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MICKEY NOZAWA

LOST

MALE

(EP p.131)

ULTIMATE

(EP p.134)

(EP p.137)

900

HANNIBLAISFUN

(EP p.122)

COGNITION
COORDINATION
INTUITION
REFLEX
SAVVY
SOMATIC
WILLPOWER

(EP p.285)

15
15
15
15
15
15
15

@-REP
C-REP
E-REP
F-REP
G-REP
I-REP
R-REP

(EP p.120)

5
20

+VENGEANCE
+PERSONAL DEVELOPMENT
-PATRIARCHAL AUTHORITY FIG

15
40

(EP p.176)

K
A
K
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
K
K
A
A
A
A
A
K
K
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
K
K
K
K
K
K
K
A
A
A
A
A
A
A
A
A
A

ACADEMICS : PSYCHOLOGY *
ANIMAL HANDLING
ART : MUSIC *
BEAM WEAPONS
BLADES
CLIMBING
CLUBS
DECEPTION
DISGUISE
FLIGHT
FRAY
FREE FALL
FREERUNNING
GUNNERY
HARDWARE : ELECTRONICS
IMPERSONATION
INFILTRATION
INFOSEC *
INTEREST : OLD EARTH FILMS *
INTEREST : TITANS *
INTERFACING
INTIMIDATION
INVESTIGATION
KINESICS
KINETIC WEAPONS
LANGUAGE : ENGLISH
LANGUAGE : JAPANESE *
NAVIGATION
NETWORKING : AUTONOMISTS
NETWORKING : CRIMINAL
NETWORKING : ECOLOGISTS
NETWORKING : FIREWALL
NETWORKING : HYPERCORPS
NETWORKING : MEDIA
NETWORKING : SCIENTISTS
PALMING
PERCEPTION
PERSUASION
PILOT : AIRCRAFT
PILOT : GROUNDCRAFT
PILOT : SPACECRAFT
PILOT : WATERCRAFT
PROFESSION : INNER SYSTEM LAW *
PROFESSION : POLICE PROCEDURES *
PROFESSION : SECURITY OPS *
PROFESSION : SECURITY SYSTEM *
PROFESSION : SOCIAL ENGINEERING *
PROFESSION : SQUAD TACTICS *
PROFESSION : TRADECRAFT *
PROGRAMMING *
PROTOCOL
PSYCHOSURGERY
RESEARCH
SCROUNGING
SEEKER WEAPONS
SPRAY WEAPONS
SWIMMING
THROWING WEAPONS
UNARMED COMBAT

35
15
25
15
15
15
15
60
15
15
45
15
15
15
35
40
45
40
30
20
35
45
65
55
65
85
45
20
15
55
15
15
25
15
15
15
45
60
15
15
15
15
45
45
65
35
55
45
65
35
60
15
35
20
15
15
15
15
25

MENTAL DISORDER
SOCIAL STIGMA EGO
ENEMY
ON THE RUN
LOST FORK
BLACK MARK II

(EP p.150)
(EP p.151)
(EP p.149)

PSI I
(EP p.147)
INFORMATION CONTROL
(PAN p.145)
DOMINANT STRAIN

(P)
(P)
(P)
(P)
(P)
(P)
(P)
(P)
(A)
(P)
(A)
(A)

(TH p.83)

(EP p.151)
(TH p.91)
(EP p.149)

(ULTIMATES)

ANONYMOUS ACCOUNTS
(EP p.330)
ENCRYPTION
(EP p.331)
EXPLOIT
(EP p.331)
FAKE EGO ID
(EP p.331)
SPOOF
(EP p.331)
TACTICAL NETWORKS
(EP p.331)
TRACKING
(EP p.331)
SNIFFER
(EP p.331)
FACIAL/IMAGE RECOGNITION

STANDARD MUSE
(EP p.332)

AMBIENCE SENSE
EMOTION CONTROL
FILTER
HIGH PAIN THRESHOLD
INSTINCT
MULTITASKING
PATTERN RECOGNITION
PREDICTIVE BOOST
SENSORY BOOST
SUPERIOR KINESICS
UNCONSCIOUS LEAD
TIME SENSE

CHOOSE 1 MENTAL DISORDER (EP, P 211)


CHOOSE 1 MENTAL DISORDER (EP, P 211)
GET A -20 WHEN RESISTING EXSURGENT INFECTION.
THE CHARACTER MAY USE PSI-CHI SLEIGHTS
YOU SUFFER A -10 TO -30 MODIFIER TO SOCIAL SKILL TESTS.
YOU ARE WANTED BY THE AUTHORITIES OF A PARTICULAR HABITAT/STATION OR FACTION, WHO CONTINUE TO ACTIVE
LY SEARCH YOU.

BAD REPUTATION (-20)

EVERY TIME YOU INTERACT WITH A FACTION OR NPC FROM THIS FACTION (OF YOUR CHOICE) YOU SUFFER A 20
MODIFIER.

AMBIENCE SENSE
SELF CONTROL
IGNORE 1 WOUND MODIFIER
EXTRA MENTAL ACTION
PATTERN RECOGNITION
PRECOG

GET A +10 MODIFIER TO ALL INVESTIGATION, PERCEPTION, SCROUNGING, AND SURPRISE TESTS.
GET A +30 MODIFIER WHEN DEFENDING AGAINST EMOTIONAL MANIPULATION OR INTIMIDATION.
IGNORE THE -10 MODIFIER FROM 1 WOUND.
YOU RECEIVES AN EXTRA COMPLEX ACTION EACH TURN THAT MAY ONLY BE USED FOR MENTAL OR MESH ACTIONS.
GET A +20 MODIFIER TO ANY APPROPRIATE LANGUAGE, INVESTIGATION, RESEARCH, OR CODEBREAKING TESTS.
GET A +10 BONUS ON ANY SKILL TESTS THAT INVOLVE PREDICTING THE OUTCOME OF EVENTS AND IN COMBAT GET A
+1 BONUS TO INITIATIVE AND +10 TO FRAY TESTS.

SENSORY BOOST
UNCONSCIOUS LEAD
TIME SENSE
HYPERELITE MORPH LIMIATION
FUTURA MORPH MANDATORY

GET A +20 MODIFIER TO SENSORY-BASED PERCEPTION TESTS.


SPEED IS BOOSTED BY +1 BUT NO COMPLEX COMMUNICATION OR OTHER MENTAL ACTIONS.
GET A SPEED OF +1 ON MENTAL AND MESH ACTIONS.
MAY NOT START WITH FLAT, SPLICER, OR ANY POD, UPLIFT, OR SYNTHETIC MORPHS
YOU MUST START WITH THE FUTURA MORPH.

(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.224)
(EP p.225)
(EP p.225)
(EP p.225)
(EP p.225)
(EP p.225)

INT[20] PROFESSION : ACCOUNTING(60) H


ARDWARE : ELECTRONICS(30) INFOSEC(30)
INTERFACING(40) PERCEPTION(30) PROGRAM
MING(20) ACADEMICS : PSYCHOLOGY(60) RE
SEARCH(30)
PROFESSION : SECURITY SYSTEM(30)
Academics: Cryptography (30)
Interests: Criminal Groups(30)

(EP p.331)

ONE MENTAL DISORDER (PTSD)


ONE MENTAL DISORDER (insomnia)
PSI DRAWBACKS INFECTION
USE PSI-CHI
SOCIAL STIGMA
WANTED

(EP p.223)

FUTURAS [BIO]

(EP p.140)

30
HANNIBLAISFUN

MALE

(EP p.121)

FAST METABOLISM

DAMAGE BONUS
DEATH RATING
DURABILITY
INITIATIVE
INSANITY RATING
LUCIDITY
MOXIE
SPEED
TRAUMA TRESHOLD
WOUND TRESHOLD

(SW p.165)

(EP p.122)

2
53
35
6(10)
100
50
4
2
9
7

COGNITION
COORDINATION
INTUITION
REFLEX
SAVVY
SOMATIC
WILLPOWER

20
20
15
15
20
15
25

(EP p.176)

K
A
K
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
K
K
A
A
A
A
A
K
K
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
K
K
K
K
K
K
K
A
A
A
A
A
A
A
A
A
A

ACADEMICS : PSYCHOLOGY *
ANIMAL HANDLING
ART : MUSIC *
BEAM WEAPONS
BLADES
CLIMBING
CLUBS
DECEPTION
DISGUISE
FLIGHT
FRAY
FREE FALL
FREERUNNING
GUNNERY
HARDWARE : ELECTRONICS
IMPERSONATION
INFILTRATION
INFOSEC *
INTEREST : OLD EARTH FILMS *
INTEREST : TITANS *
INTERFACING
INTIMIDATION
INVESTIGATION
KINESICS
KINETIC WEAPONS
LANGUAGE : ENGLISH
LANGUAGE : JAPANESE *
NAVIGATION
NETWORKING : AUTONOMISTS
NETWORKING : CRIMINAL
NETWORKING : ECOLOGISTS
NETWORKING : FIREWALL
NETWORKING : HYPERCORPS
NETWORKING : MEDIA
NETWORKING : SCIENTISTS
PALMING
PERCEPTION
PERSUASION
PILOT : AIRCRAFT
PILOT : GROUNDCRAFT
PILOT : SPACECRAFT
PILOT : WATERCRAFT
PROFESSION : INNER SYSTEM LAW *
PROFESSION : POLICE PROCEDURES *
PROFESSION : SECURITY OPS *
PROFESSION : SECURITY SYSTEM *
PROFESSION : SOCIAL ENGINEERING *
PROFESSION : SQUAD TACTICS *
PROFESSION : TRADECRAFT *
PROGRAMMING *
PROTOCOL
PSYCHOSURGERY
RESEARCH
SCROUNGING
SEEKER WEAPONS
SPRAY WEAPONS
SWIMMING
THROWING WEAPONS
UNARMED COMBAT

40
20
25
20
15
15
15
65
15
15
45 +10
15
15
15
40
45
50
45
35
25
40
50
65 +20
60
70
85
45
20
20
60
20
20
30
20
20
20
45 +30
65
15
15
15
15
50
50
70
40
60
50
70
40
65
15
40
20 +10
20
20
15
20
25

4/4
[AMMO]
[AMMO]
[KINETIC]
[KINETIC]

ARMOR-PIERCING AMMO
BITER AMMO
HEAVY PISTOL RAILGUN
LIGHT PISTOL

DV: -2
DV: +1D10
DV: 2D10 + 6
DV: 2D10

AP : 5
AP : 0
AP : 7
AP : 0

(EP p.337)
(EP p.338)
(EP p.336)
(EP p.335)

20/20
SECOND SKIN
SMART SKIN

KIN: 3
KIN: 2

ENE: 1
ENE: 3

Body Armor (Light)


Helmet (Full)

KIN:10
KIN:3

ENE:10
ENE:3

CHAMELEON CLOAK+30 to Infiltration


Smart
Vac CLOTHING (3/4)
ARMOR

WHITE NOISE MACHINE


Traction Pad
Specs
Utilitool

(EP p.315)
(EP p.312)
(EP p.317)

(EP p.147)
(EP p.312)

BASIC BIOMODS
(EP p.300)
BASIC MESH INSERTS
(EP p.300)
CORTICAL STACK
(EP p.300)
EIDETIC MEMORY
(EP p.301)
EMOTIONAL DAMPERS
(EP p.304)
BIOWEAVE ARMOR LIGHT (2/3)
(EP p.302)
EELWARE
(EP p.304)
ENHANCED HEARING +20 modifier Perception
(EP p.301)
ENHANCED PHEROMONES +10 modifier Social tests
(EP p.305)
ENHANCED SMELL +20 modifier Perception
(EP p.301)
+20
modifier
Perception
ENHANCED VISION
(EP p.301)
MEDICHINES
(EP p.308)
MENTAL SPEED 2 complex mental action +3 init
(EP p.308)
NEURACHEM I
(EP p.305)
HYPER LINGUIST
(EP p.146)
ORACLES +10 modifier to Investigation Tests, and
add a +30 bonus to memory-related tests(EP p.309)

BIG APPETITE
+20 HEARING TESTS
ENHANCED PHEROMONES
GOOD SMELL
GOOD VISION
IGNORE 1 WOUND MODIFIER
+3 INITIATIVE BONUS
EXTRA MENTAL ACTION
CHAMELEON CLOAK
GOOD WITH LANGUAGES
GOOD MEMORY
INVESTIGATOR

YOU EAT TWO TO THREE TIMES AS MUCH FOOD AS A NORMAL.


GET A +20 MODIFIER TO ALL PERCEPTION TESTS INVOLVING HEARING.
GET A +10 MODIFIER TO APPROPRIATE SOCIAL SKILL TESTS, SUCH AS PERSUASION.
+20 TO PERCEPTION OR KINESICS TESTS.
+20 MODIFIER TO ALL PERCEPTION TESTS INVOLVING VISION.
IGNORE THE -10 MODIFIER FROM 1 WOUND.
GET A +3 INITIATIVE BONUS.
YOU RECEIVES AN EXTRA COMPLEX ACTION EACH TURN THAT MAY ONLY BE USED FOR MENTAL OR MESH ACTIONS.
GET A +30 MODIFIER TO INFILTRATION TESTS TO AVOID BEING SEEN OR NOTICED.
GET A +10 MODIFIER WHEN ATTEMPTING TO INTERPRET LANGUAGES YOU DON T KNOW.
GET A +30 BONUS TO MEMORY-RELATED TESTS.
GET A +10 MODIFIER TO INVESTIGATION TESTS.