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What is Addressed at EDT 321 Spring 2013 - ASU

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EDT 321
Problem Solving with Digital Technologies
“What is Addressed?”

Spring 2013
Arizona State University
What is AddressedIntroduction
What is Addressed at EDT 321 Spring 2013 - ASU
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What is Addressed at EDT 321 Spring 2013 - ASU
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EDT 180 � Computer Literacy Course addresses and observes the following:
The new Common Core Standards
National Educational Technology Standards for Students
21st Century Workplace Skills
21st Century Workplace Skills
The following skills need to be acquired so as to be competent in the 21st century workplace.
Creativity and Innovation Think Creatively
Use a wide range of idea creation techniques (such as brainstorming)
Create new and worthwhile ideas (both incremental and radical concepts)
Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts
Work Creatively with Others-TEAM WORK
Develop, implement and communicate new ideas to others effectively
Be open and responsive to new and diverse perspectives; incorporate group input and feedback into the
Demonstrate originality and inventiveness in work and understand the real world limits to adopting new
View failure as an opportunity to learn; understand that creativity and innovation is a long-term, cyclical
process of small successes and frequent mistakes
Implement Innovations
Act on creative ideas to make a tangible and useful contribution to the field in which the innovation will
Role of Technology
Common Core Standards
�Technology plays an important role in statistics and probability by making it possible to generate plots,
functional models, and correlation coefficients, and to simulate many possible outcomes in a short
amount of time.�
U.S. Department of Education�s position statement
�High-quality computer-assisted instruction (CAI) tutorials, implemented with fidelity, be considered as a
potentially useful tool in introducing and teaching specific subject-matter content to specific
National Educational Technology for Students Standards
Creativity and Innovation
What is Addressed at EDT 321 Spring 2013 - ASU
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Students demonstrate creative thinking, construct knowledge, and develop innovative products and
processes using technology. Students:
apply existing knowledge to generate new ideas, products, or processes.
create original works as a means of personal or group expression.
use models and simulations to explore complex systems and issues.
identify trends and forecast possibilities.
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a
distance, to support individual learning and contribute to the learning of others. Students:
interact, collaborate, and publish with peers, experts, or others employing a variety of digital
environments and media.
communicate information and ideas effectively to multiple audiences using a variety of media and formats.
develop cultural understanding and global awareness by engaging with learners of other cultures.
contribute to project teams to produce original works or solve problems.
Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
plan strategies to guide inquiry.
locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources
and media.
evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
process data and report results.
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and
make informed decisions using appropriate digital tools and resources. Students:
identify and define authentic problems and significant questions for investigation.
plan and manage activities to develop a solution or complete a project.
collect and analyze data to identify solutions and/or make informed decisions.
use multiple processes and diverse perspectives to explore alternative solutions.
Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and
ethical behavior. Students:
advocate and practice safe, legal, and responsible use of information and technology.
exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
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demonstrate personal responsibility for lifelong learning.
exhibit leadership for digital citizenship.
Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
understand and use technology systems.
select and use applications effectively and productively.
troubleshoot systems and applications.