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Console wars: Sega, Nintendo, and the battle that defined a generation

By: Harris, Blake J., and Seth Rogen.

This book is relevant to my topic because it encompasses one of the highlighted rivals in the console
wars I am researching, Nintendo vs. SEGA. The book discussed the span in the industry where they were
competing against each other and how Nintendo gained an advantage when SEGA of Japan and SEGA of
America conflicted with each other. Finally with the ending of the conflict when Sony announced it was
throwing itself into the video game industry. I feel there are two ways that this book can be seen as
biased. First if you look at the two companies now, you can easily see Nintendo is doing much better
than SEGA right now. Secondly, and the lesser argument is that Sony has asked for the rights to make a
movie based off this book. This book was released this year so the information is relatively up to date.
However I feel that this holiday season will be a greater proving ground for the 3 big contenders unlike
we’ve seen in a long time. The author Blake J. Harris is a writer and filmmaker who works in NYC. In
addition to writing the book he will also be the Co-Director and Co-Producer of the movie adaptation.
Other than that most of his credibility to the topic is the research he did for the book. The purpose of
this book is to inform people of a part of the history of the industry featuring some older names that are
still contributing to day. Granted one company is contributing significantly more than the other with a
better reception but they are still providing. I would rate this source a four and a half out of five taking
only half a point for Harris’ does not have a history within the industry.

Minor, Jordan. "Console Wars: A History of Violence." PC MAG. PC MAG, 11 Nov. 2013. Web. 22 Sept.
2014. <http://www.pcmag.com/article2/0,2817,2426906,00.asp>.

This online Article is relevant to my topic because it is basically a timeline of the exact topic I am
searching for and beyond. In addition to the rivalries I will be focusing on It also discuss the time when
there was not as intense competition between the (at the time) leaders of the industry. Each era of the
conflicts briefly summarized as what each competitor brought to the consumer. The accuracy of this
article is put into question because in terms of cites sorted, there are none. However this source is not
meant to be a large contributor for my work. Instead I see it as a map to help me find information on
certain topics. Once again the currency of the material is delightfully recent as the article is approaching
its 1 year anniversary. Even though I know there have been recent developments in the industry I will
avoid discussing them until they leave the shores of japan so that the rest of the world can experience
them. One drawback is I question the biasness of the article since the website is considered “PC MAG”
which PC game fans is the superior gameplay experience even though it is known to have its own
drawbacks I still feel like the work was done with the undertone of “these consoles did good.. But not as
good as the PC”. This author unlike the previous one I feel like they have more credibility. In addition to
working for a website that deals constantly with technology in their brief bio on the website, Jordan
Minor says he wishes to use his education to write about Video Games, this tells me he is actively in the
loop of such information. All in all I rate this source a 3 out of 5. While the format seemed to be hand

tailored to my needs I feel like the writer could have easily been in favor of something not even on the
list.

Super Mario: how Nintendo conquered America, read by Ray Porter
By: Ryan, Jeff.
Portfolio/Penguin
2012

This book is focusing on one of the oldest names in the industry, Nintendo and how the japan biased
company managed to gain influence overseas in the United States. Starting from their first attempts
ending in failure to the company’s first attempt overseas. While Console Wars discusses Nintendo as
well, Harris is focusing on the relationship Nintendo shared with SEGA and SEGA’s inner workings.
Biasness in this work is hard to describe. While you can tell the support for Nintendo there is no support
from Nintendo. The evidence in this is the book is an unauthorized biography of the company meaning
there is some misinformation that Console Wars helps check. I feel like I should not be too harsh on this
point because this book is meant to educate people who are less informed on the industry that the
average gaming enthusiast. Especially considering the amount of pop culture references Ryan makes in
his book it is defiantly not to be taken as an intense history book. The currency of the book is up to
standards with my search results being published in 2012. One special thing to note in its publication
date is that it was published near the point of transition from the last console war to the current one.
Ryan’s credentials are acceptable in my standards because like Jordan Minor he worked in with the
industry in a journalism standpoint I feel he is credible for having an ear to the ground on information.
All in all I give this book a 3.75 out of 5. The misinformation in this book costs the quality of the rating
greatly.

PlayStation® Story | About | Corporate - SCEA PlayStation® History (PlayStation RSS)
http://us.playstation.com/corporate/about/theplaystationstory/

This article is relevant to my research because it is the first article I have found talking about the second
name that is a big contender today, Sony. The article is a brief history of SCEA (Sony Computer
Entertainment of America) in terms of its founding and the series of consoles they have sold since the
early nineties till now. Or should I say until 2012, because that is where the article ends in terms of
history. While I cannot argue the credibility of the source actually being from Sony the currency of the
piece is put into question especially considering the article is officially missing their latest release of the
PlayStation 4. Aside from the issue of currency of the article I feel that the article’s purpose is a mixture
of equal parts to inform but also to sell bring up the features of all their systems. Overall with the history
of the American division of Sony and the attempt to show off the features of their products I give this
article a two and a half out of five.

Kent, Steve L.
Story behind the Craze That Touched Our Lives and Changed the World Narrated by Dan Woren.
Roseville, Calif.: Prima Pub., 2001. Print.

This book is relevant to my topic because it is an in depth history of videogames including the origin
of how Pinball originated and how the two industries coexisted in the same way the bicycle and
automotive industries do. Since this piece is written as a historical document I feel the biasy of the
work is very limited making it a beneficial use to my research. Many of the reviews for this work
claimed that the author Steve Kent at the time was well credited in the history of video games. This
work does present itself as a double edged sword. While a book describing the history of video
games can help me find the pieces of information I am search for greatly the currency of the book is
harshly out of date, thirteen years old. However in exchange for the 13 year gap the author manages
to trace back the (indirect) roots of the gaming industry to the time period of Abraham Lincoln, which
I personally see as a fair tradeoff. Overall this book gets a three and a half out of five, the missing
one and a half points all from how old this piece of text is.

Anthony, Sebastian. Extreme Tech. Ziff Days, 11 June 2014. Web. 26 Sept. 2014.
<http://www.extremetech.com/gaming/184031-sony-wins-e3-2014-microsoft-gambled-on-gamesand-lost>.

This article is relevant to my research because it is one of the most recent open “conflict” between
the three large companies as they shore what they’re plans are for the upcoming year for their
respectful companies. At this presentation E3, the reception of each company’s announcements is
the means of measure for how successful each company has done to impress their fan base. This
article describes how well each company did and according to the fan responses Sony was in the
lead followed by Nintendo and finally Microsoft dragging behind. Accuracy of this article as stated
before is judged by the reception each announcement made during a live presentation (less so with
Nintendo who did a live stream instead). Since the age of this article is only a few months old I can
easily say it is the most current piece for my research, showing the standings of each of the
companies. The Author Sebastian Anthony claims his enthusiasm towards the industry and being
brought up as he puts it “nowhere, England” he feels he is capable of unbiased of his articles and
when compared to articles over the same subject material I can see truth in this. The overall purpose
of this article I see as abridging a week-long event into a single news article. Since these three
presentations are the only ones who are aired on Television and streamed online they are the ones
to be summarized excluding the large numbers of developers with stands at the event. I am going to
be generous on this article and give it a four out of five. The only point deduction is the fact that the
author wrote the article after Sony and Microsoft’s presentations but edited AFTER Nintendo’s
presentation, if he waited till all three presented I would give this a perfect score.

Of all the sources I used for this assignment I am compelled to say that Super Mario, How Nintendo
Conquered America was my favorite resource to analyze because I sincerely enjoyed myself with
this source, while the others I feel like I collected solely for this assignment I can easily see myself
returning to that (audio)book for entertainment purposes. The main question I had when doing this
assignment was the purpose of rating them one to five because I did not select the pieces I used for
the purpose of “they are the best” but because they filled an information gap leading me to the
answer I sought.