World of Darkness rulebook, p.

109: The Language Merit changes to
reflect a less Aerican understanding of languages. !ere in Aerica, "e
can barel# speak our o"n nati$e language. As it turns out, other
countries %% and people "ho put forth a odicu of effort %% can speak
se$eral languages "ith ease. !o" about that&
<3>Language (•)
<n>'ffect: Your character knows an additional language besides his own,
one that he can read, write and speak with fluency !f he wishes to con"ince
others that he is a nati"e speaker, howe"er, the #toryteller $ight call for an
!ntelligence % &'pression roll, contested with a refle'i"e !ntelligence %
(cade$ics roll by anyone who is suspicious
You $ust specify which language your character is fa$iliar with when
purchasing this )erit You $ay take this )erit $ultiple ti$es, with a
different language for each
World of Darkness rulebook, p. 1((: )f #our fool ass gets run o$er, it*s
lethal daage, not bashing.
*+&ach success on the resulting roll inflicts a point of lethal da$age to the
target*
World of Darkness rulebook, p. 1+,: The s#ste for diseases is
incorrect.
,esisting disease is not a contested action
-ypically, only a single success is re.uired on the #ta$ina % ,esol"e roll,
and this roll is $odified by the se"erity of the disease in .uestion
!n so$e cases, resisting disease $ight be an e'tended action, such as
reco"ery fro$ cancer !n cases like these, the #toryteller still sets the
bench$ark for how $any successes are necessary, and the sub/ect0s pool
$ight still be penali1ed by the disease0s se"erity
World of Darkness rulebook, pp. 1+,%1++: The s#ste for drugs is
incorrect.
Like resisting disease, resisting the effects of drugs is not a contested action
-ypically, only a single success is re.uired on the #ta$ina % ,esol"e roll,
and this roll is $odified by the potency of the drug in .uestion
!n so$e cases, resisting the effects of a drug $ight be an e'tended action,
such as a prolonged e'posure to low le"els of arsenic !n cases like these, the
#toryteller still sets the bench$ark for how $any successes are necessary,
and the sub/ect0s pool $ight still be penali1ed by the drug0s potency
World of Darkness rulebook, pp. 1-0%1-1: The s#ste for poisons and
to.ins is incorrect.
Like resisting disease, resisting the effects of poisons and to'ins is not a
contested action
-ypically, only a single success is re.uired on the #ta$ina % ,esol"e roll,
and this roll is $odified by the to'icity of the poison in .uestion
!n so$e cases, resisting the effects of a drug $ight be an e'tended action,
such as drug or alcohol abuse !n cases like these, the #toryteller still sets the
bench$ark for how $any successes are necessary, and the sub/ect0s pool
$ight still be penali1ed by the poison0s to'icity
World of Darkness rulebook, p. /00: Dan, those are soe badass
anials.
2hange the 3og0s ,esol"e fro$ 4 to 3
2hange the ,a"en0s ,esol"e fro$ 4 to 3
World of Darkness rulebook, pp. /0-%/1,: We*$e ade soe
organi1ational changes to ghosts and 2spirits.2 These don*t affect ho"
ghosts function right no", but the#*ll coe to ean ore going for"ard
into Were"olf and Mage.
( ghost is no longer a *spirit* in the conte't of the rules ( ghost is an entity
that is $ade of spiritual stuff, but it is distinct fro$ a *spirit* ( spirit is a
creature $ade of &ssence, with an origin specifically in the #hadow ,eal$
-he collecti"e description for spiritual creatures (both spirits and ghosts) is
*ephe$era,* though the two branches of ephe$era (spirits and ghosts) are
separate types of entities You can0t bind a ghost into a fetish, for e'a$ple,
and werewolf powers don0t typically affect or relate to ghosts
-his docu$ent is copyright 5hite 5olf 6ublishing (ll rights reser"ed

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