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; ANNEXATION EVENTS
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;
; USAGE:
;
; Basic structure for an annexation event:
; {
; #NAME= Event name (this will be shown as a selectable event under an options m
enu within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;
Image bitmaps must be 627x422 pixels, see 'Extras' folder for sample b
itmap frame
;
Multiple pictures can be used by using a ',' to separate them
;
Format: picture1.bmp, picture2.bmp, picture3.bmp, picture4.bmp
; #SOUND= Event sound that will be displayed when event occurs
;
Multiple sounds can be used by using a ',' to separate them
;
Format: sound1.wav, sound2.wav, sound3.wav, sound4.wav
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; Tr
ue= 1; False= 0)
; #TYPE= With all other factors satisfied will this be a (values range [0, 2]):
;
A) Single check regardless if trigger is satisfied= 0
;
B) Multiple check until trigger is satisfied= 1
;
C) Reoccuring check until end of game= 2
; #AI= Will this event apply to any game or specifically for an Axis or Allied A
I game?
;
Values range [0, 2]; Any= 0; Axis_AI= 1; Allied_AI= 2; Axis_AI_and_Allied
_Multiplayer= 3; Allied_AI_and_Axis_Multiplayer= 4
; #LEVEL= What minimum skill level with this event apply to?
;
Values: [0, 4]; Green= 0; Novice= 1; Beginner= 2; Intermediate= 3; Adv
anced= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;
Ten random Global Variables are assigned at the start of the campaign eac
h with a value between [1,100]
;
Format: gv [min, max]; gv range [1,10]; min range [1,100]; max range [1,1
00]
;
Example A) #GV= 1[1,100] will always trigger because Global Variable #1 w
ill always have a value between [1,100]
;
Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;
A campaign can have up to 100 Decision events and is referenced by othe
r events via this parameter
;
Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;
Example A) #LINK= 0[0] will always trigger as formal DECISION events ca
n only be from 1-100
;
Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accept
ed
;
Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #COUNTRY_ID= Country ID of country to be annexed
; #TRANSFER_ID= Transfer country ID (country that will receive the territory lis
ted by #COUNTRY_ID)
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #DATE= Date where ownership is transferred from #COUNTRY_ID to #TRANSFER_ID (f
ormat yyyy/mm/dd)
; }
;
; EXAMPLE:
;
; Sample event for Baltic States transferring territory to the USSR in a WWII ca

mpaign:
; {
; #NAME= Annexation of Baltic States
; #POPUP= USSR Annexes The Baltic States
; #IMAGE=
; #SOUND=
; #FLAG= 1
; #TYPE= 1
; #AI= 0
; #LEVEL= 0
;
; Set global variable condition to always trigger (dummy value)
; #GV= 1[1,100]
;
; Set link value to always trigger (dummy value)
; #LINK= 0[0]
;
; #COUNTRY_ID= 11
; #TRANSFER_ID= 4
; #TRIGGER= 100
; #DATE= 1940/07/23
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; #COUNTRY_ID must be an inactive Minor otherwise event will not occur.
;
; #TRANSFER_ID must be a Major country.
;
; Annexed territory will not provide partisans for the country specified under #
TRANSFER_ID.
; For example if the Baltic States are annexed by the USSR then Axis partisans w
ill not appear
; in the Baltic States
;
; Use the reference values provided for #COUNTRY_ID and #TRANSFER_ID and not the
country names
;
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; COUNTRY ID REFERENCE VALUES
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;
; #UK= 1
; #FRANCE= 2
; #ITALY= 3
; #RUSSIA= 4
; #USA= 5
; #GERMANY= 6
; #AUSTRIA_HUNGARY= 7
; #OTTOMAN_EMPIRE= 8
;
; #ALBANIA= 10
; #ALGERIA= 11
; #ARABIA= 12
; #AUSTRIA= 13
; #BELARUS= 14

; #BELGIUM= 15
; #BRITISH_EMPIRE= 16
; #BULGARIA= 17
; #CANADA= 18
; #CRIMEA= 19
; #CUBA= 20
; #CZECHOSLOVAKIA= 21
; #DANZIG= 22
; #DENMARK= 23
; #DON_REPUBLIC= 24
; #EGYPT= 25
; #ESTONIA= 26
; #FINLAND= 27
; #GREECE= 28
; #HOLLAND= 29
; #HUNGARY= 30
; #ICELAND= 31
; #IRELAND= 32
; #JAPAN= 33
; #KAZAN= 34
; #LATVIA= 35
; #LITHUANIA= 36
; #LUXEMBOURG= 37
; #LIBYA= 38
; #MESOPOTAMIA= 39
; #MEXICO= 40
; #MONTENEGRO= 41
; #MOROCCO_FR= 42
; #MOROCCO_SP= 43
; #NORTHERN_CAUCASUS= 44
; #NORWAY= 45
; #PALESTINE= 46
; #PERSIA= 47
; #POLAND= 48
; #PORTUGAL= 49
; #ROMANIA= 50
; #SERBIA= 51
; #SPAIN= 52
; #SWEDEN= 53
; #SWITZERLAND= 54
; #SYRIA= 55
; #TRANSCAUCASIA= 56
; #TUNISIA= 57
; #UKRAINE= 58
; #YUGOSLAVIA= 59
; #RED= 60
; #BLACK= 61
; #VACANT_1= 62
; #VACANT_2= 63
; #VACANT_3= 64
; #VACANT_4= 65
;
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