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Terrain Type
Intact Buildings
Movement Effects
Infantry
Vehicles
Impassable
Cover Save
Impassable
n/a
Rubble
Difficult Terrain
Dangerous Terrain
4+
Craters
Difficult Terrain
Dangerous Terrain
4+
City Ruin
Difficult Terrain
Dangerous Terrain
4+
Difficult Terrain
Dangerous Terrain
4+
Difficult Terrain
Dangerous Terrain
3+
Dangerous Terrain
Dangerous Terrain
Barricade
Difficult Terrain
Dangerous Terrain
4+
Razor wire
Difficult Terrain
No effect
None
Tank Traps
No effect
Impassable
5+
4+
Note 1
If models can land on the roof, players should agree what Cover Save is appropriate.
Note 2
Vehicles roll an additional Dangerous Terrain dice.
Note 3
A barricade is destroyed if a vehicle moves through it.
DESTROYING CITY RUINS
Roll a D6 for every non-vehicle model within the city ruin when it is destroyed, including those engaged in assault. On a D6
roll of 4+, the model takes a wound with Armour Saves allowed.
Unless locked in an assault, all non-vehicle survivors of the city ruins destruction are immediately entangled. This is the
same as being pinned, and applies whether or not the unit is ordinarily immune to pinning.
Vehicles caught within the city ruin when it is destroyed take a glancing hit.
Unless locked in an assault, all surviving vehicles immediately suffer a Stunned result, in addition to any other damage taken.
Any assaults taking place when the ruin collapses continue as normal, the warriors locked in a bitter struggle to the death
amidst the fallen debris.
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MY