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Geometric Modeling Based on Polygonal Meshes

Geometric Modeling Based on Polygonal Meshes

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Published by sonic_dai
Kobbelt_2008_eurographics
Kobbelt_2008_eurographics

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Published by: sonic_dai on Feb 01, 2010
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06/18/2013

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Figure 6.6: Triangle mesh optimized for smooth appearance, leading to skinny triangles (left),
and for triangle shape, leading to rendering artifacts (right).

Some applications need “well-shaped”, round triangles in order to prevent them from running
into numerical problems, e.g., numerical simulations based on FEM. For this purpose, “round”
triangles are needed, e.g., the ratio of the radius of the circumcircle to the shortest edge should
be as small as possible [She02] (cf. Fig. 6.6).

The most common way to inspect the quality of triangles is to view a wireframe or hidden-line
rendered image. This may not be an option for very complex meshes, however. A straightforward
solution is a color coding criterion based on triangle shapes. This helps to identify even single
“badly shaped” triangles (see also Chapter 10).

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6 Mesh Quality

54

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