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Published by: edwardbloomcer06 on Jan 16, 2010
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Historyis the record of your actions that Maya keeps for your scene. Because of the

memory this history can take, it is efficient to delete the history that is no longer

required as your scene progresses. Both processes of UV Mapping and rigging can add

a lot of history to an object. However, because the history created by rigging a charac-

ter is required for the rigging to function, I recommend going through the process of

UV Mapping and texturing your model first. This way, you can remove the unneces-

sary history resulting from UV Mapping before you begin the rigging process. Once a

character has been bound to a skeleton, deleting the history is no longer an option.

More about rigging will be discussed in the following chapter.

However, you must apply and lay out your model’s UV coordinates before you

can assign your textures.

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