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//AUTO INVITE

S EnableGroup autoinv off


?autoinv PT(2000) (effectTime($FrenziedPrevailingSonata) <19000 or effectTime($F
renziedRefreshingSonata) <19000 or effectTime($FrenziedDaringSonata) <19000 or e
ffectTime($WizardsFrenziedHarmony) < 30000 ) and not isMember("Chimneey") : Invi
te looter Chimneey
?autoinv PT(2000) (effectTime($FrenziedPrevailingSonata) > 30000 and effectTime(
$FrenziedRefreshingSonata) > 30000 and effectTime($FrenziedDaringSonata) > 30000
and effectTime($WizardsFrenziedHarmony) > 30000 ) and isMember("Chimneey") : Di
smiss Chimneey
?autoinv PT(2000) distance(actor) < 1000 and dead(actor) and isMember("Chimneey"
) : Invite looter Chimneey
//Auto Accept Ress
@Resurrection isMember(actor)or actor == me : Revive 1