INTRODUCTION

For the past 12 years, our Wi shbone offense has 1 ed the WSUC in rushi ng. During that time, our team record is: won-84, 105t-35, tied-2. The Falcons have won 6 conference chemp i onshtps (' 75, 76, 79, 80, 84, and 85) and been to 2 Bowl 'Games. The Falcons are the only WSUC team to win 6 championships in the past 11 years.

During the 1983 season, the Falcon offense set the all-time NCAA, Division III single garne rushing record with a 612. yar-d performance vs UW-Stevens Point. During that game, fullback, DaVid Bednarek (Fond du Lac, St. Mary's Springs) set the all-time NCAA, individual single ,game rushing record with a 342 yard performance! Our'ing the 1985 championship season. the Falcon Wishbone offenseset the all-time UW.-River Falls scoring record by scoring 344 points!

Your offense will \'/ork! It has a great tradition. but you can make it even better. Use this playbook to understand your offense.

CAUTION

Any playbook will look like a lot to learn- - Do not try to memorize

this book! . If you try to understand all of this material at once, you are only going to be confused. It will bQ explained to you in blocks of

information. .

Some ball games, we will only have perhaps four running plays and two pass routes that are on our offensive ready 1 ist. WE DO NOT TRY AND DO

EVERYTHING DIAGRAMMED HERE IN EVERY GAME. -

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Careful1y.go through all of-the material here. then do it again, then

write questions in this book regarding what you do not understand. Ask these at your team mee.t-ings·. -·Do not- hesit-ate=to· wrTte--or·ma:r1cin.t"lfis-book. It is yours to use. Do not be a.fraid to question anything. During preseason training you will have several days of careful indoctrination.

1'1e will not lise everything in this pl aybook. Only what we can 1 earn and execute well: Write down coaching pointers. Be prepared' to ask questions and answer questions.

1986

If you are good enough to repeat as champions, you will repeat. We know that.

We need:

No inJuries Be sound kicking defense offense

A little bit of luck

(Remember. 1 uck is wha t happen's

whim preparation meets opportoni tyl )

All you can do is: PLAY EACH PLAY - ONE PLAY AT ~ TIME! DON'T BEAT YOURSELF, and you WILL be CHAMPIONS again"

TRAINING ROOM

(A Rest Home for Non-Pl ayers)

1. All athletes, whether freshmen at varsity, are required to have completed satisfactorily their physical examination, and have an acceptable medical and accident insurance pol icy before they are permitted to draw equi pment, practice or participate in any way.

2. Report all injuries to the training room.

3. The Athletic Department will not be responsible for dental, opt ica l or medical treatment unless servi ce was made necessary because of an athletic injury.

4. WSUC Proration Program: Each player must have his .own medi cal insurance.

The_~JSUC Pr.oration Plan begins to cover injury costs after the player's personal medical insurance plan ends.

5. - The trainer can be reached for emergency treatment, call: 425-3130- Training Room 42S-7850-StufnP at home 425-3705-PE Office 425-3135-Coach Farley

6. No profanity in the training room. Treat the trainers and equipment people with respect.

7. No cleats or shoes in the training room. No practice gear in the training room.

Shorts wl l be worn at all times.

8. 'After showering,.clry thoroughly; put on clean shorts . before ~ntering the

training room.. . -

9. On all trips, each a.thlete will be respcns ibl e for packtng all of h is own special equipment. No extras will be taken.

10. The training room will be open during the following hours:

~1ONDAY thru FRIDAY SATURDAY

Afternoon game

8:00 am -1 :30 -pm (by appointment) 1 :00 pm game - 10:30 taping

2 :00 pm game - 11 :-30 taping

45 minutes .

10·:00 am - 11 :00 am Treatment 11 :45 am - 1:00 pm

Post game VARSITY AWAY S(JIIDAY

11. It is your responsi bi 1 ity to hel p get yourself we.ll if injured. We expect you to be in the training room for treatment before and after practice. If you are put in a rehabil itating program (weight) you are to lift a minimum of five days a week and in many instances six days a week: REMnlBER, the best football player in the world is of no value sitting on the bench with an Tnjury, --------.---- ------

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12. If injured - report for treatment - If you do not report for treatment, we

assume: a. You have dropped off the team -

b. You are se.riously injured and can't report

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MAKE SURE YOU UNDERSTAND

The Falcon football coaching s'taff condemns any act bY a player to del i'be r-e t e l v injure an opponent or teammate during a game or practica. The te~hn~ques taught to you by the coaching staff are designed to minim1ze the risk of injury to you and to your opponent.

The protective equipment you wear is the finest avai l ab l e rand should not be abused by you. It 15 for your protection and should flat be used in any manner .as a weapon against an opponent. or teammate. Of p ar t i cu La r importance is the football helmet. When used pr ope r l v , it p rotec ts you. When used improperly it can become a dangerous weapon to you and you r opponent. The he 1 met shou I d never be used

to de.l i-berately ,strike or hurt .an opponent.

The following are some specific ru l es relating to the conduct and saf'e tv of our game. It is important for you to know these ru le s andad,here st r ic t l y to them. Une th i ca l conduct and acts of poor spor t smansh-lp , whether. w.ithin t.he rul e s or Clot, will not be tolerated by the coach i nq .s.t a ff , Play the game hard, with enthusiasm and with intensity, bu.t play it within' the spirit and letter of these ru l e s . Win with character.

RULE:

No person sh<JII strike an opponent with his fist, or del iver a blow. with extended forearm, elbow, or k i ck

or knee an opponent during' the game or between periods.

RULE:

No playe-r shall meet am opponent with the knee or strike all opponen-t L shead, neck or face wi th an extended forea rrn , e Ibow, pa I m,or the hee I, back or side of the open hand during the game or between periods.

RULE:

. -.

There shaTl 'be no 'piling on, falling on, or throwing the

body 9n an opponen.t after the ball becpmes dead.

PENALTY.:

15 yards and possible disqualification.

- USE OF HIOADGEAR -

RULE:

No player shal I, del l ber-a t el y ruse hi s helmet to butt or r~m an opponent_

RULE:

There shall be no spear i nq ,

RULE:

No pIaye r shall i ntent'ionally strike a runner wi th the crown or .top of hi 5 helmet.

PENALTY:

15 yards and pos si b l e disqualification.

WARNIUG: ITIS IMPORTANT THAT YOU UNUERSTAN~ FOOTBALL IS A COU.ISIOU ORIENTED

SPORT. THERE I.S A DEfiNITE POSSIBILITY YOU MAY BE INJURED. YOU !;OMPETE AiI'

YOUR olm RlISK!

3

4 or 5 big plays

Win or Los e

Boundqry Hash

"oT 1/2

5 1/2

Move 1 Not 7

Hash

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Boundar

THE SECRETS OF WINNING

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L Play the percentages - 1st objective - kick the ball across the 50 yard line.

National statistics prove you score only 1 in 8 times when you have to start 'on the other side of the 50.

2. Avoid losing first: 1)Kicking Game 2)Defense 3)Then do what we can OFFENSIVELY

4 of 5 games are lost - not won! Don't give anythtnq. Make them earn it.

3.

Play field position football..

20

Win or Lose

20

lst Objective: KICK. THE BALL ACROSS THE 50-YARD LINE!

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4. The coach knows more than he can teach! A confused player won't play well so we coac~TJSimplicity---

2) Security ,

3) Consistency

5. Coaches shoul d NOT over-coach , so that good players remain aggressive.

6. En'thusfasmcomes~from ·the-·players.

7. Coaches are always attempting to find our uris takes to help the players ..

8. Winners always do the little things as most teams take care of big things.(Game Scr-i pt)

9. A good team just gives you a chance to win+

10. Physical conditioning precedes 1) mental toughness, 2) discipline precedes morale, 3) both are necessary to 'Win.

11. Players. not coaching, win, but p l aye rs rnus t accept coaching.

12. Try to play like you pract,ice. Make second effort a habit. I will play my best this play.

13. Football is a game of critical situations so ~ "One ~ at .! time.

Don't be caught giving less than your best on a critical play.

14. We practice so that the kicking game is 1/3 of footbal.l. Tht s is the

phase of the game in which big breaks occur. The kiCking game will detennine our playoff chances!

15. Prepare for the psychological lifts and let-downs. Red Alert!

16. Always have a plan and believe in i,t. Try to form a team of WINNERS.

We want to SUrround you with players and people to whom football means a lot.

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Genera 1 Information You Shaul d Know:

Training Rules and Appearance

Any act of conduct or style of appearance which detracts from your hinders your teammates, or causes disrespect to you or the team is suspension,

performance, cause for

THE TEAt-I Cor~ES FI RST !

Eligibility, ,,'

You must have rece i ved 24 pass trrq cred i ts m the two quarters of school prior

to your football season. Repeats of 0' s do not count. In other words, for someone who went to school a whole yea'r, thequarters that count would be winter and spring.

You must be car·rying 12 credi t s during the season. You can take' only 3 credits of repeat D during the season. If you drop under 12 creififs you are inmediate1y inel igible. If you have questions or problems regarding classes, don't wait ... see your coach and let him help you solve it. ATTEND CLASS. SIT IN FRONT. TRY. SUGGESlIONS FOR MAKING GOOD GRADES:

1) ATTEND EVERY CLASS:

2) SIT IN THE FRONT ROW~

3) TRY: Then:

Do I study in areas conducive to st.udying?

Do I set aside specific study t inas each day (including some on the weekends)? Do I attend ALL classes?

00 I read ass i gnme.nts BEFORE class?

Do, I re- read notes the same day I take them in cl ass?

00 I have a task schedule (a 1 i st of what must be completed and by when)? Do I encourage fri ends to study?

Risk 'in Football

Each player that participates in the gam2 of football assumes risk of injury, Football is a co l l t s t on-or ientedqame and during contact, the body stands the chance of becoming injured. Report in good condition and maintain your weight

program duri n9 the season to help prevent inj ury. '

,HELMET AWARDS

Offense

Great block, catch or run

TO pass or run over 25 yds. J

Great second effort ./

1st down from inside own 2 (team) Scout team player of the week Downing a punt inside the 10

KOR beyond the 35

lOOyds, rushing

Lineman blocking at 05%

Player of the week

Defense Inte rcept a pass Block a kick .

KO tackle inside the 25 Cause or recover a' fumbl e

Stop opponent inside the 10 (team) Score on defense .'

Great hit or second effort

Lead team in tackles and ass'i S ts . Stout team player of the week

Q8 sack

Player of the week

grad; ng)" Swarm

SEASON LEADER STPoTISTICS - (From filii North/souths

Broken tackles

Showdowns

Consecutive nbn-fumb1es Great fakes - Domination Blocks De-Cleater Blocks

Roach Block

3 Stepper

Red/White Jersey

c -

Sp'edal Teams . :

Player of the Week ..'

KO and tackle inside 20 (team)

Hold opponent's punt return a)!'erage to 5 yds or less (team)

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THE WINNING EDGE

I. If you lose the ball on funib les , interceptions, fai I to score after a drive, Dr get any type Df bad break, YDU must be doubly tough on defense to' Dvercome the psychological letdown.

2. If a lineman partially blocks a punt and it then crosses the line of scrimmage -- is lt a free ball? Suppos e it goes high in the air and you are ac ros s the line of scrim:nage with an opportunity to catch the ball among several others -- What do you do?

3. What does "Peter" mean?

4. Never let a kickoff go unhandled. Don t t. pass up any chances. Down it in the end zone , What is the, si tuat lon after giving up a safety and we 1 ine up to' punt the ball?

5; -When we have a punt return, be su re the ba 11 i. ski cked before fall i ng back for the return.

6. What is the rule for an enside kickDff? Can yeu catch an onside kick?

(

What is the rule on a punt rolling inside the ten-yard line?

7.
8.
9.
10.
11.
12.
13.
14. What is the ru li ng if you are pushed or blocked by an opponent into a free--kick?

We are receiving a punt and while the, ball is in flight, we are guilty of holding Dr clipping - what is the penalty?

In a close game don't be o f f s l de on a field gDalar extra point. It may

give them a first down or I 1/2 yards to qo for a 2-point try.

Where must the Cis-G's-T's line up for a kickoff?

Is the ball dead when the,punting team touches a punt?

Can the punting team catch a punt?

DDn't rDugh th~ kicker or holder on place kicks:

a. Ki ck Bad -- Another try.

b. Kick GDod -- 15 yard penalty on ensuing kickoff.

c. Know where the blDcking spot is.

Pass Play - Lineman, when you lose cDntact af a block downfield, drop to grou~d.

Do not touch a man who ha 5 signa 11 ed for a fa i r ca t ch - he cannot advance the ball. But he CAN fumble it. l.f he is close to the goal line, someone get behind him in ~e h~ is faking.

Do you have to c~tch the ball after signalling a fair catch? If another player catches the ball other than one signalling - Hay he advance the b~117

THE \oil'! NN I NG EDGE (Page 2)

If we block a punt on 3 down -Fallon it

00'" down - Try to advance it.

'llhen they throw a pass to a flare man - it Is a lways a fumble or lateral as far as the defense is concerned.

You are going after a fumble - you can push an opponent off to get the bal I but you can't grab him and p\JII him.

When there is a strong wind blowing. you must always be aware of time left in periods to take advantage of kicking sl tua t Ion s ,

Just before half, or the end of the game when we are ahead. we are just trying to keep them from scoring, not gaining ground.

FuOOles on the' goa,1 I I ne , Defense always alert on 4th doWn. Weak side end always looking for fumbles on of f ense .

--

LEADERSHIP OFFSETS ADVERS lTV:

After a bad br eak , be alert for a long gain type of play,

Foor galileS are lost for everyone that is won. AV01D losing, then .trv to WIN!

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Second effort should be part of your personal ity.

CRITICAL S[TUATI~NS:

Third down is the critical down:

Third down means great andt in te l l i qen t effort.

Talk them out of screen and draw. Everyone must recover and make the p l av on them 00 these p l avs .

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THE KICKING GAME:

'!'he kicking game decides 78% of all games. (This is why we work on it first 1n practice)

Coverage: Bust gut for 30 to J5 yards under control.

Kickoffs

Four '(4) DON'TS of the kicking game.:

L 2. 3. 4.

Don't be offs]des

Don't rough the kicker Don't Clip

Don't let the ball hi t

or the holder

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BASIC FORNATION (LEFT OR RIGHT)

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FB's hee l s. about 14' from fr-ont tip of ball. FB's hands 6' from QB's heels. Fullbacks depth depends on his speed and the speed of the OB. Whatever depth makes for a pe rfect mesh.

HB's heels 15' from front tip of ball.

HB is split'2' from FB. RB's hand is even with fullback's heels. G's split may vary from l' to 5' depending on the play.

T's split varies from l' to 7'

T (the tight end) splits 2'_4 yds.

Wing bad - the ,win,g back may vary his split from l ' tQ.3'.

CADENCE - After returnilJgfromthe_J1!_st_p_tay, an players' align in_.their position and concentrate on the OB's play call. After the QB, using code words and numbers, calls the play, be ready for his

command. READOODY!! .

Example: READODYI 50 - 50 HUT-HUT ..... HUt ... HUT

The ball may be snapped' on Readddy, on the rhythmical hut (2), or on the d~layed count, 3.

1. The count is a combination rhythmic and non-rhythmic cadence.

2. Goi'ng on two is rhythmic. Two means we are going on Hut-Hut.

The f i rs.t hut Ts a warning. You should anticipate the next hut. Explode from your stance as the QS barks it! Do NOT

wait to hear it. -

3. Going on three is nOli-rhythmic! You do not know when the QB will bark the third hut.

CONCENTRATIOtI IS THE KEY ~

Players shoul d habitize their pre-snap concentratio.n . .Tn Order:

1) Correct split and stance.

2) Determine the defensive alignment.

3) Listen for any blockin.g adjustment calls.

4) Mentarly picture your assignment.

5) Complete concentration 0101 the snap count.'

1. General Rule: Offensive Li':le

C-G-3' *NOTE:

G-T-5' T-Y-4'

Backside guard tighten split so you can effectively scoop if Nos.e Defense

2. For Short Yardage, Goa 11 ine and Pass Pro C-G-2'~' *NOTE: 22-28 the Split is l', 1', 2' G-T-4'

T -V-4'

3. SE - General Rule: Sp l its vary according to certain plays, and you must learn to vary your Splits.

A. Ball on Hash -3 yards outside of opposite Hash and never wider than

the top of the numbers. - note. cover 2 except i ons ! . _

B. Ball ill middle - at the top of the numbers.

C. Ball on near-hash - Bottom of numbers

4. Slot ~ I Yard behind and 1 yard outside your tackle.

5. Wing - 1 yard behind and. 1 yard outside your tight end ALIGNMENTS - Spl its and depth will vary with the play

1 .

The offerisive guards. helmet is aligned with the armpit of the center.

2.

The OT's align; even to the-OG, and the T to the OT.

3.

The FB's hands will be 6' from the heels of the OB, directly behind him.

4.

The HB's hands will be On a plane with the FB's heels, splitting the outside leg of the OG.

HOLE AtW PLAY [-lUMBERING (CALL) T~·'i

t

~ 3 4 5" 6 7 8

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The first number of the play call describes the play. What kind of a play or what series it is in ... option 20's, counter option 30's. action pass left 40'~, action pass r{gh~ 60's and etc. The second number tells the area the ball is going toward. 1,2,3,4,5,6,7,13, and 9. The key is:

.Anything lower than five is to the left. Anything higher than five is to the ri ght. We do NOT number the ba 11 ca rri er. Th€! fi rstd i g i t only tell s what kind of a pTay-rt is.

. FOR'MATIONS • Is the tight end
TIGHT LEFT , TIGHT RIGHT
OOOfflOO. -OOEBOOO
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0°0 0°0
Tl~O TIGHT TWO SPLIT
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0 0
0 °0 O,G °
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. ~PLlT LEFT SPLIT ,RIGHT
0 OOEDOO • • 00<1100 C
0 0
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LgfT. RIGHT
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0 00<:90,0 • .00$00 0
0 0
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0°0 0 00
ARMY NAVY
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0 0
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LEFT SLOT NAVY SLOT
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0 0 ° 0
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ARMY DOUBLE SPLIT LEfT DOUBLE
0 0001$0 • 0 00(f>-00 •
0 0 0 0 0 0
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_._. 1986 OFFtNSIVE GOALS

Season:

1. Lead League in Rushing (will be 13th"year in a row)

2. Break Conference Season Rushi ng Record Total Record-Record is 2.734 yds. (RF-19':'"

3. Achieve a 1/50 Turnover Ratio - 1985 - 1/67, 1984 - 1/74

4. 50+1 Pass Completions

5. Lead League in yards gained per completion.

6. Lead League in fewest i ntercepti ons per pass.

7. Lead Leaque in fewest interceptiens and fewest lost fumbles. Game.:

1. Outscore our opponent

2. Achieve a 1/50 Turnover Ratio 3: 50+% Pass Completions

4. Gain 100 yqrds per game passing

5. No losses (QB sacks, bad pitches, etc.) that stop a drive.

6. No penalties.

7. No interceptions.

8. No lost fumbles.

9. Have two sustained drives (10 plays or more)

10. Never be forced to punt inside your own 10 yard line

11. Score "every time we have a Ist down inside our own 30 yard line.

12. Have a run of 30+ yards for a TD each game.

13. Average 4.5 yards per rush.

14. Possess the ball 35 minutes

15. Have four (4) backs gain 100 yards in one game~!!

16. Alw.ays make a l s t down after KOR.

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TRIPLE OPTION

The triple opt ton is the best play in football! It is, the basis of our offense,'

If we were to execute perfectly, we could enter any game wt th only 2 plays - the tr-tp l e option to either side, anda pass of t· the triple to either side. It is such an important play to our attack, that each position will be covered in detail! Read it carefully. Positions will be explained by stance - sp l it - ass iqnmerrt and coaching point.

The wishbone is a balanced attack - it forces 5 defe~ders on

each side of the center. It forces 2 to cover pass (#'5), 2 must have pitch respons tb il t ty (#4), 2 must have OB responsibility (#3), and 2 must have FB responsibility (#2), - this leaves three for

our inside 5 blockers. S

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Ali~nment lsimportant! The line al tqps as close to the ball as possihle.

The trir>le option forces the .offense to learn the defense! You must be able to adjust blocking schemes to insure that the OR can "read" the defense,

Interior linemen must "expose" the nand.off key by creating a creaS",!

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Dr IS ex roNi) fot<. Q6 (-\cAO '

Y.ou will know your teammates It is a team offense. There Study them. Ask questi.ons. accomplishments.

in tt.i s offense better than .ever before. are only a few plays. Learn them ..

Know your offense. Take pride in its

QUARTERBACK

Stance - The quarterback .must crowd the center with his feet parallel and hi's toes just a coup le of inches behind and well i:nside the center+s heels. He must keep his heels sli'ghtlyoff the ground and dts tr ibute hi'S weight evenly over the ball s of hi s feet. T1i.e QB must keep his head up , but he must not stand

up and get comfortable. He ml:lst assume a narrow base with tn'S" ,Rnees bowed in a bit to facilitate that all-important fi'rst step away from center.

These two things, perfect first stey• and getting the ball belt

hi'gll are vital to the QB-PB mesh. au do not raise up or

lower on the first step. Get the ball to the FA as qUlc~ly

as possible.' .

Mechanics - The quarterback's methanics are: Turn on your heel and pivot the lead foot directly at the sideline. This may be

a tiny step. It is NOTa step back toward the full back. It is more of a timer step which pemits good OB and F~ mesh. Push off from the center \,1 it h bottom hand pressure. Extend thettal1 DIRECTLY' to the fullback. The han reaches full extension'as the lead foot is pivoted.

'00 NOT swi ng the ball at the full back.!

DO NOTpocl<et the ball and then stick' it out!

The ba l I shouldbe completely extended at the same time that the lead foot is pivoted toward the s i de l ine ' Both movements occur together, and very qui ckly. The fa-r arm of the QB must be comp letely extended to permit a good mesh.

The ball is dealt from center's butt to fullback.

As the full back cont inues on h is mesh path, the quar-terback must take an adjustment step with his off foot to be able to keep the ball in the fullback's pocket for the·ride. The·speed··with·wh'ich the fullback continues determines the speed of the quarterback's adjustment step. Ride the fullback with extended arms. Do not rush the adjus trnent step. since it will bind you and the fullback, and will not allow YOU to work with extended' arms.

It is during the ride that the decision to give or keep the ball will be made. USE YOUR READING RULES FOR OHERMTNING HANDOH OR DISCONNECT.' If the read man (the first man inside the defensive end or the first man outside the offensive tackle) gives you a handoff key, simply leave the ball with the fullback, and you attack the option man's (the end man

on the line) inside shoulder,

If the read man gives you a disconnect key. disconnect the ball, and explode at the inside shoulder of the option man (the end man on the line). Force the option man to take you, and then pi tch . If there is no man for you, take the obvi ous KEEP. Never pi tch on anyone other than the opti on man', If trash is in your way, turn upfi'eld. Do NOT bend your course into our backfield!

On the snap, the eyes look it11l1]ediately at the read man.

Give -

The give is executed by pulling the back hand away, the front hand presses the bal l, and the ann f0110ws the full-. back sHghtly farther than it does on the di.sconnect.

Tllj.s tnsures the handnff", The hands are then ,brought togetffer- fo·r the fake at the opti on man.

Disconnect - The ball is snapped a1l!ay with the back of the wrist Reeptn9· the fullback from feeling any ball pressure. The grip on the ball must 'be secure becaus~t is often pulled through the arms of the fullback.

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Coaching Points - A.ttack the def'ens tve end. Oon'·t shuffle at him! Block #3 with execution. Always pitch first, take the obvious keep wR.en no one comes to take you. Protect yourself after the pitch. Hit defensive ·e·nd' with your shoulder to his chin.

or step back into t.he backfield away from, the defender. Notifyoffi ci 31 s if defender attacks you when you obv~ ous ly do not have the ball. The oi tch is a soft end over end

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Pitch Mechanics - (1)

Large hands - Tumble ball taHB by turning thumb down-and little fing.er up ..

Small hands- Iumbl e ball to HB by pushing it Off' finger tips and flip:ping hand down (Basketball shot)

Defenses - 7 man front, handoff key (read man) is#2

8 man·fr1ont, handoff key: (read man) is #3

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Qption man (your man to execute on) is always #3.

Ina 8'man front the read man and: the option man are the same 'man

_.- Versus aR8 -ma'n front-·the ·r.ead man and .the .. optfon man are-. the same. The only time you are wrong is if you give to the FB and' #3 takes him.

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Var.jations - (3,6,7,9) The load variation is when the HB blocks the man the QB weul d normally option.

The load block will probably be called as much as ' regular play. As defenses continue to try to fool ydu with stacks and stunts, load becomes more important. QB th ink inqon load is to run the ball! never p i tch unless you are outside the load block, and pitchiing on 4.

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The Ioad is. used to solve the following problems:

1. To defeat an extreme move by a defensive end that den ies the pitch.

He sprints outside and deep into our backf'fe l d , so the halfbacks blocks the man ass i gned to the. QB and the OS progresses outs ide.

2. To get a bleeker-en a defender who is hitting theQB so quickly, the pitch is endangered.

To pick -up a cross stunt by defenders 3 and 4. 5

To pick up across stunt by 2 and 3

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HALFBACK

Still'lce - Parallel stance - heels on ground, feet wider than shoulders,

toes po tnted sl iglitly out - no weight on hand. Split ts 2 feet from fU1lback near heel. The starting technique for both halfbacks is the same, (1) The lead foot is turned, but not moved; (2) the shoulders ~re pivoted 90 degrees; (3) a crossover step +s taken that establishes a course parallel to the line of scrimnage. By not taking a lead· step the body angle on the first long step is better. The sprint parallel

to the 11 ne is very important! Do not angl e forward or back! .

General Knowledge - Blocker - His block is on the Number 4 defender - the

ORe wflO is assigned to the pitch back. His objecti ve is to run an arc shaped course that will protect a ball carrier who is close behind him,

The lead halfback moves on a parallel path for three steps, then takes

an aggressive angle fo.r the outside leg of the defender responsible for

the pt tch-out or contain. The blocking technique used by the lead halfback is the htgh hip block. He must attack the outside leg of the opponent, but be must ,be careful not to cor.mit too 600n. He should not throw his block until he ts close enough to sink a block a1'l the way to his own hip. He must be hip-to~hip with the contain man at the point of contact.

The lead halfback must exfend his head, shoulders, and inside armpit beyond the defender's body, and make contact with him at the lead halfback's awn hip joint. He must continue to drive his ann, head and shoulder: upfield after contact has been made. The course must make the defender. go through the block to get to the 'ball carr-ter , Your arc is a,imed at a point no more than 12 yards from your tackl1!l! GOlng into

the si.deline presents a different problem. The arc is tighter. Aim at that point and tighte·ri· youFarcto -aTtack #C·J\s--ihe- defender comes up inside of the course' the blocker will position himself to block with his head.Dn the outside and either get the block or run the defender to the ol:ltside; if the defender gets outside of the course as he tries to turn the play in, the blocker will wait until he is almost past the defender, then he will divert and get just enough of hi.m to protect his runner,

Pitchba.ck - Remember the play is designed to stress we want to pitch! The outside part of the play is the TO par t , The pitchback starts full speed

but focuses hi s eyes on the quarterback's pi tch hand as he starts. I t may come from the ful lbackvs belly to a delivery position. After the first sprinting step the inside shoulder is relaxed, so that a reaction can be made to a ball pitched b.ehind that shoulder. Keep a "sof t" inside shoulder. Ol!Jviously, an ann in full sprinti"ng action cannot react to a bad pitch.

l-lith the relaxed shoul der the back cont i nues to aceel erate until he is 45 degrees ahead Of the quarterback. At that poi nt he begins his fight to keep a 45 degree relationship regardless of where the quarterback goes. Maintaining proper pitch position on a quick quarterback is one of the most difficult assignments in the entire offense. The course fixed for the arc blocker is the course the pitch back would run if everything happened normally. The pitch back himself pays attention only to his 45 degree relationship.

If defensive penetration denies the pitch course, the lead blocker will try to put the defender on the ground quickly with a cutdown block

to give the pitch man a chance to move on and reestablish his 45 degree position. Only cut inside your lead backs block if #4 overccrmri ts deep in

our backfield.

Preread cover II ccrne r , r/ide receiver will split him wider, and you should plan on c~tting ihside of the obvious block that will occur. - (See opposite page) Lead back wi 11 use the Spath vs .cover2.

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Blocking At tile Corners

In order to do an intelligent job of blocking at the corners. you must be able to recognize the defensive situations at the corner, and know the potential defensive reaction of each situaUon.· You must start by understanding the basic defensive theory of all defensive structures versus option football. That basic defensive theory is:

There must be one man assigned the responsibil t ty of the deep outsi de in the event of the pass. He wi 11 identify thi s man as #5 .. (See page 13 for numbers)

The next man from the outs; de wi 11 assume the responsibi 1 t ty of the pitch. We will identify this man as #4.

The next man from the outs i de wi 11 assume the responsi bil ity of the Quarterback. We will identify this man as #3,.

The next man from the outside will assume the responsibility of the fullback. We will identify tht s man as #'2.

The al ignment of #4 will be the identifying characteristic of the defensive situations we will face at the cor-ners.

Toward a split end, #4 can be in ORe of the following 'positions:

,1. Roll - Alignment suggest No stunt between #4 and #3. (Typical

2.. Invert ) - Cover II I -

3. Press ) - Suggests potential stunts between #4 and #3. or

4. Inside) #4 and #2.

5. Chase )

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Our blocking schemes are desi'gned to isolate one of the players in the defensive structure and option him. On all outside plays which, involve blocking by any of our backs, we will identify the blocking scheme by a number or word which will indi ca te the blocking for halfback.

Arc Scheme - Playside halfback will arc block #4. This is the normal

ass i gnmerrt on 23/27 and 2~/29. Halfback's f ir-st step will bea crossover step wit,h the 'outside foot to establish a parallel path, Break on a

parat l e l path for three steps and then run as t i oht an arc as possible for the outside leg of #4. Imagine you have the. ball carrier in your

outside' hip pocket and you are trying to position yoursel f so as to put the ball around #4. Your eyes are' up in you r stance and your 1 i ne of vision moves straight to #4 on the snap of the ball, 'Anytlme #4 is aligned close enounh to #3 to suggest a stunt between them, then you

must see this #4-#3 combination to determine the defensi ve reaction

Your bl~cking technique will be a bbdy block on the outside leg --

stay on your feet until you are in close enough to s mk block all the

way to the hip. tiaintain, your speed on your approach --extend inside

arm pastleg--make contact with inside h.ip and Ie q , and hit!

After contact, fight! !tis much better to be too high on your b l ock than tool ow ~' tla ke contact ! If you tend to be too low , try d ri vi n g your helmet through the defenders outside armpit. You' will use the same path and technique on "switch" axcant your block is on #5. Versus a 'Cover II corner. be will i ng to S block.

(2) Be prepared to turn out and make a high kickout block. Do not get "s t ret che " to the sidelines.

Loaded Scheme. - Playside halfback will lead block on #3. rh'h is the

'l'baded #ca 11 assignment.

Halfback will take initial step with inside foot on direct path for

the outside hip of #3, Your eyes are up in your stance and your vision moves directly to #3 as you take your first step,' If #4 is aligned so as to suggest a #4-#3 stunt (cross charge). then you must see the combination and read the reaction of both men to determine accurately who #S wi 11 be .. The defensive reactions you must handle are (1 )Hard charge by #3 - adjust path on second step and butt #3 on to inside, so as to allow quarter-

back to get outs i dayour block. Re.member the lead block is a zone

block, You do not block the defensive end-you. block the man in that

area or zone whowill take the QB. Usually it will be the end, but if he runs outside, don't chase trim, block the man who comes into the zone: (Z)Waiting charge by #3 -- stay on initial path and use a tight body block on his outside leg if he plays on the 1 ine of scr inmaqe . If he moves qui ck ly to out s ide and takes the outs; de 1 eg, then use a shoul del" block. (3)Cross charge -- indicated by defensive reaction of #4 and #3. Normal path, and' if #4 assumes a position inside of #3 then bypass #3

and block #4. who in effect has become #3 in responsibi 1 ity - This

would apply in situations where #4 starts out aligned inside #3; such

iJS "inside" and "Chase". Lead #3 andadjus·t t.o #4.

Switdi Scheme - Playside halfback will arc block on extreme outside defensive ~ - #5. This pattern w'ill be run only into a split end. The split end

wi l l block inside on #4 from outside and if #4 is positioned in a "press"

or "roll", scheme will automatically change to "ARC", The halfback block'

#5, we will identify the scheme by saying "switch". Halfback will use

,identical path and techniques as o Ii: "Arc Scheme", Be a ler-t for "Press" and "Roll" situation because blocking scheme will automa t ica l l y rever-t

to "Arc" scheme and you will block #4.

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Lead HB Coaching Points:

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1. Identify the defense as you get in. your stance.

2. In practice, call out the position of #4 Example: "Roll" - "Invert" - "Press" - etc.

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1) If end pinches - block himinsi de.! __

'2) If end" attacks- you - shou1der'o)ock his outside jrip ,

3) If end pl ays soft and "cat and mouse." - attack fiis outside leg.

The QB will run either inside or outside of your block.

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FULLBACK (23-27)

Stance ~ Ba l anced 4 point stance. You mJst be able to go either direction ---rorward. Right is. forward. Poised for an EXPLOSIVE start! Your depth

depends on your speed and the speedof the QS! Align in. the best spot far your mesh. Normally, your hands are 6' behind the QB's heels. Your heels are 14' from the frort.ttp of the ball.

Assignment - First step is a short (6 inch) d+rec t ion step with the near foot.

Run for the outside cheek of the guard. The inside foot on the second step will aim at the outside hip of the guard. Carry the inside elbow high - HIGH! Take a soft squeeze on the ball. Do not take the Ball! The QB wH1 leave if you are to receive it. Be prepared to cut under a 2 or 3 technique. Stay. in the crease vs a 1 technique.

The Basic fullback's path is over the outside leg of the guard. However, you must know the variation in the path for other plays:

24-26 - Over outside leg of the guard. Key ~st down lineman on that side of the ball - Cut off him.

23-27 - Over outside leg of the guard' vs. 50 - be prepared to widen

vs. Reduce - be prepared to go under or around 2 or 3 technique

22-28 - Aim at the inside leg of your offense tackle, run tight off the tightend block. QR is reading DE. Aim at inside leg of your offensive tackle. Run outside or inside-of him depending on-his reaction to the ends block.

21-29 - You do not get the ba 11 . FAKE ins i de! Block LBI FS level. Do not cut 'under a 2 or 3 techn] q~

84-86 - Explode STRAIGHT ahead. Do not run around QBt Prer-ead the guard to guard defense for probable cut.

North south cut - miss close! .

Pre-determined Disconnect - Since you know you are not getting the ball, you should put your arms a ound it and not take it. Make a great fake, and block!

If you dQ not get the ball!: Make a great fake and block lB level to .sa fe ty,

"4" Call - Adjust your path wider. You will not get the ball. Use your

Arms for the fake, but block the DE!

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Tight End T

Stance - 3 or 4 po i nt stance. Basic split is 4 feet, but can be adjusted out as wide as 10 feet. Preferably aligned with inside foot back to-control gap.

Splits - Vary your split to aid you tn.your blocking assignment. Find out how the defensive end will play you, and use this knowledge.

Flow to you - Your first problem is 'to release-to the outside (your split can help), and ,get free to block your assignment. You may have to take an extreme angle

to qet outside to block the deep middle 1/3. If you cannot release outside.

you must have an easy releas~ inside, then go inside.

Btock #5 (tfie man assigned to the deep middle 1/3 in the opponent's 'pass defense. As you release, check the defensive secondary reaction to determine #5. Usually you will be blocking the middle safety.

Flow away from you - Release at a, 60 angle and block the defender assigned to the deep middle 1/3. If you cannot get to him because of his pursuit, then turn

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(Base-Torn-Gold),

5-Use your 10 r~le -

7-T Release to LB 8-Check block DE

9-Check Block DE

T:22-28/ (Tennesse-Tan)

T Call - Means tight end block the LB instead of the deep 1/3. Your path is

is a veer path inside of the DE. Work upfield!

Block Call-(3-7) Block #3 yourself! >

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Stance - Three point or 2 point stance. Align on the l~ne of scrimmage. Look in at "the ball. N'ever rnt ss a snap signal because you can't hear it, 'Align with your inside foot back. Splits are very important: Read your spl.f t guide.

Assignment - Flow away: Block the defender covering you. keep him from pursuit.

Flow to: Split correctly. Split is important, we want room for HB to go outside! Gover 2-wide. Block #5 with a stalk block. Do not throw a block, youare only responsible for your block if the ball is p-itched. Try to keep the defender 3 yards ahead of you and 3 yards inside of you. Stalk him! If you can run up on a defender, block him with a hip b lock, 1;)0 NOT throw blocks. Stay on your feet. Use your hands.

Knowledge-l. Sprint 30 yards. If no one covers you, tell us. We will throw to

you - only stalk after 15 yardS!

2. Stalk defender when he finally reacts - 00 not clip,

3. Use your hands! Cut him as your final effort.

'Is Cover 2:, Split WIDE - Bump and Stalk safety.

Vs Squa~: Block the first man on you aggressively. Stay with him:

Use you hands.

of defenders you will have to block:

Bump and run - he will chase you, just run, it's an easy block. . ,Layoff -- he respects you, run deep and keep him cushioning.

Good defender - ,when he breaks down and recognized it is a run, you

must bread down! Stalk him. Keep 3 x 3 re l.at tonsb i p. This .i s tough one.

4. Poor d~fenderwho lets you get to him - RUN OVER HIM.

5, ,At the goalline - Careful of your split (NOT TOO WIDE), Read defenders eyes , If heis in your face, he is p l ayi nq man , t ake .hi m to the corner. ,

Types l. 2. 3.

Variations: Switch call: YO'u switch assignments with the onside HB. You block #4,. and HB---wnT"block your man.Your block is a crackbaCk block .. Be sure

it is legal. -You must block ~bove th~ waist~ Start on a path 3 yards in frontnf the de fender, It is easier to adjust deeper than to .t ry and tighten your path. If the defender moves up into a press position where you know you could not get him. DO NOT S~JITCH, go block #5 and the HB will automatically arc the defender.

Cr-ack call: Start deep post, but block free safety.

Coaching points:

You are the quick deep threat in the Wishbone offense. You must threaten pass as you COme off tile 1 ine. Sprint the fi rst 30 yards;'

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I. 'TERMINOLOGY USAGE

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E. OFFSET -, MG playi:ngthe' A Gap.

F. "G" - MG playing on any piece of our Guard'.

G. HIP - Defensive End off L.O.S. at LB leve.

H. FLEX. - Down Defensive Lineman .back off :L.O.S.

II. DEFENSIVE TECHNIQUES

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2. The side we will attack is dictated by the-Defensive BALANCE.

A. QB must count the number of defenders on each side of the ball.

Alignment of MG is KEY.

3. The blocking scheme, ZONE or VEER, will be dictated by the alignment of the DT, unless precalled with the play. Zone is always preferred.

4. Since our offense is predicated on. using unusually l arce splits, we must be prepared for defenses aligning someone in the B Gap -to trY and control our spl it. Our plan to .ccunter this is:

A. QB wi l l Read ~1an in B Gap. (23-27) Exception: A plug LB will be blocked (veer ) .

B. Gap block the B Gap with the FS'f and read the 2nd read area for the give (crease)

C. Guard will under block and play becomes 21-29 & FB turn underneath.

D. We might pos s ib ly use 24-26 vlhite scheme.

5. The most consistent part of our Pass Offense must come from, and look like, this Option attack (40's and 60's) and the halfback pass.

23-27 Variations

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5- Linemen reduce splits to 3'4'-For execution of Gold and Tom.

n - T - Inside release for LB level if DE align in a 7 technique.

Drive block theD!: - QB may option the LB.

If LB aligns loose - you may loop.

- 7 - t1andatory inside release for ttl level

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- 5 - If cover 2 or squat corner - B10ck corner! Stay on him!

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7 - 3 Tight 8 - Seal

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Seal: Block LB either inside or outside of the ENLOS. If no L6.; go to safety level. Never block the corner.

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TE - Backside - Inside release flat- and cutoff deep middle 1/3

Frontside- If split streak block deep outside 1(3

If tight, Arc block middle 1/3

If 5 call: (10 yard rule applies) Arc and block corner support (CB or FS)

If split and audible, oppositeat L.O.S. - auto cra-ck

FST - l-LB your side - Zone release preferred. Base a 43.

(Cardinal forces inside release. 2-Gap vs Gap 8

3-B Gap Adjustment - Game Plan (under-crease, etc.) 4-4 Stack Rul e

FSG - T-Base (playside #1) Make call to FB l-Crease, 2-Look, 3-Inside

2-Cardinal

3-B Gap adjustment according to game plan (under-white, etc.)

... C - l-Scoop

2-Cardinal (Buster)

3-insure fronts ide A Gap to LB level (22) 4-DBL Eagle - Base

BSG l-Scoop

2-Cutoff 3-Possible rip

l-Cutaff downfi e 1 d -_ .. - - _._-

2-Rip

SE - Playside -: streak 40 yards deep and then stalk deep outside 1/3

pcssibl~ crack or switch block.

Backside - block middle 1/3

*. If audible opposite at l.O.S. it is automatic crack block

BST

QB

FB

LB

PB

- Open to 4 o I cl ock (8 o'clock - Ride wi th FB - Read 1st man tn B Gap

to outside tackle on the LOS - then attack LOS - option QB responsibility and react accordingly.. If you don't give to FB, do everything you can

to pitch. '

- Short 6" lead step and run to outside cheek of guard forming good mesh with QB and run for dayl igh":. being aware of cutting under guard's block of a 2 or 3 technique.

- Seal LB/FS (5) vs al1 defenses - except: Arc Block #4 vs 52 and 61 defense Be ready to turn up on 2nd step if you get a fire stunt frail) the corner

or Rover. If Doubles, apply seal rule from sl~ If 52 or 61. then drop stop an d Arc on Corner Suppor-t,

- Step parallel and be ready far pitch on 2nd step. You are responsible for ma inta tn inq a 5-yard deep 4-yard relatienship to the QB all the way down the field.

If in Doubles, drop step in motion to regular ~Iishbone position; timing should be such you don't have to slow down and from this position, it is same as from Wishbone.

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- Playside - Arc on FS

Backside - Inside release to deep midd·le 1/3

FST - Base - Aiming po in t plays; de #

Vs Reduced Defense to Sf 5i de - When covered by the EOl use around or thru for LB (choice) UP or LOOP

Unde r - Aiming point outside shoulder. Use hands to shove defender ~nto guard, cut the LB~

FSG - Base - Cut LB

Under- Aim for DT's outside knee. Stay low and work head and shoulders upf i e l d. Stay with the D lineman

Even - Aim point p1ayside #. Pos s i hl e red call.

C - Scoop

2-2 Red

BSG - Scoop

Cutoff Rip

BST - Inside release

Rip

SE - P1ayside - 40 yard streak

Stal k #5 Backside - 40 yard streak Cutoff #5

OB - No give to FE. But you must ride to make the play successful.

Accelerate and option #3. Concentrate on #3~ Do everything you can to pitch.

FB - GREAT FAKE~ On 4 call - Aiming Point is the inside leg of the

offensive tackle. 00 NOT CUT UNDER A:3 TECH. BLOCK. B ,Gap-4 eye-LB-FS

BE TACKLED! '

LB - Crossover step parallel. Arc block 1st man that shows in the area.

Be alert for turn up on 2nd step if you get a fire stunt from corner or rover. Be alert for 5 call or 6 call.

In doubles formation: Drop step and arc on corner support. Automatic swi'tch on opposite call by OB.

PS - Pitch course. t1aintain relationship with QB. Be ready for quick

pitch vs hard stunting ~nd.

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TE - 1. Tan

2. G-Block roan over tack l e, If he disappears inside, go to LB level.

3. Tom-Base 6 or 7 technique

"4" (all - Base, Tenne sea , Tan

PST - 1. Tan

2. G-Block man over guard to BSLB 3:. Tom-Block man over .guard

"<1;" Ca 11' - Base, Tennessee , Tan ,. Tom

PSG

- 1.6ase

2. G-Pull through 5 techntqlle~"are'a for LB: ' Eyehall him all the way. Log anythi.ng on your w.ay

~" Tom-pull to LB

"'4" Call - Base - Tom

~ : ..... ~

- Scoop - Reach a 1 tech - 22

- Scoop - Cutoff - Rip

- Inside re lease - Rip

- Cutoff mi ddl e 1/3 Army/Navy - Crack

- Same as 23-27 except mesh with FB will be a little "flatter".

Read the DE. Pi tch off the corner.

- Same as 23-27 except your aim point is the inside leg of the tackl e . If line has wide 'splits, tell QB "skip". Key the

block of the TE. "4" Call - Aim point inside leg of tE - Block DE.

LB - 5 pa th to LE/ S.. Avo; d cornerback on fi re stunt.

11411 Call, be a little wider on COlJrseto LE/S.

PH - Same 3523-27

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Calls:

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0 24-26

T FST FSG C

- Cutoff the C Gap to the FS.

- [lase #2 - Slam release/if Cardinal - Gap

- Base #1 - Cardinal - White* (*nose must be head up)

- Scoop OH - Cardinal 22

SSG SST S

- Scoop - Cutoff - Rip

- Cutoff #2 .,.- Rip (tackle call s)

- Downfie1d

FB

- Give to FB - carry out FAKE!

- Key the block on the first defensive lineman pl ays i de .

Think cutback vs a 2 or 3 technique. Get four yards!

QB

LB·

- ARC

- 21-29 FAKE! Sell the opt ton:

PB

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Calls:

George Bump Yes

G

14 vs 43 (pe!! ,qL/t 6')

11

14 - 16

TE - Cutoff the C gap to FS. (Possible 6 J

FST - Base a 5 tech. George a B gap, 4 eye, or 4.

FSG - Base/George

C - Whip opposed/p l ays ide LBjBump

SSG - Bas.e/George .

EST - Base a 5 te.ch. George a B gap, 4 eye. or 4.

SE

- Pest

LB - Arc

PB' - Timer step and run off lineman's block. Run to "soft" area.

North-So.uth~

FB - Fake 24-26

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- Reach - Base

FST

- Reach - Base

FSG

Reach - Base

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- Whip

- Reach - Base

BSG

BST

- Reach - Base

SE

- Pest

QB - Open deep. Extend (show) ball, bot NO mesh~ Push off

opened foot to Counter side. -Run to:(iay1'ight. North.;.South~ SHOWDOWN! -

FB - Same as 21-29 - opposite

LB - Arc 21-29 - opposite

.PB - 21-29 - opposite

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- Check Base - Protect C Gap

* -z.£R D Ex C.EP'ID/V

FST - Check Base - Insure B Gap. Block down if you get tear or pinch

stunt by over spl itting * Z!Rc- iE-XCEPTlcII,t

FSG - Base - Insure A qsp

C - Base/whip - backside lead to LB level. Look for FSLB.

BSG - Base - insure A gap

BST - Sase

Sf - Pest

QB

- Open sl ightly past 5/7 o'clock. Proximity fake with the FR.

DO NOT PUT THE BALL IN! BALANCE UP WITH BACK FOOT AND GI VE __ TO BALL CARRIER. After exchange, run bootleg." _."

FB Same as 21-29 - opposite

LB - Take a short 6" jab step away from pl ays i de. Pi vot an d

receive ball from the QB on an outside handoff. Your aim potnt should take you through the playside liB" Gap. Option run off the first down lineman playside.

PB - Fake 21-29 - opposite

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FSG C

Hinge - Base Hinge - Base Scoop 50 - Base

SCoop-comer

BSG -

Base

8ST SE

Base-

- Do not reduce split! - Aim for ori~ina] HB position.

Look ban into hands. If defense doesn 't f1ow, be will ing to find a hole!

OB

Mesh with FB. Sott_ pitch to SE on his. reverSeCDlIJrSe

FB - Fake 24-26. oppos t ts plays ide. Cut under arid block frontside LB

LB - Lb~d #3 (6)

Doubles:

PH - 21-29 Lose two yards Of depth

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32 - 38 (Playside cut splits to l' - Backside splits 3'-5') )l- ~~ (H3-Lf5)

TE & (Y) - Combo (Tan or Loop) - ~gle a 7' tech

FST - Combo (Tan) - Base

FSG - Base

C - Base #D - Backsi de \IS DOUBLE EA.GLE CALL FOR HELP

SSG - Base ... ._

. - . X-Turn up aii-d-s·eal tackle area-Do not block out!

Bloc·k T - LB - FS. Dot-at Block DE -

BST - Fill - Show Pass

SE - Towa'r:'d (Block #5)

- Away (Pest)

LB - Sho.ulder turn and execute blocking scheme called '(Arc or 6)-

PB - Shoulder turn and pitch path - Be ready for quick pitch.

FB - Fake 24-26 away and block end.

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Best north/south play in our offense. Guards wi den spl its to 4 feet: .. -

T - Release inside - B10cl< free safety level

LT - Release inside to LB level (shoeshine vs 50 defense)

LG Base - Aiming point is the inside number!

C Base nose - aiming point is down the mi ddl e, 1st step is a 6" control step. Even: Climb bl ock ugliest LB.

RG Base - aiming point is the inside number!

RT_ Release imide to LB level (shoeshine vs 50 defense)

S - Release inside - Block downfield

QB - Open 90° - Place ball in fullback's pocket.

Give to him as deep as possible.

FB - Run up the QB and C's backbone:

Pre Snap - Read the defense and run to dayl i ght. Read nose or 1st down man on side of the call. Cut nOrth & South - Miss close

LB - Divide -If in doubles, block DE. or run a float route

PB - Divide - If in doubles, block DE. Or run a flat route

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EAGLE OFFSET

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51

40-60 PASSES

1. Simulates our 23-27 play action

2. G's cut split to 2~ feet and tackles to 4 feet.

NOTE: FSG wi 11 make the ca 11 :

A. Reach or Base-When opposed by a 2 or 3 technique

B. Turn vs: 1 technique to a 0 technique

3. The Lead Back ARC protects unless t'1AX, solid, or 40-60 zero route is called or are present by game s i tuat ion .

4. The QB stays Parallel to the L.O.S. on Frontside passes and comes back off L.O.S. 3 steps on throwbacks.

5. The Routes:

I

SPLIT END

41-61 Kill Clock 42-62 3 yd. out & up

43-63 51 ant-3 or 5 step vs Rover Fi re 44-.64 OUT-Speed break 13-16 yards 45-65 Hook-14 yards and back to 12 46-66 Comeback

47-67 Post speed release then force de fende to turn outside-Cut shallow to goal po: 48-68 Streak-Go route-Fade to sideline

. (idle if cover 2) never get within 5 yard-s of sidel ine ..

49-69 Crack-Streak Show crack path 4-5 steps. Break to streak!

6. China means throwback-to backside. Frcnt.s i de end is hot receiver if you

get Rover or Corner Fire the way you are going. Run 3 route. .

TE 44-64Seam

65-45 Hook 66-46 Comeback 67-47 Post 68-48 Streak

69-49 Flag (5 steps to post-

- then break to f1 a.g. )

I

7. FB - Run 23-27 Fake, and block the "B" Gap to the LB level. Never go past 3 yards. Adjustment: \~hen a defender al igns in the "B" Gap, our FST w i l l block Gap and you adjust to the next outside man. - If Eagle defense with LB stacked or inside you have to Read LB for possible A Gap protection.

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3. Lead Back - Arc release and get w~dth; look for the ball on your 3rd step. t·1ake eye contact with frontside #3 to determine if 6 or Max protection

is needed.

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9. Pitch Back l-Arc protection - You block DE

2-Max protection- You block DE outside lead back's H path 3-S01id protection - Two steps of flow, then turn back and protect backside

On China, check for- Corner Fi re

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I

10. We will both Load and MAX protect with our HB's to destroy the defense's reads and gain protection any defense.

11. Solid protection tells backside HB to b l ock backside rush rather than go on fl a re route.

I I I I I I I

(40-60 PASSES CONT'D)

"LOAD"

. "SOLID"

12. 40-60. Prutection

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"Reach" or "Base" call by FSG

1. FSG call'ireac;h" or "base" when a man is in a 2 or 3 technique-Base Block.

,2., FST Drive blocks opposed. Take a wide_.~.t:.echn;q.u,e, if yo~ can handle him. - Gap block as-Gap.,

3. CENTER, BSG, and B-ST -- You are responsible for the P .S.Gap'

on a reach ce lj . The Cor BSG will possibly dropout to p ick ; up the cont.a in rusher. The Center will caTl "me" "you" to tell

the BSG who will take the man on or a1';gn on the Center's backs ide.

I' Turn" ca 11 by FSG

1. FSG call "turn" -vs-a 1 Technique on you or unopposed and a mati is inside of you to the center.

2. FST -- Same as Reach.

3. Center and BSGand BST --You are respon si bl e for the backs; de Gap. Step pl ays ide and hinge cutoff to the backside.

"Bama" - Line - Incl uding .FST turn ra - Replace FST

HBS - Max

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"Eagle" - Line - Sa·me as Base or· reach

FB - Block A gap to BSLB after mesh fake FSHB - Block FSLB

I

55

~JI DE RECE I VER ROUTE TREE

----

*Note: Even ,Numbered routes are outside: Odd numbered rcutes are inside.

ODD - Ins ide Routes EVEN

#1. Hitch - 1 or 3 step - kill clock

6 yds out & up

#2. Out 2, Up

I #3. Slant - 3 or 5 s tep -vs Rover Fire #4. Out - Speed break 13 yds to 16 yds.

#5. Hook - 14 yds back to 12

#6. Co~back-5 steps-3 steps-4 steps & back

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Post - 5-7 steps 2-3 steps to Flag #8. then break to the post

Streak - Go Route-Fade to sidel ine

Never start route closer than .. 5 to si del ine.

#7.

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#9. Crack -Streak-3-4 steps on crack path

-- ~crack & streakupfield #8. Idle - vs cover 2 or squat, choke down 8-10 yards and gain width and no depth.

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Cross - Cross for depth of 12-16 yds.

I Dig - 15 yard square in

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SPLIT END ROUTE TREE - 40's - 60's 'GAME

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LINE BLOCKING ILLUSTRATIONS GEORGE -

CHARLIE -

DO-DAD -

COMBO -

SCOOP -

RIP -

,Guard and tackle exchange blocking assi gnments 'IS an odd defense. Guard blocks out first, and tackle comes behind to block LB.

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TAT ~ \4

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Center and backside guard exchange. Center angle bl ocks and guard comes behind for LB.

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Similar to combo. Offensive blockers

double teaming a man, but-respons tb'le for an area.

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A term used to describe two offensive players working together to block two defensive men. Exampf es: (1), Tackle and Guard 23'5 vs 43'D. (2) TE and tackle VS, 52 slant defense.

j~r is 3~ j~ t ~3·$

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Block used by center and glJard vs. backside LB.

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nose and

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Same as SCOOP only players are backside tackle 'and backside guard. Tackle make~ the call!

REO -

Center-guard reach scheme used on the'goal line vs an A gap defense.

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SHOESHINE -

Tackle's technique to insure inside gap on 50 defense .

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SLIP -

A combo type block with FB and FST wurking together. Sil)lilar to ZONE. but guard blocks #1> and

FB blocks inside man of OT and LB, and tackle blocks OT to LB'.

~~ ..

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BA~,1A -

Pass protection blocki.ng where FB btucks tackle's man. so linemen can turn inside and block defender from a position of advant aqe , .If man inside of you has an LB over him, block man on you, but

keep eyes inside. Came off on anyone who comes hom the insi de.

BUt·1P -

Centers block vs offset nose on 14 and 16. Center bumps nose. and turns pl aysi de:

(b~~

BUSTER -

Center qoes backside to LB without going through

p lays tde. gap. Due to guards ebi l ity to handle nose h imse lf .

POWER BLOCK -

Center and backside guard use vs. -a backside defender that can't be scooped.

bil ctt d It: ~

TE:-lHESSEE -

Tight·end and tackle change assignments.

*Oote "4" excePt;O;'6J~

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6 STACK RULE -

For Tight end.

G SCHEME-

TE, tackl e. quar d scheme used 22-28 to TE side. Guard pulls for LB. TE and tackle angle block.

MGLE -

A down block from outside in. Ma,ke sure and

aim your head tn front of the defender ,_ ant icipating

his charge. (SomeUmes called a reverse head and

shoul de r block).

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GOLD -

Defensive player is so good or tough. or big. that exchanqe blocks wi 11 riot work: So

guard and tackle double team him and leave LB

alone. <B

T.<.., F(f)'CSO

q;..

TOM -

Call made by tackle to guard for exchange of assighments. Tackle angle blocks the 2 or 3 technique over the guard. and guard pulls and

bl ocks LB. Tackle determines if he can block guard'~ nun 'before he can Renetrate L.n.-S .. *Note "4" exceptic

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SECURE -

Guard pulling to'block LB running outside rather than firing out and misSing him.

"6" CALl-

Tightend or Y tackle fold scheme on 14-16 vs a 43 defense. if crash stunt is expected.

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Tightend or Y tackle double team with offensive

tackle (28)

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VEER*!*

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UP -

4 5T ACK RULE -

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Basj c scheme used on 23-27 .vs . (OH) defense. Guard steps playside and blocks LB Tackle takes outside pdth to block LB. Try to

avo i d coll isionin.g the lineman. Take a 30 degree lead step dipping your-inside shoulder. The second step is straight upfield looking .for the LB. If the' guard is locked on the LB - go

. to the next level (F.S.). When escaping the lineman and defensive man fights outside leveragestay on him.

**Al ert - YE MUST KNOW THIS!

The tack l e blocks the first man on or off the 1 ine

of scrirrmage ttl his :inside. The guard blocks the first down man on the. 1 ine from a 3 tech to the nose of

the center. The tackle uses an inside release. His technique will be described as in-up-and out. The

l st step will be a 30 degree lead step dipping your outs i de. shoul der (for qui cker escape and a 1 so to ri p

-. up through defenderont',nstunts)." 'The second step is s·traight upfield with force. The third step is back to the outside eyeballing LB using a climb block. His eyes are on the':LBand .he will adjust his path if the LB blitzes.

NOTE: VEER BLOCKING IS AUTOMATIC ON 3,5,7,9, or T

***THE VEER RELEASE IS VERY IMPORTANT TO KNOW FOR THE

TACKLE, TIGHTENO. Y TACKLE. AND Y tNO.·

Tackle blocks LBtising inside release

Whenever offensive tackle has a 4 techmique opposite him with a LB stacked behind him, (or hip end) he must step with his inside foot and drive upf i e l d through the inside arm pit of the DT. He wi 11 block whoever comes insi de.

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UNIT BLOCKING LOOKS:

"Til

" Cl I'

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"5" .

e BtOCK C.

LOOP

CHOICE

,(.e.

B 1 \ ({

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UNDER -

Blocking scheme used i"n2l. and 29. Guard

reaches and blocks defensive tackle and tackle loops to block LB. Also a system for controlling

the B gap. <B \- ~ j

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Q 0 ~

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CREASE -

Tackle Blocks inside on gap defender.

WHITE -

Guard hl ocks outside on gap defender.

TERMINOLOGY

1. General

Backside (B.S.)- Side away from the pl ay call ... also called offside.

E,M.L.D.S. - Designation for the defensive "End Man on the Line of Scrirrmage." FIRST READ AREA - The "B" Gap ... the area between the G and T on 23 & 27.

The "C" Gap ..• the area between tackle arid end on 22 &. 28.

I

Frontside - side of the play call ..• also called Onside and Playside CP.S.)

Hurry-Hurry - Our 2 minute offense: Li ne-up on the ban. .

I

Invert - Safety support out of the Secondary. Bootleg - QB fakes one way and sprints opposite. Landmark- or aiming point - Self-explanatory.

'I

L.O.S.- Designation for "line of Scrirrunage"

Naked End - A DE unopposed by a TE.

II

Opposed or Covered - When a lineman has a defender on the L.O.S. over him. Opposite - Audible tells us play caned is now going to the other side .. Roll - Corner support out of the Secondary.

II

Second Read Area - The "C'' Gap .... the area between the l' and. TE

Sh Ht - Term used to change fo rmat ion , . . it precedes format i on we 'll end up in.

II

Stalk Block - A position blocking technique used by receivers and backs. S - Designation for the Split End.

T - Designation for the Tight End.

II

II

Motion - Able, Baker. Charlie. Dog, Easy. Fox

II

Ace

li sten

II

Convoy'

Blitz. - Corner or Safety pressure inside the End Stunt- Exchange charges between LB and DL

Grass-

L,{L)

TERMINOLOGY

OFFENSIVE LI.NEMEN

STANCE SPLIT

PATH - (FOR BLOCK) CUT

HI

DECISION

TOOTS IE"

DOMINATION DECLEATER

RIP

RED

SCOOP -FAST - 2 HOLES SLOW

ZONE SUp'

4 STACK RULE 'lEER

'5

T

REACH

STAY CUTOFF SCRAMBLE CU'TOFF CUTOFF

CLEAR

CARDINAL

SOONER

BASE ,.

BLOCK-

COMBO

rrs T '{T & T

T & G YE & G

G & C

DO-DAD

, LOOP

FB & T - CHOICE T & TE

T & S

CHOICE BAMA HINGE

BUMP BUSTER POWER TENNESSEE SHOE5HINE ON

WEDGE

STUD

G

ANGLE

QAP

CHARLIE FOLD REDUCED MIRROR

UP

GOLD

TOM 3-5-7-9-T-0

, ABC GApS 22

ROACH CHECK TAN

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TERMINOLOGY

RECEIVERS

TIGHT END (T) + SPLIT END (S) RELEASE

SLAM

CHECK

ARC-

ANGLE

T BLOCK

BLOCK (HAMMER) .5" STACK RULE SAFETY LOOP FORMATION STANCE

SPLITS

LOOP

T

22-28

DO-DAD

BASE

7

CRACK

5HITCH

10 RULE

5 CALL

PATHS

HI SCREEN CUT

,STALK BLOCK STREAK BLOCK . ROUTES

OUT 13-16 YARD SPEED BREAK COVER - 1-2-3-4-

SQUAT

EYE CONTACT WITH COVERAGE INVERT

ROLL

CARDINAL

Understand:

6 CALL TAN

YE-GOlD TOM ZONE VEER

1, Any time WR recognizes squat , and we are running into it, then immediately block squat corner - ~ going to ground.

2. Any time WR recogni zes 8 front 3 deep, apply 10 rule if mi dd1 e safety is chase oriented~ .

3. WR recognized 8 front from play of 5S - from f i lrn viewing and scouting report. He "knows" where SS shoul d Ee in coverages and what his # is ..

TERMI NOLOGY

HB

ARROW

TIMER STEP

SHOULDER TURN

UNDER

SHOVEL

STANCE

1ST STEPS

ARC

LOAD

LEAD

H l,2,3,4,5,6,7,8,9,T,O*

EYE - SURVELIENCE PATHS

APPROACH CONTACT POINT

SOFT INSIDE SHOULDER

EYE CONTACT WITH QB NEAR H,~ND SHOW DOWN·

ECHO - EASY

ZORRO - ss. FIRE

CORNER FIRE

MAX

SOLID

NORTH-SOUTH

MISS CLOSE

HOW TO CARRY BALL HAND OVER END CLAMP ELBOW HUG RIBS

T

3-STEPPER DOMINATION >;;-~ SHIRT

ABLE BAKER CHARLIE OOG EASY FOX

FB STANCE

1ST 5" STEP ARM POS ITION SOFT FOLD PATHS-21-29

23-27 22-28 24-26

CUT - NORTH-SOUTH MESH

SHOWOOWN

GF

GIVE

T-LB-S

FAKE

TECHNIQUES- 1,2,3,4,4I,5.7!

HOW TO CARRY BALL HAND OVER END CLAMP nBOW HUG RIBS

1-2 3-5-7-9-1 4****

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TERMINOLOGY ,

_Quarterback - stance

eye control

left to right vctce COnrnand aUdible counts I

- full extension disconnect give

mesh

how to pitch

I. basketba 11

II. deal ride-decide

when to pi tch when not to pitch

Count- -

1-2-3-4-5-6 showdown

guide step -adjustment step readi ng

B gap C gap

QUARTEReACK .SKILLS:

ARC_ 23-27 READ AND PITCH

READ PITCH

Down Hard(Hot)

Sit Soft

Mesh Easy

Up Box

LOAD UAD-H 23-27 READ & RUN

READ Down Sit Mesh Up

22-23

REAO" AND RUN DGwn

Sit

Mes·h

rJp

21 -29

HOW TO GET TO THE END? \JI.!Ohl{-· paf_[) I Lj- ?

PITCH! .

32.-38

P.ITCH~ Jump under trash

22-28

READ & RUN-Gui de FB in or out Alert tozorros

32L-38L

RUN! Outside or under trash

70

Hs Ifback Alert to Key Blocking Situations

ARC (/

R

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(21-29 ) S

ARC tv 'to t

vs .~~

Cloud c:f/ ~

O....____.::.-o..-_.,.

ARC

VS Sky

T t: sr AR.C® 00/." r vs oJ /

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73

OFFENSIVE RULES YOU MUST KNOW

Winning edge might come if you know ·and react to the rules. When you score a T.O., hand the ball to the nearest officia1.

Behind the L.O.S. the QB must be sure all passes are forward and not a lateral. ·Fullback on 40 & 60 pass can not block beyond the LB level (3 yds)

After ball is blown ready to play; you only have 25 sec. to get snap off.

Shiftin.g back as receiver must be set for sec. before snap.

Clock stops and doesn't ~tart again until snap.

On a Time Out

On an Incomplete Pass

On any Out-of-Bounds play

Clock stops and starts again when on referee's signal.

After measurement After an injury

After chains ar.e set for 1st down.

Defensive pass interference is a fifteen yd. penalty from l.O.S, If interference occurs in the end zone, it is marked from L.O.S. If we are beh i nd and need to score at the end of half or game Q.B shaul d a lwah throw the ball down field in the End Zone.

Offensive pass interference·costs a down and 15 yards ~nd if it occurs in the ·end zone, we 16se the ball.

Intentional grounding of the ball is a 5-yardpenalty and loss of down. Each team gets 3 time-outs per half.

At a charged time out all players may come to the sideline. The QB will always come to the sideline.

A player must always exit the field on the side of your bench.

The LM.L.O.S. cannot false start and get reset for 1 count and not be offside.

Hie offensive team must have 7 men on the L,O.S.

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Switch and Crack Block ~ The wide receiver must. block above the waist ·within 4 yards outside E.M'.L.O.S.and 3 deep.

If a receiver runs out-of-bounds then he is not elig.ible for a pass. If the receiver is pushed out-of-boun.ds, then he must immediately COme back to the f1 el d of play.

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A receiver must have one foot in-bounds to receive a legal catch.

Receivers can+t ' block downfield on a pass play until ball i.s cauqht., Behind L.O.S. there is no interference on a pass play.

On motion, take only 1 step' toward L.O.S. and don't make any jerky motions.

Backs, if you fa 1 se start. get :re-set for 1 count.

Line clipping zone - extends 4 yards to each side of center and a yards deep from the ball. Thi s zone disintegrates after the ball has left the zone.

Use of hands on offense - Palms may be facing out within the frame of the b'ody:~ ····Hands must be "below the shoul der of the defender.

CAN' BE USED FOR RUN OR PASS: .

_. .,. "__._- _ ..

False start of line is m(ll/ing after you have placed your hand below your knee or on the ground.

Ineligible liheman downfield. You may dr+ve opponent 3 yards from L.O.S, and if you lose contact you must remain stationary at that spot. Penalty is now 5 yards and loss of down.

Scrinmage line. All linemen's head must break the plane of a line drawn through the wa i s t l ine- of the center.

Neutral zone infraction. A defensive man may enter the neutral zone and

get back before snap without contact. No penalty. If you are in your stance and a defender starts a charge before snap , you may protect yourself.

You can not chop block belo.w the waist of defensive lineman who has been previously engaged by another blocker on pass protection.

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A time out wi 11 be Charged ag.ainst a team f'or a player with an unsnapped chin strap.

A foul behind the L.C.S. will now be penalized from the snap.

On 41-61, the QB does not have to throw a catchable bal L 1 ike we a re try; ng to catch ; t.

For it to be pass ;'nterference the ball must be catchable. ~Receiver should try for everyting.-

Make it look

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