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EXPERIENCE

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

CHARACTER RECORD SHEETS

ECL

character name
class and level

player

RACIAL TRAITS

alignment
ABILITY
NAME

ABILITY
SCORE

deity
ABILITY
MODIFIER

size

TEMPORARY
SCORE

age

TEMPORARY
MODIFIER

ARMOR
BONUS

ARMOR CLASS

STRENGTH

DEX

TOTAL

DEXTERITY

DAMAGE
REDUCTION

WIS
WISDOM

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12

CLASS FEATURE

NOTES

All simple and martial weapons and light armor

INITIATIVE
BASE
SAVE

TOTAL

NOTES

REFLEX

(DEXTERITY)

WILL

Improved Flanking (Ex)

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BASE ATTACK BONUS

Grace (Ex)

12

Insightful Strike (Ex)

NOTES

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12

MODIFIER

NOTES

CLASS FEATURE

Dodge Bonus (Ex)

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12

Charge even over difficult terrain

12

Acrobatic Skill Mastery (Ex)

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Weakening Critical (Ex)

Slippery Mind (Ex)

SPELL RESISTANCE

+
BASE ATTACK
BONUS

STRENGTH SIZE
MODIFIER MODIFIER

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

12

NOTES

Wounding Critical (Ex)

Deal 2 points of Constitution damage with a critical hit

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RANGE

TYPE

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

AMMUNITION

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MISC.
MODIFIER

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12

SPEED

12

Deal 2 points of Strength damage with a critical hit

CLASS FEATURE

12

Re-roll failed saving throw against an enchantment spell or effect

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TYPE

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

Additional AC bonus verses opponents


Acrobatic Charge (Ex)

Lucky (Ex)

Take 10 on Jump and Tumble checks even when distracted

CLASS FEATURE

CONDITIONAL MODIFIERS

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AMMUNITION

CLASS FEATURE

NOTES

Add Intelligence bonus to damage with certain weapons

CLASS FEATURE

CLASS FEATURE

GRAPPLE

Re-roll failed attack, skill or ability check, or saving throw 1/day

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MISC.
MODIFIER

NOTES

Competence bonus on Reflex saves

CLASS FEATURE

NOTES

12

Gain Weapon Finesse as a bonus feat

CLASS FEATURE

NOTES

Weapon Finesse (Ex)

TEMPORARY
MODIFIER

(CONSTITUTION)

(WISDOM)

+4 bonus to attack while flanking

CLASS FEATURE

ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER

FORTITUDE

TOTAL
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DEX
MODIFIER

TOTAL

SAVING THROWS

Weapon and Armor Proficiency

RANGE

AMMUNITION

TYPE

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

2004 Wizards of the Coast, Inc.


Permission granted to photocopy for personal use only.

TYPE

NOTES

AMMUNITION

DEFLECTION MISC.
MODIFIER MODIFIER

TOUCH

ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

CONDITIONAL AC MODIFIERS

CLASS
SKILLS?

INT

CLASS FEATURES

NATURAL
ARMOR

NONLETHAL DAMAGE

MODIFIER

NOTES

SIZE
MODIFIER

campaign

WOUNDS/CURRENT HP

CHARISMA

CLASS FEATURE

DEX
MODIFIER

weight

HP

CHA

NOTES

SHIELD
BONUS

INTELLIGENCE

INITIAL LANGUAGES=Common + racial languages + Int bonus


EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

CLASS FEATURE

10 +

height

HIT POINTS

CON

CONSTITUTION

LANGUAGES

gender

TOTAL

AC

STR

race

__________________________

SKILLS
SKILL NAME

Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge (history)
Knowledge (nobility & royalty)
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________

MAX RANKS

(CLASS/CROSS-CLASS)

KEY
ABILITY

SKILL
MODIFIER

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____

c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______

r Denotes a skill that can be used untrained.


*Armor check penalty, if any, applies. (Double penalty for Swim.)

ABILITY
MODIFIER

RANKS

MISC
MODIFIER

POSSESSIONS
ITEM

LOCATION

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WEIGHT

ITEM

LOCATION

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WEIGHT

FEAT

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ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM

AC BONUS

MAX DEX

NOTES

TYPE

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NOTES

FEAT

FEAT

CHECK PENALTY

SPELL FAILURE

SPEED

SHIELD/PROTECTIVE ITEM

WEIGHT

SPECIAL PROPERTIES

AC BONUS

WEIGHT

CHECK PENALTY

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SPECIAL PROPERTIES

NOTES

SPELL FAILURE

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PAGE REF.

NOTES

FEAT

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NOTES

FEAT

CARRYING CAPACITY
MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD


EQUALS MAX LOAD

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LIFT OFF GROUND


2 X MAX LOAD

FEAT

PUSH OR DRAG
5 X MAX LOAD

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NOTES

LIGHT LOAD

FEAT
NOTES

TOTAL WEIGHT
CARRIED

WEALTH
CP

GEMS

ART

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OTHER
NOTES

MONEY

FEAT

FEAT

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NOTES

SP

PP

FEAT
NOTES

GP

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

NOTES

NOTES

FEAT

AC BONUS

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NOTES

FEAT

PROTECTIVE ITEM
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NOTES

FEAT

PAGE REF.

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