Card types....

Creatures – can be moved around and can attack. May have special abilities.
Structures – provide extra resources or buffs. May have the ability to attack.
Equipment – provides buffs to creatures or structures.
Spells – lots of different effects
Resources.....
Cards can be played as a resource, or as their card....
Cards played as a resource enerate one of !hichever resource they cost.
Can only play one resource per turn....
Resources are played in "resource" area...
Resources are #ood, $ron, Coal...
Creatures...
Must be summoned next to an allied creature or structure
Must !ait one turn after bein summoned to move or attack
Can move full speed and attack in one turn, or can move double speed but no attack
%fter attackin, creatures cannot move
Creature stats....
attack – ho! much damae that creature !ill do !hen attackin
defense – ho! much damae that creature can receive before dyin
rane – ho! many spaces a!ay the creature can attack
speed – ho! far the creature can move
Creature abilities....
#ervor – creature can move full speed or attack on first turn
Stealth – creature is invisible to enemy unless attackin
&ision – can see stealthed enemies
#liht – can only be attacked by other creatures !ith #liht
'efense – Cannot attack. Receives half damae on enemy turn. 'eals damae to creatures !ho attack
it.
(pkeep – (nit consumes resources each turn.
Creature actions....
%fter attackin, no other actions can be made
%fter usin an ability, no other actions can be made
Can move full speed, then attack
Can move double speed, but not attack
Structures....
Must be played in "structure area"
Equipment....
Must be attached to a creature or structure
$f equipped creature or structure is destroyed, so is the equipment
Spells....
Sorcery and $nstant speeds )needs ne! names*

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