BLOOD COAST BEATDOWN 2015

PLAYER PACKET
Welcome to Blood Coast Beatdown 2015!
In this packet, you’ll find; the schedule (below), special rules for controlling objectives and how to
calculate your victory points (page 2), the scenarios for each game you play today and tomorrow (pages
3-7), and the result sheets to report how your games went (page 8-9). For general rules covering list
creation, your models, scoring, and terrain guidelines, please see the General Rules Packet.
Please remember to abide by the Darkside Comics & Games Code of Conduct at all times.
Thank you so much for your support!
Hosted by:
Dark Side Comics & Games
Blood Coast Consortium

The Schedule
Saturday, January 17th, Day 1
9:00 am
9:30 am
12:00 pm
1:15 pm
4:00 pm
6:30 pm
7:30 pm
12:00 am

Check-in and pairings
Game 1
Lunch and paint scoring
Game 2
Game 3
Open gaming
Social event
Store closes (may be open later)

Sunday, January 18th, Day 2
9:00 am
9:30 am
12:00 pm
1:15 pm
4:15 pm
6:00 pm

Check-in and pairings
Game 4
Lunch and paint scoring
Game 5
Clean-up and results
Store closes (may be open later)

1

Special Rules
Control
In order for a player to control a marker or terrain feature, they must have a unit within 3 inches of that
marker or terrain feature. If your opponent also has a unit within 3 inches of the same marker or terrain
feature, we’ll call it “contested”, and neither player may control it.
If one unit carries a standard, it may control markers and terrain features even if an enemy unit is within
3 inches of that marker or terrain feature. If your opponent also has a unit with a standard within 3 inches
of the same marker or terrain feature it is likewise “contested” and neither player may control it.
For any unit to control a zone, a majority of its models must lie within the zone. The above conventions
for contesting and control are otherwise the same for zones.
A unit may never control more than one marker, terrain feature, zone, or building.
A battle standard bearer may count as a standard in a unit which otherwise does not have a standard.
Buildings are only controlled by the unit garrisoned inside, regardless of distance or banners.
Units which cost 100 points or less cannot control markers, terrain features, zones, or buildings.
Characters cannot control markers, terrain features, zones, or buildings.
Markers are treated as open ground.

Battle Scoring (for reference)
This information is also found in the General Rules Packet but shown here for quick reference.
Victory Points
At the end of a game, count up how many victory points each player earned as per basic rulebook. The
player who earned more victory points is Victorious; the other is Defeated. Take the difference of each
player’s victory points earned and consult the table below for the number of points scored by each player.

Difference of VPs
0 – 300
301 – 600
601 – 900
901 – 1200
1201 – 1500
1501 +

Victorious
13
14
15
16
17
18

Defeated
13
12
11
10
9
8

2

CAR (8/13)

3

Game 1 Scenario
Rescue the Princess
“Help me, Obi Wan Kanobi. You're my only hope.”
Deployment:
Battleline
BEFORE YOU START
Make sure an extra building was placed on your table.
Make sure a 20mm based marker is placed in the middle of the table (below).
Nominate a single character in your army for the second objective (below).
Special Rules:
“Hokey religions and ancient weapons are no match for a good [crossbow] at your side, kid.”
After casting a spell, the caster must pass a leadership check if any double 1, 2, 3, 4, or 5 were
rolled on the attempt. If the leadership is failed, the wizard must roll on the miscast table but may
alter the result up or down by 1 (to a min of 2 and max of 12). This special rule applies to spells
cast from items and other unconventional means.
“Mos Eisley spaceport: You will never find a more wretched hive of scum and villainy.”
An extra building, Chalmun’s Cantina, will be placed on each table by a tournament official. Treat
this as a 2 story building. A garrisoned unit gains the Immune to Psychology special rule from
Figrin D'an and the Modal Nodes who play inside. For each turn a player controls the Cantina,
they score 100 victory points, up to a maximum of 300 points.
Objectives:
“No reward is worth this.”
Before deployment, place a 20mm based marker in the middle of the table (the Princess). If, during
a player’s turn, they control the marker, it may move up to 8 inches in any direction they chose
just as a normal model would during the remaining moves phase. Any unit of the controlling
player within 3 inches of the marker gains the Stupidity special rule from her constant criticism of
their plan.
Players score 3 objective points if they control the marker at the end of the game.
“If you strike me down, I shall become more powerful than you can possibly imagine.”
Each player nominates a single non-general character in their army. You may nominate the
General if that is your only character. Roll off for order.
The following objectives are cumulative:
Players score 1 objective point for each enemy character they slay in close combat.
Players score 1 objective point if the enemy general is slain in a challenge.
Players score 1 objective point if their general slays the enemy general in a challenge.
Players score 1 objective point if their nominated character is slain
No more than 3 points may be scored from this objective.
3

Game 2 Scenario
The Battle of Yavin IV
“This will be a day long remembered.”
Deployment:
Blood and Glory
BEFORE YOU START
Remove terrain as per “Warhammer… IN SPAAAAACE!!”
Before deployment, nominate a unit for “The Force is strong with this one.”
Special Rules:
“Warhammer… IN SPAAAAACE!!”
Being space, there isn’t very much terrain around. Before table halves are chosen, each player
may select a piece of terrain on their table and remove it from play. Roll off to see who chooses
first, then roll off again to pick your side. All forests and rivers are considered “Ordinary”.
Each terrain feature controlled at the end of the game awards that player with 100 victory points
to a maximum of 300 points.
“The Force is strong with this one.”
Before deployment, starting with the player who chose the table half, players nominate a single
non-character unit to be under the guidance of Obi Wan Kanobi. Players cannot nominate their
Death Star. This unit gains Hatred (Death Star), may reroll charge distances if the target is the
Death Star, and gains Killing Blow against the Death Star (and any characters joined thereto).
Objectives:
“That’s no moon…”
Destroy the Death Star!
The Death Star is the highest cost, non-character unit in each player’s army.
Players score 2 points if they destroy their opponent’s Death Star.
Players score 1 point if their own Death Star is not destroyed.
“We’ll have to destroy them ship by ship.”
Players score 2 points if they “break” their opponent per the Blood and Glory scenario.
Players score 1 point if their army is not broken per the Blood and Glory scenario.
Breaking an opponent does not end the game: keep playing!

4

CAR (8/13)

5

Game 3 Scenario
The Battle of Hoth
“Set your course for the Hoth system. General… prepare your men.”
Deployment:
Watchtower
BEFORE YOU START
Make sure a watchtower is placed in the center of your table.
Special Rules:
“Your Tauntaun will freeze before you reach the first marker!”
The snowy conditions make maneuvering difficult and reduces visibility. All charge, flee, and
pursuit distances are reduced by 1 inch. All leadership tests to march or make swift reforms are
done so with a -1 penalty.
On each player’s first turn, the following conditions apply: All units are considered to be in soft
cover; shooting attacks which do not roll to hit must roll a d6 and if a 1 is rolled the mechanism is
frozen and the weapon may not shoot this turn.
Wampa Ice Creatures!
They come out of nowhere! At the beginning of each player’s movement phase, roll a d6 for each
unit they control with 10 or fewer models that is not engaged in combat. On the result of a 1, a
Wampa Ice Creature attacks the unit! The unit immediate suffers 1 wound with no armor saves
allowed.
A model attacked by the Wampa may attempt to slay the creature before being wounded. The
model must make a single attack against the WS3, I3, T5 Wampa. The Wampa has a 5+ scaly
skin. A single unsaved wound will slay the beast. A player scores 50 victory points for each
Wampa they’ve slain, up to a maximum of 300 points. The model still suffers a wound with no
armor saves whether or not the Wampa is slain.
Objectives:
“You have failed me for the last time, Admiral.”
A player scores 3 points if they control the Watchtower (Echo Base) at the end of the game.
Ignore the victory conditions set forth in the Watchtower scenario.
Prepare for Ground Assault
Players score 1 point for each standard they capture.
Players score 2 points if they capture the Battle Standard (automatic if none present).
Players score 1 point if the enemy general is slain or fled off the table.
No more than 3 points may be scored from this objective.

5

Game 4 Scenario
Escaping Jabba
“Well, I can see you’re serving drinks, but this place is dangerous!”
Deployment:
Meeting Engagement
BEFORE YOU START
Figure out where your Boba Fett is hidden!
Special Rules:
“Victims of the almighty Sarlacc: His Excellency hopes that you will die honorably.”
The all-powerful Sarlacc. At the start of a player’s shooting phase, the player must place a small
blast template anywhere within 6 inches of the center of the table. Scatter the template like a Stone
Thrower. Models hit by the template (Sarlacc) must pass an initiative test or suffer a Strength 7
hit with Multiple Wounds (d3). Models which pass the initiative test suffer a Strength 3 hit. The
Sarlacc does nothing if a misfire is rolled except lay in wait for his next opportunity.
“Boba Fett?! Where?”
Each player is given an assassin to hide amongst their ranks (Boba Fett). This assassin is hidden
in the same way a Khainite Assassin is hidden: make a note. Boba’s stat line is as follows:

Boba Fett

M
5

WS
9

BS
9

S
4

T
3

W
2

I
10

A
3

Ld
8

Sv
5+

Type
Inf

Equipment; Hand Weapon, Heavy Armour, Blaster (S3, AP, Multiple Shots (2), Quick to Fire,
Range 12”), Additional Hand Weapon.
Boba Fett has the following special rules; Hover, Killing Blow, Always Strikes First, Immune to
Psychology, Poisoned Attacks, and Hatred. Boba Fett receives a +1 bonus on all rolls to wound.
Each character killed by Boba Fett awards 75 bonus victory points (to a maximum of 225). Killing
Boba Fett awards 75 victory points.
Objectives:
“Let’s get off this miserable dust ball.”
Players score 1 point for each non-character unit they control costing over 100 points that ends the
game in their opponent’s deployment zone. No more than 3 points may be scored in this way.
“I’m out of it for a little while, everybody gets delusions of grandeur.”
Players score 1 point for each table quarter they control. No more than 3 points may be scored in
this way.

6

CAR (8/13)

7

Game 5 Scenario
The Battle of Endor
“The Emperor has made a critical error and the time for our attack has come.”
Deployment:
Dawn Attack
BEFORE YOU START
Make sure an additional forest was placed on your table.
Place a marker in your opponent’s deployment zone to be the Ward Save Generator (below).
Special Rules:
“It’s a trap!”
After deployment but before Vanguard moves are made, each player nominates a single CORE
unit in their army. That unit gains the Vanguard special rule. Roll off to see who chooses first.
Players earn an additional 150 victory points their opponent’s chosen unit is dead or fled by the
end of the game. Players also earn an additional 150 victory points if their chosen unit destroys
an enemy unit (by any means) with an equal to or higher cost than the chosen unit.
The Forest Moon
All Forests are considered Venom Thickets (because of Ewoks). An additional forest will be
placed on each table before the start of battle.
Objectives:
Ward Save Generator
After table halves are chosen, each player must place a marker on the table anywhere within their
opponent’s deployment zone starting with the player who chose the table half. The markers cannot
move.
The unit controlling the marker gains a 6+ Ward Save.
A player scores 2 points if they control the marker they placed at the end of the game (they’ve
destroyed the generator!).
A player scores 1 point if the marker in their deployment zone is not controlled by the opponent at
the end of the game.
“It's against my programming to impersonate a deity.”
A player may score 1 point for performing the following actions during the game. Only 3 points
may be scored in this way.
Declare a Flee! charge reaction then rally the same unit in the proceeding turn
Successfully charge a unit in their flank (may only score this once)
Successfully charge a unit in their rear
Cause an enemy unit to overrun off the table edge or into Impassible Terrain
If an enemy unit fails a leadership test to march (may only score this once)
7

Score Tracker
Points I scored from…
Game 1 Game 2 Game 3 Game 4 Game 5
…Victory Points and Objectives:
+
+
+
+
=
…Army Scoring Rubric:
…Composition:
…Sportsman Scoring (available after final round):
…Composition Player’s Choice (“fluffiest”):
…Army Player’s Choice (“best looking”):
Total points I scored:

/ 120
/ 24
/ 20
/ 20
/ 10
/ 6
/ 200

………………………………………………………………………………………………………
Result Sheet 5

Player:

Opponent:

Table:

Points I scored from…
Victory Points:
Points my opponent scored from… Victory Points:

Objectives:
Objectives:

Mark the following statements either true or false:
True
“My opponent answered my questions and settled rule disputes reasonably.”
“My opponent showed up on time. He or she played the game in timely manner.”
“I would happily play this opponent again.”
The “fluffiest” army I played against was:

False

(opponent’s name)

My favorite opponent was:
………………………………………………………………………………………………………
Result Sheet 4

Player:

Opponent:

Table:

Points I scored from…
Victory Points:
Points my opponent scored from… Victory Points:

Objectives:
Objectives:

Mark the following statements either true or false:
True
“My opponent answered my questions and settled rule disputes reasonably.”
“My opponent showed up on time. He or she played the game in timely manner.”
“I would happily play this opponent again.”

8

False

CAR (8/13)

9

Result Sheet 3

Player:

Opponent:

Table:

Points I scored from…
Victory Points:
Points my opponent scored from… Victory Points:

Objectives:
Objectives:

Mark the following statements either true or false:
True
“My opponent answered my questions and settled rule disputes reasonably.”
“My opponent showed up on time. He or she played the game in timely manner.”
“I would happily play this opponent again.”

False

………………………………………………………………………………………………………

Result Sheet 2

Player:

Opponent:

Table:

Points I scored from…
Victory Points:
Points my opponent scored from… Victory Points:

Objectives:
Objectives:

Mark the following statements either true or false:
True
“My opponent answered my questions and settled rule disputes reasonably.”
“My opponent showed up on time. He or she played the game in timely manner.”
“I would happily play this opponent again.”

False

………………………………………………………………………………………………………

Result Sheet 1

Player:

Opponent:

Table:

Points I scored from…
Victory Points:
Points my opponent scored from… Victory Points:

Objectives:
Objectives:

Mark the following statements either true or false:
True
“My opponent answered my questions and settled rule disputes reasonably.”
“My opponent showed up on time. He or she played the game in timely manner.”
“I would happily play this opponent again.”

9

False