# M1 Essentials: Summary of AQA Mechanics 1 content not provided in the formula book

Mechanics terminology
Particle
Rigid Body
Mass, but no size
Mass and size, does not deform
Rough/Smooth
Elastic/Inelastic
Friction present/not
Deforms/does not deform
Light
Plane
No mass
Flat surface (eg, a slope)
Vectors & scalars
Vector
Scalar
Displacement Distance (π)
Velocity
Speed (ππ  β1 )
Acceleration (Magnitude of) acceleration (ππ  β2 )
Force
(Magnitude of) force (π)
N/A
Mass (ππ)
N/A
Time (π )
Graphs of motion
Displacement-Time
Velocity-Time π·ππ πππππππππ‘
= π»πππβπ‘ π·ππ πππππππππ‘ = π΄πππ πππππππ‘π¦
= πΊπππππππ‘ πππππππ‘π¦
= π»πππβπ‘ π΄ππππππππ‘πππ
= πΊπππππππ‘
SUVAT equations (constant acceleration equations) π£
= π’ + ππ‘ π
= πππ πππππππππ‘ (π) π£
2 = π’2 + 2ππ  π’
= ππππ‘πππ π£ππππππ‘π¦ (ππ  β1 ) π’
+π£ π£
= πππππ π£ππππππ‘π¦ (ππ  β1 ) π
= π‘

2
β2 )
(ππ  π
= πππππππππ‘πππ
1 π
= π’π‘ + ππ‘ 2 π‘
= π‘πππ (π )
2 π π π

Β±π
[ ]Β±[ ]=[
] π π π

Β±π

Manipulating vectors π ππ π

[ ] = [ ] π ππ π

|[ ]| = βπ2 + π 2 π

Resolving a vector
Eg. A force πΉ acting at πΒ° to the horizontal: πΉ
cos π πΉ
cos π horizontally, πΉ sin π vertically: π­ = [
] πΉ
sin π
Kinematics in 2 dimensions
Displacement, velocity and acceleration are all vector quantities.
In 1 dimensional problems, direction is given as +π£π or βπ£π.
In 2 dimensional problems, direction is defined by the vector.
Equilibrium
A particle in equilibrium has constant velocity (could be at rest),
and has a resultant force of 0π acting on it (forces are balanced).
Friction
Friction always acts in the opposite direction to motion or potential motion.
Always true
In motion, or in limiting equilibrium πΉπ
β€ ππ πΉπ
= ππ
Newtonβs second law πΉ
: πππ π’ππ‘πππ‘ πππππ (π) πΉ
= ππ π: πππ π  (ππ) π
: πππππππππ‘πππ (ππ  β2 )

Projectiles
Horizontal:
Vertical: π
= β9.8 π£
constant π₯ ππππ΄π

πππ’ππ‘ππππ  π£
= π‘

Momentum
Conservation of momentum: π1 π’ + π2 π’ = π1 π£ + π2 π£