINGSHOT #18 RIGHT SLINGSHOT #19 DROP SCREEN STEPPER #1 #20 DROP SCREEN STEPPER #2 #21 DROP SCREEN STEPPER #3  %$  %$  %$ #22 TRIANGLE BILLBOARD #23 DROP SCREEN STEPPER #4  %$ #24 OPTIONAL COIN METER J16-P3 J16-P3 J7-P1 J16-P3 26-1200 090-5044-00T 26-1200 26-1200 26-1200 090-5044-00T 26-1200 24-940 23-1100 090-5030-00T 23-1100 23-800 23-800 090-5001-00T 041-5062-00 20v DC Stepr. Drvr. BRN-ORG J8-P4 BRN J7-P1 20v DC #4 LEFT ORBIT POST Q4 I/O Pwr.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 6HFWLRQ&KDSWHU 3DJH Driver Ouput Board Sol. Drvr. VIO-BLU J7-P8 Q23 I/O Pwr. Drvr.T. Drvr. Drvr.T. 041-5062-00 20v DC Stepr. Drvr. Drvr. VIO-RED J7-P3 J7-P1 20v DC Q19 I/O Pwr.T. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5044-00T #8 BEAD SCREEN RIGHT Q8 I/O Pwr.. BLK-RED J6-P2 ORG J6-P10 #27 FLASH: BACK LT X1 BACK RT X1 Q27 I/O Pwr.T. Drvr. ORG-VIO J9-P9 BRN RED-YEL GRY-YEL RED-YEL BLU-YEL J10-P1/2 50v DC 090-5030-00T Drive Transistor (D. Control Line Connect Power Line Color Power Line Connnection Power Voltage Q9 I/O Pwr.T. 520-5010-00 20v DC Stepr. BLU-GRN J9-P6 YEL-VIO J10-P4/5 50v DC 090-5044-00T #14 MAGAZINE POST Q14 I/O Pwr. BLK J7-P7 Q22 I/O Pwr.Q 7HVW )ODVK /DPSV 0HQX )ODVK . Control Line Color D. ORG-GRY J9-P8 J10-P1/2 50v DC #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5022-00T #3 BALL LOCK POST Q3 I/O Pwr.T.) Driver Ouput Board D.T. Mtr. BRN-YEL J8-P5 BRN J7-P1 20v DC 090-5044-00T #5 DROP TARGET Q5 I/O Pwr.T. Drvr.T. Q21 I/O Pwr. Expander (Aux. 041-5062-00 5v DC Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS  Drive Transistor (D. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC 090-5044-00T #11 BOTTOM BUMPER Q11 I/O Pwr. Drvr.

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Control Line Color D.T. Bulb Type #89 Bulb #89 Bulb 165-5000-89 041-5075-04 D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage WHT CN2-P5 BRN J7-P1 20v DC RED CN2-P4 BRN J7-P1 20v DC 090-5030-00T ORG CN2-P3 BRN J7-P1 20v DC 090-5044-00T Coil GA-Turn 26-1200 090-5044-00T 23-1100 26-1200 *R7R 'LDJQRVWLFV0HQX .

Chp.. BRIDGE 2 20V LOW CURRENT COILS Q19 Q20 Q21 BRDG 2 RED-WHT Q22 Transformer 5A Slo-Blo J17P7 I/O BD. S trip Chapter 2. (UK Only) Solenoid Expander PC Board. 3 Relay Board (SPI: 520-5010-00) COMM WHT N.I.U. Playfield Wiring. Cabinet / Coin Door Wiring Diagram FROM 10 J7BRN 9 P1 Low Power 8 I/O BD.C. see Sec.Backbox I/O Power Driver Board Detailed Wiring Diagram (20v DC Low Power) BRN 6 (Reverse) BLK-GRY #906 #89 Q31 AUX 3 Q32 7 8 Solenoid Expander PC (Auxilliary) Board (SPI: 520-5192-00) Q17 For Replacement Cable Wiring Harness from CN1 (Sol. : Q3 4 COMM. see Sec. 24v AC Voltage Outputs AC Voltages #13 VUK YEL-VIO 50V DC #14 Magazine Post #15 Left Flipper #16 Right Flipper Sec. 5.. 2 3 4. 5. For the Playfield Terminal Strips. see Section 5. Playfield wiring D O T S for location and details. FROM BLK-ORG AC Voltages IN 48v AC F20 Q15 Q16 FOR MAGNET(S) IF USED Go To Diagnostics Menu J10 6 7 8 9 10 J8 1 Power Out VIO-BRN VIO-RED 23-800 23-800 +12v DC J16P3 I/O BD. 23-1100 #89 #906 BLK-ORG Bulbs X2 BRN RED 3 #27 Flash: Back Lt X1 Back Rt X1 Bulbs X4 BLK-VIO BRN 20V DC LOW POWER . Chapter 2 Page 21 .) to J3 (I/O Bd. RED VIO-ORG #19 Drop Screen Stepper #1 GRN VIO-YEL #20 Drop Screen Stepper #2 RED Stepper Motor (SPI: 041-5062-00) BLK VIO-GRN #21 Drop Screen Stepper #3 VIO-BLU #22 Triangle Billboard BLU VIO-BLK #23 Drop Screen Stepper #4 If used. for more details. (VIO-GRY) BRN-BLK 002002 COIN METER 26-1200 BRN-RED 27-1500 BRN-YEL 26-1200 BRN-GRN 27-1500 BRN-BLU 26-1200 BRN-VIO 26-1200 BRN-GRY BLU-BRN 26-1200 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 26-1200 BLU-GRN 26-1200 BLU-BLK 24-940 ORG-GRY 23-1100 ORG-VIO 23-1100 BLU FROM #24 Optional Coin Meter YEL-BLK J16P8 I/O BD. 3: . 4. 2. 4 PI Q2 J13P10 I/O BD. Chp. YEL-VIO 50V DC HIGH POWER . 2 N. Fuses & Misc. 3 (S BRIDGE 20 GND BLK-VIO BLU #31 Centerfold On/Off COMM.O. LAMP COLUMNS +18v DC Q4 Q5 F22 Q6 Q1-Q16 STP20N10L 110-0106-00 Note: All Coils require diodes. 4 S 26-1200 Q30 #29 Flash: Rt Slingshot X1 VIO-BLU (FROM J7-P8) 3 ORG #89 #906 Bulbs X1 BLK Post AUX 1 5 BLK-YEL GRN J2 Q29 4 BLU-WHT BLU J6 Q28 #28 Flash: Lt Slingshot X1 Centerfold Motor For UK USE ONLY See Sec.) use SPI Part Number: 036-5479-00-76 Q18 FROM Transformer 16v AC J7 J17P6 I/O BD. 1 DC Bi-Directional Relay Board BRN 20V DC LOW POWER .C. Q27 (Skill Shots: Left & Right Up/Down Posts. see Section 5. 3. N. 5 le 0) ng r -0 ia to 030 Tr Mo41-5 0 J17P8 I/O BD.) Circuit Detailed Wiring Diagram. WHT-RED 16v AC BLK-BLU J7 1 1 GND GND #30 Flash: Triple Jackpot X1 10 Right Up/Down Q3 Post FROM #906 #89 Bulb X1 N. 5. Chp.C.O. Some diodes may be located on Terminal Strips & not on the coil itself. Q7 Q12 Q13 3A Slo-Blo Q14 BRDG 1 F21 3A Slo-Blo J11P2 I/O BD. BRIDGE 1 50V HIGH CURRENT COILS F6 FROM BLK-YEL 48v AC GND Q9 For the General Illumination (G. Section 3. located in Cabinet. Playfield Wiring. See Section 5. N. Q10 Q11 J9 7A Slo-Blo AC Voltages IN Q8 Q17-Q32 TIP122 110-0067-00 D iode On T erminal S trip J11P3 I/O BD. RED-YEL 50V DC HIGH POWER . Wiring Descriptions & Locations. +20v DC 7 CN1 CN2 6 5 Left 5 WHT 3 ORG-BLK 4 Up/Down Q1 Post 2 ORG-RED 2 1 ORG-BRN 1 Center 4 RED Up/Down Q2 #89 #906 BLK-BRN Q25 7 (On/Off) 24v DC 10A DPDT J6 1 Partial View I/O Power Driver Board 520-5137-01 #25 Flash: Triangle X1 Bulb X1 GRY-YEL BLU-YEL 3A Slo-Blo 3A Slo-Blo These coil Fuses are located under playfield NEAR assembly. BRDG 20 BLU-WHT 13v AC BLK-GRY #32 Centerfold Open/Close N.O. #17 Left Slingshot D O T S #18 Right Slingshot 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 J10 1. J11P2 I/O BD. Bd. Q23 F7 Q24 FROM BLU-WHT Transformer 13v AC Q1 3 J8 Transformer FROM BLU 8A Slo-Blo J17P9 I/O BD. Diagnostics AUX 2 6 BLK-GRN N. 5 D O T S D O T S Diodes (1N4004) are D iode located on Terminal Strips On T erminal below the playfield. Playfield Wiring. FROM FROM BRN BLK-ORG +20v DC J7P1 I/O BD. Chapter 2. Chapter 2.Component Layout & Parts. Exp. #1 Trough Up-Kicker Voltage Outputs FROM RED 23-700 BRN-ORG Haydon Nº 36864-12 BLK GRN WHT #2 Auto Launch 3 (SPI: 041-5075-04) S (SPI: 520-5066-00) FROM GRY-RED Power Out +5v DC #3 Ball Lock Post #4 Left Orbit Post #5 Drop Target (1-Bank) #6 Center Lane Post #7 Bead Screen Left #8 Bead Screen Right #9 Left Bumper #10 Right Bumper #11 Bottom Bumper #12 Grotto Eject 24v DC J10P10 I/O BD. Schematic. CONTROLLED LAMPS FROM Bulb X1 ORG 20V DC LOW POWER . and Center Up/Down Post) 26-1200 #89 #906 BLK-RED #26 Flash: Mirror X4 WHT 2 Q26 J2 & J3 Optional use of a Printer Interface.

lamp name with the corresponding number. If still in a previous test. 5 RZ &ROX PQ/DPS7HVWV 6HF'LDJQRVWLFV To initiate. keep activating until Row or Column Lamp Test (whichever desired) is displayed. with the display indicating the lamp information. Continue with the same procedure to run through the entire test. select the "ROW" or "COL" Icon with either the Red or Green Buttons and press the Black Button. select the "LAMP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Drive (Column) Wire & Color. from the LAMP MENU. select the "ALL" Icon with either the Red or Green Buttons and press the Black Button. each set of lamps in each Row or Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the display. Press the Black Button on the "+" Mini-Icon. Press the Black Button again to move forward in the test. D 6LQJOH/DPS7HVW To initiate. The Lamp Test Menu consists of four (4) parts: Single Lamp Test. select the "PREV" Mini-Icon to return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests.*5. indicating the Lamp Matrix Grid Position. the lamp will light-up on the playfield. If still in Single Lamp Test (or any 1 of the 4 tests).' D iode O n T erminal S trip : Column (18v) Row (GND)  8 127 86(' <(/%51 -3  4 127 86(' 5('%51 -3 JANUARY #555 Bulb  4 127 86(' 5('%/. Row 1. Select either the "-" or "+" Mini-Icons. Return (Row) Wire & Color.. Controlled lamps are configured in and 8 x 10 Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. alternating between the rows in the Lamp Matrix Grid. -3  MARCH #555 Bulb  MAY #555 Bulb  JUNE #555 Bulb  AUGUST #555 Bulb  SEPTEMBER #555 Bulb  NOVEMBER  #555 Bulb BUNNY #2  #555 Bulb RIGHT TOP LANE  #555 Bulb SPLASH (RT RAMP)  #555 Bulb DOUBLE JACKPOT  #555 Bulb NOT USED  #555 Bulb STRIP POKER (LT RAMP)  %$  #555 Bulb DECEMBER  #555 Bulb BUNNY #3  #555 Bulb PHOTO SHOOT (CENTER)  #555 Bulb PHOTO SHOOT (RT ORBIT)  #555 Bulb  8 127 86(' <(/*51 -3  8 127 86(' <(/%/8 -3 MANSION 1 (LT)  #555 Bulb LEFT OUTLANE  #555 Bulb PHOTO SHOOT (LT ORBIT)  #555 Bulb SURPRISE PACKAGE  #555 Bulb BUNNY #4  #555 Bulb EXTRA BALL  #555 Bulb BUNNY (RT ORBIT)  #555 Bulb NOT USED  #555 Bulb PEEK-A-BOO 3  #555 Bulb MANSION 2  #555 Bulb LEFT RETURN LANE  #555 Bulb BUNNY (LT ORBIT)  #555 Bulb MANSION 3  #555 Bulb RIGHT RETURN LANE  #555 Bulb PHOTO SHOOT (LT RAMP)  #555 Bulb DROP TARGET  #555 Bulb BUNNY #10  #555 Bulb PAJAMA PARTY HURRY-UP  #555 Bulb JACKPOT HURRY-UP  #555 Bulb NOT USED  #555 Bulb JACKPOT  #555 Bulb PEEK-A-BOO 1&2  #555 Bulb COLLECT PLAY. Row Lamp Test & Column Lamp Test. select the "RUN" Mini-Icon and press the Black Button. Start with the "+" Mini-Icon to start the manual Single Lamp Test from Column 1. from the LAMP MENU. from the LAMP MENU.2 -3  4 127 86(' 5('*5< -3  4 127 86(' 5(':+7 -3  4 127 86(' 5(' -3  8 127 86(' <(/5(' -3  FEBRUARY #555 Bulb APRIL #555 Bulb  JULY #555 Bulb  OCTOBER  #555 Bulb BUNNY #1 (BOTTOM)  #555 Bulb MIDDLE TOP LANE  #555 Bulb NOT USED  #555 Bulb MAGAZINE  %$ 3&4  #555 Bulb NOT USED  #555 Bulb CTRFOLD SPOTLITE (LT #2)  %$ #555 Bulb  6HFWLRQ&KDSWHU 3DJH  8 127 86(' <(/25* -3  8 127 86(' <(/%/. Test All Lamps. keep activating until Test All Lamps is displayed.*R7R/D PS0HQX To initiate. -3  4 127 86(' 5('25* -3  4 127 86(' 5('<(/ -3  4 127 86(' 5('*51 -3  4 127 86(' 5('%/8 -3  4 127 86(' 5('9. Each time the Black Button is pushed. /$030$75. select the "PREV" Mini-Icon to return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests. 7HVW$OO/DPSV To initiate. and associated drive transistors. To test and view a particular lamp. select the "ONE" Icon with either the Red or Green Buttons and press the Black Button.CTRFOLD SPOTLITE  %$ (LT #1)  %$ MATES  #555 Bulb  #555 Bulb TEASE  #555 Bulb BUNNY #5  #555 Bulb GROTTO ARROW  #555 Bulb PHOTO SHOOT (VUK)  #555 Bulb NOT USED  #555 Bulb CTRFOLD SPOTLITE PEEK-A-BOO (RT #1)  %$ 4  #555 Bulb  #555 Bulb CTRFOLD SPOTLITE LEFT (RT #3)  %$ BUMPER  %$  #555 Bulb  #555 Bulb  8 127 86(' <(/9. the lamp will light at it’s location on the playfield as well as the display. from the DIAGNOSTICS MENU. as each lamp is selected. The display will indicate ALL LAMPS ON and the lamps on the playfield will be lit. Lamp 1. In this test.2 -3 MANSION 4 (RT) #44 Bulb RIGHT OUTLANE #555 Bulb SPLASH (LT RAMP) #555 Bulb  8 127 86(' <(/*5< -3    MULTIBALL #555 Bulb NOT USED #555 Bulb  MYSTERY #555 Bulb   SPECIAL #555 Bulb NOT USED #555 Bulb   CTRFOLD SPOTLITE (RT #2)  %$ #555 Bulb  RIGHT & BOTTOM BUMPERS #555 Bulb  %$  SHOOT AGAIN #555 Bulb  PEEK-A-BOO  #555 Bulb JACKPOT (LT RAMP)  #555 Bulb PAJAMA PARTY MULTIBALL  #555 Bulb LEFT TOP LANE  #555 Bulb PHOTO SHOOT (RT RAMP)  #555 Bulb MAGAZINE  %$ 1&2  #555 Bulb NOT USED  #555 Bulb START BUTTON  #555 Bulb TOURNAMENT BUTTON  #555 Bulb *R7R 'LDJQRVWLFV0HQX .

Lamp & Coil assemblies require diodes.      #555 Bulb (Wedge) #44 Bulb (Bayonet) 165-5002-00 165-5000-44             -XXX -XXX 7\SLFDO /DPS :LULQJ YEL RED        7\SLFDO /DPS 6FKHPDWLF            The following Bulbs are used in the Lamp Matrix Grid (See Table Grid on previous page for details):     = Lamps mounted below playfield.          = Lamps mounted above playfield. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies./DPS0DWUL[*ULG/RFDWLRQV The lamp locations correspond with the Lamp N in the Lamp Matrix Grid on the previous page. D iode O n T erminal S trip or D iode O n D iode B oard *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Legend Note:  .                         COMMON Diode 1N4001 Note: All Switch.

if a faulty switch is the culprate. Switches noted as HYPERSENSTIVE SWITCH means just that. the display will indicate any or all of the following categories: POSSIBLY BROKEN SWITCH. &OHD U%D OO 7URX JK To initiate. compare it to commonly used switches for comparision. Shooter Lane. Page 18) where the associated coil to the switch can be tested as well. The display alert PLEASE CHECK TECH REPORT will be shown. every switch is given a minimum & maximum value based on the game. from the DIAGNOSTICS MENU. select the "FLASH" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. In programming.). Switches noted as CHECK SWITCHES are determined to be stuck closed or open depending on switch usage. Flashers tested are Flash Lamps in Positions: Q1-Q32 and in this game Flash Lamp(s) are in Position(s): Q25-Q29. Find the associated Audit with the switch in question and check usage. The Flash Lamps will 38// 287 WKH 3RZHU . CHECK SWITCHES or HYPERSENSITIVE SWITCH (Sw. the Switch Number and Name will cycle within the category. select & activate the "PREV" Mini-Icon. Determination of switch usage can be check in Audits (review Section 3. Simultaneously. #16. adjust or replace if necessary. the switch should be readjusted or replace if necessary. After selecting this Icon the display will show a graphic of the ball trough with balls in the trough with it’s corresponding switch number. Coils are not reported in Technician Alerts. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball).g. If a switch is determined to be faulty. the display and the playfield will eject the ball to the Trough Up-Kicker. however. etc.7HVW)OD VK/DPSV D To initiate.g. the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed. Switches noted as POSSIBLY BROKEN SWITCH should be checked. This can happen. After selecting this Icon the display will indicate CYCLING FLASHERS. After correcting the problem. if a switch is located in a "hard" shot position. Only you can determine if a switch getting reported is bad or if the switch is currently not getting actuated during game play. then adjusted or replaced. from the DIAGNOSTICS MENU. After any switch is checked and repaired or replaced. Game programming will still compensate for this unplayed switch. and then will cycle the categories. This alert can also appear if a switch associated with a coil (e.QWHUORFN 6ZLWFK cycle continuously until the test is exited. This Menu is provided to show any switch problems and/or missing pinballs. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX . This test allows the technician IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ to easily spot any burned-out bulbs and replace them. select the "CLR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. it’s suggested to test the switch in the PLAY TEST MENU (see the next page) or Single Coil Test (reviewed earlier in this chapter. Eject. Scoop. game play is compensated. is used as an example). This Menu is provided to allow the technician a simple method of removing the balls from the 38// 287 WKH 3RZHU . select the "TECH" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select the "RUN" Mini-Icon to eject the ball in the first position. Important: A switch reported as "possibly broken" may actually be an unused switch due to lack of usage and not because they’re broken. eject from the Trough Up-Kicker into the Shooter Lane and will be ejected onto the playfield where the technician can easily retrieve the pinball or allow the ball(s) to re-enter the trough to continue Clear Ball Trough Test. in the Auto Launch. Free up the switch actuator. After selecting this Icon. Technicians Alerts continued on the next page.QWHUORFN 6ZLWFK trough and also. from the DIAGNOSTICS MENU. the switch will then be reported. This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). and the players are not making the shot. to test functionality of the trough. 6ZLWFK'HWHFWLRQ During game play. The switches are monitored every 5 minutes of game play with a "sliding window" of 15 minutes. activation of switches and operation of coils with associated switches are monitored. If more than one switch is reported. the game will report this switch in Technician Alerts as CHECK SWITCHES. To return to the DIAGNOSTICS MENU. Chapter 3. ensuring proper trough IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ operation. OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e. CAUTION: Continuous use of above test may overheat the Trough Up-Kicker Coil. the switch will still be reported until the game is played and the switch is again monitored as specified above. GO TO AUDITS MENU). 7HFK QL FL DQ$O HUW V 6HF'LDJQRVWLFV To initiate.

The game will perform one Ball Search in an attempt to "find" or free-up the pinball." Ball Search is started. select the "SERV" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. For unique Play Test functions. If pinball(s) are added. if each suffers the same fate of a ball trap. the game has detected 1 or more pinball(s) missing and has compensated for the lost pinball(s) to provide normal game play Continued Important: Determine where the pinball is! Do not add pinball(s) until it is determined the pinball(s) are indeed missing and not just stuck. the switch actuator should be adjusted to compensate for this error. from the DIAGNOSTICS MENU. After selecting this Icon the technician can test certain play functions to insure all switch activated 38// 287 WKH 3RZHU . the game upon Power-up. select the "-" or "+" Mini-Icons and press the Black "ENTER" Button to activate the first test. The sound functions allow verification that both channels are functioning properly & that the speaker connections are correct. If the game does not see a switch closure (indicating the pinball has not been found). no Ball Search will be performed. Note: If the pinball is in the Plunger Lane or "held" on the flipper. If all balls get trapped. )LUH. 6RX QG6SHDNHU7HVW To initiate. select the "SPKR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. unstuck and/or replaced manually). The digitally mastered "Knocker" is sounded. etc. opening the Coin Door or exiting Portals• . Select the "RUN" Mini-Icon to activate the test chosen without moving to the next test. Note: During Sound Tests. the pinball game will not operate properly with the extra pinball(s). If it fails to fire. If it kicks to early or too late. by rolling the ball IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ over the Shooter Lane switch. during which Ball Search will continue until the timer runs out (this feature will not happen if the game is in Competition Mode. the following display will appear with a count-down timer of 20 seconds.7HFK QL FL DQ$O HUW V&RQWL QX HG While in Technician Alerts Menu. if the following is displayed. the Autoplunger should fire. select the ’GAME NAME’ TEST(S) Icon in the DIAGNOSTICS MENU. Ball Search will continue until the pinball is found. During this function. Repeat to visually see & hear all tests. Game play will appear normal. Slingshots. When the pinball is recoved. the above display will not appear the next time Technician Alerts is visited (a game must be played for the pinball to be determined as found). Vertical Up-Kickers. Note: This detection and compensation will happen with every pinball. a ball can get trapped or stuck. select the "PLAY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Sound / Speaker Test continued on the next page. in the game.QWHUORFN 6ZLWFK coils function without entering game play. from the DIAGNOSTICS MENU. and if the original stuck pinball has freed itself. The BSMT 2000 Sound System produces true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when used by itself). select the "KNOCKER" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Pop Bumpers. After selecting this Icon the display will indicate a phone number to call if technical assistance is required (In USA Code: 1-800-KICKERS). 3LQEDOO'HWHFWLRQ During game play. similar tests may be performed on the "Ejects". The game will provide another pinball into play and will compensate for the lost pinball. use the Switch Test or Coil Test to help determine the cause of the failure. %HJLQ3OD\7HVW To initiate. The display will momentarily aknowledge the missing pinball(s). the display shows the speaker identification and the corresponding sound(s). the game cannot be played or started until the situation is rectified. After selecting this Icon. from the DIAGNOSTICS MENU. For example. will cotinue to momentarily display the following (along with an audible sound): . 6HU YLFH3KRQH To initiate. from the DIAGNOSTICS MENU. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Until any missing pinball is returned to play.QRFNHU To initiate. If after approximately 15 seconds of inactivity or "no scoring.

Illuminates 1 vertical column of dots. coils. from the DIAGNOSTICS MENU. Make sure the positive battery terminal is connected to the positive lead (CN4.6RXQG6SHDNHU7HVW&RQWLQX HG 6SHDNHU3KDVH7HVWLQJ Connections to each of speakers are polarized and each must be connected appropriately for the best quality sound. proper connections are indicated by outward movement. Pinball Section". until each row has been individually lit.. except for one row from top to bottom. ' R W 0 DW UL [7H V W To initiate. etc. use the sound test to cycle through the Backbox & Cabinet. If the speakers have polarity markings.. 5. 6HF'LDJQRVWLFV %HJLQ%X UQ.). in both the rows and columns. while the other rows are off. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU.Q To initiate. After selecting this Icon the Begin Burn-In Test will start. As the connection is made. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. select the "BURN" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Sound. For ROM Usage (Summary Table) see Page # Z in the "Find-It-In-Front: Dr. U36 & U37) which are 8MB must have a Jumper at W6 on the CPU/Sound Board to function properly. To test for proper speaker phasing. If it produces the same or less. U21. It receives Data. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test. bass frequencies will not be produced properly and the overall sound quality will be poor. and Backbox Sine (repeated) functions. Coil Testing. If the Cabinet Sine produces more volume and bass than the Left Sine. Continued D 1. GO TO RESET MENU. Illuminates every other dot lit. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. Voice ROMs (U17. verify that the Backbox Speaker RED-WHT Wire and the Cabinet Speaker YEL-WHT Wire is connected to the negative (-) terminal. 'RW0DWUL['LVSOD\([SODLQHG The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. one speaker is connected improperly. Illuminates all the dots. Chapter 6. 2. 3. This is to insure synchronized communication between the CPU and the Display Controller Board. 2. The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). except for one column from left to right. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX . Illuminates all the dots.5-volt battery across each speaker pair one at a time while observing the speakers. while the other columns are off. turning it off & illuminating the next column. select the "DOT TEST" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. until each column has been individually lit. the speakers are connected properly. $XWR  0DQXDO 7HVWV 6RXQGV 3URGXFHG Speaker Test Tone Sound/OPSYS EPROM (Loc. Illuminates 1 horizontal row of dots. etc. one of two methods may be used. Cumulative Burn-In minutes will be displayed. This is provided to constantly exercise sounds. U7) Level 1-3+ (Music Test) Voice ROMs: 1 (U17) 2 (U21) 3 (U36) 4 (U37) Speech Pattern 1-3+ Note: For ROM Locations. check speaker cone movement. Factory Reset. turning it off & illuminating the next row.. The display will immediately illuminate & cycle for 1 pass of each test continuously for each of the following tests: 1. Lamp Testing. Note: To reset Burn-In minutes to 00 see Section 3. Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. from the DIAGNOSTICS MENU. Caution: Performing a Factory Reset will reset all other information as well. see Page # X. If one speaker has the positive and negative connections reversed with respect to the other one. 4. To isolate and correct reversed speaker connections. Check each speaker for polarity markings.. Pin-3 (RED-BLK) or Pin-6 (YEL-BLK)) each time. After selecting this Icon the Dot Matrix Test immediately begins.. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.

it will turn-off the motor. Select the "RUN" MiniIcon. is "Open": Selecting the"CF" Icon will bring up the CENTERFOLD MOTOR TEST MENU. 30). indicates Mech. the display will indicate the status of either/both Switches (the "RUN" Mini-Icon will be flashing). This test is provided to allow a method of testing the Triangle Billboard Motor (Rotating) via the Motor Relay Bd. Inbetween Positions. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV &HQWHU IROG0RWRU7HV W . as the Triangle Billboard Assy... Display indicates Mech. F Selecting the"TRI" Icon will bring up the TRIANGLE MOTOR TEST MENU. . Upon entering the test... the display will indicate the status of the Relay Board (either STOPPED or OPENING) and indicated the status of either Switch (the "RUN" Mini-Icon will be flashing).*R7R3O D\ ER\ 7HVW V To initiate. ROTATES LEFT or RIGHT. To initiate. the switches will close (the box will turn solid ). J F J . the PLAYBOY TESTS 38// 287 WKH 3RZHU . .. There will be "overtravel" so the switches in Diagnostics will not show the proper state. select one of the 3 Icons with either the Red or Green Buttons and press the Black Button.. Activating the "RUN" Mini-Icon will cycle the motor until the Centerfold Assembly is completely OPEN or CLOSED. when the CPU registers the desired state change on the switches. is "Inbetween Limits": Note: Upon Power-Up (quiting Portals• initiates the "Power-Up Mode").. 29 & Sw..QWHUORFN 6ZLWFK MENU appears. Activating the "RUN" Mini-Icon will cycle the motor to the next switch closure state (either to the Left or Right). 30) will close (the box will turn solid ). Go To Playboy Tests continued on the next page.. (Q22) & the Triangle Mech Switches (Sw. After finishing the selected Test. Triangle Motor & Switches ("TRI" Icon) and Stepper Motor & Switch ("STEP" Icon) (Detailed on the next page). though the unit is in the correct position. select the "PREV" Mini-Icon to return to PLAYBOY TESTS MENU or select either of the "<<" or ">>" Mini-Icons to slip between the 3 Testing Sub-Menus. with the "CF" IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ Icon flashing. "Triple Jackpot" faces Front. After selecting the "PB" Icon. This Sub-Menu is used to test the operation of the Centerfold Motor & Switches ("CF" Icon). Upon entering the test. "Rabbit Head" faces Front. the all mechanisms will return to it’s home position as shown. Note: During Normal Operation. CAUTION: Please be aware of any MOVING PARTS! . 43 & Sw. from the DIAGNOSTICS MENU. Activating the "PULSE" Mini-Icon will pulse the motor. . Display indicates Mech. as the Centerfold OPENS or CLOSES. the Triangle Mech #1 Switch (Sw. Select either the "RUN" or "PULSE" Mini-Icons. is "Closed": from the MONOPOLY TESTS MENU. 29) and/or #2 Switch (Sw. select the "PB" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. 44).. This test is provided to allow a method of testing the Centerfold Motor (Open/Close) (Q32) in conjunction with the Motor Relay Board (On/Off) (Q31) and the Centerfold (Motor) Switches (Sw. "Splash" faces Front. Watch the display. Watch the display.

Upon entering the test.Tease Screen opened. Activating the "RUN" Mini-Icon will cycle the motor until the Drop Screen (Tease) Assembly is completely DOWN or UP. the Tease Screw Limit Switch (Sw. Above: Front view . the mechanism will return to it’s home position as shown. 52). the display will indicate the status of the Switch (the "RUN" Mini-Icon will be flashing). Drop Screen Stepper #2: Q20. 6HFWLRQ&KDSWHU 3DJH Right: Rear view .Tease Screen closed. Watch the display. J F Note: Upon Power-Up (quiting Portals• initiates the "Power-Up Mode"). This test is provided to allow a method of testing the Drop Screen (Tease) Stepper Motor (Drop Screen Stepper #1: Q19. *R7R 'LDJQRVWLFV0HQX . Activating the "PULSE" Mini-Icon will pulse the motor.Tease Screen closed.Tease Screen opening. Left: Rear view . Above: Under playfield view .QWHUORFN 6ZLWFK IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ D Selecting the"STEP" Icon will bring up the STEPPER MOTOR TEST MENU. 52) will open (the box will turn ). Above: Under playfield view .*R7R3O D\ ER\ 7HVW V&RQWL QX HG CAUTION: Please be aware of MOVING PARTS! Continued 6WHSSHU0RWRU7HVW 38// 287 WKH 3RZHU .Switch 52 shown in the open position. 6HF'LDJQRVWLFV Above: Front view . Drop Screen Stepper #3: Q21 & Drop Screen Stepper #4: Q23) and the Tease Screw Limit Switch (Sw.Switch 52 shown in the closed position. as the Drop Screen (Tease) Assembly moves DOWN. Select either the "RUN" or "PULSE" Mini-Icons.

or Cabinet: Under the playfield or in Service Outlet).e. The FUSE TABLE MENU now appears. Backbox: Board Name located on. The display will describe the fuse identification number (e. . until the "FUSES" Icon (GO TO FUSE TABLE) is flashing: Press the Black Button to activate this ICON.g. location of fuse (i. This provides the techician with the current Fuse Table for this game (also noted on decal in the Backbox). rating of fuse (e. Slo-Blo). use the Red "LEFT" or Green "RIGHT" Buttons.).e. F1. Continue to select either the "+" or "-" Mini-Icons to view each fuse one at a time. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. see the next page or Page # (front of this manual). 5 Amp.The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power Driver Board). select the "FUSES" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV After entering Portals .B.). F6.i. etc. Main.*R7R)XVH7DEOH To initiate. The FUSE TABLE now appears. F7. : ([ DPSOH Press the Black "ENTER" Button to activate this ICON.g. and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly requiring an additional fuse. etc. For the complete Fuse List in the Quick Reference Fuse Chart & Pictorials.g. Select and activate the "+" Mini-Icon to view the next fuse in the group. and ‘use of fuse’ (e. 5A 250v S. 250 volt. the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: . Go To Fuse Table continued on the next page. such as magnets). 90v DC High Voltage Power. The current fuse listed will remain in the display until the next fuse is chosen or when the Sub-Menu is exited by selecting & activating the "PREV" or "QUIT" Mini-Icons. from the DIAGNOSTICS MENU.

216)XVHV%ULGJHV5HOD\V 520V9 'LVSOD\3RZHU6XSSO\%RDUG D 6HF'LDJQRVWLFV QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P. 50v DC Upr.B. 20v DC Low Power Coils F8 5A 250v S.3v AC G.3v AC G.B.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S. 6.B.GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV. 220v AC Main Fuse Line (International) P l a y f i e l d F u s e s LOC: UNDER PLAYFIELD (nea r Flippers ) n/a 3A 250v S.B.3v AC G.B. Flipper (GRY-YEL RED-YEL) For locations & more information on fuses.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE (AC) OUTLET BOX (Cabine t Bottom) n/a 8A 250v S.B. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B.S.I.B.I.B.B. Lamps (YEL to WHT-YEL) F26 5A 250v S.) BOARD F1 3e4A 250v S. see Sec. 18v DC Controlled Lamps F23 4A 250v S.B. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S. 6. Chp. 6.I.B. 50v DC Magnet F21 3A 250v S. 50v DC Lt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.3v AC G.B. 5v DC Logic F24 5A 250v S. 50v DC Coils F22 8A 250v S.B.I.B./$<287/2&$7.9%$&. 12v DC Logic Power F20 3A 250v S. Lamps (VIO to WHT-VIO) F28 3A 250v S. 2. Lamps (GRN to WHT-GRN) F27 5A 250v S. 6. 50v DC Rt. 12v DC Logic Power F9 5A 250v S.B. 5.%2.    )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ  &KDSWHU  3DUWV .B.

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 F1 &386RXQG%RDUG SW300 U21 U17 U212 CMOS RAM VOICE ROMS .2 3RZHU 'ULYHU %RDUG U36 U37 'LVSOD\ &RQWUROOHU %RDUG ‡ U210 CPU/ OPSYS EPROM 1R)XVHV Jumper @ W6 must be present for 8MB EPROMs 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\. Relay F8 F7 B3 B20 BRIDGES B2 &38  6RXQG %RDUG .23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.I.

(Neither board contain Fuses. Chapter 1.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch 6HFWLRQ&KDSWHU 3DJH +18v DC Illumination +5v DC Logic Voltage Int’l. The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. 6ROHQRLG ([SDQGHU %RDUG 3x AA SOUND/ U7 OPSYS EPROM B21 *** All BRIDGES rated 35A @ 100v *** +50v DC High B1 Current Coils B2 +20v DC Low Current Coils B3 +/-12v DC Sound / Display / Logic B20 B21 F6 F21 ROM 0 B1 F28 F20 1R)XVHV Playfield Power Interlock Switch Inside Coin Door Volume Control & Service Switches For operational usage. Portals Service Menu Introduction. see Section 3.: 5 Amp 250v Slo-Blo Fuse INSIDE VIEW OF INSIDE VIEW OF THE PINBALL CABINET THE PINBALL CABINET USA: 8 Amp 250v Slo-Blo Fuse Transformer on Cabinet Bottom *R7R 'LDJQRVWLFV0HQX .

from the DR. The "PREV" Mini-Icon allows you to go back to previous question. Select and activate the "RUN" Mini-Icon to test selected item." Icon with either the Red or Green Buttons and press the Black Button. select the Lamp "DR. Select and activate the "END" Mini-Icon to change to a new item to test. Pinball displays a question or requests a procedure.'U3LQE DOO To initiate. Select and activate the "END" Mini-Icon to change to a new item to test. This is the Switch Flow Chart. etc. from the DIAGNOSTICS MENU. You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. Follow the questions. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV /DPS)ORZ&K DUW ." Icon with either the Red or Green Buttons and press the Black Button. The "PREV" Mini-Icon allows you to go back to previous question. The "PREV" Mini-Icon allows you to go back to previous display. Select the "QUIT" Mini-Icon to exit Portals completely. PINBALL (Flow Chart Menus) which offers you a choice of three (3) Icons: Coil "DR. This is the Coil Flow Chart. Select the "QUIT" Mini-Icon to exit Portals completely. Pinball will expect a response such as "NO" or "YES" (see below examples of the Mini-Icons which will prompt the operator). The following are the Mini-Icons with explanations for the DR." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Switch "DR. PINBALL MENU. After a diagnosis is given. Select and activate either the "NO or "YES" Mini-Icons to answer a question given. answering by using the Mini-Icons in the display. select and activate the "PULSE" Mini-Icon to pulse the coil selected. This is the Lamp Flow Chart. This will bring you (the operator / technician) into DR. from the DR. Select the "?" Mini-Icon (Help) to see directions on button usage. Follow the questions." and Lamp "DR. &RLO)ORZ&KDUW To initiate. VUKs.". Pinball will now display a question or give a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "QUIT" Mini-Icon to exit Portals completely. Magnets. select the Switch "DR. Follow the questions. answering by using the Mini-Icons in the display." When Dr. Select the "?" Mini-Icon (Help) to see directions on button usage. PINBALL MENU. from the DR. PINBALL MENU.). select and activate the "END" Mini-Icon to change to a new item to test. answering by using the Mini-Icons in the display. Switch or Lamp circuit needs to be diagnosed." Icons. Select the "?" Mini-Icon (Help) to see directions on button usage. 6ZLWFK)ORZ&K DUW To initiate. select the Cross "DR. Lamp or Switch. The "PREV" Mini-Icon allows you to go back to previous question." Icon with either the Red or Green Buttons and press the Black Button. if short replace. Select the "?" Mini-Icon (Help) to see directions on button usage. Dr. select the Coil "DR. Dr. To initiate. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers. PINBALL Sub-Menus: Select and activate either the "-" or "+" Mini-Icons to diagnose a Coil. In COIL FLOW CHART MENU.

5M SCORES  METER CLICKS  SOFTWARE METER  TOTAL EARNINGS  TILTS PROPRIETARY (63) TOTAL BALLS SAVED BASE REPLAY SERVICE CREDITS PROPRIETARY (56) LEFT FLIPPER USED BALL SEARCH STARTED PROPRIETARY (57) 20M+ SCORES  AVERAGE SCORES     LOST BALL FEEDS   RIGHT FLIPPER USED  PROPRIETARY (58) PROPRIETARY (67) PROPRIETARY (59) PROPRIETARY (68)  9..9.....5M .....5M SCORES  5M . .6... BALL LIT (P’MATES)  SP PKG TEASE AWDS  SP PKG JPOT HURRY-UP      LEFT ORBITS RIGHT ORBITS LEFT RAMPS CENTER RAMPS  RIGHT RAMPS PEEK-A-BOO HITS  BALL LOCK ARRIVALS  LEFT RETURN LANES  SP PKG PJ MBALL AWDS RIGHT RETURN LANES  SP PKG PJ H-U AWDS  BUNNY LOOPS LIT   DROP TARGET HITS  POP BUMPER HITS  BUNNY LOOP AWARDS SURPRISE TARGET HITS  SKILL SHOTS MADE  JPOT H-U STARTS  2+ JPOT H-U STARTS   GROTTO ARRIVALS   VUK ARRIVALS TOP LANE ARRIVALS  JPOT H-U AWARDS  *R7R $XGLWV0HQX .5M SCORES P’MATES LIT (PH.6M SCORES  6M .5M SCORES  6.5M ....... .20M SCORES    BONUS X MAXED BONUS X AWARDS   TEASE STARTED 2+ TEASE STARTED  TEASE COMPLETED  PEEK-A-BOO HITS  PEEK-A-BOO COMP. 7 7$ %/( . SHOOT AWDS   PHOTO SHOOT COMPLETED  SPLASH LETTERS  SPLASH STARTS  2+ SPLASH STARTS  SPLASH AWARDS    NOT USED GROTTO LIT GROTTO AWARDS   NOT USED EX. GAME LOCATION NAME : STARTING METER Reading : STARTING METER Date (MM/DD/YR) : VOLUME SETTING: AUDITOR’S NAME : .. BALL LIT (GROTTO)  SURPRISE PACKAGE LIT  2 WAY COMBO (PHOTO LIT) TOTAL SP PKG AWARDS   PHOTO SHOOT STARTS  2+ PHOTO SHOOT STARTS  SP PKG CTRFOLD AWDS  SP PKG SPLASH AWDS  PHOTO SHOOT AWARDS SP PKG PH.. LANES)   501+ RABBIT HEADS  RABBIT HEADS (B.  151-200 RABBIT HEADS 10/11 P’MATES COLLECTED 2+ PEEK-A-BOO COMP.15M SCORES  15M .7M SCORES   COINS THRU RIGHT SLOT  7M .... SHOOT) PJ PARTY MBALL AWARDS  COINS THRU CENTER SLOT   PEEK-A-BOO AWARDS  STRIP POKER CARDS  STRIP POKER LIT  STRIP POKER STARTS  2+ STRIP POKER STARTS  STRIP POKER WINS  LEFT DRAINS PROPRIETARY (60) CENTER DRAINS PROPRIETARY (61) RIGHT DRAINS PROPRIETARY (62)    STRIP POKER LOSSES  STRIP POKER FOLDS  EX..10M SCORES  LOST BALL GAME STARTS  10M ...  CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : .5M SCORES  7.5M .9M SCORES   201-250 RABBIT HEADS 12+ P’MATES COLLECTED   251-300 RABBIT HEADS MANSION MANIA STARTS  301-350 RABBIT HEADS   2+ MANSION MANIA STARTS  RABBIT HEADS (LOOPS) 351-400 RABBIT HEADS MANSION MANIA JACKPOTS   RABBIT HEADS (RT RAMP) 401-500 RABBIT HEADS  RABBIT HEADS (T. .7.12M SCORES  12M .5M SCORES  5.4M SCORES 4M .8.. TOWARDS CTRFOLDMB   CTRFOLD MB LIT CTRFOLD MB STARTS:  2+ CTRFOLD MB STARTS  CTRFOLD MB JACKPOTS  CTRFOLD MB 2X JPOT LIT  CNTFOLD MB 2X JPOTS  CTRFOLD MB 3X JPOT LIT  CTRFOLD MB 3X JPOTS  TOTAL RABBIT HEADS  0-50 RABBIT HEADS  51-75 RABBIT HEADS  76-100 RABBIT HEADS  P’MATES LIT (TEASE)  P’MATES LIT (RABBIT HD)  P’MATES (MANSION)  5 P’MATES COLLECTED  6/7 P’MATES COLLECTED  101-150 RABBIT HEADS 8/9 P’MATES COLLECTED    8....3M SCORES   3M .5....8M SCORES  P’MATES LIT (PEEK-A-B)   ADV.    TOTAL PAID CREDITS  AVERAGE GAME TIME  FREE GAME PERCENTAGE COINS THRU LEFT SLOT    AVERAGE BALL TIME  TOTAL FREE PLAYS  TOTAL PLAYS  TOTAL BALLS PLAYED   REPLAY PERCENT  TOTAL EXTRA BALLS  EXTRA BALL PERCENT  TOTAL SPECIALS  SPECIAL PERCENT  TOTAL MATCHES REPLAY 1 AWARDS 6HF*R7R$XGLWV   REPLAY 2+ AWARDS   TOTAL REPLAYS HIGH SCORE AWARDS  HIGH SCORE PERCENT  0 .  COINS THRU 4TH SLOT   8M .&RS\ WKLV SDJH IRU )LHOG $XGLW 7UDFNLQJ 3HUIRUPDQFH $8'. ..5M .... LANES) P’MATES LIT (SPLASH)   6HFWLRQ&KDSWHU 3DJH  PJ PARTY H-U STARTS  2+ PJ PARTY H-U STARTS  PJ PARTY H-U AWARDS  COINS THRU 5TH SLOT  COINS THRU 6TH SLOT  TOTAL COINS  9M .5M .

Game code may get upgraded during production. Audits are subject to change (with or without notice). For how to RESET Audits. compare all Audits in the display with the manual and make any corrections to the Audit Table (previous page). as necessary. To view Audits in the display. Select the "AUD" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). Audits which are named Proprietary are also for Future Expansion or Programming. Standard Audits (Audits 15-68) and Feature Audits (Programming Use Only) (Audits 69-172).6HFWLRQ  &K DS WHU    RI  *R 7R $XGLWV 0HQX 2YHU YL HZ The Portals• Service Menu System provides 172 Audits for accounting purposes and for evaluation of Game Programming. enter the Portals• Service Menu System. GO TO RESET MENU. The AUDITS MENU appears. The Audits are divided into 3 groups: Earnings Audits (Audits 01-14). see Section 3. Chapter 6. Continue through this chapter for the explanation & usage of the Icons in the AUDITS MENU. (D UQLQJV$X GLW V . After entering Portals• . the MAIN MENU now appears.

3. Switch 03 was closed. Audit Name and the current Audit Total or Value. Reset Coin Audits. The total cash value accumulated since the last Factory Reset occurred. To initiate. Switch 05 was closed. 760(18 . TOTAL FREE PLAYS. Based on the METER CLICKS country’s lowest coin denomination used for the game credit. TOTAL EARNINGS See Sec. COINS THRU 6TH SLOT Provides the total number of times Coin Mech. COINS THRU 5TH SLOT Provides the total number of times Coin Mech. TOTAL COINS Provides the total amount of coins registered through all the slots. from the AUDITS MENU. This audit cannot be SOFTWARE METER reset. the average ball time is derived from the total play time AVERAGE BALL TIME divided by Audit 15. The current Audit will remain in the display until the next Audit is chosen or when the Sub-Menu is exited. The display will describe the Audit Number. Switch 02 was closed. TOTAL BALLS PLAYED. TOTAL PLAYS. COINS THRU RIGHT SLOT Provides the total number of times Coin Mech. FREE GAME PERCENTAGE Provides the percentage total by dividing Audit 27. COINS THRU LEFT SLOT Provides the total number of times Coin Mech. GO TO RESET MENU. *R7R $XGLWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV *272$8'. the display shows the constant addition of Meter Clicks. Chp. Provides the total number of money clicks accumulated. by Audit 28. COINS THRU CENTER SLOT Provides the total number of times Coin Mech. $XG 1ž 01 02 03 04 05 06 07 08 09 10 11 12 13 14 $XGLW 1DPH $XGLW 'HILQLWLRQ TOTAL PAID CREDITS Provides the total number of paid credits. COINS THRU 4TH SLOT Provides the total number of times Coin Mech. 6. Switch 07 was closed. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. AVERAGE GAME TIME The average game time is expressed in minutes and seconds (0:00). Switch 06 was closed. select the "EARN" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Provides the continuing total of Meter Clicks. In seconds. Switch 04 was closed.

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Provides the total Free Credits for Replays.) Provides the total number of games the Player’s final score was 29 0 .000 and 8.990 points. Extra Balls.000. Provides the total (Credits. Provides the total number of games the Player’s final score was 31 4M .000. High-Score-To-Date.990 points.8M SCORES between 7.000 and 6.8. or Scores) awarded for 25 HIGH SCORE AWARDS exceeding the High-Score-To-Date scores.990 points.990 points.999. Provides the total number of games the Player’s final score was 33 5. Provides the percentage total by dividing Audit 16. TOTAL PAID 28 TOTAL PLAYS CREDITS. TOTAL PLAYS. Provides the total Credits awarded for matching the last two digits of the score with the System-Generated Match Number at the end of the 24 TOTAL MATCHES game." "RIGHT" Buttons and press the Black "ENTER" Button. Chapter 4.990 points. Provides the total number of Extra Balls awarded.999. The current Audit will remain in the display until the next Audit is chosen or when the Sub-Menu is exited.000 and 3. 18 REPLAY 1 AWARDS Provides the total awards (Credits.000 and 5. from the AUDITS MENU. This total is derived by adding the sum of Audit 01. Extra Balls or Scores) for Level 1. Provides the total number of games the Player’s final score was 32 5M .3M SCORES between 0 and 2.5M SCORES between 7. TOTAL SPECIALS. MATCH PERCENTAGE.4M SCORES between 3.999. See Section 3.5M SCORES between 8.990 points.6M SCORES between 5. Extra Balls or Scores) for 20 TOTAL REPLAYS exceeding replay score levels. TOTAL PLAYS. if enabled.000. To initiate. TOTAL EXTRA 17 EXTRA BALLS PERCENT BALLS.000 and 4.000 and 7.999.499.P Icon with either the Red "LEFT" or Green . TOTAL PLAYS. $XG 1ž 15 16 $XGLW 1DPH $XGLW 'HILQLWLRQ TOTAL BALLS PLAYED TOTAL EXTRA BALLS 6HF*R7R$XGLWV Provides the total number of Regular and Extra Balls.5M . Provides the percentage total from dividing Audit 20.000 and 6. Provides the total number of games the Player’s final score was 34 6M . TOTAL 21 REPLAY PERCENT REPLAYS. Percentage of Match Credits is adjustable from 0% to 10% by Adjustment 07. Audit Name and the current Audit Total or Value.5M . by Audit 28. (Note that Free Credits are not recorded in the Audit until they are actually used.5M SCORES between 5.500. Extra Balls. Provides the percentage total by dividing Audit 25.000 and 7.000 and 5.000. Provides the total awards (Credits.5M . select the "S. The percentage reflects replay total awards for exceeding replay score levels.990 points. Standard Audits 39-68 continued on the next page. by Audit 28.5M SCORES between 6.990 points. Provides the total Awards (Credits.999. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. Provides the total number of games the Player’s final score was 35 6. Provides the total awards (Credits. TOTAL PLAYS.990 points.499. TOTAL FREE PLAYS.500.500. The display will describe the Audit Number. Provides the total number of games the Player’s final score was 38 8M . 6HFWLRQ&KDSWHU 3DJH *R7R $XGLWV0HQX .7M SCORES between 6. Provides the percentage total by dividing Audit 22.5.I.5M SCORES between 4.499.499. or Scores) for making 22 TOTAL SPECIALS Specials. and Audit 27.990 points. 27 TOTAL FREE PLAYS Specials and Match.000.000.999. Provides the total number of games the Player’s final score was 30 3M . HIGH SCORE 26 HIGH SCORE PERCENT AWARDS. Extra Balls or Scores) for Level 2 or 19 REPLAY 2+ AWARDS higher. by Audit 28. Provides the total number of games the Player’s final score was 37 7. 23 SPECIAL PERCENT by Audit 28.7. GO TO ADJUSTMENTS MENU.6. Provides the total number of games the Player’s final score was 36 7M . Standard Adjustments.

500.000. see Adj.990 points. For how to delete Service (and Paid Credits).999. GO TO RESET MENU. Provides the total number of games the Player’s final score was 20. Reset Credits. 4. 3.000 points and over. 2.9M SCORES 40 9M . Chapter 6. Provides the total number of times the Left Flipper Button (Dedicated Switch 1) was pushed in Game Mode. Provides the total number of times this feature was used (this feature can be turned ON or OFF. Provides the total number of times the game started with a pinball missing from the ball trough at the start of a game.000. FREEZE TIME in Section 3. This feature is enabled at the start of each pinball and is disabled as soon as a predetermined number of switches are "closed" or the allocated time has expired. 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV $XGLW 1DPH . This total is derived from adding the Final Score of each game to a table and dividing this sum by Audit 28. Provides the total number of times Rollover Switch 60 was closed. see Section 3. Provides the total number of times the Portals• Green Button (Dedicated Switch 7) was pushed in Attract Mode. 1.000 and 19. GO TO DIAGNOSTICS MENU. Chp.5M .000 and 14.990 points. Provides the total number of games the Player’s final score was between 10. Proprietary Audits are used for Future Expansion or Programming.990 points.10M SCORES 42 10M . See Sec. Chp.990 points.499.12M SCORES 43 12M . Provides the total number of times Contact Switch 56 was closed. Provides the total number of times the game added a pinball to play when it could not find a pinball after Ball Search. 37. Chp. Provides the total number of times Rollover Switch 57 was closed.000 and 9. Provides the total number of times the Right Flipper Button (Dedicated Switch 3) was pushed in Game Mode.000. Provides the total number of games the Player’s final score was between 15. Provides the total number of games the Player’s final score was between 9. GO TO DIAGNOSTICS MENU.999. 3.990 points.20M SCORES 45 20M+ SCORES 46 AVERAGE SCORES 47 SERVICE CREDITS 48 BALL SEARCH STARTED 49 LOST BALL FEEDS 50 LOST BALL GAME STARTS 51 LEFT DRAINS 52 CENTER DRAINS 53 54 RIGHT DRAINS TILTS 55 TOTAL BALLS SAVED 56-63 64 PROPRIETARY BASE REPLAY 65 LEFT FLIPPER USED 66 RIGHT FLIPPER USED 67-68 PROPRIETARY Comments or Notes: *R7R $XGLWV0HQX $XGLW 'HILQLWLRQ Provides the total number of games the Player’s final score was between 8.000 and 11. see Sec.000 and 8. 3.9. Proprietary Audits are used for Future Expansion or Programming. Provides the total number of times the game performed a Ball Search. Provides the current base Replay Level Score.000 and 9. 2.999.999.000.5M SCORES 41 9.999.5M . Service Switch Set Access & Use. See Sec. Standard Adjustments). Provides the total number of games the Player’s final score was between 12. Chp. Technicians Alert [Pinball Detection]. GO TO ADJUSTMENTS MENU.000.500. Provides the total number of times the pinball had drained when the last switch closed was not Switch 57 or Switch 60. Note: For how to receive Service Credits.990 points.15M SCORES 44 15M . Technicians Alert [Pinball Detection].6WDQGDUG$X GLWV&RQWLQXHG 39 8. TOTAL PLAYS. Provides the total number of games the Player’s final score was between 9.

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played and/or completed (awarded). SHOOT) P’MATES LIT (PEEK-A-B) P’MATES LIT (TEASE) P’MATES LIT (RABBIT HD) P’MATES (MANSION MANIA) 5 P’MATES COLLECTED 6/7 P’MATES COLLECTED 8/9 P’MATES COLLECTED 10/11 6 P’MATES COLLECTED 12+ P’MATES COLLECTED MANSION MANIA STARTS 2+ MANSION MANIA STARTS MANSION MANIA JACKPOTS PJ PARTY H-U STARTS 2+ PJ PARTY H-U STARTS PJ PARTY H-U AWARDS PJ PARTY MBALL AWARDS BONUS X MAXED BONUS X AWARDS TEASE STARTED 2+ TEASE STARTED TEASE COMPLETED PEEK-A-BOO HITS PEEK-A-BOO COMP. the total number of Switch Closures during certain modes or features are tracked (a predetermined single/multiple variations of switch closures are used to determine the lighting and/or completion of the feature stated). The current Audit will remain in the display until the next Audit is chosen or when the Sub-Menu is exited. 2+ PEEK-A-BOO COMP. awarded. The proprietary information provides the total number of times a feature was started. Audit Name and the current Audit Total or Value. Audits Definition: Programming Use Only. BALL LIT (GROTTO) SURPRISE PACKAGE LIT TOTAL SP PKG AWARDS SP PKG CTRFOLD AWDS SP PKG SPLASH AWDS SP PKG PH. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. select the "PB" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. LANES) RABBIT HEADS (B. BALL LIT (P’MATES) EX. $XG 1ž 6HF*R7R$XGLWV 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 $XGLW 1DPH ADV. lit. PEEK-A-BOO AWARDS 6HFWLRQ&KDSWHU 3DJH $XG 1ž 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 $XGLW 1DPH STRIP POKER CARDS STRIP POKER LIT STRIP POKER STARTS 2+ STRIP POKER STARTS STRIP POKER WINS STRIP POKER LOSSES STRIP POKER FOLDS 2 WAY COMBO (PHOTO LIT) PHOTO SHOOT STARTS 2+ PHOTO SHOOT STARTS PHOTO SHOOT AWARDS PHOTO SHOOT COMPLETED SPLASH LETTERS SPLASH STARTS 2+ SPLASH STARTS SPLASH AWARDS NOT USED GROTTO LIT GROTTO AWARDS NOT USED EX. TOWARDS CTRFOLD MB CTRFOLD MB LIT CTRFOLD MB STARTS 2+ CTRFOLD MB STARTS CTRFOLD MB JACKPOTS CTRFOLD MB 2X JPOT LIT CNTFOLD MB 2X JPOTS CTRFOLD MB 3X JPOT LIT CTRFOLD MB 3X JPOTS RABBIT HEADS (LOOPS) RABBIT HEADS (RT RAMP) RABBIT HEADS (T. To initiate. The display will describe the Audit Number. also. LANES) TOTAL RABBIT HEADS 0-50 RABBIT HEADS 51-75 RABBIT HEADS 76-100 RABBIT HEADS 101-150 RABBIT HEADS 151-200 RABBIT HEADS 201-250 RABBIT HEADS 251-300 RABBIT HEADS 301-350 RABBIT HEADS 351-400 RABBIT HEADS 401-500 RABBIT HEADS 501+ RABBIT HEADS P’MATES LIT (SPLASH) P’MATES LIT (PH. from the AUDITS MENU. SHOOT AWDS SP PKG TEASE AWDS SP PKG JPOT HURRY-UP SP PKG PJ MBALL AWDS SP PKG PJ H-U AWDS BUNNY LOOPS LIT BUNNY LOOP AWARDS SKILL SHOTS MADE JPOT H-U STARTS 2+ JPOT H-U STARTS JPOT H-U AWARDS LEFT ORBITS RIGHT ORBITS LEFT RAMPS CENTER RAMPS RIGHT RAMPS PEEK-A-BOO HITS BALL LOCK ARRIVALS LEFT RETURN LANES RIGHT RETURN LANES DROP TARGET HITS POP BUMPER HITS SURPRISE TARGET HITS GROTTO ARRIVALS VUK ARRIVALS TOP LANE ARRIVALS *R7R $XGLWV0HQX .

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the Start Button can also be pressed to start the printout. will still provide a "count total" in this Reset Printer Menu. "Hand-Held" Printer & the Alison Interface Program are required for proper operation of these Sub-Menus. which does not affect the operation of the Portals Service Menu System in any way. will not affect the Pinball Game nor the operation of the Portals Service Menu System in any way. select the "PRNT" Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Only the Earnings Audits can be retrieved and/or printed for further processing. from the PRINTER MENU. Activating this "RESET" Icon will reset the "count total" in the display to 00. select the "RESET" Icon with either the Red or Green Button and press the Black Button. Per the display instruction. To initiate. call or eMail Technical Support (contact info on the back cover). Standard & Feature Audits can be retrieved and/or printed for further processing. 4XLFN3ULQWRXW To initiate. select the "QUIK" Icon with either the Red or Green Button and press the Black Button. Per the display instruction. Select either the "-" or "+" Mini-Icon and press the Black Button to start the printout. Operational Usage Note: The use of the following Sub-Menus are OPTIONAL and provided as a convenience only. from the PRINTER MENU. For information or details on the required equipment in this Menu. Entering the menus & selecting/activating the Icons without the equipment mentioned. . Operational Usage Note: Activating the "QUIK" Icon (in the previous Quick Printout) without the special equipment and unique software. The PRINTER MENU appears. from the PRINTER MENU. Select either the "-" or "+" Mini-Icon and press the Black Button to start the download. the Start Button can also be pressed to start the download. select the "ALISON" Icon with either the Red or Green Button and press the Black Button. No special equipment or unique software (mentioned below) was included with your Pinball Game. All Earnings. To initiate. 5HVHW3ULQWH U To initiate. Select either the "-" or "+" Mini-Icon and press the Black Button to clear the "Nº of copies printed" count total appearing in the display. A Printer Interface Board. from the AUDITS MENU.

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: Completed M: Million MANSION MANIA: Playmate of the Year CTRFOLD: Centerfold MB or MBALL: Multiball SH. $8'.$7.: Extra P’MATES: Playmates SP PKG: Surprise Package H-U: Hurry-Up PEEK-A-B: Peek-A-Boo JPOTS: Jackpots PH.21686('.: Shot EX.6&+$37(5 AWDS: Awards K: Thousand PJ: Pajama COMP.7$%%5(9.: Photo .17+.

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. 55 MODERATE STEPPER MOTOR ENABLED 56 YES CTRFOLD MOTOR ENABLED 57 YES TRIANGLE MTR ENABLED 58 YES 6KRUWFXW WR 6WDQGDUG $GMXVWPHQW  $'-8670(17 1$0( 86$ '()$8/7 <285 6(77. different Defaults will appear.. † Adj. along with the proper Dip Switch Settings.1* CENTERFOLD DIFFICULTY MODERATE PLAYMATES DIFFICULTY MODERATE PJ PARTY DIFFICULTY MODERATE TEASE DIFFICULTY MODERATE SPLASH DIFFICULTY MODERATE PEEK-A-BOO DIFFICULTY MODERATE 6HFWLRQ&KDSWHU 3DJH )($785($'-8670(176 $'-8670(17 1$0( 86$ '()$8/7 <285 6(77.000 DEFAULT HIGH SCORE #3 30.000 DEFAULT HIGH SCORE #2 40. 38 is utilized only for the UK (UK Dip Sw.000.000.. 01. 12% .000 DEFAULT HIGH SCORE #4 20.000 DEFAULT HIGH SCORE #5 10.000.000. enter them with pencil in the YOUR SETTING spaces provided for reference.1* REPLAYS: FIXED/AUTO ‡ . If changes are made (or your Defaults are not USA).1* MAGAZINE ENABLED 59 YES PEEK-A-BOO ENABLED 60 YES ADULT CONTENT ENABLED 61 DOTS & SOUNDS ON # PLAYMATES FOR EB 62 09 FAST BONUS COUNTDOWN 63 NO PROPRIETARY 64 00 *R7R $GMXVWPHQWV0HQX .000 HIGH SCORE INITIALS 3 INITIALS FREE PLAY NO CUSTOM MESSAGE ON FLASH LAMP POWER NORMAL COIL PULSE POWER NORMAL KNOCKER VOLUME NORMAL GAME RESTART YES $'-8670(17 1$0( 86$ '()$8/7 <285 6(77.000.1* HIGH SCORE #4 AWARDS 00 HIGH SCORE #5 AWARDS 00 DEFAULT HIGH SCORE #1 50. $'-8670(17 1$0( 86$ '()$8/7 47 48 49 50 51 52 <285 6(77. Note: If Game & Display ROMs other than USA are installed. Option Setting 2).1* EXTRA BALL PERCENTAGE 31 20% EXTRA BALL MEMORY 32 ON SPECIAL PERCENTAGE 33 2% SPECIAL MEMORY 34 ON BILL VALIDATOR 35 NO BKGRND MUSIC VOLUME 36 01 FREEZE TIME 37 AUTO UK POST SAVE ENABLED † 38 NO TIMED PLUNGER 39 OFF FLIPPER BALL LAUNCH 40 DISABLED COINDOOR BALL SAVER 41 NO COMPETITION MODE 42 NO CONSOLATION BALL 43 YES PROPRIETARY 44 LOCATION ID 45 01 GAME ID 46 00 ‡ Adj.8670(176 $'-8670(17 1$0( <285 6(77.000 HSTD RESET COUNT 2. 02 & 06 have a "Drop-Down" Table for further customization. REPLAY LEVELS ‡ 1 REPLAY AWARD CREDIT FREE GAME LIMIT 05 EXTRA BALL LIMIT 09 GAME PRICING ‡ USA 5 MATCH PERCENTAGE 8% BALLS PER GAME 03 TILT WARNINGS 01 REPLAY BOOST YES CREDIT LIMIT 30 ALLOW HIGH SCORES YES HIGH SCORE #1 AWARDS 01 HIGH SCORE #2 AWARDS 00 HIGH SCORE #3 AWARDS 00 86$ '()$8/7 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 <285 6(77.$'-8670(17 7$%/( $'-8670(17 1$0( 86$ '()$8/7 01 02 03 04 05 06 07 08 09 6HF$GMXVWPHQWV 10 11 12 13 14 15 67$1'$5'$'..1* PHOTO SHOOT DIFFICULTY 53 MODERATE STRIP POKER DIFFICULTY 54 MODERATE MANSION MANIA DIFF.

Continue through this chapter for the explanation & usage of the Icons in the ADJUSTMENTS MENU. 3. the MAIN MENU now appears. The Adjustments are divided into 2 groups: Standard Adjustments (01-46) and Feature Adjustments (47-64). as necessary. enter the Portals• Service Menu System. 5. the display will momentarily flash REQUEST INSTALLED. *272$'-8670(1760(18 After entering Portals• . 6WDQ GDUG$GMXVWP HQWV  . When a change is made and then the next / previous Adjustment is selected (or the Sub-Menu is exited). Chp. Select the "ADJ" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). GO TO INSTALLS MENU. Adjustments which are named Proprietary are also for Future Expansion or Programming. compare all Adjustments in the display with the manual and make any corrections to the Adjustment Table (previous page). For further customization of Game Play Difficulty or Game Play Type or how to RESET ONLY the Adjustments.6HFWLRQ  & KD SW H U   R I   *R 7R $G MXV WP HQWV 0HQX 2YHU YLHZ The Portals• Service Menu System provides 64 Adjustments to vary Game Functions to customize for your particular needs. To view Adjustments in the display. Game code may get upgraded during production. The ADJUSTMENTS MENU appears. Adjustments are subject to change (with or without notice). see Sec.

Default is 05.4 or NONE for the number of replay levels to be active. Four levels may be selected. The current Adjustment will remain in the display until the next Adjustment is chosen or when the Sub-Menu is exited.50% and Fixed (0%) for Replay Levels. 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled. Set the maximum number of Extra Balls that may be accumulated per game.09 or NO FREE GAMES. Adjust Replay Level 2. Select and activate either of the "-" or "+" Mini-Icons to change the setting. . Default is 1. Standard Adjustment 06 continued on the next page. 3 and/or 4 respectively. Set the maximum number of Free Games that may be accumulated per game." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. NONE or SPECIAL. $GM 1ž $GMXVWPHQW 1DPH 01 REPLAYS: FIXED / AUTO 02 REPLAY LEVELS 03 REPLAY AWARD 04 FREE GAME LIMIT 05 EXTRA BALL LIMIT *R7R $GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set between 01% . so any Adjustment changes can be made.09 or NO EXTRA BALLS. Default is 12%. A "Drop-Down" Table appears (after selection of number of replay levels) showing Replay Level 1. Select and activate either of the ">>" Mini-Icons to view the next or previous Adjustment in this group. Default is CREDIT. the game will automatically adjust for the new recommended percentage score(s).9. select the "S. With the Autopercentage Feature. if desired (the Default Setting is noted in the definitions below). Set between 1 .P. To initiate. if the actual replay percentage is higher or lower than that desired. Set between 01 . The display will describe the Adjustment Number. Adjust Replay Level 1 between 10M .99B. Adjustments allow awarding of a credit or an extra ball as each level is exceeded. EXTRA BALL. the Adjustment Name and the current Adjustment Setting. Set between 01 . Set to CREDIT.I. from the ADJUSTMENTS MENU. Default is 09.

note the LEFT (and RIGHT) COIN: 3 PULSES and ONE CREDIT: 4 PULSES. LEFT CENTER RIGHT 25¢ $1. ON OFF         99999999 Note: The Country Setting Option for USA noted with "«" & "»" denotes the Factory Default Setting (subject to change).75 3 /$1. another Credit is given. Note: Clicks can be changed if an optional Coin Meter is installed. after selecting & activating any Mini-Icon (except for "-" or "+"). 4. BONUS 2: 40 PULSES is set. The USA Standard Pricing Select Table (shown below) and the International Standard Pricing Select Table (shown next page).00 $.00. 06 GAME PRICING If CUSTOM is selected (appears in display). Some simple calculations are required to get the proper set-up. CREDITS & CLICKS from 0 to 99.00 Requires SPI Coin Card(s) Part Number 755-5400-01 755-5400-02 755-5400-02 755-5400-02 755-5400-00 9 Used to promote the Bill Validator.50 1 /$. 300) Setting required on the CPU/Sound Board.50 1 /$. a Pricing Scheme using a different currency (British Sterling) is shown to provide another way coins (or tokens) can be utilized to custom tailor to your own needs. Coin Mechanisms: Money values which are typically used in the Left. Country Setting Option(s) 3. WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries. the display will momentarily flash REQUEST INSTALLED with the display "LEFT COIN: 0 PULSE" appearing. 2.00 755-5400-02 2 /’4 X 25¢’ 3 /$1.00 25¢ Not Used Coin Mechanisms Used LEFT COIN: Example 1 4TH 1 /50¢ 2 /75¢ 3/ $1.00 Pricing Scheme Desired CENTER COIN: RIGHT COIN: 5 20 5 FOURTH ONE COIN: CREDIT: 0 4 BONUS 1: 20 PULSES PULSES PULSES PULSES PULSES PULSES BONUS 2: BONUS 1: BONUS 2: LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 40 1 0 1 4 1 1 PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK In Example 3.25 $1. For a Standard Selection (USA or International): Select & activate either of the "-" or "+" Mini-Icons to move backward or forward in the Display.25 1 /$.00 25¢ Not Used Coin Mechanisms Used LEFT COIN: Example 3 4TH 1 /25¢ 6/ $1. 86$6WDQGDUG3ULFLQJ6HOHFW7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTING Pos. however.50 1 /$. Pricing Scheme: Number of plays or credits for the price amount shown. In addition to receiving 3 plays for every $1.50 2 /$. which must be changed on the CPU/Sound Board for correct operation. With your choice appearing in the display.50 1 /$. SLOT: LEFT CENTER RIGHT 4TH COUNTRY SETTING OPTION(S) USA 1 USA 2 USA 3 USA 4 USA 5 USA 6 USA 7 USA 8 6HFWLRQ&KDSWHU 3DJH ª $.25 PRICING SCHEME Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info! ª 1 /$.00 Pricing Scheme Desired CENTER COIN: RIGHT COIN: 3 12 3 PULSES PULSES PULSES FOURTH ONE COIN: CREDIT: 1 PULSE BONUS 1: BONUS 2: BONUS 1: BONUS 2: 0 0 0 0 4 PULSES PULSES LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 1 PULSES CREDITS CREDITS 4 1 1 CLICK CLICKS CLICK CLICK 6HF$GMXVWPHQWV In Example 1. because the Center Coin has a Bill Validator. 755-5400-00 *R7R $GMXVWPHQWV0HQX . every $1 Bill inserted produces 12 Pulses or 3 Credits. so when this threshold is met with $2. COIN MECHANISMS (SWITCHES) COINS THRU .00 For USA Defaults 6 & 7 use: 5 /$2. if necessary. USA Factory Default Setting is USA 5. The prescribed number of PULSES required for 1 CREDIT must be set according to the Pricing Scheme desired. select & activate the ">>" Mini-Icon (to advance to Adj. The Dip Switch Settings for the Country. The third Coin (75¢) provides another 3 Pulses for a total of 5 Pulses (4 Pulses for the 2nd Credit + 1 Pulse remains in "escrow").. similar to Example 1. test the set-up with appropriate Coins or Bills and adjust. LEFT CENTER RIGHT 50p £1 20p Coin Mechanisms Used LEFT COIN: Example 4 4TH 10p 1 /30p 2 /50p 5 /£1 1 Pricing Scheme Desired PULSE CENTER COIN: RIGHT COIN: 6 15 FOURTH ONE COIN: CREDIT: 2 3 BONUS 1: BONUS 2: BONUS 1: BONUS 2: 0 0 0 0 PULSES PULSES PULSES PULSES PULSES LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 1 PULSES CREDITS CREDITS 4 1 1 CLICK CLICKS CLICK CLICK In Example 4. 13 Credits are produced. Set between USA 1 thru EURO 12 or CUSTOM.00) provides another 3 Pulses for a total of 4 Pulses (4 Pulses for the 3rd Credit + 0 Pulses remain).00 Pricing Scheme Desired CENTER COIN: RIGHT COIN: 3 12 3 PULSES PULSES PULSES FOURTH ONE COIN: CREDIT: 1 PULSE 4 BONUS 1: BONUS 2: BONUS 2: LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 0 1 0 1 4 1 1 PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK 24 PULSES PULSES BONUS 1: In Example 2. LEFT CENTER RIGHT 25¢ $1. LEFT CENTER RIGHT 25¢ $1. After customizing. 7) to "lock-in" change (display will momentarily flash REQUEST INSTALLED). and the BONUS 1: 20 PULSES threshold is also met. An extra Pulse is put in escrow for every 25¢.50 1 /$.00 25¢ Not Used Coin Mechanisms Used LEFT COIN: Example 2 4TH 1 /50¢ 2 /75¢ 7/ $2. Dip Switch (Sw.50 6 /$2. BONUS CREDITS are implemented. thus at 4X 25¢ inserted. 2 Coins (50¢) will produce 6 Pulses (4 Pulses for the 1st Credit + 2 Pulses remains in "escrow"). Center.00 3 /$1. so 6/ $1.00 Bill 4 /$1.00 13/ $2. Right and 4th Coin Slot Switches. The CENTER COIN: 12 PULSES is set this way. a Pricing Scheme for a cheaper game is shown. the player is awarded an extra Credit for every 2nd dollar inserted before game start..6WDQGDUG$GMXV WPHQWV&RQWLQX HG $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ There are two (2) methods available for Coin Switch Programming: Standard & Custom. details the following: 1.50 1 /$. Use the "<<" or ">>" Mini-Icons to select the next choice (see Table Examples below) and the "-" or "+" Mini-Icons to customize the PULSES. Since every Coin inserted produces 3 Pulses and every Credit requires 4 Pulses.00. The fourth Coin ($1.00 is achieved.

00 3 /L2.00 1 /L.25         8 8 Denmark 1 © 1 DKr 5 DKr 9 9 9 9 9 9 Denmark 2         8 8 Finland L.00 2 /L1. go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech.50         888 Germany L. please remember to use your above noted Country Dip Switch Setting.00 4 /L2.50         8 88 Australia 1 © 20¢ $A1 9 9 9 9 9 Australia 2         8 Belgium L.00 L2.00 L2.00 3 /L2.20 9 9 9 9 9 9 Euro 3 optional L.50 755-5401-01 For different Euro Pricing Scheme (other than below default).50 3 /L1.50 1 /L. ON OFF Pos. ON OFF Pos.50         88 France L. ON OFF Pos. ON OFF Pos.00 755-5401-03 For different Euro Pricing Scheme (other than below default)..00 755-5401-02 For different Euro Pricing Scheme (other than below default). ON OFF Pos.00 4 /L2. L1. ON OFF Pos. Pos. ON OFF Pos. go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech.*+7 7+ L1. Alternate Settings Euro 1 Euro 2 Euro 3 Euro 4 Euro 5 Euro 6 Euro 7 Euro 8 Euro 9 Euro 10 Euro 11 Euro 12 /()7 L.20 9 9 9 9 9 9 9 Euro 3 optional L. 1 /L.*+7 50p £1 7+ 20p 7+ UK also utilizes the 5th Coin Slot Switch (not available with Custom Pricing).00 1 /L1. ON OFF Pos.00 7 /L2.20 9 9 9 9 9 9 9 Euro 2 optional L. L1. Pos.20 optional &(17(5 L.20 9 9 9 9 9 9 Euro 11 optional L.00 1 /L.50 5. L.00 6 /L2.00 9 /L4.00 755-5401-01 755-5401-02 755-5401-03 755-5401-04 755-5401-05 755-5401-06 755-5401-07 755-5401-08 755-5401-09 755-5401-10 755-5401-11 755-5401-12 Standard Adj.00 1 /L1.20 9999999 optional L. SLOT: LEFT CENTER RIGHT 4TH COUNTRY SETTING OPTION(S) .50         88 9 9 9 9 9 9 Canada © Can$. go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). ON OFF Pos.00 7 /L3.50 1 /$A1 1 /$A1 3 /L2..00 1 /L1.00 3 /$A2 755-5401-09 755-5406-00 For different Euro Pricing Scheme (other than below default).00 L2. ON OFF Pos. go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).50         8 © L.00 L2.50 1 /L.50         8 New Zealand 1 © 9 9 9 9 9 9 9 New Zealand 2 $NZ1         8 8 Norway 1 © 10 NKr 5 NKr 9 9 9 9 9 9 Norway 2         8 8 L.50         88 8 Sweden 1 © 1 SKr 5 SKr 9 9 9 9 9 Sweden 2         88 Switzerland 1 © 99 9 9 9 9 Switzerland 2 1 SwF 2 SwF Austria Euro 9 L1. ON OFF         8 PRICING SCHEME Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info! Requires SPI Coin Card(s) Part Number For different Euro Pricing Scheme (other than below default). L. L1. ON OFF         9 888 9999 /()7 UK 1 UK 2 UK 3 UK 4 UK 5 UK 6 &(17(5 10p 5.20 9 9 9 9 9 9 Euro 10 optional L. 07-26 continued on the next page.50 3 /L2.00 7 /L3. ON OFF Pos.00 L2. L1.00 1 /50¢ 2 /75¢ 3/ Can$1 1 /3 DKr 1 /2 DKr 2 /5 DKr 3 /5 DKr 7 /10 DKr 755-5401-02 755-5400-00 or -01 or -02 755-5402-00 For different Euro Pricing Scheme (other than below default). go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).50 2 /L.00 2 /L.50 1 /L1.00 5 /L4. L1. go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).50 Can$1 Can$2 ª 10 DKr 20 DKr ª 5 /L2.00 $NZ2 ª 1 /$NZ1 1 /$NZ1 3 /$NZ2 20 NKr ª 1 /5 NKr 1 /10 NKr 3 /20 NKr 755-5406-00 755-5403-00 Italy & Portugal Only: For different Euro Pricing Scheme (other than below settings).00 755-5401-01 & 755-5401-08 1 /L. ON OFF Pos.00 ª $A2 2 /L1.00 1 /L1.50 1 /L. go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).50 ª L. £2 © ª 3 /£1 4 /£1 1 /50p 1 /30p 1 /£1 3 /£2 7 /£2 5 /£2 4 /£1 3 /£2 *use blank side 755-5407-00 755-5407-01* 755-5407-01 755-5407-01* 755-5407-00 755-5407-01* Note: The Country Setting Option for Non-Euro Countries above noted with "«" & "»" denotes the Factory Default Setting (subject to change). L1.QWHUQDWLRQDO6WDQGDUG3ULFLQJ6FKHPH7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTING ON OFF Pos.50 3 /L2.00 1 /L1.00 3 /L1. ON OFF Pos.00 5 /L2. *R7R $GMXVWPHQWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV Pos.20 9 9 9 9 Euro 6 optional L.00 L2.50 5 /L2.00 1 /L.50 755-5401-06 Italy & Portugal Only: For different Euro Pricing Scheme (other than below settings).00 1 /L. go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).00 755-5401-03 10 SKr ª 1 /10 SKr 2 /15 SKr 3 /20 SKr 5 SwF ª 1 /1 SwF 6 /5 SwF 3 /2 SwF 9 /5 SwF 755-5404-00 1 /5 SKr 1 /1 SwF 755-5405-00 Note: The Country Setting Option for Non-Euro Countries above noted with "«" & "»" denotes the Factory Default Setting (subject to change).50 1 /L. ON OFF Pos.50 Italy 1 9 9 9 9 9 9 9 Italy 2         8 Netherlands L. L1.00 L2. ON OFF Pos.00 1 /L1.00 755-5401-11 For different Euro Pricing Scheme (other than below default). go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).50 1 /L.00 3 /L2..25 Can$.50 1 /L.00 755-5401-10 For different Euro Pricing Scheme (other than below default). ON OFF         S E E A B O V E S E T T I N G S Euro 1-12 are alternate settings for above countries using the Euro: If choosing an alternate Euro Setting other than your Country’s Default.50 3 /L1.50         8888 Greece L.00 L2. go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12).20 9 9 9 9 9 Euro 2 optional L.00 3 /L1.50 9 9 9 9 9 9 Portugal         8 8 Spain L.00 2 /L1.00 L2.00 1 /L1. COIN MECHANISMS (SWITCHES) COINS THRU .

Default is YES.I.900 or OFF (increments of 100). Default is NO.999. Default is 00. 13 HIGH SCORE #1 AWARDS awarded for exceeding Level 1 (the highest of the five (5) Levels). no coins are 25 FREE PLAY required for Game Play.000 . Set between 1. Standard Adjustments 27-41 continued on the next page. Set to ON.05. Set between 1.000. 17 HIGH SCORE #5 AWARDS awarded for exceeding Level 5. Set the desired High Score Level to which Level 3 may be achieved (not affected by Adj. HSTD Reset Count). 23. or can be directly how to enter text or symbols.000.000. When set to 10 LETTER NAME.000.999. Set between 00 . HSTD Reset Count)." Icon and advancing to this Adjustment. This new level will equal the previous replay level (when the replay was awarded) plus 50M for each following game. Default is 30. Set between 00 . Default is 00.9.000. Set the desired High Score Level to which Level 2 may be achieved (not affected by Adj. Set between 00 . Set the number of games between 23 HSTD RESET COUNT "automatic resets of high score levels" to "backup settings" and "ball time average" adjustments. Set to YES or NO. Default is 8%. 19 DEFAULT HIGH SCORE #2 Default is 40.9. 16 HIGH SCORE #4 AWARDS awarded for exceeding Level 4. When set to CHANGE (select the "+" Mini-Icon to change settings until "CHANGE" appears CUSTOM MESSAGE in the display. Set between 1.9.) This 26 View the Custom Message Shortcut adjustment can be accessed in two (2) ways by either selecting the summary (end of this chapter) for "S.000 or 00 (increments of 1M). Set to YES or NO. until the replays have all been played (then the previous level is resumed).000. Set the number of awards. High Score Initials).999.10% or OFF.000 . Set the desired High Score Level to which Level 1 may be achieved (not affected by Adj.000 .000 . the player is allowed only 3 initials to input.05. 23. Set between 00 . Replay Award).000.01. Default is 01. 22 DEFAULT HIGH SCORE #5 Default is 10. Set between 00 . 23. 21 DEFAULT HIGH SCORE #4 Default is 20.000. Set the maximum credits allowed. Set to OFF for "no reset or adjustment". Set the desired High Score Level to which Level 4 may be achieved (not affected by Adj. 20 DEFAULT HIGH SCORE #3 Default is 30.9. HSTD Reset Count). accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU.000.000. Default is 3 INITIALS. 11 CREDIT LIMIT Set between 04 . When set to YES.000. Default is 03. Set between 1. HSTD Reset Count). 23. When set to YES.000.999. Set the number of awards. Set to 00. then select the ">>" Mini-Icon to access. 14 HIGH SCORE #2 AWARDS awarded for exceeding Level 2. Set the desired High Score Level to which Level 5 may be achieved (not affected by Adj. Set between 1.000 or 00 (increments of 1M).000 or 00 (increments of 1M). Default is 00. 23. Default is 00.000.000. 08 BALLS PER GAME Set between 02 .000. Set the number of awards.000. When set to YES if a player exceeds any 1 of the 4 High Scores. Set to 3 INITIALS or 10 LETTER.000 . When set to 24 HIGH SCORE INITIALS 3 INITIALS. Set the number of plumb bob tilt 09 TILT WARNINGS switch closures before the ball in play is tilted. 15 HIGH SCORE #3 AWARDS awarded for exceeding Level 3. Default is 01.02. Set the number of balls per game.P.50. 03. At 0% the match display occurs at the end of the game but never awards a credit. CHANGE or OFF. exceeding a replay will set a temporary replay level for each time a replay level is 10 REPLAY BOOST surpassed. Default is YES.000.000. the player is allowed to enter 10 initials to input.6WDQGDUG$GMXV WPHQWV&RQWLQX HG $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ Set between 0% . Set the number of awards. There are 5 High Scores that will allow the player to enter their initials (or name) (see Adj. Set to NO to disable this feature.9. Set to YES or NO. 18 DEFAULT HIGH SCORE #1 Default is 50. 07 MATCH PERCENTAGE 6HF$GMXVWPHQWV 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX . HSTD Reset Count).000. the player may receive an award 12 ALLOW HIGH SCORES (depending on Adj. 01 or 03. HSTD (High Score To Date).000.000. Set between 100 . Set the number of awards. 24. Default is 2.999. Default is ON.000 or 00 (increments of 1M).9.000 or 00 (increments of 1M).03.01.

When set to LOW. this feature will go out at the end of each ball. Default is NORMAL.5% of the normal pulse rate. the ball will drain but the game will be placed "on hold". UK Only Dip Switch Must Be Set Set to YES or NO. Non-UK Games cannot adjust this setting. Default is NORMAL. This feature allows the player to operate the Auto Ball Launch with the FLIPPER BUTTON(S) depending on which setting is chosen." Set between 01 . Default is DISABLED. When set to NO. the coil pulse power is increased by 12. When set to DIM. When set to ON. 3. the Display will show an "Insert Coin Animation. the volume is decreased 50%. awaiting the skill shot by the player. Standard Adjustments 42-46 continued on the next page. When set to NO. Set to AUTO to automatically adjust the Freeze Timer based on the average ball time. Default is ON.5%. When set to YES. Set to YES or NO. 1. When set to SOFT the coil pulse power is decreased by 12. Default is NO. Set to NORMAL.1:00. the Flash Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash. When set to OFF.. LEFT FLIPPER. in Game Attract Mode the Display will show an "Insert Bill Animation. .5% of the normal pulse rate.) Set to OFF or 0:15 . When set to ON. Set to OFF. Default is NORMAL. This adjustment allows the operator to adjust how frequently the Extra Ball Feature is made available to the player. DIM or OFF. 0:01-0:15 or AUTO. Chp. the game disables the Start Button after the first ball until the final ball is in play. 15 all the way off) while keeping the Special Sound FX the same level. Set to YES or NO. Default is AUTO.. Default is OFF. Default is YES. EITHER FLIPPER or BOTH FLIPPERS. (UK Default is YES). Set to NORMAL.50%. this feature allows the Coin Door to be opened during game play.Intro) this adjustment can be utilized to adjust the background music (1 all the way on. When set to OFF. This adj. Set between 0:01 through 0:15 (single increments) for the ball to be sent back into play if the time set is not met (per ball)." When set to NO. Set between 0% . a new game may be started during any ball after the first ball is completed (if credits are available). When set to HARD. this feature will go out at the end of each ball. When set to YES this feature is available when lit. and the game will resume. After volume is set via Portals Service Buttons (see Sec. the pinball will return to the Shooter Lane. When set to OFF this feature is unavailable. Adjust as required. is provided to compensate for Low Line or High Line voltage conditions where the solenoids (coils) appear to kicking too weak or too hard. Default is 01. RIGHT FLIPPER. Game Operations & Features for details. When set to YES. When set to YES. Pressing the Start Button during the first ball will add additional players. Default is NO. Set to DISABLED. HARD or SOFT. this feature is not available. Default is ON. Default is 20%.6WDQGDUG$GMXV WPHQWV&RQWLQX HG 27 FLASH LAMP POWER 28 COIL PULSE POWER 29 KNOCKER VOLUME 30 GAME RESTART 31 EXTRA BALL PERCENTAGE 32 EXTRA BALL MEMORY 33 SPECIAL PERCENTAGE 34 SPECIAL MEMORY 35 BILL VALIDATOR 36 BKGRND (BACKGROUND) MUSIC VOLUME 37 FREEZE TIME (BALL SAVE) $GMXVWPHQW 'HILQLWLRQ Set to NORMAL. no sound is heard when the "knocker" is sounded. When set to 0:15 to 1:00. Default is NO. When set to OFF. When the Coin Door is closed. This adjustment allows the operator to adjust how frequently the Special Feature is made available to the player. (UK Games have Outlane/Center Post Save Devices which are accessed in differently. Set to NO to disable this feature. the plunger will "Autoplunge" the ball (at the time set) when the ball is at the beginning of play. Set to ON or OFF.15. Chapter 1. Default is 2%. Set between 0% . this feature bonus will be retained in memory from ball-to-ball for the same player. this feature bonus will be retained in memory from ball-to-ball for the same player. Review Section 2. Set to ON or OFF. LOW or OFF. Set to YES or NO..

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38 UK POST SAVE ENABLED 39 TIMED PLUNGER 40 FLIPPER BALL LAUNCH 41 COINDOOR BALL SAVER *R7R $GMXVWPHQWV0HQX .

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$. When set to YES. this feature is available (required for Competition Modes). 50 or Free Play Competition). GO TO INSTALLS MENU.50 or Free Play Competition was made (changing the default to YES). This adjustment allows the operator to assign a location identification number to the audit print-out sheet. Set to YES or NO. This adjustment allows the operator to assign a game identification number to the audit print-out sheet. 3. Default is 00. (Will not be affected by Factory Reset. Proprietary Adjustments are used for Future Expansion or Programming. this feature is not available. When set to NO. Default is 00. the EXTRA BALL (Playfield Light Insert) will be lit on the last ball in play. If an Install of either $. the COMPETITION MODE will be turned OFF (see Sec. 5. if certain programming criteria is met.6WDQGDUG$GMXV WPHQWV&RQWLQX HG $GMXVWPHQW 1DPH 42 COMPETITION MODE 43 CONSOLATION BALL 44 PROPRIETARY 45 LOCATION ID 46 GAME ID $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Set between 00 to 9999. and was changed back to NO. Set to YES. Chp. (Will not be affected by Factory Reset.) )HDWXUH$GMX VWPHQWV . Default is NO. Default is YES. this feature will equalize random game features and global score values during multi-player games.) Set between 00 to 9999.

Game programming is automatically changed to accomodate player. the Stepper Motor is disabled. Q20. Feature Adjustments 57-64 continued on the next page. The display will describe the Adjustment Number. HARD or EXHARD. Q21 & Q22) is operational. STEPPER MOTOR ENABLED 56 (BACKPANEL DROP SCREEN) $GMXVWPHQW 'HILQLWLRQ Set to EXEASY. Select and activate either of the "-" or "+" Mini-Icons to change the setting. select the "PB" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Default is MODERATE. Set to YES or NO. $GM 1ž 47 48 49 50 51 52 53 54 55 $GMXVWPHQW 1DPH CENTERFOLD DIFFICULTY PLAYMATES DIFFICULTY PJ PARTY DIFFICULTY TEASE DIFFICULTY SPLASH DIFFICULTY PEEK-A-BOO DIFFICULTY PHOTO SHOOT DIFFICULTY STRIP POKER DIFFICULTY MANSION MANIA DIFF. Determines how this Feature is started and played. the Drop Screen Stepper Motor (Q19. Default is YES. Q21 & Q22) and/or Switch 52. When set to NO. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Stepper Motor (Q19. EASY. The current Adjustment will remain in the display until the next Adjustment is chosen or when the Sub-Menu is exited. if desired (the Default Setting is noted in the definitions below). MODERATE. Q20. from the ADJUSTMENTS MENU. 6HF$GMXVWPHQWV To initiate. Select and activate either of the ">>" Mini-Icons to view the next or previous Adjustment in this group. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX . the Adjustment Name and the current Adjustment Setting. When set to YES.

Default is YES. the Peek-A-Boo Beaded Assembly (Q7 & Q8) is operational. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Coil (Q14). Game programming is automatically changed to accomodate player. Set to YES or NO. Default is YES. Game programming is automatically changed to accomodate player. the DC Bi-Directional Relay Board (Q31 & Q32) for the Centerfold Motor is operational. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Relay Board (Q22). the Relay Board (Q22) for the Rotating Triangle Billboard Motor is operational. Proprietary Adjustments are used for Future Expansion or Programming. select DOTS OFF. DOTS ON or SOUNDS ON. Set to YES or NO. the Bi-Directional Relay Board is disabled. Default is NO. Default is 09. To disable only the sounds. select SOUNDS OFF. the Magazine Assembly (Q14) is operational. When set to YES. Set to DOTS & SOUNDS OFF. When set to NO. Set to YES or NO. When set to NO. Game programming is automatically changed to accomodate player. the Relay Board is disabled. this feature is available. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Coil (Q7) and/or Coil (Q8). Default is YES. Rotating Triangle Billboard Motor and/or Switches 29 & 30. 43 & 44. When set to NO. Set to DOTS & SOUNDS OFF to disable "adult content" in both audible (sounds and/or words) & visual (dot display graphics). To disable only the visual.)H DWXUH$GMX VWPHQWV &RQWLQXHG 57 CTRFOLD (CENTERFOLD) MOTOR ENABLED TRIANGLE MTR (MOTOR) ENABLED 58 (ROTATING TRIANGLE BILLBOARD) 59 60 MAGAZINE ENABLED PEEK-A-BOO ENABLED (BEADED SCREEN) 61 ADULT CONTENT ENABLED 62 # PLAYMATES FOR EB (EXTRA BALL) 63 64 FAST BONUS COUNTDOWN PROPRIETARY $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Game programming is automatically changed to accomodate player. When set to YES. thIs feature is not available. Centerfold Motor and/or Sw. When set to NO. When set to NO. The Extra Ball Feature will be turned off after the amount set (equals the number of Game Modes Played) is acheived. When set to YES. Set to YES or NO. Default is YES. When set to YES. Set to 02 through 11. the Coil (Q14) is disabled. the Coils (Q7 & Q8) are disabled. When set to YES. Default is DOTS & SOUNDS ON. . DOTS & SOUNDS ON. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Bi-Directional Relay Board (Q31 & Q32).

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from the ADJUSTMENT MENU. the letter A is indicated (blinking) in the first available position (Thirty-Six (36) characters including spaces are available). After completion. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. 6HF$GMXVWPHQWV . With the desired letter indicated. press the "BLACK" Button. Custom Message. Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). "REQUEST INSTALLED" is indicated and then exits this sub-menu. At the top left corner of the Display. depress the Start Button to lock in the letter and advance to the next character. select the "CUST MSG" Icon either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Repeat this procedure until the desired message is completed in the display.&XVWRP0HVVDJH To go directly to Adjustment 26.

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Select the "INST" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner).: Install Factory to reset all of the Standard & Feature Adjustments back to the Factory Default Settings.EZ" Icon flashing. the MAIN MENU now appears. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE *R7R . write down any previously changed Adjustment Defaults.EZ" Icon was selected & activated first.. If the settings are not to your liking.1* 6HOHFWLRQ DFWLYDWLRQRIWKH .EZ" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After completing one or more of the Installs in this Chapter. or Multiple Installs can be set to vary game play. if the "X. However. . the game will be set to a 5-BALL Game set to HARD. and may differ than what is described in the tables below each Install explanation). so any Install changes can be made. DIFFICULTY EXTRA EASY * Feature Adjustments and/or settings are subject to change.QVWDOOVWRWKH)DFWRU\'HIDXOW *272. Continue through this chapter for the explanation & usage of the Icons in the INSTALLS MENU. Game Play Difficulty is set to EXTRA EASY. for Installs that have one or more Adjustments in common.FRQZLOO FKDQJHDOO$GMXVWPHQWV . if you want a 5-BALL Game set to EXTRA EASY: Select and activate the "5BAL" Icon first (which will typically change any Feature Difficulty Adjustments to HARD). see Section 3. select the "X. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled. Chapter 4. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "X. The INSTALLS MENU appears.QVWDOOV0HQX 2YHU YL HZ The Portals• Service Menu System provides 14 Installs to vary Game Play Difficulty or Game Play Type and Install Factory.QVWDOOV 2. perform one of the following: 1. :$51. For example.QVWDOO)DFWRU\. go back to the ADJUSTMENTS MENU to see which Standard and/or Feature Adjustments have changed (Feature Adjustment and/or settings are subject to change during production. 6HFWLRQ&KDSWHU 3DJH 6HF*R7R. the last "Install" selected & activated. Important: Before preceding. QVW DO O([ WU D(D V\ To initiate. GO TO ADJUSTMENTS MENU. .6HFWLRQ  &K DS WHU   RI  *R7R.. (see the end of this chapter). For detailed customization or to check current Adjustments Defaults (either changed by YOU in the Adjustments Menu or by this Installs Menu or for Factory Default Settings). then the "5BAL" Icon was selected & activated. 167$//60(18 After entering Portals• .QVWDOOV0HQX FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 . then select & activate the "X. however.EZ" Icon to change back the Difficulty Adjustments to EXTRA EASY.: Manually change the Standard & Feature Adjustments Settings (perform task in the Adjustments Menu). will supersede any previously changed Adjustment(s) from any prior Installs. from the INSTALLS MENU.

QVW DO O %D OO To initiate. from the INSTALLS MENU. . Game Play Difficulty is set to MODERATE. DIFFICULTY HARD * Feature Adjustments and/or settings are subject to change.HD" Icon flashing.. select the "FACT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. QVW DO O1 R UP D O To initiate. DIFFICULTY MODERATE * Feature Adjustments and/or settings are subject to change. select the "3BAL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button..QVWDOOV0HQX . from the INSTALLS MENU. STANDARD ADJUSTMENT(S) NEW SETTINGS: 08 BALLS PER GAME 6HFWLRQ&KDSWHU 3DJH 03 FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 .. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "3BAL" Icon flashing. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HARD" Icon flashing. Game Play Type is set to 3-BALL PLAY.. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "EASY" Icon flashing. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "X.. QVW DO O(D V\ To initiate. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 . "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "FACT" Icon flashing. QVW DO O+D UG 6HF*R7R.. Game Play Difficulty is set to EXTRA HARD. QVW DO O([ WU D+D UG To initiate.. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 . . STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 . DIFFICULTY EASY * Feature Adjustments and/or settings are subject to change. DIFFICULTY MODERATE * Feature Adjustments and/or settings are subject to change. ..QVWDOOV To initiate. . select the "EASY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button.. from the INSTALLS MENU. select the "HARD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. select the "X.HD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. from the INSTALLS MENU. DIFFICULTY EXTRA HARD * Feature Adjustments and/or settings are subject to change. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 .. Game Play Difficulty is set to HARD. *R7R . from the INSTALLS MENU. Game Play Difficulty is set to EASY..

"REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "5BAL" Icon flashing. DIFFICULTY HARD * Feature Adjustments and/or settings are subject to change. STANDARD ADJUSTMENT(S) NEW SETTINGS: 08 BALLS PER GAME 05 FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 . from the INSTALLS MENU. select the "5BAL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. &RPSHWLWLRQ DND..)3$ .. Game Play Type is set to 5-BALL PLAY.. QVW DO O%D OO To initiate.

from the INSTALLS MENU. To initiate. Note 2: If Adjustment 42 is changed back to NO after this Install.32RU3$3$. )UHH3OD \&RPSHWLWLRQ D  ND  (. If Competition Mode was set.50 Competition will override this Adjustment regardless of the setting. the Competition Mode Install will be canceled (turned off). it is suggested to "Install Factory" to restore all Adjustments (Factory Default). "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "PAY" Icon flashing. FEATURE ADJUSTMENTS NEW SETTINGS*: 06 GAME PRICING USA 5 NONE 09 TILT WARNINGS 02 25 FREE PLAY NO 30 GAME RESTART NO 41 (Note 1) COINDOOR BALL SAVER (YES) (Note 1) 42 (Note 2) COMPETITION MODE YES (Note 2) Note 1: Adjustment 41 Default will not change. then to recustomize. select the "PAY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to TOURNAMENT PAY MODE. Installing $ . if desired.

Installing $ . it is suggested to "Install Factory" to restore all Adjustments (Factory Default). Game Play Type is set to TOURNAMENT FREE MODE.50 Competition will override this Adjustment regardless of the setting. STANDARD ADJUSTMENT(S) NEW SETTINGS: 05 07 25 31 41 EXTRA BALL LIMIT MATCH PERCENTAGE FREE PLAY EXTRA BALL PERCENTAGE COINDOOR BALL SAVER *R7R . QVW DO O+RPH3OD \ To initiate. select the "HOME" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. from the INSTALLS MENU. Note 2: If Adjustment 42 is changed back to NO after this Install. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "FREE" Icon flashing. if desired. the Competition Mode Install will be canceled (turned off). STANDARD ADJUSTMENT(S) NEW SETTINGS: FEATURE ADJUSTMENTS NEW SETTINGS: 09 TILT WARNINGS 02 NONE 25 FREE PLAY YES 30 GAME RESTART NO 41 (Note 1) COINDOOR BALL SAVER (YES) (Note 1) 42 (Note 2) COMPETITION MODE YES (Note 2) Note 1: Adjustment 41 Default will not change. To initiate.QVWDOOV0HQX 09 10% YES 30% YES FEATURE ADJUSTMENTS NEW SETTINGS: NONE 6HFWLRQ&KDSWHU 3DJH 6HF*R7R.QVWDOOV STANDARD ADJUSTMENT(S) NEW SETTINGS: . If Competition Mode was set. select the "FREE" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. then to recustomize. . Game Play Type is set to NORMAL HOME PLAY. from the INSTALLS MENU. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HOME" Icon flashing.

QVWD OO V. AWARDS EXTRA BALL NO FREE GAMES 09 OFF 00 FEATURE ADJUSTMENTS NEW SETTINGS*: NONE . QVW DO O1 R YHO W\ This setting is recommended where local laws restrict certain game features. Game Play Type is set to RESTRICTED PLAY.. To initiate. STANDARD ADJUSTMENT(S) NEW SETTINGS: 03 04 05 07 13-17 REPLAY AWARD FREE GAME LIMIT EXTRA BALL LIMIT MATCH PERCENTAGE HIGH SCORE . "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "NOV" Icon flashing. from the INSTALLS MENU. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "STAR" Icon flashing. YES ..QVWDOOV 01 02 03 04 05 07 10 13-17 REPLAYS: FIXED/AUTO REPLAY LEVELS REPLAY AWARD FREE GAME LIMIT EXTRA BALL LIMIT MATCH PERCENTAGE REPLAY BOOST HIGH SCORE . "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "A. DIFFICULTY EASY * Feature Adjustment and/or settings are subject to change. select the "A. STANDARD ADJUSTMENT(S) NEW SETTINGS: 6HF*R7R. Game Play Type is set to EASY HOME PLAY.) LO P 6WD U5HVHW To initiate. from the INSTALLS MENU. QVW DO O)D FW RU \  21/<D IIHFW VDO O$GMX VWPHQWV. Game Play Type is set to RESTRICTED PLAY. To initiate.B" Icon flashing. AWARDS FIXED (0%) NONE NONE NO FREE GAMES NO EXTRA BALLS OFF NO 00 FEATURE ADJUSTMENTS NEW SETTINGS*: NONE . QVW DO O$GG$%D OO This setting is recommended where local laws restrict certain game features. from the INSTALLS MENU. select the "STAR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button.A.A. STANDARD ADJUSTMENT(S) NEW SETTINGS: 05 25 EXTRA BALL LIMIT FREE PLAY 09 YES 41 COINDOOR BALL SAVER FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 .B" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button.... select the "NOV" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button..

All Installs will be reset to the Factory Default Settings. it is suggested to "Install Factory" to restore all Adjustments (Factory Default). returning to the Attract Mode. ALL FEATURE ADJ. if desired. To initiate. then to recustomize. from the INSTALLS MENU. STANDARD ADJUSTMENT(S) NEW SETTINGS: FEATURE ADJUSTMENTS NEW SETTINGS*: 01-46 47-64 FACTORY DEFAULTS FACTORY DEFAULTS ALL STANDARD ADJ. If Competition Mode was set. select the "FACT" Icon with either the Red "LT" or Green "RT" Buttons and press the Black "ENT" Button. "REQUEST INSTALLED" is indicated and the Service Menu is exited. .

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Tournament Audits and all Tournament Adjustments (including Sign Messages A-B). Select the "RESET" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). Standard Adjustments 18-22). Chapter 5. from the RESET MENU. Tournament Note: Tourn. from the RESET MENU. Note: If these five (5) adjustments were not personally changed by you. select the "HSTD" Icon with either the Red or Green Buttons and press the Black Button. ONLY the Game Audits (01-04 and 15-Last Audit) will be reset to zero (0). Software Meter).6HFWLRQ  & KD SW H U    R I   *R7R5HVHW0HQX 2YHU YL HZ The Portals Service Menu System provides five (5) functions to reset Coin & Game Audits. from the RESET MENU. GO TO ADJUSTMENTS MENU. *R7R 5HVHW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R5HVHW *2725(6(70(1 8 . ONLY the High Scores will be reset to the current values. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "CRED" Icon flashing. Install Factory. ONLY the Coin Audits (05-13) will be reset to zero (0). The RESET MENU appears. Audits can only be reset if a new Tournament is started or a Factory Reset is done. Factory Default Settings. select the "COIN" Icon with either the Red or Green Buttons and press the Black Button. select the "FACT" Icon with either the Red or Green Buttons and press the Black Button. Installs. 5HVHW *DPH$XGL WV To initiate. 5HVHW &U HGLW V To initiate. )D FW RU \ 5HVHW To initiate. ADJUSTMENTS & INSTALLS back to the Factory Default Settings. the Factory Default Settings will be used (see Section 3. Chapter 4. Factory Default Settings. GO TO INSTALLS MENU. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "COIN" Icon flashing. 5HVHW +LJK6FRU HV To initiate. see Section 3. select the "AUD" Icon with either the Red or Green Buttons and press the Black Button. Note: Coin Audits (05-13) & Software Meter Audit (14) will not be reset. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "AUD" Icon flashing. so any Reset changes can be made. All Credits will be reset to zero (0). Adjustments. Credits or to reset ALL AUDITS. the MAIN MENU now appears.1* $VVRRQDVDQ\5HVHW. High Scores. Note: To RESET ONLY the ADJUSTMENTS & INSTALLS (leaving all the Regular Audits alone). from the RESET MENU. returning to the Attract Mode. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "HSTD" Icon flashing. "REQUEST INSTALLED" is indicated and the Service Menu is exited. All Audits (except for Audit 14. :$51. 5HVHW &RL Q$ XGL WV To initiate. Factory Default Settings.FRQLVORVW After entering Portals . Continue below for the explanation & usage of the Icons in the RESET MENU. select the "CRED" Icon with either the Red or Green Buttons and press the Black Button.FRQLV VHOHFWHG DFWLYDWHGWKH LQIRUPDWLRQDVVRFLDWHGZLWK WKH5HVHW. will be reset to the Factory Default Settings. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled. from the RESET MENU.

write down your last Audit Totals (see Section 3. After the ICON is selected & activated. DO NOT PRESS THE START BUTTON OR BLACK BUTTON AFTER SELECTING ANY OF THE FIVE (5) ICONS UNLESS THIS IS WHAT IS DESIRED. "REQUEST INSTALLED" is indicated and is returned to the RESET MENU with the previously selected Icon flashing. Chapter 3. If the "FACT" Icon is select and activated. Use the Red "LEFT" or Green "RIGHT" Buttons to select the "RESET" Icon (GO TO RESET MENU). Important: AT THIS TIME. select any of the Icons ("COIN". "HSTD". "CRED") with either the Red or Green Buttons and press the Black Button to activate the ICON chosen. 6HFWLRQ&KDSWHU 3DJH *R7R 5HVHW0HQX .([ DPSOH After entering Portals . THE INFORMATION ASSOCIATED WITH THE RESET ICON WILL BE LOST! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL HAPPEN IF ANY OF THESE FIVE (5) ICONS ARE SELECTED & ACTIVATED. GO TO ADJUSTMENTS MENU). GO TO AUDITS MENU) and any personalized Adjustment changes you may have made (see Section 3. "REQUEST INSTALLED" is indicated and the Service Menu is exited. the MAIN MENU now appears. Chapter 4. returning to the Attract Mode. Press the Black "ENTER" Button to activate this ICON. The RESET MENU now appears with the "COIN" Icon (RESET COIN AUDITS) flashing: 6HF*R7R5HVHW From the RESET MENU. See the previous page for explanation & usage of the Icons in the RESET MENU. "AUD". Before performing any RESET.

compare all Tournament Adjustments & Audits in the display with the manual and make any corrections to the Tournament Adjustments and/or Audits Tables (next page). When any change is made and then the next / previous item is selected (or the Sub-Menu is exited). *27272851 $0(1 70(18 237. enter the Portals Service Menu System. so any Tournament changes can be made. see Section 3. Inc. Stern Pinball. Pinball). read the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 500-5011-00). Tournament Serial Interface (TSI) Board (secured in the Backbox). It is the sole responsibility of the operator to ensure that this product is used in conformity with all applicable laws. Tournament Operation Note: The use of the Tournament Equipment and/or running a Tournament is OPTIONAL and to be used solely in the discretion of the owner. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled. To order. For details on Earnings. For details on Standard & Feature Adjustments. hardware and documentation (which also provides suggestions and Tips for ToPS ). Standard & Feature Audits. Tournament Adjustments & Audits are subject to change (with or without notice). Tournament Button + Lamp (secured onto the Front Molding) and all necessary wiring. _ & ` in the Find-It-In-Front: Dr. Chapter 3. GO TO ADJUSTMENTS MENU.6HFWLRQ  & KD SW H U    R I   *R7R7RXUQDPHQW0HQX 2Y HU YLHZ Game code may get upgraded during production. To view Tournament Adjustments & Audits in the display. For more details on the equipment & hardware required. 21 $/86(21/<. The equipment & hardware consists of: Electronic 7 X 80 Multi-Color Dot Display (secured above the Backbox). the display will momentarily flash REQUEST INSTALLED. You can also call Technical Support or visit our website (details on the back cover of this manual). GO TO AUDITS MENU. Chapter 4. see Section 3.® disclaims any such responsibility. as necessary. not included with this ToPS Ready Pinball Game. Installation and Set-up. information in this chapter is subject to change without notice. Due to continuing product innovation. contact your local Distributor (view Pages DR.

MONITOR and END Pinball Tournaments on your Tournament Pinball System Ready Pinball Game. Continue through this chapter for the explanation & usage of the Icons in the TOURNAMENT MENU. . After entering Portals . The TOURNAMENT MENU appears. OPTIONAL EQUIPMENT & HARDWARE (SOLD SEPARATELY) ARE REQUIRED FOR PROPER OPERATION AND USE OF THIS MENU. 7RXUQDPHQW$GMXVWPHQW $XGLW7DEOHVRQWKHQH[WSDJH *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF7RXUQDPHQW The Portals Service Menu System provides 6 Steps necessary to SET-UP. the MAIN MENU now appears. Select the "TOUR" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). START.

72851$0(17 $'-8670(17 7$%/(6 72851$0(17$'.00 JACKPOT INCREMENT $00.1* 86$ '()$8/7 CREDITS PER PLAY 02 JACKPOT BASE $20. $2. 6.1* # OF PRIZES 03 PRIZE TYPE CASH SHOW PLAYER’S CASH YES Note: The above adjustments must be set just before selecting and activating the "STRT" Icon (START TOURNAMENT).50 69 70 71 72 73 74 $'-8670(17 1$0( <285 6(77.1* 86$ '()$8/7 JACKPOT MAX. See the following pages for explanation and more details.*10(66$*(6$% $'-8670(176.00 START DATE JANUARY 1 END DATE FEBRUARY 1 75 76 77 <285 6(77.8670(176   $'-8670(17 1$0( 86$ '()$8/7 $'-8670(17 1$0( <285 6(77.500.

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. .... TOUR.. EARNINGS  TOURNAMENT PLAYS  JACKPOT  TOTAL GAME EARNINGS  6HFWLRQ&KDSWHU 3DJH$ ACCUM... STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : CURRENT VOLUME SETTING:  . 78 & 79 above >> TOURNAMENT END DATE :   .76    $XGLW GHILQLWLRQV IROORZ LQ WKLV &KDSWHU TOTAL PLAYS  TOTAL TOUR. EARNINGS  ACCUM...... TOUR EARNINGS  ACCUM. PLAYS  NET EARNINGS  ACCUM. ... 72851$0(17$8'......... JACKPOT  # TOURNAMENTS  *R7R 7RXUQDPHQW0HQX . TOTAL PLAYS  ACCUM.....    GAME LOCATION NAME : ___________________________________________________________________________________________ ___________________________________________________________________________________________ ___________________________________________________________________________________________ &RS\ WKLV SDJH IRU )LHOG $XGLW 7UDFNLQJ 3HUIRUPDQFH ___________________________________________________________________________________________ ___________________________________________________________________________________________ TOURNAMENT START DATE : See Adj......... .... DISPLAY Version : ........... . .77$%/( 72851$0(17$8'.

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$999. Set the maximum number of Prize Positions to be awarded during a Tournament.00 . JACKPOT MAX. Default is CASH. To initiate. START DATE: Set between JANUARY through DECEMBER. then ending a Tournament prematurely to make corrections will affect the outcome of the Tournament.500. For Tips for ToPS (different Tournament Sample Set-Ups.$999. Set to 04. 4th & 5th place winners are awarded 50% / 20% / 15% / 10% / 5%. Default is $2. JACKPOT BASE: Set between $00. etc. IMPORTANT FOR TOURNAMENT USERS: Select the settings carefully. select the "SET UP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. respectively.00 . Points or Tickets). Tournament Adjustment Name and the Current Tournament Adjustment Setting. Default is 03.$999.10. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. go back to the TOURNAMENT MENU and select the "END" Icon (see the next page). respectively. SHOW PLAYER’S CASH: Set to YES or NO.) in $Dollars. PRIZE TYPE: Set to CASH. Select POINTS for the displays to represent the Prize Pool amount in Points. Before allowing players to begin after you’ve started a Tournament. 3rd & 4th place winners are awarded 50% / 25% / 15% / 10%.999. POINTS. a valid day must be set.00 . the 1st. respectively. *R7R 7RXUQDPHQW0HQX 6HUYLFH*DPH 0DQXDO([WUDFWLRQ 6HFWLRQ&KDSWHU 6HF7RXUQDPHQW 1U . Select TICKETS for the display to represent the Prize Pool amount in Tickets. 09 Select CASH for the displays to represent the Prize Pool amount (based on Jackpot Base and Max. from the TOURNAMENT MENU. Select OTHER NOT TO represent the Prize Pool amount (if prize(s) to be awarded are not Cash. Set to 02. Set the Prize Pool Increment which will increase the Prize Pool Amount with each Tournament Game played.: Set between $00.50. 2nd. 2nd. Note: The displays will present the words "PRIZE POOL" in lieu of the word "JACKPOT". Default is $00. CURRENT DATE/TIME: Set the current date and time. After the month desired is set.00. Default is FEBRUARY. Set the maximum number of Credits that may be accumulated per game. This adjustment determines how the Prize Pool is to be represented in the Attract Mode on both the Normal and top Beta-Brite® Displays. *Requires the TIMEKEEPER IC (included in this kit) installed in Location U212 on the CPU/Sound Board. the Tournament Winner is awarded 100% of the Prize Pool. no adjustments can be made until you end the Tournament (by selecting the "END" Icon). double-check the Normal Mono-Color Dot Display and Top Multi-Color Dot (Beta Brite®) Display to ensure everything you want is displayed correctly.05. JACKPOT INCREMENT: Set between $00. After setting the Start and End Dates in Tournament Adjustments 6 & 7.Brite® Multi-Color Dot Display and the Normal Mono-Color Display exhibit the Cash amount in the Attract Mode. To Start a Tournament. if desired (the Default Setting is noted in the definitions below). Selections (cannot be changed) are as follows: Set to 01. Set the maximum cap to be placed on the Prize Pool during a Tournament. Default is JANUARY. the 1st.999. Select and activate either of the "-" or "+" Mini-Icons to change the setting. both the Beta. END DATE: Set between JANUARY through DECEMBER. 01 02 03 04 05 06 07 08 72851$0(17 $'-8670(17 1$0( 'HILQLWLRQ CREDITS PER PLAY: Set between 01 . Once a Tournament is started. Default is YES. view the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 502-5011-00). Set the initial Prize Pool Amount to be offered for the Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of "JACKPOT". Default is $20. Set to 05. # OF PRIZES: Set between 01 . The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. the 1st & 2nd place winners are awarded 70% / 30%.00. 3rd. 10 When set to YES.999. the 1st.00 (increments of $1). respectively. To End a Tournament. go back to the TOURNAMENT MENU and select the "STRT" Icon (see the next page).99 (increments of 1¢).00 (increments of $1). The display will describe the Tournament Adjustment Number. View the ToPS Manual for more details. Allowing players to qualify. After the month desired is set. WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries. 2nd & 3rd place winners are awarded 50% / 30% / 20%.). the Tournament will then start automatically*. TICKETS or OTHER. a valid day must be set. Set to 03. Default is 02.

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6HFWLRQ&KDSWHU 3DJH% 6HF7RXUQDPHQW $GM 1ž . 2nd. Set to 02. Set between JANUARY through DECEMBER.10. both the BetaBrite® Multi-Color Dot Display and the Normal Mono-Color Display exhibit the Cash amount in the Attract Mode. the Tournament Winner is awarded 100% of the Prize Pool.00 (increments of $1).$999. 3rd. respectively.$999. double-check the Normal Mono-Color Dot Display and Top Multi-Color Dot (Beta Brite®) Display to ensure everything you want is displayed correctly. 73 START DATE 74 END DATE 75 # OF PRIZES 7RXUQDPHQW $GMXVWPHQW 'HILQLWLRQ Set between 01 . the 1st. When set to YES. Set the maximum cap to be placed on the Prize Pool during a Tournament. 3rd & 4th place winners are awarded 50% / 25% / 15% / 10%. Default is 02. Default is JANUARY.00 (increments of $1). Set to 05.50. Set to YES or NO.99. go back to the TOURNAMENT MENU and select the "STRT" Icon (see the next page). Default is 03.00 . IMPORTANT FOR TOURNAMENT USERS: Select the settings carefully. the 1st & 2nd place winners are awarded 70% / 30%. no adjustments can be made until you end the Tournament (by selecting the "END" Icon). TICKETS or OTHER. The display will describe the Tournament Adjustment Number. Default is FEBRUARY. Set to JANUARY through DECEMBER. Default is $2. To end End a Tournament.). Note: The displays will present the words "PRIZE POOL" in lieu of the word "JACKPOT". Once a Tournament is started. Default is $20. Default is $00. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. Set the maximum number of Credits that may be accumulated per game. View the ToPS Manual for more details.) in $Dollars. 2nd & 3rd place winners are awarded 50% / 30% / 20%.99. go back to the TOURNAMENT MENU and select the "END" Icon (see the next page).00 .00. After the month desired is set a valid day must be set. Set between $00. Set to 03. Default is YES. Set to 04. This adjustment determines how the Prize Pool is to be represented in the Attract Mode on both the Normal and top Beta-Brite® Displays.99. Select TICKETS for the display to represent the Prize Pool amount in Tickets. Set between $00. if desired (the Default Setting is noted in the definitions below). After the month desired is set. Set the initial Prize Pool Amount to be offered for the Tournament. Set to CASH. To initiate. a valid day must be set. Selections (cannot be changed) are as follows: Set to 01. Default is CASH. view the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 500-5011-00). Tournament Adjustment Name and the Current Tournament Adjustment Setting. the 1st.00. then ending a Tournament prematurely to make corrections will affect the outcome of the Tournament.500. Select OTHER NOT TO represent the Prize Pool amount (if prize(s) to be awarded are not Cash. Allowing players to qualify. For Tips for ToPS (different Tournament Sample Set-Ups. 2nd. Set between 01 . respectively. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. 7RXUQDPHQW $GMXVWPHQW 1DPH 69 CREDITS PER PLAY 70 JACKPOT BASE 71 JACKPOT INCREMENT 72 JACKPOT MAX. Set the Prize Pool Increment which will increase the Prize Pool Amount with each Tournament Game played. Note: The displays will present the words "PRIZE POOL" in lieu of "JACKPOT". respectively.00 . Points or Tickets). select the "SET UP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Set the maximum number of Prize Positions to be awarded during a Tournament. etc. the 1st. 4th & 5th place winners are awarded 50% / 20% / 15% / 10% / 5%. Select POINTS for the displays to represent the Prize Pool amount in Points. Select and activate either of the "-" or "+" Mini-Icons to change the setting.99 (increments of 1¢). To Start a Tournament. 76 PRIZE TYPE 77 SHOW PLAYER’S CASH *R7R 7RXUQDPHQW0HQX Select CASH for the displays to represent the Prize Pool amount (based on Jackpot Base and Max. Before allowing players to begin after you’ve started a Tournament.05. Set between $00. from the TOURNAMENT MENU.$999. respectively. POINTS.

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If Set-Up was completed and the Tournament Audits were recorded. The Tournament must first be stopped (select and activate the "END" Icon in the TOURNAMENT MENU). from the TOURNAMENT MENU. The Pinball Game is set to Tournament Ready Mode (the Flashing Tournament Button must be depressed for a Tournament Game after the proper credit is inserted). 6 W R S  7R X U QD P H QW  V H O H F W  R Q O \  D I W H U  D  7R X U Q D P H Q W  L V  V W D U W H G . If Set-Up (Tournament Adjustments) was not completed OR the Tournament Audits were not recorded from the prior Tournament. The "START TOURNAMENT?" MENU appears with the "NO" Mini-Icon flashing. exit this Menu by activating the "NO" Mini-Icon. select the "STRT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "STRT" Icon flashing. To initiate. it is because a Tournament is in progress. Note: If the "STRT" Icon appears to be non-functioning. select and activate the "YES" Mini-Icon.

6HF7RXUQDPHQW To initiate. The "END TOURNAMENT?" MENU appears with the "NO" Mini-Icon flashing. the Tournament must be "stopped"). 3rd. exit this Menu by activating the "NO" Mini-Icon. If the Tournament was completed (the End Date set has passed). 7R XU QD PHQW $X GLW V   . select and activate the "YES" Mini-Icon. "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "END" Icon flashing. The display will describe the Leader Placement (1st. 2nd. Record your Tournament Audits at this time as they will be reset (except for the "Accumulative Audits) if another Tournament is started! 7R XU QD P HQW 3U L]HV To initiate. The Pinball Game is taken out of Tournament Ready Mode (to readjust any Tournament Adjustments. The current Leader (and related information) will remain in the display until the next Leader is chosen or when the Sub-Menu is exited. Leader Name. 4-Digit Pin-Code. from the TOURNAMENT MENU. select the "PRIZ" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Leader in this group. and Prize Pool portion for the Current and Previous Tournaments. select the "END" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. 4th & 5th). from the TOURNAMENT MENU. If the Tournament was not completed.

TOURNAMENT PLAYS. To initiate. Tournament Audits 177-184 continued on the next page. EARNINGS Earnings) while a Tournament is active (in progress). they’re accumulative (totals accumulate since the first Tournament was played). $XG 1ž 7RXUQDPHQW $XGLW 1DPH 7RXUQDPHQW $XGLW 'HILQLWLRQ Provides the total number of Regular and Tournament Games played while a Tournament is active (in progress). Provides the total Tournament Earnings (Audit 175 less Regular Game 176 TOTAL TOUR. The current Tournament Audit will remain in the display until the next Tournament Audit is viewed or when this Menu is exited. Tournament Audit Name and the Current Tournament Audit Total (Value). from the TOURNAMENT MENU. Chapter 6. Provides the total Gross Earnings accepted. 6HFWLRQ&KDSWHU 3DJH& *R7R 7RXUQDPHQW0HQX . This total is derived by 173 TOTAL PLAYS adding Tournament Audit 174. while a Tournament is 175 TOTAL GAME EARNINGS active (in progress). >>>> Tournament Audits 146-151 are NOT RESET*. Provides the total number of Tournament Games played while a 174 TOURNAMENT PLAYS Tournament is active (in progress). Select and activate either of the ">>" MiniIcons to view the next or previous Tournament Audit in this group. select the "AUD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The display will describe the Tournament Audit Number. *if no Factory Reset is done. with Regular Plays. >>>> Tournament Audits 140-145 are RESET ONLY if a new Tournament is started. IMPORTANT FOR TOURNAMENT USERS: >>>> A L L of the Tournament Audits 140-151 are RESET O N L Y if a Factory Reset is done (see Section 3. GO TO RESET MENU).

TOUR. JACKPOT # TOURNAMENTS Provides the accumulative total amount of Regular & Tournament Games played since the first Tournament was played. 6L JQ0HVVDJHV$ % 7RXU QL H$GM. TOTAL PLAYS ACCUM. Provides the total Gross Earnings accepted. Provides the accumulative total of Prize Pool (Jackpot) Amounts paid out since the first Tournament was played. Provides the number of Tournaments (not individual Tournament Games) since the first Tournament was played. PLAYS ACCUM. The following Tournament Audits WILL NOT BE RESET if a new Tournament is started. Provides the accumulative total amount of Tournament Games played since the first Tournament was played. Provides the accumulative total Tournament Game Earnings since the first Tournament was played. ALL AUDITS can be reset if a Factory Reset is done! 180 181 182 183 184 ACCUM. EARNINGS ACCUM. TOUR EARNINGS ACCUM.7RX UQDPHQW$XGLWV&RQWLQX HG 7RXUQDPHQW $XGLW 1DPH 177 JACKPOT (PRIZE POOL TOTAL) 178 NET EARNINGS 7RXUQDPHQW $XGLW 'HILQLWLRQ Provides the total Prize Pool (Jackpot) Amount to be paid out while a Tournament is active (in progress). Provides the total Net Earnings (Gross Earnings less Prize Pool) while a Tournament is active (in progress). since the first Tournament was played.

the letter A is indicated (blinking) in the first available position.). At the top left corner of the Display. After completion. if desired (the Default Setting is noted in the definitions below). Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. To initiate. The DEFAULT LOCATION MESSAGE is: STERN PINBALL PROUDLY PRESENTS. "REQUEST INSTALLED" is indicated and then exits this sub-menu. depress the Start Button to lock in the letter and advance to the next character. Tournament Adjustment Name and the Current Tournament Adjustment Setting. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group.. Default is ON. Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). When set to CHANGE. then select the ">>" Mini-Icon to access. With the desired letter indicated. press the "BLACK" Button. Select and activate either of the "-" or "+" Mini-Icons to change the setting. The DEFAULT PRIZE MESSAGE is: YOU CAN BE THE NEXT BIG WINNER! IMPORTANT FOR TOURNAMENT USERS: 2 additional messages can be added by using the Beta Brite® Remote. *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH' 6HF7RXUQDPHQW 179 .. $GM 1ž 7RXUQDPHQW $GMXVWPHQW 1DPH 78 LOCATION MESSAGE 79 PRIZE MESSAGE 7RXUQDPHQW $GMXVWPHQW 'HILQLWLRQ Set to ON. a new message can be set or the old one can be edited (select the "+" Mini-Icon to change settings until "CHANGE" appears in the display. More details in the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 500-5011-00). from the TOURNAMENT MENU. The display will describe the Tournament Adjustment Number. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. select the "A-B TEXT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. CHANGE or OFF. Repeat this procedure until the desired message is completed in the display.

. Chapter 1 Page 54 Parts Identification & Location .. 4: Parts Id.. Section 4.Yo u r N o t e s Centerfold Mechanism Drop Screen Tease Mechanism Mirror Back Panel Mechanism Bead Screen Peek-A-Boo Rotating Triangle Mechanism Magazine Mechanism Vertical Up-Kicker Scoop Sec.

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Bulbs & Rubber Rings are drawn actual size). Sockets. 2YHU YL HZ This section provides the Part Nºs and locations of all the components in this pinball machine. Quantities greater than 0 indicates that the part is used in this game. Major Assemblies & Ramps are detailed in the Blue Pages. Generic parts which may change as production continues (quantity and/or size) are listed together. an item indicating "0" may be used. Important: Read all "Take Note:" items. Since quantity changes may occur. 6HFWLRQ7DEOHRI&RQWHQWV &KDSWHU 7KH3LQN3DJHV. Compare the item which needs to be replaced with the drawings provided (the Posts. The parts are arranged in three groups: BACKBOX. CABINET & PLAYFIELD. Chapter 2.

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X 1/16" Thick (Qty. 11 2 PCB Metal Mounting Plate 1 535-5809-04 12 Item 2 is secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. † When ordering Item 3. X . 19) (237-5903-00) %$&. 2  $3 $ $3 $   $3 $ $3 $ Associated Parts (AP-) listed in the Parts Table on the next page.Fluorescent (FS2 Light) Ballast CU45Z-W 1/2" Core 120v 50/60 Hz 13W Ballast Mounting Plate 13 14 Lock Mounting Plate (2001) Camlock/Key (N23078A CAM 2K 1 1 Fluorescent Light Bracket Assy. please specify the Game Name to receive the board with the correct ROMs. % $3 %  7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 3$57 1$0( Backbox (PLAYBOY) 47<  1 #10 Washer 7/32" I. See 7B-7C 24* 1/4" Clamp (Double) 3 040-5000-23 Items 7 & 8 are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. 4) (237-5947-00) Solenoid Expander Board (UK Only) & Center Up/Down Post Assemblies not supported in the Normal Coil Matrix of Q1-Q32.D. 3$57 1$0( 47<  Ground Strap (5") (by Item 12) Starter . 1. 2) (231-5022-00).VERY HOT" Decal 19‡ Button Hole Plug (Blk) (Happ #52-6214-00) 1 500-6566-00 20* Fuse Label (UL) 1 820-6143-00 Ordering Note: If 515-6545-00 is unavailable.5" O.G 1º 63. 26-Pin (40") 1 036-5001-40 8B-8C Identical to Items 7B-7C above. #10-24 Keps Nut (Qty. PART Nº WILL INCLUDE: 8A Fluorescent Light Bracket Right 1 535-7739-01 23* Ribbon Cable. Neck (Qty. 13) (234-5101-00) 6HFWLRQ&KDSWHU 3DJH 3DUWV. 24) (631-5000-00) 17 Fuse Description Decal (Generic) 1 820-6152-01 1 820-6266-00 18 "CAUTION . 2) (240-5207-00) and #10 Washer 7/32" ID X . 2) (234-5102-04) #1 Roto Lock Male (on Cabinet) 520-5192-00 15A #1 Roto Lock Female (R2-0002-02) 15B Item 6 is required for UK Games Only to support the Left & Right Outlane Ball Deflectors 6 1 1 1 1 Item 15B is secured by: #10-24 X 1-3/4" CBSN (Qty. 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. )URQW9LHZ The Backglass is Not Shown in this Front View for clarity. Left 1 515-6545-00 ORDERING ABOVE (ITEM 7) SUB-ASSY. 3$57 1º 600-5006-05 165-5011-01 010-5015-00 535-8657-00 Item 12 is secured to Item 1 by: #6 X 5/8" HWH AB (Zinc) (Qty.5" OD X 1/16" (Qty.DFWXDOO\UHTXLUHG             $3 $     6LGH 9LHZµ   Qty.GHQWLILFDWLRQ /RFDWLRQ . 2) (242-5003-00) 16 Back Vent Grill 2-1/2" X 18" 1 545-5072-02 Item 16 is secured by: Staple 5/16" (Qty. 27* 1" Clamp (Single) 6 040-5000-09 Fluorescent Tube 24" (F18T8CW) 9 1 165-5061-00 Items 24-27 are secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. If removing for the Optional Tournament Header. Button Hole Plug (Black) is the Optional Tournament Header Access Hole. 6HF3DUWV.%2. 13) (234-5101-00) and 1 %$&. Right 1 515-6545-01 21* Backbox Date Label 1 036-5000-04 22* Ribbon Cable. $3 & $3 & Right Side Pivot Hinge ‡ Item 19. PART Nº WILL INCLUDE: 7A Fluorescent Light Bracket Left 1 535-7739-00 7B Lamp Holder (Self-Locking) 1 077-5214-00 7C #6-32 X 5/8" PPH MS (Sems) Zinc 232-5203-00 1 7D Starter Base (with Leads) 077-5213-00 1 7E #4-40 X 1/2" PPH MS (Sems) Zinc 2 237-5813-00 7 535-8128-01 355-5018-02 1 1 355-5006-01 355-5006-02 SF2400) Items 13-14 are secured by: #8 X 5/8" TP Torx T20 (Qty. #10-24 Keps Nut (Qty. Sold in 12" Lengths only) (626-5040-00) 2 040-5000-08 26* 3/4" Clamp (Single) Ordering Note: If 515-6545-01 is unavailable. order the individual part(s) actually required. 1 820-5091-00 8 Fluorescent Light Bracket Assy. 3$57 1º 1º 525-5558-76 10* Item 1 Note: Black Textured T-Molding is installed and cannot be ordered separately. CPU/Sound Bd. 20-Pin (4") ORDERING ABOVE (ITEM 8) SUB-ASSY. 4) (242-5003-00) 3 † CPU/Sound Board (Mono) FCC-FEB98 4 Display Power Supply Board 5 I/O Power Driver Board 1 1 1 520-5136-16 520-5138-00 520-5137-01 Items 3. save with the game. order the individual part(s) actually required..D. 2/per) (240-5207-00) and 3/4" X 3" Reinforced 25* 1/2" Clamp (Single) 1 040-5000-06 Strapping Tape (Qty. 2/per) (231-5012-00). 63.%2.

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6LGH9LHZ /DLG'RZQ. 2     7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 2  Qty. )URQW9LHZ (Broken View) $3 % $3 & 1.DFWXDOO\UHTXLUHG  Qty. 515-6888-03 (Items 1-15) will include all hardware. Ordering the complete Speaker Panel Assembly.

26-1/16" 1 545-5021-01 AP-A5 Plastic Edging (Left/Right) . see the Parts Table below.   For Securing Hardware.187" 1 660-5038-02 AP-A2 Playboy Film Art w/Hologram (#76) 1 515-7252-76 NOTE: The Playboy Backglass Film Art must have the Official Playboy Hologram Logo affixed.'8$/ 3$57 1$0( 47<  Plastic Shield (Display Cover) 1 63. 8* Ground Strap (25") (on Items 4. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty.GHQWLILFDWLRQ /RFDWLRQ The Associated Parts AP-A thru AP-C are also noted in the Backbox Assembly drawings on the previous page. see the Parts Table below.G  . under Item 6. 4) (240-5300-00) and Fend Washer 1/4" I. X 7/8" O. Neck (Qty. 1/per) (242-5016-01). 4) (237-5976-03) Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap (Qty. Sold in 12" Lengths only.D. under Item 3. 4) (254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 2) (231-5014-00).D. on Left Side only) (232-5202-00) 5* 6 Edge Protector (on Item 4) Display Controller Board FCC-FEB98 2 1 545-5592-01 520-5055-03 Item 6 is secured to Item 4 by: 1/2" X 5/16" X . 1º $662& %$&. the below drawing does not show the speaker(s). Item 14: Qty. 2) (530-5099-00).18-1/8" 545-5018-14 2 AP-A6* Tape (double-sided) (12" Length) 626-5005-00 1 (only 6" required) Note: AP-A6 secures AP-A3--A5 to AP-A1 1 535-7999-00 AP-B Pivot Hinge Left 1 535-7999-01 AP-C Pivot Hinge Right Items AP-B & AP-C are secured to Backbox by: 1/4"-20 X 1-1/4" C. 626-5026-00 Above Item 11 is self-adhesive. 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV. 4) (254-5008-03) and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 6. 2) (820-5041-00) to hide securing hardware (AP-B & AP-C above) from player view.1'. 4/per) (234-5103-00) 3 Dot Matrix Display Board 128 X 32 1 520-5052-00 Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 1/4"-20 Flange Nut (Qty. 4) (231-5003-00). 13 & 14 are secured by: #8 X 3/4" HWH AB (Zinc) (Items 12/13: Qty. 4/per. X 1/4" X 36" 6 600-5006-25 040-5000-06 036-5260-00 Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp.D. Controller Bd. #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. Hinge Spacer (Qty. Neck (Qty. X 1" O. 1) (242-5009-00) Items AP-B & AP-C are secured to Cabinet by: 1/4"-20 X 7/8" Carriage Bolt Sq. PARTS ARE NOT INCLUDED WITH BACKBOX/SPKR. (Qty. 14-Pin 4 1 1 11* Foam 3/16" Thk. 2/per) (234-5103-00) 3DUWV.906" X 19. 1) (232-5200-00) 4 Static Shield (Steel Plate) 1 535-6437-00 Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 8) (234-5000-00) Item 2 is secured to Item 1 by: #8 X 3/4" HWH AB (Zinc) (Qty.26" 1 545-5018-15 AP-A4 Bottom Plastic Lift Channel . PANEL ASSY’S. Located between Items 3 & 17. 12 13 14 Speaker (Shld. Washer 1/4" I. 3$57 1º 545-5884-00 Item 15 is secured to Item 2 by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (240-5300-00) Note: Inside cabinet holes are covered by BLACK MYLAR COVER DISCS (QTY. under Item 4. 2. Bd. Sq.) 4" 8: MG Elec #4060SH Speaker Grill (Black w/no Artwork) Speaker Panel Hook Bracket 2 2 2 031-5004-01 535-8081-01 535-7009-02 Items 12.  For Securing Hardware.  For Securing Hardware.D. Fend Washer 1/4" I.D. ASSOC. 3) (237-5504-00). Bd.(5 3$1(/ 3$57 1$0( Speaker Panel (Black Wood) Dot Matrix Disp. 3) (254-5014-00).B. Mounting Bracket 47<  1 2 63. 12) 9* 1/2" Clamp (Single) (on Item 4) 10* Ribbon Cable. 1/2" X 1/4" Hex Spacer #6-32 Tap. 3$57 1$0( 47< 63. see the Parts Table below. 3$57 1ºº  1 See Parts Below AP-A Backglass Assembly (Game Nº 76) ORDER ONLY INDIVIDUAL PART(S) NEEDED: AP-A1 Clear Backglass 25. 2) (232-5200-00) 7 RF Shield 1 820-5092-00 Item 7 is secured inbetween: "Item 6" and its’ mounting hardware described. (Qty. to the Disp. 1/per) (242-5009-00) and 1/4"-20 Flange Nut (Qty. For clarity.%2. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty.     1º 1 2 63($.D.9.144 ID Spacer Tap (Qty. X 1" O. X 1/8" Yellow (Qty. It cannot be displayed without it! AP-A3 Top Plastic Channel . 3$57 1º 525-5515-00 535-8368-01 1º 15 . (Qty.

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FOR SWITCH ONLY see Item 25 on the Next Page. (Qty. & Rt. Drawings for . 3) (242-5009-00) NOTE: For Coin Door other than USA call Technical Support for SPI Part Nº.16 X 3") use SPI Nº: 1 2 Qty. 15A #1 Roto Lock Male (R2-0055-02) 15B #1 Roto Lock Female (on Backbox) 0 3* 4 Ball Shooter (Plunger) Assembly Not Used 1 500-6146-00-04 Item 4 is secured by: Support Plate (Qty. 3DUWV. Neck (Qty. 3$57 1º 1 1 2 660-5001-00 777-0001-00 605-5008-00 500-5017-00. (Top) 1 180-5136-00 20C Memory Protect Switch (Bottom) 1 180-5000-01 19 20 Item 20 is secured to Cabinet by: #8 X 1/2" HWH AB (Zinc) (Qty. 11‡ Button Hole Plug (Blk) (Happ #52-6214-00) 6HFWLRQ&KDSWHU 3DJH 1 500-6566-00 1 1 355-5006-01 355-5006-02 Item 15A is secured by: #10-24 X 1-3/4" Carr. 5 1"ø Button (Red) + Lamp (#555 WB) 1 500-6388-02 Item 5 includes the Switch. 2) (242-5003-00) 16 Coin Door (with Validator) USA only 1 500-5018-172 Item 16 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab. 4) (240-5300-00) and Fend Washer 1/4" I. Neck (2/per) (231-5021-00). A Leg "without" a Leg Leveler is not available. 2) (234-5002-00). Items noted with a white square are Switches. 3) (237-5985-00) and #6 X 5/8" HWH AB (Zinc) (Qty. 2. 2 Game Nº 76 Screened Cabinet (Plain) Black Leg & Leveler Assembly 47< 63.5" X 1/16" (Qty. #10-24 Hex Nut (2/per) (240-5202-00) and #8 X 5/8" PPH Black (2/per) (232-5101-01) 10 Front Molding .) 1 2 2 545-5038-00 545-5017-00 535-7297-02 Item 9 is secured by: #10-24 X 1" Carriage Bolt Sq. Bolt Sq.GHQWLILFDWLRQ /RFDWLRQ .1(7 3$57 1$0(  & 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. (2/per) (231-5001-01) To order just a Leg Leveler (3/8" . 2) (240-5206-00) and #10 Washer 7/32" X .D. 17 18 Coin Door Switch (USA) FYI: Coin Door Switch ( ¥ Japan) Diagnostics Service Switches (X3) 2 0 1 180-5024-00 180-5091-00 180-5012-03 Item 18 is secured to Coin Door by: Diagnostics Sw. 2) (240-5003-01) and is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 7 8 9 Rear Glass Channel 20-3/8" Length Plastic Channel 42-5/8" Lg. Hex 5/8" Hd. (No Longer Required) 0 Not Used Dual Switch Assembly 1 500-5808-00 ORDERING ABOVE (ITEM 20) ASSEMBLY PART Nº WILL INCLUDE: 20A Mounting Bracket 1 535-6958-00 20B Playfield Power Interlock Sw.. Bracket (Qty.6’ Lg. J Legend Note: Items noted with a black square are General Parts.  Qty.) 21" X 43" X 3/16" 500-5921-50 13 Hex Key Allen Wrench 5/16" Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2" 14 Corrugated Tubing Black 11e4"ø X 2. 4. (Lt. 2) (234-5101-00) Parts Table & Views continue on the next page. 6 Flipper Button (Red) Assembly 2 500-5026-32 Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty.) Side Armor "with holes" (Lt. FOR SWITCHES ONLY see Items 23A/B on the Next Page.Black 1 500-5757-02-00 Item 10 requires: Self-Adhesive Foam Rubber 3/8" X 3/16" X 20-3/8" (626-5001-00). 2) (231-5022-00).. FOR A BREAKDOWN OF PARTS SEE: Sec. FOR SWITCH ONLY see Item 25 on the Next Page.1(7 3$57 1$0( 525-6000-76 12* P/F Glass (Tmprd. Chp. 3$57 1º 1 4 F 47< 63. X 1" O. Start Button Assembly ("Flipper" Style) Item 3 includes the Switch. #10-24 Nylon Stop Nut (Qty. Assemblies... 2 1º &$%. & Rt. Neck (Qty.D. 1) (535-6860-01) Slam Tilt Sw. GLUHFWO\ EHORZ WKH 3RZHU %R[  1º &$%. 4) (231-5003-00) 1/4"-20 Flange Nut (Qty. 1) (535-5027-00). #10-32 X 3/8" SHWH (Serr) Swage (Qty. 1/per) (545-5850-00) Item 6 DOES NOT include the Switch.

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X2 Stack for Lwr. 4) (244-5000-00) 31 Speaker 8" ø Rd.       % % 6HH  (QODUJHG 9LHZ /HIW  $ 6ZLWFK 'LRGH 1 63. 1ž  LQ SURWHFWLYH WXELQJ % $ ' % Qty. 21 Front Molding Lockdown Assembly 1 500-6509-00 Item 21 is secured by: #10-24 X 1-1/4" Carr. 1 on 23B) 3 626-5042-00 Start Button Switch (ONLY) 1 180-5174-00 Grills 2-1/2" X 18" (on Back & Bottom) 2 545-5072-02 Cabinet Plumb Bob Tilt Switch 1 See Parts Below ORDER ONLY INDIVIDUAL PART(S) NEEDED: 1 535-5221-00 Bracket for Hanger Wire 1 Hanger Wire 535-5319-00 Contact Wire Form 1 535-7563-01 Plumb Bob Weight (includes Thumb-Screw) 1 535-5029-00 Items 27A & 27C are secured by: #8 X 1/2" HWH AB (Zinc) (Qty.1'.'8$/ 3$57 1$0( 47< 63. PLAYBOY 1 500-6558-00 ORDERING ABOVE (ITEM 38) ASSEMBLY PART Nº WILL INCLUDE: 38A Cabinet Light Board Plain (Generic) 1 525-5609-00 38B 2-Lug Staple Down Socket 10 077-5000-00 38C #44 Bulb Yellow (Small Bayonet Type) 10 165-5053-06 from 820-6305-XX 38D Decal "-10" of Playboy Decal Set 1 Note: Individual Decals from a Decal Set cannot be ordered separately. 2) (242-5005-00) Ordering Note: If 500-6558-00 is unavailable. Washer #10 7/32" ID X . 2) (231-5012-00).Right 28B Slide & Pivot Support Bracket .G are General Legend Note: Items noted with a black square Parts. Bolt (Qty. 2/per) (631-5000-00) Item 38 is secured to the Cabinet by: #8-32 X 1 " HWH MS (Ser) Zinc (Qty. Neck (3/per) (231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00) 29 Prop Rod 1 535-7553-00 Item 29 is secured by: #10-24 X 1-3/4" Carriage Bolt Sq. 2) (240-5207-00). Items noted with a white square are Switches. #10-24 Keps Nut (Qty. PART Nº WILL INCLUDE: 1 535-5932-00 33A Power Box (Plain) 1 180-5008-01 33B Service Outlet (for USA) 1 034-5000-10 33C Line Cord 10’ ROJ 3" Max.  6HFWLRQ&KDSWHU 3DJH 6HF3DUWV. (Arcolectric C1350AB) 1 820-6123-03 33K Power Box Decal 34 Cash Box Plastic Bottom 1 545-5090-00 35 Cash Box Cover (Validator) 1 535-5013-03 1 535-7562-00 36 Cash Box Lock Bracket (wire) 37 Large Hair-Pin Clip 1 535-7772-00 38 Cabinet Light Bd. 8010 4: 3DUWV. Assy. 2) (237-5946-00) and #8 Washer (Qty. * F J 1º .'8$/ 3$57 1$0( 47< 63. 3$57 1º Speaker Grill 7" X 7" 1 545-5072-03 Items 31 & 32 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (234-5102-04) and #10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty.9. Item 38B is secured to Item 38A by: Staple (5/16") (Qty. Neck (Qty.  6HH  (QODUJHG 9LHZ & $  7DNH1RWH An asterisk ( * ) indicates item(s) are not noted in the pictorials.GHQWLILFDWLRQ /RFDWLRQ 1 031-5007-00 1º 32 . 4) (240-5008-00) 33 Power Input Box Sub-Assy. 1) (240-5206-00) 30 Transformer 5. . 3$57 1º Parts Table & Views continue on the previous page.9./Upr. 2) (242-5003-00) 22 23A 23B 24* 25 26 27 27A 27B 27C 27D Lockdown Spring (connected to handle) 1 265-5008-00 Flipper Switch . 10 & Qty. 1) (231-5022-00). 1) (242-5003-00) and #10-24 Nylon Stop Nut (Qty. #8 X 5/8" HWH AB Zinc (Qty.Self-Cleaning 2 180-5160-00 Flipper Sw.Left 1 1 535-5990-00 535-5989-00 Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. 4) (237-5883-00) and #6-32 Keps Nut (Qty. 10  . 1 515-5360-07 ORDERING ABOVE (ITEM 33) SUB-ASSY.5" OD X 1/16" Thk (Qty. 4) (234-5101-00) 28A Slide & Pivot Support Bracket . 4) (237-5854-00) and 1/4" Split Lock Washer (Qty.7v AC (with Ballast Winding) 1 010-5012-01 Item 30 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. Flipper(s) 0 180-5164-00 Foam Strip (2 on 23A. 1 545-5122-00 33D Recessed Cup for Line Cord 1 150-5000-00 33E* Line Filter 1 150-5001-00 33F* Varistor TNR159211KM 200-5000-05 33G Fuse 8 Amp 250v Slo-Blo (Domestic) 1 1 205-5001-00 33H Fuse Holder 1 33I* On/Off Switch Bracket 535-8318-00 1 180-5001-01 33J On/Off Rocker Sw. .1'. order the individual part(s) actually required.

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G Item F is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 1). Chp. P 4W\   Note: For how Items H-M are secured or for a better view. Page 105. F % 500-6227-01 500-6227-02 Items A & B are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. Page 73. 13* Diode Terminal Strip/Fuse Decals A-I 1 '  820-6221-76  Note: For Decal Descriptions & Locations. Narrow (Red) 1 515-5967-02 6HF3DUWV. Spacer White (Qty. Rtn. 1º %(/2: 3/$<). Micro Sw. Item 8 (Qty. 2) (240-5301-00). G Modular S-U Target Square (Clear) 1 Micro Switch (on Pop Bumpers) Stack (Blade) Switch (on Slingshots) Micro Switch (Roller Actuator. 1/per) (237-5975-03) 2 Edge Slide Bracket (Extended) 2 535-5988-01 Item 2 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 4. Chapter 2.. Flips) Gate Bracket (Rt. Printed Circuit Boards. F J 3DUWV. Some items or parts may be included with or associated with a 520-5066-00 Item P is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. O Relay PC Board w/Solderd Harness 1 DC Relay (Bi-Directional) PC Board 1 - % % (  3 4W\    7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. Chapter 4. 2/per) (234-5101-00) and #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. see the Blue Pages. (on Ball Trough) 520-5173-00 520-5174-00 Dual OPTO REC Board (on Ball Trough) Note: For more details on Item N and a break-down of parts. (see next page) 2 1 545-5721-00 500-6515-00 % Item 7 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty.. 1) is located in the Cabinet on the Coin Door. see Appendix I. Items noted with a white square are Switches. Playfield Diode Terminal Strip. (end of manual). Chp. 2) (234-5101-00) For better view or entire assembly. 4) (234-5003-00) and 3/8" Slf.6& 3&% 3$57 1$0( 47< 63. 2/per) (234-5101-00) 8* Diode Terminal Strip 2-Lug (810) Isolated 0 055-5203-00 However. 4) (254-5007-01) 6HFWLRQ&KDSWHU 3DJH % %  Item O is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. % L L 055-5204-03 055-5204-05 055-5204-07 /  . 1-800-542-5377 or 1-708-345-7700 (Opt. 2/per) (234-5001-02) Switch Back Plate (Stand-Up Target) Target (Stand-Up) Bracket /  500-5329-03 535-6173-00 & % L Items 9-10 are secured by: #6 X 3/8 HWH AB Zinc (Qty. Assy. PC Boards. 2. Item 14 (Qty. (Heavy Duty "Y" Flat Actuator) Micro Switch (Long Flat+Bent End Actuator) 1 1 1 % 180-5157-00 180-5116-01 180-5186-00 Switch & Target Assy. see Section 4. Playfield Wiring. Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications. 4) (234-5003-00) and 3/8" Slf. 1º %(/2: 0.) Assy.-01) or a set of 12 (. Chapter 2. 2. 3$57 1º  +  180-5015-03 180-5054-00 180-5119-00 Note: For how Item J can be replaced with 180-5119-02 if -00 is no longer available. For how Item N is secured or for a better view. see Sec. 2/per) (234-5101-00) C D E  ) 1º %(/2: 6:. EOS Switch Flipper (on Flippers) Micro Sw. H i J 2 + Items C-E require a Switch Body Protect Plate (535-6539-00) which is secured by: #2-56 X 1/2" HWH Serr (Qty.GHQWLILFDWLRQ /RFDWLRQ . 14* #8 Solder Lug 0 055-5140-08  * However. If you still cannot find the part required. see Appendix I. 3$57 1º A B   3. Roll-Over Left Brkt. 1 10 Micro Switch (at Shooter Lane) Micro Sw. or Misc. Micro Sw. 1/per) (237-5805-00) Note: Item 12. Major Assembly or Ramp Assembly. Legend Note: Items noted with a black square are General Parts. 520-5010-00-76 2. 1-2/per) (234-5000-00). use 520-5010-00. see Section 5. (Roller Actuator. Lite Force) Micro Switch (on Drop Target) 0  Item G is secured by: #8 X 3/4" HWH AB (Zinc) (Qty. 1. 5. 4) (254-5007-01) Note: To order the Relay Board without the Soldered Harness (036-5161-00) attached. 3$57 1º 1 Playfield Support Slide Bracket 2  535-6862-02  Item 1 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty.. Page 101. 1) (626-5029-00) on Target Bracket.7&+(6 3$57 1$0( 47< 63. Item 4 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. You can order them as individuals (. Call Stern• Pinball Technical Support. 4) is located in the Cabinet on the Coin Door & Power Box. Spacer White (Qty. Roll-Over Right Brkt. 5. 2) (234-5103-00) For better view or alternate colors. (end of manual)... 68-70.. Sec. Reg. on the indivual assemblies noted above. Chp. Fuse Clip Holder (Socket) 205-5000-01 is part of a set of 12 (205-5000-12). 12 3A 250v Slo-Blo Fuse Fuse Clip Holder (Socket) 2 2 200-5000-08 205-5000-01 Item 12 is secured by: #6 X 1/2" PPH AB (Qty. OPTO Boards. 2. Drawings for Major Assemblies & Ramps. 9 Diode Terminal Strip 3-Lug (813) Isolated 10 Diode Terminal Strip 5-Lug (824) Isolated 11* Diode Terminal Strip 7-Lug Isolated 1 8 0  % L  1 / 1 . Assy. see Section 4.-12).(/' 3$57 1$0( 47< 63. 5/per) (237-5840-00) 3 4 Pivot Pin Bracket Welded Assembly Switch Bracket (Shooter Lane / Eject Hole) 2 2 5 1 1 535-6452-00 535-6896-00  Item 5 requires: Foam Pad (Qty. for parts required not appearing on this page. For Sockets & Bulbs (drawings & part numbers) see Pgs. Rtn. 1N4001 Diodes can be used for Switches and/or Lamps. See Sec. Force) 3 4 2  + 500-6139-01R $ K L M 2 3 180-5149-00 180-5119-02 180-5158-00 N Dual OPTO TRANS Bd. 6 7 Insulation Fiche Paper (under Lwr. Drawings for Major Assemblies & Ramps.

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USA 5 Setting. 6. Canada. 6A & & & 1 For Individual Items use : . Game Pricing. Level . Flange secured by: #6-32 X 1/4" PPH MS (no Sems) Zinc (Qty.179: OD X . Game Pricing. German 755-5176-13. Usage Note: 535-8392-01 is used on games with a Ball Shooter Plunger. Find Game Link or Archives. 2) (545-5212-02) Note: Item 3 doesn’t include Decals.Plastics & Decals.com for a PDF copy of the Game Instruction Card which will also have any translated Instruction Cards made for this game.3 Plays $1) for Adj.sternpinball. (Back: is Blank) for Custom Settings. Page 63. 2/per) (237-5890-00) &OHDU % 1 1 2 Coin Card (2-Sided) New for 2002 1 755-5400-00 Note: This New Style Coin Card supercedes 755-5087-01/-05 which is no longer available.(/' 3$57 1$0( 47< 63. Flange (545-6027-00). French 755-5176-15.com/coinagecards. Usage Note: Use Item 6A (Back: 1 Play 50¢ . 6.882" 8MM Vial Mtg. Coin Cards provided with this game depends on where the game was originally shipped from the factory. Italian 755-5176-14. When replacing the Bottom Arch. 2) (237-6013-00). USA 8 Setting. Euro & other International) available through your distributor or download via our website www. 6. 535-8392-00 is used on games with an Auto Launch Button. Availability: See Appendix J at the back of this manual for more or optional Coin Cards (USA. For Decals.sternpinball. 1º $%29( 3/$<).065" ID X . 6B $ Coin Card (2-Sided) New for 2002 1 755-5400-02 Note: This New Style Coin Card supercedes 755-5087-01 which are no longer available. 2) (234-5001-02) $ 4W\  535-8394-00 Item 3 is secured to the playfield by: #10-32 X 5/16" PH FL U/C MS STL Zinc (Qty. 1) (240-5008-00) Item 4 is secured to the wood rail by: #6 X 1/2" HWH AB Zinc Red (Qty. 1) (237-5500-00) and #6-32 Keps Nut (Qty. or (Front: 1 Play 50¢ .   7 Gate Bracket (Right) Assembly 1 500-6515-00 Includes: Bracket RT (535-8977-00).htm (PDF Format). Spanish 755-5176-02.8mm Empire #0224 (545-6001-01) or Level Bracket (535-9010-00). order new replacement Nelson Protect Strips (not included) (Qty. Usage Note: Use Item 6C (Front: 1 Play 50¢) for Adj. RT Flap (535-8979-00). Game Pricing. Hinge Pin RT (535-8982-00) and Nylon Washer (#90295A010) .5 Plays $2) for Adj. $  2 Item 2 is secured to the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. USA 2-7 Setting. 3/per) (234-5101-00) 3  830-5176-00 505-6004-76-76 535-8385-00 Item 1 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty.078" (242-5069-00) Item 7 is secured under the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3$57 1º %  P/F Screened w/ Inserts & NO Parts   &OHDU PF P/F Complete w/ Inserts & ALL Parts 1 Playfield Hanger Bracket %   Arch Retaining (Hold-Down) Brackets 2  %  Bottom Arch (Black Metal) w/o Forks  Level Assembly 4  ' 8QGHU  535-8392-01 1 515-7214-00 Instruction Card (USA) Playboy 5 1 755-5176-10 Note: Visit www. see Playfield . 2) (234-5101-00)  8 9 10 Pinball (Steel) 1.

2) (237-6003-00) 16 Back Panel Black Wood (No Parts) 17* Plug-Cap (3/16") Black Plastic 1 1 525-5608-00 545-5232-01 Note: Item 17 should plug hole if a Center Post (@ Drain) is used. 1/ea.GHQWLILFDWLRQ /RFDWLRQ Micro Switch (Long Flat Actuator) Micro Switch (Roller Actuator." ø 1-Way Gate Mounting Bracket (Large) Wire Gate (for above) Roll-Under Gate & Switch Assembly 4 1 1 2 260-5000-00 535-9079-00 535-8441-01 515-7206-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9041-00). 2) (240-5301-00). 3DUWV. VUK Exit Scoop. 11  Cross-Under Gate & Switch Assembly      13 14 15  1 535-9138-00 Light Reflector (Silver Plastic) Mini-Mars Light Cover (Snap-In) Clear Mini-Mars Light Cover (Snap-In) Red Mini-Mars Light Cover (Snap-In) Blue 5 545-5409-01 2 550-5030-01 1 550-5030-02 1 550-5030-05 For Light Socket & Bulbs.QWHUQDWLRQDO.7&+(6 3$57 1$0( 47< 63.) (535-6539-00) which is secured by: #2-56 X 1/2" HWH Sr (Qty.DW WKH EDFN RI WKLV PDQXDO IRU 2SWLRQDO &DUGV 86$ &DQDGD (XUR . 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (237-5937-02) EDFN VLGH RI 6HH $SSHQGL[ . A   B C D %  4 3 2 180-5190-48 180-5119-02 180-5189-00 7DNH1RWH % 1. 1º $%29( 6:. Playboy Bunny 1 535-9097-01 Item 15 is secured by: #8-32 X 1" HWH (Zinc) (Qty. Lite Force) Micro Switch (Short Flat/Mid Bend Actuator) 180-5190-28 Items B-D are secured by: #2-56 X 1/2" HWH Serr (Qty. 3$57 1º 3) Micro Switch (Short Flat Actuator) Item A requires a Switch Body Protect Plate (Qty. Wire Gate (535-9043-48) and Micro Switch (180-5190-28). then removed. see Page 70. $ 2.

Items noted with a white square are Switches. DYDLODEOH WKURXJK \RXU GLVWULEXWRU RU GRZQORDG YLD RXU ZHEVLWH 3 Some items or parts may be included with or associated with a Major Assembly or Ramp Assembly. Call Stern• Pinball Technical Support. Chp. Item 11 is secured by: #8-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 2) (232-5201-00) onto 2" X 1/4" Hex Spacer #6-32 Tap (Qty. If you still cannot find the part required. 1/per) (254-5008-07) 12 5HG 3 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9077-00) and Micro Switch (180-5190-48).G   %OXH 515-7231-00 Bracket. are General Legend Note: Items noted with a black square Parts. see the Blue Pages. 1-800-542-5377 or 1-708-345-7700 (Opt. Dual Light Mounting (No Parts) Item 12 is secured to Clear Plastic -69 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 1). 2/per) (237-5975-00) . 4. 2. Sec. F J 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV. for parts required not appearing on this page.

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D. BLACK Rubber Ring 16 3e " O. = Inside Diameter ø. BLACK Rubber Ring 21e2" I.D. 3$57 1º 0 2 2 3 0 0 0 11 0 0 2 545-5207-00 545-5277-00 545-5428-00 545-5105-00 545-5009-00 545-5965-00 545-5151-00 545-5308-00 .D.' 1º 4 5 6 7 8 9 10 11 12 545-5348-10 13* 545-5348-20 14* 545-5348-09   %   .' +  +  +  237.  +  6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ  3OD\ILHOG5XEEHU3DUWVJF 5LQJV$FWXDO6L]H. Note: The rings will s t r e t c h with use. BLACK Rubber Ring 1" I.21$/ 237. 3$57 1º 1 0 0 1 1 2 5* 9 2 11 2  545-5348-08 545-5348-21 545-5348-07 545-5348-06 545-5348-05 545-5348-04 545-5348-02 545-5348-01 545-5348-17 545-5348-19 545-5850-00 3DUWV. BLACK Rubber Ring 16 3/ " I.QVLGH (GJH     Items 1-9 have the "size" molded onto the Rubber Ring. (I. BLACK Rubber Ring 8 O-Ring 11/32" X 7/32" X 1/16" (on Flip Button) 2'   2' 47< 63.D. This page shows Rubber Parts on the Playfield only For Rubber Parts on any assemblies. Always go to the size smaller. BLACK Rubber Ring 11e2" I.D. If you see the outside edge of the circle. With the correct size.WHPV ZLWK 6HF3DUWV. Tall) 3" I. BLACK Rubber Ring 3e " I.D.D.D. BLACK Rubber Ring 6HFWLRQ&KDSWHU 3DJH  %  e 47< 63.  + + . BLACK Rubber Ring 4 5/ " I.' 58%%(5 3$57 1$0(    2" I.'  1º 58%%(5 3$57 1$0(   . BLACK Rubber Ring 13e4" I. BLACK Rubber Ring 16 7/ " O.G 2XWVLGH (GJH 1 2 3 + *   e  .21$/          e  . the inside edge of the circle will be seen within the inside edge of the Rubber Ring. 2.' A B C* D* E F G H + + 7DNH1RWH An asterisk ( * ) indicates item(s) are not noted in the pictorials. = Outside Diameter ø)   .' Small Flipper BLACK Rubber Ring Large Flipper BLACK Rubber Ring Rubber Bumper (Deflector Pad) Rubber Bumper (Grommet) Rubber Bumper (Post) Rubber Bumper (Flange) Rubber Bumper (Post Sleeve. 4.'  † .D. O. Sec. BLACK Rubber Ring 23e4" I. Short) Rubber Bumper (Post Sleeve.   How to measure: Lay ring over circle of closest size. BLACK Rubber Ring 11e4" I.D.D.D. Chp.D.D. move to 1 ring smaller. see the Blue Pages.'   .GHQWLILFDWLRQ /RFDWLRQ ‘ 4W\ DUH QRW XVHG LQ WKLV JDPH   e  .D.

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-21 -24) Clear Plastic Set -50 thru 70 1 830-5989-XX (Not Used: -58) Attention: Individual Plastic Pieces are not available. -15 Skill Shot on Gate. The following Plastics require riveting. This game was provided with two (2) additional sets of different Models & poses. -10 Cabinet Light Board. Chapter 2. Find the matching shape Translite with "T3" and swap the pictures.16(576 63. -20. use the above Part Nº with the "-XX" ending. The entire Set must be ordered. note it has "T3" listed next to the 2-Digits. -13 Arch Right. -14 Magazine Inst. -20 Drop Target. 7DNH1RWH 1. 3/$<%2< 3/$67. between Clear Plastics -53 & -54. -12 Arch Center. 3$57 1º 3+272 . see the Blue Pages (Section 4. -19 White Panel Cover Up. If Clear Plastic -60 (Lamp Board in the Peek-A-Boo Assy. and -65 (X2). Assemblies & Ramps) for securing hardware. -04 Bubble Level. not removed... 3$57 1º Optional Clear Playfield Set (Not Included with game) 820-5095-00 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV. -02 SPI Tech Spt.&6 3$57 1$0( 63. -11 Arch Left. . The entire Plastic Sheet Set must be ordered.GHQWLILFDWLRQ /RFDWLRQ 63. The entire Set must be ordered. -16 /-18 Lt. match the "T#" on the Clear Plastics with the T# on the Translites. -T6 X3 Bunny Logo Side affixed to back of T6 Translite. -07 Center Up/Down Post (required for UK Only). mark the socket and the corresponding hole with numbers as to not mix up the lamps.G Example: If replacing the picture on one side of the Triangle Mechanism. REPLACING TRANSLITES: To replace the Translites. 3. -GA (Key Fob) is provided for collecting (Not Used on game). -01 Portals. -15. -T4 X3 Text Side affixed to back of T4 Translite. -17 Right Pop. Screws securing the Clear Plastics together merely need to be loosened. Pops. -66 & -67 (Magazine Assembly). 4. 3$57 1º Screened Plastic Set -01 thru -28 1 830-5988-XX (Not Used: -14. 3$57 1º 3/$<%2< '(&$/6 63. To order the entire Plastic Sheet Set (Screened &/or Clear). See Pages 22-23 to verify that the Lamps were put back in the correct order per the Lamp Matrix. -08 / -09 Flipper Bats. 3·%2< 0. -03 Install 4 Balls. & Bot.5525 63. if replaced: -27 (Left Ramp Sign). -06 SPI Coin Door. 237.21$/ 0</$5 3DUWV.) requires replacement. -05 Shooter Lane.. 3$57 1º Plastic Mirror 820-6297-00 * Photo Inserts 830-5654-XX * Photo Inserts Kit 502-5010-00 Attention: Individual Pieces are not available. 2. Using the Kit Part Number will include the Instruction Placement Sheet. Drawings for . * Decal Set 820-6305-XX Attention: Individual Decals are not available.

1º :.GHQWLILFDWLRQ /RFDWLRQ .3OD\ILHOG5DLOVJ:LUH)RUPV %DOO*XLGHVFDQG0LVF5DPSJ†  1º :22' 5$. 5/per) (237-5804-00) $ 1º 3 4 5 6 7 8 0(7$/ 5$. Lower) Metal Ball Guide (Left Orbit. C Wire Form (on Ball Guide Rail) 2 535-5642-00  Item C is secured at the top "loop" with the top screw of Item D below. Take care if removing. 3$57 1º 535-8959-00 535-8960-00 535-8962-00 535-9075-00 535-9098-00 535-9099-00 & ' ' Items E-J are secured by the ends tapped into the playfield.'( 3$57 1$0( 47<  D Plastic Ball Guide (Return Lane) 2 63.5( )250 3$57 1$0( A B Snubber Wire (Left of Eject Hole) Wire Form 3" (Left of Shooter Lane Ramp) 47<  1 1 63.G 1º 0(7$/ %$// *8. 3$57 1º 550-5307-01 Item D is secured by: #6-32 X 3/4" PPH MS (Zinc) (Qty.& %$// *8. 3$57 1º 535-5373-02 535-5300-02 ( % Items A-B are secured by the ends tapped into the playfield. 4/per) (237-5511-00) 6HF3DUWV. Take care if removing. 3$57 1º 525-5007-03 525-5607-00  Items 1 & 2 are secured by: #6 X 1-1/4" PFH A (Zinc) (Qty. 3$57 1º 535-9051-00  Item K is secured by: #4 X 1/2" PFH (Zinc) (Qty. Upper) Metal Ball Guide (Under Eject Hole) Metal Ball Guide (Right of Center Ramp) Metal Ball Guide (Upper Right Orbit) 1 1 1 1 1 1 & 63.'( 3$57 1$0( 47<  E F G H i J Metal Ball Guide (Bottom Pop Exit Lane) Metal Ball Guide (Left Orbit.6& 5$03 3$57 1$0( K Shooter Lane Ramp 47<  1 63.  1º 0. 1º 3/$67. Right Ramp) Metal Rail (Right of Right Ramp Enter) 47<  63./ 3$57 1$0( Metal Rail (Center Drain under Arch) Metal Rail (Full Orbit Loop) Metal Rail (Left of Drop Target/Center Ramp) Metal Rail (Right of Center Ramp) Metal Rail (Left of Middle Lane. 2) (237-5840-00)  6HFWLRQ&KDSWHU 3DJH 3DUWV. 1/per tab) (234-5101-00)   ) .) (Qty./ 3$57 1$0( 47<  1 2 Wood Rail 38" (Left Side Playfield) Wood Rail (Right Side Playfield) 1 1  63. 3$57 1º 1 1 1 1 1 1 535-8393-00 535-8954-00 535-8958-00 535-8955-00 535-8957-00 535-9116-00  + * L  Items 3-8 are secured at Tabs by: #8 X 1/2" HWH AB (Zc.

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.   Top   Thread    Thread  Top Items 11-14 Posts can use a Post Rubber Sleeve (Tall). Rubber Ring. † .  Top Top Thread         Top Thread Thread   Thread     Top Thread  Tap Thread  Tap   No Tap             Bottom Bottom  Top  Items 2 & 4 Posts can use 7/16" O. Rubber Ring. 240-5005-00).WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ  Item 17 is typically used to hold the bottom Cabinet Speaker (used with #6-32 Nylon Stop Nut. 515-6459-04.  Bottom Thread Item 18 is typically used to hold Item 15 (515-5939-00) in Turbo Bumper Assy.   Bottom Thread  Bottom Shown Below~ #6-32 Nylon Stop Nut: 240-5005-00 Thread  Bottom    Shown Below~ #6-32 KEPS Nut (with Star Washer): 240-5008-00   Shown Below~ #6-32 Hex Nut (No Star Washer): 240-5004-00 Shown Below~ #6-32 T-Nut: 240-5002-00    Shown Below~ 1e4" X 20 Flange Nut: 240-5300-00    Thread Top & Side Views     Item 16 is typically used to hold Hex Spacers onto the Playfield Top. The remaining Items listed are not used in this game and are noted for reference only (used in prior games). 545-5348-01.†  Top Thread Item 1 Post can use 3/16" I.D. 1º 0(7$/ 3267 1$0( 1 2 3 4 5 6 7 8 9 Stand-Off Double Groove Post 1. can use 3/4" — 3" Rubber Rings. 545-5348-17. 545-5308-00. or if Item 1 Post is used in pairs. Thread Bottom  Thread   Bottom  Thread    Thread     Bottom Bottom Bottom Bottom Thread Bottom Thread Thread Thread  Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary.D. Note: The "Fins" keep the screw from turning inside the wood hole.

Post Fasten #6-32 Top / #6-32 Bot. Post Hex Base (No Tap)/#10-32 Bot. #6-32 Top / Wood Scr. Post #6-32 Top / Wood Screw Bottom 3DUWV. Bot. Post Fasten #6-32 Top / #8-32 Bot. Post Fstn. Post Hex Base #6-32 Top/#10-32 Bot.GHQWLILFDWLRQ /RFDWLRQ Bottom & Side Views Top View Bottom & Side Views Top & Side Views Nylon Stop Nuts Not Shown: KEPS Nuts Not Shown: Hex Nuts Not Shown: T-Nuts Not Shown: Miscellaneous Nuts Not Shown: #6-32 (w/ 1e4" Hex Body): 240-5010-00 #8-32: 240-5102-00 #10-32: 240-5203-00 #10-24: 240-5206-00 #4-40: 240-5303-00 #4-40 (18/8 Stainless): 240-5303-01 5/16"-18: 240-5316-00 #6-32 (w/ 1e4" Hex Body): 240-5011-00 #8-32: 240-5104-00 #10-32: 240-5208-00 #10-24: 240-5207-00 #4-40: 240-5318-00 #8-32: 240-5103-00 #10-32: 240-5201-00 #10-24: 240-5202-00 #10-32 X 3e8": 240-5209-00 3e4-16: 240-5315-00 #2-56: 240-5301-00 7e8"-14: 240-5317-00 #6-32 (w/Side Cut Off): 240-5002-01 #8-32: 240-5101-00 #10-32 (Black Oxide): 240-5007-00 #10-32 (w/Side Cut Off): 240-5205-00 #10-24: 240-5200-00 Plastic Pal Nut (on Flipper Buttons): 240-5003-00 Metal Pal Nut (on Flipper Buttons): 240-5003-01 #6-32 Wing Nut: 240-5001-00 #8-32 Wing Nut: 240-5100-00 1e4"-20 Wing Nut: 240-5302-00 1e4"-20 Toggle Wing: 240-5324-00            47< 63." Mini-Post Wood Screw Mini-Post Wood Screw (no cut-away) Mini-Post Mach. 3$57 1º 0 4 4 0 2 0 530-5127-00 530-5332-01 530-5332-00 530-5332-02 530-5332-03 530-5285-00 0 4 9 237-5921-02 237-5883-00 237-5957-00 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV. Screw / #10-32 Bot. 3$57 1º 1º 0(7$/ 3267 1$0( 0 0 3 6 0 2 19 6 0 530-5102-01 530-5004-00 530-5004-01 530-5005-00 530-5007-00 530-5008-00 530-5012-02 530-5010-02 530-5263-01 10 11 12 13 14 15 Post #6-32 Tap / #6-32 Bottom Post Hex Base #6-32 Tap/#10-32 Bot.G  . Playfield Support #8-32 Top/Bottom 16 17 18 #6-32 X 3/4" Fin Shank Screw #6-32 X 1 " Fin Shank Screw #6-32 X 13/16" Spirol Fin Shank Screw   47< 63. Post Fasten #8-32 Top / #6-32 Bot. Post Hex Base #8-32 Top/#10-32 Bot.

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G   e 0(7$/ 63$&(5 1$0( 1e " 4 3e " 8 1e " 2 X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap Same as 3A but with Male End #6-32 5e " X 1e4" Hex Spacer #6-32 Tap 8 Same as 4A but with Male End #6-32 3e " X 1e4" Hex Spacer #6-32 Tap 4 7e " X 1e4" Hex Spacer #6-32 Tap 8 Same as 6A but with Male End #6-32 1" X 1e4" Hex Spacer #6-32 Tap 11e8" X 1e4" Hex Spacer #6-32 Tap Same as 8A but with Male End #6-32 11e4" X 1e4" Hex Spacer #6-32 Tap 15/16" X 1e4" Hex Spacer #6-32 Tap 13e8" X 1e4" Hex Spacer #6-32 Tap 11e2" X 1e4" Hex Spacer #6-32 Tap 15e8" X 1e4" Hex Spacer #6-32 Tap 13e4" X 1e4" Hex Spacer #6-32 Tap 17e8" X 1e4" Hex Spacer #6-32 Tap 2" X 1e4" Hex Spacer #6-32 Tap 21e8" X 1e4" Hex Spacer #6-32 Tap 21e4" X 1e4" Hex Spacer #6-32 Tap 23e8" X 1e4" Hex Spacer #6-32 Tap 21e2" X 1e4" Hex Spacer #6-32 Tap 25e8" X 1e4" Hex Spacer #6-32 Tap 6HFWLRQ&KDSWHU 3DJH 47<  0 0 7 0 2 0 1 0 0 0 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0   e      e e Note the Part Nº & Material Difference   e e   e      e e   e    e   e     e  e   e ‡ Hex Spacers Not Used in current games may no longer be available. Items 35-46 are 5/16" wide. 3$57 1º 254-5008-15 254-5008-31 254-5008-14 254-5008-19 254-5008-26 254-5008-27 254-5008-25 254-5008-36 254-5008-21 254-5008-30 254-5008-29 254-5008-35 530-5099-00 254-5014-03 254-5014-00 254-5014-04 254-5014-01 254-5014-02 254-5001-00 254-5018-09 254-5018-06 254-5018-07 254-5018-03 254-5018-00 254-5018-04 3DUWV.D.D. Spacer Tap 254-5008-10 39 11e8" X 5/16" X . 9-33 & 41-46. Spacer Tap 254-5008-09 37 9/16"X 5/16" X . Choose one size up or down (+/-) and compensate with washers. the other end is Female. Note: Items 3B. 8A.D.D.144" I.† Hex Spacers:  A Standard USA 9 Inch Ruler is provided on the back cover.144" I. Spacer Tap 254-5008-33 36 1e2" X 5/16" X . Spacer Tap 254-5008-07 41 11e4" X 5/16" Hex Spacer #6-32 Tap 254-5008-32 42 13e4" X 5/16" Hex Spacer #6-32 Tap X 5/16" Hex Spacer #6-32 Tap 254-5008-18 43 2" 4" X 5/16" Hex Spacer #6-32 Tap 254-5008-28 44 254-5008-16 45 45/16" X 5/16" Hex Spacer #6-32 Tap 254-5008-08 46 4. 5 & 6A (the tap  goes thru the length of spacer.D. 4B. 6B (Not Shown) & 8B (Shown as example of all "B" Styles) have 1 Male End #6-32 Thread. e  1 2 3A 3B 4A 4B* 5 6A 6B* 7 8A 8B 9 10 11 ‡ 12 13 ‡ 14 15 ‡ 16 17 18 19 20 21 e    e  e e  e    1º e  $ e  e   63. Spacer Tap 254-5008-20 40 1" X 5/16" X .144" I.144" I.D. identical to Items 7-33.144" I.92" X 5/16" Hex Spacer #6-32 Tap 47<  1 0 0 0 0 0 0 0 0 0 0 0 2 1 3 0 0 0 0 0 0 0 0 0 0 63. With Items 1-3A. 3$57 1º 1º 0(7$/ 63$&(5 1$0( 254-5008-00 22 23e4" X 1e4" Hex Spacer #6-32 Tap 254-5008-12 23 27e8" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 254-5008-03 24 3" 254-5024-03 25 31e8" X 1e4" Hex Spacer #6-32 Tap 254-5008-02 26 31e4" X 1e4" Hex Spacer #6-32 Tap 254-5024-02 27 31e2" X 1e4" Hex Spacer #6-32 Tap 254-5008-04 28 35e8" X 1e4" Hex Spacer #6-32 Tap 254-5008-05 29 33e4" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 254-5024-05 30 4" 254-5008-06 31 41e4" X 1e4" Hex Spacer #6-32 Tap 254-5008-17 32 43e8" X 1e4" Hex Spacer #6-32 Tap 254-5024-17 33* 51e4" X 1e4" Hex Spacer #6-32 Tap 254-5008-11 34 3e8" X 1e2" Spacer (Used with Backbox) 254-5008-34 35 1e4" X 5/16" X . Spacer Tap 254-5008-13 38 3e4" X 5/16" X . Tap   % e  $ H[DPSOHRI%V $ 7DNH1RWH  e  e   e e  e     e  e  e e   6HF3DUWV. With Items 7. e   e    e   e Items 1-33 are 1e4" wide.WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH $ e 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ  e   † e  . 4A. the tap is up to 5e8" deep on each end.144" I.GHQWLILFDWLRQ /RFDWLRQ .

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† . 1/per) (234-5000-00) 11/16" Single Groove Post (Black) 3** 4** Single Groove Jewel Post (Clear) 46 11 550-5059-00 550-5034-01 Items 3 & 4 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom (Qty. Rtn. Rtn. 545-5348-02 ** . Blue Teal Green Gray Luminescent Gold -12 -13 -14 -15 -16  e        e  e  e  e  7DNH1RWH If any one of Items 10-21 Spacers is not available in the size required. 2/per) (237-5511-00) and Washer 9/64" X 5/16" OD X 1/32" (Qty. order a 1e2" + 5e8" & stack to = 11e8"). Rtn. 545-5348-02 ** 9DULRXV &RORUV can use 3/16" Rubber Rings. Some colors may no longer be available for desired item. & 1º &RORU ** /LPLWHG &RORUV can use 5/16" Rubber Rings. Item 7 Page 59) 1e " Slf. Spacer White 8 3e " Slf. If 11e8" is needed but unavailable. 3$57 1º 0 6 0 17 0 0 5 0 0 0 0 3 254-5000-19 254-5000-18 254-5000-02 254-5000-12 254-5000-01 254-5000-14 254-5000-07 254-5000-11 254-5000-04 254-5000-06 254-5000-05 254-5000-08 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV. Spacer White 8 5e " Slf. 2/per) (242-5017-00) 2** Mini-Jewel Post Clear 0 550-5052-01 Item 2 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. Spacer White 4 1e " X 1e " Spacer White (Narrow) 2 4 5‡ 6‡ 7‡ 8‡ 9 3DUWV.† 3$ 5 7 & 2 / 2 5 & + $ 5 7 1º &RORU 1º &RORU -06 -07 -08 -09 -10 -11 Yellow Orange White Purple Fluor. Orange Fluor.G Black Clear Red Amber Green Blue  can use a Post Rubber Sleeve (Short). Spacer White 4 3e " Slf. Rtn.WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ e  e     e e 1º 3/$67. 3$57 1º 3 550-5061-02 Item 1 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 545-5151-00  can use 3/16" Rubber Rings. ** Items 1. Green      ‡  ‡  ‡  WKUX  GLPHQVLRQ LV PHDVXUHG IURP WKLV SRLQW    e e e e ‡ Items 5 through 8 (Board Spacers) dimensions are measured from bottom to just under cutaway (see pictorial with Item 8 above).GHQWLILFDWLRQ /RFDWLRQ 0 4 0 0 0 254-5007-02 254-5007-01 254-5007-00 254-5007-03 254-5000-03  1º 10 11 12 13 14 15 16 17 18 19 20 21 e   3/$67. order the smaller sized spacers required to stack sizes together until appropriate size is achieved (e.& 326763$&(5 1$0( 1e " 8 3/ " 16 1e " 4 3e " 8 1e " 2 5e " 8 3e " 4 7e " 8   X 3e8" Spacer Gray X 3e8" Spacer Gray (4 for Dot Display) X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray 1" X 3e8" Spacer Gray/Black 11e8" X 3e8" Spacer Gray 11e4" X 3e8" Spacer Gray 11e2" X 3e8" Spacer Gray    47< 63. 7DNH1RWH 3 / $ 6 7 . 545-5348-01 ** 9DULRXV &RORUV can use 5/16" Rubber Rings. 2 & 4 come in various colors (may not be available in every color). 545-5348-01  -00 -01 -02 -03 -04 -05 9DULRXV &RORUV Items 3-4 Posts used in pairs can use 3e4" through 3" Rubber Rings. 1/per) (530-5012-02.g. (See Rubber Parts for Part Nºs). The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº.& 326763$&(5 1$0( 1** Top Lane Mini-Light Hood (Red) e e    47< 63. Item 3 is currently only available in the color stated in this game manual (other colors used in prior games may no longer be available). corresponding to the color desired.  ‡ ‡ Fluor.

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3$57 1º A A A A A B 1 2 3 4 5 6 7 8 9 10 #44 Bulb (Clear) #44 Bulb (Red) #44 Bulb (Amber) #44 Bulb (Blue) #44 Bulb (Yellow) #455 Twinkle Bulb 2-Lug Staple Down Socket 3-Lug Stand-Up Short Socket 2-Lug Stand-Up Short Socket 3-Lug Staple Down Socket 2-Lug Laydown Socket 3-Lug Stand-Up Long Socket 3-Lug Laydown Socket (3 Lugs Flat) 2-Lug Stand-Up Long Socket 3-Lug Stand-Up Long Shell Socket 2-Lug Stand-Up Lg.WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH  6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ  †   6HF3DUWV. Shell Socket (GIs) 6HFWLRQ&KDSWHU 3DJH 30 0 0 0 10 0 13 0 4 0 0 0 1 0 0 22 165-5000-44 165-5053-02 165-5053-03 165-5053-05 165-5053-06 165-5003-00 077-5000-00 077-5008-00 077-5002-00 077-5001-00 077-5003-00 077-5009-00 077-5006-00 077-5005-00 077-5013-00 077-5031-00 1º 11 12 60$// %8/% 62&.(7 1$0( 47< 63.GHQWLILFDWLRQ /RFDWLRQ .G  . 3$57 1º 1-Lug Stand-Up Long Shell Socket 3-Lug Laydown Socket (2 Lugs Bent) 0 0 077-5012-00 077-5032-00 3DUWV.(7 1$0( 47< 63.† $PEHU $ % %OXH &OHDU  5HG  %XOEV <HOORZ   %XOE      1º 60$// %8/% 62&.

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Socket (Solder Type) #555 Wedge Base Socket (Twist) #906 Wedge Base Socket (Twist) #555 IDC Snap-On Socket #555 IDC Snap-On Socket No Diode 5/16" Ht. or may also be snapped into Item 9 Socket Mounting Plastic Board (used only when sockets are positioned closely together or in a special application). 4 or 7a/b. ELV <HOORZ ZLWK1R 'LRGH squeeze D DRQO\ Note: Always replace with same type bulb in original application. Item 4 Socket is secured by soldering into place. 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ * An asterisk ( * ) indicates item(s) are not noted in the pictorials. Item 5 Socket is secured by "twisting" into place. 1N4003 (112-5003-00). but can be used with Items 1. 3$57 1º D D D D D E E E E E #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Green) #555 Wedge Base Bulb (Blue) #555 Wedge Base Bulb (Yellow) #906 Wedge Base Bulb (Clear) #906 Wedge Base Bulb (Red) #906 Wedge Base Bulb (Amber) #906 Wedge Base Bulb (Blue) #906 Wedge Base Bulb (Yellow) 6HFWLRQ&KDSWHU 3DJH 79 1 0 0 1 9 0 0 0 0 165-5002-00 1 165-5054-02 2 165-5054-04 3 165-5054-05 4 165-5054-06 5 165-5004-00 6 165-5004-02 7a 165-5004-03 7b 165-5004-05 8a 165-5004-06 8b* 9a* #555 Wedge Base Socket (Laydown) #555 Wedge Base Socket (Offset) #555 W.B. 7DNH6SHFLDO1RWH DE D 5/16" 4. Snap-On Socket Bracket 19/32" Ht. Snap-On Socket Bracket Clear Plastic Socket Mtg.GHQWLILFDWLRQ /RFDWLRQ . † 6HF3DUWV. Item 5 Socket was used on PC Light Boards to position bulbs vertically. 7DNH1RWH 1. (4/per) 13 2 3 0 0 0 59 13 57 0 1 077-5026-01 077-5029-00 077-5206-00 077-5207-00 077-5007-00 077-5016-00 077-5216-00 077-5216-01 545-5760-18 545-5760-19 (830-5989-XX) 3DUWV.G Just squeeze the "side arms" of the socket together and pull away from the bracket or mounting board for easy Bulb replacement. Bd. Item E Bulb (#906) is normally used in conjunction with Item 6 Socket. 1º :('*( %8/% 62&. Item 4 Socket was used on PC Light Boards to position bulbs horizontally.(7 1$0( 47< 63. 5. Item 3 Socket has 2 Wires attached are approximately 12" ea. Item 7a is an IDC (Insulation Displacement Connection) Style Socket (this style is solderless). Socket (for Pop Bumper) #555 W. Item 7b Socket is NOT equipped with a diode (not required).(7 1$0( 47< 63. Item 7a Socket is equipped with a built-in Diode.B. however. 3$57 1º 1º :('*( %8/% 62&. This socket is secured to the playfield or component by Items 8a or 8b Snap-On Socket Brackets. 2.WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 3. . 2. replacement can be made with a 1N4001 Diode (112-5001-00).

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QUANTITY & PART Nº. All numbered parts describe the NAME. items noted with a black circle are mounted below. ASSOCIATED PARTS (AP-) are noted and/or viewed with the associated Major Assembly. Items noted with a white circle are mounted above the playfield. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH . 2YHU YL HZ 6HF'UDZLQJV Drawings are provided for the Major Assemblies in this game with individual parts of each assembly numbered. Important: Read all "Take Note:" items.

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'8$/ 3$57 1$0( 4 5 6 7 8 Compression Spring (Short Plunger) Bushing. (Return) Spring (GRN.WHPV. 0DQXDOO\ODXQFKWKHEDOOLQWRSOD\            47< 63. . #10 Split Lock Washer (Qty. 3$57 1º 1 2 3 1 1 266-5010-00 280-5010-00 242-5014-00 270-5012-00 545-5276-00 ?????????????????????????????????????????????????? $XWRSOXQJHU&RLO$VVHPEO\ . 2) (234-5002-00) 2 3 Rod Assembly (w/Black Knob) Comp.D. 1) (535-5027-00).'8$/ 3$57 1$0( 1 Housing (Shooter Assembly) 1 535-5067-02 Item 1 is secured to the Cabinet by: Support Plate (Qty. X 1/16" Retaining Ring.9.1'.1'. 3/8" ø Shaft Plunger Tip (Black 50 Duro) 47< 63.035" ø) 1 1 515-6557-00 266-5001-04 1º . X 5/8" O. #10-32 X 1/2" PPH (Sems) Zinc TF (Qty.D. 3/8" I.D. 3) (234-5003-00) and #6 X 5/8" HWH AB (Zinc) (Qty. 3$57 1º 1º . 3) (237-6033-00).9. 3/8" I. (Oilite) Washer.

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1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable. 23-700 1 090-5022-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode. 2 47< 63. 6 Compression (Return) Spring 1º  $50 :(/' 3$57 1$0( 7 Arm Weld Assembly 1 266-5020-00 Autoplunger Fulcrum Nyliner. order the individual part(s) actually required. 1 251-5008-00 Item 5B is secured to Item 7 by: Retaining Ring. 1/4" ø Shaft (Qty. 1) (270-5002-00) 8 9 &    4 6HF'UDZLQJV   'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . 1/8" ø X 5/8" Lg./ 3$57 1$0( 1 Autoplunger Coil Bracket Assembly 47< 63. 3$57 1º Item 7 is secured to Item 8 by: Retaining Ring. 2) (232-5300-00) 3 Coil. 9) (234-5101-00) 2 Coil Retainer Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. PART Nº WILL INCLUDE: 5A Plunger 2" 1 530-5025-01 1 545-5293-00 5B Plunger Link 5C Roll Pin. 1/4" ø Shaft (Qty. $XWRPDWLFDOO\ODXQFKHVWKHEDOOLQWRSOD\ 1º ·3/81*(5 &2. 3$57 1º 1  515-6527-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 1/4" (Thomson #4l1-FF) 6HFWLRQ&KDSWHU 3DJH %   1 515-6526-00 1 2 535-7697-00 545-5423-00  $  Qty. 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 1 515-5338-00 5 Plunger & Link Assembly ORDERING ABOVE (ITEM 5) SUB-ASSY.

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9. An asterisk (*) indicates item(s) are not noted in the pictorials. OPTO Boards (515-0173-00 & 515-0174-00).). 26-1200 1 090-5044-00T ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. (Qty. 13 Shown Broken View  6HH2UGHULQJ 1RWH$ERYH   Qty. Shown Broken View to see complete switches SW. is mounted on the other side of the Trough Assembly. 11  SW. Dual OPTO REC (Receiver) Board. 1N4001 Coil Mounting Bracket 180-5119-02 3 1 112-5001-00 535-7330-01 Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty.1'. ! It is mounted above the playfield. (Qty. 515-0174-00. Trough Up-Kicker Dual OPTO Boards Theory of Operation & Schematic. using same hardware.144" I. ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE: — Diode. (Qty. Lite-Force) Item 2 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 3 Qty. 1N4004 (positioned at top) 1 112-5003-00 47< 63.9. 4) (237-5975-00) 5 Coil Retaining Bracket 1 535-5203-03 1º 10 11 47< 63. Dual OPTO REC Bd. 7DNH6SHFLDO1RWH Item AP-A. 15  4 See securing hardware under Item 11    SW. 6) (237-5937-02) Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 3$57 1º . 3/per) (237-5976-04) For Individual Items use : Dual OPTO TRANS Bd. 12 SW.$7(' 3$57 1$0( 7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 AP-A Ball Trough Enter / Exit Scoop 1 535-7329-01 8 Plunger Assembly 1 515-5941-01 Item AP-A secured to the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty.'8$/ 3$57 1$0( 1 Ball Trough Outhole Mounting Bracket 47< 63. * For a break-down of parts of Items 12 & 13. see Section 5. 6) (234-5101-00) Micro Switch (Roller Actuator. 1) (254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. Component Layout & Parts. 3/per) (545-5518-00) Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 515-0173-00. 3$57 1º 1 515-6580-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. OPTO PCB Tube Spacer (Brass) (Qty.D. 15 See securing hardware under Items 12 & 13. 14 7DNH1RWH Item 12. 3/per) (530-5308-02) or OPTO PCB Rubber Grommet (Qty. 9 Compression (Return) Spring 1 266-5020-00 AP-B* Steel Balls (1-1/16" ø) 4 260-5000-00 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV  . 3   SW. Spacer Tap.1'. is shown how it is actually positioned over the 4-Ball Trough Assembly. Enter / Exit Scoop. 3$57 1º 1º $662&. 1) (520-5173-00).'8$/ 3$57 1$0( Rubber Bumper (Grommet) Trough Ball Guide Plate 1 1 545-5105-00 535-7801-00 Item 11 is secured to Item 1 by: 1/4" X 5/16" X . 14 SW. 1"/per) (605-5006-00) 2 3 4 3 Switch Diode. 1) (520-5174-00). $  (QWHU([LW6FRRS   SW. Dual OPTO TRANS (Transmitter) Board. 535-7329-01 (not included with the 4-Ball Trough Assy. 2) (237-5964-01) 6 Coil. 4) (237-5937-02) 12 13 Dual OPTO TRANS Board Assembly Dual OPTO REC Board Assembly 1 1 515-0173-00 515-0174-00 Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 4) (234-5101-00). in line with Item 13. Chapter 4. 1º .

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02     ' ( 25*  )              $ - (+ + % . and Item 12B (just the Pawl) 7 $ 1 The coils may also differ depending on the game.  3 2 5 Item 1. 7   $    -  *   DEDICATED SW.WHP Š% 3DZO 0QWJ /LQN. * . Item 4. & & + -   * 7DNH1RWH ®  25*  /HIW4 :KHQ UHSODFLQJ . .

WHPV $-6LGH9LHZ 0 The differences between the Left & Right Flippers are: ! $  "R" indicates Item noted is secured with rivet(s) as listed. $VV\ ZH DGYLVH UHSODFLQJ ZLWK HQWLUH . 10 & 12) Now Available:  6HF'UDZLQJV )OLSSHU /HIW.WHP $ )OLSSHU 3OXQJHU/LQN $VV\ GXH WR RYHUDOO ZHDU WHDU &KHFN DOO RWKHU FRPSRQHQWV DQG UHSODFH DV UHTXLUHG . % Flipper Rebuild Kit (Items 6.

385" Lg.63" OD X . 8) (237-5949-00) 2 Flipper Bat Bushing 1 545-5594-00 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser. Socket Head 240-5203-00 2 12G #10-32 Nylon Stop Nut 244-5003-00 2 12H #10 Split Lock Washer 242-5039-01 12I Washer . 1N4004 (positioned at top) 1 112-5003-00 WHITE Flipper Bat & Shaft (Plain) 1 515-5133-08-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring Deflector Pad (Bumper) 1 545-5277-00 1 545-5428-00 11 9 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . Link & Pawl (Left) Sub-Assy. includes : 545-5611-00 1 Plunger "Flipper" Link includes : 251-5015-02 1 Spirol Pin ø 5/32" X 3/4" Lg. 3) (237-5976-02) 3 Power (End of Stroke) Switch 1 180-5149-00 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.105" Thk w/cut 1 242-5038-00 2 12J Washer . (Qty. (Qty.63" OD X . Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. Socket Head 237-5966-00 1 12F #10-32 X 7/8" Lg.9. 1 includes : 535-7271-01 1 Pawl (Mounting Link) (Left) Plain includes : ® Switch Actuator 545-5612-00 1 includes : 249-5003-00 1 Rivet. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 3$57 1º .'8$/ 3$57 1$0( 47< 63. 10 & 12 Ask your Distributor SAVE MONEY! and order the for Part Number 500-6307-10 (for the LEFT) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. Brkt.) (. X .9.$7(' 3$57 1$0( — Diode.1'. Coil. Link) (Left) Sub-Assy.5HEXLOG. 1 515-6518-01 ORDERING ABOVE (ITEM 12) SUB-ASSY.203" ID X .) Zc.312" OD) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&. Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 535-7354-01 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty.203" ID X . Ext. 6 & 8). 2) (237-5975-00) 1º 12 47< 63. 1/8" ø X 1/4" Lg.LW 1º .'8$/ 3$57 1$0( Plunger. 23-1100 (ORANGE) (Left) 1 090-5030-00T 47< 63.1'. includes : 530-5349-01 1 Flipper Plunger with "Flat" 515-6305-01 ®12B Pawl (Mntg. PART Nº WILL INCLUDE: 515-6304-01 1 12A Flipper Plunger/Link Sub-Assy.) Zc.) Zc. 535-7353-00 1 12C Return Bracket 530-5139-01 1 12D Flipper Link Bushing (Metal. 3$57 1º Flipper Base Plate Kit (Left) 1 515-6617-01 ORDERING ABOVE (ITEM 1) KIT (LEFT) PART Nº WILL INCLUDE: 1 Note: Flipper Base Plate (Left) comes threaded with all securing hardware (Thread Forming Screws) as listed under each of the Items which will get secured to it (Items 2. (Qty. 2) (237-5976-04) 4 5 6 Switch Plate/Spring Return Lt.062" Thk !!! FLIPPER (LT) REBUILD KIT now AVAILABLE: !!! Includes Items 6. 3.192" ID X .

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(Qty. 1 515-6518-00 ORDERING ABOVE (ITEM 1) KIT (RIGHT) PART Nº WILL INCLUDE: ORDERING ABOVE (ITEM 12) SUB-ASSY. 6 & 8).1'.LW 1º . 1N4004 (positioned at top) 1 112-5003-00 WHITE Flipper Bat & Shaft (Plain) 1 515-5133-08-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring Deflector Pad (Bumper) 1 545-5277-00 1 545-5428-00 11 9 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV   $ +   7 $  25*   1 ( * $   7 DEDICATED SW.) Sub-Assy.) Zc. 8) includes : 535-7271-00 1 Pawl (Mounting Link) (Rt.'8$/ 3$57 1$0( Flipper Base Plate Kit (Right) 1 515-6617-00 12 Plunger. includes : Note: Flipper Base Plate (Right) comes threaded with all securing 545-5611-00 1 Plunger "Flipper" Link includes : hardware (Thread Forming Screws) as listed under each of 251-5015-02 1 Spirol Pin ø 5/32" X 3/4" Lg.63" OD X . PART Nº WILL INCLUDE: 515-6304-01 1 12A Flipper Plunger/Link Sub-Assy.062" Thk (237-5985-00) and #10 Split Lock Washer (Qty. X Bushing X .1'.) Zc. and Item 12B (just the Pawl) 3  .WHP Š% 3DZO 0QWJ /LQN.5HEXLOG. Coil. 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. Socket Head 237-5966-00 1 240-5203-00 2 5 Flipper Return Spring 1 265-5035-00 12G #10-32 Nylon Stop Nut 244-5003-00 2 12H #10 Split Lock Washer Coil Stop Bracket Sub-Assembly 6 1 515-6308-01 12I Washer . 530-5349-01 1 Flipper Plunger with "Flat" 515-6305-00 ®12B Pawl (Mntg.192" ID OD) Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser. 3$57 1º 47< 63. (Qty. Link & Pawl (Rt. Socket Head 4 Switch Plate/Spring Return Rt.312" Ext.9.$7(' 3$57 1$0( — Diode. 535-7353-00 1 Return Bracket Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser. 2) (244-5003-00) 1 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.'8$/ 3$57 1$0( 47< 63. 23-1100 (ORANGE) (Right) 1 090-5030-00T 47< 63.9. 3 Power (End of Stroke) Switch 1 180-5149-00 12D FlipperLg. 2) (237-5975-00) !!! FLIPPER (RT) REBUILD KIT now AVAILABLE: !!! Includes Items 6. 3) (237-5976-02) 12C 530-5139-01 1 Link (Metal. 2     25* Item 1.385" . 1/8" ø X 1/4" Lg. (Qty. 3$57 1º 1º .WHPV $-6LGH9LHZ  The differences between the Left & Right Flippers are: 0  :KHQ UHSODFLQJ . 3. Link) (Rt. 10 & 12 Ask your Distributor SAVE MONEY! and order the or Part Number 500-6307-00 (for the RIGHT) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.203" ID X . Brkt.63" OD X . 1 535-7354-00 12F #10-32 X 7/8" Lg. includes : the Items which will get secured to it (Items 2.) Zc.) Sub-Assy.) Plain (237-5949-00) includes : ® Switch Actuator 545-5612-00 1 249-5003-00 1 2 Flipper Bat Bushing 1 545-5594-00 includes : Rivet. 04 5  5LJKW4 - The coils may also differ depending on the game.105" Thk w/cut 1 242-5039-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5976-04) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. Item 4.203" ID X . 2) 242-5038-00 2 12J Washer .) (. 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&.

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1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 1 515-5338-00 5 Plunger & Link Assembly ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE: 10A Arm 1 515-5341-01 10B® Kicker Tip (secured to 1A by 1C) 1 545-5216-01 10C* Rivet. 1N4001 10® Riveted Arm & Tip Assembly 2 1 SW. 2) 112-5001-00 515-5340-01 SW. Qty. 1 251-5008-00 $   Item 5B is secured to Item 10A by: Retaining Ring. 1/8" ø x 1/4" Lg. * ® % Hinge Stud Qty.WHPV. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable. 1º . 2) (232-5301-00) % 3 Coil. 3$57 1º 1 515-5339-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 62 (Qty. Compression (Return) Spring Slingshot Stack (Blade) Switch Switch Body Protect Plate 1 2 2  266-5020-00 180-5054-00 535-5045-00 Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty.  7DNH1RWH  An asterisk (*) indicates item(s) are not noted in the pictorials. order the individual part(s) actually required. 1 249-5003-00 Item 10A is secured to Item 1 by: Retaining Ring.'8$/ 3$57 1$0( 1 Slingshot Bracket Assembly 47< 63. 1/4" ø Shaft (Qty. 4) (237-5976-04) 9 Switch Diode.9.1'. 3) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 1/4" ø Shaft (Qty. 1/per Coil Sleeve thru Coil   ?????????????????????????????????????????????????? Armature Stop & Shading Ring ƒ(MHFW$VVHPEO\ . 2 $ &  Qty. 1 530-5025-01 1 545-5293-00 5B Plunger Link 5C Roll Pin 1/8" ø x 5/8" Lg. 2  /HIW4 5LJKW4 6 7 8   "R" indicates Item noted is secured with rivet(s) as listed. 2) ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE: 5A Plunger 2" Lg. 59 (Qty. 1) (270-5002-00) Ordering Note: If 515-5340-01 is unavailable. 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode. order the individual part(s) actually required.

9. 3$57 1º 1 535-8932-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. order the individual part(s) actually required or try -00 and change the coil to 26-1200 (090-5044-00T).'8$/ 3$57 1$0( 4 5 6 7 8 Coil Sleeve (Short) (Formost #10-7077) Spring Washer (17/32" ID X 3/4" X 1") Plunger Assembly Compression (Return) Spring Rubber Bumper (Grommet) 47< 63. 2) (232-5300-00) 3 Coil.9. 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode. 2) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 1N4004 (positioned at top) 1 112-5003-00 6HFWLRQ&KDSWHU 3DJH  1º . 6HF'UDZLQJV       4   1º .1'. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . 3$57 1º 1 1 1 1 1 545-5076-01 269-5002-00 515-7197-00 266-5020-00 545-5105-00 Ordering Note: If 500-6511-01 is unavailable.1'.'8$/ 3$57 1$0( 1 Mounting Bracket 30° Bend (Frame) 47< 63.

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50 SW. ! LP. 2) (237-5826-00)  4 5 6 7  515-5085-00 1 1 1 545-5607-00 266-5048-00 545-5195-00 Plunger 1 530-5348-00 Compression (Return) Spring 1 266-5047-00 Coil.) Zinc (Qty. ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 2) (237-5976-01) 15     Side View of 14 & 15  'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 44   Coil Bracket Welded Assembly 1 515-5939-00 Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. ([SORGHG 9LHZ  44 7DNH1RWH  47< 63. 3$57 1º Switch Bracket 1 535-7342-00 Item 16 is secured by: #8 X 1/2" SHWH AB (Zinc) (Qty.$7(' 3$57 1$0( AP-A Bumper Cap (Red) 47< 63. 50 SW. 78 LP. if the entire Bumper is required. (Qty. 3$57 1º    1 Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr. 1º $662&. 3$57 1º 3 550-5057-02 Item AP-A is secured to Item 4 by: #4 X 3/4" PRH (Zinc) T-25 (Qty. 1N4004 (positioned at top) 1 112-5003-00 11 Coil Sleeve 1 545-5031-00 1 545-5609-00 12 Fiber Yoke 13 Metal Yoke 1 535-7346-00 14 Metal Yoke Stop 1 535-7347-00 8 9 10 SW. 3) (237-5957-00) and #6-32 Nylon Stop Nut (Qty.7&+ 3$57 1$0( 47< 63. However. 2/per) (237-5873-00)  6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 3/$<). 51   Bumper Skirt Bumper Skirt Compression Spring Bumper Base 1º %803(5 %27720 3$57 1$0( 47< 63. 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE: — Diode. 1N4001 1 112-5001-00 The Top & Bottom Assemblies are secured together by hardware included in assemblies. 3$57 1º 1º %803(5 723 3$57 1$0( 1 2 3  #555 Wedge Base Bulb #555 Wedge Base Socket Bumper Body 1 1 1 165-5002-00 077-5206-00 545-5197-00 Item 3 is secured by: #5 X 7/8" PRH AB (Zinc) (Qty. 2) (237-5976-05) 20 Switch Diode. 2)  3/$<). use all three (3) Assembly Part Numbers at the top of this page. 2) (240-5005-00) . 2) (234-5101-00) 17 18 19 Spoon Switch Actuator Bumper Stack (Blade) Switch Switch Body Protect Plate 1 1 1 545-5610-01 180-5015-03 535-7344-00 Items 18 & 19 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. LP.(/' :22'  Ring Assembly Item 4 is secured by: #6-32 Nylon Stop Nut (Qty. 78. 3) (240-5005-00) 1º 16 %803(5 6:. 2) $ $VVHPEOHG 9LHZ LP. 79 (Qty. 51  Individual parts can be ordered. 49 SW. 49 SW.(/' :22'  SW. 79 (Qty.

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Note the Position of the Coil Lugs in the Side & 3D Views. 6LGH9LHZ /HIW  4 6LGH9LHZ 5LJKW %RWWRP9LHZ /HIW  4 %RWWRP9LHZ 5LJKW ([SORGHG9LHZ /HIW6W\OH . 7RS9LHZ/HIW 7RS9LHZ5LJKW 7DNH1RWH The only difference between these 2 assemblies is how the coil is mounted (180° Rotated).

3/per) (234-5101-00) Item 1 (Ref. BLACK Rubber Ring See securing hardware under Item 2 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV .1'. A) is secured to the Bead Curtain Frame (Item 1. 2/per) (237-5903-00) 3 Coil.9.6KRZQ  6HF'UDZLQJV   4 REF. A See securing hardware under Item 1  4  4  '9LHZ /HIW   '9LHZ 5LJKW 1º .'8$/ 3$57 1$0( 1 Coil Mounting Bracket 47< 63. 1/per: 1 side only) (237-5976-02) and #6-32 Nylon Stop Nut (Qty. Next Page) by: #6-32 X 3/8" HWH Swage (Ser) Zinc) (Qty. 1N4004 (positioned at top) 4 Coil Sleeve (with extension) 2 545-5847-00 2 545-5348-02 5 5/16" I. 26-1200 2 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: 1/per 112-5003-00 — Diode. 1/per: 1 side only) (240-5005-00) 2 Mounting Bracket 2 535-9049-00 Item 2 is secured to Item 1 by: #8-32 X 3/8" HWH MS (Zinc) (Qty. 3$57 1º 2 535-9048-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zc) (Qty.D.

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'8$/ 3$57 1$0( 9 10 11 Clear Plastic -60 (Light Board) Clear Plastic -59 T7 Screened Plastic -23 1 2 1 830-5989-XX 830-5989-XX from 830-5988-XX from from Item 11 is secured into Item 2 on Item 1 by: #8-32 X 1" Pem Self-Clinching Stud (Qty. 4  See securing hardware under Item 8 Qty. A) is secured to the Coil Mounting Brackets (Item 1. order Kit 502-5010-00. #8-32 Keps Nut (Qty. 4" Brass (#6 4PBS) #555 IDC Snap-On Socket #555 Wedge Base Bulb (Clear) Post (Magnetized with Coils) Nylon Post Sleeve 1/4" Clamp (Double) 6 10 4 4 2 2 1 280-5015-00 880-5056-00 077-5216-00 165-5002-00 530-5603-01 545-6028-16 040-5000-23 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH MS Type C (Qty.9. 6 $YDLODELOLW\1RWH  Items 9-12: Plastics and Photo Inserts. no other style Photo Inserts are available. 1) at rear. 3$57 1º  1 535-9047-00 Item 1 is secured above the playfield by: #8 X 1/2" HWH AB (Zc) (Qty.  Qty. 1/per: 1 side only) (240-5005-00) 2 3 4 5 6 7 8 Rubber Grommet (Double-Edge) Ball (Bead) Chain. 6HFWLRQ&KDSWHU 3DJH . A: "No Nudity". Chapter 1. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. 2  Qty. The entire Set(s) and/or Kit(s) must be ordered. 1) (237-5903-00) and #8 Washer (Qty. 12 Photo Insert -T7 (3 Styles A. B & C) 1 from 502-5010-00 Items 9-12: READ "Availability Note" above on ordering availabilty. 2) (234-5101-00) Item 1 (Ref. 3) (237-5867-16).1'. Previous Page) by: #6-32 X 3/8" HWH Swage (Ser) Zinc) (Qty. 3) (240-5104-00) and Item 2 (Qty. B: "Nudity Factory Suggested" and C: "Some Full Nudity". 1 Set was installed at the Factory and the other 2 Sets are packed with the game. For the same 3 Sets. See Section 4. 2 1º .      Qty. 6HF'UDZLQJV This game is supplied with 3 Set of Photo Inserts.'8$/ 3$57 1$0( 1 Bead Curtain Frame 47< 63. are not available individually. 3$57 1º  . Page 63 for Plastics & Decals.9. 1/per: 1 side only) (237-5976-02) and #6-32 Nylon Stop Nut (Qty.1'. 1) (242-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1º 47< 63.

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3$57 1º 1 535-9097-01 Item 1 is secured above the playfield by: #8-32 X 1" HWH (Zinc) (Qty. Item 20. 9HUWLFDO8S. *XLGHVEDOOIURP98.LQWRWKH5LJKW:LUH5DPS 1º .  See securing hardware under Item 1 ?????????????????????????????????????????????????? 98.'8$/ 3$57 1$0( 1 Exit Scoop (Playboy Rabbit Head) 47< 63.LFNHU/HIW6W\OH. 2) (237-6003-00) For view of this screw. see identical part used on the 1-Bank Drop Target.9.1'.

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3$57 1º 1 535-8296-00 Item 1 is secured under the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty.. %DOOODXQFKHVLQWRWKHVFRRSDERYHRQWRWKH5LJKW:LUH5DPS 1º .1'. 3) (234-5101-00) Micro Sw. 2) (232-5300-00) Coil. it’s located on a Terminal Strip under the playfield. 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE: — Diode. 1N4004 (positioned at top) 1 112-5003-00 7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 8 Coil Lug Insulator (Fiche Paper) 1 545-5431-00 9 Spring Washer. The Switch Diode... Page 101. 1N4001. is not located on this assembly (nor included). See Section 5. Playfield Terminal Strips. 17/32" ID X 3/4" X 1" 1 269-5002-00 1 515-5941-01 10 Plunger Assembly 11 Compression (Relay) Spring 1 266-5020-00 12 Rubber Bumper (Grommet) 1 545-5105-00 6 7DNH1RWH *  SW. (Heavy Duty "Y" Flat Actuator) Switch Lug Insulator (Fiche Paper) Switch Body Protect Plate 1 1 1 180-5116-01 545-5759-00 535-6539-00 7RS 9LHZ  SW. 2) (237-5937-02) 5 Coil Retaining Bracket 1 535-5203-03  Item 5 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty.'8$/ 3$57 1$0( 1 VUK Coil Mounting Bracket (Left Style) 47< 63. 35 Items 2-4 are secured by: #2-56 X 1/2" HWH MS (Serr) Zc TF 3/16" (Qty. 35   4 6HF'UDZLQJV 2 3 4   An asterisk (*) indicates item is Not Shown in pictorial.9. Chapter 2.      6HFWLRQ&KDSWHU 3DJH   'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV .

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3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly (Tapered Top) 1 515-7089-00 7 Post Black Rubber (Sleeve Tall) 1 545-5308-00 8 Compression (Relay) Spring 1 266-5022-01 9 #10-32 Adj. 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode.1'. 1) (240-5208-00) Ordering Note: If 500-6433-00 is unavailable.'8$/ 3$57 1$0(  1 Ball Deflector Coil Mounting Bracket 47< 63. 6WRSVWKHEDOOLQWKH/HIW2UELW 7RS 9LHZ 1º . 2) (232-5300-00) 3 Coil. The Rubber Sleeve is not included with the Solid Plunger.      . order the individual part(s) actually required or try 500-5788-XX and change it’s Solid Plunger with above Solid Plunger (515-7089-00) and ORDER the Post Rubber Sleeve (545-5308-00) to add to the tip. PERIODICALLY CHECK THIS RUBBER FOR WEAR.9. Spindle Stop w/Rubber Tip 1 280-5014-00    4   Item 9 is secured by: #10-32 Keps Nut (Qty.

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47< 63. (5. 7/16" ø Shaft (Qty. 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5411-00 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assy. order the individual part(s) actually required or try 500-5867-00 (4.87" Plunger) -02 (3.53" ID X .9.'8$/ 3$57 1$0( 1 Ball Lock Mounting Bracket Assy. 2/per) (232-5300-00) 3 Coil.RQWKH/HIW:LUH5DPS 1º .81" Plunger) and change it’s Solid Plunger with above Solid Plunger (515-6119-04).    4   Qty. 2 Nyliner 7/16" Shaft (7L2-FF) 1 545-5418-01 Ordering Note: If 500-5867-04 is unavailable.81" Plunger) or -03 (5.375" OD) 1 515-6119-04 1 266-5020-00 7 Compression (Relay) Spring  Item 7 is secured by: Retaining Ring. 2   'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty.9" Plunger) -01 (4. 3$57 1º 1 515-7132-00  2 Coil Retaining Bracket 2 535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty.1'. 1) (270-5005-00) 8 Qty. 27-1500 1 090-5004-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode. 4) (234-5101-00) .

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1) (240-5208-00) Ordering Note: If 500-5788-06 is unavailable.9.       . 3$57 1º 1  535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. order the individual part(s) actually required or try 500-57888-XX and changes it’s Solid Plunger with above Solid Plunger (515-7223-00). Spindle Stop w/Rubber Tip 1 280-5014-00 3  4  Item 8 is secured by: #10-32 Keps Nut (Qty. 24-940 1 090-5036-00B ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode.'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03  Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2SHQ &ORVHVWKH0DJD]LQH 1º .1'. PERIODICALLY CHECK THE NYLON PLUNGER TOP FOR WEAR. 2) (232-5300-00) Coil. 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger (Long) Assembly 1 515-7223-00 7 Compression (Relay) Spring 1 266-5022-01 8 #10-32 Adj.

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2) (232-5300-00) 3 Coil.1'.9. 1) (240-5208-00) Ordering Note: If 500-5788-07 is unavailable. 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty.'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63. PERIODICALLY CHECK THE NYLON PLUNGER TOP FOR WEAR. 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode. Spindle Stop w/Rubber Tip 1 1 266-5022-01 280-5014-00 Item 9 is secured by: #10-32 Keps Nut (Qty. 6WRSVWKHEDOOLQWKH&HQWHU/DQH 1º . order the individual part(s) actually required or try 500-57888-XX and changes it’s Solid Plunger with above Solid Plunger (515-7230-00) and ORDER the "Removable" Shaft Head (530-5511-00) & #10-32 X 3/8" Screw (232-5401-00) to add to the bottom. 4) (234-5101-00) Coil Retaining Bracket 1  535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5401-00) 8 9 Compression (Relay) Spring #10-32 Adj.        6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly 1 515-7230-00 7 Shaft Head (Removable) 1 530-5511-00    4 6HF'UDZLQJV 2 7RS 9LHZ Item 7 is secured by: #10-32 X 3/8" PPH MS (Sems) (Qty. The Shaft Head is not included with the Solid Plunger.

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56 DASHED LINE Qty. 56   LP. Chapter 1. 2) (249-5001-00) and #6 Lock Washer (Qty. 3$57 1º 1 from 820-6305-00 Items AP-1: READ "Availability Note" above Photo Inserts on ordering availabilty. 57   Qty. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV $YDLODELOLW\1RWH . Don’t forget to ADD the lug insulators (Shrink Tubing. See Section 4. 1/8" ø X 3/16" Zinc (Qty. 605-5004-01 sold in 12" Lengths). 3$57 1º 1º . 57 Qty.9. 1/8" ø X .  Qty. Qty. 2) (246-5000-00) Clear Plastic -65 (used as Impact Pads) from 830-5989-XX Item 10 is secured onto Items 8 & 9 by: Pop Rivet. 1) (240-5005-00) and onto the Wood Rail by: #6 X 1/2" PTH A (Zinc) (Qty. 4   LP. Page 63 for Plastics & Decals. (Qty.1'. Photo Inserts & Decal. 4  LP. 4 7DNH1RWH An asterisk (*) indicates item(s) are not noted in the pictorials. Items 8-12: READ "Availability Note" above Photo Inserts on ordering availabilty. B & C) 1 from 502-5010-00 Item 12 is secured on Item 1 above by: #4-40 X 3/8" PPH MS (Qty.39" Zinc (Qty. 2) (249-5018-01) and #4 Washer (Qty. 13* Wiring Harness & 4-Pin Connector   1 036-5477-09-76 If replacing sockets. & AP-1: Plastics. 2) (242-5002-00) Ensure Photo Insert is under the Washers. 2 1º $662&. * 47< 63. 56  LP. For the same 3 Sets. 57  LP. 1/per) (249-5018-00)  8 9 Clear Plastic -66 TO Clear Plastic -67 TO 1 1 from from 830-5989-XX 830-5989-XX Items 8 & 9 are secured to Item 2 above by: Rivet. 2) (242-5002-00) 10 11  2 Photo Insert -MC TC (1 Style Only) 1 from 502-5010-00 Item 11 is secured inbetween Items 8 & 9 by: See securing hardware under Item 9. A: "No Nudity". no other style Photo Inserts are available.515" Lg. 1/8" ø X . are not available individually. 1 Set was installed at the Factory and the other 2 Sets are packed with the game. B: "Nudity Factory Suggested" and C: "Some Full Nudity". order Kit 502-5010-00. desolder wiring (use above # if new wiring is required). 1) (237-5809-00) 2 3 4 5 6 7 Magzine Hinge Magazine Hinge Pin Spring (Torsion) 4" Cable Tie (secures Wiring to Frame) #555 Wedge Base Socket (Laydown) #555 Wedge Base Bulb (Clear) 1 1 1 2 4 4 535-9072-00 535-9071-00 267-5000-00 040-5001-01 077-5026-01 165-5002-00 Items 6 & 7 are secured to Item 1 above by: Rivet. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. 12 Photo Insert -TO (3 Styles A. 2 !   Qty. Items 8-12.'8$/ 3$57 1$0( 1 Magazine Frame (Bracket) 1 535-9073-00 Item 1 is secured above the playfield onto Post by: #6-32 Nylon Stop Nut (Qty.$7(' 3$57 1$0( AP-1* Decal -14 (Skill Shot Opens Magazine) 47< 63. 4    This game is supplied with 3 Sets of Photo Inserts. 6LGH 9LHZ  LP. 2) (237-5997-00) and #4 Washer (Qty. The entire Set(s) and/or Kit(s) must be ordered.DFWXDOO\UHTXLUHG 7RS 9LHZ   See securing hardware under Items in Parts Table.

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77 6HF'UDZLQJV See Large Views for Plastics & Photo Inserts Locations. 17  4 YLD 5HOD\ %G 6HFWLRQ&KDSWHU 3DJH   'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . 4      LP.DFWXDOO\UHTXLUHG   7RS 9LHZ  LP. SW. 30. 6LGH 9LHZ              $YDLODELOLW\ 1RWH Read "Availability Note" on the next page. 25  SW. 17 Qty. 2    Qty. SW. 2 per side    See securing hardware under Items in Parts Table. 29  SW.  FL. 77  Qty.

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See Section 4. BLACK Rubber Ring Clear Plastic -57 T1 Screened Plastic -26 T1 Clear Plastic -55 T2 Clear Plastic -56 T2 Clear Plastic -53 T3 Clear Plastic -54 T3 4 7 1 1 1 1 1 1 280-5015-00 545-5348-19 830-5989-XX 830-5988-XX from 830-5989-XX from 830-5989-XX from 830-5989-XX from 830-5989-XX from from Items 16-21 are secured into Item 2 by: #6-32 X 3/4" PFH Black Oxide (Qty. The entire Set(s) and/or Kit(s) must be ordered. 12" Lengths).'8$/ 3$57 1$0( 1 Motor Platform Frame (Bracket) Black 47< 63. Item 24 is secured inbetween Items 20-21. SW. For the same 3 Sets.      Qty. B & C) Photo Insert -T3 (3 Styles A. 2) (240-5321-00) 6 7 2 1/4" Clamp (Double) 1 180-5189-00 040-5000-23 Item 7 is secured to Item 1 by: #8-32 X 3/8" HWH MS Type C (Qty. 1/per) 22 Screened Plastic -22 1 from 830-5988-XX Item 22 is secured into Item 14 on Item 1 by: #8-32 X 1" Pem Self-Clinching Stud (Qty. 3$57 1º 1 535-9040-00 Item 1 is secured above the playfield in the front by: #6-32 X 1/2" HWH Swage (Ser) Zinc (Qty. 29    $YDLODELOLW\1RWH   SW.1'. B & C) 1 1 from from 502-5010-00 502-5010-00 Item 23 is secured inbetween Items 18-19. 17 4  Items 16-24: Plastics and Photo Inserts.DFWXDOO\UHTXLUHG ' 9LHZ LP. 1 Set was installed at the Factory and the other 2 Sets are packed with the game. 2) (237-5937-02) and #2-56 Nylon Stop Nut (Qty. Don’t forget to ADD the lug insulators (Shrink Tubing. order Kit 502-5010-00. Wiring Harness & 2-Pin + 9-Pin CNs.9. 2) (237-6096-00) 4 5 Wire Gate Micro Switch (Short Flat Actuator) 1 1 535-9043-48 180-5190-28 Item 5 is secured to Item 1 by: #2-56 X 1/2" HWH Ser UNS #4HD TR3 BLK (Qty. 25 Qty. A: "No Nudity". 4   FL. 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV  . 2) (240-5104-00) 23 24 Photo Insert -T2 (3 Styles A. 9 & 10 are secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 1) (237-5843-00) and #6-32 Nylon Stop Nut (Qty. Items 16-24: READ "Availability Note" above on ordering availabilty.D.1'. Chapter 1. YLD 5HOD\ %G 1º . 1) (237-5976-02) 11 12 #89 2-Lug Stand-Up Small Socket #89 Bulb (Bayonet) 1 1 47< 63. 1 1 515-7206-00 041-5086-02 Item 3 is secured to Item 1 by: #6-32 X 5/16" PPH TF (Zinc) (Qty. 2) (237-6064-00) and #2-56 Nylon Stop Nut (Qty. 1) (242-5001-00) and secured in the rear by: #8-32 X 3/8" HWH TF (Qty. 2) (240-5321-00) Micro Switch (Short Flat/Mid Bend Actuator) Item 6 is secured to Item 1 by: #2-56 X 3/4" PPH (Zinc) (Qty. 605-5004-01 sold in Items 11 & 12 are secured to Item 22 by: #6-32 X 1/2" PFH Black Oxide (Qty. 2) (237-5903-00) 2 3 Rotor Platform Assy. (w/Shaft & "Barrels") Motor 24v AC 50/60 Hz 12 RPM PB2 w/Conn. Page 63 for Plastics & Decals. 2/per) (237-5836-01) with Item 15 (Qty. 3$57 1º . no other style Photo Inserts are available. 1) (240-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1º 13 This game is supplied with 3 Sets of Photo Inserts. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. 77 See securing hardware under Items in Parts Table. 3) (237-5976-02) 14 15 16 17 18 19 20 21 Rubber Grommet (Double Edged) 3/8" O.9. desolder wiring (use above # if new wiring is 165-5000-89 required). 1) (237-5903-00) and #8 Washer (Qty. are not available individually. 1) (242-5005-00) 8 9 10 #555 Wedge Base Socket (Laydown) Light Reflector (Silver Plastic) #555 Wedge Base Bulb (Clear) 1 1 1 077-5026-01 545-5409-01 165-5002-00 Items 8. 2      SW. 1) (237-5976-03) and #6 Washer (Qty. 2) (237-5867-16) and #8-32 Keps Nut (Qty.'8$/ 3$57 1$0( White Nylon Bushing 1 545-5192-00 Item 13 is secured to Item 2 by: #6-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 1 036-5477-16-76 077-5106-00 25* If replacing sockets and/or switches. 30. B: "Nudity Factory Suggested" and C: "Some Full Nudity".

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for more details. Playfield Wiring. See Section 5. See Target Height Adjustment Procedure on the next page. see the Parts Table on the next page. Chapter 2. Height Adjustment Screw. under Item desired. It’s secured through Item 5.  Trip Coil Not Required   SW. moves Item 15 up or down. 6HFWLRQ&KDSWHU 3DJH    Item 20. see the Parts Table on the next page. 26    4 6HF'UDZLQJV             For Securing Hardware. 26 For Securing Hardware. Page 101. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . under Item 8. $QRWKHU9LHZ 3DUWV7DEOHFRQWLQXHVRQWKHQH[WSDJH  7RS 9LHZ   SW.    6LGH 9LHZ )URQW 9LHZ DOTS: The Switch Diode is located on a Terminal Strip under the playfield near this assembly.

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This will ensure a BALL TRAP is not created where the ball can rest in the target hole above the playfield.WHP . relative to Items 1 & 2 (Left & Right Side Brackets). See Page 57 for part number.'8$/ 3$57 1$0( 1 2 Bracket Drop Target (Left Side) Bracket Drop Target (Right Side) 47< 63.WHP  LQ RU RXW WR FDXVH .01"). (Qty. 3$57 1º .WHP . 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV . Keep in Mind: This adjustment procedure should have the TOP SIDE of Item 18 (Drop Target) "flush to slightly above" the playfield surface after reinstalling to the underside of the Playfield.. ensure the diode on the switch is soldered correctly. Adjustment should be made with Item 18 (Drop Target) in the DOWN POSITION. 1N4004 (positioned at bottom) 1 112-5003-00 10 Coil Sleeve 1 545-5709-00 11 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 To order Items 7-11 assembled with securing hardware. Height Adjustment Bracket. 16) (237-5975-00) 9 Coil.52" (+/.'8$/ 3$57 1$0( Bracket. 5HI$ 3OD\ILHOG  . Height Adj.&RQWLQXHG 'LIIHUHQW9LHZVRQWKHSUHYLRXVSDJH 1º . Chapter 2. 7DNH1RWH The Switch Diode.WHP . 2) (237-5945-00) 14 Switch Diode. 17 18 Compression (Return) Spring Drop Target White (Rollover Target) 1 1 266-5020-00 545-5533-01 Note: Individual Decal Not Available.9. Bracket may differ slightly).. 3/per) (234-5101-00) 3 4 5 6 7 8 Back Plate (1-Bank Drop Target) Bracket. 1) (232-5401-00) To order Items 15-16 assembled with securing hardware.WHP  WR DGMXVW WDUJHW KHLJKW XS RU GRZQ ..WHP . 19 20 Spring. 15 16 Bracket. order the individual part(s) actually required or try 500-6440-01 and remove the Trip Coil & Bracket from Item 4 (Note: Item 5. 1º 12 13 47< 63. it’s located on a Terminal Strip under the playfield.. as shown left.WHP 7DUJHW+HLJKW$GMXVWPHQW3URFHGXUH 5HI$ . 27-1500 1 090-5004-00B ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: — Diode. Target Lift (1-Bank D/T) Plunger (Drive Coil) Item 16 is secured to Item 15 by: #10-32 X 3/8" PPH (Sems) (Qty. See Section 5. The entire decal sheet must be ordered for replacement. Target Reset Height Adj. Switch (1-Bank D/T) Switch (D/T) 1 1 535-7710-00 180-5158-00 Item 13 is secured to Item 12 by: #4-40 X 5/8" HWH TF (Qty. use SPI Nº: 515-6537-00. Support (1-Bank D/T) Bracket.WHP 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 7XUQ .WHP 1. 3$57 1º 1 1 535-8746-00 535-8746-01 Items 1 & 2 are secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. Adjust the height of the top of Item 18 (Rollover Target) at .1'. Playfield Terminal Strips. loosen or tighten (turn in or out) Item 20 (Height Adjustment Screw) through Item 5 (Height Adjustment Bracket) to raise or lower Item 15 (Target Lift Bracket) causing Item 18 (Drop Target) to reach desired height as stated above. 5. Coil Housing Bracket Cap. Also.1'. 1N4001 0 112-5001-00 1 1 535-7706-01 530-5410-00 See "Take Note" below. 1N4001. 2. Coil Housing 1 1 1 1 1 1 535-7713-00 535-7712-00 535-7709-01 535-7728-00 535-7707-00 515-6533-00 Items 1-3. Using a Flat Head Screwdriver or a 1/4" Nut Driver. 7-8 are secured to Item 4 by: #8-32 X 3/8" HWH Swg. Target Retainer (1-Bank D/T) Bracket. Screw (#8-32 X 1" HWH) 1 1 265-5003-00 237-6003-00 Ordering Note: If 500-6440-11 is unavailable. is not located on this assembly (nor included). Page 101. use SPI Nº: 515-6535-01.9.

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Riser Bracket of the Upper Assembly (Next Page) by: #8-32 Nylon Stop Nut (Qty. 2 1º . 47< 63.   See securing hardware under Item 7 in Parts Table. Slotted (7/") 1 535-9061-00 7 * An asterisk (*) indicates item(s) are not noted in the pictorials. 44   44 Qty. Item 5 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 3/16" ø Shaft (Qty. 1) (266-5070-00) 8 Link. 1 515-7226-00 Item 7 is secured onto the Cam Pin on Item 6 by: Link Spring (Qty. Item 8 is secured onto the Picture Link Pivot on Item 6 by: Retaining Ring. Slotted (9 " w/Post Stud) Assy. 3$57 1º 1 535-9062-00 Item 1 is secured below the playfield onto Item 1. (for Motor) 036-5477-10-76 If replacing motor. Cam Pin (530-5607-00). 605-5004-01 sold in 12" Lengths). 1) (270-5001-00) Wiring Harness & 2-Pin Cn. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . (for Sws. The Riser Bracket (Item 1) of the Centerfold Upper Assembly (Next Page) is shown for reference only (demonstrates how these two (2) Assemblies are put together).'8$/ 3$57 1$0( 1 Motor Mounting Bracket YLD '& %L'LUHFWLRQDO 5HOD\ %RDUG 47< 63.'8$/ 3$57 1$0( 6 Cam Assembly 1 6HFWLRQ&KDSWHU 3DJH Link. 9* 1 10* Wiring Harness & 4-Pin Cn. 1) (237-5946-00) 4 Dual Switch Bracket 1 535-9063-00 Item 4 is secured by: #8-32 X 5/8" HWH MS (Serr) Zinc TF (Qty.1'. Hd. 2) (240-5102-00) 2 Motor 12v DC 10-12RPM 1 041-5075-04 Item 2 is secured to Item 1 by: #8-32 X 5/8" HWH MS (Serr) Zc TF (Qty. 6) (237-5937-02) 7DNH1RWH 515-7225-00 Item 6 is secured onto Motor Shaft by: #10-32 X 3/8" Soc. Picture Link Pivot (530-5610-00) and Cam Blade (535-9059-00). 1) (237-5951-00) 3 Stop Pin (8-32 X 15/16")  1 530-5609-00 Item 3 is secured to Item 1 by: #8-32 X 1 " HWH (Serr) Zinc (Qty. 1) (237-5845-00) Includes: Cam Hub (530-5606-00).) 1 036-5477-11-76 If replacing motor. SW. 43 6HF'UDZLQJV    SW.9.DFWXDOO\ UHTXLUHG  See securing hardware under Item 8 in Parts Table.1'. The Links are secured onto the Panel Assemblies by Retaining Rings. desolder wiring (use above # if new wiring is required). Don’t forget to ADD the lug insulators (Shrink Tubing. 605-5004-01 sold in 12" Lengths). Cap Screw (Zinc) (Qty. 3$57 1º . Lite-Force) 2 180-5119-02 1º . Don’t forget to ADD the lug insulators (Shrink Tubing.9. desolder wiring (use above # if new wiring is required). 2) (237-5951-00) 5 Micro Switch (Roller Actuator.

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1'. $YDLODELOLW\1RWH This game is supplied with 3 Sets of Photo Inserts.. B: "Nudity Factory Suggested" and C: "Some Full Nudity". are not available individually.'8$/ 3$57 1$0( 1 Riser Bracket 47< 63. 3 from 820-6305-XX Decal -T6 (. See securing hardware under Item 8 in the Parts Table on the Previous Page. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. order Kit 502-5010-00. B & C) Photo Insert -T6 (3 Styles A. no other style Photo Inserts are available.                   Qty. 6HFWLRQ&KDSWHU 3DJH . 1) (234-5101-00) and is secured below the playfield onto Item 1. 3 6HF'UDZLQJV See securing hardware under Item 1 in Parts Table. 3$57 1º 1 535-9068-00 Item 1 is secured above the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 1) (242-5068-00) on lower Hinge Pin Right Side. 2) (240-5102-00) 3 4 5 Panel (Top) Mounting Assembly Panel (Bottom) Mounting Assembly Hinge Pin 1 1 2 515-7228-00 515-7229-00 535-9074-00 Item 5 is secured at left by: Pushnut.1'.. 3$57 1º 1º . 3 from 820-6305-XX 1 1 1 from 10 11 12 13 14 Photo Insert -T4 (3 Styles A. Items 7-14: READ "Availability Note" above on ordering availabilty. The entire Set(s) and/or Kit(s) must be ordered. Page 63 for Plastics & Decals. 6 7 Panel Spring Clear Plastic -61 T4 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1 1 266-5071-00 from 830-5989-XX 47< 63.9.'8$/ 3$57 1$0( 8 9 Clear Plastic -62 T5 Clear Plastic -63 T6 1 1 from from 830-5989-XX 830-5989-XX Items 7-9 are secured by: #6-32 X 1/4" PPH (Sems) Zinc (Qty. (Decals T4 & T6 are provided with the Photo Insert Kit Set. B & C) 502-5010-00 502-5010-00 from 502-5010-00 from Items 12-14 are secured under Items 7-9 above respectively. 2/per) (232-5200-00) Decal -T4 (. Photo Inserts & Decals. 2) (240-5102-00) 2 Panel (Middle) Mounting Bracket 1 535-9069-00 Item 2 is secured onto Item 1 by: #8-32 Nylon Stop Nut (Qty. White Rabbit Head on Black) Item 11 is affixed to the back side of Item 14 as shown above. 1º . 1/16" Tinnerman PS 062032 (Qty. 1/per) (240-5334-00) and Optional #4 Nylon Washer (Qty. A: "No Nudity". SW..9. For the same 3 Sets. Centerfold Multiball) Item 10 is affixed to the back side of Item 12 as shown above. 44 Items 7-14: Plastics. B & C) Photo Insert -T5 (3 Styles A. The Links are secured onto the Panel Assemblies by Retaining Rings. Chapter 1.. 3 The Links (Items 7 & 8) of the Centerfold Lower Assembly (Previous Page) are shown "dashed" for reference only (demonstrates how these two (2) Assemblies are put together). 1 Set was installed at the Factory and the other 2 Sets are packed with the game.) See Section 4.   Qty. Motor Mounting Bracket of the Lower Assembly (Previous Page) by: #8-32 Nylon Stop Nut (Qty.

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No Parts) (515-7196-00).9. 2/per) (237-5903-00) 7 Screened Plastic -27 1 from 830-5988-XX Item 7 is secured to Item 5 by: #8-32 X 5/8" HWH Swage (Ser) Zc. 2) (254-5000-12) and #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. Micro Switch (Short Flat Actuator) (180-5190-28). 3$57 1º 1 3  515-7232-00 180-5119-02 Item 2 is secured by: #2-56 X 1/2" HWH Serr (Qty. BLACK Rubber Ring 6HFWLRQ&KDSWHU 3DJH 2 1 1 2 2 165-5002-00 165-5054-02 165-5054-06 545-5409-01 545-5348-17  'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . #2-56 X 1/2" HWH Sr (Qty.'8$/ 3$57 1$0( Left Wire Ramp Micro Switch (Roller Actuator. 2  Qty.D. Lite Force) 1 2 47< 63.) Riveted Sub-Assy. 1/per) (249-5001-00) and #6 Lock Washer (Qty. Item 6 is secured by: #8-32 X 3/8" HWH MS Type C (Qty. Ramp Flap (535-8986-00). Page 63 for Plastics & Decals. 2) (246-5000-00). 2) (237-5975-03) 8 Screened Plastic -28 1 from 830-5988-XX Item 8 is secured to Item 1 by: 3/8" X 3/8" Spacer Gray (Qty. 2 Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. Switch Body Protect Plate (535-6539-00). 2) (232-5204-00) 9 Clear Plastic -64 1 from 830-5989-XX $YDLODELOLW\1RWH Items 7-9: Plastics. 1/8"ø X 3/16" Lg. (Qty. 1/8"ø X 3/16" Lg. 1 515-7245-00 For Individual Items use : Steel Ramp (Left. No Parts) (515-7184-01). (Qty. 1  515-7250-01 For Individual Items use : Steel Ramp (Center. are not available individually. 10 11 #555 Wedge Base Socket (Laydown) #555 Wedge Base Socket (Offset) 2 2 077-5026-01 077-5029-00 Items 10 & 11 are secured to Item 7 by: Rivet. 7DNH1RWH ®  "R" indicates Item noted is secured with rivet(s) as listed. Chp. 2) (240-5301-00). 2) (246-5000-00). Rivet. (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 1/per) (246-5000-00). Micro Switch (Long Flat Actuator) (180-5190-48). 1º .   Qty. 1. 2/per) (237-5937-02) 3® Steel Ramp (Left) Riveted Sub-Assy. Rivet. 2    Qty. 1/8"ø X 3/16" Lg. (Qty. 6 Cross-Under Gate & Switch Assembly 2   Qty. 4® Steel Ramp (Cntr. Wire Gate (535-9043-48). See Sec. 3       5 Roll-Under Gate & Switch Assembly 1 515-7206-00 6HF'UDZLQJV  For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9041-00).1'. 2) (249-5001-00) and #6 Lock Washer (Qty. 4. Ramp Flap (535-8986-00). 12 13 14 15 16 #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Yellow) Light Reflector (Silver Plastic) 7/16" O. The entire Set must be ordered. 2 515-7231-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9077-00).

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 6 7 8 9 #555 Wedge Base Socket (Laydown) #555 Wedge Base Bulb (Clear) Light Reflector (Silver Plastic) Bracket. 2 1º . 4) (240-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV For Individual Items use : Steel Ramp (Left. 2) (246-5000-00). #2-56 X 1/2" HWH Sr (Qty. 4 Cross-Under Gate & Switch Assembly 1 515-7231-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9077-00).'8$/ 3$57 1$0( 1 Right Wire Ramp 2® Steel Ramp (Right) Riveted Sub-Assy. Ramp Flap (535-8986-00). 2  Qty. 1/per) (254-5008-07) 10 Single Groove Jewel Post (Clear)  4 550-5034-01 Item 10 is secured to Item 5 by: #6-32 X 1 " PPH MS Zinc (Qty. Item 4 is secured by: #8-32 X 3/8" HWH MS Type C (Qty. 47< 63. 3$57 1º 1 1 515-7194-00 515-7250-00 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 2) (232-5201-00) onto 2" X 1/4" Hex Spacer #6-32 Tap (Qty. Micro Switch (Long Flat Actuator) (180-5190-48). (Qty. The entire Set must be ordered. No Parts) (515-7184-00).9. . 1/8"ø X 3/16" Lg. 2   Qty.1'. 2) (240-5301-00). 2) (249-5001-00) and #6 Lock Washer (Qty. Wire Gate (535-9043-48). 2/per) (237-5903-00) 5 Clear Plastic -69 1 from 830-5989-XX $YDLODELOLW\1RWH Item 5: Plastic. Switch Body Protect Plate (535-6539-00). Page 63 for Plastics & Decals. 1/per) (232-5510-00) and #6-32 Nylon Stop Nut (Qty. is not available individually. Micro Switch (Short Flat Actuator) (180-5190-28). Rivet. Dual Light Mounting (No Parts) 2 2 2 1 077-5026-01 165-5002-00 545-5409-01 535-9138-00 Item 9 is secured to Item 5 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 3 Roll-Under Gate & Switch Assembly 1 515-7206-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9041-00). Chapter 1. 2) (237-5937-02) and #2-56 Hex Nut (Qty. See Section 4. Qty. 4        Qty.

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3$57 1º . 3$57 1º 1 535-9052-00 Back Panel Black Wood (No Parts) 1 525-5608-00 Mounting Plate 2 535-9053-00 Item 3 secures Motor Shaft & Screened Plastic -25 and is secured by: #8-32 X 3/8" HWH MS Type-C (Qty. 1/per) and #6-32 Nylon Stop Nut (Qty. B & C) 1 1 from from 502-5010-00 502-5010-00 Item 17 is secured inbetween Items 13-14. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV .15° / 12v D. 1/per) (240-5005-00) 6 7 8A #555 IDC Snap-On Socket No Diode #555 Wedge Base Bulb (Clear) HSI Stepper Motor Assembly 8 8 1 077-5216-01 165-5002-00 515-6794-00 Item 8 includes the Cable Wiring Harness & Connector.1'. 26 % G. 8   Qty.’s See Page 99.I. 1) and #6-32 Nylon Stop Nut (Qty. 4 4 4 FL. B & C) Photo Insert -T9 (3 Styles A.6W 8B 9 Qty. 2) (237-5890-00) and at the bottom sides by: #8 X 1/2" HWH AB (Zinc) (Qty. Items 14-18. 2 6HF'UDZLQJV  1º . ensure the wires are reinserted correctly with proper contact. 2) (234-5101-00) and bottom middle by: #8 X 1" HWH (Serr) Zinc (Qty. 4) with Item 9 (Qty.D.'8$/ 3$57 1$0( SW.9.'8$/ 3$57 1$0( Micro Switch (Long Flat Actuator) 1 180-5190-48 Item 10 is secured by: #2-56 X 1/2" HWH Ser UNS #4HD TR3 BLK (Qty.9. 26 Qty.004 Step Angle . 4 Clamp Doubled-Up this side only. 1/per) except where Item 10 is doubled-up used: #6-32 X 5/8" HWH Swage (Ser) Zinc (Qty. 2) (240-5321-00) 11 12  1 " Clamp (Harness Clip Open Tab) 1/4" Clamp (Harness Clip Open Tab) 5 2 040-5000-10 040-5000-03 Items 11 & 12 are secured on Item 1 by: #6-32 X 3/8" HWH Swage (Ser) Zinc (Qty.C. BLACK Rubber Ring 6HFWLRQ&KDSWHU 3DJH 1 4  Qty. 1) (234-5105-00) 3    $ Item 1 is secured below the playfield in the middle by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (237-5937-02) and #2-56 Nylon Stop Nut (Qty.4"ø (Non-Captive Shaft) HSI #36864-12 (Unipolar) / Travel per Step = . Qty. If replacing IDC sockets. 26   1 FL. 2 Item 2 is secured to Item 1 at the top by: #8-32 X 7/8" HWH MS (Zinc) (Qty. 2) (237-5813-00) and #4-40 Nylon Stop Nut (Qty. 8 FL. 4) (237-5951-00) 2  FL.DFWXDOO\UHTXLUHG Qty.1'. 605-5004-01 sold in 12" Lengths). 26 530-5503-00 545-5348-19 1º 10 )URQW 9LHZ An asterisk (*) indicates item(s) are not noted in the pictorials. 4) (237-5903-00) 4 5 #555 Wedge Base Socket (Laydown) #906 Wedge Base Bulb (Clear) 4 4 077-5026-01 165-5004-00 Items 4 & 5 are secured to Item 1: #6-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 19* Wiring Harness & 7-Pin + 12-Pin CNs 1 036-5477-02-76 If replacing sockets. Don’t forget to ADD the lug insulators (Shrink Tubing. 4 Shaft 7" 3/8" O. 1/per) 17 18 Photo Insert -T8 (3 Styles A. 47< 63. Item 8 is secured by Item 3 (onto shaft) and at sides by: #4-40 X 1/2" PPH (Sems) Zinc (Qty. 52 Display Frame (Painted White)  7DNH1RWH  * 47< 63. desolder wiring (use above # if new wiring is required). Item 18 is secured inbetween Items 15-16. 2) (240-5303-00) Motor Spec: (041-5062-00) 1. 2) (234-5101-00) and at sides by: #8-32 X 5/8" HWH MS (Serr) Zinc TF (Qty. / 4. 1/per) (240-5005-00) 13 14 15 16 Plastic Mirror Clear Plastic -51 T8 Screened Plastic -25 T9 Clear Plastic -52 T9 1 1 1 1 820-6297-00 820-5989-XX 830-5988-XX from 830-5989-XX from from Items 13-16 are secured into Item 2 by: #8-32 X 1" PPH MS (Zinc) (Qty. : READ "Availability Note" above on ordering availabilty.

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8   Qty. 26 Access Hole FL. Chapter 1. (Decals T4 & T6 are provided with the Photo Insert Kit Set. no other style Photo nserts are available.DFWXDOO\UHTXLUHG        Qty. 8 G. 1 Set was installed at the Factory and the other 2 Sets are packed with the game.’s See Access Page 99. 52 Qty. order Kit 502-5010-00. The entire Set(s) and/or Kit(s) must be ordered. Page 63 for Plastics & Decals.) See Section 4. 26 FL. B: "Nudity Factory Suggested" and C: "Some Full Nudity". Access Hole  Items 14-18: Plastics and Photo Inserts. 2 This game is supplied with 3 Sets of Photo Inserts. For the same 3 Sets. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV ' 9LHZ . Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. Q23 % Qty. A: "No Nudity". 26  $   Access Hole  $YDLODELOLW\1RWH SW. 4 Q19-Q21. 4 FL. are not available individually.I. 2 FL. 26  Qty. Hole Qty.

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2  AUX. 4) (234-5101-00) Coil Retaining Bracket 2 1 535-5203-03 7RS 9LHZ    Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. order the individual part(s) actually required.21$/  8S'RZQ3RVW$VVHPEO\ . 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode. 1  AUX. 2) (232-5300-00)  $X[  3 Coil.21/<237. 1º .9.'8$/ 3$57 1$0( Ball Deflector Coil Mounting Bracket 1 47< 63. 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3  ????????????????8.    AUX. 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly 1 515-6858-00 1 266-5022-01 7 Compression (Relay) Spring 8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 Item 8 is secured by: #10-32 Keps Nut (Qty.1'. 1) (240-5208-00) Ordering Note: If 500-5788-02 is unavailable.WHPV.

17/32" ID X 3/4" X 1" 1 269-5002-00 1 515-6844-00 7 Plunger & Shaft Assembly ORDERING ABOVE (ITEM 7) SUB-ASSY. 1) (240-5208-00) Ordering Note: If 500-6293-00 is unavailable. 1/4" ø Shaft 1 270-5002-00 7D Plunger & Shaft Sub-Assembly 1 515-6841-00 7E Plunger Head 1 530-5511-00 7F #10-32 X 3/8" PPH MS (Sems) Zinc 1 232-5401-00 Ordering Note: If 515-6844-00 is unavailable. Item 7D. order the individual part(s) actually required. Plunger & Shaft Sub-Assembly. 1N4004 (positioned at top) 1 112-5003-00 5 Coil Sleeve (with extension) 1 545-5847-00 6 Spring Washer. part of Item 7. 23-1100 (ORG) 1 090-5030-00T ORDERING ABOVE (ITEM 4) COIL PART Nº WILL INCLUDE: — Diode. 6) (234-5101-00) Adjustment Spindle Stop Bracket Coil Retaining Bracket 1 2 535-8303-00 535-7356-00 Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 8 9 Compression (Relay) Spring #10-32 Adj. 1º .9. '  ( )  6HFWLRQ&KDSWHU 3DJH   Item 9 is secured by: #10-32 Keps Nut (Qty. 3$57 1º 1 $ 515-6840-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/32" ø X 1/2" Long 1 251-5002-00 7C* Retaining Ring. PART Nº WILL INCLUDE: 7A Ball Bumper Plastic (Top) Red 1 550-5029-02 7B* Roll Pin. order the individual part(s) actually required.'8$/ 3$57 1$0( 1 Up/Down Post Coil Mounting Bracket 47< 63. Spindle Stop w/Rubber Tip 1 1 266-5022-01 280-5014-00 '     7DNH1RWH An asterisk (*) indicates item(s) are not noted in the pictorials.1'. is 1 piece and cannot be ordered separated. *  $X[ 6HF'UDZLQJV 2 3  'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV . 2/per) (237-5975-00) 4 Coil.

515-7203-00† † Note: Use FRP2 to replace the entire assembled parts of 515-6518-00. 14 & 15 of the new Left Flipper. 515-6304-01 with new Item 12.WHPV 6HFWLRQ&KDSWHU 6HF'UDZLQJV Replace Item 12D. 515-7257-01*** *** Note: The new Crank Bar 530-5070-02 replaces the old Pawl (Left) 535-7271-01 contained in 515-6305-01. which includes Item 6. Plunger. Link) (Left) Sub-Assy. please call Technical Support at 1-800-542-5377 or eMail us at parts. Switch Actuator (LEFT) Sub-Assy. 530-5139-00. . 242-5038-00 is no longer required. order the Flipper (Left) Rebuild Kit. Crank Bar. Plunger. 530-5070-02*** and new Item 14. 515-6518-01 with new Item FRP 2. Item 12I. Pawl (Mntg. Link & Pawl (Right). 515-7203-01 Replace Item 12. Flipper Bat Bushing (White Plastic). Washer. Link & Crank (Left) Assembly. 515-6304-03** ** Note: The new sub-assembly contains the new Plunger "Flipper" Link (old 545-5611-00. 535-7353-00 is no longer required as the new replacement is a part of the new Item 14 (535-9038-00 for Right and 535-9038-01 for Left). Plunger. 14 & 15 of the new Right Flipper. 500-6307-00. Order the following Flipper Rebuild Parts for Easier Installation and $ave $: When new parts for your 500-5944-14 Left Flipper become necessary. 530-5139-01 with shorter Bushing.. 12. 545-5594-00 with new Item 2. Pawl (Mntg. Plunger. 500-6543-04. 515-6305-01 with new Item 13. Link & Pawl (Left).. 237-5950-01 is no longer required.3OD\ER\)OLSSHU3DUW8SGDWHV If your Playboy Pinball Game has Flippers which match the ones shown on Pages 74-75 in this Game Manual. new 545-5611-01). Link) (Right) Sub-Assy.. Item 12F. 500-6307-10. used with Item 13 Crank Bar where the Set Screw joins it with the Flipper Link. the following replacement parts are required (review the following additional pages with the new Flippers): )RUHQWLUH)OLSSHUV Replace 500-5944-14 with 500-6543-14 (Left) Replace 500-5944-04 with 500-6543-04 (Right) )RULQGLYLGXDOSDUWV Replace Item 2. 13. Replace Item 12B. Item 12C.. 12. 242-5039-01 is no longer required. 10. Any questions. Return Bracket. Item 12E. Flipper Plunger & Link Sub-Assy.com 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ. Flipper Plunger/Link Sub-Assy. Flipper Bat Bushing (White Plastic). Socket Head (Set Screw). order the Flipper (Right) Rebuild Kit. Crank Bar. 500-6543-14. 545-5070-00* * Note: The new plastic bushing has notch cut-outs and is slightly shorter in height on the bottom shaft end. Item 12J. Link & Crank (Right) Assembly. 237-5966-00 is now a quantity of 2. which includes Item 6. When new parts for your 500-5944-04 Right Flipper become necessary. 515-6305-00 with new Item 13. Switch Actuator (RIGHT) Sub-Assy.service@sternpinball. 515-7257-00*** *** Note: The new Crank Bar 530-5070-02 replaces the old Pawl (Right) 535-7271-00 contained in 515-6305-00. Washer. #10-32 X 1-1/4" Lg. #10-32 X 7/8" Lg.. 515-6518-00 with new Item FRP2. Flipper Link Bushing. Replace Item 12. 10. 13. Replace Item 12B. Socket Hd (Set Screw). 530-5070-02*** and new Item 14.. Replace Item 12A. All other flipper parts (and kits) are identical and can use the same part numbers.

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2) (244-5003-00) 7 8 Item 1.) Zc. Flipper (LEFT) Rebuild Kit FRP3 Same as FRP2. 2 3  1º . 3$57 1º 3$57 1$0( 1 530-5070-02 Item 13 requires: Bushing.) Zc. 1) (530-5139-00) Power (End of Stroke) Switch 1 14A 1 180-5149-00 14B Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser. Actuator & Spring Bracket (LEFT) ® Switch Actuator (White Plastic) 1 1 535-9038-01 545-5612-00 Item 14B is secured to 14A by: Rivet.'8$/ 13* Crank Bar   $3 $ 47< 63. (Qty.1'. Link & Crank (LEFT) Assy.312" ø OD X . (Qty. 2 237-5966-00 1/per) Nylon Stop 15 and 265-5035-00 Item(Qty. PART Nº WILL INCLUDE: WHITE Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-08-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper BLACK Rubber Ring Item 12B is secured to 12A by: Bushing. 23-1100 (ORANGE) (Left) 1 090-5030-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-10 — Diode. 13. 6 & 8.) Zc. 1) (251-5015-02) 6HFWLRQ&KDSWHU 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ. 3) (237-5976-02) Flipper Bat Bushing (White Plastic) Item 2 is secured to Item 1 by:    1 DEDICATED SW.$7(' 3$57 1$0( 47< 63. 1 515-7257-01 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. 1/8" ø X 1/4" Lg.187" (Qty. $ave $: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty.for Item(244-5003-00) 4mm#10-32Wrench Nut 1/per) (240-5203-00) Tool Required 15: 5/32" or Allen 515-6308-01 Flipper Rebuild Parts for Easier Installation. (Qty. .requires: #10 Split Lock Washer (Qty.9.195" (Qty.16" ø ID X . with the Securing Hardware for Items 2. 3$57 1º See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty.281" ø OD X . 25*  $    For Securing Hardware. FRP2 Includes above Items 12.'8$/ 3$57 1$0( Flipper Base Plate (LEFT) 47< 63. PART Nº WILL INCLUDE: #6-32 X 3/8" HWH Swage (Ser. under the item desired. . 2) (237-5976-04) 4 5 6*  14* ® Switch Actuator (LEFT) Sub-Assy. but also includes above Items 6 & 10.192" ø ID X . 3. 2) (237-5975-00) Flipper Base Plate Kit (LEFT) Includes Item 1 pre-threaded. FRP1 515-6617-01 515-7203-01 Coil.  %      %  $   6HF'UDZLQJV 1º . Plunger.1'.WHPV 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV .9. 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. see the Parts Table below. 02 25* "R" indicates Item noted is secured with rivet(s) as listed. 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. 1) (249-5003-00) 535-7354-01 15* Set Screw: #10-32 X 7/8" Socket Hd. (Qty. Plate/Spring Return Brkt. (LEFT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 Item 6 is secured to Item 1 by: (237-5985-00) and #10 Split Lock Washer (Qty. and Item 14 (14A) (just the Bracket)  7DNH1RWH ® The differences between the Left & Right Flippers are: Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser. Item 4. 12* Flipper Plunger & Link Sub-Assy. see the end of this Parts Table.    /HIW4  The coils may also differ depending on the game. 14 and 15 and is pre-assembled. (Qty. 1 515-6304-03 1º $662&. 8) (237-5949-00) Ordering Note: Use Item FRP1. 2) Sw. 1) 1 545-5277-00 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg.

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) Zc. with the Securing Hardware for Items 2. 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY.$7(' 3$57 1$0( 47< 63. see the end of this Parts Table. FRP2 Includes above Items 12. 1) 1 545-5277-00 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg.9. 13. 6 & 8. 3) (237-5976-02) Flipper Bat Bushing (White Plastic) Item 2 is secured to Item 1 by:  $ 7DNH1RWH  47< 63. 3. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 Item 6 is secured to Item 1 by: (237-5985-00) and #10 Split Lock Washer (Qty. 1) (249-5003-00) 535-7354-00 15* Set Screw: #10-32 X 7/8" Socket Hd. Link & Crank (RIGHT) Assy. 1) (530-5139-00) 14A 1 180-5149-00 14B Actuator & Spring Bracket (RIGHT) ® Switch Actuator (White Plastic) 1 1 535-9038-00 545-5612-00 Item 14B is secured to 14A by: Rivet. 3$57 1º  % Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser. see the Parts Table below. 12* Flipper Plunger & Link Sub-Assy.for Item(244-5003-00) 4mm#10-32Wrench Nut 1/per) (240-5203-00) Tool Required 15: 5/32" or Allen 515-6308-01 Flipper Rebuild Parts for Easier Installation.187" (Qty.) Zc. 04 25*  %         $3 $   1º . 1º .requires: #10 Split Lock Washer (Qty.281" ø OD X . Item 4. . and Item 14 (14A) (just the Bracket) 7R2UGHUWKH)OLSSHU 5LJKW. 2) Sw. 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.'8$/ 13* Crank Bar 47< 63. 2) (244-5003-00) 7 8 ® 1 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser. FRP1 515-6617-00 515-7203-00 Coil. (Qty.  $  5LJKW4  25*    For Securing Hardware. 8) (237-5949-00) Ordering Note: Use Item FRP1.    The coils may also differ depending on the game.1'. $ave $: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5975-00) Flipper Base Plate Kit (RIGHT) Includes Item 1 pre-threaded. but also includes above Items 6 & 10. 23-1100 (ORANGE) (Right) 1 090-5030-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-00 — Diode. PART Nº WILL INCLUDE: #6-32 X 3/8" HWH Swage (Ser. (Qty. . 1 515-6304-03 1º $662&. PART Nº WILL INCLUDE: WHITE Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-08-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper BLACK Rubber Ring Item 12B is secured to 12A by: Bushing. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2. 2) (237-5976-04) 4 5 6*  14* ® Switch Actuator (RIGHT) Sub-Assy.) Zc. 14 and 15 and is pre-assembled.'8$/ 3$57 1$0( 1 Flipper Base Plate (RIGHT)  See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty.312" ø OD X .1'.WHPV 6HFWLRQ&KDSWHU 6HF'UDZLQJV Item 1.195" (Qty. (Qty.192" ø ID X . 2 237-5966-00 1/per) Nylon Stop 15 and 265-5035-00 Item(Qty. Plunger. Plate/Spring Return Brkt. (Qty.16" ø ID X . 1) (251-5015-02) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ. (Qty. 2 3 Power (End of Stroke) Switch "R" indicates Item noted is secured with rivet(s) as listed. under the item desired. 3$57 1º 3$57 1$0( 1 530-5070-02 Item 13 requires: Bushing. 1/8" ø X 1/4" Lg. DEDICATED SW. 1 515-7257-00 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY.9.

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Control Line Color D. VIO-BRN J7-P2 BRN J7-P1 20v DC 090-5001-00T Q18 I/O Pwr. Drvr. Drvr. Drvr. Board) Sol. 1. BLK-ORG J6-P3 ORG J6-P 10 20v DC #906 Bulb 165-5004-00 20v DC #906 Bulb #28 FLASH: LT SLINGSHOT X1 Q28 I/O Pwr. RED J7-P4 J16-P3 Q20 I/O Pwr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 VUK Q13 I/O Pwr. Drvr. Control Line Color D. BRN-ORG J8-P4 BRN J7-P1 20v DC #4 LEFT ORBIT POST Q4 I/O Pwr. 041-5062-00 20v DC Stepr. Control Line Color D. Mtr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC 090-5044-00T #11 BOTTOM BUMPER Q11 I/O Pwr. BLK J7-P7 Q22 I/O Pwr. VIO-BLU J7-P8 Q23 I/O Pwr.Use the below Coils Detailed Chart Table in conjunction with Sec. Drvr.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 6HFWLRQ 3DJH Driver Ouput Board Sol. Drvr.T. BLK-GRN J6-P5 ORG J6-P10 20v DC #906 Bulb 165-5004-00 20v DC #906 Bulb #30 FLASH: TRIPLE JACPOT X1 Q30 I/O Pwr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 090-5044-00T Coil GA-Turn +LJK &XUUHQW &RLOV *URXS  23-700 27-1500 090-5004-00T 26-1200 27-1500 26-1200 090-5044-00T 26-1200 26-1200 Drive Transistor (D. Drvr. BLU-GRN J9-P6 YEL-VIO J10-P4/5 50v DC 090-5044-00T #14 MAGAZINE POST Q14 I/O Pwr.T. Drvr. GRN J7-P6 20v DC Stepr. Backbox I/O Power Driver Board Detailed Wiring Diagram (I/O Board Connectors J6. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr.T.T. J9-P7 J7-P1 20v DC 090-5036-00B J10-P1/2 50v DC J10-P1/2 50v DC 090-5030-00T #9 LEFT BUMPER 26-1200 26-1200 26-1200 090-5044-00T 26-1200 24-940 #15 LEFT FLIPPER (50v RED/YEL) Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. 5. BLK-GRY J6-P8 BRN J7-P1 #32 CENTERFOLD OPEN/CLOSE 1RWH ./6'(7$. BLK-BRN J6-P1 ORG J6-P10 20v DC #26 FLASH: MIRROR X4 Q26 I/O Pwr. BLK-BLU J6-P6 ORG J6-P10 20v DC #31 CENTERFOLD ON/OFF Q31 I/O Pwr. ORG-VIO J9-P9 BRN RED-YEL GRY-YEL RED-YEL BLU-YEL Drive Transistor (D. ORG-GRY J9-P8 J16-P3 J16-P3 J7-P1 J16-P3 23-1100 090-5030-00T 23-1100 23-800 23-800 090-5001-00T 041-5062-00 20v DC Stepr. Drvr. Drvr. BLK-VIO J6-P7 BRN J7-P1 20v DC DC Relay 520-5066-00 20v DC (Motor) /RZ &XUUHQW &RLOV *URXS  #17 LEFT SLINGSHOT #18 RIGHT SLINGSHOT #19 DROP SCREEN STEPPER #1 #20 DROP SCREEN STEPPER #2 #21 DROP SCREEN STEPPER #3  %$  %$  %$ #22 TRIANGLE BILLBOARD #23 DROP SCREEN STEPPER #4  %$ #24 OPTIONAL COIN METER BLU-BLK 26-1200 090-5044-00T I/O Pwr. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Bulb Type 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr.T.T. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC 090-5004-00B #6 CENTER LANE POST Q6 I/O Pwr.FRQ. Q21 I/O Pwr.) Driver Ouput Board D. Drvr.T.Q 7HVW )ODVK /DPSV 0HQX )ODVK . 041-5062-00 5v DC Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS  6HF6FKHPDWLFV Drive Transistor (D. BRN-BLU J8-P7 BRN J7-P1 20v DC #7 BEAD SCREEN LEFT Q7 I/O Pwr. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Meter # Q17 I/O Pwr. Expander (Aux. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC 090-5044-00T #12 GROTTO EJECT Q12 I/O Pwr.) Driver Ouput Board D. Drvr. Control Line Color D. Drvr. VIO-GRY J7-P10 BRN GRY-RED to WHT GRY-RED to WHT GRY-RED to WHT BRN GRY-RED to WHT RED J16-P7 Drive Transistor (D. Drvr. Drvr./('&+$577$%/( Drive Transistor (D. Drvr. Drvr. Drvr. BLK-RED J6-P2 ORG J6-P10 #27 FLASH: BACK LT X1 BACK RT X1 Q27 I/O Pwr. BLK-YEL J6-P4 ORG J6-P10 #29 FLASH: RT SLINGSHOT X1 Q29 I/O Pwr. Drvr. Expander (Aux.T. Drvr. Drvr. Drvr.T. Board) 165-5000-89 165-5004-00 165-5004-00 Q32 I/O Pwr. Drvr. Expander (Aux. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5044-00T #8 BEAD SCREEN RIGHT Q8 I/O Pwr. 041-5062-00 20v DC Relay Bd.) Driver Ouput Board D. Mtr. Control Line Connect Power Line Color Power Line Connnection Power Voltage Q9 I/O Pwr. Drvr. Mtr. BLU J7-P9 Q24 I/O Pwr. J8 & J9) and Backbox Board Layout Wiring Diagram: +LJK &XUUHQW &RLOV *URXS  &2. Drvr. Drvr. Drvr. VIO-RED J7-P3 J7-P1 20v DC Q19 I/O Pwr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5022-00T #3 BALL LOCK POST Q3 I/O Pwr. BRN-YEL J8-P5 BRN J7-P1 20v DC 090-5044-00T #5 DROP TARGET Q5 I/O Pwr. Chp.T.T. J7.T. Drvr. Board) Sol. Drvr. Control Line Connect Power Line Color Power Line Connnection Power Voltage #25 FLASH: TRIANGLE X1 Q25 I/O Pwr. Drvr. Drvr. Drvr. Mtr.) Driver Ouput Board D. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 RIGHT BUMPER Q10 I/O Pwr.T. 520-5010-00 20v DC Stepr.

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T.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage WHT CN2-P5 BRN J7-P1 20v DC RED CN2-P4 BRN J7-P1 20v DC ORG CN2-P3 BRN J7-P1 20v DC #89 Bulb 165-5000-89 041-5075-04 Coil GA-Turn 26-1200 090-5044-00T 23-1100 090-5030-00T 26-1200 090-5044-00T &RLOV'HWDLOHG &KDUW7DEOH . Control Line Color D. Bulb Type #89 Bulb D.

4 DC Bi-Directional Relay Board BRN 20V DC LOW POWER . Chapter 2. LAMP COLUMNS +18v DC Q4 Q5 F22 Q6 Q1-Q16 STP20N10L 110-0106-00 Note: All Coils require diodes. 5. BRIDGE 1 50V HIGH CURRENT COILS F6 FROM BLK-YEL GND 48v AC Q9 For the General Illumination (G. located in Cabinet.) Circuit Detailed Wiring Diagram. Playfield Wiring. YEL-VIO 50V DC HIGH POWER . WHT-RED 16v AC BLK-BLU J7 1 1 GND GND #30 Flash: Triple Jackpot X1 10 Right Up/Down Q3 Post FROM #906 #89 Bulb X1 N. 23-1100 #89 #906 BLK-ORG Bulbs X2 BRN RED 3 #27 Flash: Back Lt X1 Back Rt X1 Bulbs X4 BLK-VIO BRN 20V DC LOW POWER . 5 (S BRIDGE 20 GND BLK-VIO BLU #31 Centerfold On/Off N. see Section 5. 5 (SPI: 041-5075-04) S (SPI: 520-5066-00) FROM GRY-RED Power Out VIO-BRN VIO-RED 23-800 23-800 +12v DC J16P3 I/O BD. Chapter 1 Page 97 Sec.U. 5: Backbox . : Q3 4 N. For the Playfield Terminal Strips. Exp. 5. CONTROLLED LAMPS FROM Bulb X1 ORG 20V DC LOW POWER . 3.) use SPI Part Number: 036-5479-00-76 Q18 FROM Transformer 16v AC J7 J17P6 I/O BD.I. N. Chp. see Sec. AUX 2 6 BLK-GRN 7 S 26-1200 Q30 #29 Flash: Rt Slingshot X1 VIO-BLU (FROM J7-P8) 3 ORG #89 #906 Bulbs X1 BLK Post AUX 1 5 BLK-YEL GRN J2 Q29 4 BLU-WHT BLU J6 Q28 #28 Flash: Lt Slingshot X1 Centerfold Motor For UK USE ONLY See Sec. Playfield Wiring.C. 5.Component Layout & Parts. 1 Power Out +5v DC #3 Ball Lock Post #4 Left Orbit Post #5 Drop Target (1-Bank) #6 Center Lane Post #7 Bead Screen Left #8 Bead Screen Right #9 Left Bumper #10 Right Bumper #11 Bottom Bumper #12 Grotto Eject 24v DC J10P10 I/O BD. #17 Left Slingshot D O T S #18 Right Slingshot D O T S D O T S Diodes (1N4004) are D iode located on Terminal Strips On T erminal below the playfield. Q10 Q11 J9 7A Slo-Blo AC Voltages IN Q8 Q17-Q32 TIP122 110-0067-00 D iode On T erminal S trip J11P3 I/O BD. (UK Only) Solenoid Expander PC Board.) to J3 (I/O Bd.C. BRDG 20 BLU-WHT 13v AC BLK-GRY #32 Centerfold Open/Close COMM. N..Section 5 Chapter 1 of 4 (20v DC Low Power) Backbox Wiring Backbox I/O Power Driver Board Detailed Wiring Diagram Q31 AUX 3 Q32 7 8 Solenoid Expander PC (Auxilliary) Board (SPI: 520-5192-00) Q17 For Replacement Cable Wiring Harness from CN1 (Sol. for more details. Chapter 2. #1 Trough Up-Kicker Voltage Outputs FROM RED 23-700 BRN-ORG Haydon Nº 36864-12 BLK GRN WHT #2 Auto Launch 3 COMM. (VIO-GRY) BRN-BLK 002002 COIN METER 26-1200 BRN-RED 27-1500 BRN-YEL 26-1200 BRN-GRN 27-1500 BRN-BLU 26-1200 BRN-VIO 26-1200 BRN-GRY BLU-BRN 26-1200 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 26-1200 BLU-GRN 26-1200 BLU-BLK 24-940 ORG-GRY 23-1100 ORG-VIO 23-1100 BLU FROM #24 Optional Coin Meter YEL-BLK J16P8 I/O BD. Q23 F7 Q24 FROM BLU-WHT Transformer 13v AC Q1 3 J8 Transformer FROM BLU 8A Slo-Blo J17P9 I/O BD. Fuses & Misc. see Section 5. 4. Section 5.O.O. 2 N. J11P2 I/O BD. Bd. 2 3 4. FROM BLK-ORG AC Voltages IN 48v AC Backbox Wiring 3A Slo-Blo F20 Q15 Q16 FOR MAGNET(S) IF USED J10 6 7 8 9 10 J8 1 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 J10 1. Wiring Descriptions & Locations. RED-YEL 50V DC HIGH POWER . 3 PI Q2 J13P10 I/O BD. 4 Relay Board (SPI: 520-5010-00) COMM WHT N. 24v AC Voltage Outputs AC Voltages #13 VUK YEL-VIO 50V DC #14 Magazine Post #15 Left Flipper #16 Right Flipper GRY-YEL BLU-YEL 3A Slo-Blo 3A Slo-Blo These coil Fuses are located under playfield NEAR assembly. Schematic.C. Playfield Wiring. BRIDGE 2 20V LOW CURRENT COILS Q19 Q20 Q21 BRDG 2 RED-WHT Q22 Transformer 5A Slo-Blo J17P7 I/O BD. and Center Up/Down Post) 26-1200 #906 #89 Bulb X1 Q25 J2 & J3 Optional use of a Printer Interface. RED VIO-ORG #19 Drop Screen Stepper #1 GRN VIO-YEL #20 Drop Screen Stepper #2 RED Stepper Motor (SPI: 041-5062-00) BLK VIO-GRN #21 Drop Screen Stepper #3 VIO-BLU #22 Triangle Billboard BLU VIO-BLK #23 Drop Screen Stepper #4 If used. Playfield wiring D O T S for location and details. see Sec. Q27 #26 Flash: Mirror X4 #89 #906 BLK-RED 6 (On/Off) WHT 2 #25 Flash: Triangle X1 #89 #906 BLK-BRN Q26 (Skill Shots: Left & Right Up/Down Posts. FROM FROM BRN BLK-ORG +20v DC J7P1 I/O BD.O. S trip Chapter 2. See Section 5. 3 le 0) ng r -0 ia to 030 Tr Mo41-5 0 J17P8 I/O BD. Some diodes may be located on Terminal Strips & not on the coil itself. 2. Chp. Chp. Cabinet / Coin Door Wiring Diagram FROM 10 J7BRN 9 P1 Low Power 8 I/O BD. +20v DC 7 CN1 CN2 6 5 Left 5 WHT 3 ORG-BLK 4 Up/Down Q1 Post 2 ORG-RED 2 1 ORG-BRN 1 Center 4 RED Up/Down Q2 BLK-GRY 24v DC 10A DPDT J6 1 Partial View I/O Power Driver Board 520-5137-01 BRN (Reverse) .. Q7 Q12 Q13 3A Slo-Blo Q14 BRDG 1 F21 J11P2 I/O BD.

520-5055-03 J3 3 3 2 1 2 1 GND BLK KEY (P-2) +5v DC RED 1 25 2 NOT USED SWITCH 1 SWITCH 3 SWITCH 5 SWITCH 7 DATA Ø DATA 2 DATA 4 DATA 6 STROBE NOT USED STAT 1 STAT 3 NOT USED SWITCH 2 SWITCH 4 SWITCH 6 SWITCH 8 DATA 1 DATA 3 DATA 5 DATA 7 RESET STAT Ø STAT 2 BUSY RED 1 RED 1 Located behind the Dot Matrix Display 14 7 DISPLAY POWER SUPPLY BD.I.. -7 & -9 are for this game only. -6.'s FROM TRANSFORMER 8 4 CN2 7 Printer Audio Audio GROUND GROUND GROUND GROUND GROUND GROUND NOT USED 3 BLK (GND) KEY (P-14) N/C BLK (GND) BLK (GND) BLK (GND) BLK (GND) RED +5v DC N/C +5v DC RED +5v DC RED +5v DC RED +5v DC GRY-RED +12v DC GRY-WHT +12v DC BLK-WHT -12v DC DISPLAY ENABLE ROW DATA ROW CLOCK COL. BLK (GND) . Pins 1-6 are all 5. Chapter 1 Page 98 Backbox Wiring . BLK-YEL 24v AC BLK-YEL 48v AC 10 RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU KEY (P-7) RED-VIO RED-GRY RED-WHT RED N/C 12 12 11 10 9 8 7 6 5 4 3 2 1 7 1 LAMP ROWS (GND) J13 LAMP COLUMNS (18v) 3 YEL YEL-WHT YEL YEL-WHT YEL YEL-WHT 2 BLK-ORG 48v AC J12 J15 J14. AUXILLIARY IN PORT 12 Important Note: 10 9 8 7 6 5 4 3 2 1 9 1 Backbox Board Layout Wiring Diagram Section 5. always ensure the "Red Line" side of the ribbon cable goes to the Pin-1 side of any Dual 0.110v AC BLK-RED 110v AC WHT-GRN 88v AC Sec.7v AC 6 YEL-BLK 24v AC 3 20 1 4 5 2 3 J16 POWER OUT 15 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 9 1 1 *J7: Wire Colors in Pins-4. VIO-YEL.. BLK (GND) . 5 13 6 RED +5v DC BLU +18v DC KEY (P-5) BLK (GND) WHT COM . 5: Backbox . 520-5138-00 CN1 From Xfrmr. Normal Wire Colors for these Pins are VIO-ORG. DATA NOT USED 2 CN2 From I/O Bd. VIO-GRN & VIO-BLK respectively. 16v AC 13v AC 1 3 1 J2-P1 -P2 & -P3 Required for Solenoid Expander PC Board 16v AC 8v AC 8v AC RED GRY-WHT (GND) 1 9v AC GRY 13v AC BLU-WHT 19v AC GRY-GRN 5 { 1 RED-WHT RED VIO GRN YEL BRN-WHT KEY (P-5) WHT-VIO WHT-GRN WHT-YEL WHT-BRN YEL-BLK -110v DC GRY-YEL -98v DC KEY (P-3) YEL (GND) BLK (GND) RED +5v DC BLU +12v DC VIO-YEL +68v DC { RED +5v DC BLK (GND) BLK-WHT-12v DC N/U KEY (P-5) GRY-WHT +12v DC { POT 1 CN4 To Speaker(s) CN2 To Display 2 6 1 5 6 5 4 3 2 1 1 5 SOUND POWER CN2 6 5 4 3 2 1 YEL-WHT YEL-BLK KEY (P-5) RED-WHT RED-BLK N/C N/C 7 1 CN1 RIBBON CABLE CPU/SOUND BD. BLK (GND) .5 4 3 J6 FLASH LAMPS 10 BLK-BRN BLK-RED BLK-ORD BLK-YEL BLK-GRN BLK-BLU BLK-VIO BLK-GRY KEY (P-9) ORG +20v DC 1 5 10 9 8 7 6 5 4 3 2 1 9 8 7 6 5 4 3 2 1 2 1 10 J7 LOW CURRENT SOLENOIDS BRN +20v DC VIO-BRN VIO-RED RED * VIO-ORG KEY (P-5) GRN* VIO-YEL BLK* VIO-GRN VIO-BLU BLU* VIO-BLK VIO-GRY {Opt. MONO 520-5136-16 CN7 CN6 CN5 CN3 NOT USED SP2 SP1 7 6 5 4 3 2 1 J5 J4 J2 and/or J3 used for Optional Printer Interface Connection and Tournament Kit Connections GENERAL ILLUMINATION (G. LATCH PIX CLOCK SER. { 6 4 2 5 CN1 7 J14 G. AUXILLIARY OUT PORT 4 10 1 2 3 4 5 6 7 8 9 10 1 1 2 19 10 9 8 7 6 5 4 3 2 1 2 1 8 TO DOT MATRIX DISPLAY FROM CPU-SOUND CN8 RIBBON CABLE 2 5 1 26 RIBBON CABLE J2 J1 DISPLAY CONTROLLER BD. Coin Meter} BRN-BLK KEY (P-2) BRN-RED BRN-ORG BRN-YEL BRN-GRN BRN-BLU BRN-VIO BRN-GRY 9 8 7 6 5 4 3 2 1 3 1 9 J8 BLU-BRN BLU-RED KEY (P-3) BLU-ORG BLU-YEL BLU-GRN BLU-BLK ORG-GRY ORG-VIO 10 9 8 7 6 5 4 3 2 1 6 1 9 J9 HIGH CURRENT SOLENOIDS J10 VOLTAGE OUTPUTS J17 7 8 9 POWER FROM THE TRANSFORMER HIGH CURRENT SOLENOIDS I/O POWER DRIVER BOARD 520-5137-01 J2 J1 RIBBON CABLE J11 AC VOLTAGES 1 10 RED-YEL +50v DC RED-YEL +50v DC VIO-YEL +50v DC YEL-VIO +50v DC YEL-VIO +50v DC KEY (P-6) .I.'s) SWITCH ROWS (RETURNS) 12 5 9 2 SWITCH COLUMNS (DRIVES) 1 2 3 4 5 6 7 8 9 CN5 To Cabinet & Playfield RED WHT-RED BLU-WHT CN4 SP3 1 { GRN-GRY GRN-VIO GRN-BLU GRN-BLK GRN-YEL GRN-ORG GRN-RED KEY (P-2) GRN-BRN ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY (P-4) ORG-BLK ORG-RED ORG-BRN CN8 1 BLK-RED BLK GRY-BLK GRY-VIO GRY-BLU N/C GRY-YEL KEY (P-5) GRY-ORG GRY-RED GRY-BRN BLK 26 25 TO PLASMA CONTROLLER 1 4 1 2 3 4 5 6 7 8 9 10 DEDICATED INPUTS (SWITCH TO GROUND) 10 2 1 1 2 3 4 5 6 7 8 9 10 11 12 BLK UK ONLY{ WHT-BRN WHT-RED WHT-ORG WHT-YEL WHT-GRN KEY (P-4) WHT-BLU WHT-VIO UK ONLY{ WHT-GRY 1 2 3 4 5 6 7 8 9 } 1 RED { { 6 CN7 From Cabinet & Playfield NOT USED NOT USED +18v BLU DC YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO KEY (P-2) YEL-GRY TO DISPLAY CONTROLLER J1 1 2 3 4 5 6 7 8 9 10 11 12 PINK-WHT BLU-WHT GRN-WHT BRN-WHT PINK GRY VIO BLU GRN YEL ORG BRN J3 When connecting any Ribbon Cable.1" Header Connector.

Playfield X9 + Outlanes X4 Outlane WHT-YEL 2 GIs in Cabinet (Light Board X10) YEL 2 #1 #1 #2 to YEL 4 ea.. 1 G. Bulb quantities may change during production. V 2 ea. Chapter 2 Page 99 Sec. #44 Bulb J15-P8 to J15-P3 (Fuse F26) G = GRN to WHT-GRN Location: Upr..I. J15-P7 to J15-P2 (Fuse F25) Y = YEL to WHT-YEL Location: Lwr. 13ea. & Mid. P/F X7 & Backpanel X8 + Coin Door X2 WHT-GRN YEL-WHT .I.I. 5. #44 Bulb V G G G G 3 Coin Door #13* Note: GI above P/F is #555 Bulb. RELAY I-O POWER DRIVER BOARD 520-5137-01 8 5 X 6 20v DC D0 3 R254 U206 74HCT273 Data Latch Transformer D229 1N4004 Diode 2 1Q 1D 1K W YEL 1 3 2 4 YEL YEL-WHT YEL-WHT YEL-WHT Bottom of Playfield Shown as if leaning up against the Backbox. & Upper Playfield X13 WHT-VIO V This Edge is “Upper Playfield”.5-115-207-230V 50/60Hz 750VA CLASS 130 EPBO G Q200 2N3904 Transistor #10* Note: Various Colors. X2 #16 V = VIO to WHT-VIO Circuit G V Wiring Harness Connector G V V #1 On Coin Door VIO 4 #1 #2 13 ea.I.7v AC YEL Primary 7 RELAY DRIVER PRI-103.Section 5 Chapter 2 of 4 Playfield Wiring General Illumination Circuit Detailed Wiring Diagram G. Rt. #44 Bulb Y Y G 6 WHT-GRN GRN tied to YEL 7 WHT-VIO G 8 BRN-WHT G GRN tied to YEL 9 YELLOW J15 GREEN J14 VIOLET Secondary 5.) Bulbs (5. X10) WHT-BRN Y Circuit Y 1 BRNWHT #1 #2 Y 10 ea. G G G G Playfield X2 Wiring X2 X2 Section 5. #44 Bulb Circuit Circuit B B B B B B B B B B 9 ea. 5: Playfield .7v AC) 5A 250v SLO-BLO Fuses F27 F26 F25 F24 4 5 6 Y Y 3 2 1 WHT-BRN 4 WHT-YEL Y 5 J15-P6 to J15-P1 (Fuse F24) B = BRN-WHT to WHT-BRN Location: In Cabinet. Bottom Assemblies Not Shown for clarity. #555 Bulb V 15 ea. #44 Bulb WHT-GRN GIs tied for Outlanes x4 #13 #12 * #13* GRN V Y Circuit V GRN V V V V G YEL #17* J15-P9 to J15-P4 (Fuse F27) Location: Mid. (Light Bd. * G. see Page 62 for Part Numbers.7v AC INPUT FROM XFRMR 2 3 General Illumination (G. Rt.

. 5: Playfield . Driver Board J16-Pins 9-15 Q33 Q34 Q35 Q36 Q37 Q38 Q39 Q40 Q41 Q42 N/C 1 2 3 4 5 6 8 9 10 11 12 Playfield Wiring . Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. Note: All Switch. Right Top Lane Middle Top Lane Lamp 49 Lamp 50 Lamp 57 D O T S Lamp 65 Double Jackpot 1 Lamp 51 Lamp 44 Lamp 52 Not Used Lamp 67 Peek-A-Boo 1&2 Lamp 45 Lamp 53 Not Used Lamp 68 Peek-A-Boo 3 Peek-A-Boo 4 Lamp 74 Lamp 75 Lamp 76 Lamp 77 D O T S D O T S D O T S D O T S D O T S Strip Poker (Lt Ramp) Collect Playmates Section 5.. Lamp & Coil assemblies require diodes. Chapter 2 Page 100 Ctrfold Spotlite (Lt #1) Ctrfold Spotlite (Rt #3) D O T S Lamp 78 Left Bumper Lamp 55 3 4 5 6 7 8 9 9 8 7 6 5 3 2 1 PIN CN7 Lamp 64 Not Used Lamp 71 D O T S Lamp 79 D O T Right & Bottom S Bumpers D O T S D O T S Lamp 72 Start Button Lamp 80 Tournament Button YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY 10 U17 U16 U15 U14 U13 U12 U11 U10 9 8 7 6 5 4 3 1 Wire & IC LAMP DRIVE J13 I/O Power Driver Board Lamp Drive IC Source N º : VN02N Lamp Return Transistor Source N º : STP19N06L ROW RETURN 2 3 Lamp 56 BLUE COLUMN DRIVE 1 Lamp 48 Magazine 1&2 Lamp 63 Ctrfold Spotlite (Rt #2) Lamp 40 Photo Shoot (Rt Ramp) Not Used Lamp 70 Ctrfold Spotlite (Rt #1) Lamp 47 Special Lamp 62 Lamp 32 Left Top Lane Mystery Lamp 54 Not Used Lamp 69 Lamp 73 Ctrfold SpotLite (Lt #2) Lamp 46 Jackpot Hurry-Up Lamp 61 Lamp 39 7 8 Lamp 24 Pajama Party Multiball Not Used Pajama Party Hurry-Up Photo Shoot (VUK) Lamp 60 Lamp 38 Lamp 16 Jackpot (Lt Ramp) Lamp 31 5 6 Peek-A-Boo Lamp 23 Multiball Bunny #10 Grotto Arrow Bunny (Rt Orbit) Lamp 59 Lamp 37 Lamp 15 Splash (Lt Ramp) Lamp 30 Lamp 8 Shoot Again Right Outlane Lamp 22 Drop Target Bunny #5 Extra Ball Jackpot Lamp 66 Not Used Not Used Lamp 43 Photo Shoot (Rt Orbit) Lamp 58 Lamp 36 Lamp 14 Photo Shoot (Lt Ramp) Lamp 29 Lamp 7 Mansion 4 (Rt) Right Return Lane Lamp 21 Tease Bunny #4 Photo Shoot (Center) Splash (Rt Ramp) Not Used Lamp 35 Lamp 13 Bunny (Lt Orbit) Lamp 28 Lamp 6 Mansion 3 Left Return Lane Lamp 20 Surprise Package Bunny #3 Lamp 42 Lamp 12 Photo Shoot (Lt Orbit) Lamp 27 Lamp 5 Mansion 2 Left Outlane Lamp 19 December Bunny #2 Bunny #1 (Bottom) Lamp 11 September Lamp 26 Lamp 4 Mansion 1 (Lt) June Lamp 18 August July Magazine 3&4 X March SWITCH RETURN J13-Pin 10 is Power Out for +18v DC to the Display Power Supply Bd at CN1-Pin 6 4 X January 1 Wire & IC 3 Lamp 3 PIN Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 WHT-BRN U400 WHT-RED U400 WHT-ORG U400 WHT-YEL U400 WHT-GRN U401 WHT-BLU U401 WHT-VIO U401 WHT-GRY U401 ROW RETURN 2 Lamp 2 GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU GRN-VIO GRN-GRY Please Note: Switch & Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints. Lamp 1 CN5 Wire & Transistor CPU/Sound Board N/C 10 Not Used Plumb Bob Tilt SWITCH DRIVE 4 5 6 7 8 9 10 PIN LAMP RETURN J12 Wire & Transistor PIN RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU RED-VIO RED-GRY RED-WHT RED From I/O Pwr. Target Switch 34 Left Ramp Enter Switch 42 Left Bumper Switch 50 Left Outlane Switch 58 4th Coin Slot Switch 3 Right Orbit Switch 11 Right Ramp Exit Switch 19 Drop Target Switch 27 Grotto Eject Switch 35 Left Ramp Exit Switch 43 Right Bumper Switch 51 Left Return Lane Switch 59 6th ] Coin Slot Switch 4 4-Ball Trough #1 (Left) Switch 12 Center Lane Switch 20 Left Orbit Switch 28 VUK Switch 36 Centerfold 1 (Closed) Switch 44 Bottom Bumper Switch 52 Left Slingshot Switch 60 Right Coin Slot Switch 5 4-Ball Trough #2 Switch 13 Not Used Switch 21 Not Used Switch 29 Not Used Switch 37 Centerfold 2 (Open) Switch 45 Tease Screw Limit Switch 53 Right Outlane Switch 61 2 Center Coin Slot / DBA Switch 6 4-Ball Trough #3 Switch 14 Center Ramp Exit Switch 22 Triangle Mech 1 (Rt.Playfield Switch Wiring Diagram Note: All Switch.) Switch 30 Not Used Switch 38 Not Used Switch 46 Tournament Button Switch 54 Right Return Lane Switch 62 4 Left Coin Slot Switch 7 4-Ball Trough VUK Opto Switch 15 Left Top Lane Switch 23 Triangle Mech 2 (Lt. D O T S For Switch(es): 26 & 35 D iode On T erminal -orS trip D O D B Switch Drive Transistor Source N º : 2N3904 D iode On D iode B oard COLUMN DRIVE 1 2 3 4 5 Switch 9 Switch 17 Switch 25 Switch 33 Switch 41 Switch 49 Switch 57 Switch 2 Skill Shot Switch 10 Right Ramp Enter Switch 18 Pop Bumper Exit Switch 26 Surprise Pkg. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. Lamp & Coil assemblies require diodes.) Switch 31 Ramp Ball Lock 3 Switch 39 Not Used Switch 47 Start Button Switch 55 Right Slingshot Switch 63 6 5th ] Coin Slot Switch 8 4-Ball Stacking Opto Switch 16 Middle Top Lane Switch 24 Not Used Switch 32 Ramp Ball Lock 1 Switch 40 Not Used Switch 48 Not Used Switch 56 Not Used Switch 64 Right Button Shooter Lane Right Top Lane Switch 1 Left Button ] Future Expansion ] Future Expansion (UK ONLY) (UK ONLY) D O T S Peek-ABoo Target D O T S Not Used Ramp Ball Lock 2 Playfield Lamp Wiring Diagram 6 7 8 1 3 5 7 8 Switch Return IC Source N º : LM339AN D O T S For Lamp(s): 56-57 & 73-79 D iode On T erminal -orS trip D O D B D iode On D iode B oard X February Lamp 9 Lamp 10 May April Lamp 17 Lamp 25 November October Lamp 33 Lamp 34 Lamp 41 Sec.

—RED-VIO —ORG-VIO toYEL-GRY —N.C.... 35 18 17 58 59 12 13 —ORG-RED —N.. —RED-GRY —ORG-GRY toYEL-BRN G PLAYBOY Lamp: 78 Left Bumper. All fuses are rated: 3A 250v Slo-Blo Do Not Over-Fuse 11 ..1 14 2.C. Fuses and Fuse Holders Part N1s.. 26 4 5 6 7 26 25 27 PLAYBOY Switches: 26 Drop Target. Terminal Strip 35 VUK (Vertical —ORG-VIO toYEL-VIO —RED-WHT —N.. Terminal Strip 70 Ctrfold SpotLite (Rt #1). -YEL 76 Lamps 75 RIGHT FLIPPER FUSE BLU RED -YEL 3A S.. Terminal Strip 73 Ctrfold Spotlite (Lt #2).. —Y . Q23 Coils Q21 H Terminal Strip 20 Drop Screen PLAYBOY Coils: 21 Drop Screen Stepper #3........... G —RED —BLK —RED-VIO —ORG-VIO toYEL-GRY —N... F50 PLAYBOY Lamp: 78 Left Bumper.. Bottom of Playfield Shown as if leaning up against the Backbox. Lamp & Coil assemblies require diodes.....15 10 11 PLAYBOY Lamps: 77 Ctrfold Spot.C. Q23 Coils Q21 LEFT FLIPPER FUSE RED GRY -YEL 3A S.... —N.......... represent the general location (your game may differ slightly).C.. Diodes...... Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies.... D B 25 PLAYBOY Switches: 26 Drop Target.. Fuses & Misc. Terminal Strip 23 Drop Screen Stepper #4.C. 3 & 4. lite (Lt #1)... -YEL Explanation: All Switch. E 46 PL La AY Te 79 mps BOY rm Str inal Ri : ip Bo gh 49 9 A 47 30 29 —ORG-WHT 79 Lamps 79 58 C E E A Up-Kicker).... Terminal Strip 76 Ctrfold Spotlite (Lt #1).. .C.........C..C. Terminal Strip 73 Ctrfold Spot-l —ORG-GRN toYEL-GRN —RED —ORG-RED toYEL-RED —RED —ORG-BRN toYEL-BRN 2 D PLAYBOY Lamps: 75 Collect Playmates..C.15 3 14 8 16 ... The Switch and Lamp Matrix Grids also note which Switch or Lamp has a diode on a Terminal Strip (noted by "DOTS" meaning: "Diode On Terminal Strip") or on a Diode Board (noted by "DODB" meaning: "Diode On Diode Board").. PLAYBOY Lamps: 77 Ctrfold Spot.. B —N... D IPS 33 —ORG-BLU toYEL-BLU —N. 43 51 Terminal Strip —ORG-BLU toYEL-BLU —N.. 60) for Terminal Strips.. & EL-V —B BLK IO LK X2 —R ED —B LK 44 26 —N .... —BLK —WHT & GRY-RED —BLU —N..C... 5: Playfield .....C.C.. C —N.... 74 Strip Poker... —BLK —WHT & GRY-RED —BLU Q20 Coils Q19 —GRN —N.. E Lamp 78 —YEL-BLU & BLK —RED —BLK 43 44 22 23 40 41 I —ORG-BLK toYEL-BLK —N....C..........1 .. See the Pink Pages.......Playfield Terminal Strips. 62 70 Lamps 71 59 57 A Sw. 1 —ORG-WHT Lamp 56 73 Lamps 74 Lamp 77 lite (Lt #2).... G Terminal Strip 57 Magazine Lamp 57 27 24 —RED PLAYBOY Coils: 19 Drop Screen Stepper #1... B PLAYBOY Lamps: 71 Ctrfold SpotLite (Rt #2). 62 33 14 34 35 36 55 37 54 53 38 60 15 Lamp 57 D 61 Lamp 78 9 —WHT-RED 73 Lamps 74 Lamp 77 19 Sw. —N.... —N.... 35 —ORG-RED —WHT-ORG —N. 20 31 F H I 52 50 51 30 FLASHLAMP 48 79 La mps 79 PLAYBOY Lamps: 79 Right & Bottom Terminal Bumpers.C..C. Terminal Strip 35 VUK (Vertical Up-Kicker).. 35 Q20 Coils Q19 16 3 C Terminal Strip 76 Ctrfold Spot-l —WHT-ORG 52SWITCH Playfield Wiring Section 5. Terminal Strip 70 Ctrfold SpotLite (Rt #1).General Parts (Below) (Pg..... —N..... Strip G t Bu ttom& mpe rs... Wiring Descriptions & Locations Please Note: Terminal Strip(s).... 59 C 21 —ORG-VIO toYEL-VIO —RED-WHT SPI 32 70 Lamps 71 32 23 24 28 22 PLAYBOY Lamps: 75 Collect Playmates...... —RED —WHT & GRY-RED Terminal Strip 23 Drop Screen PLAYBOY Coils: 19 Drop Screen Stepper #1.C. Chapter 2 Page 101 Sec.... —RED-GRY —ORG-GRY toYEL-BRN PLAYBOY Coils: 21 Drop Screen Stepper #3.......C.B... Terminal Strip 20 Drop Screen Stepper #2. PLAYBOY Lamps: 56 Magazine 1 & 2. B PLAYBOY Lamps: 71 Ctrfold SpotLite (Rt #2). —YEL-BLU & BLK 10 —RED —WHT & GRY-RED —GRN —N.... I —N.C... 76 Lamps 75 —ORG toYEL-ORG —RED —ORG-BLK toYEL-BLK —N.... Terminal Strip 57 Magazine 3 & 4. —ORG-GRN toYEL-GRN —RED —ORG-RED toYEL-RED —RED —ORG-BRN toYEL-BRN —BLK 45 PLAYBOY Lamps: 56 Magazine 1 & 2.. Stepper #4.C.. 26 —WHT-RED Sw......... F —YEL-VIO & BLK X2 —BLK H Lamp 56 F —ORG toYEL-ORG —RED —N.... 74 Strip Poker. A Sw....B.. H 34 42 Terminal Strip —N. I Stepper #2.C. Playfield .....C.C... Diode Board(s) and/or Fuse Holder(s) locations shown.

O. ORG Sec.O. Playfield Wiring . RIGHT E.O. DS-2 DS-4 NOTE: N. The Game CPU will detect a switch closure if the flipper bat is forced back by a high velocity shot or rebound on the playfield and will apply another 40msec pulse of 50v DC to the coil. = Normally Open BLK (GROUND) OOOOOOOOOOOOOOO 1 11 15 POWER OUT MOS FET STP20N10L J16 Q14 Q15 Q16 VOLTAGE OUTPUTS (PARTIAL VIEW) 10 J10 HIGH CURRENT SOLENOIDS J9 9 8 7 2 1 1 OOOOOOOOO I/O POWER DRIVER BOARD OOOOOOOOOO BLU-BLK ORG-GRY ORG-VIO These coil Fuses are located under the playfield NEAR assembly.O.C.2-Flipper Circuit Wiring Diagram The White Star Board System™ has allowed us to simplify the Flipper Circuit to the point where we have eliminated the Flipper Board all together..C.S.S. If it continues to detect a Flipper Cabinet Switch closure (the player holding the button in) it will continue to pulse the flipper drive transistor 1msec every 12msecs for the duration of the hold cycle..S.S. Switch.O. DS-5 CABINET DEDICATED SWITCH N. LEFT FLIPPER RIGHT FLIPPER CABINET DEDICATED SWITCH CABINET DEDICATED SWITCH N.O.O. This allows the player to push the Flipper Button either half-way down to energize only the Lower Flipper or pushing the Flipper Button all the way down to energize both the Lower & Upper Flippers.O. The Flipper Circuit is now configured the same as any other Solenoid Drive Circuit. 5: Playfield .S.O.C. = Normally Closed N. DEDICATED SWITCH ON ASSY. The E. Note: If an Upper Flipper is used. Switch is a normally closed switch which opens approximately 1/16" when the flipper is energized. ON ASSY. GRY-GRN GRY-YEL GRY-ORG GRY-RED GRY-BRN Technical Overview OOOOOOOOOOOO 12 3 4 CN6 6 7 12 DEDICATED SWITCH IN CPU-SOUND BOARD (PARTIAL VIEW) UPPER FLIPPER N. DEDICATED SWITCH N. The E. the Flipper Button (on the same side of the cabinet as the Upper Flipper) will have a “Double-Stacked” E. (End-OfStroke) Switch serves the same function as before as it prevents foldback when the player has the flipper energized to capture balls. Once the Game CPU detects a Flipper Cabinet Switch closure (during game play) it applies a 40msec pulse to the gate of the Flipper Drive Transistor (STP20N10L). N. see previous page for locations. 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC BLU-YEL 23-1100 ORG 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC GRY-YEL 23-1100 RIGHT FLIPPER COIL LEFT FLIPPER COIL COLOR 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC Section 5. DS-1 DS-3 NOT USED LEFT E. Chapter 2 Page 102 GRY-YEL XX-YYYY UPPER FLIPPER COIL NOT USED Our Flipper System uses one supply voltage (50v DC) for both kick & hold.

's) EXPORT/ HIGH LINE VOLTAGE 230/218/206 VOLTS 1F1= 5A 250V SLO BLO 1V1= 275V VARISTOR <<< <<< 5. 5: Cabinet .I. = BRN 220V AC Domestic = BLK 115V AC International = 3 24v AC YEL-BLK SERVICE OUTLET (Domestic / International) 130V International = 4 48v AC 11 GRN (to (E)arth Ground) Domestic = FOR +5v DC LOGIC TO BRIDGE 21 J11 LINE CORD 1V1 VARISTER 1 8v AC 14 (N)eutral 7 8v AC 13 GROUND Domestic = WHT 115V AC Int'l. = BLU 220V AC 16v AC 6 1F/M4 BLU 230 VOLTS BLK 1 2 3 BLK 1 2 4 5 6 WHT 4 5 8 9 7 8 120V AC 6 7 WHT 3 WHT LOCATED IN THE BACKBOX 9 206 VOLTS BLU 218 VOLTS BLK BALLAST SP2/K 5/8" Core 120V 50/60Hz 13W (UL) 1F1= 8A SLO BLO 1V1= 130V VARISTOR BLK 1 2 3 WHT 4 5 6 7 8 9 100/105 VOLTS Cabinet Wiring STARTER FLUOR. Chapter 3 Page 103 Sec. STARTER & BALLAST IN THE BACKBOX Transformer Power Wiring Diagram . FS2 LIGHT SPI N1: 165-5011-01 SPI N1: 010-5015-00 <<< CONFIGURATON FOR JAPAN or LOW LINE VOLTAGE <<< BLK BLK-WHT FLUORESCENT TUBE RED (F20T12CW) SPI N1: 165-5031-02 WHT Section 5.7v AC CONFIGURATION OF 220V OR LOWER LINE VOLTAGES FOR INTERNATIONAL USE YEL-WHT 2 5 8 9 5 6 ONLY ON COIN DOOR 6 7 4 5 3 4 WHT 1 4 6 BLK FOR 50v DC COILS TO BRIDGE 1 CN1 5A 250V Slo-Blo Fuse BLK 1 24v AC HOT (L)oad Int'l.. Slo-Blo Fuse 15 BLK-ORG WHT-GRN JUMPERS FOR VOLTAGE VARIATION 3 4 WHT 2 5 6 7 8 9 2 88v AC 2 WHT 1 1 BLK-RED 1 48v AC 12 DISPLAY POWER SUPPLY BOARD 3 100v AC 8 <<< CONFIGURATON FOR DOMESTIC 115V <<< 2 1F/M3 J14 1 1 3 3 YEL 2 115 VOLTS 2 FOR GENERAL ILLUMINATION (G.. 1/0 J17 19v AC 3 TO I/O POWER DRIVER BOARD LINE FILTER GRY TO I/O POWER DRIVER BOARD BLK BLK 1F/M2 1T1 1F/M1 ON/OFF FLUORESCENT TUBE.Section 5 Chapter 3 of 4 Cabinet Wiring 120V / 240V 50 Hz / 60 Hz 1 GRY-WHT 2 2 FOR LOGIC +12/-12v DC TO BRIDGE 3 5 5 WHT 6 TO DOLLAR BILL$ VALIDATOR RF1 GRY-GRN 9 2 1 115v AC BLU-WHT 3 19v AC 4 3 13v AC 5 4 BLU-WHT 8 9 WHT-RED FOR 18v DC CONTROL LAMPS TO BRIDGE 20 13v AC 10 9 16v AC 7 WHT 8 6 FOR 20v DC COILS TO BRIDGE 2 7 WHT-RED DOMESTIC CONFIGURATION GRN RED RED BLK-YEL 275V 1F1 Domestic = 8A 250V Note: Not All International Games have or require a Service Outlet.

------------------------------------------------------------ UK ONLY CPU/SND CN5 GRN-BRN N. CN7 RIGHT FLIPPER BUTTON WHT-GRN U. Bill Acceptor Center Coin Slot 8 GRN-BRN 10 Left Coin Slot from CPU CN5 Pin: CPU BD CN5 SW DRIVE 7 8 CPU/SND CN4 WHT-BLU WHT-RED 8 BACKBOX RT. 5: Cabinet . 1 CPU/SND CN7 WHT-GRY WHT-BRN 9 1 9 PRINTER INTERFACE OPTIONAL Cable Wiring Harness SPI Part N1: 036-5408-00 RS-232 Printer Interface Board SPI Part N1: 520-5069-00 FOR C120 INTERFACE BOARD C120 CN1 CN2 +12 VDC 1 IN 1 2 KEY 3 IN 2 4 IN 3 5 N/U 6 IN 4 7 N/U 8 +12VDC 9 GND 10 SW 1 11 SW 2 12 SW 3 13 N/U 14 SW 4 15 RED WHT-BLU KEY WHT-GRN WHT-YEL N/U WHT-RED N/U RED WHT GRY-YEL GRY-GRN GRY-BLU N/U GRY-VIO 5 4 3 2 1 Connection Notes: WHT-RED WHT-VIO WHT-ORG KEY N.Cabinet / Coin Door Wiring Diagram CPU BD SW RETURN 6 3 from CPU CN7 Pin: 2 WHT-VIO START BUTTON WHT-BLU SW RETURN 4 6 SW RETURN 3 7 SW RETURN 2 8 5 WHT-YEL 6 WHT-ORG WHT-RED SW DRIVE 1 1 GRN-VIO BLK BLK 6th Coin Slot Future Use 4th Coin Slot European Use BLK-RED J16-7 +5VDC I/O DRVR BD J7-10 Q24 I/O DRVR BD from CN5-P1 (Sw.: WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY 115v AC LINE VOLTAGE 3 J12 RED Lamp 72 Start 3 2 I/O DRVR BD Lamp 80 Tournie GRY-BRN 2 1 START / TOURNIE BUTTON LAMPS GRY-ORG 4 2 3 GRN-BRN BLK GRY-BLU 8 1 78 VIO-GRY GRN Memory Protect Switch GRY-VIO 9 22 RED FOR THE PRINTER SUB-ASSEMBLY GROUND 00 BLK GRY-BLK 10 3 5 6 YEL-WHT TO COIN METER BLK BLK 12 CPU CN7 CABINET BOT.. 8 N.3V AC WHT-GRN GRN G. Both buttons pushed together. The Left Button operates the Left Outlane Ball Deflector.2 BLK-YEL 48 VAC FOR USE ONLY IN SENTINEL COIN DOOR I/O DRVR BD J17 7 AMP CONNECTOR TO $ BILL VALIDATOR XFRMR I/O DRVR BD J11 RED-WHT SENTINEL INTERFACE BOARD 520-5037-01 4 (AC) WHT 112-5001-00 1N4001 DIODE 6 DIODE 7 GRN-BRN WHT-GRN 9 J13 YEL-GRY 1 -----------------------------------------------------------UK ONLY: 2 Extra Cabinet Buttons for the Post Save™Feature are used.O.1 RED-WHT 16 VAC 20v DC COILS Common . SPEAKER (SP2) REDBLK WHT-ORG 7 RED-BLK WHT-VIO 6 SW RETURN 5 5 BACKBOX LEFT SPEAKER (SP2) 5th Coin Slot Future Use WHT-YEL 3 LAUNCH TOURNIE BUTTON BUTTON WHT-GRN REDBLK BLKRED RIGHT BUTTON SW RETURN 7 2 3 WHT-GRY REDWHT LEFT BUTTON SW RETURN 8 1 4 COIN DOOR CONNECTOR PLUMB BOB TILT CN7 MONO SPEAKERS X3 CPU/SND CN4 CPU BD CN7-10: GND J2 P1-P9 1 2 3 4 5 6 7 8 9 CN2 GRY-RED KEY GRN-WHT BRN-WHT ORG-WHT N/C BRN N/C RED BLK 1 2 3 4 5 6 7 8 9 10 Cabinet Wiring . SPEAKER (SP3) 7 BLK CPU BD. LAMPS on COIN DOOR YEL-WHT YEL 8 I/O DRVR BD J15 FOR USA 2 SLOT COIN DOOR ONLY COIL POWER INTERLOCK SWITCH Normally Open . 6.I. Chapter 3 Page 104 10 XFRMR N/U N/U N/U KEY WHT-RED CN1 WHT-BLU 7 SW RET 6 WHT-GRN 6 SW RET 5 WHT-YEL 5 SW RET 4 GRN-BRN 4 SW DRV 1 1 CN5 BLK CN7 10 2 GND BRN 1 20VDC J7-1 KEY I/O 3 BD BLK 8 1 2 3 4 SW RET 2 5 Sec. The Right Button operates the Right Outlane Ball Deflector.S. Drive 1) from CPU CN6 Pin: TM PORTALS SERVICE BUTTONS GRY-BLK 10 BEGIN TEST / ENTER: BLACK BUTTON SERVICE CREDITS / RT. Both buttons are located under the Flipper Buttons. 8 2 7 CPU CN7 4 3 2 1 WHT-YEL WHT-GRN WHT-BLU GRN-BRN KEY BLK (GND) BRN I/O DRVR BD J16-3: +12V DC DATA LINES I/O DRVR BD J3-10: PRNTR CNT C120 CN2 7 6 5 PRINTER BOARD CN1 ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY I/O DRVR BD 6 5 3 CPU CN7 1 CPU CN5 1 I/O J7 I/O DRVR BD J3-9: PRNTR CLK I/O DRVR BD J2-10: PRNTR ENABLE I/O DRVR BD J3-1: PRNTR BUSY I/O DRVR BD J16-7: +5V DC COIN DOOR Section 5.: GREEN BUTTON VOLUME / LEFT: RED BUTTON GRY-VIO 9 GRY-BLU 8 GRY-GRN 7 J16-7 +5VDC I/O DRVR BD 22 RED J16-3 +12VDC I/O DRVR BD 82 GRY-RED DEDICATED SWITCHES G. operate the Center Up/Down Post.C.. CN3 (AC) SW DRV 1 SW RET 5 3 CPU CN7 TO SENTINEL COIN MECH.1 WHT-RED 16 VAC Normally Open .2 BLK-YEL 48 VAC 50v DC COILS Common .O. CN6 LEFT FLIPPER BUTTON Right Coin Slot YEL-BLK N/C 1 CPU BD.I.

LED 2 Q1. which acts as a CLOSED SWITCH. LED TLRH180P (Ultra Bright Red) 180 W 1/8W Chip Res. (with Items 1-3 only) 2X.Section 5 Chapter 4 of 4 Printed Circuit Boards (PCBs) Tr o u g h U p . switching Q2 on. Q2 is off and acts as an OPEN SWITCH. (with Items 1-7 only) 3X. R6 n/a n/a PCB Assy. . Assy. With no base current. Bd. Transistor 10M W 1/8W Chip Res. 5: PCBs ITEM . (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet Printed Circuit Boards (PCBs) Replacement Part: LED TLRH180P (T1-3/4 GaAIAs) SPI Part N1: 165-5052-00 Section 5.7v to 1. Bd.156" Rt. Angle (26-60-5030) Conn. (CRCW) 10K W 1/8W Chip Res.7K W 1/8W Chip Res. Chapter 4 Page 105 Sec. LED TLRH180P (Ultra Bright Red) 2N5460. it generates a Positive Bias Voltage (0. (CRCW) 4. +5v B CN1 RED Te s t Point CN1 1 WHT/XXX 2 R1 LED 1 R1 10M W TLRH180P 180 W R2 4. Dual-OPTO Rec.K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c As light from the Transmitter LED1 falls on the Receiver LED1.K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s Boards Actual Size 520-5173-00 (TRANS) 520-5174-00 (REC) (Screened Text Printed Larger for Clarity) 00-4715-025 CER 105 2A 7 105 103 MGE3 MGE3 2A 7 1B1 Back Side (Solder / Surface Mounts) 562 Q4 562 1B1 Front Side (LEDs & 2-Pin Connector) 103 00-3715-025 SNART Back Side (Solder / Surface Mounts) Front Side (LEDs & 3-Pin Connector) QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A — 01 02 03 04 05 B — 01 02 03 04 05 06 07 08 09 1 1 1 2 2 3 3 1 1 1 2 2 2 2 2 2 3 3 515-0173-00 520-5173-00 045-5111-02 165-5052-00 121-5067-00 530-5308-02 545-5518-00 515-0174-00 520-5174-00 045-5111-03 165-5052-00 110-5006-00 110-0086-00 121-5082-00 121-5083-00 121-5011-00 530-5308-02 545-5518-00 Dual-OPTO Trans. Assy. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet PCB Assy. no current flows through Q2's (2N3906) Base (B). Q3 Q2. Bd.5v) which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. Transistor (P-FET SOT-23) 2N3906. .7K W G Q1 2N5460 R3 10K W LED 1 TLRH180P A B B D S (Switch Row/ Return +) E Q2 2N3906 C Te s t Point Te s t Point G=Gate D=Drain S=Source B=Base E=Emitter C=Collector 3 WHT/XXX R2 180 W R4 LED 2 10M W TLRH180P LED 2 BLK Q3 2N5460 R6 10K W 1 520-5173-00 Transmitter GND 4. Board CN1 LED1.7K W G TLRH180P 520-5174-00 Receiver A (Switch Row/ Return +) R5 B D S E Q4 2N3906 C 2 GRN/XXX Te s t Point (Switch Col/ Drive -) = Emitting Light Tr o u g h U p . (with all Items 1-5) PCB Assy. Board CN1 LED 1.) bleeds the gate voltage off of Q1 allowing it to conduct. Dual-OPTO Trans. LED2 R1. R5 R3. Q4 R1. R2 n/a n/a Dual-OPTO Rec. R4 R2. When Q1 is held off. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit. (with all Items 1-9) PCB Assy. Angle (26-60-5020) Conn. When the light is interrupted (BLOCKED) R1 (Rec.156" Rt.

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1v DC. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. It should read approximately 0.1. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previous page. 520-5174-00 Receiver Side). 520-5174-00 Receiver Side). Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previos page.8 .2v DC. A. 2VF LOORVF RSH7H VW LQGLFDWHVQRUPDORSH UDWLQJFRQGLWLRQ.0 . The LED2 Circuit operates the same.0. It should read approximately 0. The LED2 Circuit operates the same.

)LJ% B. Wave Form Diagram. Board with Scope Grounded (see Schematic). OPEN OPTO (Light Falling on LED) = SWITCH OPEN. This is your Switch Drive Pulse. Place Scope lead at Pin-1 of OPTO Rec. Place Scope lead at Pin-1 of OPTO Rec. The Scope should display a STEADY +5v as shown in Fig. %HQFK 7HVW 6HH)LJ&. The Scope should display a PULSE STREAM indicating Q2 has switched "On" as shown in Fig. Wave Form Diagram. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. B. A. Board with Scope Grounded (see Schematic). )LJ$ A.

Connect a +5v DC source to Pin-1 of the Transmitter & GND to Pin-2. View Fig. With the playfield in Service Position #1 (playfield lifted up in the half-way position resting on the Prop Rod or edge slide support brackets) and the game on. 1). 2a & 2b (on the next page) for a sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam. 3" distance. Please Note: To perform this test you must use a spare 560: Pull-Up Resistor. and the other side of the resistor to a 5v DC source. 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game.1* 3OXQJHU 9LHZIDFLQJWURX JK ZLWKSOD\ ILHOGLQ6HU YLFH 3RVLWLRQ. lifting the Trough Plunger with a fingertip should block the BEAM and cause the Switch Position to trigger (See Fig. 2). monitor Pin-1 while BLOCKING and UNBLOCKING the BEAM from the Trans. The output will be approx. Connect Pin-2 to GND. Using your Volt-Meter or an Oscilloscope.*+7 5(' 5. +5v DC when the BEAM IS NOT BLOCKED and approx. the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. Align with the Receiver OPTO approx. v when the BEAM IS BLOCKED. SPI Nº: 121-5047-00 )LJ& Disconnect the OPTO Transmitter / Receiver Board from the circuit. the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. )LJ 5HFHLYHU %RDUG 6HF3&%V %5. Connect one side of a 560: Pull-Up Resistor to Pin-1 of the OPTO Receiver Bd. Testing only LED1: With the game in Switch Test Mode.

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the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 4a / 4b). 3a & 3b for a sectional view of the Light Path (note alignment) and what happens as a "double-stacked" ball scenario breaks the light beam. )LJ )LJD )LJE 5HF 6LGH 7UDQV 6LGH 3LQEDOO /LJKW 3DWK 3OXQJHU EORFNV %($0 /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ . previous page). )LJD &RUUHFW3RVLWLRQ 3ULQWHG&LUFXLW %RDUGV 3&%V. (Note alignment)  0 3 2 5 7 $ 1 7 6HF3&%V If replacement of LED is required. lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the Switch Position to trigger (See Fig. With the playfield in Service Position #1 (playfield lifted up in the half-way position resting on the Prop Rod or edge slide support brackets) and the game on. 3). insure that is mounted correctly before and after soldering (See Fig. View Fig. 1. A PINBALL MUST BE IN THE BALL TROUGH. Testing only LED2: TO PERFORM THIS TEST. With the game in Switch Test Mode. 5HF 6LGH )LJD )LJE 7UDQV 6LGH /LJKW 3DWK 3LQEDOO (Note alignment) 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game. the transmitter should light (LED1 lower & LED2 upper) when the power is switched on.

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DATA PIX CLOCK COL. LATCH ROW CLOCK ROW DATA DISPLAY ENABLE NOT USED GROUND GROUND GROUND GROUND GROUND GROUND NOT USED SER. 5: PCBs VIO-YEL BLU RED BLK YEL — GRY-YEL YEL-BLK Section 5. LATCH ROW CLOCK ROW DATA DISPLAY ENABLE Sec.Dot Matrix Display / Display Controller Bd. DATA PIX CLOCK COL. Chapter 4 Page 108 8 7 6 5 4 3 2 1 CN3-Pin 25 RIBBON CABLE J1 CN3-Pin 1 CN1-Pin 13 520-5055-03 CN1-Pin 14 STAT 3 BUSY STAT 1 STAT 2 NOT USED STAT Ø STROBE RESET DATA 6 DATA 7 DATA 4 DATA 5 DATA 2 DATA 3 DATA Ø DATA 1 SWITCH 7 SWITCH 8 SWITCH 5 SWITCH 6 SWITCH 3 SWITCH 4 SWITCH 1 SWITCH 2 NOT USED NOT USED J3 520-5052-00 CN3-Pin 2 GND KEY +5 VDC Display Controller Board CN3-Pin 26 3 2 1 Dot Matrix Display Board BLK — RED RIBBON CABLE J2 CN1-Pin 1 P2-Pin 13 RIBBON CABLE P2 P2-Pin 1 +68v DC +12v DC +5v DC GND GND KEY -98v DC -110v DC P1 Printed Circuit Boards (PCBs) . Combined Display Connections CN1-Pin 2 P2-Pin 14 P2-Pin 2 NOT USED GROUND GROUND GROUND GROUND GROUND GROUND NOT USED SER.

5K W 1/2W D7 1N4743 13V . Diode 1N4764A. Transistor 130 W 5W Res. Q4 Q3. Transistor MPSA42. Q4 Q3. 200v. R5. 35v. 3. R10 R6. Diode 1N4743.B. C4. 500v. Q5 Q3. Radial Lytic Cap. (R9: NS) 330K W 1/2W Res. 100v. 68v. 47K W 1W Res. C7 (C5. Q4 MJE15031 7PKK156E D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s Actual Board Size 5” X 3..75A S. Diode 3/4A (0.1 uF 500V R6 330K W 1/2W R8 2K W 5W +60V 8PKK156C MJE15030 F1 7PKK156E XFRMR _GND GND 8PKK156C GND +5V +12V MJE15030 1. R3 R4. 13v. Transistor MJE15030.B.75A) S. Diode 1N4760A. 0. Diode 1N5228.5K W 1/2W Res. Fuse Fuse Clip MPSA92. Chapter 4 Page 109 Sec.5K W 1/2W 47K W 1W CN1 2 0.9v. 1.. CN1 4 7PKK156E CN1 6 CN1 7 .5K W 1/2W C4 0. Rad Lytic Cap 7PKK156E (PIN5=KEY) 8PKK156 (PIN3=KEY) 1N4004. 7812CT Printed Circuit Boards (PCBs) (NS = Not Stuffed) Section 5.3” QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1 2 3 0 1 1 2 2 1 1 1 1 2 1 1 2 2 2 2 1 1 2 3 2 1 0 520-5138-00 125-5044-00 125-5035-00 125-5003-00 045-5015-07 045-5015-08 112-5003-00 112-0053-00 112-0062-00 112-0049-00A 112-0061-00 200-5000-17 205-0004-00 110-0100-00 110-0082-00 110-0101-00 535-5000-11 240-5008-00 237-5501-00 110-0103-00 121-5061-00 121-5060-00 121-5038-00 121-5059-00 121-5062-00 124-5003-00 Display Power Supply Board C1. Ceramic Disk Cap.1uF. 2K W 5W Res.D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c 1 CN2 -120V 8PKK156C 2 CN2 -100V 8PKK156C 3 KEY 4 CN2 C7 5 CN2 R1 130 W 5W D1 1N4004 88V AC + CN1 1 GND CN1 3 7PKK156E KEY 5 +20V 0. Q1 +5V R2 7 CN2 +12V 8PKK156C 8 CN2 Q5 MPSA92 C3 D5 1N4760A 68V GND + D2 1N4004 +5V 1N4764A 100V 47K W 1W C2 .9V 220 uF 200V GND GND 8PKK156C MPSA42 D4 1N5228 3. C2 C3. 22uF.. D4 D5 D6 D7 F1 F1 Q1 Q2 Q3. R7 R8 (VR1: NS) Complete PCB Assembly 220uF. 5: PCBs ITEM . D2 D3. Transistor Heatsinks .1 uF 500V 8PKK156C C1 7PKK156E 110V AC Q3 R4 D3 1N5228 3. C6: NS) CN1 CN2 D1.1 uF 500V R10 R7 330K W 1/2W GND 1.9V R5 1. Q2 220 uF 200V +20V D6 R3 GND 7PKK156E +5V 6 CN2 0. Q4 Q4 R1 R2.AAVID #563002 #6-32 KEPS Nut #6-32 X 3/8" PPH Screw MJE15031.

Display Controller Board Schematic 3 4 J1 U2 U1-A D J5 U1-C U1-D J3-1 J3-2 J3-3 C U4 B U9 J2 U1-F J4-1 Sec. 5: PCBs A U10 U1-E J4-2 J4-3 J4-4 J4-5 J4-6 4 Section 5. Chapter 4 Page 110 3 Printed Circuit Boards (PCBs) .

Edited By: SPI Inc. E D SPI Display Controller Board SPI Part Nº: 520-5055-03 JUNE 2001 Prepared By: CES Inc. 5: PCBs B . Chapter 4 Page 111 Sec.Display Controller Board Schematic 2 1 U8 U3 D U7 C U6 U5 U1-B A U11 Schematic Set Sheet 1 of 1 SIZE REV. Model: 237-0255-00 Dated: 06/17/01 Non-Text Document 2 Printed Circuit Boards (PCBs) 1 Section 5.

C13-C18. 121125-5015-00 n/a n/a 100-5044-00 Section 5. 25v TCap. Xilinx® Printed Circuit Boards (PCBs) .(see port ba 121-c k o f co 121. C43. C28-C32. R13 1KW 1/10W Resistor 0805 R8 1MW 1/10W Resistor 0805 R10. R14 220W 1/10W Resistor 0805 R21. C34. C48. 25v TCap.v e r ) . (FCC FEB98) Rev. co 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 2 21 2 3 1 1 1 1 1 1 4 1 1 1 2 5 1 2 1 3 9 2 1 1 1 125125n/a n/a 045-5015-02 045-5015-26 100-5045-00 165-5099-00 100121n/a n/a 121If part is 121required. C45.D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s SAMSUNG 046A K6T0808C1D-GB55 03FC59K HCT273 02C5RVK LS245 09AD7YK HCT245 EF68B09EP WB2060034 (ST) PHILIPPINES 08A51XX HCT04 XILINX® XC9572XL™ TQ100AEN0101 F1168339A 7C Actual Board Size 20.Supnical 121. PKK156B Connector U3 MC6809E U3 40-Pin.(see port 7 125-c k o f ba 20 125. C23. Conn HDR2X7 J1 13-Pin. R7 (R6: NS) 10KW 1/10W Resistor 0805 R5 180W 1/10W Resistor 0805 R11. C40. C33. 50v Cap. C46 0. R22-R29 33W 1/10W Resistor 0805 C19. FB2 Ferrite Bead.v e r ) . C20.1" Hdr.5cm 11AJ L52B ROM1 QTY — 1 2 3 4A 4B 5 6 7 8 9 10 11 12 Sec.Supnical 1 140. Dual Row . IC Dip Socket J3 3-Pin. R3. R15 100KW 1/10W Resistor 0805 R1. 3 Table) 2 077-5217-00 1 045-5015-03 1 100-0189-01 1 0451 0771 100If part is 1 100required. R2. 121call Tech121.3 R16-R18 (R19: NS) 0W 1/10W Resistor 0805 RESET DO NOT STUFF (R4: NS) RES0E1/4W5CF.1" Hdr.22uF. C24. Chapter 4 Page 112 REF-DESIGNATOR ROM0 DESCRIPTION (NS = Not Stuffed) Display Controller Bd. 0 R20 100W 1/10W Resistor 0805 R9. C25 100uF. C42.5cm X 12. Samsung 046A L1 LED T1-3/4 DIFFUSER RED U11 LM3940IMP-3. C27 0. R12. C52 470pF. Dual row . 471-0805 FB1.01uF. Int. 50v Cap. Socket J4 6-Pin (6P100) U1 74HCT04D (74LS04) U9 74HCT245D U7 74HCT273D U2 74LS245DW RSN1 8MHZRSN (8Mhz) Crystal C35-C39. 1 100call Tech1 100. (U10: NS) TL7705ACD U4 XC9572XL. 224-1206-Z5U C1-C12. 104-0805 C47. (C22: NS) 22uF.1. Conn HDR2X13 U8 K6T0808C1D-GB55. C53 (C51: NS) C26. C44. E June 2001 Complete PCB Assembly U5 (ROM0) (U6 (ROM1): NS) 4MB ROM 27C040 (M27C401-100) U5 (U6: NS) 32-Pin. C49. C50. 50v Cap. 5: PCBs ITEM PART NUMBER 1 520-5055-03 2 (See Pg. DR. Int. C41 0. FB0370 FID1-3 FIDTP50M (J5: NS) HDR2X1 J2 7-Pin. 50v Cap.103-0805-X7R C21.

The scanning of the light matrix is controlled by the CPU through J1. The CPU is in reset. General Illumination (G. The CPU’s reset signal is fed into the I/O through connector J1 and forces the I/O into reset. Again the scanning of the lamp strobes keeps the I/O from resetting. The 5v supply has fallen below 4. xx R1 controls Q1. 3ULQWHG&LUFXLW %RDUGV 3&%V. LED L204 shows the reset state of the I/O Board. 2. Note 1 x Clip on the resistor side with the white stripe. J7 & J6 each are a bank of 8 low side driver for driving lamps or other lower current solenoids (coils). 3. This will apply 3. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note 1). Lamp Matrix Drivers. Each has a LED indicating that power is being supplied to each of these voltage sources.75v or the CPU/Sound Board is holding the I/O in reset.. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU / Sound Board.) Lights: J15 has 6v AC switched on & off by a relay on the I/O Board. R2 controls Q2.. The -12v supply comes from the same transformer winding as the +12v thus it does not have a LED indicator. These drivers are also short-circuit protected. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil) Drivers. +18v. Both of these must be in operation for the I/O Board to function properly. +5v.I. The relay is controlled by Q200 which supplies power to the 24v coil winding to activate the relay. et cetera. They use a Bipolar Power Transistor TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32* (see Note 1). A high voltage indicates that it is out of reset and normal operation can take place. & +12v LED Indicators: These DC voltages are derived on the I/O Board by rectification and filtering. Only one lamp strobe should be low at any time. The watchdog is not being fed by the scanning of the light matrix.23RZH U'ULYHU%RDUG7KHRU \RI2SHUDWLRQ 5v Supply: An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified by bridge BRDG 21 and filtered by Capacitor C203. More specifically Pin-19 of U6 must be toggling once every 50ms to prevent the watchdog from resetting. Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. If the LED is continuously on the board is out of reset and communication from the CPU to the lamp matrix is confirmed. The resulting voltage is 11v DC which is inserted into a linear voltage regulator for the output of 5v DC. Testpoint Blanking is the actual reset signal on the I/O Board. Power for these devices comes off the I/O Board on [J16-(4-8)]. Address Decoding: All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). /(' 6833/< 92/7$*( /  / Y / Y / Y / Y Reset Circuitry: The I/O will reset in three (3) cases: 1. Auxiliary Outputs and Flipper Outputs.. +20v. All the status indicators are logically ’OR’ed together and fed back to the CPU/Sound Board. Lamp Matrix: J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Solenoid (Coil) Drivers & Flash Lamps: J8 & J9 are high side drivers for driving solenoids and other heavy loads. If the LED is flashing this means that the watchdog is not being feed by the CPU/Sound Board and the I/O is oscillating into and out of reset.00v.75v. ** Note that the +50v & +20v power sources are turned off by the Interlock Switches when the Coin Door is OPEN.4v to the gate of the MOSFET Transistor thus switching it on. If this LED is not lit either the 5v DC is below 4. There are 4 taps on J15 each fused at 5A for this 6v AC source. J13 has 8 high side drivers with each having a status indicator. This 5v regulated voltage can be adjusted by potentiometer R116 the voltage should be set to 5. Each connector has its own buffer driving 8 drivers. The status can identify open loads (for example open lamp filaments or intermittent connections) and short circuits. Flash Lamps. +50v.

J3-8 CMOS Inputs general purpose inputs. 6HFWLRQ&KDSWHU 3DJH 6HF3&%V Auxiliary In & Out: J2-8 CMOS Outputs sometimes used for a printer interface. .

Chapter 4 Page 114 3 Printed Circuit Boards (PCBs) . 5%.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). 1/4W. 5: PCBs A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ).I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 4 3 D C B Sec. UNLESS OTHERWISE SPECIFIED. 4 Section 5. R 0. UNLESS OTHERWISE SPECIFIED.

I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 2 1 The above circuit(s) continue at the address shown (#-XY). 5: PCBs B . # = Sheet Number (1-5). X = Column Grid. Edited By: SPI Inc. Y = Row Grid D C A Schematic Set Sheet 1 of 5 SIZE REV. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5. Chapter 4 Page 115 Sec. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc.

# = Sheet Number (1-5). Chapter 4 Page 116 3 Printed Circuit Boards (PCBs) . Y = Row Grid 4 Section 5. X = Column Grid. 5: PCBs A The above circuit(s) continue at the address shown (#-XY).I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 4 3 D C B Sec.

Edited By: SPI Inc. 1/4W.I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 2 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ).1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 5%. R 0. Chapter 4 Page 117 Sec. UNLESS OTHERWISE SPECIFIED. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5. D C A Schematic Set Sheet 2 of 5 SIZE REV. 5: PCBs B . R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). UNLESS OTHERWISE SPECIFIED.

X = Column Grid. Y = Row Grid B Sec. 5: PCBs A 4 Section 5. # = Sheet Number (1-5). Chapter 4 Page 118 3 Printed Circuit Boards (PCBs) .I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 4 3 D C The below circuit(s) continue at the address shown (#-XY).

Out Port J2-PIN1 thru J2-PIN3 & TS J2-PIN5 thru J2-PIN9. Chapter 4 Page 119 Sec. JET Resistor 100W D C A Schematic Set Sheet 3 of 5 SIZE REV. Edited By: SPI Inc. This board is backwards compatible for the White Star™ Board System.I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 2 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ). This Modification (highlighted below at J2 with a dotted-line box) was accomplished on boards produced after Jan. 5%. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5. UNLESS OTHERWISE SPECIFIED.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). 1 JAN 2001 Cut trace on solder side at Aux. 2001. Soldered Resistor 100W 1/4W 5% (SPI N1: 121-5007-00). UNLESS OTHERWISE SPECIFIED. 1. 1/4W. R 0. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. 5: PCBs B .

Chapter 4 Page 120 3 Printed Circuit Boards (PCBs) . 5: PCBs A 4 Section 5. X = Column Grid. # = Sheet Number (1-5). Y = Row Grid B Sec. Y = Row Grid C The above circuit(s) continue at the address shown (#-XY).I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 4 3 D The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5). X = Column Grid.

R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). Edited By: SPI Inc. R 0. # = Sheet Number (1-5). 5: PCBs B . D The above circuit(s) continue at the address shown (#-XY).I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 2 1 05-25-99 CUT PIN-3 TO GND ON U210 (4-3D) NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ). UNLESS OTHERWISE SPECIFIED.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. Y = Row Grid C A Schematic Set Sheet 4 of 5 SIZE REV. # = Sheet Number (1-5). E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Chapter 4 Page 121 Sec. Y = Row Grid The below circuit(s) continue at the address shown (#-XY). UNLESS OTHERWISE SPECIFIED. 1/4W. X = Column Grid. 5%. X = Column Grid. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5.

# = Sheet Number (1-5). Y = Row Grid B Sec. Chapter 4 Page 122 3 Printed Circuit Boards (PCBs) . 5: PCBs A 4 Section 5. X = Column Grid.I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 4 3 D C The above circuit(s) continue at the address shown (#-XY).

A Schematic Set Sheet 5 of 5 SIZE REV. 1/4W. Edited By: SPI Inc.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. UNLESS OTHERWISE SPECIFIED. 5: PCBs B . R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ).I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 2 1 D C NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ). Chapter 4 Page 123 Sec. UNLESS OTHERWISE SPECIFIED. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. R 0. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5. 5%.

I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t Test Points: LED TEST • ¬TIP TPL3 ¬BLANKING ¬L204 LED • • TEST TEST • TE ST • TEST ¬RESET LEDs : ¬L201+50v ¬L202+18v ¬L200+20v TEST • LEDs ¬L203+12v LED TEST • TE ST • ¬FET TPL1 LED : ¬L2+5V ¬R116 POT Actual Board Size 15. 5: PCBs Section 5.698” X 11” TE ST • Sec. Chapter 4 Page 124 Printed Circuit Boards (PCBs) .

FRL264D024/02CK Relay Test Point Wire (24ga.1 Dual Row Header 10PKK156 12PKK156 9PKK156 10-84-4030 (3-Pin MOLEX) 12PKK156 10-84-4060 (6-Pin MOLEX) 15PKK156 10-84-4090 (9-Pin MOLEX) LED T1-3/4 DIFFUSER LED 22NE10L STP Transistor . C9>C10. R266. C271>C278: NS) D200>D207. R300 R64>R76 Resistors on Solder Side @ J2-Pins: 1-3 & 5-9 R90. 4.7K 1/4W Res. C228>C237. R256. U3. C201.. F9. F28 F6 F7. C40. Fuse 4A 250v S. D221. R96. C43. R253. R255. U205 U209 470pF. 220 : 1/4W Res.B. R268 RELAY TPL1. C45. 22K 1/4W Res. U2. R98. 0. 09 10 11 12 13 22 0 16 0 25 125-5028-00 n/a 125-5029-00 125-5027-00 112-0054-00 14 15 16 17 18 19 20 21 22 2 26 1 7 3 1 1 1 1 112-5003-00 205-0004-00 200-5000-03 200-5000-01 200-5000-08 200-5000-05 200-5000-06 045-5015-01 045-5014-01 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 1 0 1 1 1 1 1 1 6 16 16 10 1 32 16 17 8 11 13 045-5015-00 n/a 045-5013-00 045-0014-03 045-5015-00 045-0014-06 045-5016-00 045-0014-09 165-5099-00 110-0106-00 110-0067-00 110-0088-00 110-0069-00 121-5042-00 121-5003-00 121-5045-00 121-5021-00 121-5011-00 121-5007-00 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 8 2 1 1 2 2 1 1 0 9 8 1 2 8 1 1 8 1 1 1 2 1 1 121-5029-00 121-5033-00 121-5030-00 121-5039-00 121-5036-00 121-5038-00 121-5050-00 121-5009-00 n/a 121-5009-00 121-5032-00 190-5002-00 n/a 100-5012-00 110-0058-00 100-5023-00 110-0089-00 100-0356-00 n/a 100-0338-00 100-0148-00 100-0037-00 n/a I/O Power Driver Board BRDG1. U6. Radial Lytic Cap. 39K 1/4W Res.1uF. : : : : : : 6. R267. R270 (R252: NS) R50>R56. R208>R215 R17>R24. Radial Lytic Cap. D223. 150v. F22. R271. F21. 25v. J6 (Key Pin-9). 620 1/4W Res. F20. C243>C246 (C204-C211: NS) (C220>C227: NS) C247>C254. C241. RESET (NS = Not Stuffed) 3ULQWHG&LUFXLW %RDUGV 3&%V. (SANDBAR) 1K : 1/4W Res. C42. 0. 4. 15000uF. (104). U13. F8. J9 (Key Pin-3). TIP122 19N06L STP Transistor . D220. 100uF. 0. R200>R207. D227 D217. U17 U19 U19 U203 (U202: NS) U204. 2N3904. 1N4148. D226. C36. R218 R217 R219 (R220>R227: NS) R245>R251. TPL3 U1. C240. J13 (Key Pin-2) J3 (Key Pin-8) (J4. U201. Diode 1N4004.8K : 1/4W Res. Axial Cap. R100. 100 1/4W Res. Cap. U4. C202. 0.) 74HC245 74LS138 74LS74 Test Points 6HF3&%V BLANKING. U12. C239. R94. L203. C12 C25 C26 C27.B. 120 : 1/4W Res.B. Transistor. Cap. Cap. 1K : 1/4W Res. BRDG3. R264. C41. U11. Fuse 5A 250v S. C3>C6. F28 F22 F23 J1 J2 (Key Pin-4). Fuse 3A 250v S. 50 : Pot 330 : 1/4W Res. R104 R114. Fuse 20-Pin. . 100uF. L202. J15 (Key Pin-5) J11 J12 (Key Pin-7) J14 J16 (Key Pin-14) J17 L2. D225. Radial Lytic Cap.) Loops 74HCT273 74LS245 DS1232 VN02N LM338K Heatsink (5v Reg. D222. (221).1uF. R263. 25v. 1.23RZH U'ULYH U%RDUG3DUWV ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 01 02 03 04 05 06 07 08 1 5 13 1 1 5 1 1 17 520-5137-01 112-5000-00 125-5030-00 125-5033-00 125-5035-00 125-5036-00 125-5034-00 125-5032-00 125-5031-00 Complete PCB Assembly DB3501 220pF.01uF. C200. R302 (R228>R235: NS) R261. BRDG21 C1. J5: NS) J8 (Key Pin-2). F7. C2. 35v. (471). U15. Diode Fuse Clips 7A 250v S. 47 : 1/4W Res. U206 (U200: NS) U9 U210 U10. (104). C203 C29 C32 C35. R269 R115 R116 R117. BRDG20. C263>C270 (C255>C262. L201. U18. D208>D215. U14. F9. R92.7K : 2W Res.B. F24> F27. BRDG2. L204 Q1>Q16 Q17>Q24. R262. C30. F24>F27 F21. 4700uF. C38. C7. Radial Lytic Cap. U16. F23. C238. C46. Ceramic Disk Cap.1UF. F8.5K : 1/2W Res. J7 (Key Pin-5) J10 (Key Pin-6). R236>R242 R49. R265. R102. C11. Q25>Q32 Q33>Q42 Q200 R1>R8. L200. R272 R216. Fuse 8A 250v S. C37. R57>R61. R9>R16. R254. D224.B. F20. C242 C212>C219. 10K 1/4W Res. C39. 100v. (103). R25>R32 R33>R42. C8. 500v. D229 (D216: NS) F6. 100v Cap.

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Chapter 4 Page 126 Printed Circuit Boards (PCBs) . 5: PCBs Section 5.Yo u r N o t e s Sec.

Should be at 2Mhz with Q leading E by 500 nsec. The CPU code is bank selected by the use of U211 and each bank consists of 16 KBytes. The sound section’s CPU 68BO9E (U6) reads in this data and handles the interfacing to the BSMT. W6 Jumper .The sound sections CPU Interupt.This clock is generated internally on the BSMT and is used for shifting the data samples into th DAC. This section of RAM can only be written to when the coin door is open. The clock for this counter is the CPU Q CLOCK. SND-FIRQ . Battery back up is accomplished by 3-AA Cells (BAT1) which have a TEST POINT VBATT to check the battery voltage status.75 the watchdog will hold the CPU/Sound Board & I/O Board in reset. 3ULQWHG&LUFXLW %RDUGV 3&%V. The watchdog must be fed at a rate of 250ms or faster. 6Mhz . The write protected area consists of 512 Bytes used for storing game settings. Sound calls are made from the CPU’s 68B09E U209 to the sound section by latching data into U5. The CPU’s reset line is buffered by Q10 and fed over to the I/O through CN1. The Plasma Strobe Signal to the controller is generated from U216/A and is used to latch data into the Plasma Controller. The Plasma Reset is software controllable through U216/B and also has a test point "Plasma Reset". Clearing the timer interrupt is done by reading the DIP Switch.The oscillator used for the BSMT & derivation of E & Q. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered and compared to a 2. For games which use 4MB Sound EPROMs this jumper is not installed but will operate on boards with W6 installed.5v reference voltage. check that none of the 2N3904 Transistors are permanently pulling the strobe line low. In normal operation "FIRQ" should be toggling at a rate of 976Hz. The timer interrupt can be observed at TEST POINT FIRQ.&386RXQG%RDUG7K HRU \ RI2SHUDWLRQ CPU Section: The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210).This jumper must be installed for games that use 8MB Sound EPROMs (U17 U21 U36 U37). The signal used to feed the watchdog comes from the EPROM Bank select signal used to load U211. Address decoding for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214. Two control signals that go out to the Plasma Controller are PRES [PLASMA RESET] and CN8-Pin 19 [PSTB .5v to make a Valid Switch Closure. There are separate Input and Output Busses. 24Mhz . Switches: The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a Single Column of switches. The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU has a timer interrupt used as a heartbeat for the system this signal comes from counter U2. A watchdog is used to monitor the CPU and the 5v supply.Plasma Strobe]. CN6 [DEDICATED SWITCH IN] is a Dedicated Bank of Input Switches. 8 KBytes of RAM (U212) is available to the CPU. If the 5v supply is below 4. The Input Bus from the Plasma Controller to the CPU/Sound Board comes in on CN8 [PLASMA CONTROL]-Pins 3-10 and is fed into U200 for input to the CPU’s Data Bus. The RAM is battery backed and has a write protected area. Switches connected to CN6 are connected to ground instead of a strobe and may be read at any time. Data going out to the controller comes from the CPU’s Data Bus through U201 and onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202 for input to the CPU’s Data Bus. The Switch Return Voltage must be below 2. Plasma Interface: The data path for communication to and from the Plasma Controller Board is 8 bits wide. If false switches are appearing.The CPU signals for both 68B09E processors. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Other Test Points: E & Q . Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O that a valid address is being sent.

The BSMT latches sound EPROM addresses in U13 & U12 for output to the Sound EPROMs. Sound Data from the EPROMs is read through U19 to the BSMT. The ws input is used to latch the right and left channel sound data into the DAC. These separate supply voltages are for the DAC U26 Operational Amplifier U30 and analog volume control U35. The EPROMs are bank selected by U22. . TEST POINTS AOR and AOL are the outputs of the operational amplifier. The data stream from the shift register is serially shifted into a stereo 16 bit Digital to Analog Converter (DAC. U26). If the ws line is not oscillating no analog signal will come out of the DAC. The DAC outputs are a controlled current source. These outputs are converted to a voltage by an operational amplifier U30 to form the analog signal. 6HFWLRQ&KDSWHU 3DJH 6HF3&%V Sound Section: The audio section consists of a BSMT SOUND CHIP U9 Sound (Voice) EPROMs (U17 U21 U36 U37) 68B09E U6 and Sound Code EPROM U7. When the BSMT has sound data to be played out to the speakers it loads 16 bits into a 16 bit shift register made up of U24 & U23. The analog section has its own +5v & -5v derived from VR1 & VR2. These outputs are then fed directly into the power amplifiers (TDA2030A) or optionally into an analog volume control chip U35 for a potentiometer volume control. When the system is operating properly the ws (word select) input of the DAC will be toggling.

28 1-5F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 1N5817 VBATT 1-4H 10KW U215/B 11 0W C +5v 1-4I 10 D200 +5v R431 RED 1-4J (2-2A) A 3 OC CP 2 5 6 9 12 15 16 19 A15 1 A15 11 BSEL 10 9 8 7 6 5 4 3 25 24 21 23 2 26 1 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 F Printed Circuit Boards (PCBs) E Q . HCT74 AVMA 2 Sec.1 mF 0.1 mF 0.1 mF 0. RED 330W A15 A14 A13 +5v 13 E Q 1-2H RESET U209S 40PSKT VMA 12 PR R310 9 Q D CP Q N.1 mF 0.5v AA Size Cells GND GND D201 BSEL E N. 6 4 5 A7 +5v A B C U214 G1 G2A G2B Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 15 14 13 12 11 10 9 7 SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 74LS138 RESET PRES PLIN PSTB VCC 20 5 VMA 5 PSTB 1-1H HCT74 POUT Q 74LS74A PR U216/A 1-1J Q 3 4 2 PR D U215/A PLIN +5v +5v 4 0W 13 U213S 20PSKT +5v R311 8 CLR A11 A12 MPIN PRES 0W U216/B POUT 11 A0 * R310 IS JUMPERED 10 GND 1 I/ 1 2 I/ 2 3 I/ 3 4 I/ 4 5 I/ 5 6 I/ 6 7 I/ 7 8 I/ 8 9 I/ 9 11 I/ 10 U213 E Q VMA R/W 1-2G A0 10 1 GND L200 R312 8 RESET A0 A0 1-1G 1-1F POUT GND 2 I E Q ROMCS U217/B 1-2J R298 10KW A10 9 +5v RESET PRES PLIN PSTB POUT +5v H G R297 10KW +5v XA0 10 PR D E +5v R296 +5v 10KW INT AVMA +5v The above circuit(s) continue at the address shown (#-XY).1 mF 0.1 mF 0. # = Sheet Number (1-5).1 mF 0.C. 5: PCBs D 3 Q 1-1I CP CLR GND 1 J Section 5. BA 5 N.C.1 mF 0.C.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.CPU/Sound Board Schematic (Sheet 1 of 3) J I H G F +5v C1 C2 C3 C4 C5 C7 C8 C9 C12 C13 C14 C15 C16 C18 C19 C20 C21 C23 C24 C25 C26 C27 C28 C32 C36 C41 C42 C43 C44 0. BUSY XA0 34 E Q 35 40 HALT 37 RESET Q 2 CP CLR HCT74 1-2I Q N.C.C.1 mF 0.1 mF 0. 6 1-2F /O 1 I/O 2 I/O 3 I/O 4 I/O 5 I/O 6 I/O 7 /O 8 19 18 17 16 15 14 13 12 +5v ROMCS RAMCS IO PORT A9 A10 SNDSTB XA0 IO STB PAL16V8Q A8 A9 A10 1 1 2 3 A12 N.1 mF 0.1 mF 0. X = Column Grid. X = Column Grid.1 mF 0.1 mF 0.1 mF 0.1 mF 0.C.C.1 mF 0. N.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.C.1 mF 0. Chapter 4 Page 128 1 CP CLR Q PLASMA_RESET Q 6 N.1 mF 0.1 mF 1-5I 1-5J +5v 1-5H A13 U212 [26] 1-5G A13 U212 [26] 5Q U211 [12] +5v 2 JP1S R301 10W 1 JP1 +5v R306 +5v 32K 8K 10KW +5v R414 220W N.1 mF 0. # = Sheet Number (1-5). Y = Row Grid 7 2 4 3 INT Q E U215/B CLR [13] BSEL Q E U215/B CLR [13] BSEL 11 D0 D1 D2 D3 D4 D5 D6 D7 31 30 29 28 27 26 25 24 TSC 39 USS 1 GND 68B09E BSEL E 27 R/W U212S 28PSKT R432 27C040 12 22 E R/W 1 0W The above circuit(s) continue at the address shown (#-XY). 38 LIC AVMA 36 AVMA R/W 32 R/W 6 N.1 mF 0.1 mF 0.C.1 mF 5 C272 C273 C274 C275 C276 C277 C278 C279 C280 C281 C282 C283 C284 C285 C286 C287 C288 C289 C291 C292 GND 0. Y = Row Grid D7 20 RAMCS 10KW GND * R300 NOT STUFFED (2-2A) E (2-2A) Q (2-1A) E (2-1A) BSEL D0 D1 D2 D3 D4 D5 D6 D7 MS6264A 1-4G R300 0W 1-3J VCC GND 11 12 13 15 16 17 18 19 R299 10KW INT XA5 E CE OE 14 +5v CLR 74LS74A D0 D1 D2 D3 D4 D5 D6 D7 U212 C290 0.1 mF 1N5817 BAT 1 Holds 3X 1. R307 NOT STUFFED (2-2A) C R307 0W R308 12 PR Q D R309 9 CP Q 8 R/W 13 VPP D7 D7 D7 13 14 15 17 18 19 20 21 D0 D1 D2 D3 D4 D5 D6 D7 FIRQ A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 1-3G A16 A17 A18 DQ0 DQ1 DQ2 DQ3 DQ4 DQ5 DQ6 DQ7 U210 U210S 32PSKT E 1-3I E 24 1-3H G ROMCS 22 RAMCS 1-4F E E 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 XA0 XA1 XA2 XA3 XA4 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 D0 D1 D2 D3 D4 D5 D6 D7 VCC NMI U209 FIRQ IRQ 1-3F N.1 mF 0.C.1 mF 0.1 mF 0. +5v L201 4 R302 R304 10W R303 10W R305 10W 10W XA0 XA1 XA2 XA3 XA4 XA5 1Q 1D 2Q 2D 3Q 3D 4Q 4D 5Q 5D 6Q 6D 7Q 7D 8Q 8D 74LS374 U211 A13 U212 [26] 3 4 7 8 13 14 17 18 D0 D1 D2 D3 D4 D5 GND A * R308 IS JUMPERED B (2-2A) B R309.C. BS 33 N.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.

R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. Y = Row Grid 1 R413 10KW IO STB 1-2B Q10 2N3904 GND 3 2 1KW SNDSTB (2-2J) (2-1J) (2-1J. UNLESS OTHERWISE SPECIFIED. UNLESS OTHERWISE SPECIFIED.C. Fonts used in this Schematic: Arial (Arial. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ).C. # = Sheet Number (1-5). X = Column Grid.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). 5%. 3 1-3A HDR2X10 A2 B2 A3 B3 A4 B4 A5 B5 A6 B6 A7 B7 A8 B8 74HC245 N. 3-2J) 3-2J (2-1A) C B SIZE D 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Symbol Proportional BT (Symbpron.C. Chapter 4 Page 129 Sec. R 0. Edited By: SPI Inc.ttf) for Special Symbols or Check Boxes. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17. Y = Row Grid SWLO DPSW MPIN MPIN RESET PRES (3-2J) SWSTB SWM PLIN POUT STATUS PRES PSTB SWSTB SWM PLIN POUT STATUS PRES PSTB (3-2J) DPSW DPSW SWSTB SWM PLIN POUT STATUS (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) PRES 1-1A 1-1E 1-1D PSTB 1-1C 1-1B PSTB Schematic Set Sheet 1 of 3 1-1E NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ).ttf) for normal text. U36 AND/OR U37. 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF G DIR A1 B1 U208 1-3B 18 17 16 15 14 13 12 11 2 4 6 8 10 12 14 16 18 20 CN1 1 3 5 7 9 11 13 15 17 19 N.CPU/Sound Board Schematic (Sheet 1 of 3) E D C B A DEDICATED SWITCH IN D3 +5v CN6 1 1N4004 12PKK156E GND CN6 2 R278 R279 R280 R281 R282 R283 R284 R285 1KW 1KW 1KW 1KW 1KW 1KW 1KW 1KW R287 1-5E 1-5D 1-5C 12PKK156E R286 1KW 1-5A 12PKK156E CN6 4 SWLO SWLO 19 1 GND D0 2 D1 D2 D3 D4 D5 D6 D7 RAMCS 39KW R289 G DIR 3 4 5 6 7 8 9 12PKK156E 5 B1 A1 U206 A2 B2 A3 B3 A4 B4 A5 B5 A6 B6 A7 B7 A8 B8 74HC245 KEY 6 CN6 39KW R290 18 39KW R291 17 16 15 14 13 12 11 12PKK156E CN6 7 R/W 39KW R292 12PKK156E 39KW R293 12PKK156E 39KW R294 E 12PKK156E 39KW R295 12PKK156E CN6 8 CN6 9 10 MPIN 11 RAMCS 1-4E E 39KW C255 1-4D C247 C248 C249 C250 C251 C252 C253 C254 CN6 4 1-4A 12 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF GND CN6 12PKK156E GND 1-4B 1-4C 0. # = Sheet Number (1-5). E Printed Circuit Boards (PCBs) D 2 The below circuit(s) continue at the address shown (#-XY). 1/4W. IO PORT 19 1 +5v U217/A SNDSTB 3 R298 10KW CP CLR 1-3E HCT74 E Q SPRST Q 6 A1 B1 U207 A2 B2 A3 B3 A4 B4 A5 B5 A6 B6 A7 B7 A8 B8 74HC245 2 3 4 5 6 7 8 9 C256 C257 C258 C259 C260 C261 C262 C263 GND 1-3D 1-3C A0 1 +5v A0 RESET RESET 2 A1 A2 A3 A4 IO STB RESET A9 3 4 5 6 7 8 9 SND_RESET N. U21. X = Column Grid.1 mF R/W 5 CN6 3 1-5B 39KW R288 CN6 12PKK156E GND R/W G DIR +5v D0 D1 D2 D3 D4 D5 D6 D7 IO PORT RESET R297 10KW 4 A0 2 +5v PR D Q 5 17 16 15 14 13 12 11 N. Model: 237-0176-00 Dated: 07/22/99 A Section 5.ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2. 5: PCBs R296 10KW 18 19 IO PORT 1 R/W . C264 C265 C266 C267 C268 C269 C270 C271 TO I/O DATA GND 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF GND D0-D7 (2-2J. 3-2J) SNDSTB SPRST RESET IO RESET SNDSTB SPRST RESET SNDSTB SPRST RESET IO RESET RAMCS IO PORT 1-2E 1-2D IO RESET 1-2C R412 GND MPIN 1-2A The above circuit(s) continue at the address shown (#-XY).C.

# = Sheet Number (1-5). X = Column Grid.CPU/Sound Board Schematic (Sheet 2 of 3) J I H U18 5 F U13 2-5I 2-5J G 2-5H U17 U24 2-5F 2-5G U36 U18 U12 U23 4 2-4I 2-4J 2-4H 2-4F 2-4G U22 U9 U37 U21 U19 U25/A U34 BSMT 2000 3 2-3H 2-3I 2-3J 24MHz CLOCK 2-3G 2-3F U11 U16 U4 U10 /A U5 U15 U10 /B 2 2-2G 2-2H 2-2J 2-2F 2-2I U8/B SND_FIRQ U1/B U7 U6 Sec. 5: PCBs U8/B 1 3-2J 2-1J 2-1I 2-1H 2-1G 2-1F The above circuit(s) continue at the address shown (#-XY). Chapter 4 Page 130 I H G F Printed Circuit Boards (PCBs) . Y = Row Grid J Section 5.

X = Column Grid. U21. # = Sheet Number (1-5). U1/A U3 SW200 2-1E 2-1D 2-1A 2-1B 2-1C Schematic Set U218 Sheet 2 of 3 SIZE D 1 REV. R 0. U36 AND/OR U37.ttf) for normal text & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17. UNLESS OTHERWISE SPECIFIED. 1/4W. 5: PCBs The below circuit(s) continue at the address shown (#-XY). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. POT 1A 1B 1C U34 NOT STUFFED CN3 U35 CN3 NOT STUFFED 2-5B U24 2-5E 2-5D CN3 2-5C 2-5A 5 CN3 CN3 U26 CN3 U30/B U100 U23 SPEAKER OUTPUTS U25/B 2-4E 2-4D CN4 2-4B 2-4C 2-4A U30/A CN4 U101 U19 4 CN4 CN4 KEY U34 CN4 FOR 8MB EPROMS *W6 STUFFED CN4 U34 U102 2-3E 2-3C 2-3D 2-3B 2-3A 2-2C 2-2B 2-2A 3 U20 U27/B 2-2E 2-2D U2 U27/A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ). The above circuit(s) continue at the address shown (#-XY). Y = Row Grid .1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. UNLESS OTHERWISE SPECIFIED.CPU/Sound Board Schematic (Sheet 2 of 3) E D U34 C B A VOL. 5%. Edited By: SPI Inc. # = Sheet Number (1-5). X = Column Grid. Chapter 4 Page 131 Sec. Y = Row Grid 2 Fonts used in this Schematic: Arial (Arial. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). Model: 237-0176-00 Dated: 07/22/99 E Printed Circuit Boards (PCBs) D C B A Section 5.

ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2. U21.ttf) for normal text. Chapter 4 Page 132 I H Printed Circuit Boards (PCBs) . X = Column Grid. R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. 3-1I 3-1H U205 3-1G 3-1F G F Fonts used in this Schematic: Arial (Arial.CPU/Sound Board Schematic (Sheet 3 of 3) J I PLASMA CONTROLLER CN8 5 H F R200-R207 NOT STUFFED R208-R215 NOT STUFFED CN8 3-5J G 3-5I 3-5H 3-5F 3-5G CN8 CN8 U200 CN8 CN8 CN8 CN8 CN8 CN8 C200-C207 NOT STUFFED CN8 4 CN8 CN8 3-4J 3-4H 3-4I 3-4G 3-4F U201 CN8 CN8 CN8 CN8 CN8 R409 NOT STUFFED CN8 CN8 CN8 CN8 3 CN8 3-3I 3-3J DIODE D202 NOT STUFFED 3-3G 3-3F 3-3H C408 NOT STUFFED CN8 CN8 CN8 2 3-2J U202 3-2I 3-2H 3-2G 3-2F POWER IN CN2 CN2 The above circuit(s) continue at the address shown (#-XY). Y = Row Grid CN2 CN2 KEY CN2 Sec.ttf) for Special Symbols or Check Boxes. # = Sheet Number (1-5). UNLESS OTHERWISE SPECIFIED. 5%. 5: PCBs 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ).1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). 1/4W. UNLESS OTHERWISE SPECIFIED. 3-1J R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). R 0. U36 AND/OR U37. Symbol Proportional BT (Symbpron. J Section 5. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17.

E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. 5: PCBs CN7 U401/B U205 . Chapter 4 Page 133 Sec. Edited By: SPI Inc. +5v 1N4004 SWITCH COLUMNS CN5 3-5E 3-5D 3-5C 3-5A 3-5B KEY 5 CN5 CN5 CN5 CN5 U203 CN5 CN5 CN5 3-4E 4 3-4A 3-4B 3-4C 3-4D SW300 8-POS. DIP SWITCH 3-3E U204 3-3D 3-3C 3-3B 3 3-3A SWITCH ROWS U401/A CN7 U401/B CN7 CN7 3-2E 3-2D 3-2B U401/C 3-2A 3-2C CN7 2 CN7 CN7 U401/D KEY CN7 U401/A CN7 3-1D 3-1E U401/C 3-1C 3-1A 3-1B Schematic Set Sheet 3 of 3 SIZE D U401/D 1 REV.CPU/Sound Board Schematic (Sheet 3 of 3) E D C B A D106 (Not Screened On Board) This diode is soldered between D3 & R430 under CN6. Model: 237-0176-00 Dated: 07/22/99 E Printed Circuit Boards (PCBs) D C B A Section 5.

5V ( + ) Sec. Chapter 4 Page 134 • • BSMT2000 T D15552N W -01A5HE9 TES 980 TEST ES T TEST C01100 24.125” • • VR2 ST AOR • U30 T TE TEST TEST • U26 TES • E U13 U9 JP L201 CN1 U12 L200 +5V LED +5V U209 U208 U217 U214 SWITCH ROWS U209 CN7 U211 U215 5 6 7 8 TEST • U207 U216 JP JP GND1 4 3 CUT 2 1 U218 RESET U213 ( -. Dip Sw. 5: PCBs CN5 C P U / S o u n d B o a r d C o m p o n e n t La y o u t Test Points: ¬VBATT ¬GND2 ¬6MHZ ¬E ¬SND_FIRQ & Q ¬SND_RESET ¬AOL & AOR Printed Circuit Boards (PCBs) TEST ¬FIRQ ¬SW200 ¬PLASMA_RESET ¬GND1 ¬RESET LEDs : ¬L201+5v & L200 ¬+5V ¬24MHZ REQUIRED FOR 8MB EPROM USE ¬W6 JUMPER • .) SIZE AA 1. • Section 5.000MHZ RALTRON 98 TV 52 CN6 PLASMA CNTLR ( -.VR1 • CN2 6MHZ U25 T T ES • U37 U37 U21 U21 U36 U18 U36 U17 U17 U9 U3 24MHZ 24MHZ U19 X1 • Actual Board Size 14.) SIZE AA 1.5V ( + ) VBATT BAT1 CN8 • AOL TEST Q T SND_RESET U34 JP U24 U15 U2 ST U35 JP U6 W6 U22 U16 U23 U400 U401 TE CN3 JP TES SND_FIRQ U1 U27 U10 JUMPER REQUIRED FOR 8MB EPROMS GND2 • U8 U6 U11 T • U100 U5 U4 U4 U204 1 2 3 4 5 6 7 8 TEST U20 U7 U7 TES • U101 U102 JP U206 DEDICATED SWITCH IN U205 TEST CN4 U203 SWITCH COLUMNS ­ SW300 T ON 8-Pos.67” X 9.) SIZE AA 1.5V ( + ) • ¬8K/32K JUMPER JP1 FIRQ U202 • U201 TEST • 8K 32K JP1 PLASMA_RESET JP U200 TEST SW200 TE ST SW200 U210 U210 U212 U212 ( -.

W4: NS) 0 Jumper Wire (24ga. call Tech Support) 1 165-5099-00 L200. U16. R431>R432 (R200>R207. C285. C26. W6* (*for 8MB EPROMs) (W2-W3. C79. C41. C274. U217 HCT74 1 100-5023-00 U218 DS1232 2 100-0377-00 U400. AOL. C38.) 1 140-0011-00 X1 24Mhz AOR. R242. R243. 4 125-5020-00 C40. C289. R415>R422 (R208>R215: NS) 220 1/4W Res. C18. C283. 4 125-5039-00 C48. C16. U37. Change Feb 02) 33K 1/4W Res. Support) R110 (New Rev. R104. Rad. C21. R109 (R101: NS) 470K 1/4W Res. D405>D407 (D202: NS) 1N4148. U102 (HS3) (U100 (HS1): NS) AAVID 531102 (Heat Sink) 2 100-5012-00 U201. R296>R298. when required) C1.&386RX QG%RDUG3DUWV 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 QTY 1 1 79 PART NUMBER 520-5136-16 545-5685-00 125-5031-00 REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) CPU/Sound Board Mono (FCC FEB98) Complete PCB Assembly BAT1 HOLDER (Always replace all 3. C229. SND_FIRQ. R111 (R103: NS) 1K 1/4W Res. C101: NS) 22uF. 16v. W5. D105 (D100. Cap.WY:NS) 0 Jumper Wire (24ga. R413. C292. U206. C49. U37. C59. C81 470uF. U8. R278>R286. Radial Lytic Cap. C400>C401. C277. U204. R302>R305. R4. C2. Transistor 36 121-5011-00 R1>R3. 20 121-5009-00 R15.1 HEADER 7 112-5003-00 D1. U36. C122: NS) 2 125-5017-00 C10. C3. # 5 077-5217-00 U17. R306. 15 121-5033-00 R229>R233. C402>C404. C256>C263. Cap. C104: NS) 100uF.WHITE DOT PAL16L8 (Programmed) WHITE DOT 2 100-0022-00 U22. 0. 1 3ULQWHG&LUFXLW %RDUGV 3&%V. SND_RESET. R112: NS) 2.001uF. C111. 16 121-5047-00 R401>R402.5v Cells. C280. U212 28-Pin. C15. C103. 24Mhz. 3 121-5051-00 R21. R403>R405. 0. U21. U15. C25. C282. Q. WX (R300. Radial Lytic Cap. L201 LED T1-3/4 DIFFUSER LED 10 110-0069-00 Q1>Q8. GND1. C80 0. R301. 3 125-5043-00 C29. C42. Radial Lytic Cap. C4. C119 220uF. 16v. 2 125-5019-00 C31. 2 121-5009-00 R107.5K 1/4W Res. U25. C287. 10K 1/4W Res. C37. R19: NS) 100K 1/4W Res. 1 n/a SW200 B3F4000 1 181-5002-00 SW300 8-Pin.1 HEADER 1 045-5015-06 CN2 (Key Pin-5) (CN3: NS) 6PKK156 1 045-5015-07 CN4 (Key Pin-5) 7PKK156 1 045-5013-00 CN5 (Key Pin-2) 9PKK156 1 045-5015-00 CN6 (Key Pin-5) 12PKK156 1 045-5014-01 CN7 (Key Pin-4) 10PKK156 X2 1 045-5015-26 CN8 26-Pin. U9. 25v. C43. C77. C117. C273. U207. C32. C120. GND2 Test Point Wire (24ga. C19.R309. C13. R412 1K 1/4W Res. Cap. Axial Cer. C33. U12. 5 121-5023-00 R9. (FB5)-FB6 Ferrite Bead (if required. (104). R409: NS) 1 121-5018-00 R7 1. R310. U36. 44 125-5028-00 C208>C215. Radial Lytic Cap. U27. C110. C107. D102. FB3-(FB4). IC Socket 1 100-0043-00 U18 74ALS139 1 965-0136-00 U19 . C247>C254. (102). C286. 2 121-5048-00 R410. C75. PLASMA_RESET. R22. D402>D404.BLUE DOT PAL16L8 (Programmed) BLUE DOT 1 100-0148-00 U214 74LS138 2 100-5015-00 U216. C52. (471). 100v Cap. R24 (R12. (101). D104. # 1 105-0116-00 U9 BSMT2000 1 100-0149-00 U10 74LS240 Table) U17. C24.1uF. Ltc. 2 125-5015-00 C109. C46. C118. C272. 1 125-5037-00 C30 1000uF. 2 121-5043-00 R16. C12. C28. C284. C106. IC Socket Table) U7 27512 EPROM 1 (See Pg. C279. D401. RESET (X2) Test Points 12 n/a (call Tech. FIRQ. C108. C275. U210 32-Pin. C9. C115 (C76. R244>R251. C230. 0 125-5038-00 (C121: NS) 100pF. C20. Cer. 2 125-5012-00 C116. Cap.R311. Cap. C114 (C100: NS) 10uF. (R100. Q10 (Q9 Not Used) 2N3904. 5 n/a R308. 25v-35v. 25v. U7. U210 27C040 EPROM 5 (See Pg. 470pF. Size AA 1. D101: NS) 1N4004. R315>R316.R313>R314. 2 121-5046-00 R105. R106. U203 74HCT273 6 100-0338-00 U202. R423>R430 560 1/4W Res.3K 1/4W Res. 6Mhz. U209 68B09E 3 077-5209-00 U6. R411 3. R287>R294 39K Res. R234>R241. C23. C291. C47.YELLOW DOT PAL16L8 (Programmed) YELLOW DOT 1 965-0137-00 U20 . C123. 16v. C288. C5.7K 1/4W Res. R14. IC Dip Socket 6 100-0064-00 U5. R299. C14. Cap. 9 121-5045-00 R108. C50. 6 125-5017-00 C78. D3. C44. Diode 2 112-5008-00 D200. R414. C216>C220. U13. U208 (U200: NS) 74HC245 1 105-5046-00 U212 MS6264A 1 965-6504-00 U213. C264>C271 (C200>C207: NS) 8 125-5029-00 C221>C228 (C408: NS) 0. R8. (222). U205. C36. Radial Lytic Cap. Cap. 11 121-5021-00 R216>R223. Radial Tant. U209 40-Pin. C281. U102 (U100 : NS) TDA2030A 3 535-5000-10 U101 (HS2). C51 0. C113. D2. R13. Dip Switch 5 100-0037-00 U1. 0. U24 74LS165 1 100-5018-00 U26 TDA1543 1 100-0375-00 U30 LM833 1 100-0027-00 U34 74LS04 0 100-5016-00 (U35: NS) TDA1899 2 100-5016-20 U101. R400 4. U11 74LS273 2 100-5008-00 U23.) 1 121-5036-00 R312 330 1/4W Res. D201 1N5817.R307. R17 (R25. C7. C125. C34. R102: NS) 22K 1/4W Res. R295. C290. C105. U215 74LS74 1 100-0249-00 U2 74HC4020 1 100-0049-00 U3 74LS163 1 105-0052-05 U4 6116 RAM 3 077-5208-00 U4. U401 LM339AN 4 n/a VBATT. U21. C124. 1 045-5015-01 CN1 20-Pin. with new ones.01uF.2K 1/4W Res. C405>C407 (C45. R260>R267. D103. 1 125-5014-00 C409 22uF. 25v. C276. Diode 6 n/a (FB1)-FB2. R224>R228. E. C255. C35 10uF. C39. Radial Lytic Cap. C8. C112 (C102. R113. Diode 8 112-0054-00 D400. 25v.) Loops 1 124-5002-00 VR1 LM7905CT -5v Regulator 1 124-5001-00 VR2 LM7805CT +5v Regulator 6 n/a W1. U211 74LS374 1 100-0189-01 U6. R406>R408. (103).0022uF. +5v.

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R6 Q1. Q3 Not Shown Complete PCB Assembly Connector. 3) Pin-4 RED Center Up/Down Post (Aux. 5X . R3 R4. R2. D3 R1. PCB Component Layout & Parts Component Side Solder Side Solder Side Sec. 2) Pin-5 WHT Left Up/Down Post (Aux. Signal Diode 620W 1/4W CF Resistor 22KW 1/4W CF Resistor Tip122 (NPN Darl.156” Connector. 4X . 1) Q2 TIP122 R5 22k CN1 1 2 3 KEY D3 R3 620 W ohm 4 Q3 TIP122 CN1 to I/O J2 (AUX OUT) Pin-1 ORG-BRN to J2-P1 Pin-2 ORG-RED to J2-P2 Pin-3 Key Pin-4 ORG-BLK to J2-P3 Component Side R6 22k (UK Only) Solenoid Exp. Chapter 4 Page 136 Printed Circuit Boards (PCBs) . D2. Transistor) UK Post Cable Wiring Harness 112-5014-00 121-5003-00 121-5042-00 110-0067-00 036-5479-00-76 Section 5. 5: PCBs SPI N1: 520-5192-00 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 1 2 3 4 5 6 7 1 1 1 3 3 3 3 1 520-5192-00 Solenoid Expander PC Board CN1 CN2 D1.(UK Only) Solenoid Expander PC Board Schematic CN2 D1 R1 620 W ohm CN2 to Coils to I/O J7-P1 20v BRN 5 Q1 TIP122 4 3 R4 22k KEY 2 1 D2 R2 620 W ohm Pin-1 GND Pin-2 Key Pin-3 ORG Right Up/Down Post (Aux.156” 1N914. Q2. R5.

5: PCBs Order the Optional ToPS™ (Tournament Pinball System) Kit! Call Technical Support at 1-800-542-5377 for more information Printed Circuit Boards (PCBs) Section 5.Tournament Serial Inter face (TSI) Board Over view & Theor y of Operation Sec. Chapter 4 Page 137 .

5: PCBs A Section 5. Chapter 4 Page 138 Printed Circuit Boards (PCBs) .To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 ) 6 5 4 6 5 4 D C B Sec.

Edited By: SPI Inc. 5: PCBs B .To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 ) 3 2 1 D R42. 1/4W. Model: 237-0268-00 Dated: 08/2002 1 Section 5. 5%. R44 & R45 NOT STUFFED C A Schematic Set ® Sheet 1 of 1 SIZE NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ). 3 Printed Circuit Boards (PCBs) 2 REV. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ). SPI Part Nº: 520-5220-00 Non-Text Document Prepared By: CES Inc. R 0. Chapter 4 Page 139 Sec. UNLESS OTHERWISE SPECIFIED.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. UNLESS OTHERWISE SPECIFIED. A D SPI Tournament Serial Interface Bd.

(Call Technical Support if more information is required). on above harness. under P/F) } * Carefully note Pin-Out ELECTRONIC COLOR MESSAGE } ORG-WHT KEY ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL ORG-BLK ORG-RED ORG-BRN 1 2 3 5 6 7 8 9 4 10 J6 DATA CABLE TO BETA brite® To TSI J1 Connected to I/O Power Driver Bd. J2 (if used) To To Playfield TSI X3 Dot Display J4 (Conn. if required).To u r n a m e n t S e r i a l I n t e r f a c e B o a r d C o m p o n e n t La y o u t & Pa r t s BETA brite® Electronic Color Message Display Data Cable BETA brite® Power Cable (Call Technical Support if more information is required). for UK Aux. J3 FROM I/O J16-P5 FROM I/O J16-P11 12 11 10 1 2 3 4 5 9 6 7 8 } 1 2 3 4 5 6 7 8 9 10 THIS SIDE: Tournament Large Cable Wiring Harness (036-5477-98) Serial Interface to I/O Power Driver Board ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY ORG-WHT (+5V) RED (GND) BLK } } DISPLAY Moved from I/O Bd. 5: PCBs THIS SIDE: The 9-Pin Break-Out Conn. Moved from I/O Bd. J3 (if used) Component Side ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION -- 1 520-5220-00 Tournament Serial Interface (TSI) Board PCB Assembly Section 5. Chapter 4 Page 140 Printed Circuit Boards (PCBs) . * Carefully note Pin-Out 10 9 8 7 6 5 4 3 2 1 2 1 PNK-WHT BLU-WHT GRN-WHT BRN-WHT PNK GRY VIO BLU GRN YEL ORG BRN 12 11 10 9 8 7 6 5 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1 } 1 2 3 4 5 6 7 8 9 10 11 12 } 1 2 3 4 5 6 7 8 9 11 10 12 * Carefully note Pin-Out Sec. or Ticket / Coin Dispenser Application Only J7 OPTIONAL SERIAL PORT FOR PRINTER OR LAPTOP (call Technical Support for more information. J2 UK Aux. or Ticket / Coin Dispenser Application Only To From TSI existing J5 harness } PNK-WHT BLU-WHT GRN-WHT BRN-WHT PNK GRY VIO BLU GRN YEL ORG BRN (+5V) RED (GND) BLK To TSI J3 To TSI J2 Connected to I/O Power Driver Bd.

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30 A1.$ 3LQEDOO*DPH)LUPZDUH7DEOH (3520 &KLS 6L]H 3URJUDP 3DUW 1ž 86$ 9HU %G /RF CPU Sound (Old) Sound (Old) Sound (Old) (256K) (256K) (256K) (256K) 965-0004-00 965-0005-00 965-0006-00 965-0007-00 LWAR..03 A3.06 A1.01 A1.06 (2M) 965-0087-00 A2.04 Batman CPU CPU Voice 1 Voice 2 Sound Display (128K) (256K) (2M) (1M) (256K) (1M) 965-0067-00 965-0135-00 965-0068-00 965-0069-00 965-0070-00 965-0071-00 A1.04 (2M) 965-0121-00 A1.10 Last Action Hero CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0148-00 965-0149-00 965-0150-00 965-0151-00 965-0152-00 A1.00 A3.05 (Used on Display PCB 520-5055-01) ROM 0 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U36 U37 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U37 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 C5 U17 U21 U36 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 Star Wars Rocky & Bullwinkle & Friends CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0138-00 965-0139-00 965-0140-00 965-0141-00 965-0142-00 A1.00 A4.C5 C5 J5 J6 J7 960-5007-00 960-5007-00 960-5007-00 960-5007-00 Sound Sound 1 Sound 2 (256K) (512K) (512K) 965-0008-00 965-0009-00 965-0010-00 7F 6F 4F 960-5007-00 960-7001-02 960-7001-02 Laser War . $SSHQGL[$  3LQEDOO*DPH )LUPZDUH7DEOH .00 A4.02 A3.OR - 5DZ 3DUW 1ž (3520 Lethal Weapon 3 (256K) (256K) (512K) (512K) (256K) 965-0011-00 965-0012-00 965-0014-00 965-0015-00 965-0013-00 A4-6 A4-6 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0016-00 965-0017-00 965-0019-00 965-0020-00 965-0018-00 A2-1 A2-1 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0021-00 965-0022-00 965-0024-00 965-0025-00 965-0023-00 A2-4 A2-4 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Torpedo Alley CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) Time Machine CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) Playboy 35th Anniversary CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) 965-0046-00 965-0047-00 965-0049-00 965-0050-00 965-0048-00 A2-4 A2-4 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 ABC Monday Night Football CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) 965-0031-00 965-0032-00 965-0034-00 965-0035-00 965-0033-00 A2-7 A2-7 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Robocop CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) 965-0036-00 965-0037-00 965-0039-00 965-0040-00 965-0038-00 A3-4 A3-4 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Phantom of the Opera CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) 965-0026-00 965-0027-00 965-0029-00 965-0030-00 965-0028-00 A3-2 A3-2 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0041-00 965-0042-00 965-0044-00 965-0045-00 965-0043-00 A2-0 A2-0 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 (128K) (256K) (512K) (512K) (256K) 965-0051-00 965-0052-00 965-0054-00 965-0055-00 965-0053-00 A2-7 A2-7 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 (128K) (256K) (1M) (1M) (256K) (512K) 965-0056-00 965-0134-00 965-0057-00 965-0058-00 965-0059-00 965-0060-00 A1-7 A1-7 B5 C5 F7 F5 F4 U8 960-5006-00 960-5007-00 960-5009-00 960-5009-00 960-5007-00 960-7001-02 B5 C5 F5/6 F4/5 F7 U8 960-5006-00 960-5007-00 960-5009-00 960-5009-00 960-5007-00 960-7001-02 Back to the Future CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) The Simpsons CPU CPU Voice 1 Voice 2 Sound Checkpoint CPU CPU Voice 1 Voice 2 Sound Display CP80 Teenage Mutant Ninja Turtles CPU CPU Voice 1 Voice 2 Sound Display (128K) (256K) (1M) (1M) (256K) (512K) 965-0061-00 965-0062-00 965-0063-00 965-0064-00 965-0065-00 965-0066-00 A1.04 A4.06 (Used on Display PCB 520-5055-00) C5 U17 U21 U7 ROM 0 ROM 1 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5010-00 960-5010-00 Display -OR(4M) 965-0087-04 A2.$33(1'.06 B5 C5 U17 U21 U7 U8 960-5006-00 960-5007-00 960-5010-00 960-5009-00 960-5007-00 960-5009-00 Star Trek 25th Anniversary CPU Voice 1 Voice 2 Sound Display (512K) (2M) (2M) (256K) (1M) 965-0072-00 965-0073-00 965-0074-00 965-0075-00 965-0076-00 (512K) (2M) (2M) (256K) (1M) 965-0077-00 965-0078-00 965-0079-00 965-0080-00 965-0081-00 A2.01 Mary Shelley’s Frankenstein * CPU Voice 1 Voice 2 Voice 3 Sound Display* Display* (512K) (4M) (4M) (4M) (512K) (4M) (4M) 965-0188-00 965-0192-00 965-0193-00 965-0194-00 965-0191-00 965-0189-00 965-0190-00 (512K) (4M) (4M) (512K) (4M) (4M) 965-0195-00 965-0196-00 965-0197-00 965-0199-00 965-0200-00 965-0201-00 Baywatch * CPU Voice 1 Voice 2 Sound Display* Display* CPU Voice 1 Voice 2 Sound Display* Display* A1.06 A1.02 Guns N’ Roses CPU Voice 1 Voice 2 Voice 3 Voice 4 Sound Display (512K) (4M) (4M) (4M) (4M) (512K) (4M) 965-0175-00 965-0178-00 965-0179-00 965-0180-00 965-0181-00 965-0177-00 965-0176-00 (512K) (4M) (4M) (4M) (512K) (4M) (4M) 965-0182-00 965-0186-00 965-0187-00 965-0187-01 965-0185-00 965-0183-00 965-0184-00 A3.08 A4.00 A4.04 (Used on Display PCB 520-5055-00) C5 U17 U21 U7 ROM 0 ROM 1 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5010-00 960-5010-00 Display -OR(4M) 965-0122-00 A1.03 (CPU Board 520-5003-04) Batman Forever * Hook 3URJUDP 3DUW 1ž CPU Voice 1 Voice 2 Sound Display Display Secret Service CPU CPU Voice 1 Voice 2 Sound &KLS 6L]H (512K) (4M) (4M) (512K) (4M) (4M) A4.00 WWF Royal Rumble CPU Voice 1 Voice 2 Voice 3 Sound Display (512K) (4M) (4M) (4M) (512K) (4M) 965-0169-00 965-0172-00 965-0173-00 965-0174-00 965-0171-00 965-0170-00 A1.06 A1.04 A1.12 A1.30 Jurassic Park CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0143-00 965-0144-00 965-0145-00 965-0146-00 965-0147-00 A5.00 Maverick * CPU Voice 1 Voice 2 Voice 3 Sound Display* Display* A4.00 C5 U17 U21 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 (CPU Board 520-5003-04) 965-0202-00 965-0203-00 965-0204-00 965-0205-00 965-0206-00 965-0207-00 A3.08 (2M) 965-0083-00 (2M) 965-0084-00 (256K) 965-0085-00 (2M) 965-0086-00 A2.03 (4M) 965-0132-00 (2M) 965-0133-00 (256K) 965-0131-00 (2M) 965-0120-00 A1.09 C5 U17 U21 U7 U8 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5009-00 C5 U17 U21 U7 U8 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5009-00 CPU Voice 1 Voice 2 Sound Display A4.06 Tales from the Crypt CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0157-00 965-0158-00 965-0159-00 965-0160-00 965-0161-00 A3.01 86$ 9HU %G /RF 5DZ 3DUW 1ž (512K) 965-0082-00 A2.04 A1.13 A5.03 A1.01 The Who’s Tommy CPU Voice 1 Voice 2 Voice 3 Voice 4 Sound Display (512K) (4M) (4M) (4M) (4M) (512K) (4M) 965-0162-00 965-0165-00 965-0166-00 965-0167-00 965-0168-00 965-0164-00 965-0163-00 A4.03 A1.00 A3.06 (Used on Display PCB 520-5055-01) ROM 0 960-5015-00 CPU Voice 0 Voice 1 Sound Display Display (512K) 965-0119-00 A1.00 C5 U17 U21 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 * Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster.01 A4.

$ 3LQEDOO*DPH)LUPZDUH IRU:KLWH6WDU%RDUG6\VWHP..$33(1'.

02 | $32AB Current as of: Godzilla (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) A2. 7) 965-0374-78 965-0375-78 965-0377-78 965-0378-78 965-0379-78 965-0380-78 965-0376-78 U7 A7.01 | $166F Harley-Davidson® (Notes 4. 5) The Lost World: Jurassic Park (Note 2) Game ROM Sound Display Voice 1 Voice 2 520 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0360-75 965-0361-75 965-0362-75 965-0363-75 965-0364-75 965-0365-75 965-0366-76 A3. check sums.11 | $49FF A2. Bd. Raw Part numbers are identical to the Harley-Davidson® original.00 | $D2FF U210 U7 A1.05| $B1FF A1.E. Refer to CPU/Snd. Bd.03 | $5EFF A4. U21. The version stated is USA. U36 & U37 (if 3 ROMs use U37 will be unused) requiring a Jumper at Loc. 3LQEDOO*DPH )LUPZDUH7DEOH $SSHQGL[$  .04 | $3FFF U210 U7 A4.: 520-5055-01 2 ROMs on CPU/Sound Bd.00 | $74B3 (Notes 4.00 | $E6FF A3. Check our website (see back cover) for current versions or other info.00 | $E77B U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5015-01 Viper Night Drivin’ (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) 965-0266-35 965-0271-35 965-0272-35 965-0267-35 965-0268-35 965-0269-35 965-0270-35 A2.00 | $6A34 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 Starship Troopers (Note 3) Game ROM Sound Display Voice 1 Voice 2 Voice 3 3URJUDP 3DUW 1ž 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 The X-Files (Note 2) Game ROM Sound Display Voice 1 Voice 2 &KLS 6L]H Monopoly® (Notes 4. Schematic (2 of 3). 7) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0367-76 965-0368-76 965-0369-76 965-0370-76 965-0371-76 965-0372-76 965-0373-76 RollerCoaster Tycoon Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) A5. U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 Striker Xtreme (Notes 4.02 | $9CFF A2. 5.01 | $7F46 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 (1M) (512K) (4M) (4M) (4M) 965-0245-46 965-0248-46 965-0249-46 965-0246-46 965-0247-46 A3.SternPinball. 1-800-542-5377 or 1-708-345-7700 (Select Option 1).: 520-5136-16† (Mono) (†FCC 02-98) & Display Controller Board: 520-5055-03‡ (‡FCC 02-98) 5 This game uses 8MB VOICE ROMS at U17.00 | $0057 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 The Star Wars Trilogy . 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) Austin Powers Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0346-65 965-0347-65 965-0348-65 965-0349-65 965-0350-65 965-0351-65 965-0352-65 A3.03 | $5EFF A3. W6.7DEOH 520 &KLS 6L]H 3URJUDP 3DUW 1ž Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0208-00 965-0212-00 965-0213-00 965-0209-00 965-0210-00 965-0211-00 Apollo 13 (Note 1) 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1ž A5.01 | $845A ROM 0 not on website: U17 code through U21 Distributor U36 only.00 | $B92B Golden Eye (Note 1) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0214-42 965-0217-42 965-0218-42 965-0215-42 965-0216-42 A4.00 | $ABF7 Space Jam (Note 2) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0229-43 965-0233-43 965-0234-43 965-0230-43 965-0231-43 965-0232-43 A3.05 | $E9FF U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 Twister (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) A4.00 | $8817 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 (1M) (512K) (4M) (4M) (4M) 965-0240-53 965-0243-53 965-0244-53 965-0241-53 965-0242-53 A2.00 | $66D0 U210 U7 ROM 0 U17 U21 U36 U37 (1M) (512K) (4M) (4M) (4M) (4M) 965-0250-59 965-0253-59 965-0254-59 965-0251-59 965-0252-59 965-0255-59 A2.01 | $FD01 ID4: Independence Day (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0224-45 965-0227-45 965-0228-45 965-0225-45 965-0226-45 A2. part numbers) call Tech Support.01 | $C5FF A2. This Table is accurate as of the printing of this manual.00 | $90FF A3.Special Edition (S. 5. ToPS (Tournament Pinball System) READY! Game Revisions can be updated after the Production Run. If any changes occurred.01 | $A381 Playboy (Notes 4.02 | $C8FF A2.00 | $E6ED ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) 965-0219-41 965-0221-41 965-0222-41 965-0220-41 965-0223-41 A4.03 | $A2FF A3.00 | $7DFF A5. 7. 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (8M) (8M) (8M) 965-0333-72 965-0334-72 965-0335-72 965-0336-72 965-0337-72 965-0338-72 A2.01 | $85FF A2.00 | $8E23 ROM 0 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 Lost In Space (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) 965-0282-60 965-0287-60 965-0288-60 965-0283-60 965-0284-60 965-0285-60 965-0286-60 A1.01 | $C17D 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1ž Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0326-68 965-0327-68 965-0328-68 965-0329-68 965-0330-68 965-0331-68 965-0332-68 A1.com where code can be downloaded (an EPROM Burner is required).02 | $5DFF A3. If there is a question of as to the latest Code Revision & Check Sum call our Technical Support Department.01 | $40FF U210 U17 U21 U36 U37 A7.: 520-5055-01 3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) & Display Controller Board: 520-5055-02* (*FCC 11-97) 4 ROMs on CPU/Sound Bd.01 | $09FF U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) n/a (masked) A5. 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) Sharkey’s Shootout (Notes 4. footnotes: 1 ROMs on CPU/Sound Bd. Sound & Display info (version.03 | $1957 NFL (Notes 4. 6 Harley-Davidson® 2nd Edition: For Game ROM.00 | $A5FF (Notes 4. Visit our website www.: 520-5136-10 (Mono) & Display Cont.03 | $58FF A1.: 520-5136-00 (Stereo) & Display Cont.01 | $6C33 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 High Roller Casino (Notes 4. 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0301-71 965-0306-71 965-0307-71 965-0302-71 965-0303-71 965-0304-71 965-0305-71 A1. the next game manual will include the updated information.03 | $3EFF A1.02 | $E4FF U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 965-0339-73 965-0340-73 965-0341-73 965-0342-73 965-0343-73 965-0344-73 965-0345-73 A1. 5) 965-0353-74 965-0354-74 965-00355-74 965-0356-74 965-0357-74 965-0358-74 965-0359-74 A3. 5) A1.) (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0235-56 965-0238-56 965-0239-56 965-0236-56 965-0237-56 A4. 5.00 | $C929 South Park (Notes 4. Bd.01 | $B2FF 965-0289-40 965-0294-40 965-0295-40 965-0290-40 965-0291-40 965-0292-40 965-0293-40 A2. 6) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (4M) 965-0319-67 965-0320-67 965-0321-67 965-0322-67 965-0323-67 965-0324-67 965-0325-67 A1.04 | $FC7C look for updated code in late 2002 for new HDs.

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8v 1N4752A 33v 1N4736 6. STP20N10L STP19N06L VN02N 2N4401 2N6427 MJE340 MPSA42 2N3904 TIP122 MJE15030 2N5401 MJE15031 MJE350 MPSA92 TIP42 TIP32C TIP36C 2N5060 SCR2800B 110-0106-00 110-0088-00 110-0089-00 110-0073-00 110-0070-00 110-0071-00 110-0082-00 110-0069-00 110-0067-00 110-0101-00 110-0078-00 110-0103-00 110-0072-00 110-0100-00 110-0068-00 110-0081-00 110-0077-00 110-0074-00 110-0083-00 %5. NPN Trans. SCR Trans.(56 %5. PNP Trans. FET Trans.).'*( 5(&7. FET Trans. NPN Trans. NPN Trans. NPN Trans. PNP Trans.2'(6  Diode Diode Diode Diode Diode Diode Diode Diode Diode 75$16. PNP Trans.67256  7<3( )(7 131 313 $1'25 6&5  FET Trans. PNP Trans. PNP Trans.8v 1w 112-0061-00 112-0062-00B 112-0049-00A 112-0053-00 112-0047-00B 112-0072-00 112-5011-00 112-5010-00A 112-5007-00 NTE142A NTE5092A NTE5096A NTE5007A NTE5013A NTE5157 NTE4902 NTE147A NTE5071A ECG142A ECG5092A ECG5096A ECG5007A ECG5013A ECG5157 ECG4902 ECG147A ECG5071A 276-563 -—-—-—-—-—-—276-561 -—-—-—-—-—-—-—-—- SK12V SK68V SK100V SK3A9 SK6A2 SK110X -—-—SK33V -—-—- ECG2987 ECG2985 -—-—ECG85 ECG48 ECG157 ECG287 ECG123AP ECG261 ECG375 ECG288 ECG292 ECG374 ECG278 ECG332 ECG292 ECG393 ECG5400 ECG5461-8 -—-—-—-—-—-—276-2009 -—-—-—-—-—-—276-2009 276-2068 -—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—276-1067 -—-—- -—-—-—-—-—-—SK3124A SK4906 SK3747 SK3232 -—-—SK3896 SK9118 SK3434 SK3441 SK9042 SK3434 SK9236 SK3441 SK3961 SK3950 -—-—- =(1(5 '. PNP Trans. 7\SH Diode Diode Diode Diode Diode Diode Diode. NPN Trans. SCR Trans.2v 1N5379 110v 1N6267A 6. NPN Trans. NPN Trans. Signal LED 1N4001 1N4004 1N5401 1N5404 T6A10L FR302 1N914 MT5000UR or TLRH180P (T1-3/4 GaAIAs) 112-5001-00 112-5003-00 112-0056-00 112-5004-00 112-5006-01 112-5009-00 112-5014-00 165-5052-00 NTE552 NTE116 NTE5801 NTE5804 NTE5812 NTE588 -—-—- ECG552 ECG116 ECG5801 ECG5804 ECG5812 ECG588 -—-—- -—-—276-1103 276-1143 276-1144 -—-—-—-—-—-—- SK9000 SK3312 SK9004 SK9007 -—-—SK5014 -—-—- (old SPI Part N: 165-5100-00) -—-—- -—-—- 276-066B -—-—- 1N4742A 12v 1N4760B 68v 1N4764A 100v 1N5228 3.9v 1N5234B 6. PNP Trans.

I. Relay = 6v DC 5 Amp 4 Pole DT 6HPL&RQGXFWRUV.QWHJUDWHG&LUFXLWV 5HOD\V&URVV5HIHUHQFH7DEOH . & White Star I/O Boards. Power Supply.V. &RPPHQWV FRL-264 D024/02CK FRL-264 D006/04CV 190-5002-00 190-5001-00 For PPB. Relay = 24v DC 10 Amp DPDT For CPU Boards.   BR (Present) DB3501 or CM3501 &RPPHQWV 112-5000-00 5(/$<6 Relay Relay $SSHQGL[%  NTE2987 NTE2985 -—-—NTE85 NTE48 NTE157 NTE287 NTE123AP NTE261 NTE375 NTE288 NTE292 NTE374 NTE288 NTE332 NTE292 NTE393 NTE5400 NTE5461-8 For White Star I/O Bds. BR = 35 Amp @ 100v P..

The Star Wars Trilogy . 35.. Lost In Space 40. 5C J4 J5 2 5B. 5C J4 J5 2 5B.QVWDOOHG 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 5C J5 5C J5 5C J5 5C J5 5C J5 n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U17 U21 U36 U37 W6 CPU/Snd. 5C J4 J5 3 5B. Twister 32. Striker Xtreme 43b.& 5B. 43a. — U17 U21 U36 U37 CPU/Snd. Austin Powers 47.QVWDOOHG J5 J6 J7b J5 J5b J6b *DPH 0IJ 'DWH DQG 0DQXDO 31ž (3520 3RVLWLRQ J4 J6a J7a J4 J5a J6a †VHH 1RWH. 36. — U17 U21 U36 U37 CPU/Snd. n/a — U17 U21 U36 U37 CPU/Snd. The Lost World: J. The X-Files 37. 5C J4 J5 2 5B. Playboy -XPSHUV . — U17 U21 U36 CPU/Snd. 5C J4 J5 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 -XPSHUV . ID4: Independence Day 33. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd.S. Space Jam 34. 5C J4 J5 2 5B. 5C J4 J5 3 5B. Apollo 13 (A13) 30. Sharkey’s Shootout 45.E. HarleyDavidson® 2nd Ed. Monopoly® 48.$33(1'. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. HarleyDavidson® 42b. South Park 42a. Godzilla 41. 5C J4 J5 3 5B. Golden Eye 31.P. — U17 U21 U36 U37 CPU/Snd. 5C J4 J5 2 5B. Viper Night Drivin’ 39. NFL 44. 5C J4 J5 2 5B. 5C J4 J5 3 5B. 5C J4 J5 3 5B. Starship Troopers 38. W6 W6 n/a n/a W6 W6 W6 W6 n/a n/a n/a J4 3 n/a J4 3 U210 J4 3 — J4 3 NOV 95 780-5044-00 FEB 96 780-5042-00 APR 96 780-5041-00 JUL 96 780-5045-00 OCT 96 780-5043-00 FEB 97 780-5056-00 JUN 97 780-5053-00 AUG 97 780-5046-00 NOV 97 780-5059-00 FEB 98 780-5035-00 JUN 98 780-5060-00 SEP 98 780-5040-00 JAN 99 780-5071-00 AUG 99 780-5067-01 JUN 02 780-5067-10 MAR 00 780-5068-01 OCT 00 780-5073-00 OCT 00 780-5072-01 JAN 01 780-5065-00 MAY 01 780-5074-00 SEP 01 780-5075-00 FEB 02 780-5076-00 J4 3 -XPSHUV 5HPRYHG 2 29. High Roller Casino 46.

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Last Action Hero 21. Tales from the Crypt 22. 1 2 *DPH 1DPH &38 9HU MAY 87 780-5001-00 MAR 88 780-5002-00 AUG 88 780-5003-00 DEC 88 780-5004-00 MAY 89 780-5005-00 SEP 89 780-5007-00 NOV 89 780-5006-00 JAN 90 780-5008-00 JUN 90 780-5009-00 SEP 90 780-5012-00 FEB 91 780-5010-00 MAY 91 780-5017-00 JUL 91 780-5011-00 OCT 91 780-5014-00 JAN 92 780-5019-00 JUN 92 780-5026-00 OCT 92 780-5024-00 FEB 93 780-5022-00 APR 93 780-5020-00 AUG 93 780-5027-00 NOV 93 780-5018-00 FEB 94 780-5028-00 MAY 94 780-5023-00 JUL 94 780-5029-00 SEP 94 780-5031-00 DEC 94 780-5036-00 MAR 95 780-5033-00 JUL 95 780-5038-00 (3520 3RVLWLRQ 1. Back to the Future 10. J3. ABC Monday Night Football 7. Robocop 8. & J7a Board Combinations w/ ROM at Locations 5B. Checkpoint 12. Rocky & Bullwinkle & Friends 19. J5b. J2. Time Machine 5. Torpedo Alley 4. Ver1) Installed J1b. J2. J7b & J8 Removed J1a. The Simpsons 11. Phantom of the Opera 9. J5b. J5. Star Trek 25th Anniversary 15. J6 & J7b Board Combinations w/ ROM at Locations 5B. Guns-N’-Roses 25. J7b & J8 Removed J1a. J5. J6a. The Who’s Tommy 23. J3. J3. Batman Forever *DPH 0IJ 'DWH DQG 0DQXDO 31ž &38 9HU *DPH 1DPH -XPSHUV 5HPRYHG *DPH0IJ'DWH0DQXDO3DUW1ž &38-XPSHU7DEOH† J4 W6 W6 W6 n/a n/a n/a n/a † Additional Information for Installed / Removed Jumpers (List 1-28 only): Board Combinations with ROM at Location 5C (Game 1. J3. Maverick 26. J5b. Star Wars 18. J7a & J8 Removed J1a. 5C (Games 2-12. J6b. Lethal Weapon 3 17. J4. J6b. J6a. Hook 16. Ver3) Installed J1b. J7b & J8 Removed J1a. Playboy 35th Anniversary 6. Ver2) Installed J1b. Jurassic Park 20. J2. J5. J6a & J7a Board Combinations with ROM at Locations 5C (Games 14-28. J5a. J4. J5. J5a. J4. J4. Versions 2 & 3 have a 8K RAM which is a 28-PIN IC in Position 5D. Secret Service 3. *DPH0IJ'DWH0DQXDO3DUW 1XPEHU &38-XPSHU7DEOH $SSHQGL[&  . Teenage Mutant Ninja Turtles 13. Laser War 2. 5C (Game 1. J6a & J7a * Version 1 has a 2K RAM which is a 24-pin IC in Position 5D. J5a. Baywatch 28. Ver2/3) Installed J1b. WWF Royal Rumble 24. Mary Shelley’s Frankenstein 27. J6b. Batman 14. J2.

520-5128-05 through -08 520-5143-00 520-5137-00 2372 $SOOLFDWLRQ 520-5103-00 Single OPTO Paddle Boat Wheel Enter 520-5125-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 4-Ball Trough over Up-Kicker 520-5047-00 • GAMES HEREON USE THE WHITE STAR BOARD SYSTEM (with the addition of the I/O Power Driver Board): *DPH 1DPH 2372 5HFHLYHU 520-5136-00 520-5138-00 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5055-01 2372 5HFHLYHU 2372 $SOOLFDWLRQ 520-5124-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5124-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker Relay Board 520-5010-00 520-5055-01 Relay Board 520-5010-00 Table continued on the next page. 7-Segment Display & Light Bd. Processor X2 Driver Bd. 2): 7 Digit Numeric 520-5007-00 (Qty.$33(1'. 2): 7 Digit Alpha/Numeric 520-5006-00 (Qty. Batman 520-5050-01 )OLSSHU 520-5080-00 2-Flipper Apollo 13 Golden Eye Miscellaneous PC Boards: 520-5080-00 2-Flipper Miscellaneous PC Boards: . 1): 4 Digit Numeric 520-5002-01 was not used. 520-5130-06 Magnet Driver Board 520-5130-02 Switch Membrane Board 520-5130-03 520-5052-00 520-5137-00 520-5136-00 520-5138-00 128 X 32 Light Boards Mag. $SSHQGL['  %RDUG 7\SH7DEOH .' %RDUG7\SH7DEOH *DPH 1DPH )OLSSHU 6RXQG 2-Flipper Laser War 3RZHU 6XSSO\ Board Not Required 'LVSOD\ .. 3-Flipper Secret Service 520-5002-02 3-Flipper Torpedo Alley Board Not Required 2-Flipper Time Machine ABC Monday Night Football Robocop Phantom of the Opera Back to the Future The Simpsons *DPH 1DPH 520-5000-00 520-5002-02 Board Not Required Playboy 35th Anniversary 520-5000-00 520-5002-02 Board Not Required 520-5033-00 2-Flipper (for 100 games) 520-5033-00 2-Flipper (for 100 games) 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-03 520-5000-00 )OLSSHU 6RXQG Checkpoint 520-5033-00 2-Flipper 3RZHU 6XSSO\ 520-5002-03 520-5047-00 520-5042-00 128 X 16 Teenage Mutant Ninja Turtles 520-5033-00 2-Flipper 520-5002-03 520-5047-00 520-5042-00 128 X 16 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5076-00 3-Flipper 520-5070-00 2-Flipper 520-5076-00 3-Flipper 520-5076-00 3-Flipper 'RW 0DWUL[ 'LVSOD\ 'LVSOD\ &RQWUROOHU 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 2372 7UDQVPLWWHU 520-5042-00 128 X 16 520-5042-00 Star Trek 25th 520-5050-01 520-5047-00 Anniversary 128 X 16 520-5042-00 520-5050-01 520-5047-00 Hook 128 X 16 520-5052-00 Lethal 520-5055-00 520-5050-01 520-5047-01 Weapon 3 128 X 32 520-5052-00 Star 520-5050-02 520-5047-01 520-5055-00 Wars 128 X 32 520-5052-00 Rocky & Bull520-5050-02 520-5047-01 520-5055-00 winkle & Friends 128 X 32 520-5052-00 Jurassic Park 520-5050-02 520-5047-02 520-5055-00 128 X 32 520-5052-00 Last Action Hero 520-5050-03 520-5047-02 520-5055-00 128 X 32 520-5052-00 Tales from 520-5050-03 520-5047-02 520-5055-01 the Crypt 128 X 32 520-5052-00 The Who’s 520-5077-00 520-5047-02 520-5055-01 Tommy 128 X 32 520-5070 / 5080 -00 520-5052-00 WWF Royal 520-5077-00 520-5047-02 520-5055-01 Rumble 4-Flipper (2X2) 128 X 32 520-5076-00 520-5052-00 Guns N’ 520-5077-00 520-5047-02 520-5055-01 Roses 3-Flipper 128 X 32 520-5076-00 520-5075-00 520-5102-00 520-5050-03 520-5047-03 520-5092-01 Maverick 3-Flipper 192 X 64 Single OPTO 520-5076-00 520-5075-00 Mary Shelley’s 520-5077-00 520-5047-03 520-5092-01 Frankenstein 3-Flipper 192 X 64 520-5070 / 5080 -00 520-5075-00 520-5124-00 520-5126-02 520-5047-03 520-5092-01 Baywatch 4-Flipper (2X2) 192 X 64 Single OPTO 520-5076-00 520-5075-00 520-5124-00 Batman 520-5126-02 520-5047-03 520-5092-01 Forever 3-Flipper 192 X 64 Single OPTO Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual.2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 6WHUHR 6XSSO\ 'LVSOD\ 520-5052-00 128 X 32 Light Boards 520-5130-01.'LJLW 520-5000-00 initial: 520-5002-00 replaced with: 520-5002-02 Master: 520-5004-00 plus: 520-5005-00 (Qty. -04 & -05 Magnet Interface.

Bd.$33(1'. Bd.P. 520-5192-00 520-5138-00 520-5052-00 128 X 32 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5065-00 520-5137-01 Sharkey’s Shootout 520-5055-01 2372 0LVF 2372 $SOOLFDWLRQ $SS Relay Board 520-5010-00 520-5137-01 South Park 520-5138-00 520-5052-00 128 X 32 Mag. 520-5066-00 520-5055-03 520-5173-00 520-5174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 520-5173-00 520-5174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 520-5173-00 520-5174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 520-5173-00 520-5174-00 Dual OPTO Dual OPTO 520-5173-00 Dual OPTO 5-Ball Trough over Up-Kicker Kenny Under Trough Enter 4-Ball Trough over Up-Kicker Motorcycle Enter 4-Ball Trough over Up-Kicker Goalie UnderTrough Enter 4-Ball Trough over Up-Kicker 520-5174-00 Dual OPTO 4-Ball Trough over Up-Kicker Ball Lock 520-5082-00 520-5083-01 Under Long Hop OPTO Long Hop OPTO Roulette 520-5196-00 520-5195-00 Up/Dn Ramp 3-Pos. Shaker Mtr.. 520-5192-00 520-5055-03 520-5055-03 for UK ONLY> Solenoid Expander Bd. Bd. (X3) PC Boards: 520-5010-00 520-5137-01 Playboy 5-Ball Trough over Up-Kicker 520-5138-00 Miscellaneous Dot Display (5X7) in Slot Mach. 520-5173-00 520-5174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker for UK ONLY> Solenoid Expander Bd. OPTO Door 520-5174-00 4-Ball Trough Dual OPTO over Up-Kicker for UK ONLY> Solenoid Expander Bd. 520-5143-00 520-5052-00 128 X 32 Servo Mtr. OPTO 3-Pos. 520-5010-00 520-5138-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. OPTO in Slot Mach. Diode Board /520-5065-00 520-5146-00 520-5052-00 520-5138-00 128 X 32 Relay Board Diode Board 520-5010-00 520-5146-00 520-5052-00 520-5138-00 128 X 32 Sol. 520-5152-00 520-5052-00 128 X 32 2372 5HFHLYHU 2X 7-Segment Display Board 520-5153-00 520-5137-01 Lost In Space 520-5138-00 Light Boards 520-5149-01 through -10 520-5137-01 520-5137-01 The X-Files 520-5138-00 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5052-00 128 X 32 Dot Display (5X7) in Elec. Exp. 520-5192-00 Miscellaneous Relay Bd. Motor Sensor on Goalie Motor 520-5194-00 4-Pos. Motor Enter 4-Ball Trough over Up-Kicker L/R Orbit Lane Enter 4-Ball Trough over Up-Kicker Jump Ramp 4-Ball Trough over Up-Kicker Relay Board 520-5010-00 520-5173-00 Dual OPTO 520-5174-00 Dual OPTO 4-Ball Trough over Up-Kicker Miscellaneous Shaker Mtr.Special Ed. Motor Sensor on Snagger Motor 4-Ball Trough 520-5155-00 over Up-Kicker 3-Pos. The Lost World: J. Motor Sensor on ?-Ball Motor 520-5194-00 4-Pos. 520-5066-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. Motor Sensor on Roulette Wheel Motor 520-5212-00 Pulse-Stretcher OPTO on Spini-Me 520-5174-00 4-Ball Trough Dual OPTO over Up-Kicker 520-5210-00 Bank 4-Pos. 520-5192-00 520-5052-00 520-5138-00 128 X 32 520-5055-03 Miscellaneous PC Boards: 520-5137-01 Miscellaneous PC Boards: 4X 7-Segment Display Board 520-5166-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: 520-5136-16 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5082-00 520-5083-00 Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 520-5173-00 520-5174-00 Dual OPTO Dual OPTO 520-5162-00 2-Pos. Motor Sensor on File Cabinet File Cab. OPTO 520-5173-00 Dual OPTO 520-5155-00 3-Pos. 520-5066-00 520-5137-64 520-5136-64 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5136-16 520-5137-01 520-5136-16 520-5138-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5055-03 520-5173-00 Dual OPTO 520-5218-00 4-Pos. Drv. Bd. 520-5192-00 † N o t e : To order Game Specific CPU/Sound Board please specify Game Name. PC Boards: 520-5197-00 Monopoly® 520-5125-00 Single OPTO Relay Board 520-5010-00 High Roller Casino Austin Powers• 520-5124-00 Single OPTO DC Relay Bd. Bd. Bd. Sign 520-5197-00 520-5052-00 520-5138-00 128 X 32 Relay Bd. %RDUG 7\SH7DEOH $SSHQGL['  .2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 0RQR 6XSSO\ 'LVSOD\ 520-5137-01 Twister Miscellaneous PC Boards: 520-5136-10 Light Boards 520-5145-01 through -07 520-5137-01 Independence Day (ID4) Miscellaneous PC Boards: 520-5136-10 520-5137-01 520-5136-10 Space Jam The Star Wars Trilolgy .' %RDUG7\SH7DEOH • GAMES HEREON USE THE WHITE STAR BOARD SYSTEM (with the deletion of the Flipper Board): *DPH 1DPH . PC Boards: 520-5065-00 520-5136-16 Miscellaneous PC Boards: 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. Miscellaneous PC Boards: Starship Troopers Viper Night Drivin’ Godzilla 520-5136-10 Miscellaneous PC Boards: HarleyDavidson® Striker Xtreme (NFL) 520-5137-01 520-5136-10 Miscellaneous PC Boards: 520-5055-01 520-5055-01 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5083-00 520-5082-00 Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 Single OPTO Single OPTO 4-Ball Trough over Up-Kicker Alien Head Enter 5-Ball Trough over Up-Kicker 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5136-10 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5136-15 520-5138-00 520-5052-00 128 X 32 520-5055-02 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5052-00 128 X 32 Shaker Mtr.

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25-1800 )/.3 : 090-5004-00B 23-1200 7.7 : 090-5017-00 22-600 2. 63.2 : 090-5023-00 25-1240 9.5 : 090-5046-00 23-1100 24-900 5.0 : 090-5005-00 27-1500 16.0 : 090-5002-00 29-2000 33.03 : depending on meter calibration.3 : 22-1080 † 090-5044-00B 23-750 3.5 : 090-5036-00B 22-750/30-2600 ‡ 22-500 1.6 : 090-5001-00B 27-1400 14.2 : 090-5003-00 23-620/30-2600 ‡ 23-800 † 3.0 : 090-5021-00 21-900 † 24-940 † 5.1 : 090-5008-00 23-900 231e2-765 3. 3$57 1ž *$8*(78516 090-5036-00T 20-400 1./6 5HV :.3 : 090-5034-00 22-900 † 090-5044-00T 23-700 3.1 : 090-5022-00 26-1200 † 10.4 : 090-5019-00 090-5001-00T 27-1300 14.6 : 090-5016-00 23-1500 24-1570 NOTE: Ohm values may vary +/.7 : 090-5015-00 23-700/30-2600 ‡ 090-5004-00T 23-800/30-2600 ‡ 23-840 4..6 : 090-5037-03 28-1050 11.33(5 &2.

5 : N/A 090-5013-00 2.1 : ORG 090-5030-00 4. Also Note: All Coil Part Nºs listed Do Not Include Coil Sleeves (must be ordered separately). ‡ These coils are dual-wound.6 / 92.5 : N/A 090-5025-00 13.3 : YEL/GRN 090-5032-00B 090-5006-00 2. 0$*1(7 &2.4 : 090-5020-20T 090-5032-00T 4.ending with a "B" signifies the Diode is on the bottom of the lug.8 : GRN 090-5020-30 5.. &2/25 63.8 : BLU/GRN 090-5041-00 † Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug.4 / 75. .4 : BLU 090-5062-00T 9.3 &2./6 Z OHDGV not available 75.0 : N/A 3. 3$57 1ž 090-5020-10T 090-5011-00 2.5 : N/A 090-5012-00 3.0 : 3.0 / 83./6 0LQLDWXUH.8 / 90..

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3$57 1ž 22-650 4.9 : 090-5064-02 *$78516 5HV :.3 : 090-5042-01 8 : 090-5061-00 24-780 20 -480 2. 63.

2 : 090-5059-00 31-1500 52.2 : 090-5031-00  RED N/A YEL *$78516 5HV :. 63. 3$57 1ž 29-1000 15.0 : 090-5054-00 32-1800 50.

63./6 *$78516 5HV :. 3$57 1ž 33-1590 59 : 515-6916-00 32-1250 35 : 515-6916-01 Note: 33-1590 WHT & 32-1250 YEL /8*/(66 &2.

*+7 SAME Not Used Not Used SAME Not Used 090-5013-00 23-700 / 30-2600 Not Used 090-5006-00 23-620 / 30-2600 090-5012-00 23-800 / 30-2600 SAME Not Used Not Used ‡ These coils are dual-wound. 3$57 1ž 23-800  : 090-5053-00 )OLSSHU&RLO7DEOH‡ †† *$0( 1$0( 1ž RI )OLSSHUV Laser War ‡  Secret Service ‡  Torpedo Alley ‡  Time Machine ‡  /2:(5 )/. 63.  090-5020-02 SAME Not Used Not Used 22-900 -YEL090-5020-02 ABC Monday Night Football †† SAME Not Used Not Used  22-900 -YEL†† A very small % of these games used a 090-5020-20 coil which used a proto-type Solid State Flipper System. $SSHQGL[(  *HQHULF&RLO&URVV5HIHUHQFH *XLGH )OLSSHU&RLO7DEOH .33(56 63.*+7 090-5011-00 22-750 / 30-2600 090-5006-00 23-620 / 30-2600 090-5011-00 22-750 / 30-2600 090-5011-00 22-750 / 30-2600 833(5 )/. the only difference being the addition of the 1N5404 Diode on the (-02) coils which was used in the Deger Design. 1ž  *$8*(78516  &RORU /()7 5.33(56 63. The two types of coils both are 22-900 coils. 1ž  *$8*(78516  &RORU /()7 5. 090-5020-20 Robocop SAME Not Used Not Used  22-900 -YEL090-5020-20 Phantom of the Opera SAME Not Used Not Used  22-900 -YEL090-5020-20 Back to the Future SAME Not Used Not Used  22-900 -YEL090-5020-20 The Simpsons SAME Not Used Not Used  22-900 -YEL090-5020-20 Checkpoint SAME Not Used Not Used  22-900 -YEL090-5020-30 Teenage Mutant Ninja Turtles SAME Not Used Not Used  23-900 -GRN090-5020-30 Batman SAME Not Used Not Used  23-900 -GRN090-5020-30 SAME Not Used Not Used Star Trek 25th Anniversary  23-900 -GRN090-5030-00 090-5020-30 Hook Not Used Not Used  23-1100 -ORG23-900 -GRN090-5030-00 Lethal Weapon 3 SAME Not Used Not Used  23-1100 -ORGPlayboy 35th Anniversary †† Table continued on the next page.

1ž  *$8*(78516  &RORU /()7 5.*+7 833(5 )/.Special Edition † SAME Not Used Not Used 22-1080 -YEL-GRN090-5032-00T The Lost World: Jurassic Park † SAME Not Used Not Used 22-1080 -YEL-GRN090-5032-00T The X-Files † SAME Not Used Not Used 22-1080 -YEL-GRN090-5032-00T 090-5030-00T Starship Troopers † SAME Not Used 22-1080 -YEL-GRN23-1100 -ORG090-5030-00T Viper Night Drivin’ † SAME Not Used Not Used 23-1100 -ORG090-5030-00T 090-5032-00T Not Used Not Used Lost In Space † 23-1100 -ORG22-1080 -YEL-GRN090-5032-00T Godzilla † SAME Not Used Not Used 22-1080 -YEL-GRN090-5030-00T South Park † SAME Not Used Not Used 23-1100 -ORG090-5032-00T 090-5030-00T Harley-Davidson® † Not Used Not Used 22-1080 -YEL-GRN23-1100 -ORG090-5032-00T 090-5030-00T 090-5030-00T Striker Xtreme (NFL) † Not Used 22-1080 -YEL-GRN23-1100 -ORG23-1100 -ORG090-5030-00T 090-5030-00T 090-5030-00T Sharkey’s Shootout † Not Used 23-1100 -ORG23-1100 -ORG23-1100 -ORG090-5020-20T 090-5032-00T High Roller Casino † Not Used Not Used 22-900 -YEL23-1080 -YEL-GRN090-5020-30 090-5030-00T Austin Powers• † Not Used Not Used 23-900 -GRN23-1100 -ORG090-5032-00T 090-5032-00T 090-5062-00T Monopoly® † Not Used 23-1500 -BLU22-1080 -YEL-GRN.( )OLSSHU&RLO7DEOH† *$0( 1$0( 1ž RI )OLSSHUV                                 /2:(5 )/. Star Wars *HQHULF&RLO&URVV5HIHUHQFH *XLGH )OLSSHU&RLO7DEOH $SSHQGL[(  . Coil Part Nºs ending with a "B" signifies the Diode is on the bottom of the lugs.22-1080 -YEL-GRN090-5030-00T 090-5030-00T Not Used Not Used Playboy † 23-1100 -ORG23-1100 -ORG† Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side).*+7 090-5032-00 SAME Not Used Not Used 22-1080 -YEL-GRN090-5020-30 Rocky & Bullwinkle & Friends SAME Not Used Not Used 23-900 -GRN090-5030-00 090-5020-30 SAME Not Used Jurassic Park 23-1100 -ORG23-900 -GRN090-5020-30 Last Action Hero SAME Not Used Not Used 23-900 -GRN090-5041-00 090-5032-00 Tales from the Crypt SAME Not Used 25-1800 -BLU-GRN22-1080 -YEL-GRN090-5041-00 090-5020-30 The Who’s Tommy Not Used SAME 25-1800 -BLU-GRN23-900 -GRN090-5032-00 090-5041-00 WWF Royal Rumble SAME SAME 22-1080 -YEL-GRN25-1800 -BLU-GRN090-5032-00 090-5030-00 Guns N’ Roses SAME Not Used 22-1080 -YEL-GRN23-1100 -ORG090-5032-00 090-5032-00 SAME Not Used Maverick 22-1080 -YEL-GRN22-1080 -YEL-GRN090-5030-00 090-5030-00 Mary Shelley’s Frankenstein SAME Not Used 23-1100 -ORG23-1100 -ORG090-5030-00 090-5020-30 090-5025-00 090-5030-00 Baywatch 23-1100 -ORG23-900 -GRN24-1570 -N/A23-1100 -ORG090-5020-30 090-5032-00 090-5020-20 Not Used Batman Forever 23-900 -GRN22-1080 -YEL-GRN22-900 -YEL090-5032-00 Apollo 13 SAME Not Used Not Used 22-1080 -YEL-GRN090-5032-00 Golden Eye SAME Not Used Not Used 22-1080 -YEL-GRN090-5020-20 090-5032-00 Twister Not Used Not Used 22-900 -YEL22-1080 -YEL-GRN090-5020-30 090-5032-00 ID4: Independence Day SAME Not Used 23-900 -GRN22-1080 -YEL-GRN090-5032-00T 090-5020-20T Space Jam † Not Used Not Used 22-1080 -YEL-GRN22-900 -YEL090-5032-00T The Star Wars Trilogy .33(56 63. 1ž  *$8*(78516  &RORU /()7 5.33(56 63.$33(1'..

5v D.5v D. 60Hz 6 RPM CW Autotrol Model E Motor 24v 60hz 4W 3 RPM CCW Multi Motor 5v D. 325 RPM CW Bowman Motor 24v 60Hz 3W 11 RPM CCW Bowman Motor 24v 221e2 RPM Gear Motor 24v A.C.C. 041-5033-00 Johnson Motor (Vibrator) 10.C. 10 AMP 2950 RPM CW Bowman Motor 24v A. 60 RPM CW Bowman Motor 24v 60Hz 3W 11 RPM CCW 515-5222-00 515-5256-00 Motor D.C. *DPH 1DPH )XQFWLRQ ABC Monday Night Football Goal Post Up/Down Movement Organ Up/Down Movement Mag Wheel (in Backbox) Checkpoint 3DUW 1ž Motor 24v A. The Movie Turning Paddle Wheel Mary Shelley’s Frankenstein Batman Forever Apollo 13 Creature Head Left/Right Movement Cannon Left/Right Movement Rocket Up/Down Movement Moon Unit Rotational Orbit Shaker Golden Eye Satellite Left/Right Movement 515-5397-00 515-5256-00 515-5534-00 500-5421-00 v A.5v D.C.C.C.C.5v D. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Multi Products Motor 24v A.C. 221e2 RPM CW Bowman "G" Motor 24v A..C. 6 RPM CCW Johnson Motor (Vibrator) 10. 041-5017-00 Bowman Motor 24v 11 RPM CW Johnson Motor (Vibrator) Multi Products Motor 12v D.C.C.C. 6 RPM CCW Servo Motor (94102) 041-5026-00 515-5256-00 515-5571-00 515-5570-00 041-5023-00 041-5025-00 041-5002-00 041-5027-00 041-5029-00 515-5900-00 041-5029-00 515-5900-00 041-5032-00 Motor D.C.C. 10 AMP 2950 RPM CW Bowman Motor 24v A. 31e2 RPM 041-5002-00 Cooling Fan (for Transporter F/X) Phantom of the Opera 6SHFLILFDWLRQV 41e2" Motor 12v 041-5014-00 Spinning Light 21e2 Shaker Teenage Mutant Ninja Turtles Batman Spinning Pizza Ball Deflector Bar Target Up/Down Movement Swinging Target Star Trek 25th Anniversary Lethal Weapon 3 Star Wars Rocky & Bullwinkle & Friends Jurassic Park Transporter F/X Bar Target Up/Down Movement R2D2 Robot Left/Right Movement Death Star Rotation Nell Log "Cutting Blade" Forward/Back Movement T-Rex Left/Right Movement T-Rex Up/Down Movement Shaker Last Action Hero Crane Left/Right Movement Shaker Tales from the Crypt Tombstone Up/Down Movement Shaker Mirror Up/Down Movement The Who’s Tommy Flipper Blinders Spinning Airplane Propellers WWF Royal Rumble Shaker Maverick. Part Numbers starting with "515-" will include the Wiring Harness & Connector. (KEN) 041-5005-00 Johnson Motor (Vibrator) Gear Motor 24v A. $SSHQGL[)  0RWRU6SHFLILFDWLRQ 7DEOH .C. Motor 4000 RPM CCW Bowman Motor 24v 60hz 3W 11 RPM CCW Bowman Motor 24v A. #3312 OSC Johnson Motor (Vibrator) 10. 50/60Hz 3W 6 RPM CCW Johnson Motor (Vibrator) 10. 10 AMP 2950 RPM CW Motor 24v A.$33(1'. 60Hz 3W 6 RPM CW 515-6383-00 041-5036-00 515-6383-00 515-6487-00 041-5029-00 515-6528-00 Table continued on the next page. 10 RPM 041-5029-00 Servo Motor (94102) 041-5032-00 Bowman Motor 24v A.C.C.) 0RWRU6SHFLILFDWLRQ7DEOH The following table only list games that used motors. 60Hz 3W 6 RPM CCW Bowman Motor 24v A.C.C.

(041-5046-00) with Magnet 50/60Hz 3W 325 RPM CCW Johnson Motor (Vibrator) 10. 515-5893-00). 50/60Hz 85RPM CC/CCW Triangular Billboard Autotrol Motor (BD511 150-1387) 24v A. Playboy 35th Anniversary. 4. Series 36000: Lift Up/Down Movement 1.C.) HSI #36864-12 (Unipolar) Travel per Step: . Time Machine. Inc.C. Secret Service. Hook. Robocop. (041-5030-00) Lift Up/Down Movement 50/60Hz 6RPM CCW Mini-Flipper (Waterworks) Multi Prod. Motor & Gear Box #7000 EX00159A Rotating Movement 20v D. South Park. 4. Space Jam. Stepper Motor Warrior Bug 12v D.5v D.004 Step Angle: 15° 3DUW 1ž 515-6347-00 515-6531-00 041-5045-00 515-6383-01 515-6715-03 041-5029-00 041-5057-00 515-6794-00 Requires 7" Shaft: 530-5503-00 515-6347-00 041-5029-01 041-5029-01 515-7025-00 515-7071-00 515-7095-00 515-7153-00 515-6794-00 ": Requires Shaft 4 530-5503-01 515-7141-00 515-7171-00 515-5900-00 041-5083-00 041-5086-02 041-5075-04 515-6794-00 Requires 7" Shaft: 530-5503-00 No motors were used on the following games: Laser War.4"ø (Non-Captive Shaft not incl.6W (041-5062-00).5v D. THIS NEW MOTOR CAN ONLY BE USED IN NEW SHAKER MOTOR ASSY.C.C. (041-5052-00) 50/60Hz 3W 3600 RPM CW Servo Motor (94322) Bowman Motor 24v A. Lift Up/Down Movement 9 RPM CCW Haydon Switch & Instrument. 0RWRU6SHFLILFDWLRQ 7DEOH $SSHQGL[)  .C. (041-5081-00) Left to Right Directional 50/60Hz 4W 10RPM Bi-Directional Dr. Rotating Movement 50/60Hz 12RPM Bi-Directional Centerfold Mechanism Multi Products (3680) Motor 12v DC Open/Close Movement 10/12 RPM CC/CCW Haydon Switch & Instrument.C. (041-5072-01) Lift Up/Down Movement 20 RPM CCW Goalie (Linebacker) Multi #3590 12v D.C.C. (041-5079-00) Rotating Movement 50/60Hz 20RPM CCW Laser Beam Autotrol Motor 24V A.C.S. Stepper Motor Tease Drop Screen 12v D. Shaker 10 AMP 2950 RPM CW X-File Cabinet Multi Products Motor 20v D. The Simpsons. 515-5893-01. Viper Night Drivin’.C.C.C.C.6W (041-5062-00). Inc. The Lost World: J. Evil Target Hankscraft Motor Model-E 24v A.) HSI #36864-12 (Unipolar) Travel per Step: . Ramp in Slot Mach. Shaker 10 AMP 2950 RPM CW ‡ Johnson Motor (Vibrator) 10. (041-5058-00) 60Hz 3W 10 RPM CCW Multi Products Motor 20v D.E.P. Inc.C.004 Step Angle: 15° Spinning Disc Multi Products Motor 24v A. Stepper Motor Up/Dn.$33(1'. (041-5075-00) Left to Right Movement 60 RPM Mystery Ball Hankscraft Motor Model-E 24v A.C. Shaker 10 AMP 2950 RPM CW ‡ Motorcycle Autotrol 24v A.C. Torpedo Alley. The X-Files Starship Troopers Lost In Space Godzilla Harley-Davidson® Striker Xtreme (NFL) Sharkey’s Shootout High Roller Casino Austin Powers Monopoly® Playboy )XQFWLRQ Part Numbers starting with "515-" will include the Wiring Harness & Connector.C.6W (041-5062-00).5v D.) HSI #36864-12 (Unipolar) Travel per Step: . Back to the Future. Series 36000: Lift Up/Down Movement 1. *DPH 1DPH Twister ID4: Independence Day The Star Wars Trilogy . (041-5026-00) 50/60Hz 3W 325 RPM CCW Multi Products Motor 24v A.4"ø (Non-Captive Shaft not incl. 4. Guns N’ Roses.C. Baywatch. ‡ Please Note: "-01" Shaker Motor is Not Compatible with old Shaker Motor 041-5029-00 (Shaker Motor Assy. Spinning Disc with Magnet Backbox Fan (Tornado Wind) Alien Head Open/Close Movement X-Wing Left/Right Movement Snagger & Center Link Lift Up/Down Movement 6SHFLILFDWLRQV Multi Products Motor 24v A.004 Step Angle: 15° Time Machine Multi Products Motor 24v A.C.C.C.. (041-5059-03) 9 RPM Non-Directional Johnson Motor (Vibrator) 10. Series 36000: Forward/Reverse Movement 1. (041-5076-00) Rotating Movement 50/60Hz 3W 20 RPM CW Roulette Wheel Multi Products Motor 20V D. 12v D.4"ø (Non-Captive Shaft not incl. (041-5078-00) Rotating Movement 17 RPM CCW Haydon Switch & Instrument.) 0RWRU6SHFLILFDWLRQ7DEOH The following table only list games that used motors.

External Tooth) V.Display Glass 525.End Product (Systems and Models) 515.EPROM (Raw Part) 965.Springs (Washers . Keys & Hinges 355. Catches & Latches and Keys 390. Energy & Signal Converters 010.ICs 110.Rivets 251. Locks.Transformers 031.Screws (Pan Head) 234.Washers (Flat.* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV I.Sub-Assemblies 520.Relays IV.Lamp Sockets III. Wave) 280.Motors 045.Belleville.CAPS 140.Grommets and Bushing VI. Fabricated Parts (In-House Assemblies) 500.Bolts 232. Catches & Latches.Transistors 112.Resistors (Variable & Adjustable) 124.) 240. Spacers and Shims 260.Fabricated Parts 545.Crystals 165.Sleeving (Shrink Tubing) 626..Screw Machined Parts 535.Decals and Labels (Sets & Misc.Butyrate (Plastic Pieces) 900. $SSHQGL[*  Miscellaneous 705.$33(1'.Cable and Harness Assemblies 041. Round) 244.) 830.Handles.Line Cords 036.Washers (Split Lock) 246. Locks.Molded (Inserts) VIII.Stranded Wire 602.Stand-Offs. Bulk Materials 600.Printed Circuit Boards (PCBs) 522.Molded (Extruded) Plastic/Rubber Parts 550.Springs (Compression) 269.Ribbon Cable 605.Game Posters 960. Conductors.Resistors 123.Solenoids (Coils) II.Light Bulbs 180.Wood Parts 530.Diodes 121. Mechanical Components 249.) 242. Connectors & Insulators 034. Electrical Source.Nuts (Misc.Hinges VII. Handles.EPROM (Programmed Part) 3DUW1XPEHU 3UHIL[&ODVVLILFDWLRQ&RGHV .Washers (Lockers.Braided Ground Wire 601.Speakers 090.Screws (Misc. Bolts.Switches 190.Foam Rubber IX.Steel Ball 265. Nuts & Washers 231.Screws (HWH) 237.Connectors (All Types) 077. Screws. Circuits & Circuit Elements 100.Pins (Dowel) 254.Springs (Extension) 266.Regulators & Bridge Rectifiers 125.Packing & Shipping Items 820.

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corresponding to the color desired. 1º &RORU -00 Black or Solid Clear -03 Amber -01 Clear -04 Green -02 Red -05 Blue 3OD\ILHOG.) end in a 2-digit Nº which correspond to the color of that part. The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº.e. Instructions: 1º &RORU Parts which may come in various colors (i. Not all colors may be available. etc. some posts.QVHUWV 3ODVWLF/LJKW&RYHUV. targets. Patterns: STARBURST STARBURST CIRCULAR 5e8" STIPPLE STARBURST CIRCULAR 3e4" ø ø 550-5001-XX PLAIN CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR 1" ø 1-3/16" ø 1-1e2" ø 550-5002-XX PLAIN CIRCULAR 550-5003-XX PLAIN CIRCULAR 550-5004-XX PLAIN CIRCULAR 1" ø 1-3/16" ø 1-1e2" ø 550-5009-XX ROLLOVER BUTTON BASE 550-5010-XX WHITE STAR (only in white) STARBURST CIRCULAR 550-5000-XX STARBURST CIRCULAR 2-1e4" ø 2-3e4" ø 550-5005-XX PLAIN CIRCULAR 550-5006-XX PLAIN CIRCULAR 550-5007-XX STIPPLE CIRCULAR 550-5008-XX STIPPLE 1" SQUARE 2-1e4" ø 2-3e4" ø 1" ø 12" 3e4" ø 550-5019-XX 550-5026-XX 550-5048-XX 545-5015-00 550-5011-XX 550-5012-XX STIPPLE STIPPLE STARBURST PLAIN PLAIN PLAIN RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR 1-1e2" X 3e4" 1-5e8" X 1-1e2" 2-1e4" X 1-1e8" 2-1e4" X 1-1e8" 1-1e4" X 1-1e2" 2" X 2-1e2" 550-5018-XX STARBURST MINI SHIELD 550-5051-XX STARBURST LARGE SHIELD 550-5044-XX MINI HOT DOG 550-5049-XX BEVEL HOT DOG 550-5050-XX PLAIN HOT DOG 550-5063-XX BANANA 1-5/8" 3-1e2" 3-1e2" 550-5020-XX STARBURST ARROW-HEAD SMALL 550-5021-XX STARBURST ARROW-HEAD LARGE 550-5022-XX STARBURST BULLET 550-5023-XX STARBURST TRIANGLE 550-5014-XX 550-5015-XX 550-5016-XX 550-5017-XX 1" X 1" 550-5024-XX 550-5025-XX STARBURST STARBURST ARROW-SMALL ARROW-LARGE 550-5013-XX 550-5070-XX Note: The shapes and sizes shown above are not to scale. Some shapes may no longer be available in every color. playfield inserts.

Orange -11 Fluor. Brown $SSHQGL[+  .& 3$57 &2/25 &+$57 &RORU -06 Yellow -07 Orange -08 White 1º &RORU -09 Purple -10 Fluor. Green 1º &RORU -12 Fluor. Blue -13 Teal Green -14 Gray 1º &RORU -15 Luminescent -16 Gold -17 Trans. 1º 3/$67.

& 3$57 &2/25 &+$57  7DNH1RWH ( 1. -04 Green (A. Stand-Up Target Square (Insert) Modular Stand-Up Target Rectangle Assy. 3. Orange Fluor. 500-6138-XX 500-6075-XX D Stand-Up Target Round (Insert) 545-6138-XX 545-6075-XX Mod.. 500-6139-XX 500-6189-XX E Stand-Up Target 1" Spherical (Insert) 545-6139-XX 545-6189-XX 500-6228-XX Note: To receive the Target Assembly with the « Target Insert » « Reversed » simply add a "R" at the end of the Part Nº. As of date of print. 1º 67$1'83 )/$7. 2. D). B. for switches used corresponding to the Switch Matrix Grid of this game. Stand-Up Target Rectangle (Insert) ) $ &RORU Black Clear Red Amber Green Blue Yellow Orange White Purple Fluor.. D). For the Target Assy. B. 3$57 1º Modular Stand-Up Target Round Assy. 6WDQG8S7DUJHWV "R" means «Target Insert» is reversed. for the Target Assembly use the "500-" SPI Nº. the following colors were used for Items A-E: Ç -01 Clear (A. 1º 67$1'83 7$5*(7 1$0( A B C Modular Stand-Up Target Narrow Assy. D. Chapter 2. -03 Amber (D. These targets may not be available in every color. 2. -09 Purple (B.$33(1'. See Section 3. See Side 545-6228-XX View picture above to compare (dashed line shows target reversed). 3$57 1º 1º 67$1'83 7$5*(7 1$0( 63. Green Fluor. Items A-E come in various colors. -02 Red (A. -11 Fluorescent Green (A. -06 Yellow (A. allowing for Rear Mounted application.  &  % ' 1º -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 3/$67. E). 3. Stand-Up Target Narrow (Insert) Modular Stand-Up Target Square Assy. For Items A-E. B). C. Blue Teal Green Gray Luminescent Gold 63. 5 7DNH1RWH 1. For just the «Target Insert» use the "545-" SPI Nº. E). with Rear Mount add "R" to "500-" SPI Nº. The "-XX" in should be replaced with the desired 2-Digit Nº for the color desired described in the Chart . D). Stand-Up Target 1" Spherical Assy. -05 Blue (C). C). Go To Diagnostics Menu.

3$57 1º For Items 1-4. For switches used corresponding to the Switch Matrix Grid of this game. These targets may not be available in every color. Chp. 1º 67$1'83 )/$7. Items 1-4 come in various colors. 7$5*(7 1$0(  63.Diagnostics. 2.. .. The "-XX" in Part Nºs should be replaced with the desired 2-Digit Nº for the color desired described in the above Chart. 3. "single" components can be ordered. see Sec.

1" Round 515-5966-XX 3 1" Sq. the next column. A3— Rivet 1/8" ø X 3/16" (249-5001-00) and 2 $SSHQGL[. A1— Stack A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Rectangular Target (545-5145-XX). Narrow 515-5967-XX ORDERING ABOVE (ITEM 2) ASSY. 2) Items 3B-F are identical to 1B-F Same as 1B-F 1E 112-5001-00 Switch Diode. 6WDQG8S 7DUJHWV . is a riveted Sub-Assy. ORDERING ABOVE (ITEM 1) ASSY. 1" Square 515-5162-XX 1D 237-5976-05 6-32 X 3e4 HWH Swage (Qty. 4 Narrow Stand-Up Target Assy. is a riveted Sub-Assy. PART Nº WILL INCLUDE: 1A‡ Switch & Target Assy. A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Round Target (545-5456-XX). & Target Assy. 1" X 11e2" Rect. A2— Washer 5/16" (242-5017-00). is a riveted Sub-Assy. Washer 5/16" (242-5017-00). 7$5*(7 1$0( 63. is a riveted Sub-Assy. 3$57 1º 2A.  A4— Narrow Target (545-5210-XX). PART Nº WILL INCLUDE: 1C Switch Back Plate 535-6452-00 3A‡ Sw. 1N4001 ‡ Note: Item 3A. PART Nº WILL INCLUDE: Items 4B-F are identical to 1B-F Same as 1B-F 2A‡ Sw. Item 2 Table Note continued in A2— Washer 5/16" (242-5017-00). 500-5232-XX 1B Mounting Bracket 535-6896-00 ORDERING ABOVE (ITEM 3) ASSY. A2— Washer 5/16" (242-5017-00). & Target Assy. Target Assy. & Target Assy. 1 ‡ Note: Item 1A. 500-5835-XX ‡ Note: ItemSwitch Radius End (180-5133-00). A1— A2— A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Square Target (545-5470-XX). which includes the following items for reference: A1— Stack Switch Radius End (180-5133-00). 515-6027-XX ‡ Note: Item 4A. which includes the following items for reference: 1F 626-5029-00 Foam Pad Stack Switch Radius End (180-5133-00). which includes the following items for reference: 1" Round Stand-Up Target Assy. PART Nº WILL INCLUDE: 4A‡ Sw. Stand-Up Target Assy. 500-5857-XX 1" X 11e2" Stand-Up Rect. 500-5321-XX ORDERING ABOVE (ITEM 4) ASSY. which includes the following items for reference: Items 2B-F are identical to 1B-F Same as 1B-F A1— Stack Switch Square End (180-5132-00).

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USA & International Standard Pricing Select Table. 02) (used prior Mar.com/ techsupport. Trim off borders. ** Requires Adobe®Reader 5. cannot be replaced. Go To Adjustments Menu.QWHUQDWLRQDO. &RLQ&DUGV 86$ . print both separately. NORWAY 1 NORWAY 2 Front Back 755-5403-00 755-5403-00 AUSTRALIA 1 AUSTRALIA 2 NEW ZEALAND 2 NEW ZEALAND 1 Front 755-5406-00 Back 755-5406-00 † International can use the back side of this card for Custom Pricing.htm. Only the Coin Cards shown on this page are available. Description: SPI Part N°: USA 8 or Canada Front 755-5087-01 USA 5 or Canada for Custom Pricing Back 1-Sided 1-Sided 755-5087-02 755-5087-01 755-5087-03 755-5087-05 USA 1* (optional) Custom Pricing† USA 2-7 or Canada Custom Pricing† (supercedes 755-5087-01) (supercedes 755-5087-05) (supercedes 755-5087-03) (supercedes 755-5087-02) (supercedes 755-5087-01) (supercedes 755-5087-02) Front 755-5400-00 EURO 1 Back 755-5400-00 EURO 2 Front 755-5400-01 EURO 3 Back 755-5400-01 EURO 4 Front 755-5400-02 EURO 5 Back 755-5400-02 EURO 6 1-Sided 755-5401-01 EURO 7 1-Sided 755-5401-02 EURO 8 1-Sided 755-5401-03 EURO 9 1-Sided 755-5401-04 EURO 10 1-Sided 755-5401-05 EURO 11 1-Sided 755-5401-06 EURO 12 1-Sided 755-5401-07 1-Sided 755-5401-08 1-Sided 755-5401-09 DENMARK 1 1-Sided 755-5401-10 DENMARK 2 1-Sided 755-5401-11 JAPAN 1-Sided 755-5401-12 JAPAN Custom Front 755-5402-00 SWEDEN 1 Back 755-5402-00 SWEDEN 2 Front 755-5404-00 UK 1 Back 755-5404-00 UK 3 Front 755-5405-00 UK 5 Back 755-5405-00 UK Custom Front 755-5407-00 Back 755-5407-00 Front 755-5407-01 Back 755-5407-01 Note: You can download any Coin Card (in PDF Format**) from our website www.htm.com/ coinagecards. Finished Cards should be 51/2" x 215/16". to view Custom or Standard Pricing Schemes these Coin Cards correspond to. Chapter 4. Older styles (foreign or domestic). 02) USA 5 (used prior Mar. Adj. For double-sided cards.sternpinball. 02) See Section 3.sternpinball. as aligning may be difficult. if no longer available through your distributor. Game Pricing.0 available for free download through our website www. Check print preview to ensure page is not fit to size (print actual size). Printing Suggestions: Print on highgloss paper with a color printer (the highest dpi possible) for best results. 6. Pricing Default: (note): USA 8 or Canada (used prior 03/2002) USA 2-7 or Canada USA or International USA 1* (optional) (used prior 03/2002) (used prior Mar.

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BOT (Abbreviation) Bottom. (Abbreviation) Right. (Abbreviation) Left. Also note: All CPU Boards are backwards compatible (e.I. EOS (Acronym) End-Of-Stroke (i. (e.Exempli gratia. Adj. GA-Turn Gauge & Turn describing the windings on a coil (e. DC (Abbreviation) Direct Current. PSB (Abbreviation) Power Supply Board RAM (Acronym) Random Access Memory. (Abbreviation) Latin. 3 Boards. Chapter 1. For Example. 23800. or L. Scoop A hole into the playfield. PIA LED (Acronym) Peripheral Interface Adapter Light Emitting Diode. This is a diagnostic LED on the CPU. or NO (Abbreviation) Normally Open. 3). ROM (Acronym) Read Only Memory. (Abbreviation) Lower. Pop(s) Another term for Turbo Bumper(s). also used in dimensions. EB (Abbreviation) Extra Ball. (Abbreviation) Assembly. VUK (Acronym) Vertical Up-Kicker (Super or Standard).D.*/266$5<2)7(506 A Followed after a number means "Amp.Plastic Posts & Spacers. Slam Tilt A switch which closes when the game is slammed into or the Coin Door is slammed shut.g. Laser Kick A coil/plunger used above the playfield to kick pinball back into play. Tri-Ball Three balls in play. (Abbreviation) Upper. P (Abbreviation) Pin (e. HWH (Abbreviation) Hex Washer Head. "-00B" "B" at the end of Coil Part Numbers signifies that the diode is attached to the bottom of the lug. DT (Abbreviation) Drop Target(s).g. A metal scoop is in place to guide the ball into the kick-back under the playfield. etc. EPROM (Acronym) Erasable Programmable Read Only Memory.) changing from REFLEXIVE to NON-REFLEXIVE on Ver. (Abbreviation) Board. Swapping a Ver. SMB (Abbreviation) Shaker Motor Board. (Abbreviation) Version. S-U or S/U (Abbreviation) Stand-Up ( targets). Lwr.g. Sub-Assy. (Abbreviation) Connector. Plastic Part Color Chart or Section 4. (Abbreviation) Audit(s). i. 8A). 23 is the gauge of wire and 800 is the amount of windings. Zener Diode A semi-conductor diode used for voltage regulation. Ver. CMOS Short for COSMOS (Complementary Symmetry M. 2). PPH (Abbreviation) Phillips Pan Head. Skilled players can rebound the ball off the slingshot. Eject Playfield surface device to kick ball back into play. *ORVVDU\ RI7HUPV . Depending on adjustable settings. Can be erased using UV Light and re-programmed.g. IC (Acronym) Integrated Circuit (As in after 24-Pin IC). will cancel game in play when the number of closures required is achieved. ROM can be programmed only once. MID (Abbreviation) Middle Non-Reflexive See Reflexive. Bridge Rectifier A configuration of a diode that allows current to flow in one direction producing both positive and negative pulsating DC Voltages. Playfield . CT (Abbreviation) Center. Lt. Saucer.e. Orbit [Shot] From the left or right flipper around the back rail of the playfield back to the flipper. (Abbreviation) Adjustment(s).) LT. Sec. Rt. (Abbreviation) Latin. (Abbreviation) Outside Dimension. slingshots. or R. it should not be lit during normal operation of a pinball game. 2 Board to a Ver. 3 is not possible due to the special solenoids section (i. Relay An automatic switch operated by current in a coil. CN (Abbreviation) Connector (e. X-Ball An undetermined number of ball(s) during game play..g. DOTS (Acronym) Diode On Terminal Strip.e. Assy. (Use in Part Listings.").D. Solenoid A coil used for Electro Magnetic devices such as relays. Plumb Bob Tilt Weight on Tilt Assembly. NS (Abbreviation) Not Stuffed. G.e. N. Non-Reflexive—Solenoid Drive Transistor is enabled by the CPU after reading a switch closure in the Switch Matrix (Ver. PCB (Acronym) Printed Circuit Board *ORVVDU\ RI7HUPV P/F (Abbreviation) Playfield. Conn. or Nº or # (Abbreviation) Number NPF (Acronym) No Problem Found. Combination (Combo) [Shot] Any variable pinball shot(s) made successively. Part Nº signifies Target Insert is Reversed. F (Abbreviation) Fuse (i. M-BALL or MBALL (Abbreviation) Multiball• More than 1 ball in game play.). TTL (Abbreviation) Transistor-Transistor Logic Upr. Application depends on reverse break-down voltage.) RO (Abbreviation) Rollover (switches). (Abbreviation) Bracket. Turbo Bumpers. STEP Refers to the service switches on the coin door. Brkt. PREV (Abbreviation) Previous. I/O Power Driver Bd. With flipper in the up position and the ball cradled by that flipper one would activate the flipper button in a quick repetitive manner to bounce the ball to the other side. No.O. Complementary Metal-Oxide Semi-Conductor. (Acronym) Inside Dimension. 3 to Time Machine/ Ver. 1/2).g. Reflexive/Non-Reflexive Reflexive—Solenoid Drive Transistor is enabled directly by a switch closure on the (Relating to CPU Boards) solenoid assembly (Ver. SSFB (Abbreviation) Solid State Flipper Board. X (Abbreviation) "Times" A multiplier.O. etc. AC (Acronym) Alternating Current. ROM cannot store input instructions but can supply output information. 5) OD or O. (Abbreviation) Sub-Assembly. RAM can store input instructions and supply output information. "-00T" "T" at the end of Coil Part Numbers signifies that the diode is attached to the top of the lug (the side nearest the coil-winding). (Abbreviation) General Illumination (Lamps). CN5-P3). flippers. N. Loop [Shot] Continuously up a ramp and back to the flipper.e. Au. CN5-P3). V or v (Abbreviation) Volt(s).g. or NC (Abbreviation) Normally Closed. That is. Color Coding See Appendix H or I. Saucer See Eject. Slingshots. ID or I. LED (Acronym) Light Emitting Diode." or Ampage in an expression relating to an electrical object. Switch for flipper).C. MB (Abbreviation) Magnet Board. Jurassic Park/Ver. PPB (Acronym) Playfield Power Board ("Popcorn-Popping Bd.S. RMA (Abbreviation) Return Merchandise Authorization Number RT. F23).Id est. TM (Abbreviation) Trademark Transfer [Shot] Maneuvering the ball in play from one flipper to the other. Bd. IO or I/O (Abbreviation) Input / Output (e. e. ("R" at the end of Target Assy.

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& 8 . (End-of-Stroke) in Cabinet side #5 NOT USED in Cabinet side '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV.2 &13 LEFT BUMPER On Assembly LEFT RAMP EXIT RIGHT BUMPER  On Ramp Assy.2 &13  8 127 86(' :+7*5< &13  4 127 86(' *51%51 &13 LEFT BUTTON (UK ONLY) on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (UK ONLY) on Cabinet side  4 127 86(' *515(' &13         SKILL SHOT  Under Playfield RIGHT ORBIT  Under Playfield 4-BALL TROUGH #1 (LEFT)  On Assembly  4 127 86(' *5125* &13 RIGHT RAMP ENTER On Ramp Assy.S. LEFT TOP LANE Under Playfield MIDDLE TOP LANE    Under Playfield TRIANGLE MECH 1 (RIGHT) On Assembly TRIANGLE MECH 2 (LEFT) On Assembly RIGHT TOP LANE Under Playfield   Under Playfield PEEK-A-BOO TARGET On Assembly VUK On Assembly NOT USED  On Ramp Assy.O.  4 127 86(' *51%/8 &13 LEFT RAMP ENTER On Ramp Assy.   4 127 86(' *519. &13 3  8 *5<%51 &13  8 *5<5(' &13  8 *5<25* &13  8 *5<<(/ &13  8 127 86(' *5<*51 &13  8 *5<%/8 &13  8 *5<9. &13 NOT USED  Under Playfield   START BUTTON Cabinet Front NOT USED  On Assembly On Assembly     NOT USED  NOT USED   TOURNAMENT BUTTON Cabinet Front   NOT USED Under Playfield  4 127 86(' *51*5< &13  On Coin Door PLUMB BOB TILT Inside Cabinet LEFT OUTLANE Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly RIGHT OUTLANE Under Playfield RIGHT RETURN LANE Under Playfield RIGHT SLINGSHOT On Assembly       NOT USED   NOT USED   *1' .  On Assembly ' 2 7 CENTERFOLD 1 BOTTOM 6 (CLOSED) BUMPER  On Assembly  On Assembly TEASE CENTERFOLD 2 SCREW (OPEN) LIMIT  On Assembly  On Assembly NOT USED NOT USED Under Playfield  4 127 86(' *51%/.Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 /$030$75. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door . RIGHT RAMP EXIT On Ramp Assy.' D iode O n T erminal S trip : &ROXPQ Y..*5. CENTER LANE Under Playfield    NOT USED 4-BALL TROUGH #2  On Assembly 4-BALL TROUGH #3  On Assembly 4-BALL TROUGH VUK OPTO  On Assembly 4-BALL STACKING OPTO  On Assembly SHOOTER LANE  Under Playfield  4 127 86(' *51<(/ &13 POP BUMPER EXIT Under Playfield DROP TARGET On Assembly LEFT ORBIT Under Playfield SURPRISE PAKAGE TARGET  On Assembly ' 2 7 GROTTO 6 EJECT  Under Playfield  NOT USED Under Playfield CENTER RAMP EXIT On Ramp Assy. RAMP BALL LOCK 1 On Ramp Assy. RAMP BALL LOCK 2 On Ramp Assy.  8 127 86(' :+7%51 &13  8 127 86(' :+75(' &13  8 127 86(' :+725* &13  8 127 86(' :+7<(/ &13  8 127 86(' :+7*51 &13  8 127 86(' :+7%/8 &13  8 127 86(' :+79. RAMP BALL LOCK 3 On Ramp Assy.      On Ramp Assy.O.13876 *URXQG %/. &13 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E.2 &13  8 *5<%/. CRED.S (End-of-Stroke) in Cabinet side #3 RIGHT FLIPPER BUTTON in Cabinet side #4 RIGHT FLIPPER E.

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 4 127 86(' 5('%51 -3  4 127 86(' 5('%/. -3  4 127 86(' 5('25* -3  4 127 86(' 5('<(/ -3  4 127 86(' 5('*51 -3  4 127 86(' 5('%/8 -3  4 127 86(' 5('9. -3    DECEMBER  #555 Bulb BUNNY #3  #555 Bulb PHOTO SHOOT (CENTER)  #555 Bulb PHOTO SHOOT (RT ORBIT)  #555 Bulb JACKPOT  #555 Bulb PEEK-A-BOO 1&2  #555 Bulb COLLECT PLAY'276 MATES  #555 Bulb  8 127 86(' <(/*51 -3  8 127 86(' <(/%/8 -3 MANSION 1 (LT)  #555 Bulb LEFT OUTLANE  #555 Bulb PHOTO SHOOT (LT ORBIT)  #555 Bulb SURPRISE PACKAGE  #555 Bulb BUNNY #4  #555 Bulb EXTRA BALL  #555 Bulb BUNNY (RT ORBIT)  #555 Bulb NOT USED  #555 Bulb PEEK-A-BOO 3  #555 Bulb MANSION 2  #555 Bulb LEFT RETURN LANE  #555 Bulb BUNNY (LT ORBIT)  #555 Bulb MANSION 3  #555 Bulb RIGHT RETURN LANE  #555 Bulb PHOTO SHOOT (LT RAMP)  #555 Bulb DROP TARGET  #555 Bulb BUNNY #10  #555 Bulb PAJAMA PARTY HURRY-UP  #555 Bulb JACKPOT HURRY-UP  #555 Bulb NOT USED  #555 Bulb TEASE  #555 Bulb BUNNY #5  #555 Bulb GROTTO ARROW  #555 Bulb PHOTO SHOOT (VUK)  #555 Bulb NOT USED  #555 Bulb CTRFOLD SPOTLITE PEEK-A-BOO '276 (RT #1) 4  #555 Bulb  #555 Bulb CTRFOLD SPOTLITE CTRFOLD SPOTLITE LEFT '276 BUMPER '276 (LT #1) '276 (RT #3)  #555 Bulb  #555 Bulb  #555 Bulb  8 127 86(' <(/9.2 -3  4 127 86(' 5('*5< -3  4 127 86(' 5(':+7 -3  4 127 86(' 5(' -3   8 127 86(' <(/%51 -3  8 127 86(' <(/5(' -3 JANUARY #555 Bulb  APRIL #555 Bulb  #555 Bulb JULY #555 Bulb FEBRUARY #555 Bulb MAY AUGUST  #555 Bulb OCTOBER  #555 Bulb BUNNY #1 (BOTTOM)  #555 Bulb MIDDLE TOP LANE  #555 Bulb NOT USED  #555 Bulb MAGAZINE '276 3&4  #555 Bulb NOT USED  #555 Bulb  8 127 86(' <(/25* -3 MARCH  #555 Bulb JUNE  #555 Bulb SEPTEMBER  #555 Bulb NOVEMBER  #555 Bulb BUNNY #2  #555 Bulb RIGHT TOP LANE  #555 Bulb SPLASH (RT RAMP)  #555 Bulb DOUBLE JACKPOT  #555 Bulb NOT USED  #555 Bulb CTRFOLD SPOTLITE STRIP POKER '276 (LT RAMP) '276 (LT #2)  #555 Bulb  #555 Bulb  8 127 86(' <(/%/.2 -3 MANSION 4 (RT) #44 Bulb RIGHT OUTLANE #555 Bulb SPLASH (LT RAMP) #555 Bulb  8 127 86(' <(/*5< -3 SHOOT AGAIN  #555 Bulb PEEK-A-BOO  #555 Bulb  MULTIBALL #555 Bulb NOT USED #555 Bulb  MYSTERY #555 Bulb   SPECIAL #555 Bulb NOT USED #555 Bulb   CTRFOLD SPOTLITE '276 (RT #2)  #555 Bulb RIGHT & BOTTOM BUMPERS #555 Bulb '276    JACKPOT (LT RAMP)  #555 Bulb PAJAMA PARTY MULTIBALL  #555 Bulb LEFT TOP LANE  #555 Bulb PHOTO SHOOT (RT RAMP)  #555 Bulb MAGAZINE '276 1&2  #555 Bulb NOT USED  #555 Bulb START BUTTON  #555 Bulb TOURNAMENT BUTTON  #555 Bulb .

com 708-345-7889 Æ Ä 2 · For metric. 13cm X . multiply inch value by metric value. Articles. find errors or have comments. Inc. parts.4mm 1cm = .com eMail 4 Ã Á 3 http://www. HELP YOU! If you have any suggestions. PLAYFIELD COMPONENTS. need technical advice.54cm = 12. RULES. e. · For US. IL 60160 780-5076-00 . and check out Technical Support & Part Sales for a whole lot more! HELP US. multiply metric value by inch value. are CE approved and will have an "E" prefix attached to t h e S e r i a l N u m b e r.125” . questions.5” 1/32” (. q Customary Inch Ruler Games shipped factory direct to Europe from Stern Pinball. PROGRAMMING AND OPERATION ARE SUBJECT TO CHANGE WITH OR WITHOUT NOTICE.g.service@SternPinball. contact us through our website or simply call us! ALTHOUGH EVERY EFFORT IS PUT INTO MAKING THIS MANUAL (AND ALL OTHER DOCUMENTS RELATING TO THIS PRODUCT) IS ACCURATE AND COMPLETE.g. 2020 Janice Avenue.1181” Â 1 1” = 2.75” .54cm /25.03125”) 1/2” 8 Tel 9 708-345-7700 1/4” .3937” 1mm = . 5” X 2. Melrose Park.S. Distribution Lists. FEATURES.Ä 5 6 7 Visit our website for more current game information.SternPinball.0625” 1/8” Æ 1/16” 1-800-KICKERS Metric Conversion .7cm or 127mm.3937” = 5. e.25” q U.03937” (Option 1) Fax 3/4” . Contact Information.