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[Audio]

Audio backend = Backend (. )


di  = H
di Lt y = Lt y
di y  = . (
m li g)
t =
D  d (m tibl) = D  d ()
Enable Sound =
 d  d  (DO t.) = H (Dd O
Aliv, .)
WASAPI (fast) = WASAPI ()

[Cnt
 s]
Ana  Limite
=
A l M 
Hi  d = A l m 
i- d ( )
A   Mppe
L E d = A   mppe
-e d ( )
lg M 
Md = m 

A l Si =
Auo =
A-e e
      =
B O iy =
B y e =
C b
e D-Pd =
Calibraion =
Cli =
Conrol Ma in =
Cm y... = ...
Cmze   = ...
D-P D =
Dedz e Rd =
DI t lg tti g = DI 
Dil D-d di l (4-wy ) =
H tiFdb = ()
I 
e mepd e  ed =  ed
I 
e W d ey = W d
I ve
 Ae =
I ve
 T     X  =
I ve
 T     Y  =
eyb
d =
L d  =
L d  v
d = ()
None (Diabled) = ()
O = O
O 
ee =
Porrai =
P

 Reve
ed = ()
PSP Acion Buon = P P

ee R =
e vy =
  P M  Btt =
Ti 
d
 =
T  I p Type =
ilt  itivity l g X i =
T  e vy    Y  =
T C b
e = , "
iibili =
X + Y = X + Y
X = X
XI p A   e  = XI 
Y = Y

[w]
 =
dit Ct Fil =
E b e/Db e A = ./.
Imp
 Ce = cea.db
 ion =
Re
e Re =
[Deko UI]
# I our lanuae doe no o ell i e deaul on, ou can ue Fon o
 eci a dieren one.
# Ju add i o our lanuae' ini ile and uncommen i (remove e # b Fon
).
#Fon = Trebuce MS
Abou PPSSPP... = & PP PP...
A = &
Be d = ( PP PP)
Bb = &
Buered enderin = Bff

By Gld = & d


C 
 Mpp ... = ...
Deb  =
Depe
ze = &
Di
t3D9 = &Di
t3D9
Dimbly = ...
Dum Nex Frame o Lo =
Em  =
E b e Ce =
E b e  d =
it =
t
act Fi e... = ...
Fil = &
F
m i i g =
Fullcreen =
me e  =
G D
... = GE...
Hardare Tranorm = &
Hl = &
Hyb
d + Bb = & +
Hbrid = &
Inore Illeal ead/Wrie = /
I 
e W d ey = W d
eep PP PP O Tp = PP PP
L e... = &...
L e
=
Linear on FM = &FM
d .ym Fil... = .ym ...
Ld = &...
Ld Mp  e... = ...
Ld e =
Ld e  e... = ...
  l =
Mem
y e... = ...
More Sein... = ...
Ne
e =
N -Bff
d  d
i  = &Si ff
ff (  -ff
d, f
)
Off = &Off
O  Di

y... = ...
Ope 
m M :/P P/AME... = MS:/PSP/GAME...
 en Memor Sick = Mem
y 

Ope L = &Ope L
Pe = &
Pe We N ed =
Pt
i g d
= d

PP PP F
m = PP PP &F
m
d F
mb
  Mm
y (CPU) = d t mm
y (&CPU, glit)
d F
mb
  Mm
y (GPU) = d t mm
y (&GPU, glit)
 d
i g Md =
Re de
  Re  =
Ree = &
t ymbl bl =
R = &
  Ld =
ve .ym  e... = .ym ...
v M Fil... = ...
ve e =
Sv S Fil... = ...
Sv Sl = Sl
S
 Sli  Fil
=
 Deb  = &
 P C e
= & FPS
So = &

e  Dp y = O
 !MD = UMD
Take Screeno =
et
e Fi te
in =
Te
e    =
e
e Ce = &
 y  = &
Windo Size =
www.  .
 = .& ss .

"Z = &"Z

[Deve  e
]
"acs ace = "acs ace
" c a##
ess = Bl
By Add
 =


  =
Dmp De
yped Eb = EBOOT.BIN
Dmp
me P! Cmm d = 
me P!
E b e L  =
E e
dd
e =  

FU = FU
F
m 
fil
= F
m
fil

Ji m 
 = J
L e =
Ld  e   =  
L Leve =
Lo ie =
L  C e  =
Ne =
N l = b 
P
ev =
 dm =
t
Dlt tti g =
eoreGameDeaulSein =
 U T = CPU
Save lanuae ini = i i
 Deve pe
Me  =
 =

yem
T e
T e
FPU =

I 
m =
Ad Deb = debu

eeze =
FPU

[Dialo]
Back =
Cancel =
ChangingGP!Backends = P! PP PP.
Ce PP PP ve  de
= SS
 fi
m Ov
w
i = ;
Cnfi
m ave = ;
Cnfi
mLad = ;
Delee =
Delee all =
Delee cm leed =
DeleeCnfi
m = .\n ;
DeleeCnfi
m ll = \n ' ;
DeleeCnfi
mGame = \n ;
DeleeCnfi
mGameCnfig =
De ee  ed = .
Deleing = \n ...
ne
= ne

inish =
Lad =
Lad cm leed =
Lading = \n ...
Lading ailed = .
$ve =
%ew
k Cnnecin =
%W D  =
% =
 = 
ld savedaa deeced =
 =
esize =
e
 =
ave =
ave cm leed = .
aving = \n ...
aving ailed = .
elec = elec
hif = hif
ace =
a
 = a

bmi =
he
e is n daa =
ggle ll =
When  save, i will lad n a P P, b n an lde
PP PP = ,
Ye =

[


]
7z file deeced (e&i
e 7-Zi ) = (7z).\
Cld n save sc
eensh file = .
D   e 
  d = .
E


d   e =




di g il = .
Fild t id tiy il = .
Fild t ld tbl: Fil 

 t = \ :
I ii tO  GLD
iv
= O  G!\ \

Jt  di
t
y. = .
N EBOOT.PBP, mde ed me = EBOOT.PBP, .
O  GD
iv



=  enGL
PPSSPPDoeNoSu orInerne = PP PP DL
P 1 EBOOT 
e  pp
ed by PP PP. = P 1 EBOOT ' PP PP.
P X game image deeced. = MODE2.
RAR  e deeed (Re&
e ! RAR) = (RAR).\
A fil dd (&i
 WINA) = (RAR).\
Sv  
y i fild. Ti v w ' w
 
l S =
Unable o creae cea ile, dik ma be ull = t,
! b e  
e ved, d my be  = avedaa,
ZIP  e deeed (Re&
e ! RAR) = (ZIP).\
ZI fil dd (&i
 WINA) = (ZIP).\
[Gm]
 fi
mDl =
Creae Game Coni =

 S
 =
Dl Gm =
Dl Gm  fi =
Dl Sv D = avedaa
Game =
me e  =
I llD =
MB = MB
P y =
mv F
m  t =
veD =
Sw I Fld
=
[
p]
# ! ed 

e  y.
# T
e C 
= T
e  

10 P P = 48002720(10)
16 = 16
1 P P = 480272 (1)
2 = 2
2 P P = 960544 (2)
3 = 3
3 P P = 1440726 (3)
4 = 4
4 P P = 19201088(4)
5 = 5
5 P P = 24001360(5)
6 P P = 28801632 (6)
7 P P = 33601904 (7)
8 = 8
8 P P = 38402176 (8)
9 P P = 43202448(9)
A
eve =
Alernaive S eed = ( %, 0 = )
A y Dep W
e =
A 
p  e
  =
A (1:1) = (1:1)
A (me  Re de
 ) = ( )
A =
A
me p =
Backend =
B  ed =
Bb =

Bo =
Be
ed Re de
  = Bff


d
d S
 Siz = S
 iz (i % f  viw 
)

d
d S
 X Sif = X if (i % f  l   )

d
d S
 Y Sif = Y if (i % f  l   )

d
d Si  =  e C
db
d
Deb  =
Depe
ze =
D t  g H (P ty t
P
tbl 2) = H (P y 
P
b e 2)
D
e3D9 = D
e3D9
Db e A p Te (Pe
R peedp) = Db e  p e (Pe
R peedp, 

)
Db e  e
ee (peedp) = ( )
Dil S il T = encil
Di la eoluion (HW caler) = ( ardare)
Di la oaion = Di la roaion
Dum nex rame o lo =
E b e C
db
d = Ggl C
db
d
Ft
 =

e m 60 P (e p W) = 60 FPS ( W)
P =
F
m   
l =
Frame Ski in =
FullScreen =
H e  = H
H
d
e T
 
m =

dw
 
 f
m 


- flli    fw
 = ,
Hi =
Hbrid + Bicubic = +
Hbrid =
Immerive Mode = Imme
ve
I e
 Re  =
Lzy e
e   = ()
i 
=
Linear on FM = FM
w =
LoCurve = p  e/beze

Le

e  
ee (
ede 
) = Le

e  
ee
(
ede 
)
Medm =
Mpmpp  = Mpmpp 
Mde =
$s esa
 = SS .
Naive device reoluion =
Neare =
N -Bff
d  d
i  = Si ff
ff (  -ff
d, f
)
N  =
O =
 enGL =  enGL
verla Inormaion =
P
 e
 
e =
Pe

m e =
Pp
e  de
= de

d F
mb
  Mm
y (CPU) = d t mm
y (CPU, glit)
d F
mb
  Mm
y (GPU) = d t mm
y (GPU, glit)
 d
i g Md =
Re de
  Re  =
Re  ed e
e = ( )
Sf =
Screen Scalin Filer =

 Deb  =


 P C e
= FPS
Simulae Block Traner = Simulae block raner eec
Small Di la =

e Re de
  = ()
Soare Skinnin =
S d =
S
  Di ly = O
Te
e C
d peed = H
Te
e  e
=
Te
e  e
  =
Te
e    =
Tme
H = H
U l vl =
!p e Type =
e
e Ce =
 y  =
Windo Size =
BZ = BZ
[I llZi ]
Dl ZI fil = ZIP
I tll =
I  me 
m ZIP  e? = ZIP?
I tlld! = !
[yM i ]
A fi
 =
A 
e 
deve =
Clear All =
Deaul All =
Mp  e ey 
=
Te A   =
[Mi M ]
B
w = ...
Credi =
DonloadFromSore = ' PP PP 'meb
ew 
e
i =
Game Settins =
Gm =
Hme =
Homebre & Demo = && Dem
H  e me =
H  e meb
e & dem = m
w & dm
d = ...
P P =
Ree  =
pp
 PP PP = SS
U i  =
.pppp.
 = .pppp.

[M e ]
Ad =
C t
l =

p =
Ne
  =
yem =
T  =

[M blC t
l]
.D = .
A .Le = .
A .R = .
A .!p = .
A   me
=
A l Si =
AxiSa =
DevMe  =
D =
Dpd = ad
Le =
Ld e =
Ne  = Sl
 =
Rpd 
e =
eind =
i =
RA .D = .
RA .Le = .
RA .R = .
RA .!p = .
ve e = .
S dTl =
U 
l =
!p =
[Ne
 ]
Ad M p ye

m = Ad H Mli ly
f
m
  M Add
 = (MA)
 
AdS
v
Add
 = I
AdS
v

 l il-i O Ad S


v
= PRO Ad e
ve

E b e e
  = /WAN ()
Neork Iniialized =
[]
 =
C ti  =
C
ee me C  =
Dl Gm  fi =
i  m  = '
Gm Si  =
d S = . /
Re d =
v tt = . /
e  =
 !MD = UMD
[PoSader]
4xH&GLSL = 4xHQ GLSL
AAColor = AA-Color
Bloom = Bloom
Caroon =
T = CRT
XAA = XAA

y e =
I ve
eC 
 =
N
 =
O =
Scanline = (CRT)


pe =
!p e p  e36 = p  e36 !p e

 ee =  ee


[P PC
ed]
By  d =  d
e = D p , Wii/GC:
conribuor = :
creaed =
 1 = PP PP .
 2 =
 3 = !MD
ino4 = P % s
e P P.
 5 = P P  y, I .
e e = GPL 2.0+
lis = , 
m,
PP PP 
m = PP PP 
m

e PP PP = SS
 il  = :
 
   by = :
 e = PSP
ool = :
# Add 
  
 
 
b
  
  ed PP PP   y
 e e
e.
# Add 
  
1-6 
p  6  e  
  

ed.
# Leve e
  e b  . 4  
b
 pe
 e eem   be.

  
1 = IRINLM

  
2 = emd13

  
3 =

  
4 =

  
5 =

  
6 =
ebe = :

e = ++
[Rep
 ]
Bd =
eedbDe = ; !
mep y = mep y

p =

e =
I -me = I -me
Me /I 
 = /
Noin =
O = O
Ope B
e
=
verall =
Pe
e =
P y =
Rep
B =
S eed =
Smi Fd =

[Savedaa]
No creeno =
N e ye. T   ppe
e
e e
y ve. = .
Sv D =
Svd M 
=
Sv S =
[S
 ]

i fi
3DW
i  = : Cainire3D ,
 ed  d e =
Fild  v  =
fid = :
LT W
  = : GLTool , .
Ld vee  ed =
dd S =
dSD i = : !
Ld eW
 e
 = :

e d =
wi d .
P
ess C = S .
Sv S Fild = !
vd tt =
 d
d = :
[Sore]
Alread Inalled =
C e E


=
I ll =
L  me =
di ... = ...
MB = MB
ze =
U i ll =

[ yem]
12HR = 12
24HR = 24
A Ld Nee vee =
 ISO i AM = ISO AM ( )
C g CPU Cl = CP!(0 = /)
Cane Nickname =
Cheas = (, f
m)
l
  Gm i =
C 
m B =
Dt F
mt =
Dy Ligt vi g =
DDMMYYYY =
Dvl 
Tl =
Dy 
e = (JIT)
DnareciJailed = Dnarec (JIT) - ( jilb
)
mlti =
 bl Ct =
E b e Cmpb y e
ve
Rep
 = /
E b e W d ve eyb
d =
Fild t ld tt. 


i t il ytm. = .
Ft (lg  l t
g) = ( )
F Mm
y = ()
Force real clock nc (loer, le la) = (
e e
 =
He p e PP PP em = PP PP
H (b, e ) = H (, )
I/O  
ed (epe
me  ) = I/O
IO m  med = I/O
MMDDYYYY =
Mli
dd ( 
im l) = ()
No a PSP ame = P P
P P Mde = P P
P P e  = P P
Re
e De  e  = PP PP

ewind na sh
e&enc = (0 = )
Save a in inalled.x = insalled.
ave ah in $ Dcmens =
avesae l = l
S
   NG = PN
m e !MD de y = !MD

e  =
Tme 
m =
!I L e = ..
U O   fi
m = O
U X   fi
m = X

i  = PP PP
YYYYMMDD =
[! g
ade]
Dismiss =
D d =
Ne ve
  PP PP v b e = PP PP

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