DEMO DAY

• DEMO I • BREAK • DEMO II

Teaser
http://www.youtube.com/watch?v=Lmw78t8NgIE http://www.youtube.com/watch?v=CoYorK3E4aM

Gameplay
http://www.dailymotion.com/video/x2h3jh_bioshock-developer-walkthrough_tech

http://www.youtube.com/watch?v=0A4pzZJ0lrg
http://www.youtube.com/watch?v=-SEMvFWTcsc

Dev Diary
http://gamevideos.1up.com/video/id/12752 http://www.youtube.com/watch?v=ouMdJS6YOhU
http://www.youtube.com/watch?v=oByOj9O-whE http://www.youtube.com/watch?v=h6Dla-TiUck http://gamevideos.1up.com/video/id/12134 (INTERVIEW)

Sequel
http://www.youtube.com/watch?v=nj2hewPBQh0 http://www.youtube.com/watch?v=2-nInbioFaM&feature=channel

Analysis:
• GAME MECHANICS. How entertaining, meaningful, or immersive is what you (ie, the player) are actually doing? Are you bored? Frustrated? Totally Confused? Does the game itself work, or are there glitches or technology issues? FLOW. How immersive is the story or narrative of the game? The level design and pacing? Do you feel like you’re getting somewhere? Is the game either too linear or too open in its structure? ATMOSPHERE. How do the art style, sound design, music, and visual effects influence your playing experience? Are they distracting? Inappropriate? Derivative? INNOVATION. Is there anything about this game that strikes you as different or unique from other games? Does it break or bend genres? If it’s one of a series, is it strikingly different from other games in that series? Does it make a social, political, or humanistic point?

Assassin’s Creed
• • http://www.youtube.com/watch?v=cc-ClutaN_I http://video.google.com/videoplay?docid=7688113288603131342&hl=en#

Dev Diary
• • • • http://www.youtube.com/watch?v=HhG9F27LV74 http://www.youtube.com/watch?v=CDRBdzlZJ5A http://gamevideos.1up.com/video/id/15238 http://gamevideos.1up.com/video/id/16029

Sequel
http://www.youtube.com/watch?v=fkrbrN_w74E http://www.youtube.com/watch?v=mVWhWsgHzKM http://www.youtube.com/watch?v=k-NzkHRSwaQ http://www.youtube.com/watch?v=W8Qz9ah8cKQ

Analysis:
• GAME MECHANICS. How entertaining, meaningful, or immersive is what you (ie, the player) are actually doing? Are you bored? Frustrated? Totally Confused? Does the game itself work, or are there glitches or technology issues? FLOW. How immersive is the story or narrative of the game? The level design and pacing? Do you feel like you’re getting somewhere? Is the game either too linear or too open in its structure? ATMOSPHERE. How do the art style, sound design, music, and visual effects influence your playing experience? Are they distracting? Inappropriate? Derivative? INNOVATION. Is there anything about this game that strikes you as different or unique from other games? Does it break or bend genres? If it’s one of a series, is it strikingly different from other games in that series? Does it make a social, political, or humanistic point?