Age old debate of does violent TV / Games cause people to commit murder crime

One argument is that yes, violent video games influence us and create monsters
however another argument is no, the pluralist argument states that we vent our
frustration and anger through these games/television and become more passive
through it.
Call of Duty, a game that relishes in violent acts and murderous killing as well as
being all these things wicked and wonderful is also one of the most played and
beloved games around the world! With players in almost every country playing
online for hours at a time passing up opportunities to go outside and physically
interact with people. For this reason can we blame games like Call of Duty or
Grand Theft Auto for the violent acts that some people commit, granted they
influence the players in some aspects but is this the only reason for the
murderous ways of some individuals?
On December 14th December 2012 20
year old Adam Lanza shot and killed
20 children and 6 adults, before
driving to the school to carry out his
murder he fatally shot and killed his
own mother to steal her car. As first
responders arrived at the scene Adam
shot himself in the head ending his
His room was covered in posters of
guns and tanks featured in the game
call of duty and he spent most of his
time playing it obsessively, honing his
skills as somewhat of a marksman to
carry out his attack on the school. The
hypodermic syringe model theory
states that games almost inject an
influence into the blood that is
adopted by the player meaning that
the violent video games people play
therefore create a violent
characteristic within the player and
can cause them to commit these acts such as the Adam Lanza killings in 2012.
However the pluralist side of this argument states that people vent their anger
and aggression through these violent video games and therefore these games
are not to blame for the murder of 28 people but are instead something that
could have prevented it if the killer wasn’t already psychologically disturbed.
Another case where games have been blamed for a crime is the 04’ manhunt
case. A game that includes psychological horror elements and teaches stealth
killing techniques and contains elements of violence and action. 17 Warren
LeBlanc lured 14 year old Stefan Pakeerah into a park and brutally beat him
down with a claw hammer in order to steal £75 pounds he owed to another
person, he was convicted and sentenced to 13 years in prison due to this offence
and the parents of the victim blamed the violent video games he was influenced

by on their sons murder however Roderick Price defending the boy said that his
violence was not rooted in video games but by fear of a local gang to which he
owed a small amount of money however due to the substantial amount of
excessive injuries caused upon the victim that went far beyond the necessary
amount to rob him, particularly a 14 year old boy and therefore LeBlanc was
sentenced to 13 years and charged of Murder. As a result of this politician ‘Kieth
Vaz’ stated that violent videogames should be banned due to the negative affect
that they have on children.

The pros of video games are also evident as well. Things like hand-eye
coordination and better understandings of team work are also evident in video
gaming. The media covers the majority of violent video games and the atrocities
that are believed to be blamed on video games however the majority of video
games are family based and available for all ages such as Sims, Lego games and
WII Sports, they are all designed to bond people and bring families together. As
talked about in this article on the effects video games have on families

“Games that are designed to help teach are having an impact on college-age pupils as
well. Following a recent 3D virtual simulation of a US/Canadian border crossing, wherein
students assumed the role of guards, Loyalist College in Ontario reported that the
number of successful test scores increased from 56 percent to 95 percent.” This quote
taken from the previous link shows clearly that video games and virtual simulations can
be extremely useful and even educational to all ages. Therefore showing that video
games can also have a positive influence and impact on the players.
“Other carefully-designed studies have also shown that action video games can improve
several aspects of brain activity, including multitasking. According to studies by Daphne
Bavelier, a professor of brain and cognitive sciences at the University of Rochester,
video gamers show real-world improvements on tests of attention, accuracy, vision and
multitasking after playing certain titles.”
This quote also taken from the previous link shows that video games can have a positive
physical and medical effect on players and can even improve bodily functions and
mental awareness.