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BIMx Engine

(c) Graphisoft SE
* Warning: bxScreen::Run(): When you supply your own window manager, you shouldn
't use this method!
Initializing graphics with external GL context
Device information:
GL_VENDOR:
GL_VERSION:
GL_RENDERER:
Max vertex count:
Max index count:
Max texture size:
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Intel
3.1.0 - Build 9.17.10.3040
Intel(R) HD Graphics 3000
1200
1200
8192

texture 'bxMap::white' (device)


material 'bxMap::simplecolor' (device)
mesh 'bxMap::bgmesh' (device)
effect 'BXWorld::shadowed' (device)
effect 'BXWorld::samplegi' (device)
effect 'BXWorld::simpleshading' (device)
effect 'BXWorld::hidden' (device)
effect 'BXWorld::headlight' (device)
effect 'BXWorld::metal' (device)
shader 'samplegi.vsg' (device)
shader 'samplegi.psg' (device)
shader 'metal_single.vsg' (device)
shader 'metal_single.psg' (device)
shader 'headlight_single.vsg' (device)
shader 'headlight_single.psg' (device)
shader 'simpleshading.vsg' (device)
shader 'simpleshading.psg' (device)
shader 'cel_single.vsg' (device)
shader 'cel_single.psg' (device)
shader 'gouraud_single_pcf.vsg' (device)
shader 'gouraud_single_pcf.psg' (device)
shader 'gi_single_pcf.vsg' (device)
shader 'gi_single_pcf.psg' (device)
shader 'gi_bw_single_pcf.vsg' (device)
shader 'gi_bw_single_pcf.psg' (device)
shader 'headlight_single_pcf.vsg' (device)
shader 'headlight_single_pcf.psg' (device)
shader 'metal_single_pcf.vsg' (device)
shader 'metal_single_pcf.psg' (device)
texture 'white' (device)
mesh 'clipmesh' (device)
material 'simplemat' (device)
effect 'bxSSAO::ssao' (device)
shader 'empty.vsg' (device)
shader 'ssao.psg' (device)
shader 'bilateralblur.psg' (device)
texture 'bxSSAO::Scene' (device)
texture 'bxSSAO::blur' (device)
texture 'bxSSAO::SSAO' (device)
texture 'bxSSAO::random' (device)
effect 'bxSSAOCombiner::combiner' (device)
pointer 'empty.vsg'
shader 'ssaocombine.psg' (device)
shader 'ssaocombine_depth.psg' (device)
mesh 'sky' (device)

Creating mesh 'gradsky' (device)


Creating texture 'bxPCFShadow::shadow' (device)
Creating texture 'ZN.tga' (device)
Creating texture 'XP.tga' (device)
Creating texture 'ZP.tga' (device)
Creating texture 'XN.tga' (device)
Creating texture 'YP.tga' (device)
Creating texture 'YN.tga' (device)
* SYSTEM: Mouse entered
Terminating engine...
Terminating content manager...
Unloading texture 'XN.tga'
Unloading texture 'XP.tga'
Unloading texture 'YN.tga'
Unloading texture 'YP.tga'
Unloading texture 'ZN.tga'
Unloading texture 'ZP.tga'
Unloading texture 'bxMap::white'
Unloading texture 'bxPCFShadow::shadow'
Unloading texture 'bxSSAO::SSAO'
Unloading texture 'bxSSAO::Scene'
Unloading texture 'bxSSAO::blur'
Unloading texture 'bxSSAO::random'
Unloading texture 'white'
Unloading mesh 'bxMap::bgmesh'
Unloading mesh 'clipmesh'
Unloading mesh 'gradsky'
Unloading mesh 'sky'
Unloading shader 'bilateralblur.psg'
Unloading shader 'cel_single.psg'
Unloading shader 'cel_single.vsg'
Unloading shader 'empty.vsg'
Unloading shader 'gi_bw_single_pcf.psg'
Unloading shader 'gi_bw_single_pcf.vsg'
Unloading shader 'gi_single_pcf.psg'
Unloading shader 'gi_single_pcf.vsg'
Unloading shader 'gouraud_single_pcf.psg'
Unloading shader 'gouraud_single_pcf.vsg'
Unloading shader 'headlight_single.psg'
Unloading shader 'headlight_single.vsg'
Unloading shader 'headlight_single_pcf.psg'
Unloading shader 'headlight_single_pcf.vsg'
Unloading shader 'metal_single.psg'
Unloading shader 'metal_single.vsg'
Unloading shader 'metal_single_pcf.psg'
Unloading shader 'metal_single_pcf.vsg'
Unloading shader 'samplegi.psg'
Unloading shader 'samplegi.vsg'
Unloading shader 'simpleshading.psg'
Unloading shader 'simpleshading.vsg'
Unloading shader 'ssao.psg'
Unloading shader 'ssaocombine.psg'
Unloading shader 'ssaocombine_depth.psg'
Unloading effect 'BXWorld::headlight'
Unloading effect 'BXWorld::hidden'
Unloading effect 'BXWorld::metal'
Unloading effect 'BXWorld::samplegi'
Unloading effect 'BXWorld::shadowed'
Unloading effect 'BXWorld::simpleshading'
Unloading effect 'bxSSAO::ssao'

Unloading effect 'bxSSAOCombiner::combiner'


Unloading material 'bxMap::simplecolor'
Unloading material 'simplemat'
Terminating graphics device...
Engine quit.
OpenGL context destroyed.
Application deactivated.

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