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Combat Tracker

INITIATIVE
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
-1
-2
-3
-4
-5

Mercenary Party
Encounter Name
600 XP
XP Value

Monster
Urtz, Mercenary Captain
15

16

14

+2

+3

+2

STR

DEX

CON

14

11

14

+2

+0

+2

INT

WIS

Medium
Difficulty
Rats' Piss
Location

2 (HD: 10d8+20) 450 XP each

Chaotic Neutral

Challenge

Type

XP

Humanoid (Human)

Medium

Race

Size

ATTACK

ATK BONUS DAMAGE/TYPE

Scimitar

+5

1d6+3 S

Dagger

+5

1d4+3 P

ATTACKS & SPELLCASTING

HIT POINTS

+3

30ft

15

SPEED

AC

Monster
Mercenaries
11

+0

12

+1

12

+1

STR

DEX

CON

10

10

10

+0

+0

INT

WIS

Parry. The captain adds 2 to its


AC against one melee attack
that would hit it. To do so, the
captain must see the attacker
and be wielding a melee
weapon.

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its
dagger. Or the captain makes two ranged attacks with its daggers.

CHA

INITIATIVE

Saving Throws: Str +4, Dex


+5, Wis +2
Skills: Athletics +4, Deception
+4
Senses: Perception 10
Languages: Common, Elvish

FEATURES & SKILLS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

76
1

1/8 (HD: 2d8+2)

25 XP each

Chaotic Neutral

Challenge

XP

Type

Humanoid (Human/Ha;f-Elf)

Medium

Race

Size

ATTACK

ATK BONUS DAMAGE/TYPE

Scimitar

+3

1d6+1 S

L. Crossbow

+3

1d8+1 P

Senses: Perception 10
Languages: Common

+0

CHA

+1

30ft

12

INITIATIVE

SPEED

AC

ATTACKS & SPELLCASTING

FEATURES & SKILLS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

12

13

16

11

14

11

Monster
Challenge
Race

Notes

DEX

CON

INT

WIS

CHA

INITIATIVE

SPEED

AC

Type
Size

ATTACK

STR

XP

ATK BONUS DAMAGE/TYPE

ATTACKS & SPELLCASTING

FEATURES & SKILLS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

HIT POINTS

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