You are on page 1of 2

620_17524_001_PHBRev3a.

qxk

4/21/03

10:42 AM

Page 318

_____________________________________________ ______________________________________________
character name
name
player
character
player
®

_____________________________________________ ________________ ______________ ______________
class and level
race
alignment
deity
class
race
alignment
deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY
SCORE

ABILITY TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

TOTAL

STR
strength

-5

HP
hit points

dexterity

DEX

-5

armor class

constitution

CON

-5

INT

-5

intelligence

WIS

AC

charisma

CHA

-5

SAVING THROWS

TOTAL

FORTITUDE
(constitution)

TOUCH

10+
ARMOR
BONUS

-5

=

TOTAL
BASE
SAVE

ABILITY
MODIFIER

-5

+

REFLEX
(dexterity)

-5

=

WILL
(wisdom)

-5

=

MAGIC
MODIFIER

-5

+

+

+

-5

+

+

+

+

-5

+

+

+

TOTAL

-5

10

DEX
MODIFIER

MISC
MODIFIER







=

+
BASE ATTACK
BONUS

-5
STRENGTH
MODIFIER

+

0%



+
SIZE
MODIFIER

MISC
MODIFIER



ATTACK

ATTACK BONUS

DAMAGE

CRITICAL



RANGE

TYPE

NOTES


AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL





RANGE

TYPE

NOTES



AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK


ATTACK BONUS

DAMAGE

CRITICAL


RANGE

TYPE

NOTES



AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□


ATTACK

ATTACK BONUS

DAMAGE

CRITICAL


RANGE

TYPE

NOTES


AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□


ATTACK

ATTACK BONUS

DAMAGE

CRITICAL



RANGE

TYPE

+

+
SIZE
MODIFIER

SPEED

+
NATURAL
ARMOR

DAMAGE REDUCTION

+

DEFLECTION
MODIFIER

SKILLS
SKILL NAME

KEY
ABILITY

Appraise ■
Balance ■
Bluff ■
Climb ■
Concentration ■
Craft ■ ( _______________)
Craft ■ ( _______________)
Craft ■ ( _______________)
Decipher Script
Diplomacy ■
Disable Device
Disguise ■
Escape Artist ■
Forgery ■
Gather Information ■
Handle Animal
Heal ■
Hide ■
Intimidate ■
Jump ■
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen ■
Move Silently ■
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride ■
Search ■
Sense Motive ■
Sleight of Hand
Spellcraft
Spot ■
Survival ■
Swim ■
Tumble
Use Magic Device
Use Rope ■
______________________
______________________
______________________

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____

MISC
MODIFIER
MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

+

conditional modifiers

SPELL
RESISTANCE

-5
DEX
MODIFIER

BASE ATTACK BONUS
-5

MISC.
TEMPORARY
MODIFIER MODIFIER

+

SHIELD
BONUS

armor class

INITIATIVE
modifier

+

+

FLAT-FOOTED

10

armor class

=

GRAPPLE
modifier

=

TOTAL

-5

wisdom

5

NONLETHAL
DAMAGE

WOUNDS/CURRENT HP

CLASS SKILL?

ABILITY NAME

CHARACTER RECORD SHEET

-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5
______ = ______+______+______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5
______ = ______+______+______
-5
-5 = ______+______+______
______
-5
-5
______ = ______+______+______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5
______ = ______+______+______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5
______ = ______+______+______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5 = ______+______+______
______
-5
-5
______ = ______+______+______
0
______
= ______+______+______
0
______
= ______+______+______
0
______
= ______+______+______

NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)

AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

PG. OTHER POSSESSIONS PG. Permission granted to photocopy for personal use only.0 0 0 LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2~ MAX LOAD 5~ MAX LOAD 1ST 2ND LANGUAGES 3RD Initial languages = Common + racial languages + one per point of Int bonus 4TH 5TH MONEY cp — 6TH sp — 7TH gp — 8TH pp — 9TH ©2003 Wizards of the Coast.qxk 4/21/03 10:42 AM Page 319 SPELLS FEATS PG. WT.620_17524_001_PHBRev3a. Inc. SPELLS PER DAY BONUS SPELLS 0 . campaign DOMAINS/SPECIALTY SCHOOL: __________________________________________________ experience points GEAR ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX 9 CHECK PENALTY SPELL FAILURE SPEED SHIELD/PROTECTIVE ITEM WEIGHT AC BONUS SPECIAL PROPERTIES WEIGHT CHECK PENALTY SPECIAL PROPERTIES SPELL FAILURE SPECIAL ABILITIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. 0: ________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 1st: ______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 2nd:______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 3rd: ______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 4th: ______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 5th: ______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 6th: ______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 7th: ______________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 8th: ______________________________________________ __________________________________________________ __________________________________________________ 9th: ______________________________________________ __________________________________________________ SPELL SAVE DC MOD ARCANE SPELL FAILURE 0 % conditional modifiers SPELLS KNOWN SPELL SAVE DC LEVEL 0 TOTAL WEIGHT CARRIED LIGHT LOAD MEDIUM LOAD HEAVY LOAD 0. ITEM ITEM WT.