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maya

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Published by: edwardbloomcer06 on Jan 16, 2010
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08/20/2013

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Tocontrol the movement of the eyes, you need to use an Aim Constraint. This con-

straint will aim the eyes at a designated object that you can then move, thereby chang-

ing the orientation of the eyes.

1.

Create two new locators (Create > Locator). Place them about three units in

front of each eye. Rename them to L_Eye_Point and R_Eye_Point.

2.

Group the two locators together. Call this group Eye_Control.

3.

Select the R_Eye_Point locator, and Shift+select the right eye.

4.

Go to Constrain > Aim > Options.

There are three columns next to the Aim Vector option. These columns represent

the X, Y, and Z directions. Set these to 0, 0, 1. This sets the aim vector to run along

the positive Z direction, toward the locators. Click the Add button to apply the set-

tings. The right eye should now follow the R_Eye_Point locator.

5.

Repeat Steps 1 through 4 with the left eye and the L_Eye_Point locator.

6.

Display the Selection handle of the Eye_Control group, and hide (Ctrl+H) the

two locators. This leaves only the selection handle visible, which makes selecting

the group easier.

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