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Corey Gillenwater

143 South Main Street Apt# 606, UT 84111 – rxious@yahoo.com – (801) 540-0448
Intuitive C# and C++ Developer with Excellent Communication Skills
Summary
 Proven experience in Object-Oriented Design as well as C# and C++, skilled at progressing from



problem statement to well-documented design.
Extensive knowledge in Unity and Unreal Engine.
Able to learn from mistakes, and adapt quickly in a new environment.
High amount of practice with Application User Experience.
Analytic thinker that often resolves ongoing issues or defects.

Core Competencies
 C#
 C++
 Java
 HTML 5
 JavaScript
 CSS
 GO Lang.
 MySQL
 ASP.NET
 OpenGL
 OOP (Object-Oriented Programming)
 MVC (Model View Controller) design pattern

Project Experience
Project
IGT Enterprise Project
Worked with a team to create an
online “Match 3” game engine using
Javascript, CSS, and HTML5.

Rubio’s Enterprise Project
Worked with a team to design a
website to help manage product
discrepancies, within Rubio’s database.

Development Tools
 Eclipse
 NetBeans
 Unreal 4
 Microsoft Visual Studio 2012 & 2013
 GitHub
 SourceTree
 Brackets
 Gimp
 PhotoShop
 Unity
 Fruity Loops 9
 LMMS
 Blender
 Maya

Roles & Responsibilities

Date

Developer/Designer
 Background Functionality
 Worked on CSS
 Pared JSon files in order to load levels
 Used HTML5 and Javascript to help create a level editor

01/201603/2016

Technologies:
Brackets, Javascript, HTML5, CSS, CreateJS
Developer/Designer
 Designed U.I.
 Constructed a discrepancy search algorithm
 Implemented windows authentication

06/201509/2015

Technologies:
Windows Visual Studio 2013, MVC Architecture, C# asp.net, Active
Directory

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Capstone Project
Constructed a network multiplayer
turn based strategy game in Unreal
Engine 4

Developer/Designer
05/2015 –
06/2015
 Designed and programmed game and functionality
 Integrated networking functionality
 Constructed rules and basic A.I.
 Designed and built front end widgets(UI)
 Built back end functionality for widgets and game functionality

Technologies:
Unreal Engine 4, LMMS, Fruity Loops 9, Blender
Extreme Air Bus
Team Leader
 Designed the landscape and environment for the player to fly
An Oculus Rift game that simulated
through
flght by using the Oculus’s movement
 Constructed a set of rules for the game with other team
detection to allow the user to fly
members.
through rings and dodge obstacles by
 Composed the background music and other sounds the user
looking in the direction they would like
experienced while playing
to go.
 Set up a way for users not connected to the Oculus Rift to
spectate, using OBS.
Technologies:
Blender, Unity, Oculus Rift, OBS, LMMS, SVN
D&D Social Website
Developer/Designer
 Front end user interface
A website meant to share scnearious,
 Designed the style for the website, and made sure everything
character, stories, and personal
functioned smoothly from page to page.
experiences between other players of
 Created the design with a team on paper before taking it to
the role playing game Dungeons &
code.
Dragons
Technologies:
BitBucket, SourceTree, SQL Server 2012, C#, HTML 5, CSS
Education
Neumont University
Bachelor of Science Software and Game Design
Honors/ Awards
 Dean’s List
 Beta Club
 Leadership awards
 English Academic Achievement
 5 Year Award From Gallia County Academic Excellence Foundation
 4 Year Award From Gallia County Academic Excellence Foundation

03/2015

12/2014

Expected 03/2016

2014
2008-2012
2008-2011
2008-2011
2011
2010

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