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Nokia Mobile Game Design Guide

Nokia Mobile Game Design Guide

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Published by smallbug005
Things to look out when designing a mobile game
Things to look out when designing a mobile game

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Published by: smallbug005 on Dec 22, 2009
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10/22/2011

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Although game navigation should be visually different from the device UI style, it should behave
familiarly. This means that naming of the softkeys, as well as their functions, should be consistent with
the UI style.

•Device's default navigation key is used for moving focus or cursor.
•Device's default select key is used for navigating forwards.
•Device's default back key is used for safe backwards navigation.
•Softkeys should be labelled in full-screen mode, too. Labelling should be consistent with the UI

style.

•Use Options or Select as the label for the left softkey in game menus.
•If the Options menu is used, it should always offer another option in addition to the standard

Close.

•Use Back, Quit, Exit, Cancel, or Clear as the label for the right softkey. Note that settings are
saved when the settings screen is exited with the right softkey. In game menus, the right softkey
should take the user one step backwards.

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