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MUSTAFA KORKMAZ

mustafakorkmaz at outlook dot com | mustafakorkmaz.net

Experience
Engine Programmer, Taleworlds Entertainment (Feb'13 - Present)

Mount & Blade II: Bannerlord


Engine programming.
Mount & Blade: Warband
Ported Win32 and DirectX 9 based codebase to PS4, Xbox One, Linux, Mac and

Android platforms.
Added Steam Workshop support for the game.

Programmer, Infosfer Oyun Teknolojileri (Aug'12 Dec'12)


Unannounced Project
Initial developer of a Flash-based game made with Starling API.
Programmer, Taleworlds Entertainment (Jun'11 Dec'11)
Mount & Blade II: Bannerlord
Worked on the company's engine to make it cross-platform and multi-API
compatible.
Developed an API independent shader system.
Written a Direct3D 11 module for the engine.
Written a basic OpenGL module for the engine.

Skills

C/C++
HLSL, GLSL
Direct3D, GNM, OpenGL, OpenGL ES
Win32 API, SDL
Playstation 4, Xbox One
Android, Linux, Mac
Unity3D, Unreal Engine 4

Education
Physics, Gebze Institute of Technology (Left without Degree)
Computer Engineering, Sakarya University (Left without Degree)
Philosophy, Anadolu University Open Education Faculty (Expected to Graduate in 2016)