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Understand digital anima@on produc@on methods, soJware, and


hardware.
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Quality Teaching and Learning

Anima@on Produc@on Methods


Three Phases for Producing Digital Anima@ons:
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Pre-Produc@on
Dene parameters of the project and make preliminary
decisions
Produc@on
Work in an anima@on soJware to create digital anima@on
Post-Produc@on
Op@mize the anima@on output le for specic client needs

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Pre-Produc@on
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Determine the overall purpose of the project

Dene the intended target audience

Use a storyboard to determine sequence of events in the


anima@on and provide client with a visual representa@on of
ideas

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Pre-Produc@on Hardware Needs


Determine specic hardware needs:
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Computer

S@ll Photo Camera (for stop-mo@on anima@on)

Graphic Tablet

Scanner

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Pre-Produc@on SoJware Needs


2D Animation Software
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Animates relatively simple drawings or graphics on a 2D


canvas (ex: Adobe Flash and Adobe Edge Animate)

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Pre-Produc@on SoJware Needs


3D Anima@on SoJware
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Animates complex, life-like 3D models that interact with an


ar@cial environment (ex: Cinema4D, 3D Studio Max, and
Maya)

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Produc@on
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Import exis@ng graphics, audio and/or video into library of


anima@on project
Draw or create original graphics and place them on
independent layers
Animate the objects according to the storyboard

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Anima@on Edi@ng Terms


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Frame S@ll image that creates anima@on when viewed in


succession
Keyframe Specied place in the anima@on where change
occurs
Tween Anima@on process that occurs between keyframes

Mo@on Tween Used to make an object smoothly


transi@on from a dened star@ng posi@on to a dened
ending posi@on
Shape Tween Used to make an object gradually
morph or change shape

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Anima@on Edi@ng Terms


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Library Collec@on of graphics, audio, and video les u@lized


in a par@cular anima@on project
Symbol An object stored in the library of a project that can
be quickly accessed and used repeatedly throughout the
anima@on
Shape A simple object drawn on the stage of an anima@on
F.P.S. (Frames Per Second) Unit of playback speed of an
anima@on

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Anima@on Edi@ng Terms


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Alpha Transparency value of object in anima@on; normally


used to make an object gradually fade in or fade out
Anchor Point Rota@on axis of an animated spinning object
Scene A division of frames used to separate dierent parts
of an anima@on to make edi@ng and playback easier to
organize

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Post-Produc@on
Op@mize the anima@on output le for specic client needs,
including:
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Primary use of anima@on

File size requirements

File format requirements

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Anima@on File Formats


Animated .GIF
Supports only frame-based anima@on
l Simplest way to display short anima@on clips
l Only anima@on format that cannot play audio

.SWF
l

Standard anima@on format for use on the Internet


l Can support frame-based or vector anima@on
l Supports Ac@onScript coding, allowing for user interac@vity
l Rela@vely small le size
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Anima@on File Formats


MOV
l Converts an anima@on to a video le
l Can be imported and edited by a video edi@ng soJware
l Used for television broadcas@ng

.FLV
l AdobeFlash Player video format for anima@on playback
l Standard format for embedded video on the Internet

.FLA
l Na@ve project le used by AdobeFlash
l Preserves the projects layers, scenes, and library for future edi@ng
l Can only be opened or edited by Flash
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