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Hands-on #2

Workbench Bullet Impact


This example shows you how to use the functionality of ANSYS Workbench to set up
and run an AUTODYN explicit dynamic analysis simulating the impact of a bullet into a
plate.

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Part 1: Define the Workbench Project


Start ANSYS Workbench and press Options, under Tools (bottom left of the
Workbench window). In the window that appears, select Geometry Import under
Common Settings and make sure the Personal Parameter Key field is blank (delete
any existing characters in this field). This is required for parameter values to be passed
correctly from Design Modeler to Meshing in this example. When you have done this,
press OK to close the window and then select Empty Project.

Press
on the Tool Bar, browse to your working directory and save the project as
bullet_impact.wbdb.

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Part 2: Import Geometry Into DesignModeler


On the project page, select Browse under Link to Geometry File in the left panel. In
the window that appears, browse to, and select, the file bullet_impact.agdb and press
Open. This will place the file on the project page.

Double click on this file on the project page.

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DesignModeler will open and display the geometry. The geometry consists of a ogivednosed bullet with a circular hole and a curved plate (half-symmetry in Z).

Select Sketching. In the details View panel, notice that a parameter has been defined
for the dimension H2.

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Part 3: Mesh The Geometry


Return to the project page (click on the top left tab) and select New Mesh in the left
panel.

Meshing will open and display the geometry (use the middle mouse button to rotate to
obtain the view shown below) In the Units pull-down menu, check that mm is chosen
for the Metric length unit.

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In the right panel under Meshing Options, it is recommended that you select Explicit
for the Physics Preference and Automatic (Patch Conforming / Sweeping) for the
Mesh Method. This will ensure that preferred hexahedral (swept) meshes are used
whenever possible. However, tetrahedron meshes generated with this option may not
be optimum for explicit calculations. For these meshes, you can override the default
mesh method and apply a patch independent tetrahedron method later if there is too
much variation in the size of the tetrahedron elements.
If you only want to use tetrahedron meshes, you should choose Tetrahedrons (Patch
Independent) for the Mesh Method to obtain the best meshes for explicit calculations.
For this example, choose Explicit for the Physics Preference and Automatic (Patch
Conforming / Sweeping) for the Mesh Method. If these are already set you can just
close the window. Otherwise, scroll down and press OK and then delete any method
appearing below Mesh in the Outline Panel (e.g.Patch Independent). To do this Rclick on the method and select Delete.

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To generate the default meshes, R-click on Mesh in the Outline panel and select
Generate Mesh in the pull-down menu.

A good hexahedral mesh has been swept in the target, but the bullet could not be swept
and therefore has a tetrahedron mesh which is not very uniform. You can fix this
problem by applying a different Mesh Method to the bullet. R-click on Mesh and select
Insert > Method.

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L-click on the bullet to select it (it turns green), and press Apply in the details Panel
(the bullet will turn blue).

In the Details panel, select Tetrahedrons for the Method, Patch Independent for the
Algorithm and then set the Maximum Element Size to 5 mm.

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Right click on Mesh in the Outline panel to regenerate the mesh and view the improved
mesh. This mesh has a more uniform element size, similar to the element size used in
the target.

You are now ready to take this mesh through to AUTODYN.

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Part 4: The AUTODYN Analysis


Return to the project page (click on the top left tab) and select Save All in the File Pulldown menu. Then, in the left panel, select Proceed to AUTODYN.

AUTODYN will start up and import the meshes you created as individual Parts.
Press Materials on the Navigation Bar and you will see that the bullet and target have
been pre-filled with two generic materials (WBSteel 1 and WBSteel 2)

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Rotate the image to obtain the following view and show the mesh by checking Grid
under Additional Components in the Plots dialog panel.

Select Symmetry from the Setup pull-down menu and in the window that appears
check the box for Z symmetry.

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Press Materials on the Navigation Bar and Load in the Dialog Panel. In the window that
appears, select AL2024T 351 and STEEL 1006 from the library.

Press Parts on the Navigation Bar. The imported Parts have generic names. You can
change these to more meaningful names. In the Dialog Panel, select each Part in turn
and press Rename. In the window that appears, rename each Part Solid > Bullet,
Solid2 > Plate. (If you want to see which name corresponds to which Part, click Alt-L
Mouse on the Part in the View Panel and that Part will be selected in the Dialog Panel)

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As the imported Parts were filled with generic materials. You will now re-fill each Part
with the real materials you have retrieved from the material library. Select each Part in
turn. Press Fill and then Block in the Dialog Panel. In the window that appears select
the material for that Part. Fill the Bullet with Steel and assign an initial x-velocity of
1000 m/s. Fill the Plate with Aluminum.

It is not necessary, but once the Parts have been filled with the real materials, you can
delete the generic materials. Press Materials on the Navigation Bar, press Delete in the
Dialog Panel and use the window that appears to delete the two generic materials.

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After deleting the generic materials the colors used to display the remaining materials
will change.

To set up the interaction between the bullet and the plate, select Interaction on the
Navigation Bar and press Lagrange/Lagrange in the Dialog Panel.
Press Calculate to have AUTODYN compute the Gap size used by the interaction
algorithm.

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Press Controls on the Navigation Bar and in the dialog panel enter a Cycle limit of
1000 and a Time limit of 1000.0 ms.
Then press Output on the Navigation Bar and in the dialog panel specify Save cycles to
be written every 200 cycle (set a large number for the End cycle). This will produce 5
Save files over the length of the calculation.

This completes the setup of the problem.


Press
on the tool bar and load the settings file bullet_impact.set to obtain the
following view.

Press
on the Tool Bar to save your data (you might also return to the project page
and Save All once more). Then press Run on the Navigation Bar to start computing the
problem.

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The calculation runs for a few minutes and then stops at cycle 1000. The bullet has only
penetrated a small distance into the plate at this time.

You could increase the cycle limit and run this problem further into the penetration (you
would have to set erosion strains for the steel and aluminium for deep penetration).
Instead, you will see how the geometry for this problem can be changed, and the
problem rerun in AUTODYN using persistent links from DesignModeler, through
Meshing, to AUTODYN.

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Part 5: Changing The Geometry (Persistent Links)


Return to Meshing (click the Meshing tab). And select Geometry in the Outline Panel.
In the Details Of Geometry Panel you will see the hole_distance (the parameter
defined in DesignModeler) has been passed through to Meshing. Change this
hole_distance to 30 mm.

From the Geometry pull-down menu, select Update: Use Meshing Parameter Values.
You will see the new geometry with the hole nearer the front of the bullet.

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Right click on Mesh in the Outline panel and select Generate Mesh in the pull-down
menu. You will see the updated mesh for the new geometry (all the preferences you
defined for the previous mesh generation have been applied).

Then return to the Project page (click the first tab) and make sure that Model is
highlighted.

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Then return to AUTODYN (click the AUTODYN tab) and reload cycle 0.
From the Import pull-down menu select Update Model From Workbench.

The Bullet Part will be updated to use the mesh for the new geometry.

You can press Run at this time and execute the problem using the new geometry.
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2.20
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