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The Swamp Fox (Costumed Avenger

)
Female; Age: 22; Height: 5' 7"; Weight: 129 lb.
Eyes: Black; Hair: Brown
Power Level 10, 150 PP; Abilities 84 + Powers 0 + Advantages 37 +
Skills 11 (44 ranks) + Defenses 18

Abilities

3
3

Strength
Stamina

Agility
Dexterity

7
7

Fighting
Intellect

8
5

Awareness
Presence

5
4

Defenses
Dodge
Parry

Offense
Attack Name

Initiative: +7

Attack Bonus & Resistance DC

. +12, DC 23
Boomerangs: Strengthbased . Damage
5
Grab . . . . . . . . . . . . . . . .+12, DC 18
Sword: Strength-based
. +12, DC 23
Damage. .5 . . . . . . . . . . . . . .

Throw
Unarmed

. . . . . . . . . . . .

+12, DC 18
.
+17,
DC 18

Notes

. . . . 35ft.,
. . .
. . .
. . .
. . .

Bludgeoning, Crit 20
. Bludgeon, Crit 20
. Slashing, Crit 18-20
. Bludgeon, Crit 20
. Bludgeon, Crit 20

Powers
ü Costume: Protection 3 (3 EP)
+3 Toughness (Personal - Permanent)

ü Movement: Movement 2 (4 EP)
Safe Fall, Swinging (Free - Personal - Sustained)

Flash-Bang: Burst Area Dazzle 3 (18 EP)

Fortitude
Toughness
Will

12
12
6
8/3
11

Hero Points: 1

Damage
Bruises
Dazed
Staggered
Incapacitated

Affects Sense: Visual, Resisted by: Fortitude, DC 13; Burst Area (30 feet radius sphere), Extra Sense
(Auditory) (Standard - Ranged, 75/150/300 ft. - Instant)

Bolos: Snare 4 (alternate)
DC 14 (Standard - Ranged, 100/200/400 ft. - Instant)

Boomerangs: Strength-based Damage 5 (alternate)
Bludgeoning, DC 23; Reach (ranged) 7 (35 ft.) (Standard - Close, 35ft. - Instant)

Compact Surgeon's Kit: Healing 6 (alternate)
Biological, Skill (Standard - Close - Instant)

Sleep Gas Pellets: Cloud Area Affliction 5 (alternate)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 15;
Cloud Area (15 feet radius sphere), Reach (ranged) 2 (10 ft.) (Standard - Close, 10ft. - Instant)

Smoke Pellets: Cloud Area Concealment Attack 4 (alternate)
All Visual Senses, DC 14; Attack (Dodge), Cloud Area (15 feet radius sphere) (Free - Close Sustained)

Sword: Strength-based Damage 5 (alternate)
Slashing, DC 23, Advantages: Improved Critical 2 (Standard - Close - Instant)

Advantages
All-out Attack Trade active defense for attack bonus.
Close Attack 4 +1 bonus to close attack checks per rank.
Daze (Intimidation) Use Deception or Intimidation to daze an opponent.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll 2 +1 active defense bonus to Toughness per rank.
Equipment 5 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Fascinate (Intimidation) Use an interaction skill to entrance others.
Favored Environment (Shadows) Circumstance bonus to attack or defense in an environment.
Grabbing Finesse Substitute Dex for Str when making grab attacks.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Critical 2 (Sword: Strength-based Damage 5) +1 to critical threat range with an
attack per rank.
Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development, Inc.
Download Hero Lab for FREE at http://www.wolflair. com!
Mutants & Masterminds, Third Edition is ©2010 Green Ronin Publishing, LLC. All rights reserved.

DC 13. Safe Fall. Third Edition is ©2010 Green Ronin Publishing. Sleight of Hand standing vert. Technology Throwing Distance . Precise Attack (All) 4 Ignore attack check penalties for either cover or Acrobatics Athletics Close Combat (Unarmed) Deception concealment. Swinging Routine Jump Distance . Rope and Grapnel [Movement: Movement 2.Throw 1600 lbs.Speed: 2 miles/hour. All rights reserved. but you've sworn that no other will die at your hand. Startle Use Intimidation to feint in combat. Motivation: Justice Yoiu were trained from childhood to hold to the ideals of the young American nation.wolflair. standing: 10 ft. Validation Report Validation Report (0 issues): Nothing identified Settings: Sourcebooks: BETA Mutants & Masterminds 3rd edition. +3 Toughness]. 30 feet. Takedown 2 Free extra attack when you incapacitate a minion.. Affects Sense: Visual. House Rules -> Skill Points: 4 Skill Points per PP Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development. like the Minuteman. 6 feet. LLC. Identity No one knows that the prosperous young plantation owner Frances Marion is the Swamp Fox. Other . Resisted by: Fortitude.Advantages Skills Improved Disarm No penalty for the disarm action.trades Use any skill untrained.of-all. Inc. You will work tirelessly to capture and imprison the guilty for their crimes. Movement Insight Intimidation Investigation Perception Persuasion Base Movement Speed .: 2 ft. vertical: 4 ft. Set. Extra Sense (Auditory)]) Complications Honor You will kill your father's murderer.. Burst Area (30 feet radius sphere). but even the worst Mankind have to offer deserve life. Power Attack Trade attack bonus for effect bonus. You'll do whatever you have to do to keep it that way. even if it meant that you would sometimes have to work outside the law from the shadows of the Carolina swamps. Utility Belt (Flash-Bang [Flash-Bang: Burst Area Dazzle 3. Ranged Attack 5 +1 bonus to ranged attack checks per rank.Running jump: 20 ft. Download Hero Lab for FREE at http://www. Swinging].up Transfer the benefit of an interaction skill to an ally.. 120 feet Stealth Treatment Vehicles Equipment Total Ranks Ability +11 +10 +13 +7 +8 +11 +11 +8 +4 +9 +11 +5 +5 +7 4 7 7 3 5 8 3 4 3 5 7 4 6 5 3 5 - 4 2 7 4 7 - 5 - 5 - 7 Costume [Costume: Protection 3. throw 400 lbs. throw 100 lbs. com! Mutants & Masterminds. Inventor Use Technology to create temporary devices.Safe Fall. Tracking Use Perception to follow tracks. Jack. except for a few of your allies in the Sons of Liberty. 30 feet/round Movement: Movement 2 .

The nation mourned the loss of Francis Marion. cool and calculating. unwilling to waste words when the situation would be better served by action. Francis Marion.as your own. merciless. Swamp Fox is coolly analytical to point of seeming cold. but he keeps your secret just as he kept your father's. Of course. you've honed the craft that your father began. but he could not know that you would have to replace him so quickly. But even legends like the Swamp Fox age.and his mission . The Scarlet Pimpernel. the swamps are your undisputed domain. though her detachment can turn to menace in an instant. In the ensuing years. and matchless guerilla fighter throughout the Revolution. You donned the mask and cloak. even as he publicly gave up the identity. It is this reputation that earned him the nickname "Swamp Fox. Inc. He had been ambushed. hooded cloak. is certainly a student. or a flitter of movement in the trees. an Englishman last seen operating in Revolutionary France. glint in the starlight.a man calling himself Zorro. Third Edition is ©2010 Green Ronin Publishing. Though others have chosen to follow his path. using the plantation's profits to hire the most talented swordsmen and detectives from around the world to help further your education. and you've recently begun hearing rumors that the Spanish have their own shadowy Fox . you have no problem returning the favor." a name carried on by a series of vigilantes operating after the war ended. You were only 10 when he began training you. Attentive to even the smallest detail. war hero and state senator. but they had no need to mourn the Swamp Fox. and took your father's sword . You found him one night in 1795. you're not the only one to draw inspiration from the original Swamp Fox's carreer. Swamp Fox is often seen as little more than a shadow beneath a low-hanging branche. vengeance for his murder will be yours and yours alone. as long as he continues to show you the respect that your skill and the Swamp Fox name deserve. com! Mutants & Masterminds.wolflair. Languages: English Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development. Murdered. All rights reserved. You know that the Minuteman suspects your true identity. Download Hero Lab for FREE at http://www. What people don't know is that this "series" of vigilantes was actually your father.Background Information Compact and muscular but no less graceful for it. Her eyes. LLC. and you are a nearly unparalleled warrior and detective even when out of your element. . He knew that you would eventually replace him as one of the nation's protectors. The glint of a well-warn officer's saber glints menacingly in the moonlight beneath a dark. just inside the doorway. Everyone knows that your father. Solemn and taciturn. donning a mask to protect the young nation that he had helped create. mask askew. was a clever. the Swamp Fox is quiet. blood surrounding a chest wound that he must have gotten hours before.

or bit of help from the GM. Surprised Stunned and vulnerable. Vulnerable Half active defenses. The Alternate Effect lasts advantages.is (so the re-roll is always a result of 11-20).wolflair. com! Mutants & Masterminds. but may still take actions. but since hero points are a very limited resource.Damage Resistance Check Result Damage Failure Failure Failure Failure (1 (2 (3 (4 degree) . until the end of the scene or until its duration expires. immobile. as. which can Edit Scene You can 'edit' a scene to grant your hero an advantage be exchanged for a move or free action. Blind Defenseless. or stunned condition. Recover You can spend a hero point to recover faster. Unaware Can't make interaction or Perception checks or actions based on them. Dying Defensless. Weakened Temporarily lost power points in a trait. by adding or changing certain details. It's up to the GM to determine exactly how much help the players get from inspiration and how it manifests. . use them! Power Increase one of your hero's power effects by +1 rank until the Heroic Feat You can spend a hero point to gain the benefits of one start of the hero's next turn. Immobile Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development. Now you just have to major penalty from -5 to a penalty of -2. Among other things. Transformed Transformed into another form. Permanent effects cannot be used for power stunts. Download Hero Lab for FREE at http://www. full Visual Concealment. opponents have +5 to close / -5 to ranged checks. Spending a hero point to recover also lets you convert an exhausted condition into a fatigued condition. Impaired -2 circumstance penalty to checks. Inc. way out of the villain's fiendish deathtrap. Debilitated One or more abilities lowered below -5. You deduce the villain may be weakened by defoliants. without taking an action. Bound Defenseless. Bonus Perform one check with a bonus (+2 circumstance bonus) or Condition Summary Asleep Move at half normal speed (-1 speed rank). Defenseless No active defense bonuses. Inspiration You can spend a hero point to get sudden inspiration in Strength Increase the hero's Strength rank by +1 until the start of the form of a hint. The Gamemaster requires a hero point to add that detail allowying you to perform the check with no modifier. A hero point allows you to immediately remove a dazed. For example. Compelled Take one standard action per turn. visually Unaware. or an idea about the villain's weakness. the GM or other players without the Luck Control effect (see the Speed Increase the hero's speed rank by +1 until the start of the Powers chapter). as usual. If the advantage has any prerequisites. Can wake up.-1 stacking Circumstance penalty to resist further damage . it grants no other benefits. degrees) degrees) degrees) . . unaware. . Entranced Stunned. . The fatigue 10 on the second roll. The extra effort merely of your initial roll.Incapacitated until able to recover Extra Effort Hero Point Uses Action Gain an additional standard action during your turn. -5 to close attacks. this option allows you to use extra effort (previously) without suffering any fatigue. and Staggered (or Incapacitated if already staggered) . Unaware. an 11 or higher remains conditions do not affect you until you are free of the effect. but any obvious threat cancels this condition. heroic feat. You cannot spend hero points on die rolls made by permits another attempt to use the effect. clue. See Countering Effects in the Powers chapter for details. next turn (see the Advantages chapter). Paralyzed Defenseless. stunned.based powers in a scientific lab. and near death.-1 checks penalty. recover after 1 hour. whichever you must have them to gain the benefits of the advantage as a comes first. If the extra effort incapacitates you. Stunned. Deaf Everything has full auditory concealment. immobile. Exhausted Impaired. fatigued. Prone Hindered. are any chemicals in the lab you can throw together to create a This bonus can also negate a penalty (-2 circumstance penalty). Fatigued Hindered. hindered. Stunned Stunned characters cannot take any actions. All rights reserved. Cannot move. You must be capable of Power Stunt Temporarily gain and use an Alternate Effect (see using the advantage and cannot gain the benefits of fortune Alternate Effect in the Powers chapter). and impaired. Restrained Hindered (or immobile) and vulnerable. or reduce a and says the right chemicals are close at hand. Hindered Hindered. Third Edition is ©2010 Green Ronin Publishing. only other types. LLC. On a result of 1 through resistance checks against the effect until you recover. Permanent effects cannot be increased rank of an advantage you don't already have until the end of your in this way. Instant Counter You can spend a hero point to attempt to counter an effect used against you as a reaction. It might be a the hero's next turn. Recover after one hour. Controlled Actions dictated by another character. a hero is fighting a villain with plant. a vital clue for solving a mystery. Resistance Gain an immediate additional resistance check against an Improve Roll One hero point allows you to re-roll any die roll you ongoing effect. defoliant. add 10 to the result. Vulnerable. and physically stunned. You must spend the Retry Certain effects (see the Powers chapter) require extra effort to hero point to improve a roll before the GM announces the outcome retry after a particular degree of failure.-1 penalty. Disabled -5 circumstance penalty on checks. the help should be in some way significant. chosen by another character. so you ask the GM if there improve an existing bonus to a major bonus (+5 circumstance bonus). you forfeit all make and take the better of the two rolls. and Dazed until end of your next turn . . hero's next turn.

. . . .1 minute . . . . . . miles . . . . . . . . . . . . 1 mile . . . . . . .250000 cft. 1600 tons . . . . . . . Inc. . . . . . . . . . . . . . 32000 miles .15 feet . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . .2 cft. . . . . . 30 minutes . . . . . . . . . . . 8000 . . . . . . . . . . . . . . . . . . . . million cft. . . . . . . . . . . . . . . . . . cft. . . . . . . . . . . . . . . . . . . .0. . . . . . . . . . 60 miles . . . . . . . . . . . . . . . . . .250 miles . .5 seconds . . . . .200 tons . . . . . . . 25 lbs. . . . . .8 cft. . . . .50 ktons . . . . . . . . . 15000 cft.125 seconds . . . . . . . . . . 6 ktons . . 12 lbs. . . . . . . . . . . .120 miles . . . . Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development. . . . . . . miles . .0. . . . . .4 . . miles . .5 years . . . . . . . miles . feet . . . . . . . . . . . . . 6 seconds . . . . 120 feet . cft. . . . . . . . 900 . . . . . . . . . .100 tons . . . . . . . . . . . . 4 million cft. . . . . . 1 million cft. . . 16 miles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500 cft. . . . lbs. . . 64000 miles .16 hours . . . . . . . . . . . . . . . . 2 hours . . . . . . . 25 tons . . . . .250000 miles . .3200 ktons . . . . . . . . . . . . . . . . 2 million cft. . . .03 cft. . . . . . . . . . . . . . . . .2 . . . . . . . . . 500 million cft. . .500 miles . . . . . . . . . . 1. . . lbs. . 6 years . . . 400 lbs. . . . . . . . . . . . .25 cft. . . . . . . . . . . . . . . . . . . . . .4 million miles Volume . . . . . . . . . .4 months . . .125000 miles . .25 seconds . . . . . . . . . . . . . . . . . . 8000 . . . . . . . . . . . . . . 4000 . . 100 lbs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 . . . . . . . . . . . . . . . . . . . . . . . . . . 15 minutes . . . . . . . . . . . . . .1600 ktons . . . . . . 50 tons . . . . . . . million cft. . . . . . . . . . . . . . . . .4 cft. . 30 miles . . . .1 . . . . . . 0. . . . . . .12 ktons . . . . . . . . 1800 feet . . 65000 cft. . .6 lbs. . . . . . . . . . . . . . . 200 . . . . . . . 0. . 2 weeks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 4 hours . . . tons . . . . . . . . . . . . . . . . . . 125 million cft. . . . . . . . . . . .500000 miles . . . . . . . . . . . . . . feet . . . . . . . . .12 seconds . . . . . . . . . . . . . . . . . . . . . . . . week . . . Distance . . . . . . . . . . . . . . . . . . minutes . minutes . . . . . . . . . . . . . . . . . . . . . . . . . minutes . . . . 30 cft. . . years . . . . . .1. . . . . . 12500 ktons . . . .2000 cft. . . . 4000 .12 years . . .15 million cft. .Measurements Table Rank -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Mass . . . . . . . . . . 8 hours . . . . . . . . . . . . 1600 . . . . . . . . . 8 million cft. . . . . . . . . . . . . . . . . . 65 . . . .125000 cft.0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500 . . . . . . . . . . .8 . . . . . . . . . . 6 feet . . . . . . . . . . . . . . . . . . . . 0. . . . . 400 ktons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6400 ktons Time . . . . . . . . . . . . . . . . . . . . . . . . . . . 250 cft. . . . . . 32000 cft. . . . . 800 ktons . . . . . . . . . . . . . . . . . .4 days . . . .500000 cft. . . 1000 . . . . . . . . . cft. . . . . .1 hour . . . . . . . . . . . . 60 cft. . . . . . . . . . .2 months . . . . ktons . . . . . 200 lbs. .3 tons . . . . . . . . . . .1 cft. 12 tons . . . . . . . 250 . . . . . . . . . . . .2 miles . . . . . 1 day . . . . . . . . . . . . . . . . . . 1 foot . . 25000 ktons . . . . 50 lbs. . . 100 . .30 feet . . .25 years . . . . . . . . .50 years . . . . 3 seconds . . .1 million miles . . . . . . . . . . . . . . . . . . . . . . . . .800 tons . . . . . . . . . . . . . . 6 inches . . . . . . . . . . . . . . . . . . . . . . .30 seconds . . . . . . . . . . . . . . . . . Third Edition is ©2010 Green Ronin Publishing. .5 lbs. . . . . . . . . . . . . . . .5 miles . . . . . Download Hero Lab for FREE at http://www. . . . . . . . . . 32 . . . . . . . . . . . . . . . . years . 3 years . . . feet . . 250 million cft. . . . . . . . . . . . . . . . . . . . . . . .2 days . 16000 miles . . . . . . . 800 lbs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 . . . . . . . 3200 . . . . . . . 100 ktons . . . . . . .8 months . . . .wolflair. . . . . . . . . . . . . . . . . . . . 3 feet . . . . cft. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 ktons . . LLC. . . . . . All rights reserved. . . .400 tons . . . 15 cft. . . .0. . . . . . .3 lbs. . . . . . . . . . . . . . . . . . .5 cft. . . . . . com! Mutants & Masterminds. 0. . .60 feet . . . . .4 miles . . . . . . . . . . . . . .2 million miles . . . . . . . . . . 1 month . . . . . . . . . . . . . .8 miles . . . 200 ktons . . . . . . . .06 cft. . . . . . . . . . 1 billion cft. . 2000 . . . . . . . . . . . . . . 125 cft. . . . . . . . . . . . . . . .0. . 3. . . . . . .1 second . . . . . . . . . . . . . . . . . . . . . . . . .