In designing the city of Esmeralda, city of water and
change, I wanted to show the ways the water is controlled and made to change direction. In my previous imagining of the city, I gave it a rather calm air, not taking to account the passages and mazes which and the constant change which makes Esmeralda so distinctive from the other Calvino cities and gives it a rather chaotic look.
I studied water turbines and various routes the water
could take, as well as taking some elements that would influence the design of the buildings and walls, such as Roman aqueducts which helped date and refine the geography, as the cities of Calvino are based on elements from Venice. I also looked at the canals of Venice, however I felt other cities, such as Anastasia and Phyllis would have this in common, so I focused on creating many different ways of travel, and how the inhabitants of Esmeralda are built and influenced by this.