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Click OK
By clicking first on Sketching and then, when menu opens above, clicking on settings.
Choose 16 minor step per major and then open the grid and check the boxes for 2D and
Snap
Now that these are checked, expand the grid by right clicking here to expose the + mark
and drag a box around the region to be zoomed. When you releasethe minor divisions
are visible in the box
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Choose polyline
Move cursor to artwork area and observe it becomes a pencil. Draw the object (actually
you are making a two D sketch) and when you finish, right click and select closed end.
Now the picture changes from a dark set of lines to this lighter outline. Click on the ball
to place yourself in ISO view and on the Modeling button to close the sketching menu
and return to the tree diagram.
Here we have changed to 10 inches and Generated. Note the color of the object. We can
still change the dimensions and then hit generate and it will recreate the object in the new
length.
Note how it says we have one body and one part.
If we want to create another part without interacting with this one, we can Freeze this
part by selecting Tools/Freeze
Note how the frozen part is semitransparent and the addition of a freeze operation is
inserted in the tree diagram which shows we have one part made of one body.
We can now make other sketches and extrude and generate to create all the pieces. Once
we have an object we like, we can mirror it or move it by generating additional planes.
I have found that the stated shift directions for the plane genrations are incorrect. That is
telling the shift to be in the X direction when in the YZ plane does not necessarily
produce the X shift. The effect you get depends on the plane you are in when you define
a new plane. This seems to represent a programming error that was not found yet.
Ignoring this, and using the empirically found method of generating planes lets you
create several objects such as supports.
Pick the XZ plane and then hit the new plane ICON
Note how the colors of the axis that show up for the new axis do not match the
orientation of the coordinate system. Use the color to determine which shift. Hit the
transform and when the pull down occurs, choose BLUE which corresponds to
OFFSET Z. Enter 4 to cause the plane to shift down by 4 inches as shown in the sketch.
Hit generate to create the new plane 4 which is parallel to the XZ plane but 4 inches
down.
Go to the sketching mode, set the grid to be 2D and Snap and set 16 as the divisions as
before.Draw the cross section of the pieces that will make up the legs.
Align with Y normal by clicking the Y in the Triadit will look like the above.
Now right click and drag a box to expand the view
Now make the two sketches. Be sure to stay 1/16 away from edges so the system does
not bond together later when the drawing is imported to the simulation. I have found that
intimate proximity bonds the parts even if they are frozen.
Draw one first and choose closed end by right clicking at this stage.
Now go to iso view by clicking ball and then extruding 5.5 inches then generating.
This shows the plane that was created by movingnot yet generated that is the next step.
The default operation is MIRROR. Choose the two bodies by clicking on them. Hold the
control down to click the second one. Note the cursor looks like a filled brick indicating
it is in the BODY selection mode. When they are both selected. Hit APPLY
Pick a BASE FACE by clicking it. Choose the correct one from the options. When it is
highlighted in the picture, hit APPLY
It turns to APPLY-CANCEL. Now click on the guide edge. Read the help on spot welds
to better understand this and the help on placing points
Notice how the cursor has shifted to edge modethe box with the edge darkened. Once
it is selected (this edge where the black arrow is)hit APPLY.
Now enter the data 0.5, 0.25, 0.1, and 2 for sigma, edge, omega, and N. This will create
two welds, 0.5 inches 0.25 inches from the guide edge and 0.5 from the first side and 0.1
inches from the second side.
Now hit generate to create the welds.
It looks like nothing happened but roll the slider to see the bottom which shows two
points generated. Further down it shows more info.
Click on the POINT1 to light them up. Spot welds are shown as three circles . right click
and enlarge to see them.
In the simulation these points will be joined by weld material simulated by beam
elements. Now create the welds at the other 3 places. When this is done, click on
project and choose new simulation to port the geometry to the simulation engine. Now
it is just a matter of adding the loads.
If you want to load in the center, you will need to add some loading points, using the
same method as for spot welds but instead, click the word spot weld and change it to
POINT LOAD. Place about 5 or 10 point load points on the top center to represent the
loading bar.
Your are now ready to simulate any of your designs. Happy modeling.
Dr. Q.