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SUMMARY

Terrain Type
Intact Buildings

Movement Effects
Infantry
Vehicles
Impassable

Cover Save

Impassable

n/a

Rubble

Difficult Terrain

Dangerous Terrain

4+

Craters

Difficult Terrain

Dangerous Terrain

4+

City Ruin

Difficult Terrain

Dangerous Terrain

4+

Destroyed City Ruin

Difficult Terrain

Dangerous Terrain

4+

Fortified City Ruin

Difficult Terrain

Dangerous Terrain

Dangerous City Ruin

3+

Dangerous Terrain

Dangerous Terrain

Barricade

Difficult Terrain

Dangerous Terrain

4+

Razor wire

Difficult Terrain

No effect

None

Tank Traps

No effect

Impassable

5+

4+

Note 1
If models can land on the roof, players should agree what Cover Save is appropriate.
Note 2
Vehicles roll an additional Dangerous Terrain dice.
Note 3
A barricade is destroyed if a vehicle moves through it.
DESTROYING CITY RUINS
Roll a D6 for every non-vehicle model within the city ruin when it is destroyed, including those engaged in assault. On a D6
roll of 4+, the model takes a wound with Armour Saves allowed.
Unless locked in an assault, all non-vehicle survivors of the city ruins destruction are immediately entangled. This is the
same as being pinned, and applies whether or not the unit is ordinarily immune to pinning.
Vehicles caught within the city ruin when it is destroyed take a glancing hit.
Unless locked in an assault, all surviving vehicles immediately suffer a Stunned result, in addition to any other damage taken.
Any assaults taking place when the ruin collapses continue as normal, the warriors locked in a bitter struggle to the death
amidst the fallen debris.

64

MY

WORD IN THE SOUL SHALL BE AS MY BOLTER IN THE FIELD.

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