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ISOLATE

(EP p.131)

ULTIMATE

(EP p.134)

(EP p.137)

9350

FEMALE

(EP p.122)

COGNITION
COORDINATION
INTUITION
REFLEX
SAVVY
SOMATIC
WILLPOWER

15
15
15
15
15
15
15

(EP p.285)

@-REP
C-REP
E-REP
F-REP
G-REP
I-REP
R-REP

(EP p.120)

20
20
20
40
10

(EP p.176)

K
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A
A
A
A
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K
A
A
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A
A
A
A
A
A
A

ACADEMICS : PSYCHOLOGY *
ANIMAL HANDLING
ART : MUSIC *
ART : SINGING *
BEAM WEAPONS
BLADES
CLIMBING
CLUBS
DECEPTION
DISGUISE
FLIGHT
FRAY
FREE FALL
FREERUNNING
GUNNERY
HARDWARE : ELECTRONICS
IMPERSONATION
INFILTRATION
INFOSEC *
INTEREST : TITANS *
INTERFACING
INTIMIDATION
INVESTIGATION
KINESICS
KINETIC WEAPONS
NAVIGATION
NETWORKING : AUTONOMISTS
NETWORKING : CRIMINAL
NETWORKING : ECOLOGISTS
NETWORKING : FIREWALL
NETWORKING : HYPERCORPS
NETWORKING : MEDIA
NETWORKING : SCIENTISTS
PALMING
PERCEPTION
PERSUASION
PILOT : AIRCRAFT
PILOT : GROUNDCRAFT
PILOT : SPACECRAFT
PILOT : WATERCRAFT
PROFESSION : ACCOUNTING *
PROGRAMMING *
PROTOCOL
PSYCHOSURGERY
RESEARCH
SCROUNGING
SEEKER WEAPONS
SPRAY WEAPONS
SWIMMING
THROWING WEAPONS
UNARMED COMBAT

60
25
60
60
15
15
15
15
15
15
15
55
35
35
15
15
15
35
45
60
35
15
35
45
65
35
35
15
15
15
15
15
15
15
55
35
15
15
15
15
60
35
15
15
35
35
15
15
15
15
15

PSI I
PAIN TOLERANCE EGO I
DOMINANT STRAIN

(EP p.147)
(EP p.146)
(TH p.83)

STANDARD MUSE
(EP p.332)

(P)
(P)
(P)
(A)
(P)
(P)
(P)
(P)
(P)
(P)
(A)
(P)
(A)

AMBIENCE SENSE
EMOTION CONTROL
FILTER
GROK
HIGH PAIN THRESHOLD
HYPERTHYMESIA
INSTINCT
MULTITASKING
PATTERN RECOGNITION
PREDICTIVE BOOST
SENSORY BOOST
SUPERIOR KINESICS
TIME SENSE

(EP p.223)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.225)
(EP p.225)
(EP p.225)
(EP p.225)

INT[20] PROFESSION : ACCOUNTING(6


0) HARDWARE : ELECTRONICS(30) INF
OSEC(30) INTERFACING(40) PERCEPTI
ON(30) PROGRAMMING(20) ACADEMICS
: PSYCHOLOGY(60) RESEARCH(30)

ONE MENTAL DISORDER


PSI DRAWBACKS INFECTION
USE PSI-CHI
IGNORE 1 WOUND MODIFIER
AMBIENCE SENSE

CHOOSE 1 MENTAL DISORDER (EP, P 211)

SELF CONTROL

GET A +30 MODIFIER WHEN DEFENDING AGAINST EMOTIONAL MANIPULATION OR INTIMIDATION


.

GROK
IGNORE 1 WOUND MODIFIER
EXTRA MENTAL ACTION

COG TEST GET +20 MODIFIER TO USE THE DEVICE ANALYSED.

PATTERN RECOGNITION

GET A +20 MODIFIER TO ANY APPROPRIATE LANGUAGE, INVESTIGATION, RESEARCH, OR CODE


BREAKING TESTS.

PRECOG

GET A +10 BONUS ON ANY SKILL TESTS THAT INVOLVE PREDICTING THE OUTCOME OF EVENTS
AND IN COMBAT GET A +1 BONUS TO INITIATIVE AND +10 TO FRAY TESTS.

SENSORY BOOST
TIME SENSE
HYPERELITE MORPH LIMIATION

GET A +20 MODIFIER TO SENSORY-BASED PERCEPTION TESTS.

GET A -20 WHEN RESISTING EXSURGENT INFECTION.


THE CHARACTER MAY USE PSI-CHI SLEIGHTS
IGNORE THE -10 MODIFIER FROM 1 WOUND.
GET A +10 MODIFIER TO ALL INVESTIGATION, PERCEPTION, SCROUNGING, AND SURPRISE TE
STS.

IGNORE THE -10 MODIFIER FROM 1 WOUND.


YOU RECEIVES AN EXTRA COMPLEX ACTION EACH TURN THAT MAY ONLY BE USED FOR MENTAL
OR MESH ACTIONS.

GET A SPEED OF +1 ON MENTAL AND MESH ACTIONS.


MAY NOT START WITH FLAT, SPLICER, OR ANY POD, UPLIFT, OR SYNTHETIC MORPHS

FURIES [BIO]

(EP p.140)

0
NONE

(EP p.121)

DAMAGE BONUS
DEATH RATING
DURABILITY
INITIATIVE
INSANITY RATING
LUCIDITY
MOXIE
SPEED
TRAUMA TRESHOLD
WOUND TRESHOLD

(EP p.176)

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A

ACADEMICS : PSYCHOLOGY *
ANIMAL HANDLING
ART : MUSIC *
ART : SINGING *
BEAM WEAPONS
BLADES
CLIMBING
CLUBS
DECEPTION
DISGUISE
FLIGHT
FRAY
FREE FALL
FREERUNNING
GUNNERY
HARDWARE : ELECTRONICS
IMPERSONATION
INFILTRATION
INFOSEC *
INTEREST : TITANS *
INTERFACING
INTIMIDATION
INVESTIGATION
KINESICS
KINETIC WEAPONS
NAVIGATION
NETWORKING : AUTONOMISTS
NETWORKING : CRIMINAL
NETWORKING : ECOLOGISTS
NETWORKING : FIREWALL
NETWORKING : HYPERCORPS
NETWORKING : MEDIA
NETWORKING : SCIENTISTS
PALMING
PERCEPTION
PERSUASION
PILOT : AIRCRAFT
PILOT : GROUNDCRAFT
PILOT : SPACECRAFT
PILOT : WATERCRAFT
PROFESSION : ACCOUNTING *
PROGRAMMING *
PROTOCOL
PSYCHOSURGERY
RESEARCH
SCROUNGING
SEEKER WEAPONS
SPRAY WEAPONS
SWIMMING
THROWING WEAPONS
UNARMED COMBAT

60
25
60
60
15
15
15
15
15
15
15
55
35
35
15
15
15
35
45
60
35
15
35
45
65
35
35
15
15
15
15
15
15
15
55
35
15
15
15
15
60
35
15
15
35
35
15
15
15
15
15

[KINETIC] AUTOMATIC RIFLES


[KINETIC] HEAVY PISTOL RAILGUN
[AMMO] (3) BITER AMMO
[AMMO] ARMOR-PIERCING AMMO

(EP p.325)
(EP p.316)
(EP p.329)
(GC p.162)
(EP p.346)
(EP p.345)

(EP p.122)

3
98
65
9
80
40
6
3
7
13

COGNITION
COORDINATION
INTUITION
REFLEX
SAVVY
SOMATIC
WILLPOWER

15
20
15
30
15
30
20

DV: 2D10 + 6
DV: 2D10 + 6
DV: +1D10
DV: -2

FULL HELMET
HEAVY BODY ARMOR
ARMOR CHAMELEON COATING
LOTUS COATING
REACTIVE COATING
SECOND SKIN
SELF-HEALING
SMART SKIN
THERMAL DAMPENING

SEE MEMO
KIN: 13
ENE: 13
SEE MEMO
SEE MEMO
SEE MEMO
KIN: 3
ENE: 1
SEE MEMO
KIN: 2
ENE: 3
SEE MEMO

ECTO
FIBER EYE
FIXERS
RECON SNAKE
SAUCER
GNAT

BASIC BIOMODS
BASIC MESH INSERTS
BIOWEAVE ARMOR LIGHT
CORTICAL STACK
ENHANCED VISION
NEURACHEM I
TOXIN FILTERS
ADRENAL BOOST
DIRECTION SENSE
EIDETIC MEMORY
ELECTRICAL SENSE
ENDOCRINE CONTROL
ENHANCED HEARING
ENHANCED RESPIRATION
ENHANCED SMELL
HARDENED SKELETON
MEDICHINES
MENTAL SPEED
MUSCLE AUGMENTATION
ORACLES
RESPIROCYTES
TEMPERATURE TOLERANCE
TEMPERATURE TOLERANCE COLD
HIGH-G ADAPTATION
REFLEX BOOSTERS

AP : 6
AP : 7
AP : 0
AP : 5

(EP p.335)
(EP p.336)
(EP p.338)
(EP p.337)

(EP p.312)
(EP p.312)
(EP p.313)
(EP p.313)
(EP p.313)
(EP p.147)
(EP p.313)
(EP p.312)
(EP p.313)

(EP p.300)
(EP p.300)
(EP p.302)
(EP p.300)
(EP p.301)
(EP p.305)
(EP p.305)
(EP p.302)
(EP p.145)
(EP p.301)
(EP p.306)
(EP p.304)
(EP p.301)
(EP p.305)
(EP p.301)
(EP p.308)
(EP p.308)
(EP p.308)
(EP p.305)
(EP p.309)
(EP p.309)
(EP p.305)
(SW p.166)
(GC p.152)
(EP p.308)

GOOD VISION
ADRENAL BOOST
INTERNAL COMPASS
ELECTRICAL SENSE

+20 MODIFIER TO ALL PERCEPTION TESTS INVOLVING VISION.

ENDOCRINE CONTROL

GET A +30 MODIFIER AGAINST THE EFFECTS OF HUNGER, FEAR, AND ANY FORMS OF EMOTION
AL MANIPULATION.

GOOD LIAR
IGNORE 1 WOUND MODIFIER
+20 HEARING TESTS
GOOD SMELL
IGNORE 1 WOUND MODIFIER
+3 INITIATIVE BONUS
EXTRA MENTAL ACTION

IGNORE THE MODIFIERS FROM 1 WOUND AND TEMPORARILY INCREASES REF BY +10.
GET A -30 MODIFIER WITH THREE-DIMENSIONAL ROUTES LACKING NAVIGATIONAL MARKERS.
GET A +10 MODIFIER ON ANY TEST INVOLVING ANALYZING, REPAIRING, OR MODIFYING ELEC
TRICAL EQUIPMENT.

GET A +20 MODIFIER TO DECEPTION TESTS.


IGNORE THE -10 MODIFIER FROM 1 WOUND.
GET A +20 MODIFIER TO ALL PERCEPTION TESTS INVOLVING HEARING.
+20 TO PERCEPTION OR KINESICS TESTS.
IGNORE THE -10 MODIFIER FROM 1 WOUND.
GET A +3 INITIATIVE BONUS.
YOU RECEIVES AN EXTRA COMPLEX ACTION EACH TURN THAT MAY ONLY BE USED FOR MENTAL
OR MESH ACTIONS.

GOOD MEMORY
INVESTIGATOR
APNEA
+3 ON ENERGY ARMOR
+3 ON KINETIC ARMOR
CHAMELEON SKIN

GET A +30 BONUS TO MEMORY-RELATED TESTS.

HYDROPHOBIC GEAR
+5 ENERGY ARMOR

APPLY A +30 MODIFIER WHEN DEFENDING AGAINST LIQUID-BASED ATTACKS.

GET A +10 MODIFIER TO INVESTIGATION TESTS.


YOU CAN TO HOLD YOUR BREATH UP TO 4 HOURS.
GET A +3 ON ENERGY ARMOR
GET A +3 ON KINETIC ARMOR
GET A +20 MODIFIER TO INFILTRATION TESTS TO AVOID BEING SEEN OR NOTICED, AS LONG
AS YOU ARE STATIONARY.
GET +5 ENERGY ARMOR