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Long Walk Leadership Planning Paper Cailin Jacksonberry

Withinthelongwalktherewillbeopportunitiesforeachindividualtoleadthegroupforadayatleast.
Thispagedetailsthetentativeplansyouhavemadeforthedaythatyouwilllead.
Components
OverarchingFocusoftheday
(Whatstyleofleadershipdoyouwishto
portray?Whatethosorthemedoyouwish
tohavefortheday?)

RouteCardexamples(Pleaselisttheroute
cardyouwillutiliseandattachacopyofit)

Description
Leadership
Iwouldliketobethetypeofleaderthatisstillapartofthegroup.Although
Iwillholdmostofthedecisionmakingpower,Iwishtoallowdiscussion
andflexibilitythroughoutthegroupwhencomingtofinaldecisions.Ireally
wantthegrouptorespectthatIamtheleader,andtakemeseriously.To
helpthisIwillalsoneedtotakemyrolesseriouslyandnotactlikeitisa
joke.
Theme
Iwouldliketofocusmyleadershipdayongroupdynamicsand
communication.AsIsaidbeforeIwantanydecisionsmadeonthedaytobe
agroupdecisionthathascomefromgroupdiscussion.Wewillbewalking
asagroupforthedayandmakingsurethattheorderofwalkingisswitched
upsothatallmembersofthegroupareabletotalktoeveryone.
ToplantherouteIwouldliketodiscusswiththegroupthenightbeforemy
leadingdaywhattheymaywanttodo,orbeuptodoing.ThenIcantransfr
thisontotherouteplan.ThroughoutthedayIwillbeopentochangingthe
routebecausethingsmightcomeup.
Photoofroutecardbelow

SuggestedActivities
(Examplesofpotentialactivitiesthatyou
couldleadthegroupinthroughouttheday)

Team Building
Order out of Chaos (cooperative)

The group is blindfolded. Each member is assigned a number.


Once the members are distributed in a defined area, the members
must line up in a proper numerical order without verbal
communication. Another task would be to assign each member the
name of an animal. Nonverbally, the members arrange themselves
in order of size, form largest to smallest.
Animal roundup
1. Tell group members to silently think of their favorite animal.
2. Then tell group members that without talking, they need to arrange
themselves from largest to smallest animals.
3. Group members can only make gestures and the noise of their animal.
4. After they have finished, have group members go around and say the
animal they were supposed to be to see if it was accurate.
Blind Count Off
1. Arrange group members in a circle.
2. Have group members turn around so that their back is facing the middle of
the circle.
3. Tell group members to count as high as they possibly can out loud with
only one person saying a number at a time.
4. There can be no planning and everyone must speak once before someone
can say another number.
5. If two people say the same number at the same time or a number is said

twice, the group must start over.

Who started it?


1. Have participants stand in a circle. Start things off by pointing at anyone
across from you in the circle. Keep pointing. That person must now point
to someone else across the circle, who must then point at another person
and so on. Tell them no one can point at anyone already pointing at
someone else. No two people can point at the same person. You may all
stop pointing (and apologize to each other for having been so rude to do it
at all).
2. Now tell everyone to fix their eyes on the person they just pointed at. Tell
them it is their job to keep watching that person. That person is the Role
Model.
3. Learners have one job: They are to watch their Role Models closely and
copy their actions and behavior. Ask your learners to stand perfectly still.
The only time they move is if their Role Models move. In fact if the Role
Model does anything- coughs, twitches a finger, anything at all- the
learners must repeat the motion once, and then be still again (unless, of
course the Role Model moves another time).
4. Start the game, and let it go for about 5 minutes. What will happen is that
small movements will occur here and there. Anytime one does, it will be
repeated around the circle endlessly (and usually exaggerated with each
repetition). In the end, everyone in the circle should be wagging their
heads, moving their arms and scrunching their faces, coughing, giggling
and generally acting like a bunch of nuts.

Active Games
Catch Don't Catch (circle/active)
This is similar to "flinch". The players should be standing in a circle
with their arms crossed. The person in the centre will throw the ball to
someone in the circle. They will either say, "Catch" or "Don't Catch".
If they say "Catch", the player should not catch the ball and cannot
flinch (move their arms). If they say "Don't Catch" , the player should
catch the ball. If a player does the wrong thing or misses the ball, they
are out.
Barnyard (cooperative/active)
Each child is given the name of an animal with three children
having the same name. No one is allowed to tell another which
animal he is. At the signal each child makes the noise of the
animal that he has been given. The first group of three animals
to find each other and sit down are the winners.
Box the Leader or Navigation(active)
The group should be split into 4 groups. Each group should
form one side of the box that should be surrounding the game
leader. Get each side to interlock elbows so they are all joined
together. Each side has a name. These are: - NORTH ("North
is Aaaaa Oooookay!!!) - SOUTH ("South, Wooh!) - EAST
("East is the beast to beat") - WEST ("West is the best") The
object of the game is to be the first team to be in the appropriate
order in a straight line in the right relation to the leader. Once
your whole team has arrived, you should yell your team's chant
(they are listed above)

Ideasfordebrief
(Pleaseconsiderhowyoumightdiscussthe
daysactivitieswiththegroup)

DebriefIdeaBestusedintheevening
Thankyou
Thisdebriefinvolvesthanking3thingsfromtheday.

Everyonemustthank:
1person
1moment/activity
Anyotherthing(canbetheenvironment,apieceof
equipment,food)
Whilstthankingthegroupmustdiscusstheirreasonsbehindit.
Nothankyou
Thesecondpartofthedebriefinvolveseveryonesayingonethingthatifit
happenedagainthatwouldsayNothankyoutoit.Thiscanbeanything,
butshouldbekeptcivil.Maybeanaction,anactivity,apieceofequipment.
Outcome
Bytheendofthisdebriefitshouldbeknowntothegroupwhatworkedwell
throughouttheday.Bythankingpeopleinthegroupitwillreassurethose
peoplethattheyaredoinggreatthingsforthegroup,andthiswillhopefully
encouragethemtokeepdoinggoodthings.TheNothankyousideofit
willopenupthefloortoanytroublesthatthedaymayhaveencountered.
Justkeepingittoonethingwillhelpkeepthenegativitylow,butalsoallow
aplatformfortroublestobevoiced.Thisareawillbeleftopenfor
discussionsothatallworriescanbeworkedoutandsorted.Communication
andopennessiskey.
Evidenceofplanningforthisisimportantyouwillberequiredtotakeacopyofyourplanalongwitharoutecard,which
youwillusetodiscussyouroptionswithyourleaderonthetrip