P. 1
maya

maya

3.0

|Views: 2,525|Likes:
Published by edwardbloomcer06

More info:

Published by: edwardbloomcer06 on Jan 16, 2010
Copyright:Traditional Copyright: All rights reserved

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

08/20/2013

pdf

text

original

Tocreate the Blade, simply follow along with these steps.

1.

Go to Tutorials/Chapter2 and copy the directory named Project_Swordto your

hard drive. Open the Sword_Start.mbfile within the Scenes folder of this direc-

tory. To help you begin creating it, this scene contains an image plane of the

sword by itself.

If Maya can’t find the image, you may need to set your project. Go to File >

Project > Setand select the Project_Sword directory and click OK.

4376c02.qxd 10/20/04 12:43 AM Page 27

28

CH

APTER

2:PO

LYGO

N

AL M

O

DELIN

G

2.

Enter Smooth Shade All or Flat Shade All from the front view’s Shading menu

(or press the 5 key). Also, turn on Hardware Texturing (or press the 6 key) to

make the image visible within your view. While still in the front view, use the

Create Polygon tool to create a polygon that follows the shape of the blade pic-

tured (Figure 2.12).

Figure 2.12Use the Create Polygon tool to begin the blade.

Feel free to use your imagination to create your own unique weapon for your

project. For now, do not concern yourself with polycounts too much. However,

remember that we aremaking a game model here, so try to be judicious.

3.

Using the Split Polygon tool, cut along the length of the blade along the indi-

cated area on the drawing (Figure 2.13). This point of the surface will mark

where the blade begins to taper to a sharpened edge.

4.

Select Polygons > Triangulateto triangulate the model.

5.

With the model still selected, extrude the faces out (Polygons > Extrude Face)

approximately 0.057 units, giving the sword its initial thickness. This will

extrude the faces of the entire model at once. Selecting the individual faces can

have varying results.

Make sure the Keep Faces Together option is turned on. You can find it under

Polygons > Tool Options.

Note:Seeing your reference image behind your shaded geometry can be helpful.One way to accomplish

this is to apply a new material to your geometry and raise the material’s transparency in the Attribute Editor.

You will then be able to see the image through your shaded geometry.

4376c02.qxd 10/20/04 12:43 AM Page 28

29

T
U
T
O
R
I
A
L
:
C
R
E
A
T
I
N
G
T
H
E
W
E
A
P
O
N

6.

Select the edges along the edge of the blade that will be sharp, and go to Edit

Polygons > Collapse(Figure 2.14).

Figure 2.13Split the shape along the blade.

Figure 2.14Use the Collapse command on the edges to make the blade appear sharp.

4376c02.qxd 10/20/04 12:43 AM Page 29

30

CH

APTER

2:PO

LYGO

N

AL M

O

DELIN

G

7.

Before we create the hilt, select the faces that the hilt will cover on the end of the

blade and delete them. When geometry is covered and won’t be seen, you might

as well remove it.

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->