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EXPERIENCE

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEETS

ECL

character name
class and level

player
alignment
ABILITY
NAME

ABILITY
SCORE

deity
ABILITY
MODIFIER

size

TEMPORARY
SCORE

age

TEMPORARY
MODIFIER

gender
ARMOR
BONUS

TOTAL

AC

STR

ARMOR CLASS

STRENGTH

DEX

TOTAL

DEXTERITY

10 +

SHIELD
BONUS

DEX
MODIFIER

TOTAL

WISDOM

INITIATIVE

MODIFIER

CHA

BATTLE
FORTITUDE

Weapon and Armor Proficiency

12

NOTES

All simple weapons plus specific others, light armor; no shields

CLASS FEATURE

NOTES

Skirmish (Ex)

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12

NOTES

SAVING THROWS

Evasion (Ex)

13

CLASS FEATURE

Flawless Stride (Ex)

Trapfinding (Ex)

12

NOTES

Use Search to locate traps DC 20+; disable magic traps as rogue

CLASS FEATURE

Camouflage (Ex)

REFLEX

(DEXTERITY)

WILL

CONDITIONAL MODIFIERS

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BASE ATTACK BONUS

SPELL RESISTANCE

13

Move through terain that slows movement at normal speed

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TEMPORARY
MODIFIER

GRAPPLE

MODIFIER

+
BASE ATTACK
BONUS

TOTAL
CLASS FEATURE

ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER

(CONSTITUTION)

(WISDOM)

NOTES

Extra damage if move 10 ft. or more during turn

BASE
SAVE

TOTAL

FORTITUDE

As the monk class feature in the Players Handbook

STRENGTH SIZE
MODIFIER MODIFIER

SPEED

MISC.
MODIFIER

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13

SKIRMISH

NOTES

Use the Hide skill in any sort of natural terrain

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

NOTES

12

Uncanny Dodge (Ex)

CLASS FEATURE

NOTES

Bonus to Fortitude saves and initiative checks

CLASS FEATURE

NOTES

Battle Fortitude (Ex)

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12

13

As the blindsense ability in the Monster Manual

CLASS FEATURE

NOTES

As the barbarian class feature in the Players Handbook

Blindsense (Ex)

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Hide in Plain Sight (Ex)

RANGE

AMMUNITION

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NOTES

Fast Movement (Ex)

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As the ranger class feature in the Players Handbook

12

CLASS FEATURE

Free Movement (Ex)

NOTES

CLASS FEATURE

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

TYPE

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13

CLASS FEATURE

NOTES

Blindsight (Ex)

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

As the blindsight ability in the Monster Manual to 30 ft.

TYPE

NOTES

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13

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13

NOTES

Escape bonds, grapples, and more as freedom of movement

As the druid class feature in the Players Handbook


Bonus Feats

__________________________

NOTES

Enhancement bonus to base land speed


Trackless Step (Ex)

RANGE
CLASS FEATURE

NOTES

13

AMMUNITION
CLASS FEATURE

TYPE

ATTACK
RANGE

AMMUNITION

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

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RANGE

13

TYPE

NOTES

AMMUNITION

Gain a feat from the list of bonus feats on page 13

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

2004 Wizards of the Coast, Inc.


Permission granted to photocopy for personal use only.

TYPE

NOTES

AMMUNITION

NATURAL
ARMOR

DEFLECTION MISC.
MODIFIER MODIFIER

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

CONDITIONAL AC MODIFIERS

CHARISMA

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SIZE
MODIFIER

campaign

WOUNDS/CURRENT HP

WIS

CLASS FEATURE

SKIRMISH
MODIFIER

weight

HP

INT

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DEX
MODIFIER

NONLETHAL DAMAGE

INTELLIGENCE

CLASS FEATURE

height

HIT POINTS

CON

CONSTITUTION

CLASS FEATURES

race

CLASS
SKILLS?

NOTES

__________________________

SKILLS
SKILL NAME

Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge (dungeoneering)
Knowledge (geography)
Knowledge (nature)
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________

MAX RANKS

(CLASS/CROSS-CLASS)

KEY
ABILITY

SKILL
MODIFIER

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____

c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______

r Denotes a skill that can be used untrained.


*Armor check penalty, if any, applies. (Double penalty for Swim.)

ABILITY
MODIFIER

RANKS

MISC
MODIFIER

LOCATION

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WEIGHT

ITEM

LOCATION

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WEIGHT

FEAT

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NOTES

ITEM

FEAT
NOTES
NOTES
NOTES
NOTES

NOTES

FEAT

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD


EQUALS MAX LOAD

NOTES

FEAT

2 X MAX LOAD

CHECK PENALTY

GEMS

SPELL FAILURE

SPEED

SHIELD/PROTECTIVE ITEM

WEALTH
MONEY

TYPE

AC BONUS

MAX DEX

PUSH OR DRAG
5 X MAX LOAD

ART

WEIGHT

SPECIAL PROPERTIES

AC BONUS

WEIGHT

CHECK PENALTY

OTHER
SPELL FAILURE

SPECIAL PROPERTIES

CP
PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

SP
GP
PP

PAGE REF.

FEAT

PAGE REF.

FEAT

PAGE REF.

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

PAGE REF.

ARMOR/PROTECTIVE ITEM

LIFT OFF GROUND

FEAT

NOTES

PAGE REF.

NOTES

LIGHT LOAD

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NOTES

PAGE REF.

ARMOR / PROTECTIVE ITEMS

CARRYING CAPACITY

FEAT

NOTES

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FEAT

LANGUAGES

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NOTES

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FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus


EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

FEAT

NOTES

PAGE REF.

FEAT

RACIAL TRAITS

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NOTES

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FEAT

TOTAL WEIGHT
CARRIED

FEAT
NOTES

POSSESSIONS

NOTES