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Ork Hunters (Revised)

Ork Hunters (Revised)

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Published by jnppapa5484
A new unit entry posted by Rules Manufactorum
A new unit entry posted by Rules Manufactorum

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Published by: jnppapa5484 on Mar 04, 2010
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06/25/2010

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IMPERIAL GUARD ORK HUNTERS

The galaxy is a diverse place with many strange and barbarous customs. Imperial Guard regiments come from many different planets and their native cultures, style of dress, technological background and warrior traditions differ too. The Imperial Guard does not even try to impose uniform standards of dress or armament, preferring to exploit the unique strengths of each regiment, whatever they may be. For example, soldiers from the Ork Hunter regiments are savage warriors and . in their short history have already earned themselves a fearsome reputation. Squads need to operate in isolation for many weeks in the jungle and frequently return to base with grisly trophies taken from the Greenskins they have slain. These trophies often the form of Ork tooth necklaces and skulls as well as more mundane items like glyphs and stikkbombz. In addition to his normal equipment every Ork Hunter also carries his ‘scalper’, a huge machete-like weapon that can be used to decapitate an Ork with one blow. Their feral appearance and coarse manner has led to the Ork Hunters being regarded as little better than the Orks they hunt and earned them the enmity of many regiments

Ork Hunter Fire Sweep Team 10 points per model Ork Hunter Platoon: An Ork Hunter Platoon consists of 2-6 Ork Hunter fire sweep teams, 0-5 scout sentinels, and 0-2 Heavy Weapons squads. Each Platoon counts as a single Troops choice.
Guardsmen Sergeant WS 4 4 BS 3 3 S T W 3 3 1 3 3 1 I 3 3 A Ld 1 7 2 8 Sv 5+ 5+

Unit Composition: ▪ 3-9 Guardsmen ▪ 1 Veteran Sergeant Unit Type: ▪ Infantry Wargear: ▪ Flak Armour ▪ Laspistol and Close Combat Weapon or Shotgun ▪ Frag and Krak Grenades Special Rules: ▪ Infiltrate ▪ Move through Cover ▪ Stubborn ▪ Preferred Enemy: Orks ▪ Stealth

Options: ▪ Up to three Guardsmen may be armed with: - Demolition Charge.+10 points per model - Flamer……….…………..+5 points per model - Meltagun………………+10 points per model - Plasmagun…………….+12 points per model ▪ Two models not armed with a special weapon may form a weapons team armed with a heavy flamer at +15 points. ▪ The veteran sergeant may exchange his Laspistol and/or close combat weapon for: - Bolt pistol…………………………………+2 points - Power weapon……………………….+10 points - Plasma pistol………………………….+10 points - Power Fist………………………………+15 points

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