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McRel Technology Solutions (MTS) Lesson Plan Template

McREL Technology Solutions (MTS) Lesson Plan Template
Name: Angela Brown
Subject Area: Math
Grade: 4
Lesson Title: Multiplication

Brief lesson description
The teacher will teach a review of multiplication by asking students open-ended questions and questions
designed to review the different strategies used. using pictures, and drills with Smart Board software in order
to assess how their fluency is with multiplication and to engage them in the process. The teacher will begin by
opening up a blank Smart Board page and briefly writing an equation on the board and having them call out
the answer. Then to boost their confidence for the game, tell them that you think they are ready to begin the
Smart Board Multiplication Game. If they are done, they can go online and play a game of their choosing to
advance their skills on http://www.multiplication.com/games (a QR code will be posted if there are any iPads
available to use for the game or if a student has a smartphone)
Provincial Content Standards/Outcome

McREL Technology Solutions (MTS) Lesson Plan Template
SCO:
N5: Describe and apply mental mathematics strategies, such as:
skip counting from a known fact
using doubling or halving
using doubling or halving and adding or subtracting one more group
using patterns in the 9s facts to determine basic multiplication facts to 9 x 9 and related division facts.
ISTE-Student Technology Standards (http://www.iste.org/standards/standards-for-students)

McREL Technology Solutions (MTS) Lesson Plan Template
1. Creativity and innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes
using technology.
Apply existing knowledge to generate new ideas, products, or processes
Create original works as a means of personal or group expression
Use models and simulations to explore complex systems and issues
Identify trends and forecast possibilities
4. Critical thinking, problem solving,
and decision making
Students use critical thinking skills to plan
and conduct research, manage projects, solve problems, and make informed decisions using appropriate
digital tools and resources.
Identify and define authentic problems and significant questions for investigation
Plan and manage activities to develop a solution or complete a project
Collect and analyze data to identify solutions and/or make informed decisions
Use multiple processes and diverse perspectives to explore alternative solutions
Technology Resources needed (hardware and software)
Smart Board software
A projector
Smart Board markers, erasers, and remote
iPads or video cameras (if students have one encourage them to bring it in for their group to use)

McREL Technology Solutions (MTS) Lesson Plan Template
Procedure
-The teacher will lay out the materials students will choose from when they make their video.
- The teacher will download a QR scanner application onto any iPads in the classroom so the student can
scan the QR code posted on a wall in the classroom to play a game on the internet that teaches them
multiplication. This game will be an add-on for those who want more practice or are done.
- Then create the Smart board game for the students to play after as a drill. Make a playlist on youtube of
songs your students like so you can play it while they work on the application in pairs. Establish what
questions you want to ask your students to activate their prior knowledge of multiplication strategies and in
terms of open-ended questions that makes them think about other ways, or why they like what they do to
determine their answers.
- The teacher will review multiplication strategies with students by asking them questions on how to figure out
a multiplication answer and ask for as many as they can think of
- Open-ended questions will be asked to find out how they relate multiplication to real life problems and if they
were able to use multiplication one day to help them solve something or how we can use it in everyday life
- Use Smart Board software to drill and give more practice time to students. Instructions are in the Smart
Board game. The groups formed for this, can be the same group as the groups who video taped together, as
long as they are getting along and focused.
ISTE 1 and 2
- Groups of 2-3 will then go into video taping their own multiplication approach and why they use it. Each
person will demonstrate something different!
- Have any iPads used stacked gently in a container to be stored on a shelf for safe keeping
- If there is not time to play the game, or some students seem interested in it as others may be done earlier,
give them the URL in which they can go home and ask their parents if they can practice on the home
computer.

McREL Technology Solutions (MTS) Lesson Plan Template
Assessment Method

LESSON PLAN
Name: Angela Brown
Subject Area: Mathematics
Grade: 4
Lesson Title: The Multiplication Game Show
Brief Lesson Description:
Students will review multiplication skills from the Smart Board and share their strategies by videotaping themselves to
share with the rest of the class at a later date.
Provincial Content Standards/Outcome
-

Describe and compare tastes, interests, and sentiments.
Participate in a variety of interactive activities

SCO:
N5: Describe and apply mental mathematics strategies, such as:
skip counting from a known fact
using doubling or halving
using doubling or halving and adding or subtracting one more group
using patterns in the 9s facts to determine basic multiplication facts to 9 x 9 and related division facts.
NETS-S Technology Standards
-

Communicate and collaborate
Conduct research and use information
Use technology effectively and productively

Technology Resources needed (hardware and software)
-

Smart Board or other projection device with speakers and iTunes or other media player.
http://www.multiplication.com/games
Computers/iPads
Video camera (or iPad if possible)

Procedure:
Before the Lesson:
- Set out the materials students will choose from when they make their video.

- Download a QR scanner application onto any iPads in the classroom so the student can scan the QR code posted
on a wall in the classroom to play a game on the internet that teaches them multiplication.
- Create the Smart board game for the students to play after as a drill. Make a playlist on youtube of songs your
students like so you can play it while they work on the application in pairs. Establish what questions you want to ask
your students to activate their prior knowledge of multiplication strategies and in terms of open-ended questions
that makes them think about other ways, or why they like what they do to determine their answers.
After the Lesson:
- Have any iPads used stacked gently in a container to be stored on a shelf for safe keeping
- If there is not time to play the game, or some students seem interested in it as others may be done earlier, give them
the URL in which they can go home and ask their parents if they can practice on the home computer.
Activation of Prior Knowledge – 10 minutes:
- The teacher will ask the students what they do to help them figure out certain multiplication equations by writing one
down, asking how to do it, and showing an example of another one. Equations are random but be sure to
squeeze in some tricky ones like 9x or 7x.
- Ask them what the rules are for 1x and 0x and how we know this
Ask students which strategy they prefer. Do they use mental math? Why?
Model an example of a strategy they have not done before (possibly learning 9x rules on fingers)
Ask students, “when can we apply multiplication in real life?” and write these answers down on a new blank Smart
Board screen
Learning Activity – 45 minutes (15 min. instruction, 30 min. group work)
- Using pictures and drills with Smart Board software will help assess fluency within multiplication and engage them in
the process.

- The teacher will open up a blank Smart Board page and briefly write an equation on the board
- The teacher will instruct them to call out an answer. Then to boost their confidence for the game, tell them that they
seem ready to begin the Smart Board Multiplication Game Show Challenge.
Students will model, in groups of 2-3, a multiplication strategy of their choice by working together to determine
what equations they will display, and what materials they will use. They will each model one equation, while a
group member takes a video of it with a video camera/iPad. This way, all group members will have a turn at
modeling and being the cameraperson.
Music will be played lowly from a playlist on youtube of their favourite songs (this would have been something the
teacher found out by use of an exit slip in a previous class)
If some students finish their video before others, they can play http://www.multiplication.com/games on the
computer or an iPad to test their knowledge further in some more ways. To go to this game quickly, you will post a
QR code that links to it for those who are able to use an iPad (depending on availability in the school). The iPad
will
have the QR code scanner app already downloaded.
- To

- After

boost their confidence after the discussion, exaggerate how they now seem
more than ready to begin the Smart Board Multiplication Game Show
Challenge. The drills will be in the form of a Smart Board game called, “The
Multiplication Game Show.” This game is attached to the lesson plan with
rules on how to teach and play it.
they will all make their video (20-30min). They will view their videos after the
teacher has compiled them into a folder in the class computer.

Consolidation of Knowledge and Reflection 5-10 minutes:
- When the students are finished (or when the time is up), they put their materials away and re-convene as a class.
- The teacher leads a discussion about the activity: Did students enjoy the process? Did the review help restate some
strategies to math or help you learn new ones from your peers? Did group members have similar opinions about

the approaches, or was it difficult as you all like the same one? Was the technology easy to use? Would you want
to use technology to help review math again?
Homework (Further Learning)
- If students do not finish the group project, there will be time available for them to finish next class.
- As homework, students are asked to bring in a song of their choosing and present an “analysis” of it to small groups
of their peers tomorrow.

Assessment Method
Students will peer assess their teammates. This group assessment will be completed next class as some may need next
class to finish. A sample of the assessment is below.The Smart Board game is a tool to see how fast they can all recall the
times tables and the making of the video will give the teacher the ability to observe and compare what he/she sees in the
classroom to how the students assess each other. The Remind app will be used to let students, if they have a phone, and

parents safely know how they are doing once you are finished assessing. This works well in letting parents know of how
hard the students worked, and how they are doing.
Rubric for the Group Project:

Categories
Poor
1 pts 1 pts
Math Work

Fair
2 pts 2 pts

Good
3 pts 3 pts

Excellent
4 pts 4 pts

Poor

Fair

Good

Excellent

Work was very
disorganized and
hard to read.
Contained lots of
grammatical
mistakes.

Work could be
better organized
and easier to
understand.
Some
grammatical
errors.

Work was
organized and
understandable.
There were some
good approaches
used.

Work was easy
to follow and
understand,
organized and
creative. Good
use of examples,
and all were
correct

Comments
(N/A) N/A

Comments

Group
work/study time

Participation

Poor

Fair

Good

Excellent

Did not use time
wisely when
working together
as a group.
Group did not
stay on task and
did not work on
project without
constant
prompting from
teacher.

Needs
improvement on
how to use time
wisely when
working together
in a group.
Group basically
stayed on task,
but was not fully
focused on
project. Teacher
had to speak to
the group to
keep them on
task.

Used time wisely
when working
together in
group. Group
was focused on
task. Asked
questions when
stuck or required
guidance.

Group stayed on
task the entire
class time
allotted for the
project. Group
was organized
and able to
complete project
with little to no
assistance from
the teacher.

Poor

Fair

Good

Excellent

One or two
members of the
group did all the
work. Some
refused to
participate or
were not allowed
to help.

One or two
members of the
group didn't help
complete tasks.
Group was
constantly
covering for
team members
or not
encouraging
them to
participate.

All group
members worked
on their own
assignments. No
one did more
work than
anyone else.
Some
communication,
but mostly
worked
separately.

All group
members worked
on their
assignments, but
also collaborated
frequently. Clear
connection and
communication
between the
group members.

Comments

Comments

A note on copyright issues (in terms of using music in the classroom):
As I may play music in the classroom while they are video taping, there are copyright issues to take into
account. However the “Copyright Matters” document by Wanda Noel states that sound recordings and
musical performances within an educational context are not subject to usual copyright protections.“Any
use of music that can be considered in furtherance of an educational object is not subject to the payment
for use.” (17). She also states that the playing of sound recordings is permitted if the following conditions
are met:
· must take place on the premises of an educational institution
· must be for educational or training purposes
· must not be for profit
· must take place before an audience consisting primarily of students,
of the educational institution, instructors acting under its authority,
or any person who is directly responsible for setting curriculum
· must not involve a "motive of gain" (9)