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THE ART OF

HOOKWORM
HOLIDAYS

Cat Barber

FIRST INFLUENCE MAP

FIRST SKETCHES
When I had come up with the
concept for the animation, I had
first looked at images of
hookworms to draw up characters.
The first few sketches looked
creepy and that was not what I
wanted to have in the film. I
wanted to make something funnier
and more humorous than the
actual concept of what hookworms
really are.

FIRST STORYBOARD

FIRST ENVIRONMENTAL
THUMBNAILS
When drawing
out thumbnails
I decided to
start with
abstract
styles. By
doing this I
hoped to
establish an
atmosphere
thats similar
to the inside of
the human
body.

CHARACTER THUMBNAILS
The first drawings I
had done of the
hookworms were
very creature like,
and I decided I
wanted to humanize
them to give them a
relation to the
audience.

SECOND STORYBOARD

At this stage I had


established how I
wanted my hookworm
characters to look.

HOOKWORM CHARACTERS

DIGITAL ARTWORKENVIRONMENTS
To make the animation more
interesting and unique I
wanted to take each part of
the body featured in the film,
and put it into a new
perspective to make it appear
like a landscape rather than
part of a living body.

THIRD STORYBOARD- FOR


CRIT

CLAY MODELS
Since the character
designs of the
hookworms where very
blob-like this meant they
lacked a solid shape.
Every time I drew them
out they always looked
slightly different, so I
made two small models
to reference from when
modelling in Maya.

MODELLING IN MAYA
When working in Maya
I found having the clay
models helpful to have
with me. I studied the
model to determine
what I did on the
computer, so that I
could replicate the clay
sculptures.

PRODUCTION ARTWORK
Before modelling the sets
and props I had to draw
out a few aspects of the
film first.

SET MODELLING

UV TEXTURE MAPS

COSTUMES FOR
CHARACTERS

SCREEN SHOTS