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Version 3.0.15 contains the following changes:
- double click on a FormID in the message view while holding CTRL jumps to that
record
- fixed crash when changing perk effect type to Entry Point
- Quest Stage field for Quest + Stage Perk Effect Type now has a drop down with
all stages available for the selected quest
- single click on an already selected field now opens the editor again
- fixed in-place editor to properly cover the complete field and have it's text
align exactly with the text normally displayed
- MasterUpdate and MasterRestore modes are supported (Warning: highly experiment
al, handle with care)
Version 3.0.16 contains the following changes:
- FalloutNV.esm not marked as modified if duplicated groups have been merged
- fixed crash when looking at base effect records
- "unsaved changes" dialog should no longer appear if detail view is in edit mod
e
Version 3.0.13 syncs up the engine with the most current version of TES4Edit, TE
S4LODGen and FNVEdit.
Version 3.0.15 contains the following changes:
- double click on a FormID in the message view while holding CTRL jumps to that
record
- fixed crash when changing perk effect type to Entry Point
- Quest Stage field for Quest + Stage Perk Effect Type now has a drop down with
all stages available for the selected quest
- single click on an already selected field now opens the editor again
- fixed in-place editor to properly cover the complete field and have it's text
align exactly with the text normally displayed
What's new in Version 2.5.3?
Fixes assert error when copying certain subrecords.
What's new in Version 2.5.1?
Bug Fix: floating point comparison is now less "fuzzy". This can result in some
floating point numbers now comparing as unequal even though they are within the
limit of the accuracy of single (4 byte) floating point values. But it will prev
ent cases where floats that should be unequal compared as equal.
What's new in Version 2.5.0?
Context menu on file node in navigation treeview -> Renumber FormIDs from...
Renumber FormIDs from will change all FormIDs of records belonging to that file
(but not any override records which might be contained in that file) so that the
y start at the specified value.
This is useful if you have multiple modules that you plan to update in the futur
e, but also want to always provide a merged version (e.g. using FO3Plugin). By a
ssigning non overlapping FormIDs to the different modules, you can make sure tha
t no FormID reassignment of conflicting FormIDs has to take place when merging.
WARNING: changing the FormIDs of an existing module will make it savegame incomp
atible and will break any other module that uses this module as master. If you h
ave any dependant modules, you need to have them all loaded into FO3Edit at the
time you change to FormIDs so that they will all be updated accordingly.
Also, this version has been compiled with the "large address aware" flag and wil
When the detail view for a record is generated and multiple files of the same mo
d group modify this record, then only the newest of the files in that modgroup w
ill be shown. So instead of seeing 5 different files with numerous conflicts you
are only seeing the newest file in that mod group. This also affects conflict c
lassification.
It's worth pointing out here that if a record is overriden by both plugins in a
mod group and other plugins that normal conflict detection will still work perfe
ctly.
Basically this system can be used to reduce a lot of noise from the conflict rep
orts.
What's new in 1.2?
- Filtering the first time should be noticable faster
- Filtering a 2nd time should be over almost instantly
- New conflict category "Hidden by Mod Group" which can be filtered on
- When sorting by EditorID or Name the files get sorted by filename instead of l
oad order
- Improved parsing of Path Grids
- A lot of "unknown" fields and flag values now have a proper name
- Selection dialog (used for files, record to skip, mod groups, ..) has a contex
t menu with "Select all", "Select None" and "Invert Selection"
- added a couple more mod groups for the official plugins
- Bugfix: Filtering could wrongly filter out records with conflicts if their par
ent is also a record (not a group) and didn't contain a conflict
- numerous tweaks to the mechanism which assigns conflict classifications
- When filtering it is possible to "Build reference information" (adds quite a b
it of additional processing time). After this has been done a new tab "Reference
d By" is available if the currently selected record is referenced by any other r
ecords.
- Mod groups are applied better under certain circumstances.
- double clicking on a row in the right side treeview will open a window that sh
ows the text of that field in a multi line memo. So you can now easily read scri
pts or books
- everything I've forgotton about ;)
Forum: http://forums.bethsoft.com/topic/1418088-relz-tes5edit/
Be warned, this program uses a lot of memory. Performance on a system with less
then 2GB of RAM will most likely be sub-optimal. Activating the filtering uses e
ven more memory.
TES5Edit also has a little brother: TES5Dump
http://code.google.com/p/skyrim-plugin-decoding-project/downloads/list
It's based on the same parsing engine and converts any given esp or esm into a t
ext representation. (No conflict detection or funky colors here tho I'm afraid).