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During Upkeep, +1 City AV

During Upkeep, +1 City AV

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Published by tedehara22
Tech tree for PocketCiv ver 2.0
Tech tree for PocketCiv ver 2.0

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Published by: tedehara22 on Mar 08, 2010
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04/04/2012

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Masonry

During Upkeep, +1 City AV

3 VP

Agriculture
for Farms

5 VP

Horticulture x2

8 VP

Fishing
Ignore Upkeep for coast cities Pay 1 Tribe to move by sea

6 VP

Navigation
Pay 1 Tribe to move by sea

5 VP

Astronomy
Once per Era, redraw Event

3 VP

Forests not needed or decimated

Decimate 4 Tribes: gain Forest

Allow Sea Expeditions (by coasts)

x2

x4

x4 Engineering
Max City AV 3

x6
or or

x3
and

5 VP Equestrian
Move Tribes to any region

x3

8 VP

Irrigation x2 x2

10 VP Shipping
During Trade, gain if current card has

Architecture
Max City AV 4 Reduce Attacks by 8 per AV

8 VP

x6

8 VP
Gold

Sails/Rigging x6 x4

6 VP

Tribes doubled for Sea Expeditions

x6

x6

Cavalry x6 x8

8 VP Cartage
between Regions

x4 2 VP

x2

Tribes doubled for Expeditions

During Upkeep, farms are shared

Mining Cul. of Thievery
Upkeep: see Violent Profits Trade event: Stealing from Visit. Empire

5 VP

1 VP

During Upkeep, decimate 3 Tribes to mine gold in

Build City: x4
Upkeep: Incr. City AV:

x2 Coinage 3 VP Road Building
Tribes move twice a turn During Upkeep, store Gold

x1

x Target-Level

6 VP

Discard CoT when aquire Law, Civil Serv.

x2 Build Farm: x2 and reduce Banking

x3

x1 5 VP Common Tongue
New City: -2 instead of -4

Surveying Black Market 10 VP
Upkeep: decimate 1 Gold Advance Phase: Tax the Black Market Discard BM when aquire Law, Civil Serv.

5 VP

Metal Working
Max City AV 3

7 VP

1 VP

Before Mining, check Discard pile

Gain 5 Gold when aquire Black Market.

x2

x4

x3

During Upkeep, +1 Gold if stock more than 3 Gold

Expedition: = x bel. -

x4

x6

x6

Magnetics

12 VP

Not -1 when across the sea. Devide all expedition losses by 2.

Slave Labor Sense of Com.
Reduces effect of Tribal War

1 VP

x6

6 VP Story Telling
-1

During Upkeep, +1 City AV

x3 Literacy x2 3 VP Music x1 3 VP Government x4 8 VP

2 VP Mythology x2 2 VP

when aquire: Myth., Literacy

Philos., Arts, Theater, Org. Rel., Law

x4

Medicine x3 x1

8 VP
or

Diplomacy
Visiting Empires

8 VP

Military
Tribes doubled for Attacks

8 VP x3

Democracy x4 x6

12 VP

Meditation x3

4 VP

Org. Religion x6 x6

8 VP

Attempt Trading Partners with

x4

x4

x1 Centralized Governm. ###
Allows for the creation of a capitol

Civil Service
During Upkeep, +1 City AV

15 VP

Philosophy
card for

12 VP

Ministry
Reduce attacks by

10 VP

During Visitation, may draw 2nd

Arts x2

10 VP

Theater x2
and

10 VP x5

x6

x8

x8

x6

+1 Gold per attack reduced

x6
and

x2

x8

Basic Tools
Red. cost of

1 VP

Simple Tools
Red. cost of -1

4 VP Law x5 x6 10 VP Machining
Red. cost of

when increase City AV.

when increase City AV.

12 VP

Written Record
Glory at end of an Era

5 VP

Patronage
city owned above 4

8 VP

when aquire: Mas. Eng. Arch.

when increase City AV.

+4 to Advances when determining

During Upkeep, +1 Gold for each

Cart. Irri. Min. Roadb. Metal Work.

Use Wood as Stone, St. as Wo. for Requirements when aq. Adv.

x4

x2

x1

x6

x5

x8

x10

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