FANTASTIC VOYAGE OGR

MARION VILLANUEVA

CHOSEN SCENARIO
• My Chosen Scenario was the Malaria Life cycle. I have chosen
his because I thought I could easy incorporate the life cycle
into a game or an app that’s easy to understand.

CHOSEN AUDIENCE AND RESEARCH
• My chosen audience are teenagers from the age of 14 – 18
because as my project would be app/game based they would
they would enjoy the challenge and the entertainment of a
game based on my research.

• ‘Teenagers love playing video games because they provide a
challenge and an escape. They offer mental and visual
stimuli that can cause the “gamer” to forget where they are.
In fact, hours can pass as if minutes’
(http://www.oneplace.com/ministries/parenting-todays-teens-weekend/read/articles/teensobsessed-with-video-games-11951.html)

INFLUENCE MAP

THUMBNAILS