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General Information © Huddle Procedure @e ©) SG SP VYVO® QB a wiws @OO© . The Center forms the huddle 7 yards deep in {ront of the football. The QB will be the last man in the huddle, Once he enters there will beAbsolutely No Talking! Look at the QB's lips -- you may see what you don't hear, |. After the QB calls the play the Center and Receivers leave the huddle. ‘The QB will repeat the snap count, then begins the break of the huddle by saying "Ready." ‘The team will lake their cue from the QB and move on his movement, clapping their hands while saying "Break Al plays start with a good huddle Be Sharp! Basic Split Rules 2 feet 1.5 feet 4.5 (eet 2 teet (24 inches) (18 inches) (18 inches) (24 inches} oo0bob O O 6 yards Note: Splits may vary according to our opponent, play or situation, but basic splits are desitable whenever possibie. Numbering of Holes Tee: Od 1 6 QOOOD O c OOOROCOO O o ‘Technique Alignments 043579 POOOOOD 8 RL GU) Gene Cadence Starting Counts 4. "On Sound” Snap the ball on first sound. The QB will call "Down!" after patting Center's hip. 2. “On Hut” + Snap the ball on 11 "Hul.” The QB will call "Down... Set... Hui." 3. "On One” ~ Snap the ball on 1st "Hut" after dummy auditles. . "On Two"-- Snap the ball on 2nd "Hut" after dummy audibles. 5. "Freeze" There will be no Snap uniess the OB restarts the count snd calls a live play at the LOS. In the huddle the OB cali 4. Formation -- “Trips Right” 2, Motion -- "2 Mo" 3. Play ~ "97" 4, Snap Count "On One 5. Center and Receivers leave the huddle. 6, "On One...Ready” ~ "Break" At the line of scrimmage, the QB says. 4. "Dowr’ 2. Audible (Twice ~ live or dummy) 3. "Set" 4. "Hut" Choice 4, QB calls the formation and play of choice in the huddle. 2. QB will audible at LOS to which direction the play should be executed, 3. The ball will always be snapped on One. Alert 4. QB will call formation and play, ols alert in hut Personnel Combinations . Regular (Duece) 2. Out 3. Two Tites 4. Tex 5. Thunder (Green) 6. Heavy T. Ace 8. Shift 9. Posse 40. Spread 41, Stretch 42. Bombers 13, Cowboy 414. Muscle 2 Backs, 2 WR, 1 TE Same as Regular with designated backs 2 Backs, 1 WR (2), 2 TE 2. Backs, 1 WR (X), 2TE 4 Back, 2 WR, 2TE 2 Backs, 3 TE 4 Back, 3 WR, 1 TE 1 Back (A), 3 WR, 1 TE 4 Back, 4WR 2 Backs, 3 WR 4 Back (A), 4 WR 5WR Special 4 Back, 3 TE, 1 WR Formations Regular Personnel Thunder Personnel 9 OOR00Q 9 BOO? 9 Q 9OagCO? 6 QF z Right (Off) OR Teo Shan atthe bakThundes Rt Or QO g = 9 g 9 PBF F [Strong Rt Or Thunder Slot Rt Or [e) OCO®OOO COR000 ¥ OY 9 QQ PROO? O OF 2 % Weak Rt Or Right Up Or Q 0B Fg | PBR, Or Split Rt Or Wing Rt OR COROOD 2 cB g 9 | Bg CBRN % ¥ proriexrt 2 QP _sPretaavsrets [wing stor Rt On Or Slot Rt Or Q OCO8COO 9 ¥ Ona OF Twins Rt Or 9 OOROOO 9 COZ000 RBG OuITEy Ones 9 Right Up Or Near Rt 2 g 9 CORO? a 9 OOBOOQ a Formations ‘Ace or Posse Personnel Spread Personnel | 9 @ O y 9 g BC 9 9 ¥ or Doubles Rt Or Spread Rt (Str/Wk/ProyOR Q 008009 Oa ©) eae: ¥ Z Trips Rt Or Two Tite Personnel Q CORCCR 9 googoop OF £ Trey Rt Or Tite Rt (Str/Wk} Or e) COROO Q x 9 Oo Q # Card Rt Or Tex Personnel Q COBO 4 4 9] 9 O0RCOQ, a Y Ww eae Posse Rt R Tex Rt OR C0R00 2 OPBP? oo yw [cluster Rt Or Heavy Personnel 3 yes Q coped, 00009, Or Bunch Rt Or Heavy Rt °o @ ¥ Shift Rt, 9 Q COROOO o 8 2g PHP -g z Movement Flip “Flip” tells the TE (Y) to align opposite the call then flip to his normal alignment in the called formation. Example: Flip Trey Rt (The Y will Flip to the called formation and get set.) 9 QOOBOO sous "<—O-— O Q O ‘i Move “Move* denotes a shift by the TE (Y) or the designated player from behind the center in the fullback’s normal home position to the tormation called. In Regular personnel the fullback will align split out to the side of his final alignment and shifi to the called alignment. ‘The Move occurs on the first sound by the QB (ex. "Down"). Any shifting player has to Move quickly and get set because the "Move" is normally followed by motion. Example: Move Strong Rt Ov etn Or Example: Move Wing Slot Rt 9 CORCOF cot sat QO” =< 9 | oO Or Zoom "Zoom" tells 2 to align in the backfield and motion to the called formation. If the running back is aligned in the 1 formation, Z will align opposite 10 the direction he is going. If the running back is offset. Z will align in the | Example: Zoom Doubles Rt @ caRoog Once ee z ® Wham “Wham tells W to align in the backfield and motion to the called formation. If the running back is aligned in the | formation, W will align opposite to the direction he is going. tthe running back is offset, W will align in the |. Example: Wham Trey Rt Q CaRCOg Coe ee Q ¥ O KR Exit "Exit" tells X to align in the backfield and motion to the called formation, If the running back is aligned in the | formation, X will align opposite to the direction he is going. If the running back is offset, X will align in the |. Example: Exit Shift Rt CORO 2 9 ROOF oO SIInnnnnnnnnny- Explode "Explode" tells the Y and T to align opposite the call then {lip across the ball o the called formation, Both will then get set in their normal alignment. Example: Explode to Wing Rt Wide Receiver Movement Mo" “ely" To the TE. Away from the TE. " -- Start Mo/Fly and return to position to execute the play. Short motion to position to execute the play. Adjustments “Fly Tight" -- Beyond TE and acrass the ball, stopping opposite the TE. (Thunder L1Z Fly Pro Slot RtZ Mo 9908000 7 9 e0@000 P X Quy Q 7 Osha” Pro Twins RUZ Half [Slot Rt Z Peet 9 ° 998000 Own 7 9 wn OF Q 2 Or Pro Rt Z Half I hunder RiZ Fly Tight oO ee nan? ° ° ® ¥ Q Slot RtUp Z Mo 9 oo@e@0oo”°0 © awww wee Tight End/Full Back Movement “Me - To the TE. “Fly” = Away from the TE. “Peel” -. Start Ma/Fly and return toward original position. “Half* -- Short motion to position to execute the play. Adjustments “Fly Tight” -- Beyond TE and across the ball, stopping opposite the TE. "Flip" — Y aligns opposite the final formation and moves to the call. Spread RIY Fly Pro RU Of Y Fly 9° 90@€@00 oO O@o Meet ° Onna g SSaBurasag 2. Re af or ® [Strong Rt OMY Peel ly Mo to Pro Rt fe Oo oO ° 2/9 BBR 9 OR °. [Strong Lt Off ¥ Fly Flip to Right z ° 00¢€@00 Got sot 2 ghh$.8ilme 9/9 FREZCOR™ o OF Or OR OR [Strong RUF Fly Weak RtF Mo 9 oo@o00 9 COoe@00°0 ¥ Y ol ® 5 g ° 9 NW 9 r or Running Back Movement On our Running Back mations the back will go in motion to the designated side (RHLt) (X, Z, Y) and will not make progress toward the line of scrimmage until the ball is snapped. oy" Running Back motion to the Right “Lee” -- Running Back motion to the Left "Up" — Motion and run “Up” route at X or Z alignment, turn and sprint upfield. If "Y Up" is called run up route to the TE side. “sit” -- Motion and run Sit route at X or Z. Turn and get numbers to the QB, keeping movement towards the line of scrimmage but not crossing the LOS (shuffle step). Doubles Rt Lee Doubles Lt Roy 9 o00e@000 QO00@00 Oo qt Se teies oss a x cer ba a NAV x ® i : Trips Rt Y Up [Trips Lt ¥ Up ° Q00@e@00 o Slllintee : an Doubles Rt x Sit Doubles Lt Y Sit Fronts & Coverages Fronts 40 Package O Oo ‘eS re CO O +20 O ‘e oO RA ue O Oo uo ue 2 e x © re oO i) ue Oo Oo Under (42) Fronts 40 Package M w +f i Q@OO0O0 O o oO Under (44) Fronts 40 Package Z uw@ O O =s°@0 O | =O 6 seeeeaaaaae i 8 “e © fe. S0 0 r@O O q z Oo o -8 ue K.C. Weak Fronts 43 Package us ue Oo Oo re =e +20 OO +@O OO ° = O ue | uo sl °@ wu a) ao O° re "@0 OO 2 .@0 OO -o O ue 29 Under Fronts a 43 Package . w M w uM ©0000 ©00000 6 5 O° oO O oO Ww M Ss w M ‘099000 ‘ododdd 6 o O o O Fronts 43 Package BO =O oa) uC re = & +80 OO i +060 OO = ue i 2's 2© 3 we a 6 = "8 —o OOo = rl rOO OO 2 Wo ze 7° e Diamond Strong Fronts Double Eagle Package Diamond Weak Bear S T N COOGO® Diamond Weak Bear Fronts 43 Package "8 a) = 00 0 re ue 3 S = O é °S | “e 6 e re ‘ a o = 00 O we S Z O : Fronts 30 Package og 0 re Oo =O “e 760 OO z@0 OO a) oO rm -e %9 | 08 re oO =e) “@ 200 OO z2@O OO 2 0 9° +o ue Fronts 30 Package "9 "@ ° 3 Zz 2@0 O OO O -e - _@ ao ° : ° "3 2 Oo 3 720 0 290 0 eo =) O ° Fronts 30 Package Ss & \ ° | re 200 OO oe _@ °@ ne re _O 2 e OO O00 260 OO -@ -o oe _o Under G Coverages Cover 0 eae) Cover 0 ‘Cover 0 te Cover 0 Coverages Cover 44 (Man Free with Hole Player) Cover 11 peaaeeseece Cover 14 Gees O-=z oO 3 ice) 6 oO Qi aii Cover 11 % O---3 = = a Coverages Cover 2 Peete 500 CoO CO O° 8 O Oo Oo = FS ss ‘\ t “4 ae uM Ss =H a oO etee aS oO Oo Cover 2 (2 Squat) ee Ett ee FS ss i ny i ist ZL Scdgoo6~—* ral ies is) 9° O° FS } se \ \ \ ante oe a, 1 Oo Oo Oo Coverages Cover 2 Man Cover 2 Man ae \ FS { Cc Cc M $ : * v E 7 T 3 o & 6 2Ogood Cover 2 Man Coverages _ Cover 3 Buzz/4 Sky \ Fo or ™ Oo 009006 8 ° Oo Oo Cover 3 Buzz (SS drops to field) \ FS ss \ f ~w co s— He T T ie OOQ000 eit to 8 Oo Cover 4 Buzz (SS drops to boundary) = | FS “ss i” eee ieee é Ww M 0 © bbgodo™ 8 3 Oo Cover 4 Sky (FS drops to boundary) ° \ FS tee ar Ww 9 é C oO , Oo 6 Oo Oo oO ° 8 Oo Coverages Hit Cover Q4 aoe FS ss f i \, s~ 002000 oO 4 8 Oo (Haif-field Safety to the Field) Cover 1 Robber nee, 7 a Fs S$ ae od OQ--0 On oO, O--CO--2 Oo oa Coverages eee Cover 3 Ee \ és | a et c GocW gees ss ° 00Q000 8 O° ! oO | oO Cover 3 eae ¥ FS ieee ™w | é Ee eee cue O00 8 ooo O° O° Oo Cover3 ea io ts | “w Nearer Sede oa! 00Q000 O° 8 O° Cover 3 O° t ( FS ! é aos \ Nw s— ssw Coverages Cover 4Q {Hall Field Safety is into boundary) ~~ oe Gs : OO9060° i 8 ° oO Cover 4Q, ° $ a. : ~w ay § 7 fh ae —e +4 oa O0Q000 [3 Cover 4Q _ are ed ts : i \ 7 f 8 fia M Ss : ’ ©0Q000 ° 8 oO Cover 4Q ° \ és S ss fi 68 SY ° on Oo 3. CO # Oo Oo Om Coverages ae ese Cover 8 t ; f j & ig Y # Sa ae M s E A T # Oo OCOQ000 8 © ° Cover 8 Note: Le wit maten coverage otf of RBS oe oo b li | } fis 18 J 2 fia Sw M Sea = T T = Oo OOQ000 fo) 8 © | cover 8 ° itaee { 4 ae \ c ss ‘ ¢ fe os v a sc tia iz ee T T Ls Oo i. OOQ000 o 06 8 Cover 8 Special ° I ) J Sia iB i“ Sa fa . Sa aa ss ° 00Q000 8 OME Games, Stunts & Pressures Under Games |Under, 1/1 L Weeeet w M Bat brscee Es —T — s O88 ooo POS O00 - v ee TNaES) M Wwe Se iets 0 OBO000 YON 43 Pro, TT Weak O Paap? Under G, Double te M We TI Ss 008 DOO ae O 143 Pro, China een! Under 8, Double &x O. Ww M i T E Obeoo° 5 OO0B@000 Oo 42-41 Games N w M ss w mM i= ie a is He +t ne —E O WO OO O 0 9p oo TT Weak oO Seema : Oo N Ww M ss N T T —E ae Co@ 7a oO Be O ® coe’ O JO Tex, Ex Weak Oo Ex,Texweak © N Ww uM ss N w M E E E ee O° CRP O6 0 2800 O China © __|eha cha oO 00@000 CO0@000 oO 5 42-41 Stunts and Pressures R w M ss w M 7 E Ese: T OO eN00 O0@00 Oo | oO y ee Ma, WX O IS Dog ° Es w M s R ss E E aca iO v ¥ O Me, ww lw cat O + w M s w m s é ia - Ean T CO®e Ppsdq4 | bogey} Double Cat Oo __|stat Oo FS N Ww M yey Blitzes tHe Ww s Ww s e T T E a3 Tr \ o\lo e000 o0@e rye s| ‘f Yy¥ | 43 College, MA, W Cat Be 43 College, SC, MA. O° Sie w M s w M Ss a Hie = E 7 E O\0@000 Oo oo ° Oo v 43 College, W Dog O 43 College, SW o | M Ww S$ eee fe oe — Be E COe@00O0 OobaMOoOo Oo ia Oo oO '43 Pro, Double Dog 43 College, MIS Cross w w Oo T fe O So 9 te T ia biggie ogod Games, Blitzes, & Pressure Diamond M = _—T SSE vey O| Y ¥ Oo Diamond Bear, TNT Weak voRsey Diamond Bear, TNT. M r N SSE RS} OY x O g Dismond Gear, NT Weak vary Diamond Bear, TN Weak vere? Diamond Bear, MA Ware? Diamond Bear, MW. bhad oy bag oF 30 Blitzes w \ OO (30, Oouble Dog M e0oog _ O i O Pree 30, Double Cat 3 NTS 30, Sherk, Liz Dog 30, MB, WW L L M T Ss T T Ss 0 Oe O O/O/@}O 00 Oo Oo [30, MB, WA Oo 30, MW, WX oO L L Woo—M Zone Blitzes reser | ear SIM Sciape . wim Scrape DIG ROUTE VS OFF CORNER (OUTSIDE) VS OFF CORNER (INSIDE) 1, SPLIT VARIES. 2. USE 5-4 OR 3-6 STEM ROUTE ACCELERATING INTO SECOND c STEM THREATENING CORNER, 3. VS MAN ROLL QUT OF BREAK AND RUN AWAY INTO THE MIDDLE. oO VS ZONE PLANT ON OUTSIDE I OOT —— AND SQUARE ROUTE GETTING QPEN IN THE OPEN WiNDOW VS JAM CORNER (COVER 2) i. USE 4-5 INSIDE STEM-RIP ‘THROUGH INITIAL STEM AS CORNER SQUEEZES YOU. 2. ON 2ND STEM PUSH AT SAFETY — LOOKING BY HIM, 3. THIS SHOULD LOOK THE SAME TO SAFETY AS 4-5 CURL AND 4-6 CORNER. 4. SQUARE ROUTE AND BE READY YOCATCH THE BALLIN THE OPEN HOLE. 5. YOU MAY ALSO USE SLIP RELEASE - DRIVE AT SAFETY TO 15 YARDS - SQUARE YOUR ROUTE OFF ANO GET OPEN IN OPEN MIDDLE. 1, SAME PRINCIPLES APPLY AS. WITH AN OUTSIDE CORNER, 2. USE 4-5 INSIDE STEM, STEP. RQUTE TO SQUARE CORNER UP AND ROLL OUT OF YOUR BREAK AND RUN AWAY TO THE MIDDLE VS MAN, SQUARE ROUTE OFF AND GET INTO OPEN WINDOW VS. 20NE. VS PRESS CORNER (MAN) 1. INSIDE RELEASE - FOOTWORK INSIDE-OUTSIOE-INSIDE 2. ORIVE UP FIELO HARD TO 15 YARDS ROLL OUT OF YOUR BREAK AND RUN AWAY INTO THE MIDDLE, 3. GET OPENI YOU HAVE TO BEAT YOUR MAN. VS OFF CORNER (OUTSIDE) OUTSIDE - POST VS OFF CORNER (INSIDE) 1. SPLIT VARIES 2. RUN 6-3 POST DRIVE OFF BALL HARD FOR 6 STEPS - LEAN c HIM QUT FOR 3 STEPS - STEP ON HIS TOES AND DRIVE THROUGH CORNER'S INSIDE SHOULOER. 3. MUST CLOSE THE CUSHION ON POST ROUTE 1. USE SAME PRINCIPLES AS OUTSIDE CORNER. 2. SQUARE UP CORNER ON FIRST 6 STEPS - LEAN HIM OUT FOR 3 AND STEP ON HIS TOFS AND ORIVE THROUGH HIS INSIDE SHOULDER, VS JAM CORNER (COVER 2) 1. RUN CLEAR POST 2. INSIDE STEM CORNER AND RUN THROUGH UPFIELD SHOULDER OF SAFETY ON THE WASH, VS PRESS CORNER (MAN) 1, SPLIT VARIES 2. GET INSIDE DEFENDER 3. IF YOU HAVE HIM BEAT JUST BLOW AND GO. 4. IF HE'S TRAILING YOU TIGHT - BRING HIM BACK UPFIELD - SELL HIM OUTSIDE AND BREAK IT TO. THE POST OUTSIDE Bic - CORNER ROUTE VS OFF CORNER (OUTSIDE) VS OFF CORNER (INSIDE) 1. NORMAL SPLIT 1. USE SAME PRINCIPLES AS YOLi WOULD VS OUTSIDE CORNER. 2. PUSH HARD OFF THE LOS AND RUN 5-3 STEM ROUTE 2. REALLY SELL THE POST AND. c c MAKE CORNER BREAK ON YOUR 3. BREAK HARD 10 THE POST FAKE (KEEP QUTSIDE LEVERAGE LOOKING INSIDE FOR 3 STEPS ‘ON CORNER). 4, SPRINT 3 STEPS QUT OF BREAK BEFORE YOU LOOK FOR _] Te BAL. 3. SPRINT 3 STEPS OUT OF BREAK BEFORE YOU LOOK FOR THE BALL. 5. ADJUST TO WHERE THE QB TAKES YOU WITH THE FLIGHT OF THE BALL. 4. ADJUST TO WHERE THE QB TAKES YOU WITH THE FLIGHT OF THE BALL. VS JAM CORNER (COVER 2) VS PRESS CORNER (MAN) 4. WIDEN SPLIT 1, TIGHT SPLIT 2, RUN 4-6 INSIDE STEM 2. OUTSIDE RELEASE CORNER ROUTE, 3. BRING CORNER UPFIELD LEAN 3. TAKE INSIDE STEM FOR 4 HIM INSIDE AT 12 YARDS AND. c STEPS — THE CORNER WILL BREAK TO THE CORNER AND SQUEEZE WITH YOU. ¢ EXPECT TO CATCH THE BALL AT 25 YARDS. 4, ON THE 4TH STEP RIP AND. ro) DRIVE UPFIELD AT THE SAFETY FOR 6 STEPS TO THREATEN HIM, 5. PLANT ON 6TH STEP AND ANGLE TO THE CORNER, SPRINT 3 STEPS OUT OF YOUR BREAK BEFORE YOU LOOK FOR THE BALL OUTSIDE 80 - CURL VS OFF CORNER (OUTSIDE) 1. SPLIT VARIES 2. ACCELERATE HARD OFF THE BALL TO THREATEN CORNER ° 3. USE 5-4 OR 3-6 STEP ROUTE DEPENDING ON YOUR POSITION ON THE FIELD. 4. ON 2ND STEM GET YOUR EYES INSIDE ON THE FLAT DEFENDER YO BEAT THE UNDERNEATH COVERAGE, 5. FIND THE HOLE AND BEAT UNDERNEATH COVERAGE, VS JAM CORNER (COVER 2) 1. WIDEN SPLIT 2. ROUTE REMAINS A CURL 3. USE 4-5 INSIDE STEM RELEASE OR SLIP RELEASE OFF LOS TO AVOID GETTING JAMMED. 4. ON 2ND STEM GET YOUR EYES INSIDE ON THE FLAT DEFENDER TO BEAT THE UNDERNEATH COVERAGE. 5. FIND THE HOLE AND BEAT UNDERNEATH COVERAGE. “| VS OFF CORNER (INSIDE) 1. SAME PRINCIPLES APPLY EXCEPT NOW YOU MUST SQUARE, UP DEFENDER ON YOUR INITIAL ‘STEM. 2. USE 5-4 OR 4-5 STEP ROUTE VS PRESS CORNER (MAN) 1, OUTSIDE RELEASE AND ACCELERATE HARO UP FIELD TO 14 YARDS - GET ON TOP OF DEFENDER. 2. SIT YOUR HIPS DOWN AND PULL DEFENDER PAST YOU WITH YOUR INSIDE ARM. 3. COME HARD BACK 10 THE BALL ~~! IN THE OPEN HOLE. 4. BE READY FOR BALL RIGHT OUT OF YOUR BREAK,

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