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Published by: edwardbloomcer06 on Jan 16, 2010
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08/20/2013

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When animating, you must have enough geometry in place at the joints for good artic-

ulation(or movement). You can use several methods to allow clean deformation to

create movement. The one we will talk about in this book uses a V-joint technique

(Figure 2.11). By orienting the edges of most joints in a V formation, you can almost

always achieve good articulation.

Figure 2.11An example of a V-joint

Articulating the face is a bit different than articulating a model’s bendable joints.

Facial articulation can rely mostly on edge flow and the amount of geometry budgeted

to improve the face’s range of expression.

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