P. 1
Doom2

Doom2

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Published by Bob_Smith
Map 1 of Doom2, made for the Official Doom Board Game.
Map 1 of Doom2, made for the Official Doom Board Game.

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Published by: Bob_Smith on Mar 18, 2008
Copyright:Attribution Non-commercial

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11/17/2010

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Fan Created Scenario. Doom is a registered trademark of Idsoft, Inc. All rights reserved.

Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.

MAP01 - Entryway
By Ray

You see the back wall of the room slide away from you to reveal a small closet packed with survival supplies and theYellow Armoury Key. If it is Tails:

Scenario Background
This Scenario is based off DOOM 2: HELL ON EARTH by id Software. To your horror, the screen flashes red and angry letters say the following: UNAUTHORISED ARMOURY ACCESS DETECTED. LOCKING DOWN. You will not be exploring the Armoury today.

Mission Goals
You've arrived at the lost base, and it's chock full of enemies. Progress deeper inside and find out why.
This set of scenarios are designed to be quicker than the stock DOOM: THE BOARD GAME maps, and thus are more interesting for campaign play.

Area 3
This room used to be an ammunition store, but the first soldiers sent here have all but depleted it. A security window before you has no visible method of control, and guards a Rocket Launcher. Beneath it is a sign: "GS9 Rocket Launcher: Restricted Access. Panel Controlled from Armoury Sector, Yellow-level clearance required."

Starting Area
On entering the base, you see a few of the un-dead menace loitering near a stock of weapons and equipment.

If a Marine has triggered the Event in Area 6...

Area 1
This access corridor leads to three distinct places, and one of them contains the key that you need to leave. Supplies are dotted around from a failed attempt at defence.

Replace the end of the room with Secret 2 and put the former end on the end of the Secret.

Your actions in the Armoury have unlocked the Rocket Launcher. Good work! Those monsters won't know what hit them!

Area 2
This large computer room contains a red key, vital to your progress. However, of immediate interest (aside from the myriad enemies) to you are the two active computer consoles. A sign by the door indicates that one of them will unlock an emergency supply locker, and the other will lock down the base. Underneath this is a manifest for the supply locker: One (1) Medical Kit One (1) Armoured Vest One (1) Armoury Key If the Player activates either event token... You wait with bated breath to see what the console operates...
The Invader player should flip a coin. If heads, replace the "dead end" with "Secret One" and place the old end piece on the end of the secret. If tails, nothing happens and the Events should be removed.

Area 4
This service corridor has been overrun - you can see why they kept it shut.

Area 5
As you enter the operations room, you are assailed by an enormous Mancubus, its guns firing. An elevator to the next sector is to the south, and the Armoury is ahead of you. You will need Yellow level clearance to enter.

Area 6
The Armoury is a veritable treasure trove of firepower, and it's clear the Invaders are none too keen on you getting it! In the centre of the room, in a pool of seething toxic waste, is a console labelled "ROCKET LAUNCHER VAULT OVERRIDE"

If it is Heads:

Fan Created Scenario. Doom is a registered trademark of Idsoft, Inc. All rights reserved. Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.

When a Player triggers the Event You can see a vault opening somewhere in the base to reveal a rocket launcher.

Exit Lift

Fan Created Scenario. Doom is a registered trademark of Idsoft, Inc. All rights reserved. Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.

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