Fantastic Voyage - The Life-Cycle of Influenza

Emma Morley - Computer Animation Arts - Year 1 - 1st May 2015

Character Design

Character Development – Influenza
Virus

Original – Modelled and
Textured in Maya
The original arms were modelled in
Maya using Nurbs cylinders and a
bend deformer to create the curved
pincer grip. However, I wasn’t able to
get the movements I was after as the
arm lacked geometry and didn’t have
a very professional feel about it.

Facial features added in
Adobe Flash

Improvements made to
arms in Maya
The new arm was modelled using
polygon cylinders and were put
together using the Combine tool. This
arm was able to rig much more
satisfactorily as I could include the
pincer grip movement I needed as
well as shoulder, elbow, wrist and
finger joints.

Character Development – Influenza
Virus

Original – Modelled and
Textured in Maya

Facial features added in
Adobe Flash

Improvements made to
arms in Maya

Character Development – Influenza
Virus

Original – Modelled and
Textured in Maya

Facial features added in
Adobe Flash

Improvements made to
arms in Maya

Character Development – Unhealthy Cell

Original – Modelled and
Textured in Maya

Facial features added in
Adobe Flash

Improvements made to
arms in Maya

Character Development – Healthy
Cell

Original – Modelled and
Textured in Maya

Facial features added in
Adobe Flash

Improvements made to
arms in Maya

Environment Design

Environment Modelling & Texturing

Modelling Face in Maya

Modelling Face in Maya

Texture applied to Face

Matte Painting

All textured and Matte
Painting in place

Camera set up ready

Nose Texture

Face Texture

Mouth Texture

Initial Thoughts
and
Thumbnails

Storyboards
and Intertitles

Matte Paintings

Concept Art